Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.23 @ 00:12:49 Player: animal_waves Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (108) 540 Value Destroyed (4377) 4377 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1171) 1171 TOTAL SCORE: 11348 Bonus ------- High Alert Combat Kills 284 Follower Combat Kills 830 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -743 Cogmind --------- Core Integrity 0/1000 Matter 213/300 Energy 170/170 System Corruption 14% Temperature Cool (9) Movement Flying (200) Ox2 Location -5/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (4) --- Xenon Bombardment Thruster > --- UTILITY (6) ------ (None) > --- WEAPON (5) ------- Variable Charge Gun Variable Charge Gun > --- INVENTORY (4) ---- Improved Coolant Injector Advanced Field Recycling Unit (0) Phasing AFG Ragnarok Missile Launcher Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Cooling System Improved Coolant Injector High-capacity Storage Unit Improved Energy Well Targeting Computer Layered Medium Armor Plating > --- WEAPON ----------- Wave Gun Proton Cannon Long-range Proton Cannon Hypervelocity Gauss Rifle Enhanced Gauss Cannon > --- INVENTORY -------- Light Nuclear Core Light Fission Core Micro Fission Core Carbon-fiber Leg Flexi-carbon Leg Experimental Signal Interpreter Phasing AFG Flak Gun Hypervelocity Gauss Rifle Enhanced Gauss Cannon Enhanced Gauss Cannon Ragnarok Missile Launcher [Rating: 85] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Backup Propulsion VII Flight Unit Xenon Bombardment Thruster Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Targeting Computer Protection Layered Medium Armor Plating Weapon Improved Light Cannon Energy Gun Dispersion Rifle Energy Cannon Phase Cannon Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Gar Fac Low Low Fac Was Fac Slots Evolved 10 | . . 2 . . . 6 . . . . 2 . . Power 1 | . . . . . . 1 . . . . . . . Propulsion 2 | . . 1 . . . 1 . . . . . . . Utility 4 | . . 1 . . . 2 . . . . 1 . . Weapon 3 | . . . . . . 2 . . . . 1 . . Parts Attached 147 | 5 12 4 1 5 3 6 31 7 6 3 6 3 55 Power 20 | 1 2 1 . . 1 1 4 1 . . . . 9 Engine 12 | 1 2 1 . . 1 1 4 1 . . . . 1 Core 7 | . . . . . . . . . . . . . 7 Reactor 1 | . . . . . . . . . . . . . 1 Propulsion 47 | 2 5 2 1 . 2 1 10 4 3 . 1 1 15 Treads 2 | 2 . . . . . . . . . . . . . Leg 44 | . 5 2 1 . 2 1 10 4 3 . 1 1 14 Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . 1 Utility 26 | 1 2 1 . 3 . 2 4 . 1 1 2 . 9 Device 15 | . 1 1 . 3 . 1 3 . . 1 1 . 4 Storage 3 | 1 1 . . . . . . . . . 1 . . Processor 3 | . . . . . . 1 . . . . . . 2 Hackware . | . . . . . . . . . . . . . . Protection 5 | . . . . . . . 1 . 1 . . . 3 Artifact . | . . . . . . . . . . . . . . Weapon 54 | 1 3 . . 2 . 2 13 2 2 2 3 2 22 Energy Gun 22 | . . . . 1 . . 9 . 1 . . 1 10 Energy Cannon 5 | . . . . . . 1 . . . 1 1 1 1 Ballistic Gun 11 | 1 . . . . . . 3 . . 1 1 . 5 Ballistic Cannon 14 | . 3 . . 1 . 1 . 2 1 . 1 . 5 Launcher 2 | . . . . . . . 1 . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . 2 . . 1 . . . 1 . 2 Parts Lost 66 | . 3 . . . 1 . 13 5 3 2 . . 39 Power 9 | . 2 . . . . . 2 . . . . . 5 Propulsion 18 | . 1 . . . 1 . 1 3 1 . . . 11 Utility 8 | . . . . . . . 2 . . 1 . . 5 Weapon 31 | . . . . . . . 8 2 2 1 . . 18 Highest Loss Streak 19 | . 3 . . . 1 . 4 5 2 1 . . 19 Average Slot Usage (%) 94 | . 85 100 100 100 98 97 97 98 99 96 100 97 78 Engine 9 | . 8 11 11 11 11 13 12 13 13 13 11 8 . Core 1 | . . . . . . . . . . . . . 8 Leg 26 | . 18 33 33 33 31 26 25 25 26 26 23 23 15 Device 16 | . 9 22 22 22 22 20 18 20 16 11 11 11 10 Storage 9 | . 14 11 11 11 11 6 6 6 6 6 11 11 8 Processor 2 | . . . . . . 4 6 6 6 6 5 5 4 Protection 1 | . . . . . . . . . 3 6 5 5 3 Energy Gun 4 | . . . . . . . 17 19 6 . . 5 6 Energy Cannon 1 | . . . . . . 6 . . . 1 5 11 3 Ballistic Gun 2 | . 4 . . . . . 2 . . 3 11 5 4 Ballistic Cannon 14 | . 20 22 22 22 22 20 3 5 19 18 11 5 5 Naked Turns 90 | . . . . . . . . . . . . . 90 Heaviest Build 110 | 9 46 47 47 48 53 89 89 91 100 100 110 110 93 Greatest Support 80 | 40 40 30 30 30 45 55 70 80 80 80 80 80 80 Greatest Overweight (x) 15 | . 4 1 1 1 2 1 1 1 1 1 1 1 15 Average Overweight (x) . | . 1 1 1 1 1 1 . 1 1 1 1 1 . Largest Inventory Capacity 14 | 6 14 12 12 12 12 12 12 12 12 12 12 12 12 Average Capacity 11 | 5 11 12 12 12 12 12 12 12 12 12 12 12 10 Most Carried 12 | 5 12 12 12 12 12 11 12 12 12 12 12 12 12 Average Carried 11 | 3 9 11 12 11 11 6 11 11 11 11 9 11 9 Final Capacity 12 | 6 12 12 12 12 12 12 12 12 12 12 12 12 4 Final Carried 12 | 5 12 12 12 12 12 6 12 12 12 10 12 12 4 Class Distribution -------------------- 38% | Messiah-Gunner 22% | Messiah-Mutant 22% | Mutant 9% | Messiah-Tank 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Messiah-Gunner | -6/Factory Messiah-Gunner | -6/Garrison Messiah-Gunner | -6/Factory Messiah-Tank | -6/Lower Caves Messiah-Tank | -6/Lower Caves Messiah-Gunner | -5/Factory Messiah-Gunner | -5/Waste Messiah-Gunner | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Scr Mat Mat Min Zio Pro Fac Gar Fac Low Low Fac Was Fac Matter Collected 4323 | 232 354 60 104 95 197 . 757 63 272 577 21 203 1388 Remotely . | . . . . . . . . . . . . . . Salvage Created 4096 | . 326 170 145 . . . 618 131 174 399 187 . 1946 Parts 186 | . 22 13 17 . . . 31 10 8 10 5 . 70 Haulers Intercepted 1 | . 1 . . . . . . . . . . . . Recyclers Shooed 6 | . 3 . . . . . . . . . . . 3 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 32 | . . . . 1 14 . . . 7 10 . . . Prevented 1 | . . . . . 1 . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Gar Fac Low Low Fac Was Fac Combat Hostiles Destroyed 83 | . 8 3 9 . . . 11 3 5 9 4 . 31 Guns 35 | . 2 . . . . . 6 2 2 2 1 . 20 Cannons 40 | . 6 3 7 . . . 4 1 3 7 3 . 6 AOE 6 | . . . 2 . . . 1 . . . . . 3 Classes Destroyed 18 | . 5 1 3 . . . 4 1 . 3 . . 1 Worker 5 | . . . 2 . . . . . . . 1 . 2 Builder 1 | . . . 1 . . . . . . . . . . Hauler 1 | . 1 . . . . . . . . . . . . Recycler 6 | . 1 1 . . . . . . . . . . 4 Minesweeper 1 | . . . . . . . . . . 1 . . . Drone 1 | . . . . . . . . 1 . . . . . Watcher 7 | . 2 1 . . . . . 1 . . . . 3 Swarmer 22 | . 2 . 3 . . . . 1 3 . . . 13 Grunt 41 | . 6 1 4 . . . 5 . 2 7 4 . 12 Brawler 1 | . . . . . . . . . . 1 . . . Duelist 1 | . . . . . . . . . . 1 . . . Sentry 6 | . . 2 . . . . 1 1 . . . . 2 Hunter 4 | . . . . . . . 3 . . . . . 1 Programmer 5 | . . . . . . . 1 1 . . . . 3 Behemoth 1 | . . . . . . . 1 . . . . . . Assembled 2 | . . . 2 . . . . . . . . . . Fireman 2 | . . . . . . . . . . . . . 2 Mutant 1 | . . . . . . . 1 . . . . . . Best Kill Streak 10 | . 5 3 6 . . . 3 2 3 3 3 . 10 Combat Bots Only 5 | . 5 2 4 . . . 3 2 3 3 3 . 5 Max Kills in Single Turn 7 | . 1 1 3 . . . 2 1 1 2 3 . 7 Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . . . 2 . . . 1 . . . . . 3 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Gar Fac Low Low Fac Was Fac Damage Taken 10415 | . 722 199 344 . 186 . 2271 510 443 704 266 . 4770 Core 1670 | . 123 27 32 . . . 308 76 25 70 38 . 971 Absorbed by Shields 6 | . . . . . . . 6 . . . . . . Core Remaining (%) 69 | 100 50 . . . 85 . . . . 43 . . . Volleys Fired 281 | . 34 9 25 . 6 . 45 10 12 25 16 . 99 Largest 5 | . 2 2 2 . 2 . 4 4 4 4 5 . 5 Hottest 360 | . 78 78 78 . 78 . 352 352 290 259 261 . 360 Shots Fired 832 | . 65 18 50 . 12 . 159 33 42 87 52 . 314 Gun 371 | . 18 . . . . . 84 25 12 20 18 . 194 Cannon 455 | . 47 18 50 . 12 . 69 8 30 67 34 . 120 Launcher 6 | . . . . . . . 6 . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 556 | . 65 18 50 . 12 . 98 8 30 80 36 . 159 Thermal 233 | . . . . . . . 55 25 12 3 . . 138 Explosive 6 | . . . . . . . 6 . . . . . . Electromagnetic 37 | . . . . . . . . . . 4 16 . 17 Robot Hit Streak 14 | . 7 5 8 . 2 . 10 5 7 5 8 . 14 Robot Miss Streak 9 | . 2 1 4 . 7 . 9 5 5 5 3 . 6 Penetration Max 1 | . . . . . . . 1 . . . 1 . 1 Secondary Targets 1 | . . . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . . . . . . 1 Shots Hit Robots 450 | . 41 12 21 . 2 . 97 13 19 39 32 . 174 Core Hits 196 | . 15 5 12 . 1 . 43 5 9 14 14 . 78 Critical Hits 48 | . . . . . . . 3 4 . 16 5 . 20 Critical Kills 18 | . . . . . . . 1 1 . 7 2 . 7 Critical Parts Destroyed 28 | . . . . . . . 1 3 . 8 3 . 13 Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 12028 | . 821 295 713 . 110 . 2297 416 427 1191 1151 . 4607 Guns 4105 | . 188 . . . . . 1219 297 133 85 56 . 2127 Cannons 5883 | . 633 295 471 . 110 . 766 119 294 1106 660 . 1429 Explosions 2036 | . . . 242 . . . 312 . . . 435 . 1047 Melee . | . . . . . . . . . . . . . . Ramming 4 | . . . . . . . . . . . . . 4 Kinetic 6327 | . 821 295 471 . 110 . 1162 119 294 1146 352 . 1557 Thermal 4555 | . . . 242 . . . 823 297 133 27 373 . 2660 Explosive 374 | . . . . . . . 312 . . . 62 . . Electromagnetic 768 | . . . . . . . . . . 18 364 . 386 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 14 | . 2 . . . 2 . 1 1 1 1 . . 14 Average Corruption 2 | . 2 . . . 1 . 1 1 1 1 . . 10 Corruption Purged . | . . . . . . . . . . . . . . Effects 53 | . 3 . . . 11 . 3 3 2 8 . . 23 Message Errors 15 | . . . . . 4 . 2 2 1 3 . . 3 Matter Fused 5 | . . . . . . . . . . . . . 5 Heat Flow Errors 5 | . 2 . . . . . . . . . . . 3 Energy Discharges 7 | . . . . . 1 . . 1 1 2 . . 2 Data Loss (minor) 9 | . . . . . 5 . 1 . . 2 . . 1 Data Loss (major) 1 | . . . . . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . . . . . 1 Targeting Errors 8 | . . . . . 1 . . . . 1 . . 6 Weapon Failures 2 | . 1 . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 417 | . 19 . 33 . . . 22 . 17 12 124 . 190 Projectiles 132 | . 19 . . . . . . . 17 12 31 . 53 Explosions 285 | . . . 33 . . . 22 . . . 93 . 137 Melee . | . . . . . . . . . . . . . . Knockbacks 44 | . 14 . 5 . . . 5 1 2 7 2 . 8 Impact . | . . . . . . . . . . . . . . Kinetic 39 | . 11 . 3 . . . 5 1 2 7 2 . 8 Secondary 5 | . 3 . 2 . . . . . . . . . . Self-Inflicted Damage 83 | . . . 20 . . . 61 . . . . . 2 Shots 5 | . . . 2 . . . 3 . . . . . . Rammed 1 | . . . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 552 | . 311 2 19 . . . 153 180 216 552 192 . 215 Average Temperature 104 | . 81 2 8 . . . 37 78 101 197 111 . 94 Received Heat Transfer 2232 | . 216 63 63 . . . 690 24 171 261 126 . 618 Effects 8 | . . . . . . . . . . 8 . . . Shutdowns 3 | . . . . . . . . . . 3 . . . Energy Bleed 3 | . . . . . . . . . . 3 . . . Matter Decay 2 | . . . . . . . . . . 2 . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . 1 Parts Fried 2 | . . . . . . . . . . . . . 2 Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . 1 Parts Melted 5 | . . . 1 . . . 2 . . . . . 2 Heat Transferred 5876 | . . . 250 . . . 1332 407 185 37 250 . 3415 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Gar Fac Low Low Fac Was Fac Peak Influence 949 | . 242 161 297 . . 14 565 357 . . 412 144 949 Average Influence 313 | . 107 100 125 . . 4 383 303 . . 218 144 457 Maximum Alert Level 3 | . 1 . 1 . . . 2 1 . . 2 . 3 Low Security (%) 39 | 100 93 100 70 . . 100 12 . . . 38 100 23 Level 1 29 | . 6 . 29 . . . 25 100 . . 49 . 32 Level 2 18 | . . . . . . . 61 . . . 12 . 9 Level 3 11 | . . . . . . . . . . . . . 34 Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 24 | . 4 1 . . . . . 3 . . 3 . 13 Investigation 10 | . 3 1 . . . . . 1 . . 1 . 4 Extermination 2 | . . . . . . . . 1 . . . . 1 Reinforcement 5 | . 1 . . . . . . 1 . . 1 . 2 Assault 2 | . . . . . . . . . . . 1 . 1 Garrison 5 | . . . . . . . . . . . . . 5 Intercept . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . 1 . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Gar Fac Low Low Fac Was Fac Distress Signals 5 | . . 1 . . . . . . . . . . 4 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 163 | . 15 4 9 . 5 . 33 6 6 12 9 . 64 Peak Tracking Total 8 | . 4 2 3 . 2 . 7 3 3 3 3 . 8 Tactical Retreats 27 | . 4 . . . . . 9 1 1 2 3 . 7 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Gar Fac Low Low Fac Was Fac Traps Triggered 17 | . 2 . . . . . 7 1 . . 1 . 6 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed 3 | . 3 . . . . . . . . . . . . Reused 1 | . 1 . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . 1 . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Scr Mat Mat Min Zio Pro Fac Gar Fac Low Low Fac Was Fac Machines Disabled 34 | . 2 . 4 . . . 1 2 . . 6 . 19 Max in Single Turn 13 | . 1 . 4 . . . 1 2 . . 6 . 13 Garrison Access 2 | . . . . . . . . . . . 1 . 1 Garrison Relay 1 | . . . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Gar Fac Low Low Fac Was Fac Machines Accessed 15 | . 4 2 . 1 . 1 . 1 . . 1 . 5 Terminals 6 | . 4 2 . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . 2 Repair Stations 1 | . . . . . . . . . . . . . 1 Recycling Units 1 | . . . . . . . . 1 . . . . . Scanalyzers 1 | . . . . . . . . . . . 1 . . Garrison Access 3 | . . . . . . 1 . . . . . . 2 Total Hacks 47 | . 13 9 . 8 . 1 . 1 . . 3 . 12 Successful 26 | . 7 4 . 8 . 1 . . . . 3 . 3 Failed 21 | . 6 5 . . . . . 1 . . . . 9 Catastrophic 2 | . 1 . . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 33 | . 6 8 . 4 . . . 4 . . . . 11 Terminals 22 | . 13 9 . . . . . . . . . . . Fabricators 4 | . . . . . . . . . . . . . 4 Repair Stations 4 | . . . . . . . . . . . . . 4 Recycling Units 1 | . . . . . . . . 1 . . . . . Scanalyzers 3 | . . . . . . . . . . . 3 . . Garrison Access 5 | . . . . . . 1 . . . . . . 4 Terminal Hacks 15 | . 5 2 . 8 . . . . . . . . . Part Schematic 8 | . . . . 8 . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . . . Zone Layout 4 | . 2 2 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . 2 Scan Component 1 | . . . . . . . . . . . . . 1 Refit 1 | . . . . . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . . . . . 3 . . Insert Component 2 | . . . . . . . . . . . 2 . . Analyze 1 | . . . . . . . . . . . 1 . . Garrison Access Hacks 2 | . . . . . . 1 . . . . . . 1 Unlock Access 1 | . . . . . . 1 . . . . . . . Seal Access 1 | . . . . . . . . . . . . . 1 Unauthorized Hacks 4 | . 2 2 . . . . . . . . . . . Terminals 4 | . 2 2 . . . . . . . . . . . Botnet 4 | . 2 2 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 13 | . 4 2 . . . 1 . 1 . . 1 . 4 Full Trace Events 8 | . 2 2 . . . . . . . . 1 . 3 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . 8 . . . . . . 1 . . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Scr Mat Mat Min Zio Pro Fac Gar Fac Low Low Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . 5 . . . 1 . . Machine Destruction 6 | . . . . . . . 5 . . . 1 . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Gar Fac Low Low Fac Was Fac Total Allies 16 | . . . . 10 . . . . . . . 1 5 Largest Group 10 | . . . . 10 10 6 6 . . . . 1 3 Highest-Rated Group 454 | . . . . 454 454 323 323 . . . . 31 84 Highest-Rated Ally 94 | . . . . 94 94 94 94 . . . . 31 31 Zionite Dispatches 2 | . . . . . . . . 1 . . . . 1 Recon 1 | . . . . . . . . 1 . . . . . Fire 1 | . . . . . . . . . . . . . 1 Total Orders 2 | . . . . . . . . 2 . . . . . STAY 1 | . . . . . . . . 1 . . . . . EXPLORE 1 | . . . . . . . . 1 . . . . . Ally Attacks 144 | . . . . . 67 . 31 . . . . . 46 Total Damage 3604 | . . . . . 1886 . 855 . . . . . 863 Kills 22 | . . . . . 8 . 7 . . . . . 7 Allies Corrupted 1 | . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Gar Fac Low Low Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . 2 1 2 . . . . 2 . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . . . 1 Component Stockpiles 1 | . . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Scr Mat Mat Min Zio Pro Fac Gar Fac Low Low Fac Was Fac Turns Passed 9130 | 80 483 246 323 1923 1099 29 1114 350 537 936 232 201 1577 Spaces Moved 5167 | 47 198 136 141 1240 686 9 595 188 311 537 100 123 856 Core 180 | 6 . . . . . . . . . . . . 174 Treads 100 | 41 59 . . . . . . . . . . . . Legs 4793 | . 139 136 141 1240 686 9 595 188 311 537 100 123 588 Wheels . | . . . . . . . . . . . . . . Hover 80 | . . . . . . . . . . . . . 80 Flight 14 | . . . . . . . . . . . . . 14 Fastest Speed 50 | 50 160 150 150 150 150 150 120 150 155 157 157 157 50 Average Speed 149 | 145 178 150 150 150 153 150 149 151 156 157 157 157 131 Slowest Speed 800 | 160 240 150 150 150 180 150 150 155 157 157 157 157 800 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . 1 Cave-ins Triggered 1 | . . . . . . . . . . . . . 1 Exploration Rate (%) 38 | 3 37 21 40 91 78 1 75 9 41 47 3 79 20 Regions Visited 13 Branch Regions 5 Pre-discovered Areas 2 | . . . . 1 . . . . . 1 . . . Known Exits Taken 2 | . . . . . . 1 . . . 1 . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 . . 1 1 . . . . Scrap Searched 6 | . . . . 3 . . . . 2 1 . . . Spaces Dug 6 | . . . 6 . . . . . . . . . . Terrain Destroyed 259 | . 5 1 31 . 1 . 5 4 29 34 55 . 94 Melee . | . . . . . . . . . . . . . . Projectile 159 | . 5 1 6 . 1 . 1 4 29 34 10 . 68 AOE 100 | . . . 25 . . . 4 . . . 45 . 26 Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Gar Fac Low Low Fac Was Fac Total 5957 | 56 260 164 203 1303 722 24 719 229 334 570 143 131 1099 Wait 231 | . 3 2 36 52 22 9 . 21 3 6 16 1 60 Move 5148 | 46 197 135 140 1239 685 9 588 187 310 536 100 122 854 Hop 1 | . . . . . . . . . . . . . 1 Pick Up 66 | 5 8 7 . 3 2 . 15 3 2 . 4 2 15 Fast Attach 45 | 5 6 . . 1 1 . 8 1 . . 1 . 22 Attach 54 | . 1 2 . . . 6 6 4 3 2 2 . 28 Detach 8 | . . . . . . . 1 . . . . . 7 Swap 48 | . 5 2 1 4 2 . 17 2 3 1 3 3 5 Drop 54 | . 6 7 1 4 4 . 19 1 1 . 1 3 7 Fire 281 | . 34 9 25 . 6 . 45 10 12 25 16 . 99 Melee . | . . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 20 | . . . . . . . 20 . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: Fac / Ext x2 / Gar) -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 264 | -10/Materials | Lost 3 parts (2p1n) 305 | -10/Materials | Build established: Mutant 526 | -10/Materials | Discovered new exit (range 5) 564 | -10/Materials | Entered another Materials area 564 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 783 | -9/Materials | Discovered new exit (range 11) 810 | -9/Materials | Entered Mines 818 | -9/Mines | Learned Materials stockpile data 885 | -9/Mines | Excavation squad dispatched 885 | -9/Mines | A large section of the Mines collapsed 1019 | -9/Mines | Build established: Scavenger-Mutant 1125 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1133 | -9/Mines | Entered Zion 1370 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1431 | -7/Zion | Found Prototype Device 1432 | -7/Zion | Identified Phasing AFG 1496 | -7/Zion | Learned location of Data Miner (-6) 1581 | -7/Zion | Received a visual enhancement algorithm 1606 | -7/Zion | Build established: Mutant 1709 | -7/Zion | Gained Derelict followers 1853 | -7/Zion | Given A8's code to call for help 2029 | -7/Zion | Learned location of 1 exit from Factory 2530 | -7/Zion | Imprinted 2532 | -7/Zion | Declared Zion's savior 2822 | -7/Zion | Build established: Messiah-Mutant 2853 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2855 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3026 | -7/Zion | Discovered new exit (range 9) 3056 | -7/Zion | Entered Proximity Caves 3056 | -6/Proximity Caves | Accompanied by 10 allies 3167 | -6/Proximity Caves | Spotted B-75 Beast 3192 | -6/Proximity Caves | Allies destroyed B-75 Beast 3994 | -6/Proximity Caves | Discovered new exit (range 7) 4155 | -6/Proximity Caves | Entered Factory 4155 | -6/Factory | Accompanied by 6 allies 4155 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 4156 | -6/Factory | Identified exit to Extension 4157 | -6/Factory | Identified exit to Factory 4175 | -6/Factory | Identified exit to Garrison 4184 | -6/Factory | Entered Garrison 4184 | -6/Garrison | Accompanied by 6 allies 4222 | -6/Garrison | Triggered checkpoint 4242 | -6/Garrison | Triggered checkpoint 4329 | -6/Garrison | Triggered checkpoint 4350 | -6/Garrison | Triggered checkpoint 4351 | -6/Garrison | Found Prototype Device 4436 | -6/Garrison | Lost 4 parts (1p1u2w) 4457 | -6/Garrison | Build established: Messiah-Gunner 4458 | -6/Garrison | Triggered checkpoint 4473 | -6/Garrison | Identified Exp. Thermal Shield 4499 | -6/Garrison | Lost 3 parts (1p1n1u) 4581 | -6/Garrison | Spotted B-75 Beast 4613 | -6/Garrison | Destroyed B-75 Beast 4644 | -6/Garrison | Lost 4 parts (4w) 4716 | -6/Garrison | Discovered new exit (range 9) 4732 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4740 | -6/Garrison | Attempted to install RIF, but system incompatible 4850 | -6/Garrison | Triggered checkpoint 5048 | -6/Garrison | Triggered checkpoint 5072 | -6/Garrison | Garrison Relay disabled 5106 | -6/Garrison | Discovered new exit (range 15) 5130 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5284 | -6/Garrison | Discovered new exit (range 10) 5298 | -6/Garrison | Entered Factory 5311 | -6/Factory | Zion Recon squad teleported in 5533 | -6/Factory | Lost 5 parts (3n2w) 5624 | -6/Factory | Discovered new exit (range 15) 5648 | -6/Factory | Entered Lower Caves 6167 | -6/Lower Caves | Discovered new exit (range 6) 6185 | -6/Lower Caves | Entered another Lower Caves area 6215 | -6/Lower Caves | Build established: Messiah-Tank 6236 | -6/Lower Caves | Learned Factory non-interactive machine intel 6458 | -6/Lower Caves | Discovered exit to Factory (range 8) 6768 | -6/Lower Caves | Core integrity fell below 50% 6938 | -6/Lower Caves | Spotted B-75 Beast 7121 | -6/Lower Caves | Entered Factory 7121 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7122 | -5/Factory | Loaded intel: 264 non-interactive machine locations 7244 | -5/Factory | Build established: Messiah-Gunner 7296 | -5/Factory | Found Prototype Processor 7353 | -5/Factory | Sucked down chute 7353 | -5/Factory | Entered Waste 7353 | -5/Waste | The area was eerily silent 7354 | -5/Waste | Met a frightened Derelict 7454 | -5/Waste | Found Prototype Launcher 7540 | -5/Waste | Discovered new exit (range 10) 7554 | -5/Waste | Entered Factory 7554 | -5/Factory | Accompanied by 1 ally 7566 | -5/Factory | Garrison activated, responded to threat 7836 | -5/Factory | Allied Derelicts emerged from ambush trap array 7873 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 8231 | -5/Factory | Identified Ragnarok Missile Launcher 8254 | -5/Factory | Lost 5 parts (1n4w) 8501 | -5/Factory | Zion Fire squad teleported in 8556 | -5/Factory | Garrison activated, responded to threat 8754 | -5/Factory | First assault squad dispatched 8762 | -5/Factory | Crushed by falling debris 8762 | -5/Factory | System corruption reached 10% 8762 | -5/Factory | Identified Exp. Signal Interpreter 8765 | -5/Factory | Released all parts (3) 8767 | -5/Factory | Core integrity fell below 50% 8793 | -5/Factory | Lost 19 parts (2p5n4u8w) 8971 | -5/Factory | Terminal network hard line cut 9070 | -5/Factory | Released all parts (5) 9080 | -5/Factory | Core integrity fell below 20% 9100 | -5/Factory | Released all parts (2) 9131 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Acquired Carbon-fiber Leg. U-05 Engineer lays Concrete. Acquired Mic. Fission Core. Slug penetrates Wall. Slammed into U-05 Engineer. Slug penetrates Wall. Penetrated by Slug. Acquired Xenon Bombardment Thruster. Acquired Imp. Coolant Injector. System corrupted: Matter fused (-10). Acquired Adv. Field Recycling Unit. Slug penetrates Wall. Acquired Variable Charge Gun. The Variable Charge Gun is "overloadable", activating it again increases its power for an additional resource cost, and may have unintended consequences. Acquired Variable Charge Gun. Slug penetrates Wall. Carbon-fiber Leg destroyed. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ?????????????? ?????????????? | | ?????!???????? ?????????????? | | ?????????????? ?????????????? | | ?????????????? ?????????????? | | ?????????????? ?????????????? | | ?????????????? ?????????????? | | ?????????????? ?????????????? | | ??????????"??# #????????????? | | ???????????"?# #????????????? | | ???????????? # ############?? | | ##???????????/ ## #?? | | #???????????# ## ] #?? | | #??????????## ## #?? | | %############ #g #?? | | ! g; h @#?? | | +############ #gg #?? | | * ##??????## ## #?? | | #???????# ## #?? | | #???????# ############?? | | ###??????# #????????????? | | ##??????# #????????????? | | #??????# #????????????? | | #??????# #????????????? | | #??????# #????????????? | | ##??????? ?????????????? | | # #???????? ?????????????? | | ############## ?????????????? | | # # ?????????????? | | # # ?????????????? | | # """ """ # ?????????????? | | # """ """ # ?????????????? | | # """ """ #??????????????? | | + #??????????????? | | # #??????????????? | | # #??????????????? | | # #??????????????? | | # "" "" #??????????????? | | # ""F"" #??????????????? | | # """ #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Coolant Potential 80 Energy Generation 34 Energy Capacity 995 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 450 Resistance: TH 30 Utility Shielding 66 Evasion (%) 60 Targeting Accuracy 5 Core Analysis 8 Recoil Reduction 2 Item Schematics ----------------- Riot Gun | -7/Zion | Free Arc Thrower | -7/Zion | Free Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Bore Cannon | -7/Zion | Free Flamer | -7/Zion | Free Enh. Flamer | -7/Zion | Free Lrn. Proton Cannon | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Backstab Help From High Places Hey, That's Mine! I'm Back, Baby! It Was An Accident, I Swear Party Time Significant Disruption Challenges ------------ None Game ------ Seed ForceCoolantRailgun Manual? 0 Play Time 01:34:24 Cumulative 7.7 hours Start 2020.05.22 @ 22:40:56 End 2020.05.23 @ 00:12:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 10 Gallery% 16 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e61d2d9f-8369-4c42-a9ef-3144b1cd752e