Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.22 @ 15:46:55

Player: toydarian

Result: Self-destructed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (12)       2400
Robots Destroyed (238)     1190
Value Destroyed (8597)     8597
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (2315)               2315
              TOTAL SCORE: 17742

 Bonus
-------
High Alert Combat Kills    777
Follower Combat Kills      262
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      434
Friendly Fire              -158

 Cogmind 
---------
Core Integrity             416/1150
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (700) Ox13
Location                   -3/Proximity Caves

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (8) ------
  High-capacity Storage Unit
       Enhanced Optical Array
       Advanced Targeting Computer
   Experimental Power Shielding
       Improved System Guard
>               --- WEAPON (6) -------
                    (None)
>               --- INVENTORY (20) ---
          Micro Fission Core
          Micro Fission Core
          Light Antimatter Reactor
       Advanced Heat Sink
       Advanced Heat Sink
                Matter Compressor (250)
       Advanced Sensor Array
       Advanced Signal Interpreter
                0b10 Decoder Chip [Generic]
                Recoil Nullifier
                Energy Filter
       Improved Weapon Cycler
       Hardened Medium Armor Plating
      Makeshift System Shield
   High-powered Tractor Beam
       Advanced Trap Extractor (0/8)
                Drone Bay (2/2)
                Mapping Drone Bay (3/3)
                Vortex Shotgun (50)
                Vortex Shotgun (50)

 Peak State 
------------
>               --- POWER ------------
          Micro Fission Core
>               --- PROPULSION -------
       Advanced Medium Treads
                Flexi-carbon Leg
        Compact Wheel
                Centrium Wheel
>               --- UTILITY ----------
       Advanced Cooling System
  High-capacity Storage Unit
       Enhanced Optical Array
     Long-range Sensor Array
       Advanced Targeting Computer
       Hardened Medium Armor Plating
       Improved System Guard
       Advanced Trap Extractor
>               --- WEAPON -----------
   High-powered Shock Rifle
   High-powered Shock Rifle
                Beamcaster
                Wave Gun
                Vortex Shotgun
                Autogun
>               --- INVENTORY --------
          Micro Fission Core
          Light Antimatter Reactor
       Advanced Heat Sink
       Advanced Heat Sink
                Matter Compressor
       Advanced Sensor Array
       Advanced Signal Interpreter
                0b10 Decoder Chip [Generic]
                Recoil Nullifier
       Improved Weapon Cycler
       Hardened Medium Armor Plating
      Makeshift System Shield
   High-powered Tractor Beam
                Drone Bay
                Mapping Drone Bay
                Dispersion Rifle
                Vortex Shotgun
                Rocket Launcher
                Powered Hammer
[Rating: 105]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Improved Ion Engine
  Power Core               Micro Fission Core
Propulsion                 Wheel
  Treads                   Advanced Medium Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Wheel
  Hover Unit               Improved Linear Gravjet
Utility                    High-capacity Storage Unit
  Device                   Advanced Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Autogun
  Energy Gun               High-powered Shock Rifle
  Ballistic Gun            Autogun
  Launcher                 Rocket Launcher
  Impact Weapon            Powered Hammer

 Build                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Upp Upp War Pro 
Slots Evolved              12   | .   .   2   .   2   2   2   2   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   1   1   .   .   .   .   
  Utility                  6    | .   .   .   .   2   .   2   1   1   .   .   .   .   
  Weapon                   4    | .   .   2   .   .   2   .   .   .   .   .   .   .   
Parts Attached             257  | 8   10  15  37  43  10  30  48  30  16  4   3   3   
  Power                    17   | 1   3   1   2   3   1   .   3   2   1   .   .   .   
    Engine                 14   | 1   3   1   2   3   1   .   3   .   .   .   .   .   
    Core                   3    | .   .   .   .   .   .   .   .   2   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               52   | 3   3   6   6   9   1   9   6   8   1   .   .   .   
    Treads                 5    | .   .   .   .   .   .   3   .   2   .   .   .   .   
    Leg                    5    | .   .   .   .   .   .   .   2   2   1   .   .   .   
    Wheel                  41   | 3   3   6   6   9   1   6   4   3   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  66   | 2   2   1   8   11  1   5   17  10  5   3   1   .   
    Device                 38   | 1   1   .   3   8   .   3   9   7   4   2   .   .   
    Storage                4    | 1   1   1   .   .   .   .   .   1   .   .   .   .   
    Processor              4    | .   .   .   .   1   .   1   1   .   1   .   .   .   
    Hackware               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
    Protection             19   | .   .   .   5   2   1   .   7   2   .   1   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   122  | 2   2   7   21  20  7   16  22  10  9   1   2   3   
    Energy Gun             25   | 1   .   .   .   .   1   3   6   4   6   1   2   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          75   | 1   2   7   16  19  5   9   10  5   1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               4    | .   .   .   1   .   .   .   1   .   1   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          18   | .   .   .   4   1   1   4   5   1   1   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   2   1   .   .   .   1   .   .   2   .   
Parts Lost                 79   | .   6   2   5   12  1   6   15  12  4   1   .   15  
  Power                    6    | .   1   .   .   1   .   .   2   1   1   .   .   .   
  Propulsion               18   | .   3   .   1   1   .   3   4   1   1   .   .   4   
  Utility                  17   | .   1   .   3   5   1   .   2   2   .   .   .   3   
  Weapon                   38   | .   1   2   1   5   .   3   7   8   2   1   .   8   
  Highest Loss Streak      13   | .   2   1   2   7   1   2   4   4   4   1   .   13  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   94  99  99  97  99  99  97  96  99  99  99  97  
  Engine                   5    | .   13  11  10  8   7   6   4   3   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   1   5   5   5   5   
  Treads                   1    | .   .   .   .   .   .   .   .   6   5   5   5   4   
  Leg                      2    | .   .   .   .   .   .   .   4   6   4   5   5   4   
  Wheel                    14   | .   27  22  21  17  15  12  11  4   10  10  10  9   
  Device                   12   | .   10  11  3   21  8   13  11  14  15  15  13  9   
  Storage                  7    | .   14  11  11  9   7   6   5   5   5   5   5   5   
  Processor                7    | .   .   .   .   1   7   6   10  10  14  15  15  15  
  Hackware                 1    | .   .   .   .   .   .   6   5   5   .   .   .   .   
  Protection               4    | .   .   .   7   1   5   6   4   4   5   5   6   9   
  Energy Gun               8    | .   5   .   .   .   .   4   7   11  18  16  22  14  
  Ballistic Gun            24   | .   22  43  42  35  41  29  23  15  10  8   5   4   
  Impact Weapon            1    | .   .   .   .   .   3   4   1   2   1   5   3   4   
Peak Build Rating          105  | 7   10  14  19  28  41  57  73  95  100 100 105 104 
  Average Rating           55   | 5   7   13  14  23  35  49  62  85  94  97  101 97  
  On Entrance              47   | .   7   10  13  17  26  41  49  68  79  99  100 104 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             96   | 15  92  96  61  66  73  78  83  84  87  87  90  87  
  Greatest Support         60   | 26  26  20  32  32  26  26  48  60  48  32  32  32  
  Greatest Overweight (x)  8    | .   8   4   5   6   3   7   5   5   2   2   2   3   
  Average Overweight (x)   2    | .   2   2   2   2   2   2   2   2   1   2   2   2   
Largest Inventory Capacity 25   | 8   25  25  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         20   | 6   22  20  20  20  20  20  20  20  20  20  20  20  
  Most Carried             20   | 7   15  20  20  20  20  20  20  20  20  20  20  20  
  Average Carried          18   | 3   10  16  19  19  19  19  19  17  17  19  19  19  
  Final Capacity           25   | 8   25  20  20  20  20  20  20  20  20  20  20  20  
  Final Carried            20   | 7   11  19  20  20  20  20  20  18  20  19  20  20  

 Class Distribution 
--------------------
 46% | Scavenger-Executioner
 12% | Executioner
  7% | Scavenger-Gunner
  6% | Scavenger-Skirmisher
  5% | Scavenger-Tank
  5% | Mutant
  4% | Skirmisher
  3% | Commander-Tank
  3% | Derelict-Executioner

 Dominant Class 
----------------
                Mutant | -10/Materials
  Scavenger-Skirmisher | -9/Materials
        Scavenger-Tank | -9/Storage
      Scavenger-Gunner | -8/Materials
           Executioner | -7/Factory
 Scavenger-Executioner | -6/Factory
 Scavenger-Executioner | -5/Factory
           Executioner | -4/Factory
 Scavenger-Executioner | -4/Upper Caves
 Scavenger-Executioner | -4/Upper Caves
 Scavenger-Executioner | -4/Warlord
  Derelict-Executioner | -3/Proximity Caves

 Resources                       | -11  -10  -9   -9   -8   -7   -6   -5   -4   -4   -4   -4   -3   
-----------                Run   | Yrd  Mat  Mat  Sto  Mat  Fac  Fac  Fac  Fac  Upp  Upp  War  Pro  
Matter Collected           8424  | 404  233  647  1089 1432 177  1342 1605 938  306  39   60   152  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            10693 | 211  457  1137 1754 1815 177  1327 1729 1270 345  56   195  220  
  Parts                    532   | 19   29   84   94   87   11   64   69   46   17   .    7    5    
Haulers Intercepted        7     | .    .    3    1    2    .    .    1    .    .    .    .    .    
Recyclers Shooed           9     | .    2    1    .    1    .    1    1    3    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      22    | .    .    .    .    .    .    .    .    .    14   .    .    8    
  Prevented                3     | .    .    .    .    .    .    .    .    .    .    3    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Upp Upp War Pro 
Combat Hostiles Destroyed  179  | .   11  24  27  29  3   22  27  19  8   1   3   5   
  Guns                     168  | .   11  24  27  29  3   22  23  19  5   .   2   3   
  AOE                      8    | .   .   .   .   .   .   .   4   .   2   .   .   2   
Classes Destroyed          16   | 3   2   4   2   3   1   .   .   .   1   .   .   .   
  Worker                   14   | 2   1   4   4   1   .   1   1   .   .   .   .   .   
  Builder                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Tunneler                 7    | 5   .   2   .   .   .   .   .   .   .   .   .   .   
  Hauler                   7    | .   .   3   1   2   .   .   1   .   .   .   .   .   
  Recycler                 20   | 1   2   1   6   3   .   2   3   2   .   .   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Operator                 5    | .   .   .   1   1   1   1   1   .   .   .   .   .   
  Watcher                  3    | .   .   1   1   .   .   1   .   .   .   .   .   .   
  Swarmer                  36   | .   6   7   3   3   .   4   5   4   4   .   .   .   
  Grunt                    86   | .   5   12  14  16  .   9   15  8   2   1   1   3   
  Brawler                  3    | .   .   1   1   .   .   1   .   .   .   .   .   .   
  Duelist                  7    | .   .   .   .   3   .   4   .   .   .   .   .   .   
  Protector                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Sentry                   23   | .   .   4   9   5   2   1   2   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   2   .   .   .   .   .   .   .   .   
  Programmer               22   | .   .   .   .   .   1   3   5   7   2   .   2   2   
Best Kill Streak           9    | 6   5   9   6   5   1   7   9   7   4   1   1   3   
  Combat Bots Only         8    | .   5   6   6   4   1   4   8   6   4   1   1   3   
Max Kills in Single Turn   3    | 1   1   3   2   2   1   2   3   2   2   1   1   1   
  Gunslinging              2    | .   .   2   1   .   .   1   1   1   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   3   .   1   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -6   -5   -4   -4   -4   -4   -3   
--------                   Run   | Yrd  Mat  Mat  Sto  Mat  Fac  Fac  Fac  Fac  Upp  Upp  War  Pro  
Hostile Shots Fired        1067  | .    73   69   131  150  74   110  155  120  42   12   14   117  
  Missed                   316   | .    16   18   37   42   29   39   43   27   17   6    4    38   
Damage Taken               12557 | .    541  598  1185 1827 361  1134 2550 1847 474  168  265  1607 
  Core                     1520  | .    98   61   191  190  48   72   126  161  59   37   .    477  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  195   | .    .    .    .    106  .    .    .    .    .    .    .    89   
  Regen/Repaired (Parts)   125   | .    .    .    .    .    .    .    .    .    .    .    125  .    
Core Remaining (%)         76    | 100  60   .    37   65   93   91   87   .    .    .    .    .    
Volleys Fired              512   | 15   43   59   102  92   10   36   61   46   17   1    15   15   
  Largest                  6     | 2    2    4    4    4    6    6    6    6    6    4    6    5    
  Hottest                  387   | 70   70   86   89   94   138  212  297  301  365  224  387  279  
Shots Fired                2094  | 30   86   234  392  369  56   204  322  231  87   4    31   48   
  Gun                      2076  | 30   86   234  391  369  56   204  320  231  84   4    31   36   
  Cannon                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 18    | .    .    .    1    .    .    .    2    .    3    .    .    12   
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1750  | 15   74   234  391  369  56   172  259  134  29   1    5    11   
  Thermal                  315   | 15   12   .    .    .    .    32   61   97   55   1    22   20   
  Explosive                18    | .    .    .    1    .    .    .    2    .    3    .    .    12   
  Electromagnetic          11    | .    .    .    .    .    .    .    .    .    .    2    4    5    
  Robot Hit Streak         24    | 8    10   9    24   11   11   19   14   18   11   3    11   13   
  Robot Miss Streak        9     | 3    5    5    4    7    2    9    5    4    3    1    1    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        38    | .    .    7    5    6    .    6    5    7    1    .    1    .    
    Max Gunslinging Chain  2     | .    .    2    1    1    .    2    1    2    1    .    1    .    
Shots Hit Robots           1337  | 20   49   151  240  221  40   146  218  153  53   3    16   27   
  Core Hits                645   | 9    24   71   89   92   10   117  112  66   18   .    4    33   
  Critical Kills           6     | .    1    1    3    1    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 6     | .    .    .    1    1    .    .    1    1    1    .    .    1    
  Critical Strikes         23    | 1    2    1    4    2    .    .    1    3    4    .    1    4    
    Burn                   11    | 1    1    .    .    .    .    .    .    2    3    .    1    3    
    Destroy                12    | .    1    1    4    2    .    .    1    1    1    .    .    1    
Melee Attacks              76    | .    .    .    5    3    1    41   15   10   1    .    .    .    
  Impact                   76    | .    .    .    5    3    1    41   15   10   1    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           22704 | 242  539  1640 2540 3014 617  2825 4476 3367 1417 67   385  1575 
  Guns                     21151 | 242  539  1640 2540 3014 617  2788 4163 3367 1219 67   385  570  
  Cannons                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               1516  | .    .    .    .    .    .    .    313  .    198  .    .    1005 
  Melee                    37    | .    .    .    .    .    .    37   .    .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  15831 | 103  464  1640 2540 3014 617  2058 3076 1806 332  17   82   82   
  Thermal                  5193  | 139  75   .    .    .    .    730  1087 1561 887  25   269  420  
  Explosive                1516  | .    .    .    .    .    .    .    313  .    198  .    .    1005 
  Electromagnetic          127   | .    .    .    .    .    .    .    .    .    .    25   34   68   
  Impact                   37    | .    .    .    .    .    .    37   .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         8     | .    .    .    6    1    1    1    5    8    6    .    .    .    
  Average Corruption       2     | .    .    .    4    1    1    1    3    3    5    .    .    .    
  Corruption Purged        7     | .    .    .    .    .    .    .    .    7    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  89    | .    .    .    24   13   1    8    25   10   8    .    .    .    
    Message Errors         18    | .    .    .    6    1    .    3    3    2    3    .    .    .    
    Matter Fused           15    | .    .    .    .    4    1    2    4    2    2    .    .    .    
    Heat Flow Errors       11    | .    .    .    2    .    .    2    3    2    2    .    .    .    
    Energy Discharges      11    | .    .    .    3    3    .    1    4    .    .    .    .    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    1    .    .    .    .    .    
    Data Loss (minor)      9     | .    .    .    3    1    .    .    4    1    .    .    .    .    
    Data Loss (major)      8     | .    .    .    3    3    .    .    2    .    .    .    .    .    
    Misfires               5     | .    .    .    1    1    .    .    2    1    .    .    .    .    
    Alerts                 4     | .    .    .    2    .    .    .    1    .    1    .    .    .    
    Weapon Failures        7     | .    .    .    4    .    .    .    1    2    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            32    | .    .    .    .    .    .    .    31   .    .    .    .    1    
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               32    | .    .    .    .    .    .    .    31   .    .    .    .    1    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      126   | .    .    .    .    .    .    .    76   .    .    .    .    50   
  Shots                    4     | .    .    .    .    .    .    .    2    .    .    .    .    2    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        682   | 88   75   216  304  12   12   200  682  299  212  39   213  177  
  Average Temperature      72    | 36   20   55   61   7    7    59   129  91   81   26   95   68   
  Received Heat Transfer   3327  | .    144  261  447  747  114  222  718  247  33   18   9    367  
  Effects                  8     | .    .    .    .    .    .    .    8    .    .    .    .    .    
    Shutdowns              2     | .    .    .    .    .    .    .    2    .    .    .    .    .    
    Energy Bleed           3     | .    .    .    .    .    .    .    3    .    .    .    .    .    
    Interference           2     | .    .    .    .    .    .    .    2    .    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    1    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    .    1    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    1    .    .    
  Parts Fried              2     | .    .    .    .    .    .    .    .    .    .    2    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    1    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    1    .    .    .    
  Parts Melted             31    | .    2    .    1    1    .    4    5    7    5    .    1    5    
  Heat Transferred         10764 | 481  296  .    .    .    .    1600 2227 3243 1790 37   407  683  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -8   -7   -6   -5   -4   -4   -4   -4   -3   
-------                    Run  | Yrd  Mat  Mat  Sto  Mat  Fac  Fac  Fac  Fac  Upp  Upp  War  Pro  
Peak Influence             1005 | 40   191  541  1005 752  413  349  487  408  .    .    .    .    
  Initial                  424  | .    26   46   228  424  303  140  120  238  .    .    .    .    
  Average                  353  | 19   84   280  789  547  319  163  201  221  .    .    .    .    
Maximum Alert Level        3    | .    .    2    3    3    2    1    2    2    .    .    .    .    
  Low Security (%)         32   | 100  100  32   .    .    .    63   46   23   .    .    .    .    
  Level 1                  33   | .    .    44   3    5    95   36   48   75   .    .    .    .    
  Level 2                  20   | .    .    23   16   87   4    .    4    .    .    .    .    .    
  Level 3                  14   | .    .    .    80   7    .    .    .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          32   | .    1    4    7    3    2    4    8    3    .    .    .    .    
  Investigation            10   | .    1    2    2    1    1    .    2    1    .    .    .    .    
  Extermination            8    | .    .    .    .    .    1    2    3    2    .    .    .    .    
  Reinforcement            7    | .    .    2    2    1    .    1    1    .    .    .    .    .    
  Assault                  5    | .    .    .    2    1    .    1    1    .    .    .    .    .    
  Garrison                 2    | .    .    .    1    .    .    .    1    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  
---------                  Run  | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Upp Upp War Pro 
Distress Signals           12   | .   1   4   4   2   .   .   .   .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              276  | .   17  34  55  48  5   29  31  21  9   8   5   14  
  Peak Tracking Total      7    | .   5   6   6   6   1   4   6   5   4   4   5   7   
  Tactical Retreats        22   | .   1   2   8   4   .   3   .   2   .   1   1   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Upp Upp War Pro 
Traps Triggered            10   | .   .   1   3   1   .   3   2   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   4    | .   .   .   .   .   .   .   .   .   .   2   2   .   
Traps Extracted            3    | .   .   .   .   .   .   .   .   .   3   .   .   .   
  Installed                10   | .   .   .   .   .   .   .   .   .   3   2   5   .   
  Triggered                32   | .   .   .   .   .   .   .   .   .   1   2   28  1   
Most Traps Carried         9    | .   .   .   .   .   .   .   .   .   9   7   5   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  
----------                 Run  | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Upp Upp War Pro 
Machines Disabled          14   | .   .   .   3   .   .   1   9   .   1   .   .   .   
  Max in Single Turn       6    | .   .   .   1   .   .   1   6   .   1   .   .   .   
  Garrison Access          3    | .   .   .   1   .   .   1   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  
---------                  Run  | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Upp Upp War Pro 
Machines Accessed          51   | .   4   5   10  4   4   6   5   2   1   2   8   .   
  Terminals                37   | .   4   5   9   4   4   5   4   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   1   .   .   1   1   .   .   .   .   .   
Total Hacks                131  | .   12  14  27  12  9   14  16  7   1   8   11  .   
  Successful               71   | .   7   4   10  6   4   5   12  3   1   8   11  .   
  Failed                   60   | .   5   10  17  6   5   9   4   4   .   .   .   .   
    Catastrophic           11   | .   1   3   2   2   1   1   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   65   | .   5   12  14  7   9   8   7   3   .   .   .   .   
  Terminals                106  | .   12  14  25  12  9   12  15  7   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   2   .   .   2   1   .   .   .   .   .   
Terminal Hacks             50   | .   4   2   7   3   2   3   8   1   1   8   11  .   
  Record                   19   | .   .   .   1   .   1   .   1   .   .   7   9   .   
  Robot Analysis           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   2   1   .   .   .   .   .   .   .   .   .   .   
  Open Door                6    | .   .   .   2   .   .   .   .   .   1   1   2   .   
  Level Access Points      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Garrison Index           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Alert Level              6    | .   .   .   1   1   1   1   2   .   .   .   .   .   
  Unreport Threat          4    | .   .   .   1   1   .   1   1   .   .   .   .   .   
  Locate Traps             8    | .   2   .   1   1   .   1   2   1   .   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   1   .   .   .   1   .   .   .   .   .   
  Seal Access              2    | .   .   .   1   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         19   | .   3   2   2   3   2   2   3   2   .   .   .   .   
  Terminals                19   | .   3   2   2   3   2   2   3   2   .   .   .   .   
    Botnet                 19   | .   3   2   2   3   2   2   3   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       4    | .   .   .   1   .   1   1   1   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Hacking Detections         37   | .   4   5   8   4   4   6   4   2   .   .   .   .   
  Full Trace Events        9    | .   1   2   2   1   1   .   1   1   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  
------------               Run  | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Upp Upp War Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  
--------                   Run  | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Upp Upp War Pro 
Total Allies               10   | .   .   .   10  .   .   .   .   .   .   .   .   .   
  Largest Group            10   | .   .   .   10  .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      88   | .   .   .   88  .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       16   | .   .   .   16  .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               99   | .   .   .   99  .   .   .   .   .   .   .   .   .   
  Total Damage             833  | .   .   .   833 .   .   .   .   .   .   .   .   .   
  Kills                    14   | .   .   .   14  .   .   .   .   .   .   .   .   .   
Allies Corrupted           3    | .   .   .   3   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Upp Upp War Pro 
Robot Analysis Total       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   .   .   .   .   .   2   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -8   -7   -6   -5   -4   -4   -4   -4   -3   
-------------              Run   | Yrd  Mat  Mat  Sto  Mat  Fac  Fac  Fac  Fac  Upp  Upp  War  Pro  
Turns Passed               14780 | 148  711  1149 1686 1624 683  1803 1570 927  1591 931  1326 631  
Spaces Moved               9425  | 97   410  757  1133 939  504  1135 855  412  1173 711  887  412  
  Core                     1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   3     | .    .    .    .    .    .    .    .    3    .    .    .    .    
  Legs                     202   | .    .    .    .    .    .    .    41   161  .    .    .    .    
  Wheels                   9219  | 96   410  757  1133 939  504  1135 814  248  1173 711  887  412  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   80   110  110  110  120  120  108  112  112  129  129  112  
  Average Speed            125   | 83   126  114  111  122  121  124  131  171  127  129  129  129  
  Slowest Speed            232   | 90   200  140  155  170  125  185  190  232  129  129  129  150  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       45    | 4    56   47   96   46   9    28   19   9    96   73   76   38   
  Regions Visited          12
    Branch Regions         5
  Pre-discovered Areas     3     | .    .    .    .    .    .    .    .    .    1    2    .    .    
  Known Exits Taken        1     | .    .    .    .    .    .    .    1    .    .    .    .    .    
  Unknown Exits Taken      11    | 1    1    1    1    1    1    1    .    1    1    1    1    .    
Scrap Searched             8     | .    .    .    .    .    .    .    .    .    5    2    .    1    
Spaces Dug                 83    | .    .    .    7    3    1    37   15   9    .    .    2    9    
Terrain Destroyed          266   | .    .    .    7    3    1    37   88   10   31   .    2    87   
  Melee                    66    | .    .    .    1    3    1    37   15   9    .    .    .    .    
  Projectile               5     | .    .    .    .    .    .    .    .    1    2    .    2    .    
  AOE                      195   | .    .    .    6    .    .    .    73   .    29   .    .    87   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -8   -7   -6   -5   -4   -4   -4   -4   -3   
---------                  Run   | Yrd  Mat  Mat  Sto  Mat  Fac  Fac  Fac  Fac  Upp  Upp  War  Pro  
Total                      11193 | 132  522  930  1359 1208 548  1341 1143 525  1232 723  1049 481  
  Wait                     597   | .    46   66   32   81   .    57   116  10   6    3    131  49   
  Move                     9413  | 96   409  756  1132 938  503  1134 854  411  1172 710  886  412  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  140   | 11   8    18   17   19   11   13   23   7    8    .    4    1    
  Fast Attach              68    | 5    4    1    7    12   4    8    11   8    5    2    1    .    
  Attach                   69    | 2    3    4    5    9    4    7    11   15   5    2    .    2    
  Detach                   17    | .    1    .    .    1    .    2    1    7    2    1    1    1    
  Swap                     120   | 1    3    10   25   22   2    15   26   7    6    .    2    1    
  Drop                     149   | 2    5    16   28   31   13   12   25   4    7    2    4    .    
  Fire                     512   | 15   43   59   102  92   10   36   61   46   17   1    15   15   
  Melee                    76    | .    .    .    5    3    1    41   15   10   1    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            16    | .    .    .    .    .    .    16   .    .    .    .    .    .    
  Rewire                   6     | .    .    .    6    .    .    .    .    .    .    .    .    .    
  Trap                     10    | .    .    .    .    .    .    .    .    .    3    2    5    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat / [*Min] / *Sto)
-9/Storage (discovered 2 exits: *Mat / [*Rec])
-8/Materials
-7/Factory
-6/Factory
-5/Factory (discovered 4 exits: *Fac x4)
-4/Factory
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: [*Res] / *War)
-4/Warlord
-3/Proximity Caves

 History 
---------
  Turn | Location           | Event
    23 | -11/Scrapyard      | Discovered new exit (range 15)
   149 | -11/Scrapyard      | Entered Materials
   303 | -10/Materials      | Build established: Mutant
   544 | -10/Materials      | Discovered new exit (range 5)
   778 | -10/Materials      | Discovered new exit (range 15)
   860 | -10/Materials      | Entered another Materials area
   860 | -9/Materials       | Evolved 2 slots: Weapon x2
  1091 | -9/Materials       | Discovered new exit (range 15)
  1150 | -9/Materials       | Build established: Scavenger-Skirmisher
  1806 | -9/Materials       | Discovered new exit (range 9)
  1855 | -9/Materials       | Build established: Skirmisher
  1942 | -9/Materials       | Discovered new exit (range 8)
  2009 | -9/Materials       | Entered Storage
  2039 | -9/Storage         | Garrison activated, responded to threat
  2140 | -9/Storage         | Assisted by bots powering up and referring to "LRC-V3"
  2439 | -9/Storage         | Build established: Commander-Tank
  2809 | -9/Storage         | First assault squad dispatched
  2843 | -9/Storage         | Used back door to open Recycling access
  2843 | -9/Storage         | Discovered new exit (range 4)
  2970 | -9/Storage         | Lost 7 allies
  3275 | -9/Storage         | Core integrity fell below 50%
  3535 | -9/Storage         | Discovered new exit (range 16)
  3546 | -9/Storage         | Build established: Scavenger-Tank
  3695 | -9/Storage         | Entered Materials
  3695 | -8/Materials       | Evolved 2 slots: Utility x2
  3958 | -8/Materials       | Lost 7 parts (1p3u3w)
  4095 | -8/Materials       | First assault squad dispatched
  4513 | -8/Materials       | Build established: Scavenger-Gunner
  5300 | -8/Materials       | Discovered new exit (range 10)
  5319 | -8/Materials       | Entered Factory
  5319 | -7/Factory         | Evolved 2 slots: Weapon x2
  5606 | -7/Factory         | Build established: Executioner
  5899 | -7/Factory         | Discovered new exit (range 15)
  6002 | -7/Factory         | Entered another Factory area
  6002 | -6/Factory         | Evolved 2 slots: Utility x2
  6545 | -6/Factory         | Build established: Scavenger-Executioner
  7711 | -6/Factory         | Discovered new exit (range 10)
  7805 | -6/Factory         | Entered another Factory area
  7805 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  8161 | -5/Factory         | Garrison activated, responded to threat
  8408 | -5/Factory         | Identified exit to Factory
  9091 | -5/Factory         | Lost 4 parts (1p1u2w)
  9095 | -5/Factory         | Destroyed 8 combat bots
  9305 | -5/Factory         | First assault squad dispatched
  9312 | -5/Factory         | Build established: Executioner
  9375 | -5/Factory         | Entered another Factory area
  9375 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 10019 | -4/Factory         | Lost 3 parts (2u1w)
 10155 | -4/Factory         | Lost 4 parts (1p1n2w)
 10219 | -4/Factory         | Build established: Scavenger-Executioner
 10291 | -4/Factory         | Discovered new exit (range 10)
 10302 | -4/Factory         | Entered Upper Caves
 10427 | -4/Upper Caves     | Learned Research interactive machine intel
 10514 | -4/Upper Caves     | Lost 4 parts (1p1n2w)
 11224 | -4/Upper Caves     | Encountered a Warlord checkpoint
 11627 | -4/Upper Caves     | Discovered new exit (range 12)
 11893 | -4/Upper Caves     | Entered another Upper Caves area
 11895 | -4/Upper Caves     | Discovered new exit (range 12)
 12017 | -4/Upper Caves     | Learned location of Armory (-3)
 12115 | -4/Upper Caves     | Learned location of Extension (-4)
 12115 | -4/Upper Caves     | Learned 8 Research zone layouts
 12115 | -4/Upper Caves     | Learned Factory stockpile data
 12732 | -4/Upper Caves     | Learned Research trap positions
 12819 | -4/Upper Caves     | Discovered new exit (range 4)
 12824 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 12824 | -4/Upper Caves     | Entered Warlord
 12882 | -4/Warlord         | Discovered new exit (range 12)
 13111 | -4/Warlord         | System corruption cleaned by Quarantine Array
 13350 | -4/Warlord         | Visited the Vortex Lab
 13360 | -4/Warlord         | Found Prototype Energy Gun
 13361 | -4/Warlord         | Warlord's base attacked by MAIN.C
 13362 | -4/Warlord         | Found Prototype Energy Gun
 13441 | -4/Warlord         | Met Warlord
 13668 | -4/Warlord         | Identified Vortex Shotgun (x2)
 13711 | -4/Warlord         | Warlord forces counterattacked
 13900 | -4/Warlord         | Spotted Executioner
 13974 | -4/Warlord         | Lost 3 allies
 14004 | -4/Warlord         | Opened side exit
 14036 | -4/Warlord         | Warlord base infiltrated, sounded retreat
 14120 | -4/Warlord         | Spotted B-90 Cyclops
 14150 | -4/Warlord         | Entered Proximity Caves
 14534 | -3/Proximity Caves | Build established: Derelict-Executioner
 14621 | -3/Proximity Caves | Unaware initiated a cargo recovery operation
 14777 | -3/Proximity Caves | Core integrity fell below 50%
 14781 | -3/Proximity Caves | Self-destructed

 Last Messages 
---------------
14769_ Hpw. Shock Rifle destroyed.
14771_ Flexi-carbon Leg destroyed.
14771_ A-27 Freighter collects Prototype Energy Cannon.
14771_ Lrn. Sensor Array destroyed.
14771_ Dispersion Rifle destroyed.
14771_ Autogun destroyed.
14772_ Adv. Medium Treads destroyed.
14773_ A-27 Freighter suffers critical hit (Burn).
14773_ Rocket Launcher destroyed.
14773_ Destroyed Rocket Launcher.
14774_ A-27 Freighter collects Prototype Energy Cannon.
14775_ P-80 Master resets A-27 Freighter, system corruption cleaned.
14775_ Com. Wheel destroyed.
14776_ Beamcaster destroyed.
14777_ A-27 Freighter collects Prototype Energy Cannon.
14779_ Adv. Cooling System destroyed.
14780_ A-27 Freighter collects Prototype Energy Cannon.
14780_ Centrium Wheel destroyed.
14780_ Powered Hammer destroyed.
[Achievement: I Think I Know What's Going On]

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????#########?????????????????????? |
| ???????????????????#       #?????????????????????? |
| ???????????????????#  x   #??????????????????????? |
| ???????????????????## Ax @#??????????#######?????? |
| ????????????????????#  Ap ##?#####?##      #?????? |
| ????????????????????#   x   ##   ###       ##????? |
| ???????????????????#   i                    #????? |
| ???????????????????#                        #????? |
| ???????????????????#   i   ###              #????? |
| ???????????????????##  %  ##?#        #######????? |
| ????????????????????###   #??#####    ####???????? |
| ??????????????????????##  #??????##      ##??????? |
| ??????????????????????##  #??????##       #??????? |
| ????????????????????###   ##????##        #??????? |
| ???????????????????##      ##???#  ###    #??????? |
| ???????????????????#        #??##  #??#  ##??????? |
| ???????????????????#        #?##   #???###???????? |
| ???????????????????#        ###    #?????????????? |
| ???????????????????#               ##????????????? |
| ???????????????????#                ##???????????? |
| ???????????????????#                 #???????????? |
| ???????????????????#             ## ##???????????? |
| ???????????????????##            #?##????????????? |
| ????????????????????##          ##???????????????? |
| ????????????????????##          #######??????????? |
| ???????????????????##            ##   #??????????? |
| ???????????????????#                  #??????????? |
| ???????????????????##          ##    ##??????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           112
Coolant Potential          65
Energy Generation          18
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           18
Terrain Scan Density       10
Corruption Containment     12
Armor Coverage             225
Power Shielding            90
Weapon Shielding           66
Weapon Cycling             15
Evasion (%)                44
Targeting Accuracy         8
Recoil Reduction           6
Offensive Hacking          10
Trap Extractor Capacity    8

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Think I Know What's Going On

 Challenges 
------------
None

 Game 
------
Seed              LinkedRecoilAnalyzer
  Manual?         0
Play Time         02:47:49
  Cumulative      130.8 hours
  Start           2025.03.22 @ 10:37:56
  End             2025.03.22 @ 15:46:55
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          135
  Rogue           128
  Adventurer      0
  Explorer        7
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             50
Gallery%          51
Achievement%      44
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 41000897-a288-4ba1-8fc8-92d784666cdc