Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.30 @ 00:14:59 Player: lvl5hm Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (134) 670 Value Destroyed (4435) 4435 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (1203) 1203 TOTAL SCORE: 10548 Bonus ------- High Alert Combat Kills 566 Follower Combat Kills 37 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 849/1000 Matter 11/300 Energy 330/330 System Corruption 8% Temperature Cool (0) Movement Rolling (95) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Heavy Ion Engine Light Angular Momentum Engine > --- PROPULSION (4) --- Armored Medium Treads Wheel Wheel Wheel > --- UTILITY (8) ------ Advanced Heat Sink Large Storage Unit Machine Analyzer Enhanced Optical Array Terrain Scanner Terrain Scan Processor Experimental Core Analyzer > --- WEAPON (3) ------- Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun > --- INVENTORY (15) --- Improved Ion Engine Enhanced Nuclear Core Micro Nuclear Core Light Treads Carbon-fiber Leg Armored Wheel High-capacity Matter Pod (0) Advanced Signal Interpreter Improved Arc Projector Proton Cannon Heavy Plasma Cannon Mini Grenade Launcher CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Heavy Ion Engine Micro Fission Core > --- PROPULSION ------- Light Treads Armored Treads Armored Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Machine Analyzer Enhanced Optical Array Improved Targeting Computer Experimental Core Analyzer Improved Power Shielding Improved Shield Generator > --- WEAPON ----------- Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun > --- INVENTORY -------- Improved Ion Engine Enhanced Nuclear Core Micro Nuclear Core Armored Medium Treads Armored Wheel High-capacity Matter Pod Advanced Signal Interpreter Insulated Plating Improved Arc Projector Proton Cannon Heavy Plasma Cannon Heavy Machine Gun Heavy Machine Gun Mini Grenade Launcher CR-A16's Pointy Stick [Rating: 74] Favorites ----------- Power Enhanced Nuclear Core Engine Light Ion Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Experimental Core Analyzer Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Mini Grenade Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Slots Evolved 10 | . . 2 . . . 6 2 Power 1 | . . . . . . 1 . Propulsion 2 | . . 1 . . . 1 . Utility 6 | . . 1 . . . 3 2 Weapon 1 | . . . . . . 1 . Parts Attached 81 | 6 6 19 . 4 3 28 15 Power 10 | . 1 1 . . 1 4 3 Engine 6 | . 1 1 . . 1 1 2 Core 4 | . . . . . . 3 1 Reactor . | . . . . . . . . Propulsion 19 | 2 2 6 . . 1 4 4 Treads 16 | 2 2 6 . . 1 4 1 Leg . | . . . . . . . . Wheel 3 | . . . . . . . 3 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 31 | 2 3 6 . 4 . 12 4 Device 12 | 2 1 1 . . . 6 2 Storage 2 | . 2 . . . . . . Processor 9 | . . . . 4 . 4 1 Hackware . | . . . . . . . . Protection 8 | . . 5 . . . 2 1 Artifact . | . . . . . . . . Weapon 21 | 2 . 6 . . 1 8 4 Energy Gun 3 | . . 2 . . . 1 . Energy Cannon 2 | . . . . . . . 2 Ballistic Gun 12 | 2 . 3 . . . 5 2 Ballistic Cannon 1 | . . . . . . 1 . Launcher 2 | . . 1 . . . 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 1 | . . . . . 1 . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 9 | . . 3 . 4 . 1 1 Parts Lost 22 | . . 4 . . 1 7 10 Power 3 | . . 1 . . . 1 1 Propulsion 8 | . . . . . 1 4 3 Utility 8 | . . 2 . . . 2 4 Weapon 3 | . . 1 . . . . 2 Highest Loss Streak 10 | . . 2 . . 1 1 10 To Critical Strikes . | . . . . . . . . Average Backups 13 | 1 6 13 14 14 15 14 13 Power 2 | . 1 1 2 2 2 2 2 Propulsion 2 | . 1 1 3 3 3 1 1 Utility 3 | . 2 3 2 2 4 3 2 Weapon 6 | . 1 7 7 6 6 6 6 Tool/Special . | . . . . . . . . Unused Backups 23 | . . 4 . 2 . 10 7 Power 3 | . . 1 . . . . 2 Propulsion 3 | . . . . . . 1 2 Utility 6 | . . 1 . . . 3 2 Weapon 11 | . . 2 . 2 . 6 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 97 | . 89 94 100 99 99 98 93 Engine 6 | . 8 10 11 11 11 2 5 Core 4 | . . . . . . 10 3 Treads 28 | . 28 29 33 33 32 25 17 Device 10 | . 14 9 11 10 11 10 10 Storage 8 | . 13 11 11 11 11 6 5 Processor 11 | . . . . 7 11 18 21 Protection 4 | . . 11 11 3 . 2 3 Ballistic Gun 18 | . 24 16 22 22 16 16 15 Ballistic Cannon 1 | . . . . . . 2 . Peak Build Rating 74 | 7 8 17 16 32 33 65 74 Average Rating 37 | 3 6 13 16 23 31 59 68 On Entrance 20 | . 4 8 16 16 27 33 59 Naked Turns . | . . . . . . . . Heaviest Build 63 | 3 29 41 37 37 37 63 61 Greatest Support 88 | 3 40 60 60 60 60 88 88 Greatest Overweight (x) 4 | . . 1 . . . 1 4 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 5 15 15 15 15 15 15 15 Average Capacity 14 | 5 10 15 15 15 15 15 15 Most Carried 15 | 3 10 15 14 15 15 15 15 Average Carried 13 | 1 6 13 14 14 15 14 13 Final Capacity 15 | 5 15 15 15 15 15 15 15 Final Carried 15 | 3 9 14 14 15 15 15 13 Class Distribution -------------------- 32% | Scavenger-Mutant 26% | Gunner 22% | Mutant 15% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Gunner | -6/Factory Gunner | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Matter Collected 4346 | 287 195 701 92 50 49 2355 617 Remotely . | . . . . . . . . Salvage Created 5193 | 97 279 978 93 . 95 2901 750 Parts 262 | 7 17 68 5 . 4 117 44 Haulers Intercepted 3 | . 1 1 . . . 1 . Recyclers Shooed 5 | . . . . . . 4 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 4 | . . . . 1 3 . . Prevented 1 | . . . . . 1 . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 101 | . 6 26 6 . 2 46 15 Melee 1 | . . . . . . 1 . Guns 80 | . 6 23 6 . 2 30 13 Cannons 6 | . . . . . . 6 . AOE 14 | . . 3 . . . 9 2 Classes Destroyed 17 | 2 2 5 . . . 6 2 Worker 7 | . . 1 . . . 5 1 Builder 9 | . . . . . . 6 3 Tunneler 1 | 1 . . . . . . . Hauler 3 | . 1 1 . . . 1 . Recycler 7 | 1 . . . . . 6 . Mechanic 1 | . . . . . . 1 . Operator 2 | . . . . . . 1 1 Watcher 3 | . . 2 . . . 1 . Swarmer 31 | . . 10 6 . 1 14 . Grunt 39 | . 6 9 . . . 17 7 Brawler 4 | . . . . . . 2 2 Duelist 2 | . . 1 . . . . 1 Protector 1 | . . . . . . . 1 Sentry 11 | . . 6 . . 1 4 . Specialist 2 | . . . . . . . 2 Hunter 1 | . . . . . . 1 . Programmer 10 | . . . . . . 8 2 Best Kill Streak 9 | 2 2 5 3 . 2 9 6 Combat Bots Only 9 | . 2 4 3 . 2 9 5 Max Kills in Single Turn 5 | 1 1 3 2 . 1 5 2 Gunslinging 1 | . . . 1 . . . 1 Exploded 3 | . . 3 . . . 2 1 Melee 1 | . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Hostile Shots Fired 671 | . 42 133 22 . 37 330 107 Missed 198 | . 11 30 9 . 7 107 34 Hits 473 | . 31 103 13 . 30 223 73 Melee 12 | . . 3 . . . 2 7 Projectile 461 | . 31 100 13 . 30 221 66 Critical Strikes 12 | . 2 1 . . 1 5 3 Damage Taken 6172 | . 420 1240 97 . 529 2230 1656 Core 647 | . 63 80 6 . 126 221 151 Absorbed by Shields 1201 | . . . . . . 1018 183 Redirected to Shielding 110 | . . . . . . 34 76 Ignored by Resistances 7 | . . . . . . . 7 Regen/Repaired (Parts) 833 | . 95 207 . 50 . 481 . Core Remaining (%) 73 | 100 74 . . . 47 74 . Volleys Fired 324 | 7 35 81 12 . 4 127 58 Largest 3 | 2 2 2 2 . 2 3 3 Hottest 102 | 40 40 79 46 . 46 102 90 Shots Fired 775 | 13 69 158 24 . 8 358 145 Gun 690 | 13 69 157 24 . 8 289 130 Cannon 64 | . . . . . . 59 5 Launcher 21 | . . 1 . . . 10 10 Special . | . . . . . . . . Kinetic 711 | 13 69 119 24 . 8 348 130 Thermal 42 | . . 38 . . . . 4 Explosive 21 | . . 1 . . . 10 10 Electromagnetic 1 | . . . . . . . 1 Robot Hit Streak 18 | 5 8 6 5 . 5 18 13 Robot Miss Streak 8 | 2 3 6 2 . 1 8 4 Penetration Max 1 | . . . . . . 1 . Secondary Targets 12 | . . 1 2 . 1 5 3 Max Gunslinging Chain 1 | . . 1 1 . 1 1 1 Shots Hit Robots 479 | 9 47 101 15 . 6 210 91 Core Hits 260 | 3 18 41 6 . 3 129 60 Critical Kills 4 | . . 1 1 . . 1 1 Critical Parts Destroyed 7 | . . 1 . . . 5 1 Critical Strikes 16 | . . 2 1 . . 11 2 Destroy 11 | . . 2 1 . . 6 2 Blast 5 | . . . . . . 5 . Melee Attacks 3 | . . . . . 3 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 3 | . . . . . 3 . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 12209 | 96 526 1560 215 . 92 6701 3019 Guns 8102 | 96 526 1450 212 . 92 3693 2033 Cannons 1088 | . . . . . . 1059 29 Explosions 2931 | . . 95 . . . 1885 951 Melee . | . . . . . . . . Ramming 88 | . . 15 3 . . 64 6 Kinetic 8765 | 96 526 1054 212 . 92 4752 2033 Thermal 867 | . . 396 . . . 471 . Explosive 2344 | . . 95 . . . 1298 951 Electromagnetic 145 | . . . . . . 116 29 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 11 | . . 5 5 5 . 11 8 Average Corruption 6 | . . 4 5 5 . 7 5 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 115 | . . 14 5 4 . 80 12 Message Errors 27 | . . 7 . 3 . 17 . Matter Fused 20 | . . . 1 . . 19 . Heat Flow Errors 17 | . . 1 2 . . 10 4 Energy Discharges 16 | . . 2 . 1 . 11 2 Parts Rejected 3 | . . . . . . 3 . Parts Fused 5 | . . 2 . . . 3 . Data Loss (minor) 14 | . . 1 1 . . 9 3 Data Loss (major) 3 | . . . 1 . . 2 . Misfires 3 | . . . . . . 2 1 Alerts 2 | . . 1 . . . 1 . Weapon Failures 5 | . . . . . . 3 2 Overload Shots . | . . . . . . . . Overflow Damage 151 | . . . . . . 151 . Projectiles 42 | . . . . . . 42 . Explosions 109 | . . . . . . 109 . Melee . | . . . . . . . . Knockbacks 13 | . . . . . . 13 . Impact . | . . . . . . . . Kinetic 13 | . . . . . . 13 . Secondary . | . . . . . . . . Self-Inflicted Damage 542 | . . . . . . 199 343 Shots 14 | . . . . . . 6 8 Rammed 14 | . . 4 2 . . 8 . Targets Rammed 17 | . . 5 2 . . 9 1 Kicked . | . . . . . . . . Crushed 3 | . . 1 . . . 1 1 Highest Temperature 470 | . 22 229 255 185 19 470 298 Average Temperature 99 | . 7 77 123 97 9 115 80 Received Heat Transfer 1591 | . 270 336 . . 93 448 444 Effects 11 | . . 1 . . . 10 . Shutdowns 1 | . . . . . . 1 . Energy Bleed 1 | . . . . . . 1 . Interference 7 | . . 1 . . . 6 . Matter Decay 1 | . . . . . . 1 . Short Circuit 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . 1 . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 1201 | . . 851 . . . 350 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . Alert | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Maximum Alert Level 3 | . . 2 1 . . 3 2 Low Security (%) 50 | 100 100 89 25 . . 34 . Level 1 26 | . . 7 74 . . 44 . Level 2 18 | . . 3 . . . 11 100 Level 3 4 | . . . . . . 9 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 1016 | 5 60 419 271 . . 1016 533 Initial 491 | . . . 161 . . . 491 Average 232 | 1 10 78 218 . . 300 469 Influence Increases 3246 | 10 189 854 140 . 87 1538 428 Destroy 0b10 Robot/C 2020 | . 120 520 120 . 60 920 280 Destroy 0b10 Robot/NC 170 | 10 5 20 . . . 105 30 Destroy Leader 452 | . 32 126 20 . . 234 40 Allied During Kill 12 | . . . . . 12 . . Successful Hack 119 | . 32 31 . . . 56 . Select Force Hacks 30 | . . 30 . . . . . Disable Machine 120 | . . 30 . . . 75 15 Destroy Structure 143 | . . 7 . . . 88 48 Lose Combat Pursuer 180 | . . 90 . . 15 60 15 Influence Decreases 2753 | 10 189 439 384 171 87 534 939 Entered New Map 938 | . . . 254 171 . . 513 Time Decay 1545 | 10 139 399 130 . 57 484 326 Lost Part 200 | . . 40 . . 10 50 100 Lost Ally 20 | . . . . . 20 . . Purge Threat 50 | . 50 . . . . . . Squads Dispatched 20 | . 1 3 . . . 11 5 Investigation 3 | . . 2 . . . 1 . Extermination 8 | . . . . . . 7 1 Reinforcement 6 | . 1 1 . . . 1 3 Assault 2 | . . . . . . 1 1 Garrison 1 | . . . . . . 1 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . 1 1 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Distress Signals 2 | . . . . . . 2 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 132 | . 8 35 6 . 4 61 18 Peak Tracking Total 6 | . 2 5 3 . 3 6 5 Tactical Retreats 6 | . . 2 . . 1 2 1 Traps | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Traps Triggered 6 | . . 6 . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Machines Disabled 8 | . . 2 . . . 5 1 Max in Single Turn 2 | . . 1 . . . 2 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Machines Accessed 20 | . 6 9 . 1 . 3 1 Terminals 12 | . 5 7 . . . . . Fabricators . | . . . . . . . . Repair Stations 5 | . 1 1 . . . 3 . Recycling Units 1 | . . 1 . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Total Hacks 63 | . 21 26 . 4 . 11 1 Successful 35 | . 9 13 . 4 . 9 . Failed 28 | . 12 13 . . . 2 1 Catastrophic 8 | . 2 5 . . . . 1 Database Lockouts . | . . . . . . . . Manual 44 | . 10 13 . . . 16 5 Terminals 35 | . 19 16 . . . . . Fabricators . | . . . . . . . . Repair Stations 20 | . 2 7 . . . 11 . Recycling Units 3 | . . 3 . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Terminal Hacks 11 | . 4 3 . 4 . . . Part Schematic 4 | . . . . 4 . . . Robot Analysis 2 | . 1 1 . . . . . Unreport Threat 1 | . 1 . . . . . . Hauler Manifests 2 | . 1 1 . . . . . Registered Prototypes 1 | . . 1 . . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 17 | . 2 6 . . . 9 . Scan Component 9 | . 1 3 . . . 5 . Repair 8 | . 1 3 . . . 4 . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 7 | . 3 4 . . . . . Terminals 6 | . 3 3 . . . . . Botnet 6 | . 3 3 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . 1 . . . . . Tunnel 1 | . . 1 . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 Used . | . . . . . . . . Hacking Detections 18 | . 6 9 . . . 2 1 Full Trace Events 1 | . . 1 . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 27 | . . . . 18 . 9 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 8 | . 1 3 . . . 4 . Time 256 | . 26 78 . . . 152 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Total Allies 4 | . . . . 4 . . . Largest Group 4 | . . . . 4 4 . . Highest-Rated Group 155 | . . . . 155 155 . . Highest-Rated Ally 42 | . . . . 42 42 . . Total Orders . | . . . . . . . . Ally Attacks 6 | . . . . . 6 . . Total Damage 112 | . . . . . 112 . . Kills 1 | . . . . . 1 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Active Infowar (turns) 5623 | 22 575 894 . 986 769 1656 721 Optics 853 | . . . . . . 132 721 IFF 563 | . . . . . . 563 . Terrain 2044 | 3 . . . 986 769 128 158 Seismic 1488 | 19 575 894 . . . . . Machine Analysis 1686 | . . . . . . 965 721 Robot Analysis Total 2 | . 1 1 . . . . . Derelict Logs Recovered 3 | . . . . 1 2 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Zionite Intel Received 5 | . . . . . . 4 1 Emergency Access 1 | . . . . . . 1 . Prototype Schematics 1 | . . . . . . 1 . Trap Installations 1 | . . . . . . 1 . Active Terminals 1 | . . . . . . 1 . Depthwide Sectors/-1 1 | . . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Turns Passed 8531 | 63 575 1519 260 1498 769 3126 721 Spaces Moved 4297 | 59 242 641 139 916 454 1500 346 Core 65 | 59 6 . . . . . . Treads 4135 | . 236 641 139 916 454 1500 249 Legs . | . . . . . . . . Wheels 97 | . . . . . . . 97 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 50 160 160 160 160 162 95 Average Speed 158 | 50 157 160 160 160 162 162 145 Slowest Speed 243 | 50 160 240 160 160 163 243 165 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 44 | 4 49 62 32 88 75 35 7 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 8 | . . 1 . 1 . . 6 Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 5 | . . . 2 2 1 . . Spaces Dug 5 | . . . . . 3 . 2 Terrain Destroyed 151 | . . 6 . . 3 92 50 Melee 3 | . . . . . 3 . . Projectile 23 | . . . . . . 18 5 AOE 125 | . . 6 . . . 74 45 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Total 5380 | 78 372 975 152 950 472 1924 457 Wait 495 | 4 81 176 . 19 6 190 19 Move 4290 | 58 241 640 138 915 453 1499 346 Hop . | . . . . . . . . Pick Up 53 | 1 5 14 . 4 1 23 5 Fast Attach 54 | 6 3 13 . 4 1 20 7 Attach 29 | . 1 6 . 1 . 11 10 Detach 14 | 2 . 2 . 3 . 4 3 Swap 46 | . 4 20 . . 2 14 6 Drop 55 | . 2 18 . 4 2 27 2 Fire 324 | 7 35 81 12 . 4 127 58 Melee 3 | . . . . . 3 . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 17 | . . 5 2 . . 9 1 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x3 / Low / *Ext x2) -5/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 153 | -10/Materials | Discovered new exit (range 13) 311 | -10/Materials | Build established: Mutant 552 | -10/Materials | Discovered new exit (range 16) 564 | -10/Materials | Derelicts attacked the area 631 | -10/Materials | Repaired Assault Rifle 639 | -10/Materials | Entered another Materials area 639 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1263 | -9/Materials | Repaired Lgt. Treads 1290 | -9/Materials | Repaired Lgt. Treads 1318 | -9/Materials | Repaired Lgt. Armor Plating 1433 | -9/Materials | Discovered new exit (range 16) 2138 | -9/Materials | Discovered new exit (range 4) 2158 | -9/Materials | Entered Mines 2189 | -9/Mines | Build established: Scavenger-Mutant 2380 | -9/Mines | Found a hidden stash of uninstalled traps 2399 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2418 | -9/Mines | Entered Zion 2454 | -7/Zion | Received a hallucinogenic algorithm 2516 | -7/Zion | Discovered new exit (range 12) 2599 | -7/Zion | System corruption cleaned by Quarantine Array 2742 | -7/Zion | Found CR-A16's Pointy Stick 2878 | -7/Zion | Found Prototype Processor 2878 | -7/Zion | Identified Exp. Melee Analysis Suite 2883 | -7/Zion | Found Prototype Processor 2883 | -7/Zion | Identified Exp. Core Analyzer 2899 | -7/Zion | Found Prototype Processor 2899 | -7/Zion | Identified Spectral Analyzer 2903 | -7/Zion | Found Prototype Processor 2903 | -7/Zion | Identified Exp. Target Analyzer 3045 | -7/Zion | Met Imprinter 3072 | -7/Zion | Imprinted 3074 | -7/Zion | Declared Zion's savior 3218 | -7/Zion | Learned location of Armory (-4) 3365 | -7/Zion | Given A8's code to call for help 3916 | -7/Zion | Entered Proximity Caves 3916 | -6/Proximity Caves | Accompanied by 4 allies 4015 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4094 | -6/Proximity Caves | Spotted B-75 Beast 4219 | -6/Proximity Caves | Core integrity fell below 50% 4465 | -6/Proximity Caves | Learned 4 Factory zone layouts 4481 | -6/Proximity Caves | Learned Factory garrison access intel 4669 | -6/Proximity Caves | Discovered new exit (range 12) 4685 | -6/Proximity Caves | Entered Factory 4685 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 4686 | -6/Factory | Identified exit to Lower Caves 4687 | -6/Factory | Identified exit to Extension 4688 | -6/Factory | Loaded intel: 3 garrison access locations 4932 | -6/Factory | Retrieved Zion intel report: Emergency Access 4991 | -6/Factory | Build established: Scavenger-Gunner 5060 | -6/Factory | Retrieved Zion intel report: Trap Installations 5376 | -6/Factory | Repaired Arm. Treads 5429 | -6/Factory | Retrieved Zion intel report: Active Terminals 5955 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 6062 | -6/Factory | Build established: Gunner 6074 | -6/Factory | Terminal network hard line cut 6139 | -6/Factory | Discovered new exit (range 9) 6306 | -6/Factory | Discovered exit to Extension (range 14) 6634 | -6/Factory | Repaired Force Field 6706 | -6/Factory | Repaired Broken Coil Gun 6807 | -6/Factory | Discovered new exit (range 19) 7372 | -6/Factory | System corruption reached 10% 7485 | -6/Factory | First assault squad dispatched 7557 | -6/Factory | Discovered new exit (range 4) 7618 | -6/Factory | Repaired Lgt. Treads 7726 | -6/Factory | Garrison activated, responded to threat 7733 | -6/Factory | Spotted B-75 Beast 7756 | -6/Factory | Destroyed 9 combat bots 7811 | -6/Factory | Entered another Factory area 7811 | -5/Factory | Evolved 2 slots: Utility x2 8111 | -5/Factory | First assault squad dispatched 8379 | -5/Factory | Lost 10 parts (1p3n4u2w) 8506 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 8532 | -5/Factory | Self-destructed Last Messages --------------- 08506_ Connecting with Terminal... >>\\ZION-REPORT [ Retrieving intel... ] [ Confirmed 6x sectors... ] [ Factory ] [ Upper Caves ] [ Upper Caves ] [ Warlord ] [ Armory ] [ Proximity Caves ] 08506_ Connecting with Terminal... >>\\ZION-INTEL [ Establishing connection... ] [ Retrieving vulnerable data list... ] [ 1 : Unaware Analyses ] [ 2 : Trap Installations ] [ 3 : Prototype Schematics ] >>\\ZION-SEEK-1 [ Targeting Unaware Analyses... ] 08519_ System corrupted: Heat flow error (+299). Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????? ????????????????????????????? | | ??????????????? ????????????????????????????? | | ??????????????#^ ????????????#######?????????? | | ??????????????# ????????????# #?????????? | | ??????????????# ????????????# #?????????? | | ??????????????# ????????????# #?????????? | | ??????????????# ????????????# #?????????? | | ??????????????# ????????????# #?????????? | | ????????????#?# #???######### ########### | | ????????#?????# T?### # # # """""" # | | ??????????????# ### # ## ## # """""" # | | ??????##??#???# #?# ######## # """""" # | | ????????#?#???# #?# # # """""" # | | ????????#????## #?# # + # | | ????????#??#??# ### # # # | | ???????#?#?####? #?# # # # | | ?#????????#????? #?# # # [ # | | ?????##??????#?#?# ###### #################? | | ####?????#?#?##??# ###### # #???? | | ##############?#?# # #???? | | # ##### + """ """ #???? | | # """"""" + u # """ """ #???? | | # """"""" ##### # """ """ #???? | | # """"""" ##?## @ # #???? | | # """"""" ########+### R # """ #???? | | # ## # # """ #???? | | # ## = # # "S """ #???? | | # ## # # """ #???? | | # ! " " ## """"""" # # "" #???? | | # "T" ## """"""" #u # #???? | | # """ ## """"""" # ##############???? | | # ## """"""" # # #???? | | #######+################# #! #???? | | ^ # #???? | | ^ + #???? | | !% ^ g# #???? | | *%^^ g # #???? | | ^ # #???? | | #### ############+### # #???? | | ?#?# ?????????????? ?# # #???? | | ???#????????????"""?"""?# # #???? | | ??##????????????""" Y" # g# #???? | | ???????? ???????""" """ + # #???? | | ?????????????????? # ##+######+######## | | ?????????????????? # #???# # | | ????????????????? # #???# # | | ????????????????? # ##### "" "" # | | ???????????############## % # "" "" # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 210 Armor Coverage 375 Resistance: EM 15 Power Shielding 66 Evasion (%) 50 Targeting Accuracy 6 Core Analysis 8 Recoil Reduction 4 Item Schematics ----------------- Slug Cannon | -7/Zion | Free Ripper | -7/Zion | Free Hvy. Battle Rifle | -7/Zion | Free Plasma Flamer | -7/Zion | Free Imp. EM Pulse Cannon | -7/Zion | Archive EM Shield | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Field Propulsion Drive | -7/Zion | Archive Adv. Recoil Stabilizer | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Phase Shifter | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Cld. Airjet | -6/Factory | Z-intel Imp. Heavy Machine Gun | -6/Factory | Z-intel Antimatter Cannon | -6/Factory | Z-intel Biomechanical Wings | -6/Factory | Z-intel Cld. Cesium-ion Thruster | -6/Factory | Z-intel Enh. Nuclear Core | -6/Factory | Z-intel Cold Fusion Reactor | -6/Factory | Z-intel Imp. VTOL Module | -6/Factory | Z-intel Prc. Rocket Launcher | -6/Factory | Z-intel Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive B-36 Bruiser | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 5% | -10/Materials Lgt. Treads | 31% | -9/Materials Lgt. Treads | 45% | -9/Materials Lgt. Armor Plating | 61% | -9/Materials Arm. Treads | 18% | -6/Factory Force Field | 32% | -6/Factory Coil Gun | 39% | -6/Factory | Broken Lgt. Treads | 21% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReinforcedAnalysisClaymores Manual? 0 Play Time 01:09:16 Cumulative 99.4 hours Start 2025.07.29 @ 23:05:56 End 2025.07.30 @ 00:14:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 86 Rogue 86 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 45 Achievement% 43 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d971a5ee-fdf2-4e26-a8a6-cb1ffc5081b1