Cogmind - Beta 13 --- EXPLORER MODE // 2024.03.12 @ 22:30:06 Player: Fuma Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (82) 410 Value Destroyed (2811) 2811 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (85) 85 TOTAL SCORE: 7666 Bonus ------- Follower Combat Kills 85 Cogmind --------- Core Integrity 0/1000 Matter 19/300 Energy 23/100 System Corruption 6% Temperature Cool (0) Movement Core (150) Ox2 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Improved Targeting Computer ECM Suite > --- WEAPON (3) ------- Wave Gun > --- INVENTORY (5) ---- Improved Titanium Leg Heavy Shock Bomb Launcher Missile Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine Angular Momentum Engine > --- PROPULSION ------- Improved Treads Improved Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Power Amplifier Improved Heat Sink High-capacity Storage Unit Medium Matter Pod Visual Processing Unit Advanced Sensor Array Improved Signal Interpreter Improved Utility Shielding Hacking Suite > --- WEAPON ----------- Flak Cannon Gauss Cannon Gauss Cannon > --- INVENTORY -------- Improved Ion Engine Corruption Screen System Restoration Module Proton Cannon Proton Cannon Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Advanced Assault Cannon Gauss Cannon Gauss Cannon Gauss Cannon Gauss Cannon Enhanced Gauss Cannon Grenade Launcher Missile Launcher Missile Launcher Missile Launcher Missile Launcher [Rating: 63] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Neutrino Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility Improved Sensor Array Device Improved Sensor Array Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Improved Utility Shielding Weapon Gauss Cannon Energy Gun EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Missile Launcher Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Slots Evolved 11 | . 1 2 2 2 2 2 . . Power 1 | . 1 . . . . . . . Propulsion 2 | . . . 1 . . 1 . . Utility 7 | . . 1 1 2 2 1 . . Weapon 1 | . . 1 . . . . . . Parts Attached 106 | 7 11 29 11 8 7 2 9 22 Power 19 | 1 3 6 1 . 2 . 1 5 Engine 15 | 1 3 6 1 . 2 . 1 1 Core 4 | . . . . . . . . 4 Reactor . | . . . . . . . . . Propulsion 22 | 2 4 7 1 1 2 1 . 4 Treads 14 | . 2 7 1 1 2 1 . . Leg 8 | 2 2 . . . . . . 4 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 26 | 2 1 2 6 5 3 1 2 4 Device 11 | . . 2 1 3 1 1 1 2 Storage 4 | . 1 . 2 . 1 . . . Processor 6 | 1 . . 2 1 . . 1 1 Hackware 1 | . . . . . 1 . . . Protection 4 | 1 . . 1 1 . . . 1 Artifact . | . . . . . . . . . Weapon 39 | 2 3 14 3 2 . . 6 9 Energy Gun 10 | 2 3 2 1 . . . . 2 Energy Cannon 6 | . . . . . . . 2 4 Ballistic Gun 11 | . . 10 1 . . . . . Ballistic Cannon 7 | . . . 1 2 . . 2 2 Launcher 5 | . . 2 . . . . 2 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . . Parts Lost 29 | . . . . . . . 11 18 Power 6 | . . . . . . . 2 4 Propulsion 5 | . . . . . . . 2 3 Utility 5 | . . . . . . . 2 3 Weapon 13 | . . . . . . . 5 8 Highest Loss Streak 13 | . . . . . . . 11 13 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 94 | . 97 98 99 99 99 100 49 33 Engine 16 | . 23 19 15 14 11 11 4 . Treads 18 | . 14 19 25 21 18 22 10 . Leg 2 | . 10 . . . . . . 7 Device 8 | . . 10 7 13 12 16 8 2 Storage 8 | . 9 10 8 7 12 11 5 . Processor 11 | . 12 10 15 14 12 11 6 5 Hackware 1 | . . . . . 6 5 2 . Protection 2 | . 2 . . 7 6 5 2 2 Energy Gun 6 | . 24 4 4 . . . . 2 Ballistic Gun 8 | . . 24 16 . . . . . Ballistic Cannon 7 | . . . 3 20 18 16 7 5 Naked Turns 26 | . . . . . . . 26 . Heaviest Build 87 | 8 34 44 67 78 86 87 87 46 Greatest Support 104 | 20 40 46 69 69 81 104 104 62 Greatest Overweight (x) 14 | . 1 14 . 1 1 . 2 10 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 20 | 5 15 15 20 20 20 20 20 5 Average Capacity 15 | 5 12 15 17 20 20 20 12 5 Most Carried 20 | 5 15 15 18 20 20 19 19 5 Average Carried 14 | . 10 14 15 19 19 18 11 3 Final Capacity 20 | 5 15 15 20 20 20 20 5 5 Final Carried 20 | 5 15 15 17 20 20 19 4 3 Class Distribution -------------------- 71% | Hacker-Skirmisher 26% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Skirmisher | -9/Materials Hacker-Skirmisher | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Skirmisher | -6/Factory Hacker-Skirmisher | -5/Factory Hacker-Mutant | -5/Waste Hacker-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Matter Collected 2339 | 270 119 583 547 305 135 39 150 191 Remotely . | . . . . . . . . . Salvage Created 2667 | 32 402 938 876 176 69 30 . 144 Parts 168 | 2 35 41 60 15 4 2 . 9 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Combat Hostiles Destroyed 65 | 1 8 15 23 7 5 1 . 5 Guns 39 | 1 7 13 17 . . . . 1 Cannons 23 | . . . 6 7 5 1 . 4 AOE 3 | . 1 2 . . . . . . Classes Destroyed 11 | 1 3 4 . 1 1 . . 1 Worker 4 | . 2 2 . . . . . . Recycler 1 | . . 1 . . . . . . Operator 2 | . . . . 1 . 1 . . Watcher 10 | . 2 4 1 2 1 . . . Swarmer 17 | . 2 . 8 5 . . . 2 Grunt 28 | 1 6 8 9 2 1 1 . . Brawler 1 | . . 1 . . . . . . Duelist 3 | . . 1 1 . 1 . . . Sentry 12 | . . 5 5 . 1 . . 1 Hunter 2 | . . . . . . . . 2 Programmer 2 | . . . . . 2 . . . Best Kill Streak 4 | 1 3 4 4 3 3 1 . 3 Combat Bots Only 4 | 1 2 2 4 3 3 1 . 3 Max Kills in Single Turn 3 | 1 2 3 1 1 1 1 . 1 Gunslinging . | . . . . . . . . . Exploded 2 | . 1 2 . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Hostile Shots Fired 571 | 3 36 53 78 26 37 3 23 312 Missed 170 | 1 5 18 27 8 18 . 2 91 Damage Taken 4999 | 14 247 358 526 171 118 35 627 2903 Core 1202 | . 37 69 60 9 25 12 524 466 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 48 | . 16 . . 12 7 . 13 . Ignored by Resistances 2985 | 9 161 218 319 105 76 21 351 1725 Regen/Repaired (Parts) 135 | . 48 . 38 . 49 . . . Core Remaining (%) 91 | 100 85 82 89 98 97 . . . Volleys Fired 173 | 2 28 39 47 15 15 3 7 17 Largest 3 | 2 2 3 3 3 3 3 3 3 Hottest 207 | 80 90 130 90 140 140 140 140 207 Shots Fired 459 | 4 56 104 141 43 45 9 17 40 Gun 296 | 4 56 104 120 . . . . 12 Cannon 163 | . . . 21 43 45 9 17 28 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 324 | . . 77 115 43 45 9 16 19 Thermal 44 | . 17 15 . . . . . 12 Explosive . | . . . . . . . . . Electromagnetic 91 | 4 39 12 26 . . . 1 9 Robot Hit Streak 22 | 3 20 19 22 6 11 4 19 22 Robot Miss Streak 6 | . 5 2 3 6 6 2 1 5 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 5 | . 1 2 2 . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . Shots Hit Robots 341 | 3 36 79 106 28 33 7 17 32 Core Hits 187 | 2 18 32 58 21 22 8 6 20 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . Critical Strikes 12 | . 1 1 1 4 1 1 1 2 Burn 2 | . . 1 . . . . . 1 Destroy 1 | . . . 1 . . . . . Blast 8 | . . . . 4 1 1 1 1 Corrupt 1 | . 1 . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6893 | 77 753 1273 1766 702 1004 188 500 630 Guns 3296 | 39 523 1159 1344 . . . . 231 Cannons 3028 | . . . 317 702 923 188 499 399 Explosions 555 | 38 217 114 105 . 81 . . . Melee . | . . . . . . . . . Ramming 14 | . 13 . . . . . 1 . Kinetic 4847 | . . 900 1373 702 923 188 497 264 Thermal 1006 | 38 342 209 105 . 81 . . 231 Explosive . | . . . . . . . . . Electromagnetic 1026 | 39 398 164 288 . . . 2 135 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . 1 . . . . 6 6 Average Corruption 1 | . . 1 . . . . 3 2 Corruption Purged 4 | . . . . . . . 4 . Corruption Blocked . | . . . . . . . . . Effects 14 | . . 7 . . . . 2 5 Message Errors 5 | . . 3 . . . . . 2 Matter Fused 2 | . . . . . . . . 2 Heat Flow Errors 1 | . . . . . . . 1 . Energy Discharges 1 | . . 1 . . . . . . Data Loss (minor) 3 | . . 3 . . . . . . Misfires 1 | . . . . . . . . 1 Alerts 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 142 | . 1 . . 35 87 . . 19 Projectiles 96 | . . . . 35 61 . . . Explosions 46 | . 1 . . . 26 . . 19 Melee . | . . . . . . . . . Knockbacks 28 | . . . 10 6 5 2 . 5 Impact . | . . . . . . . . . Kinetic 28 | . . . 10 6 5 2 . 5 Secondary . | . . . . . . . . . Self-Inflicted Damage 231 | . 25 26 . . . . . 180 Shots 5 | . 1 1 . . . . . 3 Rammed 1 | . . . . . . . 1 . Targets Rammed 2 | . 1 . . . . . 1 . Kicked 1 | . 1 . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 441 | 42 319 429 233 69 105 27 243 441 Average Temperature 90 | 21 114 93 72 27 36 14 57 154 Received Heat Transfer 951 | 12 105 222 306 9 36 27 . 234 Effects 4 | . . 2 . . . . . 2 Shutdowns 2 | . . 2 . . . . . . Interference 1 | . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | 1 . . . 1 . . . . Heat Transferred 1802 | 50 670 422 100 . 50 . . 510 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | 1 2 1 1 . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Peak Influence 288 | 20 144 155 288 253 226 55 15 167 Initial 85 | . 9 . 28 85 24 13 13 7 Average 69 | 4 41 65 133 69 64 37 9 92 Maximum Alert Level 1 | . . . 1 1 1 . . . Low Security (%) 91 | 100 100 100 69 86 84 100 100 100 Level 1 8 | . . . 30 13 15 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 14 | . . 1 3 3 4 . . 3 Investigation 8 | . . 1 2 1 3 . . 1 Extermination 3 | . . . . 1 1 . . 1 Reinforcement 3 | . . . 1 1 . . . 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Distress Signals 3 | . . 1 2 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 102 | 1 11 19 29 16 6 2 6 12 Peak Tracking Total 9 | 1 2 4 6 3 2 1 6 9 Tactical Retreats 3 | . . . 2 . . . 1 . Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Traps Triggered 10 | . 3 5 . 1 . 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Machines Disabled 12 | . 2 . . . 7 . . 3 Max in Single Turn 5 | . 1 . . . 5 . . 3 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Machines Accessed 36 | . 10 10 5 5 5 . . 1 Terminals 25 | . 7 9 4 2 2 . . 1 Fabricators 1 | . . . . 1 . . . . Repair Stations 3 | . 1 . 1 . 1 . . . Recycling Units 6 | . 2 . . 2 2 . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 96 | . 32 23 17 9 12 . . 3 Successful 75 | . 26 18 12 7 11 . . 1 Failed 21 | . 6 5 5 2 1 . . 2 Catastrophic 3 | . 1 1 . 1 . . . . Database Lockouts . | . . . . . . . . . Manual 2 | . . 2 . . . . . . Terminals 59 | . 16 20 12 5 3 . . 3 Fabricators 2 | . . . . 2 . . . . Repair Stations 17 | . 9 . 5 . 3 . . . Recycling Units 15 | . 7 . . 2 6 . . . Scanalyzers 3 | . . 3 . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 44 | . 13 15 9 3 3 . . 1 Record 20 | . 8 7 4 . 1 . . . Part Schematic 2 | . . . . 1 . . . 1 Robot Analysis 1 | . . . . 1 . . . . Prototype ID Bank 8 | . 2 3 3 . . . . . Open DSF 2 | . . . . 1 1 . . . Emergency Access Points 2 | . 1 1 . . . . . . Alert Level 5 | . 1 4 . . . . . . Locate Traps 2 | . . . 1 . 1 . . . Maintenance Status 1 | . 1 . . . . . . . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks 2 | . . . . 2 . . . . Load Schematic 1 | . . . . 1 . . . . Build 1 | . . . . 1 . . . . Repair Station Hacks 14 | . 8 . 3 . 3 . . . Scan Component 8 | . 4 . 2 . 2 . . . Repair 6 | . 4 . 1 . 1 . . . Recycling Unit Hacks 12 | . 5 . . 2 5 . . . Process 4 | . 2 . . . 2 . . . Report Inventory 7 | . 3 . . 2 2 . . . Retrieve Components 1 | . . . . . 1 . . . Scanalyzer 3 | . . 3 . . . . . . Insert Component 2 | . . 2 . . . . . . Analyze 1 | . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used . | . . . . . . . . . Hacking Detections 22 | . 5 7 3 1 5 . . 1 Full Trace Events 11 | . 1 4 2 . 3 . . 1 Feedback Events 1 | . . 1 . . . . . . Corruption 1 | . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . 1 . 1 . . . 1 Parts Built 2 | . . . . 2 . . . . Authchips . | . . . . . . . . . Time 84 | . . . . 84 . . . . Total Part Build Rating 8 | . . . . 8 . . . . Parts Repaired 6 | . 4 . 1 . 1 . . . Time 181 | . 140 . 16 . 25 . . . Parts Recycled . | . . . . . . . . . Recycled Matter 229 | . 167 . . . 62 . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 3 | . . . . . 3 . . . Parts Scanalyzed 1 | . . 1 . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Total Allies 4 | . . . . 3 . . 1 . Largest Group 3 | . . . . 3 . . 1 . Highest-Rated Group 93 | . . . . 93 . . 31 . Highest-Rated Ally 31 | . . . . 31 . . 31 . Total Orders . | . . . . . . . . . Ally Attacks 42 | . . . . 29 . . 13 . Total Damage 721 | . . . . 489 . . 232 . Kills 2 | . . . . 2 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Robot Analysis Total 1 | . . . . 1 . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Turns Passed 7759 | 95 1588 1958 1081 1185 1147 132 175 398 Spaces Moved 3619 | 69 884 825 521 429 436 74 179 202 Core 245 | 16 . 6 . . . . 144 79 Treads 2811 | . 497 819 521 429 436 74 35 . Legs 563 | 53 387 . . . . . . 123 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 160 160 160 160 160 50 106 Average Speed 183 | 103 154 209 160 239 239 160 73 152 Slowest Speed 750 | 120 240 750 160 240 240 160 160 550 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 35 | 6 96 64 44 17 11 2 74 8 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . . . Unknown Exits Taken . | . . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 78 | . 4 2 5 9 22 1 . 35 Melee . | . . . . . . . . . Projectile 16 | . . . . 9 3 1 . 3 AOE 62 | . 4 2 5 . 19 . . 32 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Total 4395 | 85 1058 984 667 556 506 82 206 251 Wait 353 | 2 96 48 67 89 36 2 6 7 Move 3612 | 68 883 824 520 428 435 74 178 202 Hop . | . . . . . . . . . Pick Up 67 | 6 22 14 8 7 6 1 2 1 Fast Attach 66 | 6 6 22 5 3 4 . 1 19 Attach 39 | 1 5 7 6 5 2 2 8 3 Detach 28 | . 4 8 7 5 . . 3 1 Swap 1 | . . . . . 1 . . . Drop 54 | . 13 22 7 4 7 . . 1 Fire 173 | 2 28 39 47 15 15 3 7 17 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 1 | . 1 . . . . . . . Crush 1 | . . . . . . . 1 . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials -7/Factory -6/Factory -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 62 | -11/Scrapyard | Identified exit to Materials 62 | -11/Scrapyard | Discovered exit to Materials (range 8) 96 | -11/Scrapyard | Entered Materials 96 | -10/Materials | Evolved 1 slot: Power x1 191 | -10/Materials | Identified exit to Mines 191 | -10/Materials | Discovered exit to Mines (range 13) 314 | -10/Materials | Build established: Hacker-Mutant 431 | -10/Materials | Identified exit to Materials 431 | -10/Materials | Discovered exit to Materials (range 15) 843 | -10/Materials | Discovered exit to Mines (range 10) 947 | -10/Materials | Repaired Corrupted Particle Gun 973 | -10/Materials | Repaired EM Pulse Gun 1020 | -10/Materials | Repaired Corrupted Particle Gun 1132 | -10/Materials | Discovered exit to Materials (range 16) 1414 | -10/Materials | Repaired EM Pulse Gun 1604 | -10/Materials | Discovered exit to Materials (range 16) 1684 | -10/Materials | Entered another Materials area 1684 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2022 | -9/Materials | Build established: Hacker-Skirmisher 2666 | -9/Materials | Identified exit to Materials 2666 | -9/Materials | Discovered exit to Materials (range 9) 3047 | -9/Materials | Identified exit to Mines 3047 | -9/Materials | Discovered exit to Mines (range 13) 3430 | -9/Materials | Discovered exit to Materials (range 15) 3623 | -9/Materials | Discovered exit to Materials (range 13) 3642 | -9/Materials | Entered another Materials area 3642 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3717 | -8/Materials | Repaired Imp. Ion Engine 4605 | -8/Materials | Identified exit to Factory 4605 | -8/Materials | Discovered exit to Factory (range 18) 4723 | -8/Materials | Entered Factory 4723 | -7/Factory | Evolved 2 slots: Utility x2 5037 | -7/Factory | Allied Derelicts emerged from ambush trap array 5497 | -7/Factory | Fabricated Force Booster (x2) 5875 | -7/Factory | Identified exit to Factory 5875 | -7/Factory | Discovered exit to Factory (range 6) 5908 | -7/Factory | Entered another Factory area 5908 | -6/Factory | Evolved 2 slots: Utility x2 6881 | -6/Factory | Repaired Angular Momentum Engine 7024 | -6/Factory | Identified exit to Factory 7024 | -6/Factory | Discovered exit to Factory (range 13) 7055 | -6/Factory | Entered another Factory area 7055 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7187 | -5/Factory | Sucked down chute 7187 | -5/Factory | Entered Waste 7188 | -5/Waste | Met a frightened Derelict 7202 | -5/Waste | EMP discharged 7203 | -5/Waste | Spotted C-40 Crusher 7213 | -5/Waste | Spotted C-40 Crusher 7224 | -5/Waste | Spotted C-40 Crusher 7227 | -5/Waste | Spotted C-40 Crusher 7228 | -5/Waste | Spotted C-40 Crusher 7260 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7263 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7266 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7269 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7270 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7272 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7273 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7275 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7276 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7285 | -5/Waste | Crushed by Compactor (1 part destroyed) 7301 | -5/Waste | Crushed by Compactor (1 part destroyed) 7302 | -5/Waste | EMP discharged 7309 | -5/Waste | Core integrity fell below 50% 7310 | -5/Waste | Spotted C-40 Crusher 7332 | -5/Waste | Lost 11 parts (2p2n2u5w) 7355 | -5/Waste | Identified exit to Factory 7355 | -5/Waste | Discovered exit to Factory (range 15) 7362 | -5/Waste | Entered Factory 7671 | -5/Factory | Lost 4 parts (2p1u1w) 7728 | -5/Factory | Core integrity fell below 20% 7760 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- The unstable cave ceiling collapses. R-10 Processor collects Phase Shifter. Acquired Wave Gun. The unstable cave ceiling collapses. Slug penetrates Earth. P-70 Sage suffers critical hit (Burn). ECM Suite destroyed. R-10 Processor collects Flexi-carbon Leg. The unstable cave ceiling collapses. R-10 Processor collects Lgt. Fission Core. Penetrated by Slug. Corruption Screen destroyed. Penetrated by Slug. [Achievement: First Step to Greatness] [Achievement: 5k Club] Important note for Steam players: Cogmind player global achievement rates displayed by Steam are all significantly underreported, in some cases by a huge margin, due to how they are calculated by Valve. Map ----- +----------------------------------------------------+ | ????????????# " " " #??????# === T"#??# | | ????????????# " " " #??????? == """#??# | | ????????????# #????????== "" ##?# | | ????????????# #????????? #?# | | ????????????# ############+##"######### | | ????????????# [ | | ????????????# | | ????????????# | | ????????????# | | ????????????# = ! = | | ????????????# = "#""##"#### | | ############# ! = # # | | [ # """"# | | [ " """"# | | # """"# | | # """"# | | ! # """"# | | ###### ########################## """"# | | ?????# """ #?????????#### #???????# # | | ?????# ""% #????????## # #???????# ""T"" # | | ?????# ""% #??????### #???????# """"" ### | | ?????# #???#### ##???????# #?? | | ?????# ##### *p = * #???????#########?? | | ?????# + " [= [ ##????????????????? | | ?????# # "R[=% #????????????????? | | ?????#** # ""=**@ #????????????????? | | ?????# * # %[ #????????????????? | | ?????#** # p% #????????????????? | | ?????# ; [Y #????????????????? | | ?????# # # #???????????????? | | ?????# # #???????????????? | | ?????#########+##+# #???????????????? | | ?????# # #???????????????? | | ?????# # ] ##???????????????? | | ?????# ## # # #????????????????? | | ?????# ## ###????????????????? | | ?????# ##### # #####??????????????????? | | ?????# #???##?##??????????????????????? | | ?????# #??????????????????????????????? | | ?????# #??????????????????????????????? | | ?????# ! #??????????????????????????????? | | ?????# #??????????????????????????????? | | ?????# !! #??????????????????????????????? | | ?????# !! #??????????????????????????????? | | ?????##############??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 33 Energy Capacity 530 Matter Stores 400 Matter Capacity 400 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Power Amplification 20 Corruption Block 8 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Offensive Hacking 30 Item Schematics ----------------- EM Pulse Gun | -9/Materials | Scanalyzed Force Booster | -7/Factory | Hacked Hvy. Gauss Cannon | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Force Booster | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot First Step to Greatness I Spy Just What I Needed Librarian Made in Tau Ceti IV One Hack Too Far Oops Part-time Mechanic Please Form A Line Risk Taker Serviceable Loadout Storm Trooper Uninvited Guest Challenges ------------ None Game ------ Seed NetworkSupercompositeThrower Manual? 0 Play Time 04:15:44 Cumulative 8.5 hours Start 2024.03.12 @ 16:31:34 End 2024.03.12 @ 22:30:06 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 1 Rogue 0 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 5 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 16% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9bcee58e-e348-4963-a241-1876eb0fca5d