Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.20 @ 21:51:11 Player: CoolCatCid Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (13) 65 Value Destroyed (341) 341 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (60) 60 TOTAL SCORE: 866 Bonus ------- Follower Combat Kills 60 Cogmind --------- Core Integrity 0/250 Matter 280/300 Energy 123/125 System Corruption 0% Temperature Cool (9) Movement Rolling (95) Ox1 Location -10/Mines Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Wheel Wheel > --- UTILITY (2) ------ Large Storage Unit Sensor Array > --- WEAPON (2) ------- Small Laser Mining Laser > --- INVENTORY (15) --- Light Ion Engine Light Treads Light Treads Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Wheel Compact Wheel Hover Unit Huge Storage Unit Experimental Sensor Array Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Large Storage Unit Sensor Array > --- WEAPON ----------- Small Laser Mining Laser > --- INVENTORY -------- Light Ion Engine Light Treads Light Treads Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Wheel Compact Wheel Hover Unit Huge Storage Unit Experimental Sensor Array [Rating: 9] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Wheel Wheel Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Protection Light Armor Plating Weapon Beam Cannon Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Build | -11 -10 -10 ------- Run | Yrd Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 19 | 6 12 1 Power 3 | 1 2 . Engine 3 | 1 2 . Core . | . . . Reactor . | . . . Propulsion 4 | 2 2 . Treads . | . . . Leg . | . . . Wheel 4 | 2 2 . Hover . | . . . Flight . | . . . Utility 5 | 1 4 . Device 1 | . 1 . Storage 3 | 1 2 . Processor . | . . . Hackware . | . . . Protection 1 | . 1 . Artifact . | . . . Weapon 7 | 2 4 1 Energy Gun 1 | . 1 . Energy Cannon 1 | . 1 . Ballistic Gun 4 | 2 2 . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon 1 | . . 1 Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 9 | . 9 . Power 2 | . 2 . Propulsion 2 | . 2 . Utility 1 | . 1 . Weapon 4 | . 4 . Highest Loss Streak 6 | . 6 . To Critical Strikes 1 | . 1 . Average Slot Usage (%) 90 | . 87 98 Engine 11 | . 11 14 Wheel 25 | . 24 28 Device 6 | . 4 14 Storage 14 | . 14 14 Protection 5 | . 7 . Energy Gun 4 | . 1 14 Energy Cannon 6 | . 8 . Ballistic Gun 12 | . 15 . Special Weapon 2 | . . 12 Peak Build Rating 9 | 6 8 9 Average Rating 6 | 3 6 8 On Entrance 4 | . 6 7 Naked Turns . | . . . Heaviest Build 91 | 13 91 26 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 8 | . 8 1 Average Overweight (x) . | . 1 1 Largest Inventory Capacity 25 | 8 25 15 Average Capacity 13 | 7 14 15 Most Carried 15 | 8 15 12 Average Carried 11 | 4 12 11 Final Capacity 15 | 8 15 15 Final Carried 12 | 6 11 12 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Yrd Mat Min Matter Collected 449 | 224 225 . Remotely . | . . . Salvage Created 397 | . 397 . Parts 22 | . 22 . Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Min Combat Hostiles Destroyed 13 | . 13 . Guns 7 | . 7 . Cannons 6 | . 6 . Classes Destroyed 2 | . 2 . Swarmer 6 | . 6 . Grunt 7 | . 7 . Best Kill Streak 5 | . 5 . Combat Bots Only 5 | . 5 . Max Kills in Single Turn 1 | . 1 . Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Min Hostile Shots Fired 111 | . 109 2 Missed 20 | . 20 . Damage Taken 1012 | . 981 31 Core 257 | . 240 17 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 58 | . 55 3 Largest 2 | . 2 1 Hottest 80 | . 80 40 Shots Fired 85 | . 82 3 Gun 59 | . 56 3 Cannon 26 | . 26 . Launcher . | . . . Special . | . . . Kinetic 52 | . 52 . Thermal 33 | . 30 3 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 8 | . 8 . Robot Miss Streak 5 | . 5 . Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 50 | . 50 . Core Hits 19 | . 19 . Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 634 | . 634 . Guns 372 | . 372 . Cannons 262 | . 262 . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 328 | . 328 . Thermal 306 | . 306 . Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 409 | . 409 . Average Temperature 151 | . 151 . Received Heat Transfer 381 | . 372 9 Effects 7 | . 7 . Energy Bleed 1 | . 1 . Interference 1 | . 1 . Matter Decay 1 | . 1 . Short Circuit 1 | . 1 . Damage (minor) 1 | . 1 . Damage (major) 2 | . 2 . Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 655 | . 655 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Min Peak Influence 241 | . 241 117 Initial 15 | . . 15 Average 77 | . 96 38 Maximum Alert Level 1 | . 1 . Low Security (%) 91 | 100 88 100 Level 1 8 | . 11 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 1 | . 1 . Investigation . | . . . Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Min Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 19 | . 17 2 Peak Tracking Total 7 | . 7 . Tactical Retreats 1 | . 1 . Traps | -11 -10 -10 ------- Run | Yrd Mat Min Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Min Machines Disabled 3 | . 1 2 Max in Single Turn 1 | . 1 . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Min Machines Accessed . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks . | . . . Successful . | . . . Failed . | . . . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks . | . . . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections . | . . . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Min Total Allies 1 | . . 1 Largest Group 1 | . . 1 Highest-Rated Group 31 | . . 31 Highest-Rated Ally 31 | . . 31 Total Orders . | . . . Ally Attacks 2 | . . 2 Total Damage 121 | . . 121 Kills 2 | . . 2 Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Min Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Min Turns Passed 581 | 54 421 106 Spaces Moved 400 | 51 247 102 Core 18 | 12 6 . Treads . | . . . Legs . | . . . Wheels 382 | 39 241 102 Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 80 95 Average Speed 95 | 72 100 95 Slowest Speed 450 | 80 450 95 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 21 | 4 37 24 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Min Total 518 | 67 343 108 Wait 13 | . 12 1 Move 398 | 50 246 102 Hop . | . . . Pick Up 27 | 11 15 1 Fast Attach 4 | 1 2 1 Attach 12 | 5 7 . Detach . | . . . Swap 3 | . 3 . Drop 3 | . 3 . Fire 58 | . 55 3 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -10/Mines History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Core integrity fell below 50% 324 | -10/Materials | Core integrity fell below 20% 328 | -10/Materials | Build established: Mutant 344 | -10/Materials | Lost 6 parts (1p2n1u2w) 448 | -10/Materials | Discovered new exit (range 16) 454 | -10/Materials | Lost 3 parts (1p2w) 476 | -10/Materials | Entered Mines 479 | -10/Mines | Received a Mining Laser from a helpful Derelict 560 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 562 | -10/Mines | Found Prototype Device 582 | -10/Mines | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- you don't want THEM to uncover you when the ceiling comes crashing down? Here, take my spare." 00481_ Acquired Mining Laser. 00482_ XC-H4Y(g): "You're apparently new around these parts, I'll cover you." 00488_ XC-H4Y(g): "Mining lasers are a lot more useful than you might think..." 00509_ A derelict is hurriedly installing traps. 00511_ 8F-SWZ(g): "Hehe, this'll put a wrench in their mining defense operations..." 00511_ 8F-SWZ(g) slips into the shadows. 00541_ K-01 Serf collects debris. 00560_ A damaged part is partially visible under some rubble. There's a note attached: "Everyone keeps telling us we should avoid high-traffic areas because that's where patrols are more likely to show up, but that doesn't do us much good if we can't spot those areas until they're on top of us... With this we can! Deliver it to Megawrench for repairs then we'll never be afraid of an ambush while sneaking around Materials again, ha." 00562_ Acquired Prototype Device. 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