Cogmind - Beta 13 *** ADVENTURER MODE // 2024.08.01 @ 12:07:41 Player: Jefffff Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (103) 515 Value Destroyed (2535) 2535 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 5170 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 286/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Flying (28) Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Improved Flight Unit Improved Flight Unit Improved VTOL Module Improved VTOL Module > --- UTILITY (4) ------ Medium Storage Unit Weight Redist. System Improved Signal Interpreter Transport Network Coupler > --- WEAPON (2) ------- Enhanced Autogun Hammer > --- INVENTORY (10) --- Improved Ion Engine Improved Flight Unit Advanced ECM Suite Improved Light Armor Plating Rocket Launcher Datajack Plasma Cutter Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved VTOL Module Improved VTOL Module > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Improved Signal Interpreter Transport Network Coupler > --- WEAPON ----------- Enhanced Autogun Hammer > --- INVENTORY -------- Nuclear Core Flight Unit Improved Heat Sink Improved Heat Sink Weight Redist. System ECM Suite Hardened Light Armor Plating Improved Light Armor Plating Rocket Launcher Plasma Cutter [Rating: 32] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Leg Aluminum Leg Wheel Armored Wheel Hover Unit Airjet Flight Unit Flight Unit Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Transport Network Coupler Protection Improved Light Armor Plating Weapon Scythe Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Impact Weapon Hammer Slashing Weapon Scythe Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 2 | . . 1 1 . Weapon . | . . . . . Parts Attached 134 | 8 7 66 52 1 Power 28 | 1 1 16 10 . Engine 21 | 1 . 15 5 . Core 7 | . 1 1 5 . Reactor . | . . . . . Propulsion 60 | 2 2 26 30 . Treads . | . . . . . Leg 5 | . . . 5 . Wheel 11 | 2 2 4 3 . Hover 25 | . . 20 5 . Flight 19 | . . 2 17 . Utility 20 | 2 2 10 5 1 Device 8 | 1 1 1 4 1 Storage 2 | 1 1 . . . Processor 3 | . . 2 1 . Hackware . | . . . . . Protection 7 | . . 7 . . Artifact . | . . . . . Weapon 26 | 3 2 14 7 . Energy Gun 2 | 2 . . . . Energy Cannon 1 | . . . 1 . Ballistic Gun 16 | 1 1 10 4 . Ballistic Cannon 1 | . . . 1 . Launcher 2 | . 1 1 . . Special Weapon . | . . . . . Impact Weapon 1 | . . . 1 . Slashing Weapon 3 | . . 3 . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 6 | . . 3 3 . Parts Lost 22 | . 1 11 10 . Power 2 | . . 2 . . Propulsion 13 | . . 5 8 . Utility 5 | . 1 3 1 . Weapon 2 | . . 1 1 . Highest Loss Streak 6 | . 1 6 5 . To Critical Strikes 1 | . . . 1 . Average Slot Usage (%) 94 | . 96 92 96 94 Engine 5 | . 11 9 2 . Core 4 | . 2 1 6 9 Leg 1 | . . . 2 . Wheel 8 | . 28 11 2 . Hover 10 | . . 17 5 . Flight 11 | . . . 22 36 Device 5 | . 10 2 8 4 Storage 10 | . 14 11 9 9 Processor 14 | . . 13 18 18 Protection 2 | . . 6 . . Energy Gun 2 | . 25 . . . Ballistic Gun 7 | . 1 8 6 9 Impact Weapon 1 | . . . 3 9 Slashing Weapon 6 | . . 9 5 . Naked Turns . | . . . . . Heaviest Build 29 | 13 19 29 24 20 Greatest Support 36 | 20 24 36 30 26 Greatest Overweight (x) 7 | . . 6 7 . Average Overweight (x) . | . . . 1 . Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 Most Carried 10 | 4 8 10 10 10 Average Carried 9 | 1 7 9 9 8 Final Capacity 10 | 8 10 10 10 10 Final Carried 10 | 3 7 10 10 7 Class Distribution -------------------- 48% | Mutant 25% | Scavenger-Assassin 15% | Assassin 5% | Scavenger-Mutant 4% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Assassin | -8/Materials Sprinter | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 2014 | 280 35 833 866 . Remotely . | . . . . . Salvage Created 3722 | 178 305 1566 1642 31 Parts 245 | 12 17 112 103 1 Haulers Intercepted 13 | . 1 6 6 . Recyclers Shooed 2 | . . . 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 62 | . 7 25 28 2 Melee 42 | . . 19 21 2 Guns 11 | . 6 4 1 . Cannons 5 | . . . 5 . AOE 2 | . . 2 . . Classes Destroyed 13 | 3 4 5 1 . Worker 5 | 1 . 2 2 . Builder 2 | . . 1 1 . Tunneler 3 | 3 . . . . Hauler 13 | . 1 6 6 . Recycler 6 | 1 . 1 4 . Mechanic 1 | . . . 1 . Operator 1 | . . 1 . . Watcher 10 | . 1 5 4 . Swarmer 19 | . 1 3 13 2 Grunt 25 | . 6 11 8 . Brawler 1 | . . 1 . . Duelist 1 | . . 1 . . Sentry 16 | . . 9 7 . Best Kill Streak 6 | 4 2 4 6 2 Combat Bots Only 5 | . 2 4 5 2 Max Kills in Single Turn 1 | 1 1 1 1 1 Gunslinging . | . . . . . Exploded 1 | . . 1 . . Melee 1 | . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 461 | . 22 165 254 20 Missed 124 | . 9 40 67 8 Damage Taken 3513 | . 129 1741 1571 72 Core 875 | . 58 264 516 37 Absorbed by Shields . | . . . . . Ignored by Resistances 959 | . 40 422 473 24 Regen/Repaired (Parts) 196 | . . 193 3 . Core Remaining (%) 70 | 100 76 34 . . Volleys Fired 201 | 11 42 55 93 . Largest 2 | 2 2 2 1 . Hottest 100 | 100 100 70 60 . Shots Fired 271 | 22 84 72 93 . Gun 217 | 22 81 67 47 . Cannon 46 | . . . 46 . Launcher 8 | . 3 5 . . Special . | . . . . . Kinetic 147 | . 2 55 90 . Thermal 116 | 22 79 12 3 . Explosive 8 | . 3 5 . . Electromagnetic . | . . . . . Robot Hit Streak 16 | 10 16 15 11 . Robot Miss Streak 4 | 1 2 2 4 . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 367 | 16 60 142 142 7 Core Hits 130 | 6 17 54 52 1 Critical Kills . | . . . . . Critical Parts Destroyed 6 | . . . 3 3 Critical Strikes 37 | . 5 12 17 3 Burn 6 | . 5 1 . . Blast 2 | . . . 2 . Smash 6 | . . . 3 3 Sever 23 | . . 11 12 . Melee Attacks 223 | . . 98 98 27 Impact 40 | . . . 13 27 Slashing 183 | . . 98 85 . Piercing . | . . . . . Sneak Attacks 17 | . . 9 8 . Combat Hostiles 1 | . . 1 . . Follow-up Attacks . | . . . . . Damage Inflicted 9105 | 199 852 3862 4011 181 Guns 2063 | 199 729 556 579 . Cannons 725 | . . . 725 . Explosions 463 | . 119 344 . . Melee 5850 | . . 2962 2707 181 Ramming 4 | . 4 . . . Kinetic 1687 | . 10 417 1260 . Thermal 1101 | 199 719 139 44 . Explosive 463 | . 119 344 . . Electromagnetic . | . . . . . Impact 467 | . . . 286 181 Slashing 5383 | . . 2962 2421 . Piercing . | . . . . . Highest Corruption 1 | . . 1 . . Average Corruption 1 | . . 1 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 10 | . . 10 . . Message Errors 4 | . . 4 . . Matter Fused 1 | . . 1 . . Heat Flow Errors 3 | . . 3 . . Energy Discharges 1 | . . 1 . . Data Loss (minor) 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 421 | . . 137 226 58 Projectiles 7 | . . . 7 . Explosions . | . . . . . Melee 414 | . . 137 219 58 Knockbacks 7 | . . . 7 . Impact . | . . . . . Kinetic 7 | . . . 7 . Secondary . | . . . . . Self-Inflicted Damage 4 | . 2 2 . . Shots 1 | . . 1 . . Rammed 1 | . 1 . . . Targets Rammed 1 | . 1 . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 354 | 156 354 169 308 . Average Temperature 66 | 78 82 34 45 . Received Heat Transfer 1203 | . 93 624 486 . Effects 3 | . 3 . . . Energy Bleed 2 | . 2 . . . Damage (minor) 1 | . 1 . . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . . 1 1 Impact Corruptions 6 | . . . 3 3 Robots Melted 2 | . 2 . . . Combat Hostiles 1 | . 1 . . . Parts Melted 11 | 1 8 2 . . Heat Transferred 3626 | 592 2479 481 74 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Peak Influence 309 | 25 246 309 286 203 Initial 37 | . 13 16 . 37 Average 88 | 8 127 91 83 78 Maximum Alert Level 1 | . 1 1 1 1 Low Security (%) 94 | 100 91 97 91 96 Level 1 5 | . 8 2 8 3 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 1 2 3 . Investigation 2 | . 1 1 . . Extermination . | . . . . . Reinforcement 3 | . . 1 2 . Assault . | . . . . . Garrison 1 | . . . 1 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 9 | . 1 3 5 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 111 | . 14 35 59 3 Peak Tracking Total 9 | . 3 5 9 2 Tactical Retreats 3 | . 1 . 2 . Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 12 | . 1 5 4 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 2 | . . . 1 1 Max in Single Turn 1 | . . . 1 1 Garrison Relay 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 26 | . 2 17 6 1 Terminals 15 | . 2 11 1 1 Fabricators . | . . . . . Repair Stations 3 | . . 2 1 . Recycling Units 3 | . . 2 1 . Scanalyzers 4 | . . 2 2 . Garrison Access 1 | . . . 1 . Total Hacks 80 | . 9 50 19 2 Successful 57 | . 4 36 17 . Failed 22 | . 4 14 2 2 Catastrophic 2 | . . . . 2 Database Lockouts 1 | . 1 . . . Manual 41 | . 10 30 1 . Terminals 43 | . 9 30 2 2 Fabricators . | . . . . . Repair Stations 13 | . . 11 2 . Recycling Units 5 | . . 2 3 . Scanalyzers 18 | . . 7 11 . Garrison Access 1 | . . . 1 . Terminal Hacks 11 | . 3 7 1 . Robot Analysis 4 | . 2 2 . . Terminal Index 3 | . 1 2 . . Transport Status 1 | . . 1 . . Coupling Status 1 | . . 1 . . Hauler Manifests 2 | . . 1 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 13 | . . 11 2 . Scan Component 7 | . . 6 1 . Repair 6 | . . 5 1 . Recycling Unit Hacks 3 | . . 2 1 . Retrieve Components 3 | . . 2 1 . Scanalyzer 18 | . . 7 11 . Insert Component 9 | . . 4 5 . Analyze 9 | . . 3 6 . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks 11 | . 1 9 1 . Terminals 11 | . 1 9 1 . Botnet 11 | . 1 9 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 19 | . 2 14 2 1 Full Trace Events 2 | . . . 1 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 7 | . . 3 4 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 6 | . . 5 1 . Time 223 | . . 185 38 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 29 | . . 19 10 . Parts Scanalyzed 7 | . . 3 4 . Part Schematics Acquired 7 | . . 3 4 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 5 | . . . . 5 Machine Destruction 5 | . . . . 5 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Robot Analysis Total 4 | . 2 2 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 5989 | 115 404 2642 2601 227 Spaces Moved 4476 | 86 275 2145 1597 373 Core 49 | 12 . 29 8 . Treads . | . . . . . Legs 130 | . . . 130 . Wheels 1324 | 74 275 678 297 . Hover 1735 | . . 1437 298 . Flight 1238 | . . 1 864 373 Fastest Speed 28 | 50 80 52 28 28 Average Speed 84 | 75 87 75 109 28 Slowest Speed 470 | 80 90 350 470 28 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . 1 . . Exploration Rate (%) 50 | 5 45 94 68 38 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug 22 | . . 13 3 6 Terrain Destroyed 67 | . 18 39 4 6 Melee 22 | . . 13 3 6 Projectile 1 | . . . 1 . AOE 44 | . 18 26 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 6115 | 112 353 2975 2226 449 Wait 887 | . 19 515 343 10 Move 4473 | 85 274 2144 1597 373 Hop . | . . . . . Pick Up 63 | 8 6 41 8 . Fast Attach 66 | 2 . 28 36 . Attach 27 | 5 1 17 3 1 Detach 3 | . . 3 . . Swap 41 | 1 6 21 13 . Drop 94 | . 4 53 35 2 Fire 201 | 11 42 55 93 . Melee 223 | . . 98 98 27 Ram 1 | . 1 . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 36 | . . . . 36 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sto]) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 1 exit: *Fac) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 116 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 331 | -10/Materials | Discovered new exit (range 16) 342 | -10/Materials | Central database locked down 500 | -10/Materials | Discovered new exit (range 8) 520 | -10/Materials | Entered another Materials area 520 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 910 | -9/Materials | Lost 6 parts (2p1n2u1w) 1420 | -9/Materials | Discovered new exit (range 15) 1539 | -9/Materials | Crushed by falling debris 1565 | -9/Materials | Discovered new exit (range 3) 1706 | -9/Materials | Repaired Hvy. Ion Engine 1906 | -9/Materials | Discovered new exit (range 7) 1947 | -9/Materials | Repaired Shotgun 1972 | -9/Materials | Identified exit to Materials 2053 | -9/Materials | Discovered new exit (range 6) 2074 | -9/Materials | Core integrity fell below 50% 2108 | -9/Materials | Discovered new exit (range 16) 2544 | -9/Materials | Build established: Scavenger-Mutant 2853 | -9/Materials | Build established: Mutant 2988 | -9/Materials | Repaired Airjet 3022 | -9/Materials | Repaired Imp. Hover Unit 3055 | -9/Materials | Repaired Autogun 3162 | -9/Materials | Entered another Materials area 3162 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3482 | -8/Materials | Discovered new exit (range 7) 3506 | -8/Materials | Build established: Assassin 3879 | -8/Materials | Discovered new exit (range 16) 4018 | -8/Materials | Build established: Scavenger-Assassin 4323 | -8/Materials | Core integrity fell below 50% 4380 | -8/Materials | Lost 5 parts (4n1w) 4553 | -8/Materials | Garrison activated, responded to threat 4988 | -8/Materials | Identified exit to Factory 5163 | -8/Materials | Repaired Imp. Sensor Array 5467 | -8/Materials | Core integrity fell below 20% 5638 | -8/Materials | Build established: Assassin 5763 | -8/Materials | Identified exit to Garrison 5763 | -8/Materials | Entered Garrison 5833 | -8/Garrison | Triggered checkpoint 5858 | -8/Garrison | Garrison Relay disabled 5889 | -8/Garrison | Discovered exit to Factory (range 14) 5990 | -8/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 05962_ ALERT: Suspicious activity at Terminal G004. Transmitting hostile system tracking data. Garrison Door activated. 05971_ S-10 Pest destroyed. 05979_ S-10 Pest suffers critical hit (Smash). 05979_ Destroyed Lgt. Ion Engine. 05979_ S-10 Pest system corrupted by crushing effect. 05982_ S-10 Pest suffers critical hit (Smash). 05982_ Destroyed Flight Unit. 05982_ S-10 Pest system corrupted by crushing effect. 05982_ Lgt. Assault Rifle fried. 05982_ S-10 Pest destroyed. 05987_ S-10 Pest suffers critical hit (Smash). 05987_ Destroyed Flight Unit. 05987_ S-10 Pest system corrupted by crushing effect. 05988_ S-10 Pest misfires. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ??????######????????????????????????????????????? | | ??????# ##???????????????????????????????????? | | ?????## #"#???????????????????????????????????? | | ?????#" # ##????????####???????????????????????? | | ?????## #?????????#""#???????????????????????? | | ??????# #?????????# T#???????????????????????? | | ??????## #?????????# "#???????????????????????? | | ??####### ############ ########### ##?????????? | | ??# # %s #?????????? | | ??# ; @% ^ #?????????? | | ??# ################### ### #######?????????? | | ??# #?????????????????# #??? #???????????????? | | ??# #?????????????????# #????##???????????????? | | ??# #?????????????????# #?????????????????????? | | ??# #?????????????????# #?????????????????????? | | ??# #?????????????????# #?????????????????????? | | ??# #?????????????????# #?????????????????????? | | ??# #???????????????### #?????????????????????? | | ??# #???????????????# #?????????????????????? | | ??# #???????????????# < #?????????????????????? | | ??# #???????????????# #?????????????????????? | | ??# #???????????????### #?????????????????????? | | ??# #?????????????????# #?????????????????????? | | ??# #?????????????????# #?????????????????????? | | ??# #????????????????## ##????????????????????? | | ??# #????????????????#" "#????????????????????? | | ??# #????????????????## ##????????????????????? | | ??# #?????????????????# #?????????????????????? | | ??# ##?????###????????# #?????????????????????? | | ??###"#######"########## #?????????????????????? | | ??# #?????????????????????? | | ??# #?????????????????????? | | ??# ################### #?????????????????????? | | ??# #???????????####### ###???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 64 Offensive Hacking 10 Item Schematics ----------------- Plasma Cutter | -9/Materials | Scanalyzed Weight Redist. System | -9/Materials | Scanalyzed Airjet | -9/Materials | Scanalyzed ECM Suite | -8/Materials | Scanalyzed Hammer | -8/Materials | Scanalyzed Flight Unit | -8/Materials | Scanalyzed Hrd. Light Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReactiveBlastShockpuncher Manual? 0 Play Time 01:04:53 Cumulative 109.5 hours Start 2024.08.01 @ 10:02:12 End 2024.08.01 @ 12:07:41 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 151 Rogue 0 Adventurer 151 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 52 Achievement% 37 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2d070e67-0349-444f-a13e-03bf8de24d8d