Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.17 @ 23:28:40 Player: Ved Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (81) 405 Value Destroyed (3219) 3219 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (468) 468 TOTAL SCORE: 9412 Bonus ------- Follower Combat Kills 468 Cogmind --------- Core Integrity 0/1000 Matter 81/300 Energy 310/310 System Corruption 2% Temperature Cool (0) Movement Core (800) Ox15 Location -5/Factory Parts ------- > --- POWER (3) -------- Fission Core > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit > --- WEAPON (3) ------- Heavy Machine Gun > --- INVENTORY (12) --- Fission Core Fission Core Neutrino Core Neutrino Core Neutrino Core Micro Fission Core Rocket Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Fission Core Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit High-capacity Storage Unit Small Matter Pod Hardened Light Armor Plating Drone Bay > --- WEAPON ----------- Plasma Rifle Variable Charge Gun Mass Driver > --- INVENTORY -------- Fission Core Fission Core Neutrino Core Neutrino Core Neutrino Core Improved Weapon Shielding High-powered Shock Rifle Heavy Laser Heavy Machine Gun Magnetic Acceleration Cannon Rocket Launcher [Rating: 69] Favorites ----------- Power Nuclear Core Engine Light Angular Momentum Engine Power Core Nuclear Core Propulsion Improved Aluminum Leg Treads Advanced Treads Leg Improved Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Protection Hardened Light Armor Plating Weapon High-powered Shotgun Energy Gun Improved Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Mass Driver Launcher Heavy Missile Launcher Build | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Sto Fac Was Fac Low Low Fac Low Low Fac Slots Evolved 10 | . . . 2 2 . 2 . . . . 2 . . 2 Power 2 | . . . . 1 . 1 . . . . . . . . Propulsion 2 | . . . 2 . . . . . . . . . . . Utility 5 | . . . . 1 . . . . . . 2 . . 2 Weapon 1 | . . . . . . 1 . . . . . . . . Parts Attached 120 | 5 3 3 20 4 16 6 2 8 7 . 11 14 1 20 Power 24 | 1 . 1 3 1 4 3 2 . 1 . 2 3 . 3 Engine 8 | 1 . 1 2 . 1 . . . . . . 2 . 1 Core 16 | . . . 1 1 3 3 2 . 1 . 2 1 . 2 Reactor . | . . . . . . . . . . . . . . . Propulsion 28 | 2 . 1 8 1 5 . . . 4 . . 3 . 4 Treads 7 | . . . . . . . . . 4 . . 3 . . Leg 21 | 2 . 1 8 1 5 . . . . . . . . 4 Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 27 | . 2 . 1 2 4 . . 3 . . 4 5 1 5 Device 16 | . . . 1 2 3 . . 2 . . 1 4 . 3 Storage 4 | . 2 . . . . . . . . . . . 1 1 Processor . | . . . . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . . . . Protection 7 | . . . . . 1 . . 1 . . 3 1 . 1 Artifact . | . . . . . . . . . . . . . . . Weapon 41 | 2 1 1 8 . 3 3 . 5 2 . 5 3 . 8 Energy Gun 24 | 2 1 1 5 . 2 2 . 3 . . 1 2 . 5 Energy Cannon 1 | . . . . . . . . . . . . 1 . . Ballistic Gun 12 | . . . 3 . 1 1 . 2 . . 4 . . 1 Ballistic Cannon 2 | . . . . . . . . . . . . . . 2 Launcher 2 | . . . . . . . . . 2 . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . . . . . . . Parts Lost 63 | 1 . 1 9 . 2 2 2 2 8 . 1 11 . 24 Power 11 | . . 1 1 . . . . . 3 . . 2 . 4 Propulsion 13 | . . . 2 . . . . . 4 . . 2 . 5 Utility 16 | . . . . . 2 1 . . . . . 6 . 7 Weapon 23 | 1 . . 6 . . 1 2 2 1 . 1 1 . 8 Highest Loss Streak 8 | 1 . 1 5 . 1 1 2 2 7 . 1 8 . 7 Average Slot Usage (%) 94 | . 79 99 98 96 99 96 88 95 87 84 96 88 93 86 Engine 3 | . 14 13 10 . . . . . . . . 5 13 4 Core 12 | . . . . 16 17 22 21 23 12 7 16 13 6 7 Treads 8 | . . . . . . . . . 19 30 26 23 26 1 Leg 21 | . 28 28 42 36 35 30 30 30 8 . . . . 16 Device 10 | . . . 9 16 11 7 7 7 7 7 13 8 13 16 Storage 10 | . 14 28 12 9 9 7 7 7 7 7 6 6 6 14 Protection 6 | . . . . . 6 4 . 6 7 7 13 9 6 4 Energy Gun 8 | . 22 27 18 9 8 12 5 7 2 . 1 2 6 9 Ballistic Gun 8 | . . . 2 9 9 8 13 10 9 7 14 14 6 . Launcher 1 | . . . . . . . . . 9 15 4 . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 109 | 6 24 25 30 34 40 49 44 52 51 42 71 72 70 109 Greatest Support 94 | 20 20 20 40 45 52 52 52 52 84 84 84 94 70 70 Greatest Overweight (x) 28 | . 1 1 . . 1 . . 1 3 . . 1 . 28 Average Overweight (x) . | . . 1 . . . . . . . . . . . 1 Largest Inventory Capacity 18 | 4 10 10 10 10 10 10 10 10 10 10 10 10 10 18 Average Capacity 10 | 4 6 10 10 10 10 10 10 10 10 10 10 10 10 15 Most Carried 13 | 4 4 10 10 10 10 10 8 10 10 4 10 10 5 13 Average Carried 8 | 2 3 7 9 9 9 8 7 7 6 4 6 7 5 8 Final Capacity 12 | 4 10 10 10 10 10 10 10 10 10 10 10 10 10 12 Final Carried 10 | 4 3 10 10 10 10 8 6 10 4 4 10 5 5 7 Class Distribution -------------------- 33% | Scavenger-Tank 26% | Scavenger-Mutant 16% | Mutant 9% | Tank 5% | Scavenger-Gunner 4% | Generator-Tank 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Tank | -7/Factory Scavenger-Gunner | -7/Waste Tank | -7/Factory Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Generator-Tank | -6/Lower Caves Scavenger-Tank | -5/Factory Resources | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Mat Sto Fac Was Fac Low Low Fac Low Low Fac Matter Collected 2673 | 245 . 60 237 66 272 86 . 121 207 . 411 559 19 390 Remotely . | . . . . . . . . . . . . . . . Salvage Created 3364 | 38 . 137 570 44 564 68 . 121 130 . 338 616 . 738 Parts 163 | 1 . 9 35 3 18 10 . 9 9 . 15 25 . 29 Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 34 | . . . . . . . . . 9 . . 25 . . Prevented 3 | . . . . . . . . . 1 . . 2 . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Sto Fac Was Fac Low Low Fac Low Low Fac Combat Hostiles Destroyed 72 | 1 . 3 14 1 9 3 . 1 7 . 5 10 . 18 Melee 1 | . . . . . . . . . . . . 1 . . Guns 50 | . . 3 12 1 9 3 . 1 . . 4 9 . 8 Cannons 10 | . . . . . . . . . . . . . . 10 AOE 10 | 1 . . 1 . . . . . 7 . 1 . . . Classes Destroyed 11 | 1 . . 5 . 1 . . 1 1 . 1 . . 1 Worker 1 | . . . . . . . . . . . . . . 1 Builder 2 | . . . . . . . . . . . 1 . . 1 Recycler 3 | . . . . . 2 . . 1 . . . . . . Watcher 3 | . . . 1 . . . . . . . 1 . . 1 Swarmer 20 | . . . 4 . . 3 . . 2 . . 2 . 9 Grunt 25 | 1 . 3 3 . 4 . . . 3 . 2 3 . 6 Brawler 2 | . . . 1 . . . . . . . . 1 . . Duelist 4 | . . . 1 . 1 . . . . . . 2 . . Sentry 14 | . . . 5 1 4 . . . . . 1 2 . 1 Hunter 2 | . . . . . . . . . 1 . 1 . . . Programmer 5 | . . . . . . . . 1 1 . 1 . . 2 Best Kill Streak 6 | 1 . 2 3 1 3 3 . 1 5 . 2 5 . 6 Combat Bots Only 5 | 1 . 2 3 1 3 3 . 1 5 . 2 5 . 5 Max Kills in Single Turn 2 | 1 . 1 1 1 1 1 . 1 2 . 2 2 . 2 Gunslinging . | . . . . . . . . . . . . . . . Exploded 2 | 1 . . 1 . . . . . 2 . 1 . . . Melee 1 | . . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Mat Sto Fac Was Fac Low Low Fac Low Low Fac Damage Taken 9720 | 109 . 115 1221 78 746 414 33 319 756 . 428 2097 . 3404 Core 1851 | . . 12 204 15 61 16 . 30 90 . 74 328 . 1021 Absorbed by Shields 382 | . . . . . . . . . . . 156 226 . . Core Remaining (%) 77 | 100 . 95 49 . 86 . . . . 80 . . 52 . Volleys Fired 246 | 5 . 7 49 4 33 4 2 18 11 . 17 36 . 60 Largest 3 | 2 . 2 2 2 2 3 3 3 3 . 3 3 . 3 Hottest 219 | 80 . 90 115 81 81 155 128 135 103 . 111 160 . 219 Shots Fired 572 | 10 . 14 97 8 66 12 5 27 24 . 49 96 . 164 Gun 486 | 10 . 14 97 8 66 12 5 27 17 . 45 96 . 89 Cannon 75 | . . . . . . . . . . . . . . 75 Launcher 11 | . . . . . . . . . 7 . 4 . . . Special . | . . . . . . . . . . . . . . . Kinetic 280 | . . . 24 4 33 4 3 10 16 . 31 78 . 77 Thermal 221 | 5 . 7 68 4 33 4 2 . . . . 15 . 83 Explosive 11 | . . . . . . . . . 7 . 4 . . . Electromagnetic 60 | 5 . 7 5 . . 4 . 17 1 . 14 3 . 4 Robot Hit Streak 20 | 7 . 5 18 4 20 14 4 6 3 . 18 19 . 10 Robot Miss Streak 6 | 1 . 2 4 1 2 4 2 2 4 . 2 6 . 5 Penetration Max 1 | . . . . . . . . . . . . 1 . . Secondary Targets 4 | . . . . . . . . . . . . 4 . . Max Gunslinging Chain 1 | . . . . . . . . . . . . 1 . . Shots Hit Robots 382 | 8 . 9 65 6 51 10 5 17 9 . 33 80 . 89 Core Hits 165 | 2 . 6 23 2 22 6 . 6 11 . 15 37 . 35 Critical Hits 18 | . . . . . . . . . . . 4 12 . 2 Critical Kills 2 | . . . . . . . . . . . 1 1 . . Critical Parts Destroyed 16 | . . . . . . . . . . . 3 11 . 2 Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 7768 | 155 . 117 919 95 913 96 103 256 855 . 746 1294 . 2219 Guns 5545 | 102 . 117 916 95 893 96 103 256 95 . 524 1290 . 1058 Cannons 1060 | . . . . . . . . . . . . . . 1060 Explosions 1136 | 53 . . . . . . . . 760 . 222 . . 101 Melee . | . . . . . . . . . . . . . . . Ramming 27 | . . . 3 . 20 . . . . . . 4 . . Kinetic 3483 | . . . 237 45 443 39 51 189 95 . 312 883 . 1189 Thermal 2750 | 89 . 50 636 50 450 11 52 . . . 58 362 . 992 Explosive 924 | . . . . . . . . . 760 . 164 . . . Electromagnetic 584 | 66 . 67 43 . . 46 . 67 . . 212 45 . 38 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 27 | . . . . . 1 . 22 27 27 27 2 2 2 2 Average Corruption 9 | . . . . . 1 . 14 24 27 27 2 2 2 1 Corruption Purged . | . . . . . . . . . . . . . . . Effects 123 | . . . . . 2 . 15 39 38 3 10 11 . 5 Message Errors 19 | . . . . . . . 4 5 5 . 4 1 . . Matter Fused 16 | . . . . . . . 3 5 6 2 . . . . Heat Flow Errors 13 | . . . . . . . 2 4 2 . 1 3 . 1 Energy Discharges 7 | . . . . . . . 2 2 1 . . 2 . . Parts Rejected 2 | . . . . . . . . 1 1 . . . . . Data Loss (minor) 12 | . . . . . 2 . . 2 6 . . 2 . . Data Loss (major) 2 | . . . . . . . . 1 1 . . . . . Misfires 1 | . . . . . . . . . 1 . . . . . Alerts 1 | . . . . . . . 1 . . . . . . . Misdirections 17 | . . . . . . . 1 8 7 1 . . . . Targeting Errors 24 | . . . . . . . 1 7 6 . 3 3 . 4 Weapon Failures 9 | . . . . . . . 1 4 2 . 2 . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 107 | 22 . . . . . . . . 61 . . . . 24 Projectiles 23 | . . . . . . . . . . . . . . 23 Explosions 84 | 22 . . . . . . . . 61 . . . . 1 Melee . | . . . . . . . . . . . . . . . Knockbacks 6 | . . . . . . . . . . . . . . 6 Impact . | . . . . . . . . . . . . . . . Kinetic 5 | . . . . . . . . . . . . . . 5 Secondary 1 | . . . . . . . . . . . . . . 1 Self-Inflicted Damage 270 | 39 . . . . . . . . 164 . 67 . . . Shots 7 | 1 . . . . . . . . 4 . 2 . . . Rammed 2 | . . . . . . . . . . . . 1 . 1 Targets Rammed 5 | . . . 1 . 1 . . . . . . 2 . 1 Kicked 2 | . . . 1 . 1 . . . . . . . . . Crushed 1 | . . . . . . . . . . . . 1 . . Highest Temperature 735 | 126 . 132 355 . 45 322 279 400 117 . 284 544 . 735 Average Temperature 160 | 64 . 65 84 . 17 165 114 175 38 . 113 197 . 248 Received Heat Transfer 1359 | 36 . 60 237 18 279 . . . 72 . 48 279 . 330 Effects 64 | . . . 3 . . 1 1 6 . . . 24 . 29 Shutdowns 22 | . . . . . . . . 5 . . . 8 . 9 Energy Bleed 6 | . . . 1 . . 1 1 . . . . 2 . 1 Interference 8 | . . . 2 . . . . . . . . 3 . 3 Matter Decay 7 | . . . . . . . . . . . . 5 . 2 Short Circuit 7 | . . . . . . . . 1 . . . 4 . 2 Damage (minor) 6 | . . . . . . . . . . . . 1 . 5 Damage (major) 3 | . . . . . . . . . . . . . . 3 Damage (core) 5 | . . . . . . . . . . . . 1 . 4 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 4 | 1 . . . . . . . . . . 2 1 . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . Parts Melted 7 | . . . 1 . 1 . . 1 . . . 1 . 3 Heat Transferred 5404 | 125 . 148 1517 111 999 25 125 . . . 50 555 . 1749 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 2 | 1 . . . . . . . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Sto Fac Was Fac Low Low Fac Low Low Fac Peak Influence 407 | 10 6 76 230 121 407 256 89 65 . . 81 . . 376 Initial 146 | . 6 1 . 76 50 146 89 34 . . . . . . Average 104 | 1 6 28 103 89 189 184 67 44 . . 37 . . 105 Maximum Alert Level 2 | . . . 1 . 2 1 . . . . . . . 1 Low Security (%) 83 | 100 100 100 96 100 55 69 100 100 . . 100 . . 79 Level 1 15 | . . . 3 . 39 30 . . . . . . . 20 Level 2 1 | . . . . . 4 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 12 | . . . 2 . 3 1 . . . . 2 . . 4 Investigation . | . . . . . . . . . . . . . . . Extermination 3 | . . . . . . 1 . . . . 1 . . 1 Reinforcement 9 | . . . 2 . 3 . . . . . 1 . . 3 Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Sto Fac Was Fac Low Low Fac Low Low Fac Distress Signals 13 | . . . 3 . 4 . . . . . . . . 6 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 139 | 1 . 4 21 1 34 7 5 4 9 . 7 15 . 31 Peak Tracking Total 9 | 1 . 2 4 2 5 3 5 2 7 . 2 9 . 6 Tactical Retreats 8 | . . 1 1 . 1 1 . . . . . 1 . 3 Traps | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Sto Fac Was Fac Low Low Fac Low Low Fac Traps Triggered 2 | . . . . . . 1 . . . . 1 . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . . 4 . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Mat Sto Fac Was Fac Low Low Fac Low Low Fac Machines Disabled 11 | . . . 1 . 1 . . . 1 . 2 . . 6 Max in Single Turn 5 | . . . 1 . 1 . . . 1 . 1 . . 5 Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Sto Fac Was Fac Low Low Fac Low Low Fac Machines Accessed . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks . | . . . . . . . . . . . . . . . Successful . | . . . . . . . . . . . . . . . Failed . | . . . . . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks . | . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections . | . . . . . . . . . . . . . . . Full Trace Events . | . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Mat Sto Fac Was Fac Low Low Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Mat Sto Fac Was Fac Low Low Fac Low Low Fac Total Allies 13 | . . . . . 12 . 1 . . . . . . . Largest Group 11 | . . . . . 11 1 1 . . . . . . . Highest-Rated Group 272 | . . . . . 272 99 31 . . . . . . . Highest-Rated Ally 99 | . . . . . 99 99 31 . . . . . . . Total Orders 3 | . . . . . . . . . . . . . . 3 EXPLORE 3 | . . . . . . . . . . . . . . 3 Ally Attacks 93 | . . . . . 80 . 13 . . . . . . . Total Damage 2034 | . . . . . 1806 . 228 . . . . . . . Kills 19 | . . . . . 19 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Sto Fac Was Fac Low Low Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . . . . . . 1 . . Drone Launches 4 | . . . . . . . . . . . . . . 4 Drone Recoveries 2 | . . . . . . . . . . . . . . 2 Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Mat Sto Fac Was Fac Low Low Fac Low Low Fac Turns Passed 8128 | 120 52 482 758 184 1725 275 282 393 481 52 1188 855 73 1208 Spaces Moved 4510 | 80 35 275 374 117 1071 167 222 217 288 35 692 428 47 462 Core 20 | 16 . . . . . . . . . . . . . 4 Treads 1431 | . . . . . . . . . 196 35 692 428 47 33 Legs 3059 | 64 35 275 374 117 1071 167 222 217 92 . . . . 425 Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 150 120 120 120 120 120 120 150 152 152 150 155 150 Average Speed 139 | 106 132 150 120 120 120 120 120 134 152 152 152 166 155 173 Slowest Speed 1450 | 120 150 150 120 120 150 120 120 150 210 152 152 172 155 1450 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 31 | 6 11 52 28 10 89 5 88 8 53 8 18 58 9 23 Regions Visited 14 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 . 1 1 . . 1 1 1 1 1 1 . Scrap Searched 8 | . . 1 . . . . . . 2 . . 4 1 . Spaces Dug 36 | . . . . . . . . . 20 . 16 . . . Terrain Destroyed 166 | 4 . . . . . . . . 56 . 25 . . 81 Melee . | . . . . . . . . . . . . . . . Projectile 27 | . . . . . . . . . 2 . 1 . . 24 AOE 139 | 4 . . . . . . . . 54 . 24 . . 57 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Sto Fac Was Fac Low Low Fac Low Low Fac Total 5813 | 105 41 332 587 152 1443 232 233 286 306 34 790 494 47 731 Wait 807 | 7 . 32 115 25 301 52 8 37 1 . 52 11 . 166 Move 4497 | 79 34 274 373 116 1070 167 221 216 287 34 691 427 46 462 Hop . | . . . . . . . . . . . . . . . Pick Up 77 | 9 3 12 16 1 5 . . 5 . . 12 2 . 12 Fast Attach 61 | . . . 8 3 14 4 . 7 1 . 6 5 1 12 Attach 50 | 5 3 2 9 1 1 2 2 1 6 . 3 7 . 8 Detach . | . . . . . . . . . . . . . . . Swap 9 | . . 1 3 . 1 . . . . . 2 2 . . Drop 61 | . 1 4 13 2 17 3 . 2 . . 7 2 . 10 Fire 246 | 5 . 7 49 4 33 4 2 18 11 . 17 36 . 60 Melee . | . . . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . . . 1 Kick 2 | . . . 1 . 1 . . . . . . . . . Crush 2 | . . . . . . . . . . . . 2 . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -8/Storage -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 64 | -11/Scrapyard | Discovered new exit (range 8) 121 | -11/Scrapyard | Entered Materials 135 | -10/Materials | Discovered new exit (range 13) 173 | -10/Materials | Entered Mines 190 | -10/Mines | Found a hidden stash of uninstalled traps 241 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 304 | -10/Mines | Build established: Mutant 574 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 632 | -10/Mines | Discovered new exit (range 3) 644 | -10/Mines | Learned location of 1 exit from Materials 655 | -10/Mines | Entered Materials 655 | -9/Materials | Evolved 2 slots: Propulsion x2 656 | -9/Materials | Identified exit to Materials 957 | -9/Materials | Build established: Scavenger-Mutant 993 | -9/Materials | Lost 5 parts (1p1n3w) 1305 | -9/Materials | Discovered exit to Materials (range 16) 1356 | -9/Materials | Core integrity fell below 50% 1413 | -9/Materials | Entered another Materials area 1413 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1507 | -8/Materials | Discovered new exit (range 15) 1597 | -8/Materials | Entered Storage 2461 | -8/Storage | Met 01-MTF 2763 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3050 | -8/Storage | Build established: Commander-Mutant 3218 | -8/Storage | Discovered new exit (range 15) 3322 | -8/Storage | Entered Factory 3322 | -7/Factory | Accompanied by 1 ally (01-MTF) 3322 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3327 | -7/Factory | 01-MTF left 3597 | -7/Factory | Sucked down chute 3597 | -7/Factory | Entered Waste 3598 | -7/Waste | Met a frightened Derelict 3608 | -7/Waste | Spotted C-40 Crusher 3612 | -7/Waste | EMP discharged 3621 | -7/Waste | Spotted C-40 Crusher 3698 | -7/Waste | Spotted C-40 Crusher 3701 | -7/Waste | Spotted C-40 Crusher 3712 | -7/Waste | EMP discharged 3712 | -7/Waste | System corruption reached 10% 3757 | -7/Waste | Spotted C-40 Crusher 3769 | -7/Waste | Spotted C-40 Crusher 3812 | -7/Waste | EMP discharged 3823 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3867 | -7/Waste | Discovered new exit (range 10) 3879 | -7/Waste | Entered Factory 4220 | -7/Factory | Discovered new exit (range 4) 4272 | -7/Factory | Entered Lower Caves 4381 | -7/Lower Caves | Build established: Tank 4403 | -7/Lower Caves | Attracted the attention of an 0b10 base 4462 | -7/Lower Caves | Lost 7 parts (2p4n1w) 4723 | -7/Lower Caves | Discovered new exit (range 7) 4753 | -7/Lower Caves | Entered another Lower Caves area 4799 | -7/Lower Caves | Discovered new exit (range 4) 4805 | -7/Lower Caves | Entered Factory 4805 | -6/Factory | Evolved 2 slots: Utility x2 4960 | -6/Factory | Build established: Scavenger-Tank 5976 | -6/Factory | Discovered new exit (range 12) 5993 | -6/Factory | Entered Lower Caves 6069 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6357 | -6/Lower Caves | Encountered a Warlord checkpoint 6408 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 6577 | -6/Lower Caves | Lost 8 parts (1p2n4u1w) 6778 | -6/Lower Caves | Discovered new exit (range 15) 6802 | -6/Lower Caves | Learned 8 Factory zone layouts 6848 | -6/Lower Caves | Entered another Lower Caves area 6879 | -6/Lower Caves | Build established: Generator-Tank 6910 | -6/Lower Caves | Discovered new exit (range 6) 6921 | -6/Lower Caves | Entered Factory 6921 | -5/Factory | Evolved 2 slots: Utility x2 6922 | -5/Factory | Identified exit to Factory 6995 | -5/Factory | Core integrity fell below 50% 7025 | -5/Factory | Lost 3 parts (2p1n) 7306 | -5/Factory | Build established: Scavenger-Tank 7911 | -5/Factory | Lost 7 parts (3n2u2w) 8028 | -5/Factory | Lost 5 parts (2p1n2w) 8070 | -5/Factory | Core integrity fell below 20% 8129 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- U-05 Engineer builds a Wall. Slug penetrates Wall. Acquired 51 matter. Penetrated by Slug. Mass Driver destroyed. Penetrated by Slug. U-05 Engineer suffers critical hit. Destroyed Lgt. Ion Engine. U-05 Engineer knocked back. Penetrated by Slug. R-10 Processor collects Lgt. Nuclear Core. Penetrated by Slug. System corrupted: Hvy. Machine Gun targeting data glitched. U-05 Engineer builds a Wall. Magnetic Acceleration Cannon destroyed. Penetrated by Slug. Adv. Heat Sink destroyed. Penetrated by Slug. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | # #####+##### ??????????????????????????????? | | # #?# #########??????????????????????????????? | | # #?# ??????????????????????????????? | | # #?# ??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????+??? | | ?????????????????????????????????????????????? ??? | | ??????????????????????????+###???????????????? ??? | | ?????????????????????????? ???????????????? ??? | | ???????????????????????### ???????????????? ??? | | ???????????????????????? ????????????????? ??? | | ???????????????????????? ????????????????? ??? | | ???????????????????????? #????????????????# #?? | | ????????????????????????# #????????????????# #?? | | ?????????????????????##?# ##???????????????# #?? | | ?????????????????????# ?# ####?????????????+ ?? | | ???????????????#?######## %## ??????????????# #?? | | ???????????????#| # ##???????????????# ### | | ???????????????# """ #% #????????????????# # " | | ???????????????#!! """ !#% #????????????????# # " | | ???????????????#!! """ %#@ ################## # " | | ???????????????#!! %+= u + | | ???????????????# """ #h ########## # | | ???????????????# ! """ #uu""" #????????# # | | ???????????????# """ # """ #????????# ### | | ???????????????# ! # """ #?######## | | ????????????????######### R #?# # * | | ????????????????????????# #?# "" [#% | | ???????????????????????? ####### #?# "F + | | ???????????????????????#####?????# #?# "" #^ | | ?????????????????????????????????? #?# "" ## ##" | | ?????????????????????????????????? #?# ## ### | | ?????????????????????????????????? #?#####"### #?? | | ?????????????????????????????????? #?????#"??#+#?? | | ?????????????????????????????????? ?????? %??? ?? | | ?????????????????????????????????? ?????? [??? ?? | | ?????????????????????????????????? ?????? ??? ?? | | ???????????????????????????????????????? ???" ?? | | ???????????????????????????????????????? ???? ?? | | ???????????????????????????????????????? ???? ?? | | ???????????????????????????????????????? ????? ?? | | ??????????????????????????????????????? ???????? | | ??????????????????????????????????????? ???????? | | ????????????????????????????????????????? ???????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 44 Energy Capacity 570 Matter Stores 350 Matter Capacity 350 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: EX 25 Weapon Shielding 66 Evasion (%) 50 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot First Step to Greatness It's Just You Leap Before You Look Made in Tau Ceti IV Oops Please Form A Line Risk Taker Serviceable Loadout Storm Trooper System Compromised The More The Merrier Tourist Uninvited Guest Challenges ------------ None Game ------ Seed ComponentBeamSheargun Manual? 0 Play Time 01:54:45 Cumulative 3.7 hours Start 2021.03.16 @ 18:31:52 End 2021.03.17 @ 23:28:40 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 6 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: ee98ec91-b850-4ef2-b37e-2a86353a5942