Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.16 @ 22:54:10 Player: Runagate Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (36) 180 Value Destroyed (488) 488 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (325) 325 TOTAL SCORE: 3873 Bonus ------- Follower Combat Kills 25 Aligned with FarCom 300 Cogmind --------- Core Integrity 318/550 Matter 112/300 Energy 62/100 System Corruption 0% Temperature Critical (601) Movement Core (1350) Ox26 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Wheel > --- UTILITY (3) ------ Huge Storage Unit Seismic Detector > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Light Ion Engine Light Ion Engine Reinforced Deuterium Engine Reinforced Deuterium Engine Reinforced Deuterium Engine Wheel Wheel Wheel Cesium-ion Thruster Small Storage Unit Large Matter Pod (150) Guided Plasma Cannon Assault Rifle Light Assault Rifle Heavy Assault Rifle Improved Assault Rifle Grenade Launcher Plasma Cutter Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Wheel Wheel Wheel Wheel Wheel > --- UTILITY ---------- Huge Storage Unit Seismic Detector Medium Armor Plating > --- WEAPON ----------- Firepult > --- INVENTORY -------- Light Ion Engine Light Ion Engine Reinforced Deuterium Engine Reinforced Deuterium Engine Reinforced Deuterium Engine Wheel Wheel Wheel Cesium-ion Thruster Small Storage Unit Large Matter Pod Guided Plasma Cannon Assault Rifle Light Assault Rifle Heavy Assault Rifle Improved Assault Rifle Grenade Launcher Plasma Cutter [Rating: 35] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Wheel Wheel Wheel Utility Seismic Detector Device Seismic Detector Storage Huge Storage Unit Protection Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Small Laser Energy Cannon Guided Plasma Cannon Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power . | . . . . . . . . Propulsion 3 | . . . 1 . . . 2 Utility 1 | . . . 1 . . . . Weapon . | . . . . . . . . Parts Attached 28 | 8 3 . 11 2 1 . 3 Power 3 | 1 . . 2 . . . . Engine 3 | 1 . . 2 . . . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 11 | 3 1 . 4 1 . . 2 Treads . | . . . . . . . . Leg . | . . . . . . . . Wheel 11 | 3 1 . 4 1 . . 2 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 5 | 2 . . 2 1 . . . Device 2 | 1 . . . 1 . . . Storage 2 | 1 . . 1 . . . . Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 1 | . . . 1 . . . . Artifact . | . . . . . . . . Weapon 9 | 2 2 . 3 . 1 . 1 Energy Gun 2 | . 1 . 1 . . . . Energy Cannon 2 | . . . . . 1 . 1 Ballistic Gun 4 | 2 . . 2 . . . . Ballistic Cannon . | . . . . . . . . Launcher 1 | . 1 . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . Parts Lost 7 | . . . . . . . 7 Power 1 | . . . . . . . 1 Propulsion 4 | . . . . . . . 4 Utility 1 | . . . . . . . 1 Weapon 1 | . . . . . . . 1 Highest Loss Streak 7 | . . . . . . . 7 To Critical Strikes . | . . . . . . . . Average Backups 11 | 2 7 8 9 12 14 17 17 Power 2 | . 1 1 1 2 2 5 5 Propulsion 3 | 1 4 4 3 4 4 4 4 Utility 1 | . . 1 1 2 2 2 2 Weapon 3 | . 1 2 2 3 4 5 5 Tool/Special . | . . . . . . . . Unused Backups 10 | 1 1 . . . . . 8 Power 4 | . . . . . . . 4 Propulsion 4 | 1 1 . . . . . 2 Utility 1 | . . . . . . . 1 Weapon . | . . . . . . . . Tool/Special 1 | . . . . . . . 1 Average Slot Usage (%) 97 | . 98 100 95 100 100 100 92 Engine 11 | . 14 14 11 11 11 11 9 Wheel 32 | . 27 28 33 33 33 33 39 Device 11 | . 14 14 11 11 11 11 9 Storage 11 | . 14 14 11 11 11 11 9 Protection 6 | . . . 6 11 11 11 8 Energy Gun 4 | . 7 14 8 . . . . Energy Cannon 3 | . . . . . 5 11 9 Ballistic Gun 14 | . 18 14 13 22 16 11 7 Peak Build Rating 35 | 7 7 7 15 15 24 24 35 Average Rating 14 | 5 6 7 11 15 19 24 26 On Entrance 12 | . 7 7 7 15 15 24 24 Naked Turns . | . . . . . . . . Heaviest Build 117 | 12 12 12 101 101 108 108 117 Greatest Support 50 | 26 20 20 30 30 30 30 50 Greatest Overweight (x) 8 | . . . 3 3 3 3 8 Average Overweight (x) 1 | . . . 2 3 3 3 2 Largest Inventory Capacity 25 | 8 8 8 25 25 25 25 25 Average Capacity 19 | 7 8 8 24 25 25 25 25 Most Carried 20 | 7 8 8 12 14 18 19 20 Average Carried 11 | 3 7 8 9 12 14 18 18 Final Capacity 25 | 8 8 8 25 25 25 25 25 Final Carried 18 | 7 8 8 12 14 18 18 18 Class Distribution -------------------- 62% | Scavenger-Mutant 37% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Matter Collected 829 | 328 134 108 115 13 . 93 38 Remotely . | . . . . . . . . Salvage Created 954 | 174 160 . 267 13 . 40 300 Parts 70 | 20 13 . 11 3 . 6 17 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 15 | . 5 . 5 . . . 5 Guns 11 | . 5 . 5 . . . 1 Cannons 2 | . . . . . . . 2 AOE 2 | . . . . . . . 2 Classes Destroyed 7 | 2 4 . 1 . . . . Worker 7 | . 1 . 2 . . 1 3 Tunneler 7 | 5 . . . 1 . 1 . Recycler 2 | 1 . . 1 . . . . Watcher 5 | . 1 . 1 . . . 3 Swarmer 10 | . 3 . 4 . . . 3 Grunt 2 | . 2 . . . . . . Sentry 3 | . . . 1 . . . 2 Best Kill Streak 8 | 3 6 . 5 1 . 1 8 Combat Bots Only 5 | . 5 . 4 . . . 4 Max Kills in Single Turn 3 | 1 2 . 1 1 . 1 3 Gunslinging . | . . . . . . . . Exploded 1 | . . . . . . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Hostile Shots Fired 111 | . 18 1 43 1 . . 48 Missed 33 | . 8 . 12 1 . . 12 Hits 78 | . 10 1 31 . . . 36 Projectile 78 | . 10 1 31 . . . 36 Critical Strikes 3 | . . . 1 . . . 2 Damage Taken 1070 | . 157 10 260 . . . 643 Core 316 | . 35 . 49 . . . 232 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 51 | . 51 . . . . . . Core Remaining (%) 91 | 100 . 86 . . . 87 . Volleys Fired 76 | 12 14 . 21 2 . 2 25 Largest 2 | 2 2 . 2 2 . 1 1 Hottest 250 | 40 60 . 73 46 . 120 250 Shots Fired 125 | 24 28 . 42 4 . 2 25 Gun 104 | 24 28 . 42 4 . . 6 Cannon 21 | . . . . . . 2 19 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 71 | 24 14 . 23 4 . . 6 Thermal 54 | . 14 . 19 . . 2 19 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 16 | 6 9 . 6 6 . 2 16 Robot Miss Streak 7 | 2 3 . 7 2 . . 4 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . . 2 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 76 | 14 18 . 21 1 . 2 20 Core Hits 49 | 8 12 . 10 1 . 2 16 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 1 | . . . 1 . . . . Burn 1 | . . . 1 . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 1646 | 152 252 . 278 16 . 75 873 Guns 779 | 152 252 . 278 16 . . 81 Cannons 619 | . . . . . . 75 544 Explosions 248 | . . . . . . . 248 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 519 | 152 127 . 143 16 . . 81 Thermal 1127 | . 125 . 135 . . 75 792 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 17 | . . . . . . . 17 Projectiles 17 | . . . . . . . 17 Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 15 | . . . . . . . 15 Shots 4 | . . . . . . . 4 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 1093 | . 50 . 195 . . 82 1093 Average Temperature 234 | . 38 . 78 . . 43 368 Received Heat Transfer 243 | . 30 . 15 . . . 198 Effects 35 | . . . . . . . 35 Shutdowns 6 | . . . . . . . 6 Energy Bleed 3 | . . . . . . . 3 Interference 3 | . . . . . . . 3 Matter Decay 5 | . . . . . . . 5 Short Circuit 1 | . . . . . . . 1 Damage (minor) 3 | . . . . . . . 3 Damage (major) 12 | . . . . . . . 12 Damage (core) 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 9 | . . . 2 . . . 7 Heat Transferred 3864 | . 275 . 469 . . 160 2960 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . 100 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 158 | 10 95 12 77 62 . 5 158 Initial 14 | . . 12 . 14 . . . Average 19 | 1 29 3 19 23 . . 21 Influence Increases 666 | 30 155 . 161 77 . 10 233 Destroy 0b10 Robot/C 340 | . 100 . 100 40 . . 100 Destroy 0b10 Robot/NC 105 | 30 10 . 20 5 . 10 30 Destroy Leader 70 | . 12 . 22 . . . 36 Allied During Kill 2 | . . . . 2 . . . Successful Hack 29 | . 3 . 19 . . . 7 Disable Machine 15 | . . . . . . . 15 Destroy Structure 30 | . . . . . . . 30 Lose Combat Pursuer 75 | . 30 . . 30 . . 15 Influence Decreases 586 | 30 124 31 124 107 7 10 153 Entered New Map 49 | . . 19 . 23 7 . . Time Decay 432 | 30 124 12 124 60 . 10 72 Lost Part 70 | . . . . . . . 70 Lost Ally 35 | . . . . 24 . . 11 Squads Dispatched 3 | . . . 1 . . . 2 Investigation . | . . . . . . . . Extermination . | . . . . . . . . Reinforcement 3 | . . . 1 . . . 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Distress Signals 4 | . 2 . . . . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 40 | . 11 3 11 3 . . 12 Peak Tracking Total 5 | . 5 . 5 3 . . 5 Tactical Retreats 3 | . 1 . . 1 . . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Traps Triggered 2 | . 2 . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 6 | . 6 . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Machines Disabled 1 | . . . . . . . 1 Max in Single Turn 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Machines Accessed 8 | . 2 . 3 . 1 . 2 Terminals 6 | . 1 . 3 . . . 2 Fabricators . | . . . . . . . . Repair Stations 1 | . 1 . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 17 | . 9 . 4 . 1 . 3 Successful 10 | . 6 . 2 . 1 . 1 Failed 7 | . 3 . 2 . . . 2 Catastrophic 2 | . . . 1 . . . 1 Database Lockouts . | . . . . . . . . Manual 5 | . 1 . . . 1 . 3 Terminals 9 | . 2 . 4 . . . 3 Fabricators . | . . . . . . . . Repair Stations 7 | . 7 . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 6 | . 2 . 2 . 1 . 1 Locate Traps 1 | . 1 . . . . . . Reprogram Traps 1 | . 1 . . . . . . Registered Components 1 | . . . . . . . 1 Zone Layout 2 | . . . 2 . . . . Proto ID Catalog 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . 4 . . . . . . Scan Component 2 | . 2 . . . . . . Repair 2 | . 2 . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 5 | . 1 . 3 . . . 1 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . 2 . . . . . . Time 52 | . 52 . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Total Allies 3 | . . . . 3 . . . Largest Group 3 | . . . . 3 1 1 1 Highest-Rated Group 40 | . . . . 40 16 16 16 Highest-Rated Ally 16 | . . . . 16 16 16 16 Total Orders . | . . . . . . . . Ally Attacks 18 | . . . . 13 . . 5 Total Damage 153 | . . . . 107 . . 46 Kills 2 | . . . . 2 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Active Infowar (turns) 2037 | 71 449 69 488 152 342 136 330 Seismic 2037 | 71 449 69 488 152 342 136 330 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Turns Passed 2138 | 138 449 69 488 152 342 136 364 Spaces Moved 1435 | 94 243 87 294 115 268 104 230 Core 1 | 1 . . . . . . . Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels 1434 | 93 243 87 294 115 268 104 230 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 80 80 125 125 125 110 Average Speed 108 | 83 80 80 117 125 125 125 115 Slowest Speed 200 | 100 80 80 125 125 125 125 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 25 | 6 35 28 25 22 44 25 19 Regions Visited 7 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 3 | . . 2 . . . 1 . Spaces Dug 6 | . . . . . . . 6 Terrain Destroyed 39 | . . . . . . . 39 Melee . | . . . . . . . . Projectile 1 | . . . . . . . 1 AOE 38 | . . . . . . . 38 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Total 1879 | 129 468 86 391 118 275 108 304 Wait 313 | 6 203 . 60 . . 1 43 Move 1428 | 93 242 86 293 114 267 103 230 Hop . | . . . . . . . . Pick Up 20 | 8 2 . 3 . 5 1 1 Fast Attach 12 | 7 2 . 2 . . . 1 Attach 3 | . . . 1 . . . 2 Detach 3 | . . . 1 . . . 2 Swap 15 | 1 3 . 8 2 1 . . Drop 9 | 2 2 . 2 . 2 1 . Fire 76 | 12 14 . 21 2 . 2 25 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 139 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 448 | -10/Materials | Discovered new exit (range 8) 481 | -10/Materials | Repaired Wheel 508 | -10/Materials | Repaired Assault Rifle 588 | -10/Materials | Entered Mines 652 | -10/Mines | Discovered new exit (range 8) 657 | -10/Mines | Entered Materials 657 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1064 | -9/Materials | Discovered new exit (range 16) 1116 | -9/Materials | Build established: Scavenger-Mutant 1145 | -9/Materials | Entered Mines 1149 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1291 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1292 | -9/Mines | Discovered new exit (range 5) 1297 | -9/Mines | Entered Exiles 1297 | -9/Exiles | Accompanied by 1 ally 1327 | -9/Exiles | Met 8R-AWN 1346 | -9/Exiles | Met EX-HEX 1390 | -9/Exiles | Met EX-BIN 1410 | -9/Exiles | Aligned with FarCom system 1411 | -9/Exiles | Given EX-Vault access code 1441 | -9/Exiles | Opened EX-Vault 1456 | -9/Exiles | Found Gui. Plasma Cannon 1470 | -9/Exiles | Found Firepult 1498 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1583 | -9/Exiles | Discovered new exit (range 14) 1639 | -9/Exiles | Stole two prototypes: Gui. Plasma Cannon, Firepult 1639 | -9/Exiles | Entered Mines 1639 | -8/Mines | Accompanied by 1 ally 1763 | -8/Mines | Discovered new exit (range 8) 1775 | -8/Mines | Entered Materials 1775 | -8/Materials | Accompanied by 1 ally 1775 | -8/Materials | Evolved 2 slots: Propulsion x2 2139 | -8/Materials | Self-destructed Last Messages --------------- 02132_ U-05 Engineer lays Concrete. 02134_ G-47 Trooper heat damages Lgt. Nuclear Core, Imp. Heat Sink, Particle Gun, Aluminum Leg. 02135_ Overheating: Matter decay (-49). 02135_ U-05 Engineer lays Concrete. 02135_ Firepult destroyed. 02135_ U-05 Engineer lays Concrete. 02136_ Wheel broken. 02136_ Overheating: Short circuit. 02136_ U-05 Engineer lays Concrete. 02137_ Overheating: Matter decay (-22). 02137_ U-05 Engineer builds a Wall. 02137_ Wheel destroyed. 02138_ Overheating: Matter decay (-38). 02138_ G-47 Trooper heat short circuits Aluminum Leg. 02139_ Overheating: Matter decay (-35). 02139_ Y-45 Defender heat damages Lgt. Treads, Lgt. Armor Plating, Lgt. Treads, Heat Sink. 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Yg;#????????????????????? | | ?????????????Y????????##g ;#????????????????????? | | ??????????????????????? #????????????????????? | | ??????????????????????? ????????????????????? | | ??????????????????????? ????????????????????? | | ??????????????????????? ????????????????????? | | ??????????????????????? ##???????????????????? | | ??????????????????????; #????????????????????? | | ??????????????????????# ????????????????????? | | ???????????????????????## ?????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 44 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Wheel | 52% | -10/Materials Assault Rifle | 68% | -10/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CompanionUltimateBotcube Manual? 0 Play Time 00:17:23 Cumulative 69.9 hours Start 2025.09.16 @ 22:39:56 End 2025.09.16 @ 22:54:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 150 Rogue 148 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 43 Achievement% 40 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fc4969c7-43f1-4306-a0cb-d72bb509b0d2