Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.01 @ 04:11:52 Player: Sweaty Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (20) 100 Value Destroyed (610) 610 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2210 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 186/300 Energy 18/100 System Corruption 0% Temperature Cool (88) Movement Core (500) Ox9 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ Large Storage Unit Tactical Coordination Suite > --- WEAPON (2) ------- Heavy Riot Gun > --- INVENTORY (15) --- Medium Storage Unit Large Storage Unit Weight Redist. System Particle Charger Core Shielding Insulated Plating Heavy Riot Gun Makeshift Laser Heavy Beamcaster Slug Cannon Self-destruct Interrupter (50) Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Tactical Coordination Suite > --- WEAPON ----------- Slug Cannon Makeshift Axe > --- INVENTORY -------- Medium Storage Unit Large Storage Unit Weight Redist. System Particle Charger Core Shielding Insulated Plating Heavy Riot Gun Heavy Riot Gun Makeshift Laser Heavy Beamcaster Katana Makeshift Sword [Rating: 20] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Tactical Coordination Suite Storage Large Storage Unit Hackware Makeshift System Shield Protection Core Shielding Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Slug Cannon Slashing Weapon Makeshift Axe Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 47 | 6 18 13 . 9 1 Power 5 | 1 2 2 . . . Engine 5 | 1 2 2 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 12 | 3 4 5 . . . Treads 5 | . . 5 . . . Leg 6 | 2 4 . . . . Wheel 1 | 1 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | . 6 2 . 3 . Device 2 | . 1 . . 1 . Storage 5 | . 5 . . . . Processor . | . . . . . . Hackware 1 | . . . . 1 . Protection 3 | . . 2 . 1 . Artifact . | . . . . . . Weapon 19 | 2 6 4 . 6 1 Energy Gun 9 | . 6 1 . 1 1 Energy Cannon 1 | . . 1 . . . Ballistic Gun 3 | 2 . 1 . . . Ballistic Cannon 4 | . . . . 4 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 2 | . . 1 . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Corrupted Parts 1 | . . 1 . . . System Corruption 4 | . . 4 . . . Parts Lost 11 | . 1 6 . . 4 Power 3 | . . 2 . . 1 Propulsion 4 | . 1 1 . . 2 Utility 1 | . . 1 . . . Weapon 3 | . . 2 . . 1 Highest Loss Streak 4 | . 1 2 . . 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 84 | . 92 92 77 76 73 Engine 11 | . 13 10 11 11 10 Treads 21 | . . 37 22 22 18 Leg 6 | . 27 . . . . Device 2 | . . . . 4 11 Storage 15 | . 22 17 11 11 11 Protection 3 | . . 3 11 5 . Energy Gun 10 | . 17 11 11 6 . Ballistic Gun 3 | . 9 4 . . . Ballistic Cannon 4 | . . . . 8 21 Slashing Weapon 3 | . . 3 11 6 . Peak Build Rating 20 | 5 9 12 10 20 18 Average Rating 11 | 3 6 11 10 14 17 On Entrance 8 | . 5 9 10 10 18 Naked Turns . | . . . . . . Heaviest Build 41 | 7 33 35 31 41 40 Greatest Support 80 | 16 20 80 40 40 40 Greatest Overweight (x) 3 | . 3 . . 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 5 15 15 15 15 15 Average Capacity 13 | 5 8 15 15 15 15 Most Carried 12 | 5 9 9 3 12 12 Average Carried 7 | 3 6 5 3 8 12 Final Capacity 15 | 5 15 15 15 15 15 Final Carried 12 | 4 7 3 3 12 12 Class Distribution -------------------- 75% | Mutant 24% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 709 | 199 204 291 . 15 . Remotely . | . . . . . . Salvage Created 806 | . 293 513 . . . Parts 44 | . 17 27 . . . Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 17 | . 6 11 . . . Melee 1 | . . 1 . . . Guns 14 | . 6 8 . . . Cannons 2 | . . 2 . . . Classes Destroyed 8 | . 2 6 . . . Worker 1 | . . 1 . . . Hauler 1 | . 1 . . . . Recycler 1 | . . 1 . . . Swarmer 1 | . . 1 . . . Grunt 12 | . 6 6 . . . Brawler 1 | . . 1 . . . Duelist 1 | . . 1 . . . Sentry 2 | . . 2 . . . Best Kill Streak 4 | . 4 3 . . . Combat Bots Only 4 | . 4 3 . . . Max Kills in Single Turn 1 | . 1 1 . . . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 243 | . 48 147 . . 48 Missed 65 | . 9 47 . . 9 Damage Taken 2439 | . 451 1319 . . 669 Core 552 | . 142 205 . . 205 Absorbed by Shields . | . . . . . . Redirected to Shielding 13 | . . 13 . . . Core Remaining (%) 71 | 100 43 . . . . Volleys Fired 84 | . 32 48 . . 4 Largest 2 | . 2 2 . . 2 Hottest 112 | . 112 112 . . 87 Shots Fired 147 | . 64 75 . . 8 Gun 129 | . 64 65 . . . Cannon 18 | . . 10 . . 8 Launcher . | . . . . . . Special . | . . . . . . Kinetic 81 | . 44 29 . . 8 Thermal 56 | . 20 36 . . . Explosive . | . . . . . . Electromagnetic 10 | . . 10 . . . Robot Hit Streak 13 | . 13 11 . . 3 Robot Miss Streak 5 | . 5 2 . . 4 Penetration Max . | . . . . . . Secondary Targets 2 | . 1 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 105 | . 45 57 . . 3 Core Hits 40 | . 19 20 . . 1 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . . 4 . . . Burn 4 | . . 4 . . . Melee Attacks 5 | . . 5 . . . Impact . | . . . . . . Slashing 5 | . . 5 . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1426 | . 444 910 . . 72 Guns 1134 | . 444 690 . . . Cannons 256 | . . 184 . . 72 Explosions . | . . . . . . Melee 29 | . . 29 . . . Ramming 7 | . . 7 . . . Kinetic 646 | . 247 327 . . 72 Thermal 560 | . 197 363 . . . Explosive . | . . . . . . Electromagnetic 184 | . . 184 . . . Impact . | . . . . . . Slashing 29 | . . 29 . . . Piercing . | . . . . . . Highest Corruption 14 | . . 14 14 14 . Average Corruption 12 | . . 12 14 14 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 32 | . . 29 . 3 . Message Errors 10 | . . 10 . . . Matter Fused 5 | . . 5 . . . Heat Flow Errors 2 | . . 2 . . . Energy Discharges 5 | . . 2 . 3 . Parts Rejected 1 | . . 1 . . . Data Loss (major) 2 | . . 2 . . . Misfires 2 | . . 2 . . . Alerts 2 | . . 2 . . . Weapon Failures 3 | . . 3 . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 2 | . . . . . 2 Impact . | . . . . . . Kinetic 2 | . . . . . 2 Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 1 | . . 1 . . . Targets Rammed 3 | . . 3 . . . Kicked . | . . . . . . Crushed 2 | . . 2 . . . Highest Temperature 249 | . 249 245 . . 164 Average Temperature 57 | . 55 52 . . 106 Received Heat Transfer 681 | . 252 240 . . 189 Effects 1 | . . 1 . . . Interference 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . 3 . . . Heat Transferred 1776 | . 555 1221 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 237 | . 162 237 45 . . Initial 45 | . . 22 45 . . Average 93 | . 81 110 45 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 92 | 100 100 85 100 . . Level 1 7 | . . 14 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . 1 1 . . . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 3 | . 1 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 47 | . 15 25 . . 7 Peak Tracking Total 7 | . 5 6 . . 7 Tactical Retreats 5 | . 1 4 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 3 | . 3 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 5 | . 3 2 . . . Terminals 5 | . 3 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 11 | . 6 5 . . . Successful 4 | . . 4 . . . Failed 7 | . 6 1 . . . Catastrophic 3 | . 3 . . . . Database Lockouts . | . . . . . . Manual 6 | . 6 . . . . Terminals 11 | . 6 5 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . . 4 . . . Branch Access Points 1 | . . 1 . . . Alert Level 1 | . . 1 . . . Locate Traps 1 | . . 1 . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 3 2 . . . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 2 | . . . . 2 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . . . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 2770 | 70 606 834 18 1102 140 Spaces Moved 1418 | 47 306 348 10 630 77 Core 8 | 4 4 . . . . Treads 1065 | . . 348 10 630 77 Legs 336 | 34 302 . . . . Wheels 9 | 9 . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 160 160 160 160 Average Speed 157 | 110 152 160 160 161 161 Slowest Speed 240 | 120 200 160 160 240 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 25 | 3 53 21 6 56 12 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 2 | . . . . 2 . Spaces Dug . | . . . . . . Terrain Destroyed 3 | . . . . . 3 Melee . | . . . . . . Projectile 3 | . . . . . 3 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 1807 | 65 390 541 12 714 85 Wait 180 | 2 10 111 3 51 3 Move 1413 | 46 305 347 9 629 77 Hop . | . . . . . . Pick Up 51 | 10 16 9 . 16 . Fast Attach 3 | . 3 . . . . Attach 24 | 6 5 10 . 3 . Detach 2 | . . . . 2 . Swap 20 | . 10 3 . 6 1 Drop 22 | 1 9 5 . 7 . Fire 84 | . 32 48 . . 4 Melee 5 | . . 5 . . . Ram . | . . . . . . Kick . | . . . . . . Crush 3 | . . 3 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: *Min x2 / *Sto x2) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 284 | -10/Materials | Discovered new exit (range 3) 338 | -10/Materials | Build established: Mutant 385 | -10/Materials | Discovered new exit (range 13) 618 | -10/Materials | Discovered new exit (range 8) 671 | -10/Materials | Core integrity fell below 50% 677 | -10/Materials | Entered another Materials area 677 | -9/Materials | Evolved 2 slots: Propulsion x2 932 | -9/Materials | System corruption reached 10% 1054 | -9/Materials | Identified exit to Mines 1054 | -9/Materials | Identified exit to Storage 1291 | -9/Materials | Build established: Scavenger-Mutant 1503 | -9/Materials | Core integrity fell below 50% 1511 | -9/Materials | Entered Mines 1519 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1529 | -9/Mines | Entered Zion 1595 | -7/Zion | System corruption cleaned by Quarantine Array 1867 | -7/Zion | Given A8's code to call for help 1940 | -7/Zion | Build established: Mutant 2047 | -7/Zion | Learned Factory emergency access door positions 2450 | -7/Zion | Discovered new exit (range 12) 2631 | -7/Zion | Entered Proximity Caves 2737 | -6/Proximity Caves | Attracted the attention of an 0b10 base 2764 | -6/Proximity Caves | Core integrity fell below 20% 2771 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02545_ Extracted schematic archive: Imp. Deuterium Engine. YA-BWY(l): I am NOT going out there again. That last trip was way too close. Things are getting hairy. Warlord has enough advanced forces and a broad enough sphere of influence that he shouldn't really need our increasingly ineffective scavenging efforts. Seeing as I won't need them anymore, you want my self-destruct interrupters? 02603_ Acquired Self-destruct Interrupter. LOCATION=UNKNOWN GOAL=ESCAPE 02736_ G-50 Soldier springs to life. 02753_ Lgt. Treads destroyed. 02761_ G-50 Soldier knocked back. 02762_ Ion Engine destroyed. 02764_ G-50 Soldier knocked back. 02770_ Battle Cannon destroyed. 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Core Shielding | -7/Zion | Archive Adv. Field Recycling Unit | -7/Zion | Archive Focal Shield | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Hyp. Gauss Rifle | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Hyp. Gauss Cannon | -7/Zion | Archive Recalibrator | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DamperLinearPenetrator Manual? 0 Play Time 00:25:41 Cumulative 9.9 hours Start 2024.11.19 @ 04:32:05 End 2025.03.01 @ 04:11:52 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 14 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6d535e11-1873-4e83-915b-6f7bfccf260a