Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.10.19 @ 00:35:32 Player: AdamSkI2003 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (177) 885 Value Destroyed (5281) 5281 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1530) 1530 TOTAL SCORE: 10776 Bonus ------- High Alert Combat Kills 830 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 42/300 Energy 360/360 System Corruption 12% Temperature Warning (305) Movement Rolling (175) Ox5 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (3) --- Compact Wheel Compact Wheel > --- UTILITY (4) ------ Cargo Storage Unit Compact Battery Improved Melee Analysis Suite > --- WEAPON (4) ------- Precision Assault Rifle Improved Light Cannon Improved Light Cannon Powered Hammer > --- INVENTORY (30) --- Wheel Wheel Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Structural Scanner Improved Sensor Array Improved Signal Interpreter Terrain Scan Processor Transport Network Coupler Improved Targeting Computer Core Analyzer Matter Filter Matter Filter Energy Filter Shield Generator Relay Coupler [Duelist] (37) Relay Coupler [Demolisher] (31) Relay Coupler [Hunter] (19) Component Analysis Suite Component Analysis Suite Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Cooling System High-capacity Storage Unit Signal Interpreter > --- WEAPON ----------- Heavy EM Shotgun Heavy Particle Gun Assault Cannon Scythe > --- INVENTORY -------- Light Deuterium Engine Improved Deuterium Engine Improved Titanium Leg Improved Heat Sink Compact Battery Structural Scanner Transport Network Coupler Advanced Targeting Computer Core Analyzer Arc Projector Arc Projector Improved Medium Laser Particle Cannon Heavy Assault Rifle High-powered Shotgun Improved Light Cannon Improved Light Cannon Mini Grenade Launcher Mace [Rating: 46] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Improved Titanium Leg Wheel Wheel Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Signal Interpreter Weapon Mini Grenade Launcher Energy Gun Heavy EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Mace Slashing Weapon Scythe Build | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Slots Evolved 6 | . . . 2 2 2 . . Power 1 | . . . . 1 . . . Propulsion 1 | . . . . 1 . . . Utility 2 | . . . 1 . 1 . . Weapon 2 | . . . 1 . 1 . . Parts Attached 119 | 4 10 5 26 24 3 18 29 Power 22 | . 2 1 4 5 . 6 4 Engine 16 | . 2 1 4 5 . 2 2 Core 6 | . . . . . . 4 2 Reactor . | . . . . . . . . Propulsion 44 | 2 1 1 11 10 1 5 13 Treads 5 | . . . 2 3 . . . Leg 21 | . . . 7 7 1 5 1 Wheel 18 | 2 1 1 2 . . . 12 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 16 | . 4 . 5 1 1 2 3 Device 8 | . 1 . 4 1 1 1 . Storage 5 | . 3 . . . . . 2 Processor 3 | . . . 1 . . 1 1 Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 37 | 2 3 3 6 8 1 5 9 Energy Gun 13 | 1 1 1 2 3 1 3 1 Energy Cannon 1 | . . . 1 . . . . Ballistic Gun 7 | 1 . . 1 . . 2 3 Ballistic Cannon 5 | . . . . 1 . . 4 Launcher 5 | . 2 1 . 2 . . . Special Weapon 1 | . . 1 . . . . . Impact Weapon 3 | . . . 2 . . . 1 Slashing Weapon 2 | . . . . 2 . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . . 2 2 1 . 1 Parts Lost 60 | . . . 10 12 . 13 25 Power 13 | . . . 2 3 . 3 5 Propulsion 20 | . . . 2 4 . 3 11 Utility 7 | . . . 3 1 . 1 2 Weapon 20 | . . . 3 4 . 6 7 Highest Loss Streak 11 | . . . 3 4 . 11 8 To Critical Strikes 3 | . . . . 1 . 2 . Average Slot Usage (%) 88 | . 94 100 88 91 88 90 80 Engine 8 | . 10 14 8 12 15 7 . Core 2 | . . . . . . 7 9 Treads 2 | . . . 1 9 . . . Leg 12 | . . . 15 15 23 21 9 Wheel 8 | . 28 28 3 . . . 9 Device 10 | . 13 14 15 8 9 8 4 Storage 10 | . 13 14 11 9 7 7 9 Processor 4 | . . . . 9 7 12 9 Energy Gun 8 | . 14 14 8 8 9 9 4 Ballistic Gun 5 | . 1 . 5 . . 9 12 Ballistic Cannon 1 | . . . . . 7 1 4 Launcher 5 | . 11 12 5 6 . . . Impact Weapon 5 | . . . 10 4 . . 2 Naked Turns . | . . . . . . . . Heaviest Build 168 | 4 48 50 59 73 77 77 168 Greatest Support 60 | 20 20 20 40 60 60 60 50 Greatest Overweight (x) 16 | . 2 4 16 4 1 3 16 Average Overweight (x) 1 | . 1 2 2 . 1 1 4 Largest Inventory Capacity 30 | 5 20 20 20 20 20 20 30 Average Capacity 20 | 5 16 20 20 20 20 20 27 Most Carried 30 | 1 20 20 20 20 20 20 30 Average Carried 19 | . 13 19 19 19 19 18 22 Final Capacity 30 | 5 20 20 20 20 20 20 30 Final Carried 22 | 1 20 19 19 20 19 20 22 Class Distribution -------------------- 71% | Mutant 11% | Hauler-Gunner 5% | Scavenger-Gunner 3% | Bomber 3% | Scavenger-Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Bomber | -7/Garrison Hauler-Gunner | -7/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Gar Fac Matter Collected 3028 | 243 184 181 621 606 . 551 642 Remotely 485 | . 184 181 120 . . . . Salvage Created 5257 | 50 225 256 1358 1315 . 818 1235 Parts 299 | 4 27 19 77 58 . 38 76 Haulers Intercepted 4 | . . . 3 1 . . . Recyclers Shooed 9 | . . . 5 . . . 4 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Combat Hostiles Destroyed 108 | 1 9 7 23 35 . 16 17 Melee 2 | . . . 1 . . . 1 Guns 50 | 1 6 5 10 12 . 13 3 Cannons 15 | . . . 4 1 . 2 8 AOE 36 | . 3 2 7 19 . 1 4 Classes Destroyed 16 | 1 4 2 4 2 . 1 2 Worker 20 | . 1 . 3 6 . . 10 Builder 14 | . . . 4 3 . . 7 Tunneler 6 | . 1 2 1 2 . . . Hauler 4 | . . . 3 1 . . . Recycler 13 | . . 1 6 . . . 6 Operator 2 | . . . 1 . . . 1 Watcher 11 | . 2 . 5 2 . . 2 Swarmer 19 | . 6 3 3 2 . 3 2 Grunt 61 | 1 3 3 14 20 . 11 9 Brawler 1 | . . . . . . . 1 Duelist 1 | . . . . 1 . . . Protector 1 | . . . . . . . 1 Sentry 19 | . . . 6 11 . . 2 Hunter 3 | . . . . 1 . 1 1 Programmer 2 | . . . . . . 1 1 Assembled 1 | . . 1 . . . . . Best Kill Streak 10 | 1 4 7 8 7 . 10 9 Combat Bots Only 10 | 1 3 4 4 6 . 10 4 Max Kills in Single Turn 7 | 1 2 4 3 3 . 1 7 Gunslinging 1 | . 1 . 1 . . . . Exploded 2 | . 1 2 1 2 . 1 2 Melee 1 | . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Gar Fac Damage Taken 7505 | . 58 115 973 2323 . 1497 2539 Core 1366 | . 5 31 237 393 . 142 558 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 355 | . 355 . . . . . . Core Remaining (%) 63 | 100 . 85 40 28 . . . Volleys Fired 340 | 1 17 12 79 119 . 47 65 Largest 4 | 2 2 2 2 2 . 4 4 Hottest 166 | 60 75 145 91 94 . 166 153 Shots Fired 661 | 2 30 19 134 183 . 128 165 Gun 461 | 2 22 12 88 119 . 116 102 Cannon 98 | . . . 10 13 . 12 63 Launcher 98 | . 8 3 36 51 . . . Special 4 | . . 4 . . . . . Kinetic 250 | 1 5 . 22 15 . 63 144 Thermal 157 | . . 4 10 110 . 33 . Explosive 98 | . 8 3 36 51 . . . Electromagnetic 156 | 1 17 12 66 7 . 32 21 Robot Hit Streak 31 | 1 11 11 20 26 . 31 24 Robot Miss Streak 4 | . 2 . 2 3 . 3 4 Penetration Max 1 | . . . . . . . 1 Secondary Targets 9 | . 2 . 1 1 . 5 . Max Gunslinging Chain 1 | . 1 . 1 1 . 1 . Shots Hit Robots 508 | 1 21 7 107 145 . 109 118 Core Hits 292 | 1 15 13 52 97 . 53 61 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed 9 | . . . 4 1 . . 4 Critical Strikes 26 | . . . 5 6 . 4 11 Burn 7 | . . . . 5 . 2 . Destroy 3 | . . . 1 . . . 2 Blast 8 | . . . . . . 2 6 Corrupt 1 | . . . 1 . . . . Smash 7 | . . . 3 1 . . 3 Melee Attacks 47 | . . . 20 10 . 1 16 Impact 43 | . . . 20 7 . . 16 Slashing 4 | . . . . 3 . 1 . Piercing . | . . . . . . . . Sneak Attacks 13 | . . . 10 2 . . 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 16105 | 15 591 327 3828 4801 . 1801 4742 Guns 5360 | 15 247 86 842 1572 . 1510 1088 Cannons 1972 | . . . 202 222 . 223 1325 Explosions 6991 | . 312 236 2007 2638 . 68 1730 Melee 1730 | . . . 777 369 . . 584 Ramming 52 | . 32 5 . . . . 15 Kinetic 3566 | . 45 . 244 230 . 840 2207 Thermal 3587 | . . . 325 1459 . 624 1179 Explosive 5568 | . 312 236 1884 2585 . . 551 Electromagnetic 1602 | 15 202 86 598 158 . 337 206 Impact 1551 | . . . 777 190 . . 584 Slashing 179 | . . . . 179 . . . Piercing . | . . . . . . . . Highest Corruption 12 | . . . . . . 1 12 Average Corruption 3 | . . . . . . 1 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 36 | . . . . . . 6 30 Message Errors 6 | . . . . . . 1 5 Matter Fused 6 | . . . . . . 1 5 Heat Flow Errors 8 | . . . . . . 2 6 Energy Discharges 3 | . . . . . . . 3 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 4 | . . . . . . 1 3 Data Loss (major) 2 | . . . . . . 1 1 Misfires 2 | . . . . . . . 2 Alerts 1 | . . . . . . . 1 Misdirections 1 | . . . . . . . 1 Weapon Failures 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 1102 | . 37 . 357 163 . . 545 Projectiles 9 | . . . . . . . 9 Explosions 554 | . 37 . 85 55 . . 377 Melee 539 | . . . 272 108 . . 159 Knockbacks 17 | . 1 . 5 1 . 2 8 Impact 9 | . 1 . 5 1 . . 2 Kinetic 8 | . . . . . . 2 6 Secondary . | . . . . . . . . Self-Inflicted Damage 1193 | . 15 6 248 353 . . 571 Shots 42 | . . 2 11 20 . . 9 Rammed 10 | . 5 3 . . . . 2 Targets Rammed 10 | . 5 3 . . . . 2 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 323 | . 45 108 149 302 . 319 323 Average Temperature 71 | . 14 43 28 60 . 109 118 Received Heat Transfer 3015 | . 6 48 306 1170 . 747 738 Effects 1 | . . . . . . . 1 Matter Decay 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 16 | . 2 . 12 2 . . . Impact Corruptions 25 | . . . 13 4 . . 8 Robots Melted 1 | . . . . 1 . . . Combat Hostiles 1 | . . . . 1 . . . Parts Melted 10 | . . . 2 4 . 3 1 Heat Transferred 6243 | . . . 520 3478 . 1295 950 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . . . 2 . . 1 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Peak Influence 1099 | 20 463 254 844 1099 362 560 490 Initial 350 | . 11 72 83 222 350 223 254 Average 467 | 3 273 108 643 651 350 406 273 Maximum Alert Level 3 | . 2 1 3 3 1 2 2 Low Security (%) 16 | 100 34 93 3 . . . 29 Level 1 31 | . 64 6 2 24 100 45 59 Level 2 28 | . 1 . 51 22 . 54 11 Level 3 23 | . . . 41 52 . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 23 | . 4 . 5 8 . . 6 Investigation 10 | . 4 . 4 2 . . . Extermination 1 | . . . . . . . 1 Reinforcement 8 | . . . 1 3 . . 4 Assault 1 | . . . . . . . 1 Garrison 3 | . . . . 3 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 5 | . . . 1 2 . . 2 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Gar Fac Distress Signals 4 | . . . 2 2 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 136 | 1 11 8 29 44 . 18 25 Peak Tracking Total 10 | 1 4 4 4 5 . 10 5 Tactical Retreats 1 | . . . . . . 1 . Traps | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Traps Triggered 5 | . 1 . 2 . . 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Gar Fac Machines Disabled 33 | . 1 . 8 4 . 1 19 Max in Single Turn 8 | . 1 . 1 1 . 1 8 Garrison Access 1 | . . . . . . . 1 Garrison Relay 1 | . . . . . . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Gar Fac Machines Accessed 16 | . 6 . 5 3 1 . 1 Terminals 11 | . 4 . 4 2 . . 1 Fabricators . | . . . . . . . . Repair Stations 1 | . 1 . . . . . . Recycling Units 2 | . 1 . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . 1 1 . . Total Hacks 65 | . 30 . 20 12 1 . 2 Successful 42 | . 21 . 12 7 1 . 1 Failed 23 | . 9 . 8 5 . . 1 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 2 | . . . 2 . . . . Terminals 44 | . 16 . 17 9 . . 2 Fabricators . | . . . . . . . . Repair Stations 11 | . 11 . . . . . . Recycling Units 6 | . 3 . 3 . . . . Scanalyzers . | . . . . . . . . Garrison Access 4 | . . . . 3 1 . . Terminal Hacks 25 | . 9 . 9 6 . . 1 Record 3 | . . . 3 . . . . Prototype ID Bank 2 | . 2 . . . . . . Open DSF 1 | . . . . . . . 1 Level Access Points 1 | . 1 . . . . . . Branch Access Points 1 | . . . . 1 . . . Emergency Access Points 4 | . 2 . 2 . . . . Terminal Index 1 | . 1 . . . . . . Alert Level 1 | . . . . 1 . . . Locate Traps 1 | . . . 1 . . . . Maintenance Status 1 | . . . . 1 . . . Transport Status 1 | . . . . 1 . . . Reinforcement Status 1 | . . . . 1 . . . Recall Investigation 2 | . 1 . 1 . . . . Hauler Manifests 1 | . 1 . . . . . . Registered Components 1 | . . . 1 . . . . Zone Layout 3 | . 1 . 1 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 10 | . 10 . . . . . . Scan Component 5 | . 5 . . . . . . Repair 5 | . 5 . . . . . . Recycling Unit Hacks 5 | . 2 . 3 . . . . Process 1 | . . . 1 . . . . Report Inventory 2 | . 1 . 1 . . . . Retrieve Matter 1 | . . . 1 . . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . . 1 1 . . Unlock Access 1 | . . . . . 1 . . Coupler Status 1 | . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 Used . | . . . . . . . . Hacking Detections 14 | . 6 . 4 3 1 . . Full Trace Events 12 | . 5 . 4 3 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 5 | . 5 . . . . . . Time 142 | . 142 . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter 2 | . . . 2 . . . . Retrieved Matter 2 | . . . 2 . . . . Retrieved Components 3 | . 3 . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Gar Fac Used RIF Installer 1 | . . . . . . 1 . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 5 | . . . . . . 3 2 Machine Destruction 5 | . . . . . . 3 2 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Gar Fac Total Allies 2 | . . 2 . . . . . Largest Group 2 | . . 2 . . . . . Highest-Rated Group 49 | . . 49 . . . . . Highest-Rated Ally 31 | . . 31 . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Gar Fac Turns Passed 7073 | 53 951 370 2363 1248 130 661 1297 Spaces Moved 3094 | 60 707 274 841 423 63 236 490 Core 23 | 16 . . 7 . . . . Treads 243 | . . . 64 179 . . . Legs 1307 | . . . 567 244 63 236 197 Wheels 1521 | 44 707 274 203 . . . 293 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 110 110 126 200 193 146 Average Speed 177 | 72 99 112 241 202 200 196 197 Slowest Speed 850 | 80 110 140 850 400 200 340 330 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 36 | 5 72 44 63 53 2 40 12 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 4 | . . 1 1 1 1 . . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 13 | . . . 12 . . . 1 Terrain Destroyed 745 | . 77 26 255 256 . 2 129 Melee . | . . . . . . . . Projectile 13 | . . . . . . . 13 AOE 732 | . 77 26 255 256 . 2 116 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Gar Fac Total 3994 | 65 927 308 1011 620 67 334 662 Wait 172 | . 142 11 10 5 1 2 1 Move 3086 | 59 706 273 840 422 62 234 490 Hop . | . . . . . . . . Pick Up 139 | 1 40 . 18 20 1 13 46 Fast Attach 43 | 4 6 1 12 8 . 4 8 Attach 55 | . 2 2 9 10 2 9 21 Detach 6 | . 2 2 . 2 . . . Swap 21 | . 2 2 5 6 1 5 . Drop 65 | . 5 2 18 18 . 9 13 Fire 340 | 1 17 12 79 119 . 47 65 Melee 47 | . . . 20 10 . 1 16 Ram 10 | . 5 3 . . . . 2 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 10 | . . . . . . 10 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -7/Factory -7/Garrison -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 39 | -11/Scrapyard | Discovered new exit (range 8) 54 | -11/Scrapyard | Entered Materials 88 | -10/Materials | Discovered new exit (range 16) 114 | -10/Materials | Discovered new exit (range 12) 299 | -10/Materials | Discovered new exit (range 11) 307 | -10/Materials | Build established: Mutant 409 | -10/Materials | Identified exit to Materials 682 | -10/Materials | Repaired Hcp. Storage Unit 747 | -10/Materials | Repaired Lgt. Ion Engine 780 | -10/Materials | Repaired Mni. Grenade Launcher 808 | -10/Materials | Repaired Ion Engine 840 | -10/Materials | Repaired Mace 1005 | -10/Materials | Entered Mines 1113 | -10/Mines | Discovered exit to Materials (range 5) 1218 | -10/Mines | Excavation squad dispatched 1218 | -10/Mines | A large section of the Mines collapsed 1375 | -10/Mines | Entered Materials 1375 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1609 | -9/Materials | Discovered new exit (range 3) 1727 | -9/Materials | Lost 3 parts (2n1u) 2287 | -9/Materials | Discovered new exit (range 16) 3118 | -9/Materials | Discovered new exit (range 14) 3284 | -9/Materials | Core integrity fell below 50% 3736 | -9/Materials | Identified exit to Materials 3738 | -9/Materials | Entered another Materials area 3738 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 3809 | -8/Materials | Garrison activated, responded to threat 4163 | -8/Materials | Identified exit to Storage 4286 | -8/Materials | Lost 4 parts (1p2n1w) 4337 | -8/Materials | Lost 3 parts (1n1u1w) 4436 | -8/Materials | Core integrity fell below 50% 4900 | -8/Materials | Discovered new exit (range 16) 4984 | -8/Materials | Identified exit to Factory 4986 | -8/Materials | Entered Factory 4986 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5106 | -7/Factory | Identified exit to Garrison 5116 | -7/Factory | Entered Garrison 5126 | -7/Garrison | Installed Relay Interface Framework 5192 | -7/Garrison | Triggered checkpoint 5335 | -7/Garrison | Destroyed 10 combat bots 5340 | -7/Garrison | Lost 11 parts (2p3n1u5w) 5562 | -7/Garrison | Triggered checkpoint 5694 | -7/Garrison | Garrison Relay disabled 5750 | -7/Garrison | Discovered new exit (range 14) 5773 | -7/Garrison | Identified exit to Factory 5777 | -7/Garrison | Entered Factory 6010 | -7/Factory | Build established: Scavenger-Gunner 6408 | -7/Factory | Build established: Hauler-Gunner 6553 | -7/Factory | Lost 8 parts (2p2n4w) 6669 | -7/Factory | System corruption reached 10% 6690 | -7/Factory | Core integrity fell below 50% 6699 | -7/Factory | Lost 5 parts (2p1n2u) 6796 | -7/Factory | Lost 3 parts (2n1w) 6995 | -7/Factory | Core integrity fell below 20% 7037 | -7/Factory | Lost 5 parts (4n1w) 7074 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 07062_ U-05 Engineer lays Concrete. 07064_ K-01 Serf collects debris. 07064_ U-05 Engineer lays Concrete. 07065_ K-01 Serf collects debris. 07065_ U-05 Engineer lays Concrete. 07068_ K-01 Serf collects debris. 07068_ U-05 Engineer lays Concrete. 07069_ K-01 Serf collects debris. 07069_ U-05 Engineer lays Concrete. 07071_ K-01 Serf collects debris. 07071_ U-05 Engineer lays Concrete. 07071_ Critical hit (Burn: +37). 07072_ U-05 Engineer lays Concrete. 07072_ K-01 Serf collects debris. 07072_ U-05 Engineer lays Concrete. 07073_ Overheating: Matter decay (-7). 07073_ U-05 Engineer lays Concrete. 07073_ K-01 Serf collects debris. 07074_ U-05 Engineer lays Concrete. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????? #???????????????????????????? | | ???????????????????? ### ###?????????????????????? | | ???????????????????? ; ;;#???????????????????? | | ??????????????######;; ;;####????????????????? | | ??????????????# ??????????????? | | ??????????????# t ????????????? | | ??????????????# ????????????? | | ??????????????# ] ???????????? | | ??????????????# g g ????????????? | | ?????###+######t ??????????????? | | ?????# ?+ u ku r???????????????? | | ?????# #?## % ???????????????? | | ?????# #?#" ???????????????? | | ###### #?#" ; ???????????????? | | #?#"= ;= ???????????????? | | ###### #?#" # ?????????????????? | | ?????# %###########+##@###########+#??????????? | | ?????# % % ???????? | | ?????# % ???????? | | ?????# % % % ???????? | | ?????# %gg% % ???????? | | % ????????? | | ################+;;; ################????????? | | ?????????????? % # #???????????????????????? | | ???????????? %% # #???????????????????????? | | ??????????? k # %#???????????????????????? | | ?????????? # #???????????????????????? | | ?????????""" ?"" # #???????????????????????? | | ?????????"?????? # #???????????????????????? | | ???????????????? # #???????????????????????? | | ?????????????????#?# #???????????????????????? | | ??????????????????? #???????????????????????? | | ??????????????????? #???????????????????????? | | ??????????????????? +???????????????????????? | | ???????????????????? ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 8 Melee Accuracy 6 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club GoHome() Oops Packrat Party Time Tank Use The Force Challenges ------------ None Game ------ Seed HugeAutogunMicrothruster Manual? 0 Play Time 01:54:27 Cumulative 6.0 hours Start 2022.10.18 @ 21:19:20 End 2022.10.19 @ 00:35:32 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 0 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 10 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 88f33066-b247-4d57-bb66-55b6d27aacd7