Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.14 @ 18:28:16

Player: Kate+Gabe4evr

Result: Destroyed by Y-72 Warden with Quantum Rifle

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (15)       3000
Robots Destroyed (27)      135
Value Destroyed (725)      725
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (1000)               1000
              TOTAL SCORE: 9520

 Bonus
-------
Entered DSFs               1000

 Cogmind 
---------
Core Integrity             0/1600
Matter                     136/300
Energy                     100/100
System Corruption          9%
Temperature                Cool (10)
Movement                   Flying (30)
Location                   -1/Access

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (6) ---
      Improved Diametric Drive
>              --- UTILITY (15) -----
      Enhanced Optical Array
      Advanced Signal Interpreter
  Experimental Terrain Scan Processor
               Hacking Suite
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (5) ----
         Small Storage Unit
      Improved Transmission Jammer
      Improved Focal Shield
      Advanced Field Recycling Unit (18)
      Improved Plasma Cutter

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
  Improved Deuterium Engine
>          --- PROPULSION -------
  Improved Flight Unit
           Impulse Thruster
           Impulse Thruster Array
>          --- UTILITY ----------
     Small Storage Unit
  Enhanced Optical Array
  Advanced Signal Interpreter
  Advanced Targeting Computer
  Advanced Reaction Control System
           Hacking Suite
           System Shield
>          --- WEAPON -----------
               (None)
>          --- INVENTORY --------
  Improved Transmission Jammer
  Improved Focal Shield
  Improved Grenade Launcher
           Remote Datajack
  Improved Plasma Cutter
[Rating: 60]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Improved Flight Unit
  Treads                   Light Treads
  Leg                      Centrium Leg
  Flight Unit              Improved Flight Unit
Utility                    Small Storage Unit
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Weapon Shielding
Weapon                     Assault Rifle
  Energy Cannon            Enhanced Nova Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Improved Grenade Launcher
  Special Weapon           Remote Datajack

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -5  -4  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac DSF Fac Fac Res Tes Res DSF Acc 
Slots Evolved              18   | .   .   2   2   2   .   .   2   .   2   2   2   .   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   1   1   .   .   .   1   .   .   .   .   .   1   .   .   
  Utility                  13   | .   .   1   1   2   .   .   .   .   2   2   2   .   1   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             66   | 6   6   4   6   2   1   .   .   2   7   11  1   3   .   3   14  
  Power                    10   | 1   1   .   1   1   .   .   .   .   1   2   .   1   .   1   1   
    Engine                 7    | 1   .   .   1   1   .   .   .   .   1   1   .   1   .   1   .   
    Core                   2    | .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               16   | 2   3   1   .   .   .   .   .   2   .   2   .   1   .   1   4   
    Treads                 2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 13   | .   3   1   .   .   .   .   .   2   .   2   .   1   .   1   3   
  Utility                  27   | 1   2   1   1   1   .   .   .   .   6   6   1   1   .   .   7   
    Device                 16   | .   1   .   1   .   .   .   .   .   4   4   1   1   .   .   4   
    Storage                1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              5    | .   .   1   .   1   .   .   .   .   1   1   .   .   .   .   1   
    Hackware               4    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   2   
    Protection             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   13   | 2   .   2   4   .   1   .   .   .   .   1   .   .   .   1   2   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Ballistic Gun          7    | 2   .   2   3   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   4   
Parts Lost                 28   | .   1   1   1   .   1   .   .   2   3   3   1   .   .   8   7   
  Power                    6    | .   .   1   1   .   .   .   .   1   .   1   .   .   .   2   .   
  Propulsion               11   | .   .   .   .   .   .   .   .   1   3   .   1   .   .   3   3   
  Utility                  7    | .   1   .   .   .   .   .   .   .   .   2   .   .   .   2   2   
  Weapon                   4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   2   
  Highest Loss Streak      8    | .   1   1   1   .   1   .   .   2   3   2   1   .   .   8   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     60   | .   89  91  84  59  55  53  46  47  41  45  52  50  47  31  21  
  Engine                   3    | .   7   .   7   2   7   7   6   6   .   1   4   4   4   1   .   
  Core                     3    | .   6   10  .   .   .   .   .   .   .   1   .   .   .   .   .   
  Treads                   4    | .   21  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   14   | .   6   33  27  23  23  23  20  21  13  11  14  13  13  7   2   
  Device                   5    | .   6   11  14  4   .   .   .   .   3   2   4   3   4   1   2   
  Storage                  7    | .   14  11  9   7   7   7   6   6   5   5   4   4   4   4   .   
  Processor                9    | .   .   10  9   8   15  15  13  13  13  15  14  14  13  12  11  
  Hackware                 2    | .   .   .   .   .   .   .   .   .   2   6   9   9   8   4   1   
  Ballistic Gun            7    | .   22  13  13  4   .   .   .   .   .   .   .   .   .   .   .   
Peak Build Rating          60   | 6   15  21  25  23  23  19  19  25  33  55  49  60  59  59  53  
  Average Rating           25   | 4   9   19  21  20  19  19  19  19  22  34  42  54  59  43  39  
  On Entrance              25   | .   6   13  18  21  20  19  19  19  20  20  42  49  59  59  29  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             29   | 12  15  15  15  16  15  12  12  12  21  16  13  21  18  18  29  
  Greatest Support         40   | 40  40  15  15  15  15  15  15  23  16  16  16  28  28  28  30  
  Greatest Overweight (x)  4    | 2   2   .   .   1   .   .   .   .   1   2   1   .   .   .   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   
  Average Capacity         7    | 6   8   8   8   8   8   8   8   8   8   8   8   8   8   8   5   
  Most Carried             8    | 2   8   7   8   8   8   8   8   8   8   8   6   7   6   6   5   
  Average Carried          5    | .   4   6   6   7   7   8   8   8   7   7   6   6   6   5   4   
  Final Capacity           8    | 8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   5   
  Final Carried            8    | 2   6   7   8   8   8   8   8   8   8   6   6   6   6   5   5   

 Class Distribution 
--------------------
 80% | Mutant
  6% | Sprinter
  6% | Hacker-Mutant
  5% | Hacker-Sprinter

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -9/Materials
          Mutant | -8/Materials
          Mutant | -7/Factory
          Mutant | -7/Lower Caves
          Mutant | -7/Lower Caves
          Mutant | -6/Factory
          Mutant | -6/DSF
          Mutant | -5/Factory
        Sprinter | -4/Factory
 Hacker-Sprinter | -3/Research
   Hacker-Mutant | -3/Testing
   Hacker-Mutant | -2/Research
          Mutant | -2/DSF
          Mutant | -1/Access

 Resources                      | -11 -10 -9  -8  -7  -7  -7  -6  -6  -5  -4  -3  -3  -2  -2  -1  
-----------                Run  | Yrd Mat Mat Mat Fac Low Low Fac DSF Fac Fac Res Tes Res DSF Acc 
Matter Collected           750  | 168 299 126 .   .   55  .   .   17  .   .   .   .   .   54  31  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            633  | .   374 143 .   .   34  .   .   .   .   53  .   .   .   29  .   
  Parts                    46   | .   20  12  .   .   6   .   .   .   .   5   .   .   .   3   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   
  Retrieved Matter         174  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   174 
Parts Self-Destructed      5    | .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   
  Prevented                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -5  -4  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac DSF Fac Fac Res Tes Res DSF Acc 
Combat Hostiles Destroyed  27   | .   11  6   .   .   4   .   .   .   .   5   .   .   .   1   .   
  Guns                     17   | .   11  6   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      10   | .   .   .   .   .   4   .   .   .   .   5   .   .   .   1   .   
Classes Destroyed          4    | .   2   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Swarmer                  16   | .   3   4   .   .   4   .   .   .   .   5   .   .   .   .   .   
  Cutter                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Grunt                    9    | .   8   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Brawler                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           5    | .   4   3   .   .   4   .   .   .   .   5   .   .   .   1   .   
  Combat Bots Only         5    | .   4   3   .   .   4   .   .   .   .   5   .   .   .   1   .   
Max Kills in Single Turn   3    | .   1   1   .   .   3   .   .   .   .   3   .   .   .   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   3   .   .   .   .   3   .   .   .   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -6   -6   -5   -4   -3   -3   -2   -2   -1   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Fac  DSF  Fac  Fac  Res  Tes  Res  DSF  Acc  
Hostile Shots Fired        530  | .    47   52   39   .    17   .    .    21   30   70   4    3    .    24   223  
  Missed                   275  | .    11   28   22   .    11   .    .    16   15   43   2    2    .    12   113  
Damage Taken               5600 | .    405  262  250  .    81   .    .    212  336  476  47   144  .    614  2773 
  Core                     2598 | .    28   33   48   .    12   .    .    57   163  182  .    144  .    324  1607 
  Absorbed by Shields      40   | .    .    .    .    .    .    .    .    .    .    22   .    .    .    18   .    
  Redirected to Shielding  50   | .    50   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         89   | 100  88   91   91   .    .    98   .    93   83   84   .    88   .    77   .    
Volleys Fired              59   | .    31   15   2    .    2    .    .    .    .    3    .    .    .    1    5    
  Largest                  2    | .    2    2    2    .    2    .    .    .    .    1    .    .    .    1    1    
  Hottest                  120  | .    40   43   43   .    71   .    .    .    .    36   .    .    .    36   120  
Shots Fired                104  | .    62   25   4    .    4    .    .    .    .    3    .    .    .    1    5    
  Gun                      91   | .    62   25   4    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   7    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    5    
  Launcher                 6    | .    .    .    .    .    2    .    .    .    .    3    .    .    .    1    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  93   | .    62   25   4    .    2    .    .    .    .    .    .    .    .    .    .    
  Thermal                  5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Explosive                6    | .    .    .    .    .    2    .    .    .    .    3    .    .    .    1    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         20   | .    20   6    .    .    2    .    .    .    .    .    .    .    .    1    1    
  Robot Miss Streak        5    | .    4    3    2    .    2    .    .    .    .    5    .    .    .    .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           66   | .    47   14   .    .    2    .    .    .    .    .    .    .    .    1    2    
  Core Hits                45   | .    20   8    .    .    5    .    .    .    .    10   .    .    .    2    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           1601 | .    606  140  .    .    267  .    .    .    .    316  .    .    .    63   209  
  Guns                     745  | .    605  140  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  226  | .    .    .    .    .    17   .    .    .    .    .    .    .    .    .    209  
  Explosions               629  | .    .    .    .    .    250  .    .    .    .    316  .    .    .    63   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  762  | .    605  140  .    .    17   .    .    .    .    .    .    .    .    .    .    
  Thermal                  209  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    209  
  Explosive                629  | .    .    .    .    .    250  .    .    .    .    316  .    .    .    63   .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         9    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    9    
  Average Corruption       6    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    6    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
    Message Errors         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Matter Fused           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Energy Discharges      3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Data Loss (minor)      2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            27   | .    .    .    .    .    .    .    .    .    .    27   .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               27   | .    .    .    .    .    .    .    .    .    .    27   .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      54   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    54   .    
  Shots                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Rammed                   2    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Targets Rammed             2    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        126  | .    3    .    22   .    .    .    .    .    .    .    .    .    .    .    126  
  Average Temperature      20   | .    1    .    13   .    .    .    .    .    .    .    .    .    .    .    35   
  Received Heat Transfer   579  | .    195  75   144  .    .    .    .    6    45   96   .    .    .    .    18   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         185  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    185  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -5  -4  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac DSF Fac Fac Res Tes Res DSF Acc 
Peak Influence             359  | .   201 328 333 173 .   .   141 98  157 357 191 240 135 104 359 
  Initial                  186  | .   .   10  138 158 .   .   141 98  40  76  186 101 135 104 48  
  Average                  119  | .   43  159 169 158 .   .   141 96  107 190 190 156 135 86  108 
Maximum Alert Level        1    | .   1   1   1   .   .   .   .   .   .   1   .   1   .   .   1   
  Low Security (%)         80   | 100 96  50  83  100 .   .   100 100 100 38  100 92  100 100 95  
  Level 1                  19   | .   3   49  16  .   .   .   .   .   .   61  .   7   .   .   4   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          15   | .   3   2   2   .   .   .   .   1   .   .   1   .   .   1   5   
  Investigation            4    | .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Extermination            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Reinforcement            9    | .   1   1   2   .   .   .   .   1   .   .   1   .   .   1   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  -5  -4  -3  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Fac DSF Fac Fac Res Tes Res DSF Acc 
Distress Signals           7    | .   2   3   1   .   .   .   .   .   .   .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              181  | .   20  28  23  .   6   1   .   6   10  27  2   10  .   4   44  
  Peak Tracking Total      22   | .   4   11  20  .   6   1   .   6   6   10  2   5   .   3   22  
  Tactical Retreats        29   | .   1   6   2   .   3   .   .   .   2   6   .   1   .   1   7   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -5  -4  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac DSF Fac Fac Res Tes Res DSF Acc 
Traps Triggered            11   | .   1   .   1   .   .   .   .   2   .   3   .   1   .   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  -6  -5  -4  -3  -3  -2  -2  -1  
----------                 Run  | Yrd Mat Mat Mat Fac Low Low Fac DSF Fac Fac Res Tes Res DSF Acc 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  -5  -4  -3  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Fac DSF Fac Fac Res Tes Res DSF Acc 
Machines Accessed          40   | .   8   8   4   .   .   .   1   .   1   4   5   5   1   .   3   
  Terminals                38   | .   7   8   4   .   .   .   1   .   1   4   4   5   1   .   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Total Hacks                127  | .   31  31  11  .   .   .   1   .   5   13  8   21  2   .   4   
  Successful               64   | .   20  13  3   .   .   .   1   .   3   8   1   13  1   .   1   
  Failed                   63   | .   11  18  8   .   .   .   .   .   2   5   7   8   1   .   3   
    Catastrophic           10   | .   .   1   2   .   .   .   .   .   .   1   3   1   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   111  | .   25  26  11  .   .   .   .   .   5   13  7   20  .   .   4   
  Terminals                125  | .   30  31  11  .   .   .   1   .   5   13  7   21  2   .   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Terminal Hacks             28   | .   10  4   1   .   .   .   1   .   1   4   .   6   1   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Terminal Index           6    | .   1   1   1   .   .   .   .   .   1   1   .   1   .   .   .   
  Recycling Unit Index     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Alert Level              5    | .   2   1   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Unreport Threat          3    | .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Zone Layout              4    | .   1   1   .   .   .   .   .   .   .   .   .   2   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         36   | .   10  9   2   .   .   .   .   .   2   4   1   7   .   .   1   
  Terminals                35   | .   9   9   2   .   .   .   .   .   2   4   1   7   .   .   1   
    Assimilate             3    | .   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Botnet                 26   | .   7   7   2   .   .   .   .   .   1   3   .   5   .   .   1   
    Operators              6    | .   1   1   .   .   .   .   .   .   1   1   1   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         37   | .   5   8   4   .   .   .   1   .   1   4   5   5   1   .   3   
  Full Trace Events        2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  -6  -5  -4  -3  -3  -2  -2  -1  
------------               Run  | Yrd Mat Mat Mat Fac Low Low Fac DSF Fac Fac Res Tes Res DSF Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -6  -6  -5  -4  -3  -3  -2  -2  -1  
--------                   Run  | Yrd Mat Mat Mat Fac Low Low Fac DSF Fac Fac Res Tes Res DSF Acc 
Total Allies               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Highest-Rated Group      26   | .   .   .   .   .   .   .   .   .   .   .   .   26  .   .   .   
  Highest-Rated Ally       26   | .   .   .   .   .   .   .   .   .   .   .   .   26  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -5  -4  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac DSF Fac Fac Res Tes Res DSF Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -7  -7  -6  -6  -5  -4  -3  -3  -2  -2  -1  
-------------              Run  | Yrd Mat Mat Mat Fac Low Low Fac DSF Fac Fac Res Tes Res DSF Acc 
Turns Passed               3200 | 86  620 498 177 51  149 9   11  56  308 399 59  180 16  73  508 
Spaces Moved               5058 | 57  335 774 345 121 417 25  32  61  621 710 179 461 45  90  785 
  Core                     113  | 16  .   .   .   .   .   .   .   .   .   .   .   .   .   .   97  
  Treads                   251  | 41  210 .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     65   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   65  
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   4629 | .   125 774 345 121 417 25  32  61  621 710 179 461 45  90  623 
  Fastest Speed            19   | 50  107 34  34  34  34  34  34  19  28  32  32  35  35  25  30  
  Average Speed            47   | 133 140 34  34  36  34  34  34  27  46  34  32  35  35  40  54  
  Slowest Speed            250  | 160 180 34  34  104 34  34  34  34  110 180 112 37  35  45  250 
  Overloaded Moves         42   | .   .   .   .   .   .   .   .   29  .   .   .   .   .   13  .   
  Propulsion Burnouts      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Robots Hopped            50   | .   .   6   14  .   1   .   .   .   .   13  1   6   .   .   9   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       35   | 4   69  68  42  2   71  12  2   69  16  22  7   54  2   93  27  
  Regions Visited          15
    Branch Regions         3
  Pre-discovered Areas     3    | .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        6    | .   .   .   .   .   .   .   1   .   1   1   1   1   1   .   .   
  Unknown Exits Taken      7    | 1   1   1   1   1   1   1   .   .   .   .   .   .   .   .   .   
Scrap Searched             2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          48   | .   .   .   .   .   24  .   .   .   .   20  .   .   .   4   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      48   | .   .   .   .   .   24  .   .   .   .   20  .   .   .   4   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  -5  -4  -3  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Fac DSF Fac Fac Res Tes Res DSF Acc 
Total                      5704 | 64  423 981 387 129 419 24  31  98  639 847 178 472 44  124 844 
  Wait                     407  | .   38  191 44  .   .   .   .   .   .   80  .   11  .   .   43  
  Move                     4947 | 56  334 761 319 120 414 24  31  60  620 684 176 448 44  88  768 
  Hop                      45   | .   .   6   11  .   1   .   .   .   .   12  1   6   .   .   8   
  Pick Up                  19   | 2   4   3   1   2   .   .   .   .   3   3   .   .   .   1   .   
  Fast Attach              46   | 6   5   3   2   1   .   .   .   2   6   7   1   1   .   1   11  
  Attach                   18   | .   .   1   3   1   1   .   .   .   1   4   .   2   .   2   3   
  Detach                   20   | .   3   .   3   2   1   .   .   .   2   3   .   3   .   .   3   
  Swap                     2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Drop                     24   | .   6   1   1   3   .   .   .   .   7   3   .   1   .   .   2   
  Fire                     59   | .   31  15  2   .   2   .   .   .   .   3   .   .   .   1   5   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ram                      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            115  | .   .   .   .   .   .   .   .   36  .   48  .   .   .   31  .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory
-6/DSF
-5/Factory
-4/Factory (discovered 2 exits: *Res / [*Ext])
-3/Research
-3/Testing
-2/Research
-2/DSF
-1/Access

 History 
---------
 Turn | Location       | Event
   24 | -11/Scrapyard  | Discovered new exit (range 16)
   87 | -11/Scrapyard  | Entered Materials
  317 | -10/Materials  | Build established: Mutant
  431 | -10/Materials  | Discovered new exit (range 12)
  593 | -10/Materials  | Discovered new exit (range 11)
  691 | -10/Materials  | Discovered new exit (range 16)
  707 | -10/Materials  | Entered another Materials area
  707 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1104 | -9/Materials   | Discovered new exit (range 9)
 1201 | -9/Materials   | Discovered new exit (range 8)
 1205 | -9/Materials   | Entered another Materials area
 1205 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1376 | -8/Materials   | Discovered new exit (range 15)
 1382 | -8/Materials   | Entered Factory
 1382 | -7/Factory     | Evolved 2 slots: Utility x2
 1394 | -7/Factory     | Discovered new exit (range 16)
 1433 | -7/Factory     | Entered Lower Caves
 1455 | -7/Lower Caves | Spotted B-75 Beast
 1506 | -7/Lower Caves | Learned location of Zion (-6)
 1562 | -7/Lower Caves | Encountered a Warlord checkpoint
 1580 | -7/Lower Caves | Discovered new exit (range 9)
 1582 | -7/Lower Caves | Entered another Lower Caves area
 1587 | -7/Lower Caves | Discovered new exit (range 15)
 1591 | -7/Lower Caves | Entered Factory
 1591 | -6/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 1602 | -6/Factory     | Identified exit to DSF
 1602 | -6/Factory     | Entered DSF
 1649 | -6/DSF         | Additional patrols routed to DSF
 1655 | -6/DSF         | Discovered new exit (range 15)
 1658 | -6/DSF         | Entered Factory
 1658 | -5/Factory     | Evolved 2 slots: Utility x2
 1706 | -5/Factory     | Lost 3 parts (1p2n)
 1909 | -5/Factory     | Spotted B-75 Beast
 1964 | -5/Factory     | Discovered new exit (range 5)
 1966 | -5/Factory     | Identified exit to Factory
 1966 | -5/Factory     | Entered another Factory area
 1966 | -4/Factory     | Evolved 2 slots: Utility x2
 2236 | -4/Factory     | Discovered new exit (range 18)
 2352 | -4/Factory     | Discovered new exit (range 8)
 2365 | -4/Factory     | Identified exit to Research
 2365 | -4/Factory     | Entered Research
 2365 | -3/Research    | Evolved 2 slots: Utility x2
 2421 | -3/Research    | Discovered new exit (range 4)
 2422 | -3/Research    | Identified exit to Testing
 2423 | -3/Research    | Found Prototype Device
 2423 | -3/Research    | Identified Exp. Focal Shield
 2424 | -3/Research    | Entered Testing
 2597 | -3/Testing     | Discovered new exit (range 19)
 2603 | -3/Testing     | Identified exit to Research
 2604 | -3/Testing     | Entered Research
 2604 | -2/Research    | Evolved 2 slots: Propulsion x1, Utility x1
 2620 | -2/Research    | Identified exit to DSF
 2620 | -2/Research    | Entered DSF
 2652 | -2/DSF         | Additional patrols routed to DSF
 2686 | -2/DSF         | Discovered new exit (range 16)
 2693 | -2/DSF         | Lost 8 parts (2p3n2u1w)
 2693 | -2/DSF         | Identified exit to Access
 2693 | -2/DSF         | Entered Access
 2693 | -1/Access      | Evolved 2 slots: Utility x2
 2797 | -1/Access      | Found Prototype Processor
 2797 | -1/Access      | Identified Exp. Terrain Scan Processor
 2868 | -1/Access      | Lost 4 parts (3n1w)
 2956 | -1/Access      | Found Prototype Device
 2956 | -1/Access      | Identified Exp. Actuator Array
 3006 | -1/Access      | Core integrity fell below 50%
 3161 | -1/Access      | Core integrity fell below 20%
 3201 | -1/Access      | Destroyed by Y-72 Warden with Quantum Rifle

 Last Messages 
---------------
Trojan loaded successfully.
  Testing...
  Terminal linked with 0 systems.
  Awaiting botnet instructions.
03135_ Terminal disabled.
03144_ Spectral Interrupter explodes.
03144_ Door malfunctions. <x2>
03147_ Penetrated by Slug.
03147_ Slug penetrates R-10 Processor.
03156_ Door malfunctions.
03163_ :OCBFYB2QE6F8J|IV/Y<QVX:Z
03180_ Connecting with Terminal...
03182_ System corrupted: Component data lost.
03182_ ALERT: Suspicious intruders detected, dispatching Cutter
  reinforcements to area.
03192_ C-57 Dissector knocked back.
03193_ ALERT: Rogue bot located, Programmers report to Access Zone 3R.
03193_ Knocked back. <x2>
03194_ Centrium Leg severed.
03197_ System corrupted: Heat flow error (+171).

 Map 
-----
+----------------------------------------------------+
| ???#        #   ###### #?????????????????????????? |
| ???#        +          #?????????????????????????? |
| ???#   !    #   ######+#?????????????????????????? |
| ???#       =#####????????????????????????????????? |
| ???#        #????????????????????????????????????? |
| ???#        #????????????????????????????????????? |
| ##?##+#######????????????????????????????????????? |
|  ###  #########??????????????????????????????????? |
|       #       #??????????????????????????????????? |
|       /    [  #??????????????????????????????????? |
|       #       #??????????????????????????????????? |
|       ##########?????????????????????????????????? |
|                #?????????????????????????????????? |
|     ########## #?????????????????????????????????? |
|     ##?????### ###???????????????????????????????? |
|      #???#####/#####?????????????????????????????? |
|     ######       !##?????????????????????????????? |
|       =  +        ##########?????????????????????? |
|      #####        / +      #?????????????????????? |
|         ##        ###      #?????????????????????? |
|         ##        # #      #?????????????????????? |
| #       ##        # #      #?????????????????????? |
| #       ##      ! # #      #?????????????????????? |
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| ##########        ######+###?????????????????????? |
| ?????????#####+#####?# c @ #?????????????????????? |
| ???????????                #?????????????????????? |
| ???????                 Y    ????????????????????? |
| ?????                      ###???????????#######?? |
| ?????  ###############     #?????????????      #?? |
| ?????????????????????#######?????????????      #?? |
| ?????????????????????????????????????????      #?? |
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| ??????##??????????#    !   #????????????#  = ""#?? |
| ???? = #??????????#        #????????????#    ""#?? |
| ##     #??????????#   "    #????????????#    ""#?? |
|        +??????????#  """   #????????????#     T#?? |
| ##     #??????????#   """  #????????????#    ""#?? |
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| ??????????????????#        #????????????#     ???? |
| ??????????????????#        #????????????#   ?????? |
| ##########################+##############/###????? |
|                                             ###### |
|                                                    |
|                                             ###### |
| #+###################+############################ |
|     ???????????????     ??##############           |
|       ???????????        ##            #           |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          21
Energy Capacity            315
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       1010
Jamming Range              14
Power Amplification        40
Weapon Shielding           33
Evasion (%)                75
Targeting Accuracy         8
Recoil Reduction           2
Offensive Hacking          10
Defensive Hacking          12

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Brute Force
Denied?

 Challenges 
------------
None

 Game 
------
Seed              CarbideTiamatSystem
  Manual?         0
Play Time         01:09:06
  Cumulative      31.4 hours
  Start           2024.10.14 @ 16:58:35
  End             2024.10.14 @ 18:28:16
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          58
  Rogue           58
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          38
Achievement%      35
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e29132ba-fed8-4506-87d2-65c0bf3024a1