Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.17 @ 21:11:42

Player: Nalzok

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (27)      135
Value Destroyed (301)      301
Prototype IDs (22)         440
Alien Tech Used (0)        0
Bonus (339)                339
              TOTAL SCORE: 2015

 Bonus
-------
Follower Combat Kills      63
Aligned with FarCom        300
Friendly Fire              -24

 Cogmind 
---------
Core Integrity             0/250
Matter                     262/300
Energy                     250/250
System Corruption          5%
Temperature                Cool (0)
Movement                   Walking (130) Ox1
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
                Ion Engine
>               --- PROPULSION (2) ---
                Potential Leg
                Potential Leg
>               --- UTILITY (2) ------
  High-capacity Storage Unit
  High-capacity Storage Unit
>               --- WEAPON (2) -------
          Light EM Pulse Cannon
          Light Assault Rifle
>               --- INVENTORY (20) ---
                Ion Engine
          Light Ion Engine
          Light Nuclear Core
        Compact Wheel
        Compact Wheel
          Large Storage Unit
                Structural Scanner
                Hacking Suite
          Light EM Pulse Cannon
          Light EM Pulse Cannon
          Light EM Pulse Cannon
                Assault Rifle

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
                Potential Leg
                Potential Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Storage Unit
>               --- WEAPON -----------
          Light EM Pulse Cannon
          Light Assault Rifle
>               --- INVENTORY --------
                Ion Engine
          Light Nuclear Core
        Compact Wheel
        Compact Wheel
          Large Storage Unit
                Structural Scanner
                Hacking Suite
          Light EM Pulse Cannon
          Light EM Pulse Cannon
          Light EM Pulse Cannon
                Assault Rifle
[Rating: 27]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Wheel
  Leg                      Potential Leg
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             35   | .   19  12  3   1   
  Power                    10   | .   4   5   .   1   
    Engine                 10   | .   4   5   .   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               10   | .   4   4   2   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    2    | .   .   .   2   .   
    Wheel                  8    | .   4   4   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  6    | .   5   .   1   .   
    Device                 2    | .   2   .   .   .   
    Storage                4    | .   3   .   1   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   9    | .   6   3   .   .   
    Energy Gun             1    | .   1   .   .   .   
    Energy Cannon          1    | .   .   1   .   .   
    Ballistic Gun          7    | .   5   2   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 11   | .   5   6   .   .   
  Power                    1    | .   .   1   .   .   
  Propulsion               4    | .   1   3   .   .   
  Utility                  1    | .   .   1   .   .   
  Weapon                   5    | .   4   1   .   .   
  Highest Loss Streak      5    | .   5   5   .   .   
Average Slot Usage (%)     90   | .   90  86  93  100 
  Engine                   13   | .   14  13  14  14  
  Leg                      8    | .   9   .   15  28  
  Wheel                    16   | .   14  23  12  .   
  Device                   6    | .   10  6   .   .   
  Storage                  16   | .   14  14  21  28  
  Energy Cannon            6    | .   .   7   14  14  
  Ballistic Gun            20   | .   24  20  14  14  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             74   | 10  39  41  72  74  
  Greatest Support         60   | 20  26  20  60  60  
  Greatest Overweight (x)  4    | .   3   4   1   1   
  Average Overweight (x)   1    | .   .   2   1   1   
Largest Inventory Capacity 20   | 6   12  12  20  20  
  Average Capacity         12   | 6   9   12  16  20  
  Most Carried             12   | 5   12  12  12  12  
  Average Carried          10   | 3   8   11  11  11  
  Final Capacity           20   | 6   12  12  20  20  
  Final Carried            12   | 2   12  12  11  12  

 Class Distribution 
--------------------
 41% | Scavenger-Mutant
 37% | Mutant
 20% | Hauler-Mutant

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
           Mutant | -10/Mines
    Hauler-Mutant | -10/Exiles
    Hauler-Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Scr Mat Min Exi Min 
Matter Collected           836  | 200 310 303 .   23  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            763  | .   472 291 .   .   
  Parts                    38   | .   31  7   .   .   
Haulers Intercepted        1    | .   1   .   .   .   
Recyclers Shooed           7    | .   5   2   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Combat Hostiles Destroyed  20   | .   9   11  .   .   
  Guns                     19   | .   9   10  .   .   
  AOE                      1    | .   .   1   .   .   
Classes Destroyed          7    | .   6   1   .   .   
  Worker                   2    | .   1   1   .   .   
  Hauler                   1    | .   1   .   .   .   
  Recycler                 3    | .   2   1   .   .   
  Operator                 1    | .   1   .   .   .   
  Swarmer                  7    | .   5   2   .   .   
  Grunt                    5    | .   4   1   .   .   
  Assembled                8    | .   .   8   .   .   
Best Kill Streak           4    | .   4   3   .   .   
  Combat Bots Only         3    | .   3   3   .   .   
Max Kills in Single Turn   1    | .   1   1   .   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   .   1   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Damage Taken               1335 | .   668 636 .   31  
  Core                     252  | .   100 142 .   10  
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              105  | .   58  47  .   .   
  Largest                  2    | .   2   2   .   .   
  Hottest                  76   | .   70  76  .   .   
Shots Fired                196  | .   103 93  .   .   
  Gun                      187  | .   103 84  .   .   
  Cannon                   9    | .   .   9   .   .   
  Launcher                 .    | .   .   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  180  | .   96  84  .   .   
  Thermal                  7    | .   7   .   .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          9    | .   .   9   .   .   
  Robot Hit Streak         12   | .   12  11  .   .   
  Robot Miss Streak        4    | .   2   4   .   .   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        2    | .   1   1   .   .   
    Max Gunslinging Chain  1    | .   1   1   .   .   
Shots Hit Robots           119  | .   69  50  .   .   
  Core Hits                48   | .   26  22  .   .   
  Critical Hits            .    | .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           1334 | .   711 623 .   .   
  Guns                     1226 | .   705 521 .   .   
  Cannons                  63   | .   .   63  .   .   
  Explosions               39   | .   .   39  .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  6    | .   6   .   .   .   
  Kinetic                  1178 | .   657 521 .   .   
  Thermal                  87   | .   48  39  .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          63   | .   .   63  .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         5    | .   .   5   5   5   
  Average Corruption       4    | .   .   4   5   5   
  Corruption Purged        .    | .   .   .   .   .   
  Effects                  24   | .   .   11  5   8   
    Message Errors         7    | .   .   4   1   2   
    Matter Fused           6    | .   .   3   2   1   
    Heat Flow Errors       1    | .   .   .   .   1   
    Energy Discharges      1    | .   .   1   .   .   
    Data Loss (minor)      4    | .   .   .   1   3   
    Data Loss (major)      2    | .   .   .   1   1   
    Misfires               3    | .   .   3   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      3    | .   3   .   .   .   
  Shots                    .    | .   .   .   .   .   
  Rammed                   1    | .   1   .   .   .   
Targets Rammed             1    | .   1   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        140  | .   90  16  .   140 
  Average Temperature      35   | .   40  10  .   75  
  Received Heat Transfer   184  | .   108 76  .   .   
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         186  | .   136 50  .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Peak Influence             191  | .   97  191 .   .   
  Average Influence        51   | .   47  74  .   .   
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          2    | .   2   .   .   .   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Distress Signals           3    | .   2   1   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              40   | .   20  18  .   2   
  Peak Tracking Total      7    | .   4   7   .   2   
  Tactical Retreats        2    | .   .   2   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Traps Triggered            2    | .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Scr Mat Min Exi Min 
Machines Disabled          1    | .   .   1   .   .   
  Max in Single Turn       1    | .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Machines Accessed          7    | .   5   .   2   .   
  Terminals                5    | .   5   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                15   | .   13  .   2   .   
  Successful               5    | .   3   .   2   .   
  Failed                   10   | .   10  .   .   .   
    Catastrophic           3    | .   3   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   12   | .   11  .   1   .   
  Terminals                13   | .   13  .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             4    | .   2   .   2   .   
  Record                   1    | .   .   .   1   .   
  Unreport Threat          2    | .   2   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   .   
  Terminals                1    | .   1   .   .   .   
    Assimilate             1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         4    | .   4   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Scr Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Total Allies               3    | .   .   3   .   .   
  Largest Group            3    | .   .   3   3   3   
  Highest-Rated Group      40   | .   .   40  40  40  
  Highest-Rated Ally       16   | .   .   16  16  16  
Total Orders               3    | .   .   3   .   .   
  GOTO                     2    | .   .   2   .   .   
  FOLLOW                   1    | .   .   1   .   .   
Ally Attacks               24   | .   .   22  .   2   
  Total Damage             270  | .   .   270 .   .   
  Kills                    5    | .   .   5   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  
-------------              Run  | Scr Mat Min Exi Min 
Turns Passed               2283 | 3   799 915 237 329 
Spaces Moved               1771 | 1   554 750 214 252 
  Core                     .    | .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     533  | 1   179 .   101 252 
  Wheels                   1238 | .   375 750 113 .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            90   | 120 90  90  90  130 
  Average Speed            109  | 120 108 102 108 130 
  Slowest Speed            180  | 120 180 120 130 130 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       54   | 1   75  95  60  39  
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   .   1   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             3    | .   .   2   .   1   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          7    | .   .   7   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      7    | .   .   7   .   .   

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Total                      1952 | 4   661 816 218 253 
  Wait                     .    | .   .   .   .   .   
  Move                     1767 | .   553 749 213 252 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  17   | .   16  1   .   .   
  Fast Attach              15   | .   9   4   2   .   
  Attach                   3    | .   1   1   1   .   
  Detach                   .    | .   .   .   .   .   
  Swap                     17   | .   9   7   .   1   
  Drop                     27   | 4   14  7   2   .   
  Fire                     105  | .   58  47  .   .   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     1    | .   1   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 0)
    4 | -11/Scrapyard | Entered Materials
  217 | -10/Materials | Lost 5 parts (1n4w)
  226 | -10/Materials | Discovered new exit (range 5)
  303 | -10/Materials | Build established: Mutant
  667 | -10/Materials | Build established: Scavenger-Mutant
  719 | -10/Materials | Discovered new exit (range 4)
  791 | -10/Materials | Discovered new exit (range 13)
  803 | -10/Materials | Entered Mines
  840 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  868 | -10/Mines     | Discovered new exit (range 3)
  976 | -10/Mines     | Discovered new exit (range 9)
 1054 | -10/Mines     | Assembled infested the area
 1099 | -10/Mines     | Core integrity fell below 50%
 1244 | -10/Mines     | Core integrity fell below 20%
 1265 | -10/Mines     | Lost 5 parts (1p2n1u1w)
 1288 | -10/Mines     | Learned Materials emergency access door positions
 1515 | -10/Mines     | Build established: Mutant
 1709 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1709 | -10/Mines     | Discovered new exit (range 5)
 1718 | -10/Mines     | Entered Exiles
 1718 | -10/Exiles    | Accompanied by 3 allies
 1730 | -10/Exiles    | Discovered new exit (range 15)
 1743 | -10/Exiles    | Met 8R-AWN
 1755 | -10/Exiles    | Met EX-HEX
 1781 | -10/Exiles    | Met EX-BIN
 1791 | -10/Exiles    | Aligned with FarCom system
 1791 | -10/Exiles    | Given EX-Vault access code
 1813 | -10/Exiles    | Opened EX-Vault
 1821 | -10/Exiles    | Found Potential Leg
 1824 | -10/Exiles    | Found Potential Leg
 1851 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1889 | -10/Exiles    | Met EX-DEC
 1897 | -10/Exiles    | Learned location of Zion (-6)
 1945 | -10/Exiles    | Discovered new exit (range 10)
 1955 | -10/Exiles    | Left Exiles lab with Potential Leg
 1955 | -10/Exiles    | Entered Mines
 1955 | -9/Mines      | Accompanied by 3 allies
 1997 | -9/Mines      | Met a Derelict bent on vengeance
 2121 | -9/Mines      | Build established: Hauler-Mutant
 2284 | -9/Mines      | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
01945_ EXIT=FOUND
01950_ UT|K#X4/54EIFWJAU6<VM%GRPFYDMSK
LOCATION=UNKNOWN
GOAL=ESCAPE
01955_ Receiving FarCom transmissions...
01997_ QD-AEE(g): "UNAWARE KILLED MY BEST FRIEND! VENGEANCE!" <x2>
02031_ System corrupted: Component data lost.
02040_ Searching scrap...
02040_ Found 23 Matter.
02040_ Found Ion Engine.
02041_ Acquired 23 matter.
02057_ System corrupted: Heat flow error (+158).
02079_ System corrupted: Substantial component data lost.
02098_ System corrupted: Matter fused (-7).
02158_ System corrupted: Component data lost.
02181_ K-01 Serf collects debris.
02184_ System corrupted: Component data lost.
02221_ B A,8STM0DDZ5 F|:ETSI1F0D TGC7TRB17EP
02237_ T-07 Excavator is excavating. <x3>
02266_ 0T1CADNMZ5HYQ|C1<ZVLLKYXI#G85=G27N3MB2S:

 Map 
-----
+----------------------------------------------------+
| ???????????????????????#  #??#  #????????????????? |
| ???????????????????????#  #??#  #???#####????????? |
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| ?????????????????###???#       ###???????????????? |
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| ???????????# ####    ##g     ##??????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                42

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PoweredStormBuckler
  Manual?         0
Play Time         00:14:51
  Cumulative      262.9 hours
  Start           2020.05.17 @ 20:57:49
  End             2020.05.17 @ 21:11:42
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          404
  Rogue           403
  Adventurer      0
  Explorer        1
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0
Lore%             67
Gallery%          80
Achievement%      54
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        2
Font              14/Cog
Map View          72x54
Tactical HUD      1
Map Filters       NONE
Filters           LOW_CONTRAST(13,24,33)
Steam             0


RUN: 7f1e25c0-c502-4662-88df-dd5ea1e72d7b