Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.23 @ 20:37:54 Player: maxwell Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (25) 5000 Robots Destroyed (426) 2130 Value Destroyed (19002) 19002 Prototype IDs (57) 1140 Alien Tech Used (2) 400 Bonus (8608) 8608 TOTAL SCORE: 40280 Bonus ------- High Alert Combat Kills 3872 Follower Combat Kills 2232 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Friendly Fire -2096 Cogmind --------- Core Integrity 17/1450 Matter 208/300 Energy 100/100 System Corruption 51% Temperature Warm (194) Movement Core (100) Ox1 Location -2/Section 7 Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (10) ----- Spectral Analyzer Experimental Signal Interpreter Advanced Target Analyzer Advanced Target Analyzer > --- WEAPON (3) ------- Phase Gun > --- INVENTORY (5) ---- Biometal Heavy Treads Improved Potential Cannon Peak State ------------ > --- POWER ------------ Reinforced Antimatter Reactor Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Biometal Heavy Treads Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Experimental Power Amplifier Advanced Coolant Injector Huge Storage Unit Spectral Analyzer Experimental Signal Interpreter Advanced Target Analyzer Advanced Target Analyzer Precision Energy Filter Improved Force Field Improved System Guard > --- WEAPON ----------- Enhanced Quantum Rifle Improved Potential Cannon > --- INVENTORY -------- Light Antimatter Reactor Micro Antimatter Reactor Micro Antimatter Reactor Light Quantum Reactor Improved Heavy Treads Biometal Heavy Treads Experimental Biometal Leg Experimental Biometal Leg Experimental Biometal Leg Improved Energy Well Advanced Matter Compressor Experimental Signal Interpreter Long-range Tractor Beam Gamma Rifle Tachyon Dispersion Ray Zionite Phaser-M Null Cannon Gamma Bomb Array Scatter Rocket Array Guided Micro-nuke Launcher [Rating: 211] Favorites ----------- Power Antimatter Reactor Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Enhanced Armored Leg Wheel Wheel Hover Unit Antigrav Array Flight Unit Xenon Bombardment Thruster Utility Huge Storage Unit Device Disposable Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Improved System Shield Protection Centrium Light Armor Plating Weapon Heavy Beamcaster Energy Gun Heavy Beamcaster Energy Cannon Ion Burst Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Mass Driver Launcher Scatter Rocket Array Impact Weapon Power Maul Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Was Fac DSF Fac Fac Res Arm Res Tes Sec Slots Evolved 16 | . . 2 . . . 2 . 2 . . . . . . 2 . . . 2 2 2 . 2 . . Power 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Propulsion 6 | . . 1 . . . 1 . 1 . . . . . . 1 . . . 1 1 . . . . . Utility 8 | . . . . . . 1 . . . . . . . . 1 . . . 1 1 2 . 2 . . Weapon 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 491 | 6 10 6 . . 19 16 35 3 22 15 13 7 8 1 13 1 3 11 48 63 35 35 27 38 56 Power 43 | 1 1 . . . 1 1 2 . 2 2 . . 3 . . . . 1 3 8 3 5 3 1 6 Engine 9 | 1 1 . . . . . 2 . . 1 . . 2 . . . . . 1 1 . . . . . Core 4 | . . . . . 1 1 . . . . . . . . . . . . . 2 . . . . . Reactor 30 | . . . . . . . . . 2 1 . . 1 . . . . 1 2 5 3 5 3 1 6 Propulsion 144 | 2 2 2 . . 7 5 9 1 5 4 2 2 . . 2 . . 2 14 19 18 11 8 8 21 Treads 80 | 2 1 2 . . 7 5 9 1 5 4 2 2 . . 2 . . 2 14 7 1 1 2 8 3 Leg 48 | . . . . . . . . . . . . . . . . . . . . 5 9 10 6 . 18 Wheel 9 | . 1 . . . . . . . . . . . . . . . . . . 7 1 . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Flight 6 | . . . . . . . . . . . . . . . . . . . . . 6 . . . . Utility 124 | 1 4 . . . 2 3 5 1 4 4 4 4 . 1 6 . . 3 10 12 10 11 9 16 14 Device 81 | . 2 . . . 2 2 3 1 4 3 4 4 . 1 5 . . 1 6 7 7 5 6 9 9 Storage 13 | 1 2 . . . . . 1 . . . . . . . . . . . 1 1 . 1 1 3 2 Processor 15 | . . . . . . 1 1 . . . . . . . . . . 1 2 . 1 2 1 4 2 Hackware 3 | . . . . . . . . . . 1 . . . . 1 . . . . . 1 . . . . Protection 12 | . . . . . . . . . . . . . . . . . . 1 1 4 1 3 1 . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 180 | 2 3 4 . . 9 7 19 1 11 5 7 1 5 . 5 1 3 5 21 24 4 8 7 13 15 Energy Gun 96 | 1 3 4 . . 3 6 11 1 6 2 4 1 3 . 2 . 3 3 9 9 . 3 7 8 7 Energy Cannon 23 | . . . . . . . 1 . 1 . 1 . 1 . 1 . . 1 5 3 2 . . 4 3 Ballistic Gun 20 | 1 . . . . 3 1 1 . . . . . . . . . . . . 8 2 1 . . 3 Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Launcher 30 | . . . . . 1 . 6 . 4 . 1 . 1 . 2 1 . . 7 3 . 1 . 1 2 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 8 | . . . . . . . . . . 3 1 . . . . . . 1 . . . 3 . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 43 | . 1 1 . . . 1 6 . 1 . . . . . 1 . . 3 6 3 4 . 2 8 6 Corrupted Parts 21 | . . . . . 6 . . . . . . . . . . . . . . 3 1 4 . . 7 System Corruption 122 | . . . . . 32 . . . . . . . . . . . . . . 4 5 37 . . 44 Parts Lost 212 | . 4 . . . 11 3 13 . 2 . 3 4 . . 2 . . 3 16 45 4 20 24 8 50 Power 28 | . . . . . . . 1 . . . . . . . . . . . 3 9 . 4 3 1 7 Propulsion 90 | . 2 . . . 6 2 9 . 1 . 1 2 . . . . . 2 8 17 2 11 8 1 18 Utility 37 | . . . . . 1 . . . . . 1 1 . . 2 . . 1 . 6 . 4 8 2 11 Weapon 57 | . 2 . . . 4 1 3 . 1 . 1 1 . . . . . . 5 13 2 1 5 4 14 Highest Loss Streak 26 | . 4 . . . 4 3 3 . 2 . 1 4 . . 1 . . 3 7 26 3 5 13 4 12 To Critical Strikes 5 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 4 Average Slot Usage (%) 92 | . 91 97 100 100 96 96 99 88 92 91 95 99 98 100 99 100 100 90 92 82 60 85 77 81 77 Engine 5 | . 14 11 11 11 11 . 7 7 2 2 7 7 6 15 13 13 13 10 1 . . . . . . Reactor 5 | . . . . . . . . . 10 12 7 7 7 . . . . 1 6 5 3 8 7 8 7 Treads 29 | . 21 29 33 33 32 35 35 34 37 30 34 37 38 38 40 40 40 34 38 25 1 . 3 11 10 Leg 3 | . . . . . . . . . . . . . . . . . . . . 3 8 32 22 9 11 Device 11 | . 9 11 11 11 10 10 16 7 5 6 12 14 15 15 14 20 20 11 7 11 10 14 12 16 13 Storage 7 | . 14 11 11 11 11 9 9 7 7 7 7 7 7 7 6 6 6 6 5 4 2 3 4 5 7 Processor 4 | . . . . . . 5 1 7 7 7 1 . . . . . . 2 10 8 . 3 6 16 15 Energy Gun 16 | . 23 31 33 33 22 21 24 23 11 22 17 14 13 15 13 . 20 19 12 8 1 5 12 11 2 Energy Cannon 2 | . . . . . . . . . . . 3 7 6 7 6 . . . 1 3 4 . . . 4 Launcher 1 | . . . . . . . 1 . 8 . . . . . . 19 . . 1 . . 1 . . . Naked Turns 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . Heaviest Build 172 | 11 51 58 58 58 63 59 104 100 129 129 127 128 137 122 130 133 118 118 128 144 119 152 157 172 156 Greatest Support 300 | 40 40 60 60 60 63 86 86 100 100 130 130 124 124 124 152 144 144 144 180 233 160 160 145 300 300 Greatest Overweight (x) 10 | . 10 5 . . 2 . 1 1 1 1 1 1 1 . . . . 1 1 3 4 1 1 1 1 Average Overweight (x) . | . 1 . . . . . . . . . . 1 . . . . . . . . 1 . . . . Largest Inventory Capacity 25 | 8 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 7 12 20 20 20 20 20 24 25 25 25 25 25 25 25 25 25 25 25 25 24 15 23 25 25 22 Most Carried 25 | 1 10 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 13 19 19 25 25 Average Carried 20 | . 4 15 18 18 16 16 23 24 24 24 24 22 24 24 24 24 25 24 21 21 7 13 15 20 18 Final Capacity 25 | 8 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 25 25 25 5 Final Carried 25 | 1 10 18 18 20 14 20 24 25 25 25 24 25 25 25 25 25 25 23 19 10 4 17 11 20 4 Class Distribution -------------------- 50% | Scavenger-Gunner 22% | Scavenger-Mutant 10% | Gunner 6% | Mutant 4% | Scavenger-Skirmisher 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Scavenger-Gunner | -8/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Waste Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Waste Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/DSF Mutant | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Mutant | -3/Research Scavenger-Mutant | -3/Armory Scavenger-Tank | -2/Research Scavenger-Mutant | -2/Testing Scavenger-Mutant | -2/Section 7 Resources | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 ----------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Was Fac DSF Fac Fac Res Arm Res Tes Sec Matter Collected 8657 | 260 367 60 . . 342 250 417 70 361 130 140 92 35 60 130 703 . 150 934 883 578 477 181 765 1272 Remotely 819 | . . . . . . . . . 70 . . . . . 30 703 . 16 . . . . . . . Salvage Created 20543 | . 531 1165 264 . 883 735 1978 45 109 1015 264 197 . 205 364 1244 . 340 2350 2318 541 1675 1247 987 2086 Parts 849 | . 30 78 15 . 50 31 88 1 . 44 8 17 . 6 17 2 . 16 113 77 32 40 43 58 83 Haulers Intercepted 13 | . 1 4 . . . . 4 . . 1 . . . . . . . 1 1 . . . 1 . . Recyclers Shooed 8 | . . 1 . . 1 . . . . . . . . . 1 . . . 5 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 49 | . . . . . . . . . . . 13 15 2 19 . . . . . . . . . . . Prevented 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Was Fac DSF Fac Fac Res Arm Res Tes Sec Combat Hostiles Destroyed 333 | . 11 19 8 . 25 9 36 . 1 16 4 4 . 4 7 6 . 3 49 35 9 27 14 18 28 Melee 6 | . . . . . . . . . . . . . . . 1 . . . . . . 5 . . . Guns 199 | . 11 15 8 . 23 9 26 . . 16 3 3 . 1 2 . . 2 14 25 3 10 12 9 7 Cannons 28 | . . . . . . . . . . . . 1 . 2 4 . . . 1 3 5 . . . 12 AOE 71 | . . 4 . . 2 . 10 . 1 . . . . . . 6 . 1 31 4 . 2 . 8 2 Classes Destroyed 29 | . 6 6 1 . 1 . 1 . 1 1 2 1 . . . . . 2 2 1 . 2 . 2 . Worker 20 | . . 1 . . 2 . 2 . . 1 . . . . 1 . . . 7 2 . . 1 1 2 Builder 18 | . . 1 . . . . 2 . . . . . . . . . . . 5 4 . . 1 4 1 Tunneler 2 | . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . Hauler 13 | . 1 4 . . . . 4 . . 1 . . . . . . . 1 1 . . . 1 . . Recycler 12 | . 1 . . . 1 3 1 . . . . . . . . . . . 4 1 . . . . 1 Minesweeper 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . Operator 3 | . . 1 . . . . . . . . . 1 . . . . . . . . . . . 1 . Watcher 13 | . 1 4 . . . 1 2 . . 1 . . . . . . . . 1 2 . . . 1 . Swarmer 52 | . 3 3 3 . 14 . 3 . . 1 . 3 . . 1 . . 1 9 4 4 3 . . . Saboteur 4 | . . . . . . . . . . . . . . . . . . . 2 1 . 1 . . . Grunt 132 | . 8 13 4 . 7 4 21 1 . 8 2 . . 2 . . . . 12 14 1 10 4 10 11 Brawler 7 | . . 1 . . . 1 1 . . 1 . . . . . . . . 1 1 . 1 . . . Duelist 14 | . . 1 . . 2 . 2 . . . . . . . . . . . 2 1 . 1 . . 5 Protector 4 | . . . . . . . 1 . . . . . . . . . . . 3 . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Sentry 33 | . . 1 . . . 3 10 . . 3 1 . . . 3 . . . 1 1 1 5 1 . 3 Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Specialist 9 | . . . . . . . . . . . . . . . . . . 1 3 2 1 . 2 . . Hunter 31 | . . . . . 2 1 1 . . 2 . . . 2 2 . . 1 9 3 . 2 2 . 4 Programmer 37 | . . . . . . . . . . 3 . 1 . . 1 . . . 6 7 2 3 5 7 2 Heavy 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Q-Series 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 3 Behemoth 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Compactor 7 | . . . . . . . . . 1 . . . . . . 6 . . . . . . . . . Executioner 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Z-Light 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Samaritan 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Assembled 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fireman 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . Best Kill Streak 19 | . 4 6 3 . 4 3 7 . 1 3 2 2 . 2 2 4 . 1 19 8 4 6 8 12 9 Combat Bots Only 16 | . 3 5 3 . 4 3 5 . 1 3 2 2 . 2 2 4 . 1 16 6 4 7 7 8 9 Max Kills in Single Turn 9 | . 1 2 1 . 2 1 9 1 1 2 1 1 . 1 1 2 . 1 7 4 1 2 2 4 2 Gunslinging 1 | . . 1 . . . . 1 . . . . . . . . . . . . 1 . . 1 . . Exploded 7 | . . 2 . . 1 . 5 . 1 . . . . . . 2 . 1 7 2 . 2 . 3 1 Melee 1 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 -------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Was Fac DSF Fac Fac Res Arm Res Tes Sec Damage Taken 44192 | . 755 415 59 . 1126 530 1658 . 458 465 841 357 . 185 1152 86 . 237 5394 8487 1280 5383 4578 2898 7848 Core 4718 | . 140 64 9 . 146 89 193 . 107 25 45 16 . 41 80 24 . . 337 1021 147 531 487 244 972 Absorbed by Shields 2000 | . 60 . . . . 17 . . . . . . . . . . . . . . . 286 . 1156 481 Reduced by Siege Mode 803 | . . . . . . . . . . . 2 . . . . . . . . 19 . 32 226 179 345 Regen/Repaired (Parts) 1311 | . . . . . . 105 . . . 64 . . 1142 . . . . . . . . . . . . Core Remaining (%) 57 | 100 44 . . . 45 . 48 . . . . . . 66 . . . 87 66 11 . 47 . . . Volleys Fired 1001 | . 59 49 11 . 55 37 87 4 2 33 17 28 . 10 20 6 . 18 102 131 30 59 60 71 112 Largest 3 | . 2 3 3 . 3 3 3 3 2 3 3 3 . 3 3 3 . 3 3 3 2 3 3 3 3 Hottest 338 | . 80 135 135 . 165 200 207 162 86 243 261 261 . 262 262 149 . 213 219 224 176 195 224 275 338 Shots Fired 2320 | . 116 135 33 . 124 106 234 12 4 99 51 43 . 30 60 16 . 44 210 306 32 126 170 163 206 Gun 1979 | . 116 135 33 . 122 106 224 12 . 99 45 41 . 20 40 . . 39 152 277 12 112 170 147 77 Cannon 270 | . . . . . . . . . . . 6 2 . 10 20 . . 5 38 27 20 12 . 11 119 Launcher 71 | . . . . . 2 . 10 . 4 . . . . . . 16 . . 20 2 . 2 . 5 10 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 217 | . 29 . . . 32 29 . . . . . . . . . . . . . 78 3 7 . . 39 Thermal 1741 | . 87 48 . . 43 77 222 8 . 99 51 43 . 30 60 . . 39 143 211 20 105 170 153 132 Explosive 66 | . . . . . 2 . 10 . 4 . . . . . . 16 . . 20 2 . 2 . 5 5 Electromagnetic 292 | . . 87 33 . 47 . 2 4 . . . . . . . . . 5 47 15 9 12 . 5 26 Phasic 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 Robot Hit Streak 57 | . 10 13 8 . 7 9 21 3 5 13 26 10 . 8 8 4 . 5 15 24 7 57 15 12 28 Robot Miss Streak 10 | . 4 4 4 . 7 6 5 3 1 3 3 5 . 3 3 8 . 2 10 4 2 10 3 7 3 Penetration Max 1 | . . . . . . 1 . . . . . . . . . . . . . 1 . . . . 1 Secondary Targets 39 | . 3 2 1 . 5 2 5 . . 2 . . . . . . . 1 1 8 . 3 4 2 . Max Gunslinging Chain 1 | . 1 1 1 . 1 1 1 . . 1 . . . . . . . 1 1 1 . 1 1 1 . Capacitor 12 | . . . . . . . . . . . . . . . . . . . . . . 12 . . . Shots Hit Robots 1593 | . 72 97 25 . 75 52 165 8 4 65 46 24 . 21 48 10 . 26 133 230 24 136 109 88 135 Core Hits 996 | . 25 49 15 . 47 23 105 4 2 33 16 13 . 9 19 22 . 11 172 144 15 54 35 94 89 Critical Kills 15 | . . . . . . . . . . . . . . . . . . . 1 7 1 . . . 6 Critical Parts Destroyed 22 | . . . . . . . . . . . . . . . . . . . . 7 . 12 . . 3 Critical Strikes 87 | . . . . . 6 1 13 1 . 10 1 2 . 1 3 . . 1 5 19 1 12 . 1 10 Burn 45 | . . . . . 6 1 13 1 . 10 1 2 . 1 3 . . 1 4 2 . . . . . Meltdown 4 | . . . . . . . . . . . . . . . . . . . 1 1 . . . . 2 Destroy 22 | . . . . . . . . . . . . . . . . . . . . 13 1 1 . . 7 Blast 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . Corrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Smash 11 | . . . . . . . . . . . . . . . . . . . . . . 11 . . . Intensify 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Melee Attacks 58 | . . . . . . . . . . 5 6 . . . . . . 2 . . . 45 . . . Impact 58 | . . . . . . . . . . 5 6 . . . . . . 2 . . . 45 . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . Follow-up Attacks 8 | . . . . . . . . . . . . . . . . . . . . . . 8 . . . Damage Inflicted 61131 | . 885 1822 408 . 1554 1091 4757 134 886 1782 1144 614 . 620 1457 3298 . 808 9449 8049 821 5605 3925 5272 6750 Guns 33197 | . 885 1493 364 . 1268 1061 3120 134 . 1764 998 581 . 347 752 . . 690 2545 5956 200 3117 3925 2553 1444 Cannons 7935 | . . . . . . . . . . . 146 33 . 273 664 . . . 615 1006 621 357 . 121 4099 Explosions 18414 | . . 329 . . 198 . 1637 . 886 . . . . . . 3298 . 118 6289 1029 . 834 . 2589 1207 Melee 1297 | . . . . . . . . . . . . . . . . . . . . . . 1297 . . . Ramming 288 | . . . 44 . 88 30 . . . 18 . . . . 41 . . . . 58 . . . 9 . Kinetic 3661 | . 262 . . . 179 205 . . . . . . . . . . . . . 1825 84 165 . . 941 Thermal 34065 | . 623 702 . . 750 856 3105 99 . 1764 1144 614 . 620 1416 . . 677 2441 4661 474 2952 3925 2846 4396 Explosive 16322 | . . . . . . . 1637 . 886 . . . . . . 3298 . . 6289 1029 . 834 . 2349 . Electromagnetic 5460 | . . 1120 364 . 537 . 15 35 . . . . . . . . . 131 719 476 263 357 . 68 1375 Impact 1297 | . . . . . . . . . . . . . . . . . . . . . . 1297 . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 38 | . . . . . . . . . . . . . . . . . . . . . . . . . 38 Highest Corruption 68 | . . . . . 32 . . . . . . 1 1 . . 27 27 27 2 9 6 68 24 47 51 Average Corruption 16 | . . . . . 27 . . . . . . 1 1 . . 17 27 27 1 6 1 32 9 27 21 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 15 | . . . . . . . . . . . . . . . . . . . . . 15 . . . . Effects 371 | . . . . . 69 . . . . . . 11 . . . 11 2 15 12 50 2 60 13 62 64 Message Errors 71 | . . . . . 12 . . . . . . 3 . . . . . 5 2 10 . 15 4 9 11 Matter Fused 77 | . . . . . 15 . . . . . . 2 . . . 5 1 4 2 13 1 12 1 12 9 Heat Flow Errors 35 | . . . . . 6 . . . . . . 2 . . . 2 . 1 3 3 . 2 2 7 7 Energy Discharges 40 | . . . . . 10 . . . . . . 2 . . . 1 1 1 2 5 . 8 . 7 3 Parts Rejected 11 | . . . . . . . . . . . . . . . . . . . 1 2 . 2 . 4 2 Data Loss (minor) 43 | . . . . . 10 . . . . . . 1 . . . . . 2 1 9 . 5 1 6 8 Data Loss (major) 16 | . . . . . 3 . . . . . . . . . . 1 . . 1 . 1 2 2 5 1 Misfires 13 | . . . . . 1 . . . . . . 1 . . . . . 1 . 2 . 2 . 3 3 Alerts 7 | . . . . . 2 . . . . . . . . . . 1 . . . 2 . 1 . . 1 Misdirections 16 | . . . . . . . . . . . . . . . . . . . . . . . . 3 13 Weapon Failures 42 | . . . . . 10 . . . . . . . . . . 1 . 1 . 4 . 11 3 6 6 Overload Shots 9 | . . . . . . . . . . . . . . . . . . . . 9 . . . . . Effects 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Overflow Damage 1363 | . . 31 1 . . . 24 . 44 . 18 . . . 8 . . 6 219 16 . 695 . 39 262 Projectiles 282 | . . . . . . . . . . . 18 . . . 8 . . . 3 14 . . . 8 231 Explosions 405 | . . 31 . . . . 24 . 44 . . . . . . . . 6 216 . . 22 . 31 31 Melee 676 | . . . 1 . . . . . . . . . . . . . . . . 2 . 673 . . . Knockbacks 12 | . . . 1 . . . . . . . . . . . 1 . . . . 1 . 9 . . . Impact 11 | . . . 1 . . . . . . . . . . . 1 . . . . . . 9 . . . Kinetic 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1568 | . . 109 . . 94 . 81 . 418 . . . . . . 87 . . 133 94 . 253 . 24 275 Shots 63 | . . 3 . . 3 . 2 . 14 . . . . . . 4 . . 5 4 . 6 . 1 21 Rammed 19 | . . . 3 . 7 2 . . . 2 . . . . 2 . . . . 3 . . . . . Targets Rammed 23 | . . . 3 . 9 2 . . . 2 . . . . 3 . . . . 3 . . . 1 . Kicked 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Crushed 3 | . . . . . 2 . . . . . . . . . 1 . . . . . . . . . . Highest Temperature 596 | . 271 198 197 . 326 283 398 72 . 378 290 253 . 379 348 161 . 347 289 273 356 273 199 596 562 Average Temperature 112 | . 72 79 91 . 110 115 105 40 . 147 138 89 . 143 92 83 . 117 109 65 121 99 110 141 130 Received Heat Transfer 5207 | . 311 108 12 . 252 207 639 . . 162 153 . . 66 142 . . . 885 774 96 509 234 235 422 Effects 39 | . 2 . . . 1 . 1 . . 1 2 . . 1 2 . . . . . . 1 . 18 10 Shutdowns 13 | . . . . . . . . . . 1 . . . 1 1 . . . . . . . . 8 2 Energy Bleed 4 | . . . . . . . . . . . 2 . . . 1 . . . . . . 1 . . . Interference 8 | . 2 . . . 1 . . . . . . . . . . . . . . . . . . 3 2 Matter Decay 4 | . . . . . . . . . . . . . . . . . . . . . . . . 3 1 Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Damage (minor) 5 | . . . . . . . 1 . . . . . . . . . . . . . . . . 2 2 Damage (major) 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Damage (core) 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Siege Activations 21 | . . . . . . . . . . . 1 . . . . . . . . 2 . 1 3 4 10 Total Turns 409 | . . . . . . . . . . . 18 . . . . . . . . 45 . 31 69 112 134 Longest Duration 55 | . . . . . . . . . . . 18 . . . . . . . . 23 . 31 32 55 46 Robots Corrupted 11 | . . . . . . . . . . . . . . . . . . . 1 1 1 2 . . 6 Combat Hostiles 11 | . . . . . . . . . . . . . . . . . . . 1 1 1 2 . . 6 Parts Fried 50 | . . 8 1 . 3 . . . . . . . . . . . . 1 4 6 1 16 . . 10 Impact Corruptions 26 | . . . 1 . . . . . . . . . . . . . . . . 1 . 24 . . . Robots Melted 17 | . . . . . . . 1 . . . 2 . . 1 . . . . 2 3 . 3 2 1 2 Combat Hostiles 13 | . . . . . . . . . . . 1 . . 1 . . . . 2 2 . 3 2 1 1 Parts Melted 112 | . 4 4 . . 3 2 30 . . 8 1 1 . 1 5 . . 3 9 17 . 8 4 9 3 Heat Transferred 49325 | . 1400 1250 . . 1606 1665 7141 259 . 3404 1976 1138 . 954 2205 . . 1062 4252 6305 555 3349 4366 3062 3376 Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 12 | . . 5 . . 3 . . . . . . . . . . . . 1 . . . . . 1 2 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Was Fac DSF Fac Fac Res Arm Res Tes Sec Peak Influence 1396 | . 252 437 244 . 274 337 815 489 101 263 . . . . 733 354 247 424 1396 1177 697 763 480 723 819 Initial 628 | . . 53 153 . . 43 26 370 101 . . . . . 75 256 247 176 222 628 526 365 373 270 388 Average 356 | . 111 246 100 . 151 139 412 390 26 119 . . . . 369 328 247 296 716 793 572 612 374 333 540 Maximum Alert Level 4 | . 1 2 1 . 1 1 3 2 . 1 . . . . 3 1 1 2 4 4 2 3 2 3 3 Low Security (%) 38 | 100 89 40 68 . 73 83 27 . 100 78 . . . . 44 . . 26 4 . . . 2 12 . Level 1 25 | . 10 42 31 . 26 16 34 60 . 21 . . . . 4 100 100 53 36 . . 1 76 67 14 Level 2 22 | . . 16 . . . . 10 39 . . . . . . 43 . . 20 5 40 100 85 21 16 76 Level 3 11 | . . . . . . . 27 . . . . . . . 7 . . . 33 55 . 13 . 2 9 Level 4 1 | . . . . . . . . . . . . . . . . . . . 19 3 . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Squads Dispatched 89 | . 3 6 . . 1 1 8 1 . 4 . . . . 9 . . 1 9 15 6 4 5 7 9 Investigation 14 | . 2 4 . . . 1 4 . . . . . . . 1 . . . . . 1 . . 1 . Extermination 21 | . . . . . . . . 1 . 2 . . . . 1 . . . 1 4 1 1 2 4 4 Reinforcement 31 | . 1 2 . . 1 . 1 . . 2 . . . . 3 . . 1 6 5 1 1 3 2 2 Assault 14 | . . . . . . . 1 . . . . . . . . . . . 2 3 3 2 . . 3 Garrison 9 | . . . . . . . 2 . . . . . . . 4 . . . . 3 . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 10 | . . . . . 1 . . . . . . . . . 1 . . . 4 2 . . . 1 1 Haulers Reinforced 3 | . . . . . . . . . . 1 . . . . 1 . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 --------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Was Fac DSF Fac Fac Res Arm Res Tes Sec Distress Signals 28 | . . 2 . . 1 1 3 . . . . . . . 2 . . . 5 3 1 1 3 3 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 546 | . 18 26 7 . 30 16 47 4 1 27 10 5 . 9 28 3 . 10 62 72 26 37 25 30 53 Peak Tracking Total 15 | . 4 4 3 . 4 4 7 2 1 4 3 3 . 3 6 2 . 3 15 8 10 5 7 7 14 Tactical Retreats 19 | . . . . . 2 . . . . 1 2 . . . . . . . 2 4 2 1 1 2 2 Traps | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Was Fac DSF Fac Fac Res Arm Res Tes Sec Traps Triggered 18 | . 1 . . . . 3 4 1 . 1 . . . . 4 . . . . 2 1 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . Installed 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Most Traps Carried 8 | . . . . . . . . . . . . 8 8 8 6 4 4 4 4 4 . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 ---------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Was Fac DSF Fac Fac Res Arm Res Tes Sec Machines Disabled 48 | . . . 1 . . . 8 . . 3 . . . . 1 . . 1 3 7 . 5 . 11 8 Max in Single Turn 3 | . . . 1 . . . 3 . . 1 . . . . . . . . 1 1 . 2 . 1 1 Garrison Access 5 | . . . . . . 1 1 . . 2 . . . . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 --------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Was Fac DSF Fac Fac Res Arm Res Tes Sec Machines Accessed 57 | . 1 6 1 1 . 8 14 2 . 9 . . . . 3 . 1 . 1 5 . 1 2 2 . Terminals 28 | . 1 4 1 . . 5 11 . . 4 . . . . . . 1 . . . . 1 . . . Fabricators 8 | . . . . . . . . 2 . 1 . . . . 2 . . . . 3 . . . . . Repair Stations 5 | . . . . . . 1 . . . 1 . . . . 1 . . . 1 1 . . . . . Recycling Units 5 | . . 2 . . . 1 2 . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . . . . 1 . . . . . . . . . 1 . . 1 1 . Garrison Access 6 | . . . . . . 1 1 . . 2 . . . . . . . . . . . . 1 1 . Total Hacks 156 | . 4 24 2 1 . 29 38 3 . 23 . . . . 6 . 1 . 1 8 . 2 7 7 . Successful 80 | . 1 8 1 1 . 15 19 2 . 18 . . . . 4 . 1 . . 2 . 1 6 1 . Failed 75 | . 3 16 1 . . 13 19 1 . 5 . . . . 2 . . . 1 6 . 1 1 6 . Catastrophic 8 | . . 1 . . . 1 3 . . . . . . . . . . . . 2 . . . 1 . Database Lockouts 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Manual 131 | . 3 14 2 . . 20 14 . . 10 . . . . 11 . 2 . 3 19 2 10 . 6 15 Terminals 86 | . 4 16 2 . . 19 31 . . 11 . . . . . . 1 . . . . 2 . . . Fabricators 13 | . . . . . . . . 3 . 1 . . . . 5 . . . . 4 . . . . . Repair Stations 10 | . . . . . . 3 . . . 2 . . . . 1 . . . 1 3 . . . . . Recycling Units 17 | . . 8 . . . 4 5 . . . . . . . . . . . . . . . . . . Scanalyzers 13 | . . . . . . . . . . 4 . . . . . . . . . 1 . . 6 2 . Garrison Access 16 | . . . . . . 3 2 . . 5 . . . . . . . . . . . . 1 5 . Terminal Hacks 29 | . 1 3 1 1 . 5 11 . . 5 . . . . . . 1 . . . . 1 . . . Record 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Robot Analysis 6 | . . 2 1 . . 2 . . . 1 . . . . . . . . . . . . . . . Open Door 7 | . . . . . . . 6 . . . . . . . . . . . . . . 1 . . . Open DSF 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Branch Access Points 3 | . . . . . . 1 1 . . 1 . . . . . . . . . . . . . . . Terminal Index 4 | . . 1 . . . 1 1 . . 1 . . . . . . . . . . . . . . . Alert Level 3 | . . . . . . . 2 . . 1 . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Locate Traps 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 8 | . . . . . . . . 2 . 1 . . . . 4 . . . . 1 . . . . . Network Status 4 | . . . . . . . . 1 . 1 . . . . 1 . . . . 1 . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Build 3 | . . . . . . . . 1 . . . . . . 2 . . . . . . . . . . Repair Station Hacks 4 | . . . . . . 2 . . . 2 . . . . . . . . . . . . . . . Scan Component 2 | . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . Repair 2 | . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . . 1 . . . 1 2 . . . . . . . . . . . . . . . . . . Retrieve Components 4 | . . 1 . . . 1 2 . . . . . . . . . . . . . . . . . . Scanalyzer 10 | . . . . . . . . . . 3 . . . . . . . . . 1 . . 5 1 . Insert Component 7 | . . . . . . . . . . 2 . . . . . . . . . 1 . . 3 1 . Analyze 3 | . . . . . . . . . . 1 . . . . . . . . . . . . 2 . . Garrison Access Hacks 5 | . . . . . . 1 1 . . 2 . . . . . . . . . . . . 1 . . Seal Access 5 | . . . . . . 1 1 . . 2 . . . . . . . . . . . . 1 . . Unauthorized Hacks 20 | . . 4 . . . 6 5 . . 5 . . . . . . . . . . . . . . . Terminals 15 | . . 2 . . . 5 3 . . 5 . . . . . . . . . . . . . . . Assimilate 2 | . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . Botnet 9 | . . . . . . 4 2 . . 3 . . . . . . . . . . . . . . . Operators 4 | . . 1 . . . 1 1 . . 1 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . . 2 . . . 1 2 . . . . . . . . . . . . . . . . . . Tunnel 5 | . . 2 . . . 1 2 . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 41 | . 1 5 1 . . 5 11 1 . 7 . . . . 3 . 1 . 1 4 . . . 1 . Full Trace Events 6 | . 1 1 . . . . 3 . . . . . . . 1 . . . . . . . . . . Feedback Events 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Hackware Fried 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 3 Robots Built 4 | . . . . . . . . 2 . . . . . . 2 . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time 219 | . . . . . . . . 67 . . . . . . 152 . . . . . . . . . . Total Robot Build Rating 18 | . . . . . . . . 8 . . . . . . 10 . . . . . . . . . . Part Schematics Acquired 29 | . . . . . . . . . . 1 . . . . 14 . . . . 11 . . 1 2 . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time 95 | . . . . . . . . . . . . . . . 95 . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . Time 75 | . . . . . . 13 . . . 62 . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 33 | . . 9 . . . 9 15 . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . . . . 1 . . . . . . . . . . . . 1 1 . Part Schematics Acquired 2 | . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . Parts Damaged 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 ------------ Run | Scr Mat Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Was Fac DSF Fac Fac Res Arm Res Tes Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . . . . . . 1 . 4 . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 -------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Was Fac DSF Fac Fac Res Arm Res Tes Sec Total Allies 46 | . . . . . . . 10 2 . 1 . . 7 . 7 . 3 . . 4 2 10 . . . Largest Group 10 | . . . . . . . 10 5 5 5 1 1 7 7 8 . 3 3 1 2 2 5 . . . Highest-Rated Group 398 | . . . . . . . 173 122 122 122 26 26 235 235 378 . 210 210 54 206 162 398 . . . Highest-Rated Ally 103 | . . . . . . . 29 37 37 37 26 26 41 41 85 . 70 70 54 103 81 103 . . . Zionite Dispatches 9 | . . . . . . . . . . . . . . . 2 . 1 . . 3 1 2 . . . Heavy 3 | . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . Light 2 | . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . Recon 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Fire 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Total Orders 10 | . . . . . . . 2 . 2 2 2 1 . . . . . . . 1 . . . . . STAY 5 | . . . . . . . 1 . 1 1 1 1 . . . . . . . . . . . . . FOLLOW 4 | . . . . . . . 1 . 1 1 1 . . . . . . . . . . . . . . DROP 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Ally Attacks 273 | . . . . . . . 11 26 . 20 . . . 42 62 . . 42 11 23 20 16 . . . Total Damage 8681 | . . . . . . . 136 360 . 365 . . . 1292 2601 . . 717 192 2168 552 298 . . . Kills 64 | . . . . . . . 2 4 . 3 . . . 8 25 . . 6 1 9 4 2 . . . Allies Corrupted 2 | . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Was Fac DSF Fac Fac Res Arm Res Tes Sec Robot Analysis Total 6 | . . 2 1 . . 2 . . . 1 . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . 2 . . . . . . . . 2 . 1 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 11 | . . . . . . . . . . . . . . . 1 . . . . 4 . 1 . 1 4 Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Component Schematics 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Trap Installations 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 ------------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Was Fac DSF Fac Fac Res Arm Res Tes Sec Turns Passed 29662 | 77 762 1271 1228 497 1222 991 1843 484 1632 2078 2162 2359 2370 486 965 273 28 339 1296 2227 522 1084 778 1342 1346 Spaces Moved 13291 | 46 328 455 696 311 623 499 626 242 653 1027 1003 900 992 269 517 142 15 131 527 986 377 384 275 608 659 Core 16 | 5 8 . . . . . . . . . . . . . . . . . . 3 . . . . . Treads 11537 | 41 228 421 696 311 623 499 626 242 653 1027 1003 900 992 269 517 142 15 131 527 835 . 1 37 370 431 Legs 1131 | . . . . . . . . . . . . . . . . . . . . . 44 383 238 238 228 Wheels 412 | . 92 34 . . . . . . . . . . . . . . . . . 148 138 . . . . Hover 6 | . . . . . . . . . . . . . . . . . . . . . 6 . . . . Flight 189 | . . . . . . . . . . . . . . . . . . . . . 189 . . . . Fastest Speed 25 | 50 125 155 160 160 160 160 160 160 160 162 162 242 164 164 163 165 165 165 165 50 25 120 145 145 90 Average Speed 182 | 148 164 175 160 160 160 160 232 190 241 163 198 243 237 164 164 165 165 192 167 164 97 178 183 162 131 Slowest Speed 550 | 160 550 240 160 160 320 160 240 240 242 242 242 244 244 164 165 165 165 247 250 250 270 225 190 188 225 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 49 | 5 48 44 98 61 97 43 81 9 95 23 79 73 89 37 20 86 1 92 17 30 12 23 9 66 43 Regions Visited 25 Branch Regions 11 Pre-discovered Areas 9 | . . 2 2 1 . 1 2 . . . . 1 . . . . . . . . . . . . . Known Exits Taken 8 | . . . . . . 1 1 . . 1 . . . . . . 1 . 1 . . 1 1 1 . Unknown Exits Taken 12 | 1 1 1 1 1 1 . . . . . 1 1 1 1 . . . . . 1 1 . . . . Scrap Searched 13 | . . . 1 . 3 . . . . . 2 2 5 . . . . . . . . . . . . Spaces Dug 70 | . . . . . . . 15 . . 5 6 . . . . . . 1 8 7 . 2 6 10 10 Terrain Destroyed 1066 | . . 16 . . 46 . 146 . 52 5 6 . . . . 259 . 7 253 40 3 56 16 109 52 Melee 12 | . . . . . . . . . . 5 6 . . . . . . 1 . . . . . . . Projectile 132 | . . . . . 1 . . . . . . . . . . . . . 19 35 3 7 16 15 36 AOE 921 | . . 16 . . 45 . 146 . 52 . . . . . . 259 . 6 234 5 . 49 . 94 15 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 --------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Was Fac DSF Fac Fac Res Arm Res Tes Sec Total 16643 | 52 433 826 785 311 734 609 832 257 706 1335 1117 1032 1008 287 577 150 17 183 748 1311 497 611 412 815 998 Wait 1264 | . 21 290 70 . 17 35 40 3 5 242 72 83 4 4 11 . . . 36 62 11 22 34 62 140 Move 13264 | 45 327 454 695 310 622 498 625 242 652 1026 1002 899 991 268 517 141 14 130 526 985 372 383 274 607 659 Hop 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . Pick Up 258 | 1 12 18 3 1 9 15 29 3 9 4 4 4 1 1 7 1 . 9 16 33 5 28 11 16 18 Fast Attach 195 | 6 4 . . . . 7 4 1 7 2 2 . 3 1 3 . . 5 11 37 26 17 11 19 29 Attach 194 | . 3 5 . . 12 8 16 2 8 1 6 5 . . 5 . . 4 23 19 8 15 16 11 27 Detach 32 | . . 1 . . . 1 2 . . . 1 . . 1 . . . . 4 4 4 1 3 4 6 Swap 105 | . 3 1 . . 7 1 15 . 7 12 5 2 5 . 5 1 3 2 14 7 1 3 . 8 3 Drop 182 | . 4 8 3 . 3 5 14 2 16 8 2 7 4 2 6 1 . 12 10 18 23 11 3 16 4 Fire 1001 | . 59 49 11 . 55 37 87 4 2 33 17 28 . 10 20 6 . 18 102 131 30 59 60 71 112 Melee 45 | . . . . . . . . . . 5 6 . . . . . . 2 . . . 32 . . . Ram 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . Kick 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Crush 20 | . . . 3 . 9 2 . . . 2 . . . . 3 . . . . 1 . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 74 | . . . . . . . . . . . . . . . . . . 1 6 12 15 40 . . . Trap 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -6/Waste -6/Factory -6/DSF -5/Factory -4/Factory -3/Research -3/Armory (discovered 2 exits: *Res x2) -2/Research -2/Testing -2/Section 7 History --------- Turn | Location | Event 54 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 297 | -10/Materials | Discovered new exit (range 13) 359 | -10/Materials | Build established: Mutant 626 | -10/Materials | Core integrity fell below 50% 654 | -10/Materials | Lost 4 parts (2n2w) 716 | -10/Materials | Discovered new exit (range 15) 840 | -10/Materials | Entered another Materials area 840 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1449 | -9/Materials | Discovered new exit (range 15) 1464 | -9/Materials | Build established: Gunner 1866 | -9/Materials | Discovered new exit (range 7) 2105 | -9/Materials | Discovered new exit (range 5) 2111 | -9/Materials | Entered Mines 2157 | -9/Mines | Learned 4 Materials zone layouts 2243 | -9/Mines | Assembled infested the area 2630 | -9/Mines | Learned location of Zion (-7) 3002 | -9/Mines | Discovered new exit (range 8) 3051 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3085 | -9/Mines | Learned location of Storage (-8) 3212 | -9/Mines | Discovered new exit (range 5) 3332 | -9/Mines | Discovered new exit (range 5) 3339 | -9/Mines | Entered Exiles 3376 | -9/Exiles | Met 8R-AWN 3405 | -9/Exiles | Met EX-HEX 3466 | -9/Exiles | Met EX-DEC 3819 | -9/Exiles | Discovered new exit (range 14) 3836 | -9/Exiles | Entered Mines 3867 | -8/Mines | System corruption reached 10% 3879 | -8/Mines | Lost 4 parts (2n2w) 4082 | -8/Mines | Discovered new exit (range 3) 4681 | -8/Mines | Build established: Mutant 4709 | -8/Mines | Discovered new exit (range 16) 4727 | -8/Mines | Core integrity fell below 50% 4735 | -8/Mines | System corruption reached 30% 4985 | -8/Mines | Build established: Scavenger-Gunner 5058 | -8/Mines | Entered Materials 5058 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5059 | -8/Materials | Identified exit to Storage 5059 | -8/Materials | Identified exit to Factory 5256 | -8/Materials | Lost 3 parts (2n1w) 5270 | -8/Materials | Repaired Lgt. Treads 5705 | -8/Materials | Central database locked down 5935 | -8/Materials | Discovered exit to Factory (range 15) 6049 | -8/Materials | Entered Storage 6517 | -8/Storage | Garrison activated, responded to threat 6688 | -8/Storage | Lost 3 parts (1n2w) 6948 | -8/Storage | Identified exit to Recycling 6950 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 7010 | -8/Storage | Discovered exit to Factory (range 15) 7071 | -8/Storage | Found Prototype Launcher 7071 | -8/Storage | Identified Scatter Rocket Array 7076 | -8/Storage | Found Scatter Rocket Array 7082 | -8/Storage | Found Scatter Rocket Array 7088 | -8/Storage | Found Scatter Rocket Array 7249 | -8/Storage | First assault squad dispatched 7743 | -8/Storage | Core integrity fell below 50% 7892 | -8/Storage | Entered Factory 7892 | -7/Factory | Accompanied by 5 allies 7892 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 8350 | -7/Factory | Fabricated P-60 Hacker? 8376 | -7/Factory | Sucked down chute 8376 | -7/Factory | Entered Waste 8376 | -7/Waste | The area was eerily silent 8450 | -7/Waste | 5 allies followed down the chute 8872 | -7/Waste | Discovered new exit (range 13) 8900 | -7/Waste | A Compactor rumbled back to life 8902 | -7/Waste | Spotted C-40 Crusher 8905 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8907 | -7/Waste | Destroyed C-40 Crusher 9204 | -7/Waste | Build established: Scavenger-Mutant 9325 | -7/Waste | Found Damper Plating 9861 | -7/Waste | Build established: Scavenger-Gunner 10008 | -7/Waste | Entered Factory 10008 | -7/Factory | Accompanied by 5 allies 10150 | -7/Factory | Identified exit to Lower Caves 12023 | -7/Factory | Repaired Antimatter Reactor 12086 | -7/Factory | Entered Lower Caves 12086 | -7/Lower Caves | Accompanied by 1 ally 12117 | -7/Lower Caves | Encountered a Warlord checkpoint 12273 | -7/Lower Caves | Spotted B-75 Beast 12682 | -7/Lower Caves | Destroyed B-75 Beast 13112 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 13382 | -7/Lower Caves | Discovered new exit (range 15) 14248 | -7/Lower Caves | Entered another Lower Caves area 14248 | -7/Lower Caves | Accompanied by 1 ally 14539 | -7/Lower Caves | Learned Factory emergency access door positions 15434 | -7/Lower Caves | Lost 4 parts (2n1u1w) 15472 | -7/Lower Caves | Build established: Scavenger-Mutant 16560 | -7/Lower Caves | Discovered new exit (range 7) 16607 | -7/Lower Caves | Entered Zion 16647 | -7/Zion | Given A8's code to call for help 16692 | -7/Zion | System corruption cleaned by Quarantine Array 16826 | -7/Zion | Discovered new exit (range 12) 16926 | -7/Zion | Visited the Megawrench Repair Shop 17046 | -7/Zion | Build established: Scavenger-Gunner 17194 | -7/Zion | Gained Derelict followers 18346 | -7/Zion | Imprinted 18349 | -7/Zion | Declared Zion's savior 18890 | -7/Zion | Megawrench repaired 12 parts 18977 | -7/Zion | Entered Proximity Caves 18977 | -6/Proximity Caves | Accompanied by 7 allies 19232 | -6/Proximity Caves | Learned location of 1 exit from Factory 19433 | -6/Proximity Caves | Discovered new exit (range 14) 19463 | -6/Proximity Caves | Entered Factory 19463 | -6/Factory | Accompanied by 3 allies 19463 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 19464 | -6/Factory | Identified exit to Factory 19522 | -6/Factory | Zion Light squad teleported in 19672 | -6/Factory | Zion Heavy squad teleported in 19764 | -6/Factory | Fabricated E-15 Imp? 19889 | -6/Factory | Garrison activated, responded to threat 20113 | -6/Factory | Retrieved Zion intel report: Component Schematics 20185 | -6/Factory | Hacking Suite fried by hacking feedback 20216 | -6/Factory | Discovered exit to Factory (range 16) 20403 | -6/Factory | Garrison activated, responded to threat 20428 | -6/Factory | Sucked down chute 20428 | -6/Factory | Entered Waste 20443 | -6/Waste | EMP discharged 20443 | -6/Waste | System corruption reached 10% 20479 | -6/Waste | Spotted C-40 Crusher 20483 | -6/Waste | Spotted C-40 Crusher 20483 | -6/Waste | Destroyed C-40 Crusher 20489 | -6/Waste | Spotted C-40 Crusher 20489 | -6/Waste | Destroyed C-40 Crusher 20489 | -6/Waste | Destroyed C-40 Crusher 20495 | -6/Waste | Spotted C-40 Crusher 20497 | -6/Waste | Destroyed C-40 Crusher 20513 | -6/Waste | Spotted C-40 Crusher 20521 | -6/Waste | Destroyed C-40 Crusher 20530 | -6/Waste | Spotted C-40 Crusher 20533 | -6/Waste | Destroyed C-40 Crusher 20543 | -6/Waste | EMP discharged 20632 | -6/Waste | Discovered new exit (range 13) 20643 | -6/Waste | EMP discharged 20701 | -6/Waste | Entered Factory 20717 | -6/Factory | Zion Light squad teleported in 20729 | -6/Factory | Identified exit to DSF 20729 | -6/Factory | Entered DSF 20729 | -6/DSF | Accompanied by 3 allies 20773 | -6/DSF | Additional patrols routed to DSF 20787 | -6/DSF | Lost 3 parts (2n1u) 20971 | -6/DSF | Found Prototype Protection 20971 | -6/DSF | Identified Zio. Weapon Casing 20986 | -6/DSF | Discovered exit to Factory (range 16) 20992 | -6/DSF | Sterilization system engaged 21012 | -6/DSF | Ambient heat levels rising (+10) 21027 | -6/DSF | Ambient heat levels rising (+10) 21042 | -6/DSF | Ambient heat levels rising (+10) 21057 | -6/DSF | Ambient heat levels rising (+10) 21068 | -6/DSF | Entered Factory 21068 | -5/Factory | Accompanied by 1 ally 21068 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 21485 | -5/Factory | Build established: Scavenger-Skirmisher 21610 | -5/Factory | Cargo convoy interrupted 21668 | -5/Factory | First assault squad dispatched 21699 | -5/Factory | Lost 7 parts (2p2n3w) 21706 | -5/Factory | Destroyed 16 combat bots 21718 | -5/Factory | Found Prototype Launcher 21718 | -5/Factory | Identified Gui. Micro-nuke Launcher 21776 | -5/Factory | Destroyed 7 combat bots 21789 | -5/Factory | Lost 5 parts (4n1w) 22076 | -5/Factory | Lost 3 parts (2n1w) 22251 | -5/Factory | Discovered new exit (range 7) 22266 | -5/Factory | Identified exit to Factory 22364 | -5/Factory | Entered another Factory area 22364 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 22764 | -4/Factory | Garrison activated, responded to threat 22811 | -4/Factory | Lost 9 parts (2p3n1u3w) 22856 | -4/Factory | Zion Heavy squad teleported in 23104 | -4/Factory | Found Prototype Protection 23172 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 23326 | -4/Factory | Build established: Scavenger-Mutant 23429 | -4/Factory | Retrieved Zion intel report: Active Garrisons 23430 | -4/Factory | Zion Recon squad teleported in 23614 | -4/Factory | First assault squad dispatched 23805 | -4/Factory | Lost 5 parts (1p4n) 23826 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 23872 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 23873 | -4/Factory | Zion Kinetic Resupply teleported in 23893 | -4/Factory | Found Quantum Capacitor 23894 | -4/Factory | Terminal network hard line cut 23985 | -4/Factory | Identified Zio. Heavy Carapace 24192 | -4/Factory | Build established: Scavenger-Gunner 24218 | -4/Factory | Cargo convoy interrupted 24219 | -4/Factory | Spotted Executioner 24284 | -4/Factory | Core integrity fell below 50% 24299 | -4/Factory | Destroyed Executioner 24316 | -4/Factory | Released all parts (3) 24400 | -4/Factory | Lost 26 parts (4p9n4u9w) 24537 | -4/Factory | Discovered new exit (range 7) 24540 | -4/Factory | Core integrity fell below 20% 24591 | -4/Factory | Entered Research 24591 | -3/Research | Evolved 2 slots: Utility x2 24605 | -3/Research | Found Prototype Processor 24605 | -3/Research | Identified Spectral Analyzer 24611 | -3/Research | Lost 3 parts (1n1u1w) 24628 | -3/Research | Build established: Scavenger-Mutant 24754 | -3/Research | Lost 3 parts (2n1w) 24866 | -3/Research | First assault squad dispatched 24978 | -3/Research | Zion Hacker squad teleported in 25075 | -3/Research | Discovered new exit (range 9) 25113 | -3/Research | Entered Armory 25190 | -3/Armory | Destroyed 7 combat bots 25363 | -3/Armory | First assault squad dispatched 25390 | -3/Armory | Found Gamma Bomb Array 25467 | -3/Armory | Retrieved Zion intel report: Main Access 25467 | -3/Armory | Identified exit to Research 25468 | -3/Armory | Zion Fire squad teleported in 25586 | -3/Armory | Found Exp. Signal Interpreter 25589 | -3/Armory | Found Exp. Signal Interpreter 25594 | -3/Armory | Found Spectral Analyzer 25621 | -3/Armory | System corruption reached 10% 25711 | -3/Armory | Lost 5 parts (1p3n1u) 25744 | -3/Armory | System corruption reached 30% 25886 | -3/Armory | Lost 5 parts (1p3n1u) 25994 | -3/Armory | Core integrity fell below 50% 26027 | -3/Armory | Lost 5 parts (1p2n2u) 26130 | -3/Armory | Zion Heavy squad teleported in 26141 | -3/Armory | Lost 3 parts (3n) 26165 | -3/Armory | Build established: Scavenger-Tank 26197 | -3/Armory | Entered Research 26197 | -2/Research | Evolved 2 slots: Utility x2 26764 | -2/Research | Destroyed 7 combat bots 26771 | -2/Research | Lost 10 parts (2p2n5u1w) 26831 | -2/Research | Discovered new exit (range 11) 26856 | -2/Research | System corruption reached 10% 26947 | -2/Research | Lost 13 parts (1p6n3u3w) 26973 | -2/Research | Identified exit to Testing 26975 | -2/Research | Entered Testing 27109 | -2/Testing | Found Gui. Micro-nuke Launcher 27259 | -2/Testing | Found Prototype Energy Cannon 27260 | -2/Testing | Identified Null Cannon 27532 | -2/Testing | System corruption reached 30% 27594 | -2/Testing | Scanned by Researcher 27617 | -2/Testing | Found Prototype Energy Gun 27680 | -2/Testing | Retrieved Zion intel report: Trap Installations 27894 | -2/Testing | Found Prototype Device 27894 | -2/Testing | Identified Exp. Actuator Array 27918 | -2/Testing | Found Prototype Energy Cannon 27923 | -2/Testing | Identified Imp. Potential Cannon 27964 | -2/Testing | Build established: Scavenger-Gunner 28055 | -2/Testing | Identified Tachyon Dispersion Ray 28200 | -2/Testing | Lost 3 parts (1n1u1w) 28202 | -2/Testing | Spotted Fortress 28203 | -2/Testing | Destroyed 8 combat bots 28222 | -2/Testing | Core integrity fell below 50% 28252 | -2/Testing | Lost 4 parts (1p1u2w) 28311 | -2/Testing | Discovered new exit (range 5) 28315 | -2/Testing | Identified exit to Section 7 28317 | -2/Testing | Entered Section 7 28356 | -2/Section 7 | Build established: Scavenger-Mutant 28383 | -2/Section 7 | Found Alien Artifact 28383 | -2/Section 7 | Identified Core Reset Matrix 28383 | -2/Section 7 | Used Core Reset Matrix 28387 | -2/Section 7 | Sensed 21 artifacts in vicinity 28402 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 28535 | -2/Section 7 | Found Microwarp Drive 28594 | -2/Section 7 | Retrieved Zion intel report: Trap Installations 28633 | -2/Section 7 | Found Spacefold Activator 28687 | -2/Section 7 | Lost 5 parts (1p1n1u2w) 28708 | -2/Section 7 | Found Corrupted Prototype Device 28708 | -2/Section 7 | Identified Exp. Thermal Shield 28760 | -2/Section 7 | Found Corrupted Prototype Ballistic Gun 28760 | -2/Section 7 | Identified Multirail 28764 | -2/Section 7 | Lost 5 parts (2n2u1w) 28797 | -2/Section 7 | Retrieved Zion intel report: Component Stockpiles 28926 | -2/Section 7 | Core integrity fell below 20% 29119 | -2/Section 7 | Found Integrity Redistributor 29119 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity to core (+232) 29242 | -2/Section 7 | Lost 3 parts (1n2w) 29324 | -2/Section 7 | Found Integrity Redistributor 29324 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity to core (+38) 29337 | -2/Section 7 | Spotted B-90 Cyclops 29354 | -2/Section 7 | First assault squad dispatched 29423 | -2/Section 7 | Destroyed 9 combat bots 29432 | -2/Section 7 | Lost 9 parts (1p4n4w) 29441 | -2/Section 7 | Retrieved Zion intel report: Unaware Schematics 29553 | -2/Section 7 | Spotted Alpha 7 29555 | -2/Section 7 | Spotted Alpha 7 29588 | -2/Section 7 | Lost 8 parts (1p1n4u2w) 29613 | -2/Section 7 | Spotted S7 Guard 29663 | -2/Section 7 | Self-destructed Last Messages --------------- 29627_ Slug penetrates Wall. 29634_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 29638_ Slug penetrates Wall. 29640_ System corrupted: Matter fused (-10). 29641_ Detecting system override signal. 29641_ Slug penetrates Wall. 29646_ Exp. Biometal Leg destroyed. 29646_ Knocked back. 29647_ Acquired 8 matter. 29648_ Slug penetrates Wall. 29648_ Structural Scanner destroyed. 29648_ Slug penetrates Wall. 29650_ Wall collapses. 29654_ Detecting system override signal. 29657_ Molecular Binding Bank disabled. 29659_ Biometal Leg destroyed. 29661_ System corrupted: Heat flow error (+292). 29662_ P-80 Master resets P-80 Master, system corruption cleaned. 29662_ Exp. Biometal Leg destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????###### | | ????????????????????###########?????????????###### | | ???????????????????###############??????????## | | ???????????????????### #?????####### " | | ???????????????????## #?????####### """ | | #?????????????????### #?????## # """ | | # ###???????????????## " " ######## # """ | | ?# #"#####???????????# """ """ ######## # """ | | ??#" #???????????# """ """ h# h + """ | | ???# [ #???????????# """ """p h7 " """ | | ???# ####????????# """ """ ""#H # " | | ???# [## #????????# """ """ ""# # | | ???# ## #????????# """ "" T"# ########### | | #### ###########?# " " ""# ############### | | # "# #?# p ""# ##???????##### | | # = ## """ " #?# @ # ##??????????## | | + ## " " " #?############# ##??????????## | | # ="#! "=" #?##### ?## ##??????????## | | # "" "" #????????????# #??????????## | | # "" !" " #????????????? * ? " | | ###+##"" * " " #????????????# ############## | | " "" " #????????????## #### | | " #????????????## #### | | " #????????+??+## + | | # #??????????? ? # [ | | ###+#### #??????????? ? # | | # ## #????????+?# ? + | | # ## #??????????# ? # | | # ## #??????????# ? # | | # ## #??????????+ + | | " ## #??????????# #################" | | # ## #??????????# ## # | | ###" ##"###+####??????????# #???!?????????? # | | # ## ### #?????????????# #?????????????? # | | " !# ] ## #"" #?????????????# #?????????????? + | | " ?# % # #T #?????????????# #?????????????? #" | | "??# ""##"# #?????????????# ### # | | ???# " % #?????????????# ############+#### | | ???#####""#######?????????????# ### # | | ???????## #???????????????????# ### # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 125 Coolant Potential 100 Energy Generation 66 Energy Capacity 1220 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 12 Power Amplification 70 Base Temperature (-) 200 Corruption Containment 12 Armor Coverage 1750 Resistance: TH 30 Resistance: EM 90 Propulsion Shielding 33 Weapon Shielding 100 Weapon Cycling 25 Evasion (%) 65 Targeting Accuracy 8 Target Analysis 12 Recoil Reduction 8 Matter Filtering 50 Energy Filtering 50 Particle Charging 30 Offensive Hacking 10 Defensive Hacking 12 Authchip Count 2 Trap Extractor Capacity 4 Item Schematics ----------------- None Robot Schematics ------------------ Y-72 Warden | -2/Section 7 | Z-intel A-02 Transporter | -2/Section 7 | Z-intel A-27 Freighter | -2/Section 7 | Z-intel Fabricated ------------ P-60 Hacker | x2 | -7/Factory | Preloaded E-15 Imp | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- Core Reset Matrix Integrity Redistributor Achievements -------------- None Challenges ------------ None Game ------ Seed MakeshiftAlphaCharger Manual? 0 Play Time 02:51:04 Cumulative 218.5 hours Start 2022.03.23 @ 14:24:11 End 2022.03.23 @ 20:37:54 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 320 Rogue 298 Adventurer 4 Explorer 18 Win Type - Total 10 Types 8/0/0/2/0/0/0/0/0 Lore% 69 Gallery% 87 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 270e5b10-b45c-4cfd-94fd-6067edc08d8b