Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.03.28 @ 11:27:18 Player: Sharded of Serpulo Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (160) 800 Value Destroyed (4931) 4931 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (235) 235 TOTAL SCORE: 9246 Bonus ------- High Alert Combat Kills 235 Cogmind --------- Core Integrity 788/850 Matter 21/300 Energy 140/140 System Corruption 1% Temperature Cool (18) Movement Treading (400) Ox3 Location -6/Factory Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (5) --- Improved Medium Treads Improved Medium Treads > --- UTILITY (4) ------ Advanced Heat Sink Huge Storage Unit Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON (5) ------- Gauss Rifle Gauss Rifle Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon > --- INVENTORY (25) --- Ion Engine Light Deuterium Engine Light Deuterium Engine Light Deuterium Engine Light Nuclear Core Light Nuclear Core Improved Deuterium Engine Light Angular Momentum Engine Light Angular Momentum Engine Light Antimatter Reactor Improved Sensor Array Improved Sensor Array Matter Filter System Shield High-powered Tractor Beam Autogun Autogun Autogun Precision Assault Rifle Precision Assault Rifle Gauss Cannon Gauss Cannon Mini Assault Cannon Mini Assault Cannon Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Improved Sensor Array Improved Light Armor Plating > --- WEAPON ----------- Gauss Rifle Gauss Rifle Precision Assault Rifle Precision Assault Rifle Mini Assault Cannon > --- INVENTORY -------- Ion Engine Light Deuterium Engine Light Deuterium Engine Light Deuterium Engine Light Nuclear Core Light Nuclear Core Improved Deuterium Engine Light Angular Momentum Engine Light Antimatter Reactor Improved Sensor Array Improved Sensor Array Improved Light Armor Plating System Shield High-powered Tractor Beam Autogun Autogun Autogun Gauss Cannon Gauss Cannon Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon [Rating: 71] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Huge Storage Unit Device Advanced Heat Sink Storage Huge Storage Unit Processor Target Analyzer Protection Medium Armor Plating Weapon Assault Rifle Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Slots Evolved 8 | . . 2 2 2 . 2 Power . | . . . . . . . Propulsion 3 | . . 1 1 . . 1 Utility 2 | . . . . 1 . 1 Weapon 3 | . . 1 1 1 . . Parts Attached 60 | 5 4 5 9 11 10 16 Power 5 | . 1 . . 3 . 1 Engine 3 | . 1 . . 1 . 1 Core 2 | . . . . 2 . . Reactor . | . . . . . . . Propulsion 16 | 2 1 1 3 1 2 6 Treads 16 | 2 1 1 3 1 2 6 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 16 | 1 1 3 2 2 2 5 Device 7 | . . . . 1 2 4 Storage 3 | 1 1 1 . . . . Processor 1 | . . . 1 . . . Hackware . | . . . . . . . Protection 5 | . . 2 1 1 . 1 Artifact . | . . . . . . . Weapon 23 | 2 1 1 4 5 6 4 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 15 | 2 1 1 4 . 5 2 Ballistic Cannon 8 | . . . . 5 1 2 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . 1 . 2 1 Parts Lost 8 | . . . 1 1 4 2 Power . | . . . . . . . Propulsion 4 | . . . . 1 2 1 Utility 4 | . . . 1 . 2 1 Weapon . | . . . . . . . Highest Loss Streak 2 | . . . 1 1 1 2 To Critical Strikes . | . . . . . . . Average Backups 18 | 1 4 8 19 22 20 21 Power 4 | 1 2 1 1 4 6 8 Propulsion 1 | . . . 2 3 2 . Utility 4 | . . 2 4 7 5 3 Weapon 7 | . 2 4 10 7 6 8 Tool/Special . | . . . . . . . Unused Backups 27 | . . 1 7 2 2 15 Power 11 | . . 1 . . . 10 Propulsion . | . . . . . . . Utility 4 | . . . . 1 . 3 Weapon 12 | . . . 7 1 2 2 Tool/Special . | . . . . . . . Average Slot Usage (%) 97 | . 75 95 99 99 99 99 Engine 6 | . 4 11 9 2 7 6 Treads 31 | . 28 29 36 29 29 32 Device 5 | . . . . 5 10 12 Storage 8 | . 14 11 9 7 7 6 Processor 2 | . . . . 7 2 . Protection 4 | . . 9 8 1 . 6 Ballistic Gun 28 | . 28 33 35 32 13 29 Ballistic Cannon 6 | . . . . 5 24 3 Peak Build Rating 71 | 5 7 11 24 44 44 71 Average Rating 32 | 3 5 9 20 32 40 62 On Entrance 18 | . 5 7 11 24 43 41 Avg Prop Armor Cover (%) 4 | . . . . . . 4 Naked Turns . | . . . . . . . Heaviest Build 127 | 9 14 97 102 126 127 115 Greatest Support 150 | 40 40 60 84 84 84 150 Greatest Overweight (x) 1 | . . 1 1 1 1 1 Average Overweight (x) . | . . . 1 1 1 . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 Average Capacity 22 | 7 8 17 25 25 25 25 Most Carried 25 | 4 8 13 25 25 22 24 Average Carried 18 | 1 4 8 20 22 20 21 Final Capacity 25 | 8 8 25 25 25 25 25 Final Carried 24 | 2 8 13 22 21 19 24 Class Distribution -------------------- 34% | Tank 29% | Scavenger-Gunner 16% | Scavenger-Tank 12% | Gunner 7% | Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Storage Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Sto Fac Matter Collected 4736 | 247 157 301 418 710 1755 1148 Remotely 1097 | . . . . . 935 162 Salvage Created 7068 | . 262 701 684 992 2185 2244 Parts 360 | . 16 42 35 68 88 111 Haulers Intercepted 10 | . . 1 1 2 4 2 Recyclers Shooed 10 | . . 1 . . 3 6 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Combat Hostiles Destroyed 93 | . 7 11 10 14 27 24 Guns 66 | . 7 11 10 10 11 17 Cannons 25 | . . . . 4 15 6 AOE 2 | . . . . . 1 1 Classes Destroyed 13 | . 3 3 2 3 . 2 Worker 10 | . . . 1 5 1 3 Builder 12 | . . . . 5 3 4 Hauler 10 | . . 1 1 2 4 2 Recycler 21 | . . 1 . 2 14 4 Mechanic 1 | . . . . . . 1 Operator 1 | . . . . 1 . . Watcher 12 | . 2 2 3 2 1 2 Swarmer 9 | . 3 . . . 6 . Grunt 60 | . 4 7 7 11 16 15 Duelist 1 | . . . . . . 1 Sentry 14 | . . 4 2 1 4 3 Hunter 3 | . . . 1 . . 2 Programmer 6 | . . . . 2 1 3 Best Kill Streak 21 | . 5 7 4 10 21 13 Combat Bots Only 6 | . 3 6 3 6 5 6 Max Kills in Single Turn 3 | . 1 1 2 3 2 2 Gunslinging 1 | . . . 1 . . . Exploded 1 | . . . . . 1 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Hostile Shots Fired 504 | . 38 43 58 64 142 159 Missed 169 | . 12 17 14 23 57 46 Hits 335 | . 26 26 44 41 85 113 Melee 1 | . . . . . . 1 Projectile 334 | . 26 26 44 41 85 112 Critical Strikes 14 | . . 2 2 3 2 5 Damage Taken 3804 | . 204 322 578 378 943 1379 Core 257 | . 45 39 19 17 75 62 Absorbed by Shields . | . . . . . . . Ignored by Resistances 1101 | . 61 93 167 113 276 391 Core Remaining (%) 90 | 100 82 90 96 . 86 . Volleys Fired 242 | . 19 33 30 34 68 58 Largest 5 | . 2 3 4 5 5 5 Hottest 200 | . 40 60 86 200 200 176 Shots Fired 1041 | . 38 99 120 170 324 290 Gun 777 | . 38 99 120 129 149 242 Cannon 264 | . . . . 41 175 48 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 1041 | . 38 99 120 170 324 290 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 52 | . 23 29 22 22 17 52 Robot Miss Streak 4 | . 3 2 2 1 4 4 Penetration Max 1 | . . . . 1 1 1 Secondary Targets 13 | . 3 2 3 3 . 2 Max Gunslinging Chain 1 | . 1 1 1 1 . 1 Shots Hit Robots 706 | . 30 78 92 124 175 207 Core Hits 323 | . 13 29 38 60 84 99 Critical Kills 7 | . . 1 2 2 1 1 Critical Parts Destroyed 8 | . . . . 4 4 . Critical Strikes 31 | . . 1 2 12 14 2 Destroy 15 | . . 1 2 6 5 1 Blast 16 | . . . . 6 9 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 13471 | . 366 887 1170 2183 4199 4666 Guns 8968 | . 366 887 1170 1345 1634 3566 Cannons 4119 | . . . . 838 2391 890 Explosions 384 | . . . . . 174 210 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 13087 | . 366 887 1170 2183 4025 4456 Thermal 210 | . . . . . . 210 Explosive 174 | . . . . . 174 . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . 1 1 1 Average Corruption 1 | . . . . 1 1 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 13 | . . . . 4 9 . Message Errors 4 | . . . . 2 2 . Matter Fused 5 | . . . . 2 3 . Heat Flow Errors 1 | . . . . . 1 . Energy Discharges 1 | . . . . . 1 . Data Loss (minor) 1 | . . . . . 1 . Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 148 | . . . . 18 23 107 Projectiles 48 | . . . . 18 23 7 Explosions 100 | . . . . . . 100 Melee . | . . . . . . . Knockbacks 24 | . . . . 4 15 5 Impact . | . . . . . . . Kinetic 22 | . . . . 4 13 5 Secondary 2 | . . . . . 2 . Self-Inflicted Damage 180 | . . . . . 117 63 Shots 3 | . . . . . 2 1 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 427 | . . 36 189 346 425 427 Average Temperature 79 | . . 18 45 77 80 131 Received Heat Transfer 1893 | . 78 204 342 243 390 636 Effects 8 | . . . . 2 . 6 Shutdowns 2 | . . . . 1 . 1 Energy Bleed 1 | . . . . . . 1 Interference 3 | . . . . 1 . 2 Short Circuit 1 | . . . . . . 1 Damage (minor) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 150 | . . . . . . 150 Parts Sabotaged 2 | . . . . . . 2 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Maximum Alert Level 2 | . . . . . 2 2 Low Security (%) 75 | 100 100 100 100 100 38 30 Level 1 13 | . . . . . 26 45 Level 2 10 | . . . . . 34 23 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 604 | . 129 157 68 152 599 604 Initial 226 | . . 28 38 10 51 226 Average 139 | . 69 46 18 46 311 308 Influence Increases 3061 | . 199 347 296 442 989 788 Destroy 0b10 Robot/C 1860 | . 140 220 200 280 540 480 Destroy 0b10 Robot/NC 335 | . 10 20 25 85 115 80 Destroy Leader 494 | . 34 76 58 68 120 138 Successful Hack 11 | . . 1 10 . . . Disable Machine 72 | . . . . . 54 18 Destroy Structure 124 | . . . 3 9 85 27 Lose Combat Pursuer 165 | . 15 30 . . 75 45 Influence Decreases 2467 | . 120 319 375 339 540 774 Entered New Map 572 | . . 51 69 18 80 354 Time Decay 1815 | . 120 268 296 311 420 400 Lost Part 80 | . . . 10 10 40 20 Squads Dispatched 20 | . 1 1 2 5 6 5 Investigation 5 | . 1 1 1 1 1 . Extermination 4 | . . . . 2 1 1 Reinforcement 10 | . . . 1 2 4 3 Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . 1 1 Haulers Reinforced 5 | . . . . 1 2 2 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Distress Signals 6 | . 1 1 . . 4 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 137 | . 11 16 20 17 33 40 Peak Tracking Total 7 | . 5 5 4 3 5 7 Tactical Retreats 9 | . 1 1 . . 5 2 Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Traps Triggered 10 | . 1 3 2 1 3 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Sto Fac Machines Disabled 8 | . . . . . 6 2 Max in Single Turn 3 | . . . . . 3 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Machines Accessed 6 | . . 2 2 . 1 1 Terminals 3 | . . 1 1 . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 3 | . . 1 1 . . 1 Garrison Access . | . . . . . . . Total Hacks 12 | . . 3 6 . 1 2 Successful 8 | . . 2 3 . 1 2 Failed 4 | . . 1 3 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 1 | . . 1 . . . . Terminals 4 | . . 1 2 . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 8 | . . 2 4 . . 2 Garrison Access . | . . . . . . . Terminal Hacks 2 | . . . 1 . 1 . Open Door 1 | . . . . . 1 . Hauler Manifests 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 6 | . . 2 2 . . 2 Retrieve Study 6 | . . 2 2 . . 2 Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . . 2 2 . . 1 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 6 | . . 2 2 . . 2 Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Sto Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Active Infowar (turns) 618 | . . . . . . 618 Sensors 618 | . . . . . . 618 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Sto Fac Turns Passed 4428 | 64 303 542 883 995 840 801 Spaces Moved 1657 | 41 146 220 315 358 250 327 Core 11 | 11 . . . . . . Treads 1646 | 30 146 220 315 358 250 327 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 232 230 232 160 Average Speed 206 | 130 160 192 234 231 234 169 Slowest Speed 240 | 160 160 240 240 232 236 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 22 | 3 28 20 32 12 52 13 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 1 | . . . . . 1 . Terrain Destroyed 139 | . . . . 8 107 24 Melee . | . . . . . . . Projectile 101 | . . . . 8 88 5 AOE 38 | . . . . . 19 19 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Total 2111 | 52 178 273 391 439 351 427 Wait 27 | . . . 8 15 4 . Move 1651 | 40 145 219 314 357 249 327 Hop . | . . . . . . . Pick Up 80 | 7 7 11 20 10 9 16 Fast Attach 2 | . . . . 2 . . Attach 25 | 5 1 3 4 3 4 5 Detach . | . . . . . . . Swap 39 | . 4 3 5 7 7 13 Drop 41 | . 2 4 10 11 6 8 Fire 242 | . 19 33 30 34 68 58 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 4 | . . . . . 4 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Storage -6/Factory History --------- Turn | Location | Event 37 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 319 | -10/Materials | Discovered new exit (range 8) 368 | -10/Materials | Entered another Materials area 368 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 716 | -9/Materials | Build established: Tank 884 | -9/Materials | Discovered new exit (range 7) 910 | -9/Materials | Entered another Materials area 910 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1766 | -8/Materials | Discovered new exit (range 11) 1793 | -8/Materials | Entered Factory 1793 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2422 | -7/Factory | Build established: Scavenger-Gunner 2639 | -7/Factory | Discovered new exit (range 16) 2788 | -7/Factory | Entered Storage 3032 | -7/Storage | Build established: Gunner 3445 | -7/Storage | Build established: Scavenger-Gunner 3527 | -7/Storage | Discovered new exit (range 16) 3628 | -7/Storage | Entered Factory 3628 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3968 | -6/Factory | Build established: Tank 4328 | -6/Factory | First assault squad dispatched 4426 | -6/Factory | Build established: Scavenger-Tank 4429 | -6/Factory | Self-destructed Last Messages --------------- R-10 Processor collects Targeting Computer. Slug penetrates A-15 Conveyor. A-15 Conveyor calls for reinforcements. ALERT: Hostile activity reported, dispatching reinforcements to area. U-05 Engineer builds a Door. K-01 Serf collects debris. R-10 Processor collects Imp. Hover Unit. Acquired 2 matter. K-01 Serf collects debris. R-10 Processor collects Imp. Hover Unit. K-01 Serf collects debris. C-45 Heavy ARC bursts open, deploying its payload. G-67 Veteran unfolds itself. G-50 Soldier unfolds itself. E-15 Imp unfolds itself. K-01 Serf collects debris. Imp. Medium Treads blown off. E-15 Imp destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????# | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ????????????????????????????????????????????## | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????### | | ???????????????????????????????T???????????????# | | ?????????????????????????????? ??#?????????? /?? | | ????????????????????????????? ? #?????????? ??? | | ???????????????????????????? #?????????????? | | ???????????????????????????? "" #?????????????? | | ???????????????????????????? "" #???????????? | | ???????????????????????????? """ #???????????# | | ?????????????##########????? ] ?????????????# | | ?????????????#! 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"????????????????????????????? | | ????????????# ??????????????????????????????????? | | ????????????# ???????????????????????????????????? | | ????????????#????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Target Analysis 5 Recoil Reduction 8 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Assault Rifle | -9/Materials | Hacked Lgt. Assault Rifle | -9/Materials | Hacked Autogun | -8/Materials | Hacked Hvy. Assault Rifle | -8/Materials | Hacked Gauss Rifle | -6/Factory | Hacked Gauss Cannon | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeartReactiveInjector Manual? 0 Play Time 00:36:46 Cumulative 25.9 hours Start 2026.03.28 @ 10:50:36 End 2026.03.28 @ 11:27:18 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 33 Rogue 0 Adventurer 33 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 23 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: aed08c04-e16b-420b-ab7d-98c477bc840a