Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.21 @ 22:20:15 Player: harambe Result: Destroyed by B-86 Titan with Railgun Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (92) 460 Value Destroyed (4154) 4154 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (12) 12 TOTAL SCORE: 9306 Bonus ------- High Alert Combat Kills 12 Cogmind --------- Core Integrity 0/1150 Matter 167/300 Energy 100/100 System Corruption 4% Temperature Cool (9) Movement Core (50) Location -4/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Sensor Array Improved Signal Interpreter Transmission Jammer Cloaking Device Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Neutrino Core Neutrino Core > --- PROPULSION ------- Armored Medium Treads Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Improved VSS Leg Antigrav System > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Visual Processing Unit Improved Terrain Scan Processor Advanced Targeting Computer > --- WEAPON ----------- Heavy Laser Heavy Plasma Cannon Advanced Assault Cannon > --- INVENTORY -------- Improved Heat Sink Large Storage Unit Large Storage Unit Improved Sensor Array Improved Signal Interpreter Seismic Detector Improved Target Analyzer Transmission Jammer Hardened Medium Armor Plating High-powered Shock Rifle Field Laser Heavy Particle Gun Heavy Laser Improved Spread Laser Advanced Plasma Cannon Advanced Plasma Cannon Advanced Plasma Cannon Improved Heavy Machine Gun Advanced Assault Cannon Powered Hammer [Rating: 77] Favorites ----------- Power Neutrino Core Engine Light Ion Engine Power Core Neutrino Core Reactor Hybrid Antimatter Reactor Propulsion VSS Leg Treads Armored Medium Treads Leg VSS Leg Wheel Compact Wheel Hover Unit Gyrokinetic Inverter Flight Unit Impulse Thruster Utility Visual Processing Unit Device Structural Scanner Storage Large Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Shotgun Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Impact Weapon Powered Hammer Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Slots Evolved 12 | . . 2 2 2 2 2 2 . Power 1 | . . . . . 1 . . . Propulsion 5 | . . . 1 1 1 1 1 . Utility 5 | . . 1 1 1 . 1 1 . Weapon 1 | . . 1 . . . . . . Parts Attached 153 | . 13 3 11 16 26 64 19 1 Power 20 | . 1 . 2 2 6 8 1 . Engine 9 | . 1 . 1 1 4 2 . . Core 10 | . . . 1 1 2 6 . . Reactor 1 | . . . . . . . 1 . Propulsion 59 | . 5 1 6 4 9 29 4 1 Treads 4 | . 1 . 1 . . 1 1 . Leg 25 | . 1 . 5 4 7 8 . . Wheel 14 | . 3 1 . . 1 9 . . Hover 14 | . . . . . 1 10 2 1 Flight 2 | . . . . . . 1 1 . Utility 32 | . 4 1 2 5 3 14 3 . Device 19 | . 1 . 1 3 2 9 3 . Storage 8 | . 3 . . 1 1 3 . . Processor 3 | . . . 1 1 . 1 . . Hackware . | . . . . . . . . . Protection 2 | . . 1 . . . 1 . . Artifact . | . . . . . . . . . Weapon 42 | . 3 1 1 5 8 13 11 . Energy Gun 10 | . . 1 1 . 1 5 2 . Energy Cannon 8 | . 1 . . . 1 2 4 . Ballistic Gun 6 | . 2 . . . 2 2 . . Ballistic Cannon 13 | . . . . 4 2 4 3 . Launcher 1 | . . . . . 1 . . . Special Weapon . | . . . . . . . . . Impact Weapon 4 | . . . . 1 1 . 2 . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . 1 1 1 1 . . Parts Lost 64 | . 2 . 2 . 16 37 5 2 Power 8 | . . . . . 3 4 1 . Propulsion 35 | . 2 . 1 . 9 20 1 2 Utility 9 | . . . 1 . 1 5 2 . Weapon 12 | . . . . . 3 8 1 . Highest Loss Streak 11 | . 1 . 2 . 8 11 2 2 To Critical Strikes 2 | . . . . . 1 1 . . Average Slot Usage (%) 83 | . 91 100 99 100 81 91 45 4 Engine 3 | . 14 11 7 2 2 2 . . Core 4 | . . . 1 4 7 6 . . Treads 1 | . . 5 . . . 2 . . Leg 13 | . 12 . 26 30 18 10 . . Wheel 5 | . 15 16 . . 2 9 . . Hover 2 | . . . . . . 4 5 4 Device 11 | . 5 11 17 15 12 10 12 . Storage 6 | . 14 11 9 7 6 5 4 . Processor 12 | . . . 3 15 13 17 14 . Energy Gun 4 | . . 11 10 14 3 4 . . Energy Cannon 4 | . 10 11 7 . 2 4 1 . Ballistic Gun 4 | . 17 11 9 3 . 2 . . Ballistic Cannon 3 | . . . . 4 8 2 1 . Peak Build Rating 77 | . 10 12 26 41 53 77 73 14 Average Rating 41 | . 7 11 22 34 41 63 41 6 On Entrance 19 | 6 6 10 12 26 41 38 25 8 Naked Turns 48 | . . . . . . . 1 47 Heaviest Build 90 | 11 30 35 38 43 81 90 60 . Greatest Support 82 | 20 32 26 36 59 82 80 75 11 Greatest Overweight (x) 16 | . 1 2 2 . 16 7 5 . Average Overweight (x) 1 | . . 1 . . 2 1 1 . Largest Inventory Capacity 20 | . 15 15 15 15 20 20 15 5 Average Capacity 16 | . 11 15 15 15 19 19 14 5 Most Carried 20 | . 15 15 15 15 20 20 15 5 Average Carried 15 | . 10 13 14 14 17 18 13 5 Final Capacity 20 | 8 15 15 15 15 20 15 5 5 Final Carried 16 | 6 14 15 15 15 16 12 5 5 Class Distribution -------------------- 31% | Mutant 25% | Scavenger-Gunner 18% | Scavenger-Skirmisher 8% | Tank 6% | Skirmisher 4% | Gunner 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Skirmisher | -5/Factory Mutant | -4/Factory Mutant | -4/Upper Caves Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Matter Collected 2935 | 200 354 102 189 204 740 998 119 29 Remotely . | . . . . . . . . . Salvage Created 3730 | . 514 102 417 223 664 1698 112 . Parts 148 | . 18 4 21 12 26 64 3 . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 4 | . . . . 1 . 3 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Combat Hostiles Destroyed 77 | . 11 2 11 5 19 26 3 . Guns 25 | . 6 1 8 3 1 6 . . Cannons 46 | . 5 1 3 2 15 18 2 . AOE 4 | . . . . . 3 . 1 . Classes Destroyed 12 | . 2 1 3 1 4 1 . . Worker 3 | . 1 . . . . 1 1 . Builder 3 | . . . . . 1 2 . . Recycler 2 | . . . . . . 2 . . Operator 1 | . . . 1 . . . . . Watcher 6 | . . 1 . 1 1 3 . . Swarmer 9 | . . . 3 . 3 3 . . Grunt 43 | . 11 2 7 3 7 12 1 . Brawler 1 | . . . . . 1 . . . Duelist 1 | . . . . . 1 . . . Sentry 7 | . . . 1 . 3 3 . . Hunter 5 | . . . . 2 2 1 . . Programmer 11 | . . . . . 2 7 2 . Best Kill Streak 9 | . 2 3 6 3 5 9 3 . Combat Bots Only 7 | . 2 2 6 3 5 7 2 . Max Kills in Single Turn 3 | . 1 1 1 1 3 1 2 . Gunslinging . | . . . . . . . . . Exploded 3 | . . . . . 3 . 1 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Hostile Shots Fired 881 | . 64 3 54 13 276 306 114 51 Missed 270 | . 19 1 11 4 95 82 34 24 Damage Taken 10476 | . 618 22 568 135 2290 4411 1872 560 Core 2455 | . 201 . 84 14 299 693 689 475 Absorbed by Shields 37 | . . . . . 37 . . . Core Remaining (%) 70 | 100 19 100 84 98 64 30 . . Volleys Fired 304 | . 53 8 25 14 60 129 15 . Largest 3 | . 2 3 3 3 3 3 3 . Hottest 223 | . 83 133 133 149 181 223 214 . Shots Fired 711 | . 105 23 73 42 165 273 30 . Gun 294 | . 80 14 48 33 16 97 6 . Cannon 415 | . 25 9 25 9 147 176 24 . Launcher 2 | . . . . . 2 . . . Special . | . . . . . . . . . Kinetic 318 | . 80 6 23 14 107 77 11 . Thermal 391 | . 25 17 50 28 56 196 19 . Explosive 2 | . . . . . 2 . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 15 | . 11 3 8 11 11 15 13 . Robot Miss Streak 7 | . 4 3 7 2 4 3 3 . Penetration Max . | . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 438 | . 69 12 47 31 97 160 22 . Core Hits 195 | . 26 4 27 22 41 65 10 . Critical Kills 2 | . . . . . . 2 . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 17 | . . 2 . 1 5 6 3 . Burn 8 | . . 2 . 1 . 4 1 . Meltdown 2 | . . . . . . 2 . . Blast 7 | . . . . . 5 . 2 . Melee Attacks 5 | . . . . 2 1 . 2 . Impact 5 | . . . . 2 1 . 2 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10647 | . 943 160 772 534 2827 4460 944 7 Guns 3277 | . 644 91 438 369 208 1440 87 . Cannons 6804 | . 295 69 334 161 2291 3004 650 . Explosions 517 | . . . . . 320 . 197 . Melee . | . . . . . . . . . Ramming 49 | . 4 . . 4 8 16 10 7 Kinetic 4439 | . 644 30 302 211 1603 1339 310 . Thermal 5642 | . 295 130 470 319 896 3105 427 . Explosive 517 | . . . . . 320 . 197 . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 14 | . . 5 1 . 2 14 . 4 Average Corruption 4 | . . 4 1 . 1 6 . 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 76 | . . 5 2 . 14 54 . 1 Message Errors 18 | . . . 1 . 6 10 . 1 Matter Fused 12 | . . . 1 . 1 10 . . Heat Flow Errors 9 | . . 2 . . 1 6 . . Energy Discharges 8 | . . 2 . . . 6 . . Parts Rejected 3 | . . . . . . 3 . . Parts Fused 3 | . . . . . 1 2 . . Data Loss (minor) 10 | . . . . . 2 8 . . Data Loss (major) 3 | . . . . . 1 2 . . Misfires 3 | . . 1 . . 1 1 . . Alerts 3 | . . . . . 1 2 . . Misdirections 1 | . . . . . . 1 . . Weapon Failures 3 | . . . . . . 3 . . Overload Shots . | . . . . . . . . . Overflow Damage 207 | . 11 9 . . 73 84 30 . Projectiles 177 | . 11 9 . . 73 84 . . Explosions 30 | . . . . . . . 30 . Melee . | . . . . . . . . . Knockbacks 37 | . . . . 9 14 12 2 . Impact 1 | . . . . . . 1 . . Kinetic 34 | . . . . 8 14 10 2 . Secondary 2 | . . . . 1 . 1 . . Self-Inflicted Damage 323 | . 2 . . . 108 2 208 3 Shots 5 | . . . . . 2 . 3 . Rammed 8 | . 1 . . . 1 1 2 3 Targets Rammed 11 | . 1 . . 1 1 3 2 3 Kicked 3 | . . . . 1 . 2 . . Crushed . | . . . . . . . . . Highest Temperature 468 | . 234 421 199 130 468 423 198 . Average Temperature 110 | . 82 159 134 59 142 97 53 . Received Heat Transfer 2118 | . 363 12 252 27 381 648 426 9 Effects 13 | . . 7 . . 4 2 . . Shutdowns 3 | . . 2 . . 1 . . . Energy Bleed 1 | . . . . . 1 . . . Interference 6 | . . 4 . . 1 1 . . Matter Decay 1 | . . 1 . . . . . . Short Circuit 1 | . . . . . 1 . . . Damage (minor) 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 3 | . . . . . . 3 . . Combat Hostiles 2 | . . . . . . 2 . . Parts Melted 14 | . 1 . 2 . 1 9 1 . Heat Transferred 10499 | . 629 481 1110 814 1399 5344 722 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Peak Influence 475 | . 221 110 291 117 352 475 295 . Initial 173 | . . 38 46 47 56 117 173 . Average 166 | . 112 68 168 83 187 212 155 . Maximum Alert Level 2 | . 1 . 1 . 1 2 1 . Low Security (%) 63 | . 89 100 62 100 52 44 71 . Level 1 34 | . 10 . 37 . 47 51 28 . Level 2 1 | . . . . . . 4 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 25 | . 2 1 2 1 7 10 2 . Investigation 1 | . . . . . 1 . . . Extermination 7 | . . . . . 1 5 1 . Reinforcement 9 | . 2 1 2 1 . 2 1 . Assault 1 | . . . . . 1 . . . Garrison 7 | . . . . . 4 3 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . 1 . 2 . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Distress Signals 13 | . 4 1 1 1 . 6 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 147 | . 18 4 16 7 23 61 13 5 Peak Tracking Total 9 | . 3 3 5 3 5 9 5 5 Tactical Retreats 9 | . 1 . . . 3 4 1 . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Traps Triggered 8 | . 1 3 1 . 1 2 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Machines Disabled 12 | . . . . . 3 1 8 . Max in Single Turn 7 | . . . . . 1 1 7 . Garrison Access 1 | . . . . . 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Machines Accessed 16 | . 2 1 1 2 4 5 1 . Terminals 12 | . 2 1 1 1 2 4 1 . Fabricators 1 | . . . . . 1 . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . . 1 . 1 . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 21 | . 2 2 1 3 6 6 1 . Successful 9 | . 2 . 1 2 1 3 . . Failed 12 | . . 2 . 1 5 3 1 . Catastrophic 4 | . . . . . 2 2 . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 14 | . 2 2 1 1 3 4 1 . Fabricators 2 | . . . . . 2 . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 4 | . . . . 2 . 2 . . Garrison Access 1 | . . . . . 1 . . . Terminal Hacks 4 | . 2 . 1 . . 1 . . Alert Level 1 | . . . . . . 1 . . Locate Traps 1 | . . . 1 . . . . . Dispatch Records 1 | . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . Load Schematic 1 | . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 4 | . . . . 2 . 2 . . Insert Component 2 | . . . . 1 . 1 . . Analyze 2 | . . . . 1 . 1 . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 8 | . 1 1 . . 3 3 . . Full Trace Events 1 | . . . . . 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . . 1 . 1 . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . . Machine Destruction 3 | . . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Turns Passed 6070 | . 602 237 426 660 1291 1973 773 108 Spaces Moved 3608 | 1 358 161 195 535 628 1087 459 184 Core 181 | . . . . . 13 . 13 155 Treads 3 | . . . . . . . 3 . Legs 1469 | 1 147 . 190 535 380 216 . . Wheels 1343 | . 211 161 5 . 235 731 . . Hover 612 | . . . . . . 140 443 29 Flight . | . . . . . . . . . Fastest Speed 49 | 120 100 105 90 105 110 49 50 50 Average Speed 126 | 120 109 118 146 105 159 127 137 51 Slowest Speed 850 | 120 120 130 270 107 850 360 270 60 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 26 | 2 75 19 20 14 15 35 17 37 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . . . . . . 1 Spaces Dug 56 | . . . . 2 2 49 3 . Terrain Destroyed 127 | . . . . 2 27 67 31 . Melee 4 | . . . . 2 . . 2 . Projectile 85 | . . . . . 14 67 4 . AOE 38 | . . . . . 13 . 25 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Total 4579 | . 470 192 290 604 797 1456 574 196 Wait 274 | . 12 12 31 4 50 103 54 8 Move 3601 | . 357 160 194 534 627 1086 459 184 Hop . | . . . . . . . . . Pick Up 116 | . 20 6 14 14 16 35 11 . Fast Attach 46 | . 2 . 4 1 7 24 7 1 Attach 50 | . 2 2 4 2 12 18 10 . Detach 11 | . 1 . . . 4 1 5 . Swap 58 | . 9 1 3 13 7 23 2 . Drop 101 | . 13 3 15 19 9 34 8 . Fire 304 | . 53 8 25 14 60 129 15 . Melee 5 | . . . . 2 1 . 2 . Ram 7 | . 1 . . . 1 1 1 3 Kick 3 | . . . . 1 . 2 . . Crush . | . . . . . . . . . Escape Stasis 3 | . . . . . 3 . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -4/Upper Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 157 | -10/Materials | Discovered new exit (range 8) 317 | -10/Materials | Build established: Mutant 363 | -10/Materials | Discovered new exit (range 9) 377 | -10/Materials | Core integrity fell below 50% 471 | -10/Materials | Discovered new exit (range 5) 555 | -10/Materials | Discovered new exit (range 16) 595 | -10/Materials | Core integrity fell below 20% 603 | -10/Materials | Entered another Materials area 603 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 838 | -9/Materials | Discovered new exit (range 3) 840 | -9/Materials | Entered another Materials area 840 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 880 | -8/Materials | Build established: Tank 1253 | -8/Materials | Discovered new exit (range 5) 1266 | -8/Materials | Entered Factory 1266 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1583 | -7/Factory | Build established: Scavenger-Gunner 1918 | -7/Factory | Discovered new exit (range 5) 1926 | -7/Factory | Entered another Factory area 1926 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 2108 | -6/Factory | Garrison activated, responded to threat 2695 | -6/Factory | Lost 8 parts (1p5n2w) 2947 | -6/Factory | Build established: Mutant 3015 | -6/Factory | Garrison activated, responded to threat 3075 | -6/Factory | Lost 6 parts (2p2n1u1w) 3177 | -6/Factory | Discovered new exit (range 6) 3217 | -6/Factory | Entered another Factory area 3217 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3308 | -5/Factory | Found Prototype Launcher 3379 | -5/Factory | Identified Tesla Bomb Launcher 3624 | -5/Factory | Lost 3 parts (2n1u) 3788 | -5/Factory | Garrison activated, responded to threat 3879 | -5/Factory | Build established: Scavenger-Gunner 4101 | -5/Factory | Destroyed 7 combat bots 4108 | -5/Factory | Lost 9 parts (4n1u4w) 4379 | -5/Factory | Build established: Scavenger-Skirmisher 5065 | -5/Factory | System corruption reached 10% 5117 | -5/Factory | Lost 11 parts (2p5n1u3w) 5163 | -5/Factory | Core integrity fell below 50% 5171 | -5/Factory | Discovered new exit (range 18) 5190 | -5/Factory | Entered another Factory area 5190 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5206 | -4/Factory | Lost 7 parts (1p4n2u) 5429 | -4/Factory | Build established: Mutant 5954 | -4/Factory | Core integrity fell below 50% 5954 | -4/Factory | Released all parts (12) 5959 | -4/Factory | Discovered new exit (range 8) 5963 | -4/Factory | Entered Upper Caves 6037 | -4/Upper Caves | Learned Research stockpile data 6059 | -4/Upper Caves | Core integrity fell below 20% 6062 | -4/Upper Caves | Spotted B-86 Titan 6071 | -4/Upper Caves | Destroyed by B-86 Titan with Railgun Last Messages --------------- 05994_ Found 31 Matter. 05995_ Acquired Antigrav System. 05996_ Acquired 28 matter. 06010_ 06-484(k) breaks down the debris. 06012_ Acquired 1 matter. 06021_ Slammed into P-70 Sage. 06021_ Broken Gyrokinetic Inverter destroyed. 06022_ Slammed into P-70 Sage. 06022_ Destabilizing: System corrupted (+1). 06023_ Slammed into P-70 Sage. 06023_ P-70 Sage fails to hack 06-484(k). 06024_ Antigrav System destroyed. 06037_ Acquired derelict log, extracted data. Data stored: Research stockpile data. 06041_ 1X-5HQ(k) breaks down the debris. 06042_ HXIFCCVQIGYE%BZXA9A>=ZOJM 06051_ Penetrated by Slug. 06051_ Slug penetrates Wall. 06054_ Penetrated by Slug. 06054_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????##????????????????????? | | ??????????????????????????? ????????????????????? | | ??????????????????????????? ????????????????????? | | ??????????????????????????? #????????????????????? | | ?????????????????????????? #????????????????????? | | ?????????????????????????? #????????????????????? | | ?????????????????????????? #????????????????????? | | ?????????????????????????? #####????????????????? | | ?????????????????????????? #????????????????? | | ?????????????????????????? #????????????????? | | ?????????????????????????? #????????????????? | | ????????????????????????## BB #???? ?????????? | | ???????????????????????##@ BB ## #??????????? | | ??????????????????????## #??????????? | | ??????????????????????; #??????????? | | ?????????????????????## ############??????????? | | ??????????????????????#; ;#?????????????????????? | | ??????????????????????#; ##?????????????????????? | | ??????????????######?## ######?????????????????? | | ??????????????# ### ##????????????????? | | ??????????????# ???????????? | | ??????????????## #### ???????????? | | ???????????????# ## pp#####?######???????????? | | ???????????????## #### #??????????????????? | | ????????????????##???## ### #??????????????????? | | ??????????????????????# #?# #?????#####????????? | | ??????????????????????; #?# #????## ##???????? | | ??????????????????????# #?# ###### #???????? | | ??????????????????????# #?# ## #?????##?? | | ??????????????????????# #?# # #???## ##? | | ??????????????????????# ### # #???## ## | | ?????????????????????? # # # ###### | | ??????????????????????# # # ### | | ??????????????????????# #??## # | | ??????????????????????######????# #### | | ????????????????????????????????## # ##??## | | ?????????????????????????????????#####??##### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Coolant Potential 80 Energy Generation 33 Energy Capacity 1100 Matter Stores 347 Matter Capacity 350 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 110 Armor Coverage 225 Evasion (%) 57 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- Hrd. Medium Armor Plating | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HackingPointDrivehammer Manual? 0 Play Time 02:15:43 Cumulative 124.5 hours Start 2024.09.21 @ 19:40:38 End 2024.09.21 @ 22:20:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 67 Rogue 67 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 48 Achievement% 38 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 258fc8ea-c146-4b63-b59c-6d3e313369ad