Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.14 @ 01:12:39 Player: deepledi Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (19) 95 Value Destroyed (293) 293 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1288 Bonus ------- None Cogmind --------- Core Integrity 393/400 Matter 225/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Flying (42) Location -9/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- Compact Wheel Flight Unit Flight Unit > --- UTILITY (3) ------ Sensor Array Signal Interpreter > --- WEAPON (2) ------- Light Assault Rifle Light Assault Rifle > --- INVENTORY (5) ---- Structural Scanner Visual Processing Unit Improved Terrain Scanner Grenade Launcher Heavy Mace Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Compact Wheel Flight Unit Flight Unit > --- UTILITY ---------- Sensor Array Signal Interpreter > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Structural Scanner Visual Processing Unit Improved Terrain Scanner Grenade Launcher Heavy Mace [Rating: 9] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Signal Interpreter Weapon Assault Rifle Ballistic Gun Assault Rifle Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Parts Attached 16 | 7 8 1 Power 1 | 1 . . Engine 1 | 1 . . Core . | . . . Reactor . | . . . Propulsion 7 | 2 4 1 Treads 2 | . 2 . Leg 2 | 2 . . Wheel 1 | . . 1 Hover . | . . . Flight 2 | . 2 . Utility 4 | 2 2 . Device 2 | 1 1 . Storage 1 | 1 . . Processor 1 | . 1 . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 4 | 2 2 . Energy Gun . | . . . Energy Cannon . | . . . Ballistic Gun 4 | 2 2 . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Highest Loss Streak . | . . . To Critical Strikes . | . . . Average Backups 7 | 4 7 4 Power . | . . . Propulsion 2 | 2 2 . Utility 3 | . 3 3 Weapon 1 | . 1 1 Tool/Special . | . . . Unused Backups 11 | . 6 5 Power 1 | . 1 . Propulsion 3 | . 3 . Utility 3 | . . 3 Weapon 4 | . 2 2 Tool/Special . | . . . Average Slot Usage (%) 98 | . 100 79 Engine 13 | . 14 11 Treads 19 | . 21 . Leg 4 | . 5 . Flight 2 | . 1 22 Device 13 | . 14 11 Storage 12 | . 13 . Processor 1 | . . 11 Ballistic Gun 27 | . 28 22 Peak Build Rating 9 | 8 8 9 Average Rating 7 | 5 7 7 On Entrance 5 | . 8 7 Avg Prop Armor Cover (%) 4 | . . 4 Naked Turns . | . . . Heaviest Build 13 | 13 13 6 Greatest Support 40 | 20 40 8 Greatest Overweight (x) 3 | 3 . . Average Overweight (x) . | . . . Largest Inventory Capacity 8 | 8 8 5 Average Capacity 7 | 7 7 5 Most Carried 8 | 8 8 5 Average Carried 7 | 4 7 4 Final Capacity 8 | 8 5 5 Final Carried 8 | 8 5 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 534 | 297 237 . Remotely . | . . . Salvage Created 501 | 87 414 . Parts 32 | 6 26 . Haulers Intercepted . | . . . Recyclers Shooed 1 | 1 . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 13 | . 13 . Guns 13 | . 13 . Classes Destroyed 5 | 2 3 . Tunneler 1 | 1 . . Recycler 2 | 1 1 . Watcher 3 | . 3 . Swarmer 9 | . 9 . Grunt 4 | . 4 . Best Kill Streak 5 | 2 5 . Combat Bots Only 5 | . 5 . Max Kills in Single Turn 2 | 1 2 . Gunslinging 1 | . 1 . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 69 | . 49 20 Missed 23 | . 12 11 Hits 46 | . 37 9 Projectile 46 | . 37 9 Damage Taken 448 | . 373 75 Core 61 | . 54 7 Absorbed by Shields . | . . . Core Remaining (%) 89 | 100 78 . Volleys Fired 42 | 5 33 4 Largest 2 | 2 2 2 Hottest 40 | 40 40 40 Shots Fired 83 | 9 66 8 Gun 83 | 9 66 8 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 83 | 9 66 8 Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 7 | 4 7 1 Robot Miss Streak 3 | 1 3 3 Penetration Max . | . . . Secondary Targets 2 | . 2 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 44 | 6 36 2 Core Hits 24 | 3 21 . Critical Kills 1 | . 1 . Critical Parts Destroyed . | . . . Critical Strikes 1 | . 1 . Destroy 1 | . 1 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 561 | 77 464 20 Guns 557 | 73 464 20 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming 4 | 4 . . Kinetic 557 | 73 464 20 Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 4 | . 4 . Average Corruption 2 | . 2 . Corruption Purged . | . . . Corruption Blocked . | . . . Effects 3 | . 3 . Matter Fused 3 | . 3 . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed 1 | . 1 . Targets Rammed 2 | 1 1 . Kicked 1 | 1 . . Crushed . | . . . Highest Temperature 5 | . 5 . Average Temperature 5 | . 5 . Received Heat Transfer 141 | . 132 9 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 111 | 10 111 15 Initial . | . . . Average 25 | 1 29 1 Influence Increases 369 | 10 344 15 Destroy 0b10 Robot/C 260 | . 260 . Destroy 0b10 Robot/NC 30 | 10 20 . Destroy Leader 46 | . 46 . Successful Hack 16 | . 16 . Destroy Structure 2 | . 2 . Lose Combat Pursuer 15 | . . 15 Influence Decreases 354 | 10 344 . Time Decay 354 | 10 344 . Squads Dispatched 2 | . 1 1 Investigation . | . . . Extermination . | . . . Reinforcement 2 | . 1 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 3 | . . 3 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 30 | . 20 10 Peak Tracking Total 10 | . 3 10 Tactical Retreats 1 | . . 1 Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 2 | . 2 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 4 | . 4 . Terminals 4 | . 4 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 13 | . 13 . Successful 4 | . 4 . Failed 9 | . 9 . Catastrophic 2 | . 2 . Database Lockouts . | . . . Manual 13 | . 13 . Terminals 13 | . 13 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 1 | . 1 . Branch Access Points 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 3 | . 3 . Terminals 3 | . 3 . Botnet 3 | . 3 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 4 | . 4 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) 1505 | 26 1366 113 Sensors 160 | . 47 113 Seismic 1345 | 26 1319 . Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 1587 | 107 1367 113 Spaces Moved 984 | 59 784 141 Core 8 | 8 . . Treads 612 | . 612 . Legs 139 | 51 88 . Wheels . | . . . Hover . | . . . Flight 225 | . 84 141 Fastest Speed 37 | 50 37 37 Average Speed 126 | 119 142 39 Slowest Speed 200 | 200 160 42 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped 5 | . . 5 Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 30 | 4 75 13 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 1246 | 83 976 187 Wait 175 | 3 127 45 Move 974 | 59 783 132 Hop 4 | . . 4 Pick Up 19 | 9 9 1 Fast Attach 6 | 6 . . Attach 8 | 1 6 1 Detach 1 | . 1 . Swap 2 | . 2 . Drop 14 | . 14 . Fire 42 | 5 33 4 Melee . | . . . Ram . | . . . Kick . | . . . Crush 1 | . 1 . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 108 | -11/Scrapyard | Entered Materials 163 | -10/Materials | Identified exit to Mines 304 | -10/Materials | Build established: Mutant 421 | -10/Materials | Discovered new exit (range 16) 1141 | -10/Materials | Discovered new exit (range 10) 1475 | -10/Materials | Identified exit to Materials 1475 | -10/Materials | Entered another Materials area 1475 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1588 | -9/Materials | Self-destructed Last Messages --------------- 01389_ Triggered Shock Trap. 01389_ The floor emits a surge of raw power. 01389_ System corrupted (+2). 01394_ System corrupted: Matter fused (-6). 01406_ Acquired 28 matter. 01424_ Dropped Lgt. Treads. 01427_ Dropped Seismic Detector. 01429_ Dropped Sml. Storage Unit. 01438_ Acquired Structural Scanner. 01459_ K-01 Serf cleans the Nuclear Reactor. 01468_ System corrupted: Matter fused (-5). 01475_ EXIT=IDENTIFIED: MATERIALS PARAMETERS=PROPULSION+1,UTILITY+1 LOCATION=MATERIALS GOAL=ESCAPE 01497_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M001. 01552_ Acquired Hvy. Mace. 01575_ W-16 Scout sends out distress signal. 01588_ S-10 Pest destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????# ## """ | | ??????????????????????????????????##### ## | | ??????????????????????????????????#!! ######## | | ????????????????? ##??????????????#!! #?? | | ????????????????# ??????????????#!! #??"" "" | | ????????????????# ??????????????#!! #?""" Y" | | ????????????????# ??????????????#/ #?""" 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[[[ " #????? | | ?????????????????# #?##########???##[[? ??#????? | | ?????????????????# #???????????????##????????????? | | ?????????????????# #?????????????????????????????? | | ?????????????????# #?????????????????????????????? | | ?????????????????# #?????????????????????????????? | | ?????????????????# #?????????????????????????????? | | ?????????????????# #?????????????????????????????? | | ?????????????????# #?????????????????????????????? | | ??????????????????+??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Evasion (%) 62 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardlightVortexTrident Manual? 0 Play Time 00:13:40 Cumulative 104.1 hours Start 2026.09.14 @ 01:00:25 End 2026.09.14 @ 01:12:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 120 Rogue 119 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 43 Achievement% 35 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 68464e99-20ee-4bed-8040-9940b4361c59