Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.24 @ 16:03:59 Player: Musaab Result: Destroyed self with Heavy Rocket Launcher Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (42) 210 Value Destroyed (903) 903 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2693 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 103/300 Energy 100/100 System Corruption 0% Temperature Cool (35) Movement Walking (190) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Large Storage Unit Targeting Computer Makeshift Light Armor Plating > --- WEAPON (3) ------- Heavy Rocket Launcher > --- INVENTORY (15) --- Light Ion Engine Light Ion Engine Light Nuclear Core Light Treads Light Treads Aluminum Leg Medium Storage Unit Medium Matter Pod (100) 0b10 Decoder Chip [Generic] Advanced ECM Suite Light Armor Plating Riot Gun Heavy Riot Gun Bore Cannon Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Targeting Computer Makeshift Light Armor Plating > --- WEAPON ----------- Heavy Battle Rifle Battle Cannon Heavy Rocket Launcher > --- INVENTORY -------- Light Ion Engine Light Ion Engine Light Nuclear Core Light Treads Light Treads Aluminum Leg Medium Storage Unit Medium Matter Pod 0b10 Decoder Chip [Generic] Advanced ECM Suite Light Armor Plating Riot Gun Heavy Riot Gun Bore Cannon [Rating: 27] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Targeting Computer Protection Makeshift Light Armor Plating Weapon Battle Cannon Energy Gun Small Laser Ballistic Gun Heavy Battle Rifle Ballistic Cannon Battle Cannon Launcher Heavy Rocket Launcher Special Weapon Enhanced Flamer Impact Weapon Heavy Flail Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Parts Attached 33 | 6 6 9 4 4 4 Power 5 | 1 2 . 1 . 1 Engine 3 | 1 2 . . . . Core 2 | . . . 1 . 1 Reactor . | . . . . . . Propulsion 7 | 2 . 2 2 . 1 Treads . | . . . . . . Leg 5 | . . 2 2 . 1 Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 1 4 2 1 1 . Device 2 | . 2 . . . . Storage 3 | 1 2 . . . . Processor 2 | . . 1 1 . . Hackware . | . . . . . . Protection 2 | . . 1 . 1 . Artifact . | . . . . . . Weapon 12 | 2 . 5 . 3 2 Energy Gun 4 | 1 . 2 . . 1 Energy Cannon . | . . . . . . Ballistic Gun 3 | 1 . 1 . 1 . Ballistic Cannon 1 | . . . . 1 . Launcher 2 | . . 1 . . 1 Special Weapon 1 | . . . . 1 . Impact Weapon 1 | . . 1 . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 11 | . 1 4 1 . 5 Power 3 | . 1 . 1 . 1 Propulsion 3 | . . 2 . . 1 Utility 1 | . . 1 . . . Weapon 4 | . . 1 . . 3 Highest Loss Streak 3 | . 1 2 1 . 3 To Critical Strikes . | . . . . . . Average Backups 13 | 3 7 11 15 14 14 Power 2 | . 1 2 2 2 2 Propulsion 3 | 2 4 3 4 4 3 Utility 4 | . 1 3 4 4 5 Weapon 3 | . 1 2 4 4 3 Tool/Special . | . . . . . . Unused Backups 16 | . . 1 . 4 11 Power 1 | . . . . . 1 Propulsion 3 | . . . . . 3 Utility 4 | . . . . . 4 Weapon 8 | . . 1 . 4 3 Tool/Special . | . . . . . . Average Slot Usage (%) 98 | . 99 92 99 99 99 Engine 3 | . 14 11 4 . . Core 7 | . . . 5 11 11 Leg 19 | . . 17 22 22 21 Wheel 2 | . 28 4 . . . Device 1 | . 13 3 . . . Storage 11 | . 14 11 11 11 11 Processor 10 | . . 9 11 11 11 Protection 9 | . . 4 11 11 11 Energy Gun 10 | . 14 20 22 4 . Ballistic Gun 10 | . 14 7 11 10 11 Ballistic Cannon 5 | . . . . 8 11 Launcher 3 | . . 2 . . 9 Special Weapon 2 | . . . . 9 1 Peak Build Rating 27 | 6 8 15 14 23 27 Average Rating 17 | 3 7 12 13 19 26 On Entrance 10 | . 6 8 13 14 23 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 52 | 13 27 34 33 38 52 Greatest Support 26 | 26 26 26 20 20 20 Greatest Overweight (x) 9 | 4 1 9 1 1 2 Average Overweight (x) 1 | . . 1 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 6 10 15 15 15 15 Most Carried 15 | 6 10 15 15 15 15 Average Carried 13 | 3 7 11 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 6 10 15 15 15 14 Class Distribution -------------------- 43% | Derelict-Gunner 21% | Scavenger-Gunner 10% | Mutant 9% | Skirmisher 8% | Tank 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Gunner | -9/Mines Derelict-Gunner | -7/Zion Derelict-Gunner | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 877 | 260 46 297 145 40 89 Remotely . | . . . . . . Salvage Created 864 | . 129 500 124 . 111 Parts 63 | . 15 38 5 . 5 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 32 | . 6 14 3 . 9 Guns 14 | . 6 7 . . 1 AOE 17 | . . 6 3 . 8 Classes Destroyed 8 | . 3 5 . . . Worker 1 | . . 1 . . . Builder 3 | . . 3 . . . Mechanic 1 | . . 1 . . . Watcher 5 | . 1 4 . . . Swarmer 21 | . 5 7 . . 9 Grunt 8 | . 1 4 3 . . Brawler 1 | . . 1 . . . Sentry 2 | . . 2 . . . Best Kill Streak 5 | . 4 5 3 . 3 Combat Bots Only 5 | . 3 5 3 . 3 Max Kills in Single Turn 3 | . 1 3 3 . 2 Gunslinging . | . . . . . . Exploded 3 | . . 2 3 . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 211 | . 57 73 26 . 55 Missed 71 | . 14 26 15 . 16 Hits 140 | . 43 47 11 . 39 Melee 1 | . . 1 . . . Projectile 139 | . 43 46 11 . 39 Critical Strikes 1 | . . . . . 1 Damage Taken 1863 | . 335 635 138 . 755 Core 477 | . 75 207 37 . 158 Absorbed by Shields . | . . . . . . Core Remaining (%) 85 | 100 70 . . . . Volleys Fired 78 | . 21 34 5 . 18 Largest 3 | . 2 3 3 . 3 Hottest 121 | . 70 121 105 . 121 Shots Fired 186 | . 42 84 15 . 45 Gun 147 | . 42 71 15 . 19 Cannon 15 | . . . . . 15 Launcher 24 | . . 13 . . 11 Special . | . . . . . . Kinetic 71 | . 21 16 5 . 29 Thermal 65 | . 21 39 5 . . Explosive 24 | . . 13 . . 11 Electromagnetic 26 | . . 16 5 . 5 Robot Hit Streak 8 | . 4 8 6 . 2 Robot Miss Streak 7 | . 4 4 1 . 7 Penetration Max . | . . . . . . Secondary Targets 3 | . 1 2 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 94 | . 18 54 12 . 10 Core Hits 59 | . 12 33 5 . 9 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . 2 . . . Critical Strikes 4 | . 1 3 . . . Burn 2 | . 1 1 . . . Smash 2 | . . 2 . . . Melee Attacks 2 | . . 2 . . . Impact 2 | . . 2 . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2745 | . 205 1436 228 . 876 Guns 980 | . 205 520 110 . 145 Cannons 22 | . . . . . 22 Explosions 1602 | . . 780 113 . 709 Melee 128 | . . 128 . . . Ramming 13 | . . 8 5 . . Kinetic 277 | . 80 76 19 . 102 Thermal 575 | . 125 315 135 . . Explosive 1436 | . . 727 . . 709 Electromagnetic 316 | . . 182 69 . 65 Impact 128 | . . 128 . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 291 | . . 195 . . 96 Projectiles . | . . . . . . Explosions 163 | . . 67 . . 96 Melee 128 | . . 128 . . . Knockbacks 1 | . . . . . 1 Impact . | . . . . . . Kinetic 1 | . . . . . 1 Secondary . | . . . . . . Self-Inflicted Damage 296 | . . 130 . . 166 Shots 8 | . . 4 . . 4 Rammed 1 | . . 1 . . . Targets Rammed 4 | . . 2 2 . . Kicked 3 | . . 1 2 . . Crushed . | . . . . . . Highest Temperature 448 | . 80 141 165 . 448 Average Temperature 95 | . 31 57 82 . 193 Received Heat Transfer 246 | . . 171 75 . . Effects 7 | . . . . . 7 Shutdowns 1 | . . . . . 1 Interference 5 | . . . . . 5 Damage (minor) 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Fried . | . . . . . . Impact Corruptions 3 | . . 3 . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . 1 . . . . Heat Transferred 1379 | . 444 735 200 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . 1 1 . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level 1 | . . 1 . . . Low Security (%) 77 | 100 100 42 100 . . Level 1 22 | . . 57 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 258 | . 78 258 70 . . Initial 70 | . . 11 70 . . Average 76 | . 36 172 12 . . Influence Increases 974 | . 153 541 70 . 210 Destroy 0b10 Robot/C 640 | . 120 280 60 . 180 Destroy 0b10 Robot/NC 50 | . 5 45 . . . Destroy Leader 130 | . 22 68 10 . 30 Successful Hack 8 | . 5 3 . . . Disable Machine 30 | . . 30 . . . Destroy Structure 56 | . 1 55 . . . Lose Combat Pursuer 60 | . . 60 . . . Influence Decreases 914 | . 125 387 252 . 150 Entered New Map 129 | . . 17 112 . . Time Decay 725 | . 115 330 140 . 140 Lost Part 60 | . 10 40 . . 10 Squads Dispatched 2 | . 1 1 . . . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 68 | . 10 28 5 . 25 Peak Tracking Total 7 | . 6 7 3 . 4 Tactical Retreats 3 | . . 3 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 2 | . . 2 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 3 | . 2 1 . . . Terminals 3 | . 2 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 14 | . 8 6 . . . Successful 10 | . 6 4 . . . Failed 3 | . 2 1 . . . Catastrophic . | . . . . . . Database Lockouts 1 | . . 1 . . . Manual . | . . . . . . Terminals 14 | . 8 6 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 10 | . 6 4 . . . Record 6 | . 2 4 . . . Prototype ID Bank 2 | . 2 . . . . Emergency Access Points 1 | . 1 . . . . Alert Level 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 2 1 . . . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 14 | . . . . 14 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 1214 | . 298 838 78 . . Optics 815 | . . 737 78 . . Sensors 523 | . 298 225 . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 4864 | 118 308 838 911 1301 1388 Spaces Moved 2456 | 117 251 410 466 677 535 Core 59 | 58 . 1 . . . Treads . | . . . . . . Legs 1987 | . . 309 466 677 535 Wheels 410 | 59 251 100 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 90 190 190 190 Average Speed 184 | 86 93 170 190 190 248 Slowest Speed 500 | 250 105 500 190 190 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins 1 | . . . . . 1 Cave-ins Triggered . | . . . . . . Exploration Rate (%) 46 | 4 42 36 94 68 37 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 5 | . . . 1 3 1 Spaces Dug . | . . . . . . Terrain Destroyed 172 | . . 63 . . 109 Melee . | . . . . . . Projectile 5 | . . . . . 5 AOE 167 | . . 63 . . 104 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2630 | 130 284 481 481 696 558 Wait 14 | 2 7 5 . . . Move 2451 | 116 250 409 465 676 535 Hop . | . . . . . . Pick Up 24 | 6 . 11 1 6 . Fast Attach 18 | 6 2 4 2 3 1 Attach 9 | . . 7 . . 2 Detach 3 | . . 3 . . . Swap 8 | . 4 . 2 1 1 Drop 19 | . . 4 4 10 1 Fire 78 | . 21 34 5 . 18 Melee 2 | . . 2 . . . Ram 1 | . . 1 . . . Kick 3 | . . 1 2 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 119 | -11/Scrapyard | Entered Materials 265 | -10/Materials | Discovered new exit (range 10) 302 | -10/Materials | Build established: Mutant 338 | -10/Materials | Discovered new exit (range 15) 380 | -10/Materials | Discovered new exit (range 8) 427 | -10/Materials | Entered another Materials area 427 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 475 | -9/Materials | Central database locked down 1057 | -9/Materials | Core integrity fell below 50% 1203 | -9/Materials | Discovered new exit (range 12) 1242 | -9/Materials | Build established: Tank 1265 | -9/Materials | Entered Mines 1307 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1650 | -9/Mines | Build established: Gunner 1793 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1977 | -9/Mines | Build established: Scavenger-Gunner 2004 | -9/Mines | Learned location of Storage (-8) 2126 | -9/Mines | Learned Materials terminal intel 2129 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2176 | -9/Mines | Entered Zion 2999 | -7/Zion | Build established: Derelict-Gunner 3367 | -7/Zion | Given A8's code to call for help 3390 | -7/Zion | Discovered new exit (range 15) 3477 | -7/Zion | Entered Proximity Caves 3548 | -6/Proximity Caves | Spotter reported a threat 3643 | -6/Proximity Caves | Spotter reported a threat 3788 | -6/Proximity Caves | Core integrity fell below 20% 3836 | -6/Proximity Caves | Spotter reported a threat 3889 | -6/Proximity Caves | Spotter reported a threat 3912 | -6/Proximity Caves | Spotter reported a threat 3960 | -6/Proximity Caves | Spotter reported a threat 3965 | -6/Proximity Caves | Spotter reported a threat 4023 | -6/Proximity Caves | Spotter reported a threat 4076 | -6/Proximity Caves | Spotter reported a threat 4357 | -6/Proximity Caves | Spotter reported a threat 4529 | -6/Proximity Caves | Spotter reported a threat 4652 | -6/Proximity Caves | Spotter reported a threat 4729 | -6/Proximity Caves | Spotter reported a threat 4782 | -6/Proximity Caves | Spotter reported a threat 4860 | -6/Proximity Caves | Spotter reported a threat 4865 | -6/Proximity Caves | Destroyed self with Heavy Rocket Launcher Last Messages --------------- approaching Complex 0b10. 04650_ N-01 Spotter is scanning... 04652_ N-01 Spotter sends a signal. 04652_ ALERT: Unidentified potential threat approaching Complex 0b10. 04727_ N-01 Spotter is scanning... 04729_ N-01 Spotter sends a signal. 04729_ ALERT: Unidentified potential threat approaching Complex 0b10. 04860_ Hvy. Battle Rifle destroyed. 04860_ ALERT: Unidentified potential threat approaching Complex 0b10. 04860_ Destroyed VTOL Module. 04860_ Battle Cannon destroyed. 04860_ Destroyed Battle Cannon. 04860_ S-27 Virus destroyed. 04865_ The unstable cave ceiling collapses. 04865_ S-27 Virus destroyed. 04865_ Neutrino Core destroyed. 04865_ Destroyed Neutrino Core. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?####??????#####?????????????????????????????????? | | ## #?????## #???#######?#?????????????????????? | | # #?????# #???# $ ??????????????????? | | # ##????## #?? # ??????????????????? | | # ##????# #?# "??????????????????? | | ## ##???# #?# " " ? ?#?????????????? | | ### #???# ### "" ##????????????? | | ### #???# / "" " #????????????? | | ### ##??# ### ?????????????? | | ## #??# #?# # " #?????????????? | | #?## #?# # " " #?????????????? | | ### #?# # " """ #?????????????? | | ### ### # #? ?????????? | | ###?# ## """ ??????????? | | ####### ## = " ??????????? | | #?## ## ## [ " ??????????? | | ### # ?# @ " ??????????? | | # ?# % ??????????? | | ## ?# ????????? | | #### ?# ?????????? | | ######??# ?# #?????????? | | #???????# ?# ####??????????? | | #???????# ?## ##### #?????????????? | | #??????# ???# ##????## n#?????????????? | | #??????# ???## ##??????? ##?????????????? | | ## #??????# ????###????????? ??????????????? | | ?#### ##??????# ?????????????????##?????????????? | | ????####?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Targeting Accuracy 5 Item Schematics ----------------- Imp. Shield Generator | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Recalibrator | -7/Zion | Archive Hvy. Phase Cannon | -7/Zion | Archive Adv. Recoil Stabilizer | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive EM Shield | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive K-01 Serf | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- DATA ERROR: Steam Global Achievement% For Emergencies Only I Have A Map? Look Less Dangerous Next Time Organ Harvest Overwhelming Resistances Are Futile Robot Respite Spot Them First There's More Where That Came From Challenges ------------ None Game ------ Seed MultinovaMetaGuard Manual? 0 Play Time 00:47:40 Cumulative 17.5 hours Start 2025.11.18 @ 00:54:51 End 2026.01.24 @ 16:03:59 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 43 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 17 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 56x45 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 69e87138-4e2a-4f2e-900d-c3f532b6cd8c