Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.12 @ 01:03:16 Player: strategineer Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (57) 285 Value Destroyed (1706) 1706 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1112) 1112 TOTAL SCORE: 7163 Bonus ------- High Alert Combat Kills 16 Follower Combat Kills 496 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 277/300 Energy 45/100 System Corruption 8% Temperature Warm (131) Movement Walking (120) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (6) ------ Improved Targeting Computer Improved Targeting Computer > --- WEAPON (2) ------- Gauss Rifle Proton Missile Launcher > --- INVENTORY (5) ---- Heavy Beamcaster Heavy Machine Gun Magnetic Acceleration Cannon Rocket Launcher Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Machine Analyzer Visual Processing Unit Terrain Scanner Improved Targeting Computer Reactive Plating > --- WEAPON ----------- Heavy Laser Magnetic Acceleration Cannon > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Armored Treads Flexi-carbon Leg Improved Targeting Computer Armor Integrity Analyzer Heavy Machine Gun Heavy Machine Gun Heavy Flak Cannon Heavy Flak Cannon Proton Missile Launcher Rocket Launcher [Rating: 56] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Improved Targeting Computer Device Terrain Scanner Storage Large Storage Unit Processor Improved Targeting Computer Protection Reactive Plating Weapon Improved Assault Rifle Energy Gun Beam Rifle Ballistic Gun Improved Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Slots Evolved 8 | . . 2 . . . 6 . . . . Power 1 | . . . . . . 1 . . . . Propulsion 3 | . . 2 . . . 1 . . . . Utility 4 | . . . . . . 4 . . . . Weapon . | . . . . . . . . . . . Parts Attached 101 | . 11 32 2 . 5 13 8 12 . 18 Power 17 | . 2 3 1 . . 3 2 3 . 3 Engine 13 | . 2 3 . . . 2 2 2 . 2 Core 4 | . . . 1 . . 1 . 1 . 1 Reactor . | . . . . . . . . . . . Propulsion 36 | . 5 15 1 . 3 2 3 5 . 2 Treads 6 | . 2 2 . . . 1 . 1 . . Leg 30 | . 3 13 1 . 3 1 3 4 . 2 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 18 | . 3 3 . . . 5 1 1 . 5 Device 9 | . 2 . . . . 2 1 . . 4 Storage 2 | . 1 1 . . . . . . . . Processor 6 | . . 2 . . . 2 . 1 . 1 Hackware . | . . . . . . . . . . . Protection 1 | . . . . . . 1 . . . . Artifact . | . . . . . . . . . . . Weapon 30 | . 1 11 . . 2 3 2 3 . 8 Energy Gun 9 | . . 3 . . 1 1 1 1 . 2 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 13 | . . 5 . . 1 2 1 1 . 3 Ballistic Cannon 2 | . . . . . . . . 1 . 1 Launcher 5 | . 1 2 . . . . . . . 2 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . 1 . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . . . . Corrupted Parts 3 | . . . . . 2 . 1 . . . System Corruption 13 | . . . . . 5 . 8 . . . Parts Lost 32 | . . 5 . . . 2 2 4 . 19 Power 5 | . . . . . . 1 . . . 4 Propulsion 12 | . . 3 . . . 1 . 3 . 5 Utility 11 | . . 1 . . . . 1 1 . 8 Weapon 4 | . . 1 . . . . 1 . . 2 Highest Loss Streak 10 | . . 4 . . . 2 2 3 . 10 To Critical Strikes 2 | . . . . . . . . 1 . 1 Average Slot Usage (%) 94 | . 99 97 100 100 100 98 99 99 100 60 Engine 7 | . 14 11 8 . . 9 13 13 13 3 Core 3 | . . . 2 11 11 2 . . . . Treads 2 | . 5 2 . . . 5 2 1 6 4 Leg 33 | . 22 40 44 44 44 26 30 30 26 8 Device 3 | . 13 1 . . . 8 5 3 . 2 Storage 9 | . 14 11 11 11 11 6 6 6 6 4 Processor 13 | . . 9 11 11 11 20 20 21 26 20 Protection 1 | . . . . . . 4 6 6 6 . Energy Gun 6 | . . 7 11 11 11 4 4 6 6 1 Ballistic Gun 9 | . 19 11 11 11 11 7 7 . . 4 Ballistic Cannon 1 | . . . . . . . . 5 6 4 Launcher 1 | . 8 1 . . . . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 65 | 11 21 32 31 31 32 51 51 65 64 64 Greatest Support 90 | 20 40 43 43 43 68 78 88 90 70 70 Greatest Overweight (x) 14 | . 1 3 . . . . . . . 14 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | . 10 15 15 15 15 15 15 15 15 15 Average Capacity 13 | . 9 13 15 15 15 15 15 15 15 12 Most Carried 15 | . 10 15 15 15 15 15 15 15 9 12 Average Carried 12 | . 8 11 14 14 15 13 14 12 9 8 Final Capacity 15 | 8 10 15 15 15 15 15 15 15 15 5 Final Carried 15 | 6 10 15 15 15 15 15 14 9 9 4 Class Distribution -------------------- 63% | Scavenger-Mutant 36% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Mutant | -5/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Matter Collected 2094 | 160 98 650 151 . 71 125 165 130 . 544 Remotely . | . . . . . . . . . . . Salvage Created 1466 | . 114 658 . . 24 . 112 125 . 433 Parts 111 | . 15 66 . . 1 . 7 10 . 12 Haulers Intercepted 1 | . . 1 . . . . . . . . Recyclers Shooed 3 | . 2 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 27 | . . . . . 10 . 5 . . 12 Prevented 7 | . . . . . 3 . 3 . . 1 Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Combat Hostiles Destroyed 44 | . 6 19 . . 1 . 2 5 . 11 Guns 28 | . 5 12 . . 1 . 2 3 . 5 Cannons 4 | . . . . . . . . 2 . 2 AOE 12 | . 1 7 . . . . . . . 4 Classes Destroyed 11 | . 2 7 . . . . 1 . . 1 Builder 4 | . . 4 . . . . . . . . Hauler 1 | . . 1 . . . . . . . . Recycler 1 | . . 1 . . . . . . . . Mechanic 1 | . . 1 . . . . . . . . Watcher 6 | . 3 3 . . . . . . . . Swarmer 14 | . 6 7 . . 1 . . . . . Grunt 16 | . . 8 . . . . . . . 8 Brawler 1 | . . . . . . . . . . 1 Duelist 1 | . . 1 . . . . . . . . Sentry 3 | . . 3 . . . . . . . . Hunter 5 | . . . . . . . 2 1 . 2 Wasp 3 | . . . . . . . . 3 . . Thug 1 | . . . . . . . . 1 . . Best Kill Streak 13 | . 6 13 . . 1 . 2 4 . 5 Combat Bots Only 6 | . 6 4 . . 1 . 2 4 . 5 Max Kills in Single Turn 5 | . 2 5 . . 1 . 1 1 . 3 Gunslinging 1 | . . . . . . . . . . 1 Exploded 3 | . 1 3 . . . . . . . 3 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Hostile Shots Fired 508 | . 29 134 . . 3 22 57 68 . 195 Missed 141 | . 11 46 . . 3 11 14 15 . 41 Damage Taken 5377 | . 184 1136 . . . 239 438 735 . 2645 Core 1056 | . 10 185 . . . 30 12 13 . 806 Absorbed by Shields 155 | . . . . . . 64 91 . . . Ignored by Resistances 459 | . . . . . . . 154 199 . 106 Regen/Repaired (Parts) 2 | . . . . 2 . . . . . . Core Remaining (%) 83 | 100 96 . . . 53 . . . . . Volleys Fired 166 | . 22 59 . . 7 6 15 23 . 34 Largest 2 | . 2 2 . . 2 2 2 2 . 2 Hottest 122 | . 50 79 . . 92 92 99 122 . 122 Shots Fired 296 | . 38 103 . . 14 12 23 45 . 61 Gun 235 | . 33 93 . . 14 12 23 22 . 38 Cannon 40 | . . . . . . . . 23 . 17 Launcher 21 | . 5 10 . . . . . . . 6 Special . | . . . . . . . . . . . Kinetic 203 | . 33 76 . . 7 6 19 23 . 39 Thermal 72 | . . 17 . . 7 6 4 22 . 16 Explosive 18 | . 5 10 . . . . . . . 3 Electromagnetic 3 | . . . . . . . . . . 3 Robot Hit Streak 11 | . 3 8 . . 4 4 5 8 . 11 Robot Miss Streak 5 | . 4 5 . . 2 2 3 3 . 5 Penetration Max . | . . . . . . . . . . . Secondary Targets 4 | . 1 1 . . 1 . . . . 1 Max Gunslinging Chain 1 | . 1 1 . . 1 . . . . 1 Shots Hit Robots 180 | . 14 65 . . 8 8 17 29 . 39 Core Hits 117 | . 10 41 . . 3 3 9 8 . 43 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 4 | . . 1 . . 1 2 . . . . Burn 4 | . . 1 . . 1 2 . . . . Melee Attacks 3 | . . 3 . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 5145 | . 303 2055 . . 116 134 273 625 . 1639 Guns 2324 | . 147 931 . . 116 133 273 286 . 438 Cannons 658 | . . . . . . . . 339 . 319 Explosions 2126 | . 152 1092 . . . . . . . 882 Melee . | . . . . . . . . . . . Ramming 37 | . 4 32 . . . 1 . . . . Kinetic 2170 | . 147 815 . . 54 58 214 339 . 543 Thermal 812 | . . 116 . . 62 75 59 286 . 214 Explosive 1890 | . 152 1092 . . . . . . . 646 Electromagnetic 236 | . . . . . . . . . . 236 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 8 | . . . . . 5 . 8 8 8 8 Average Corruption 7 | . . . . . 3 . 8 8 8 8 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 61 | . . . . . 8 . 9 21 . 23 Message Errors 16 | . . . . . 3 . 3 6 . 4 Matter Fused 11 | . . . . . . . 1 3 . 7 Heat Flow Errors 5 | . . . . . 1 . 1 1 . 2 Energy Discharges 6 | . . . . . 1 . 1 1 . 3 Parts Rejected 3 | . . . . . . . . . . 3 Parts Fused 3 | . . . . . 1 . 1 1 . . Data Loss (minor) 10 | . . . . . 1 . . 7 . 2 Data Loss (major) 4 | . . . . . 1 . 1 1 . 1 Misfires 1 | . . . . . . . 1 . . . Weapon Failures 2 | . . . . . . . . 1 . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 46 | . . 16 . . . . . 30 . . Projectiles 30 | . . . . . . . . 30 . . Explosions 16 | . . 16 . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 9 | . . . . . . . . 5 . 4 Impact . | . . . . . . . . . . . Kinetic 9 | . . . . . . . . 5 . 4 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 60 | . 16 28 . . . . . . . 16 Shots 5 | . 1 1 . . . . . . . 3 Rammed 1 | . 1 . . . . . . . . . Targets Rammed 8 | . 1 5 . . . 2 . . . . Kicked 7 | . . 5 . . . 2 . . . . Crushed . | . . . . . . . . . . . Highest Temperature 458 | . . 67 . . 101 130 205 458 . 199 Average Temperature 108 | . . 18 . . 24 60 60 217 . 58 Received Heat Transfer 840 | . . 399 . . . 36 . 18 . 387 Effects 17 | . . . . . . . . 17 . . Shutdowns 7 | . . . . . . . . 7 . . Energy Bleed 1 | . . . . . . . . 1 . . Interference 3 | . . . . . . . . 3 . . Matter Decay 1 | . . . . . . . . 1 . . Damage (minor) 1 | . . . . . . . . 1 . . Damage (major) 4 | . . . . . . . . 4 . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . . . . . . 1 . . Heat Transferred 1924 | . . 370 . . 222 296 111 555 . 370 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Peak Influence 458 | . 240 458 122 . . 195 . . . . Initial 122 | . . 16 122 . . 75 . . . . Average 192 | . 97 264 122 . . 152 . . . . Maximum Alert Level 2 | . 1 2 . . . . . . . . Low Security (%) 66 | . 85 39 100 . . 100 . . . . Level 1 25 | . 14 45 . . . . . . . . Level 2 7 | . . 14 . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 3 | . . 1 . . . 1 . . . 1 Investigation . | . . . . . . . . . . . Extermination 1 | . . . . . . 1 . . . . Reinforcement 1 | . . 1 . . . . . . . . Assault 1 | . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Distress Signals 1 | . . 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 78 | . 9 26 . . 11 5 2 5 . 20 Peak Tracking Total 10 | . 3 5 . . 4 3 2 4 . 10 Tactical Retreats 1 | . . . . . . 1 . . . . Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Traps Triggered 2 | . 1 1 . . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Machines Disabled 2 | . . 2 . . . . . . . . Max in Single Turn 1 | . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Machines Accessed 8 | . 3 4 . 1 . . . . . . Terminals 4 | . 2 2 . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . 1 1 . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 15 | . 4 8 . 3 . . . . . . Successful 11 | . 1 7 . 3 . . . . . . Failed 4 | . 3 1 . . . . . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 3 | . . . . . . 3 . . . . Terminals 6 | . 3 3 . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . 1 2 . . . . . . . . Scanalyzers 3 | . . 3 . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 6 | . 1 2 . 3 . . . . . . Part Schematic 3 | . . . . 3 . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . Recall Investigation 1 | . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 2 | . . 2 . . . . . . . . Report Inventory 1 | . . 1 . . . . . . . . Retrieve Components 1 | . . 1 . . . . . . . . Scanalyzer 3 | . . 3 . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . Analyze 2 | . . 2 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 4 | . 1 3 . . . . . . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 3 | . . . . 3 . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 10 | . . 10 . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . . 1 . . . . . . . . Non-combat . | . . . . . . . . . . . Combat 1 | . . 1 . . . . . . . . Robot Hacks Applied 2 | . . 2 . . . . . . . . parse_system 2 | . . 2 . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Total Allies 5 | . . . . 4 . 1 . . . . Largest Group 4 | . . . . 4 4 3 2 . . . Highest-Rated Group 152 | . . . . 152 152 107 71 . . . Highest-Rated Ally 40 | . . . . 40 40 36 36 . . . Zionite Dispatches 1 | . . . . . . 1 . . . . Demo 1 | . . . . . . 1 . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 52 | . . . . . 41 11 . . . . Total Damage 1720 | . . . . . 1410 310 . . . . Kills 15 | . . . . . 11 4 . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 9 | . . . 1 2 3 . . 1 . 2 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Turns Passed 5959 | . 471 992 196 1301 640 350 598 680 8 723 Spaces Moved 4052 | 1 254 563 157 1045 474 242 445 474 7 390 Core 72 | . . . . . . . . . . 72 Treads 47 | . 46 . . . . . . . . 1 Legs 3933 | 1 208 563 157 1045 474 242 445 474 7 317 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 120 120 120 120 120 120 120 120 120 120 50 Average Speed 126 | 120 152 129 120 120 120 120 120 120 120 152 Slowest Speed 750 | 120 190 330 120 120 120 120 120 120 120 750 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 46 | 2 66 40 31 87 69 6 68 59 25 54 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 4 | . . . . 4 . . . . . . Known Exits Taken 2 | . . 1 . . . . 1 . . . Unknown Exits Taken 8 | 1 1 . 1 1 1 1 . 1 1 . Scrap Searched 10 | . . . 1 2 1 . 1 2 . 3 Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 153 | . 46 78 . . . . . 10 . 19 Melee . | . . . . . . . . . . . Projectile 11 | . . . . . . . . 10 . 1 AOE 142 | . 46 78 . . . . . . . 18 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Total 4594 | . 300 726 165 1094 532 290 491 538 6 452 Wait 134 | . . . . 42 41 12 11 24 . 4 Move 4042 | . 253 562 156 1044 473 241 444 473 6 390 Hop . | . . . . . . . . . . . Pick Up 66 | . 7 31 3 4 1 9 5 1 . 5 Fast Attach 21 | . 1 8 . . 2 2 1 . . 7 Attach 29 | . . 6 . . . 8 3 5 . 7 Detach 6 | . . 1 . . . 2 1 1 . 1 Swap 51 | . 10 18 2 . 3 3 4 7 . 4 Drop 68 | . 6 33 4 4 5 5 7 4 . . Fire 166 | . 22 59 . . 7 6 15 23 . 34 Melee 3 | . . 3 . . . . . . . . Ram . | . . . . . . . . . . . Kick 7 | . . 5 . . . 2 . . . . Crush 1 | . 1 . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 208 | -10/Materials | Discovered new exit (range 8) 307 | -10/Materials | Build established: Mutant 388 | -10/Materials | Discovered new exit (range 8) 391 | -10/Materials | Discovered new exit (range 16) 472 | -10/Materials | Entered another Materials area 472 | -9/Materials | Evolved 2 slots: Propulsion x2 640 | -9/Materials | Lost 4 parts (2n1u1w) 903 | -9/Materials | Discovered new exit (range 9) 974 | -9/Materials | Discovered new exit (range 5) 1277 | -9/Materials | Identified exit to Mines 1464 | -9/Materials | Entered Mines 1465 | -9/Mines | Assembled infested the area 1529 | -9/Mines | Identified exit to Materials 1568 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1651 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1660 | -9/Mines | Entered Zion 1813 | -7/Zion | Learned location of Extension (-4) 1865 | -7/Zion | Learned location of Quarantine (-3) 1888 | -7/Zion | Learned Factory emergency access door positions 1919 | -7/Zion | Build established: Scavenger-Mutant 2218 | -7/Zion | Learned location of Warlord (-4) 2473 | -7/Zion | Imprinted 2475 | -7/Zion | Declared Zion's savior 2903 | -7/Zion | Discovered new exit (range 15) 2961 | -7/Zion | Entered Proximity Caves 2961 | -6/Proximity Caves | Accompanied by 4 allies 3159 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3338 | -6/Proximity Caves | Learned 4 Factory zone layouts 3379 | -6/Proximity Caves | Learned Factory stockpile data 3555 | -6/Proximity Caves | Discovered new exit (range 6) 3583 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 3601 | -6/Proximity Caves | Entered Factory 3601 | -6/Factory | Accompanied by 2 allies 3601 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 3865 | -6/Factory | Zion Demo squad teleported in 3868 | -6/Factory | Discovered new exit (range 18) 3951 | -6/Factory | Entered Lower Caves 3951 | -6/Lower Caves | Accompanied by 2 allies 3952 | -6/Lower Caves | Identified exit to Lower Caves 3968 | -6/Lower Caves | Encountered a Warlord checkpoint 4549 | -6/Lower Caves | Entered another Lower Caves area 4571 | -6/Lower Caves | Learned 8 Factory zone layouts 4686 | -6/Lower Caves | Ambushed by wild Derelicts 5027 | -6/Lower Caves | Lost 3 parts (2n1u) 5225 | -6/Lower Caves | Discovered new exit (range 2) 5229 | -6/Lower Caves | Entered Data Miner 5229 | -6/Data Miner | Discovered new exit (range 6) 5237 | -6/Data Miner | Entered Proximity Caves 5282 | -5/Proximity Caves | Learned Factory terminal intel 5414 | -5/Proximity Caves | Lost 6 parts (1p3n2u) 5484 | -5/Proximity Caves | Identified exit to Factory 5668 | -5/Proximity Caves | Build established: Mutant 5762 | -5/Proximity Caves | Core integrity fell below 50% 5795 | -5/Proximity Caves | Lost 10 parts (2p2n4u2w) 5857 | -5/Proximity Caves | Core integrity fell below 20% 5930 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 5960 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- DERELICT." 05932_ Penetrated by Slug. 05933_ System corrupted: Proton Missile Launcher failed to launch. 05933_ Slug penetrates G-50 Soldier. 05934_ System corrupted: Matter fused (-5). 05934_ Y-72 Warden: "REQUESTING BACKUP." 05936_ G-50 Soldier destroyed. 05938_ L-41 Fighter destroyed. 05939_ Mak. Power Source destroyed. 05942_ Adv. Heat Sink fries itself beyond repair. 05943_ Acquired Carbon-fiber Leg. 05955_ Searching scrap... 05955_ Found Transmission Jammer. 05955_ Found Target Analyzer. 05955_ Found Kinecellerator. 05955_ Found 38 Matter. 05956_ Acquired 38 matter. 05957_ System corrupted: Heat flow error (+233). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????#######????????????#####?????????????? | | ???????????## ############## ##????????????? | | ???????????# ## ## ###??????????? | | ???????????# ## "#??????????? | | ???????????# ### #???????????? | | ???????????## ##?# ###?????????? | | ????????????# #?# ###???????? | | ???????????## ## ### #???????? | | ??????????## ### ###### #???????? | | ??????????# #######???# ##*%! #???????? | | ??????????## ##??????##! ## ##???????? | | ???????????### ##?????#!l! ##????????? | | ?????????????## ####### ####### ##?????????? | | ?????????????## #s#????? #??????????? | | ????????????## #????# % #??????????? | | ??????????### @#???? #??????????? | | ??????????# #??? #?????????? | | ??????????# #??? # #?????????? | | ??????????# #??""# ?????????? | | ??????????# ####### ????????? | | ??????????# ????????? | | ??????????## ????????? | | ???????????## ###### ?????????? | | ????????????## #????# ? ####???????????? | | ?????????????# ##???# ???????????????????? | | ??????????#### ##??# ##????????????????????? | | ??????????# #### ##????????????????????? | | ??????????# ## ##??###??????????????? | | ??????????# % ### #??????????????? | | ??????????##### #??????????????? | | ????????????### "# #??????????????? | | ????????????# ### #??????????????? | | ????????????## ### ##??????????????? | | ?????????????## ## ###???????????????? | | ??????????????## ### ##?????????????????? | | ???????????????## ## ####??????????????????? | | ????????????????## ## #?????????????????????? | | ?????????????????#### ## #?????????????????????? | | ????????????????????? ## #??????????????##?????? | | ????????????????????? ## ##########??? ### ##? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 31 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 150 Resistance: KI 25 Evasion (%) 55 Targeting Accuracy 12 Armor Integrity Analysis 30 Recoil Reduction 2 Energy Filtering 30 Item Schematics ----------------- Flamer | -7/Zion | Free Enh. Flamer | -7/Zion | Free Plasma Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer The One Challenges ------------ None Game ------ Seed BiocellCloakInsulator Manual? 0 Play Time 01:06:33 Cumulative 25.6 hours Start 2024.03.11 @ 23:46:43 End 2024.03.12 @ 01:03:16 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 31 Achievement% 23 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 01300d13-67c2-454e-9463-1e67bdd21d18