Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.27 @ 21:41:35 Player: most_lamentable Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (29) 145 Value Destroyed (1423) 1423 Prototype IDs (26) 520 Alien Tech Used (2) 400 Bonus (4835) 4835 TOTAL SCORE: 13223 Bonus ------- Triggered Max Security 1000 Follower Combat Kills 35 Entered DSFs 500 Aligned with FarCom 300 Used Core Reset Matrix 3000 Cogmind --------- Core Integrity 0/1300 Matter 38/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (14) ----- Advanced Visual Processing Unit Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Experimental Power Amplifier Advanced System Restoration Module Advanced System Restoration Module Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Neutrino Core > --- PROPULSION ------- Gravmag System Gravmag System Antigrav System > --- UTILITY ---------- Small Storage Unit Advanced Weight Redist. System Advanced Visual Processing Unit Experimental Sensor Array Targeting Computer Kinecellerator Stasis Canceller ECM Suite Utility Shielding Hardened Medium Armor Plating System Shield Component Analysis Suite > --- WEAPON ----------- AWS/Gauss > --- INVENTORY -------- Impulse Thruster Transmission Jammer Improved Reaction Control System Advanced EM Disruption Field Remote Shield Heavy Phase Cannon KE Penetrator Proton Missile Launcher [Rating: 83] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Wheel Treads Light Treads Wheel Wheel Hover Unit Gravmag System Utility Small Storage Unit Device ECM Suite Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Utility Shielding Weapon AWS/Gauss Energy Gun EM Pulse Gun Energy Cannon Heavy Neutron Cannon Ballistic Gun AWS/Gauss Ballistic Cannon Heavy Gauss Cannon Launcher Proton Missile Launcher Special Weapon Improved Remote Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Qua Slots Evolved 14 | . . . . . 4 2 . 2 2 2 2 . Power 1 | . . . . . . . . . 1 . . . Propulsion 1 | . . . . . . . . . . 1 . . Utility 12 | . . . . . 4 2 . 2 1 1 2 . Weapon . | . . . . . . . . . . . . . Parts Attached 62 | 6 4 4 2 . 6 3 3 5 5 19 3 2 Power 10 | 1 1 1 . . . . 2 . 3 1 1 . Engine 4 | 1 1 . . . . . 1 . 1 . . . Core 5 | . . 1 . . . . 1 . 2 1 . . Reactor 1 | . . . . . . . . . . . 1 . Propulsion 12 | 2 2 1 . . . . . 2 . 4 . 1 Treads 2 | 1 1 . . . . . . . . . . . Leg . | . . . . . . . . . . . . . Wheel 7 | 1 1 1 . . . . . . . 3 . 1 Hover 3 | . . . . . . . . 2 . 1 . . Flight . | . . . . . . . . . . . . . Utility 27 | 1 1 1 1 . 6 3 1 3 2 6 1 1 Device 18 | . 1 1 1 . 3 1 . 2 2 5 1 1 Storage 2 | 1 . . . . . . . . . 1 . . Processor 3 | . . . . . 1 1 1 . . . . . Hackware 1 | . . . . . 1 . . . . . . . Protection 3 | . . . . . 1 1 . 1 . . . . Artifact . | . . . . . . . . . . . . . Weapon 13 | 2 . 1 1 . . . . . . 8 1 . Energy Gun 5 | 2 . . . . . . . . . 3 . . Energy Cannon 1 | . . . . . . . . . . 1 . . Ballistic Gun 2 | . . . 1 . . . . . . 1 . . Ballistic Cannon 3 | . . 1 . . . . . . . 1 1 . Launcher 1 | . . . . . . . . . . 1 . . Special Weapon 1 | . . . . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . . . 1 Parts Lost 33 | . . 3 . . . . 1 . . 21 2 6 Power 5 | . . 1 . . . . . . . 3 1 . Propulsion 7 | . . 2 . . . . 1 . . 3 . 1 Utility 16 | . . . . . . . . . . 11 . 5 Weapon 5 | . . . . . . . . . . 4 1 . Highest Loss Streak 14 | . . 3 . . . . 1 . . 14 2 5 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 7 | 3 7 7 8 8 7 7 7 7 7 5 5 4 Power . | . 1 . 1 1 1 2 2 1 . . . . Propulsion . | 1 4 2 1 . . . . . . 1 1 . Utility 3 | . . 3 4 4 2 3 3 4 4 2 3 3 Weapon 1 | 1 1 1 1 2 2 2 2 2 2 1 1 . Tool/Special . | . . . . . . . . . . . . . Unused Backups 22 | . 1 3 . 1 . 3 1 3 3 4 . 3 Power 4 | . . 1 . . . . 1 1 . 1 . . Propulsion 6 | . . 2 . 1 . . . 1 . 2 . . Utility 5 | . . . . . . . . 1 1 . . 3 Weapon 7 | . 1 . . . . 3 . . 2 1 . . Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 84 | . 95 96 89 85 89 88 85 87 92 76 58 49 Engine 4 | . 14 7 . . . . . 6 10 2 . . Core 4 | . . 4 14 14 9 7 6 . . 4 . . Treads 1 | . 19 10 . . . . . . . . . . Wheel 11 | . 8 16 28 28 18 15 8 3 . 4 14 9 Hover 3 | . . . . . . . . 5 11 7 . . Device 20 | . 9 14 14 14 33 23 23 24 27 24 15 15 Storage 8 | . 14 14 14 14 9 7 7 6 5 3 4 3 Processor 7 | . . . . . . 7 13 13 11 10 9 9 Hackware 3 | . . . . . 1 7 7 6 5 5 4 4 Protection 5 | . . . . . 8 11 8 12 11 4 . . Energy Gun 3 | . 28 18 4 . . . . . . 2 2 3 Ballistic Gun 5 | . . . 9 14 9 7 7 6 5 2 . . Ballistic Cannon 1 | . . 9 4 . . . . . . . 5 2 Peak Build Rating 83 | 6 7 13 26 27 34 42 42 61 74 83 75 68 Average Rating 43 | 3 6 10 21 26 33 38 38 48 70 67 63 50 On Entrance 35 | . 6 7 13 26 27 34 42 39 61 74 61 66 Avg Prop Armor Cover (%) 11 | 15 11 11 . . . . . . . 10 . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 67 | 12 15 20 21 21 25 35 35 44 61 67 42 23 Greatest Support 57 | 10 40 40 20 20 29 20 20 18 18 57 48 48 Greatest Overweight (x) 4 | 1 1 1 1 1 1 1 3 4 3 2 . . Average Overweight (x) 1 | . . . . 1 . 1 1 3 2 . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 5 5 Average Capacity 7 | 6 8 8 8 8 8 8 8 8 8 6 5 5 Most Carried 8 | 7 8 8 8 8 8 8 8 8 8 8 5 5 Average Carried 7 | 4 7 7 7 7 7 7 7 7 7 5 4 4 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 5 5 5 Final Carried 8 | 6 8 8 8 8 8 8 8 8 8 5 4 3 Class Distribution -------------------- 51% | Skirmisher 48% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/DSF Skirmisher | -6/Factory Skirmisher | -5/Factory Mutant | -4/Factory Mutant | -3/Research Mutant | -3/Quarantine Resources | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 ----------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Qua Matter Collected 862 | 186 124 123 . 20 42 . 78 32 73 177 7 . Remotely . | . . . . . . . . . . . . . Salvage Created 1584 | . 199 153 . . 42 . 527 76 150 437 . . Parts 74 | . 6 9 . . 2 . 25 8 9 15 . . Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Qua Combat Hostiles Destroyed 25 | . 4 3 . . 1 . 8 1 2 6 . . Guns 21 | . 3 2 . . 1 . 8 1 2 4 . . Cannons 1 | . . 1 . . . . . . . . . . AOE 3 | . 1 . . . . . . . . 2 . . Classes Destroyed 9 | . 1 2 . . . . 2 2 1 1 . . Worker 2 | . . . . . . . . . . 2 . . Builder 1 | . . 1 . . . . . . . . . . Watcher 1 | . . . . . . . . 1 . . . . Grunt 12 | . 4 2 . . 1 . 5 . . . . . Duelist 1 | . . . . . . . 1 . . . . . Sentry 2 | . . . . . . . . . 1 1 . . Demolisher 1 | . . 1 . . . . . . . . . . Specialist 4 | . . . . . . . 2 . . 2 . . Programmer 5 | . . . . . . . . 1 1 3 . . Best Kill Streak 6 | . 2 2 . . 1 . 6 1 1 4 . . Combat Bots Only 6 | . 2 2 . . 1 . 6 1 1 2 . . Max Kills in Single Turn 2 | . 1 1 . . 1 . 1 1 1 2 . . Gunslinging . | . . . . . . . . . . . . . Exploded 1 | . 1 . . . . . . . . 1 . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Qua Hostile Shots Fired 551 | . 9 19 . . . . 34 12 8 316 53 100 Missed 246 | . 2 5 . . . . 17 6 2 165 19 30 Hits 305 | . 7 14 . . . . 17 6 6 151 34 70 Melee 3 | . . . . . . . . . . . . 3 Projectile 302 | . 7 14 . . . . 17 6 6 151 34 67 AOE 15 | . . 13 . . . . . . . 2 . . Critical Strikes 13 | . . . . . . . 1 . . 7 1 4 Damage Taken 5769 | . 142 600 . 1 . . 474 59 135 2165 669 1524 Core 2154 | . 12 145 . . . . 73 . 18 640 67 1199 Absorbed by Shields 32 | . . . . . . . . . . 32 . . Redirected to Shielding 51 | . . . . . . . 23 2 . 26 . . Regen/Repaired (Parts) 46 | . . . . . . . . 46 . . . . Core Remaining (%) 81 | 100 . . . 37 100 . 89 100 98 44 . . Volleys Fired 64 | . 8 13 . . . . . . . 33 6 4 Largest 2 | . 2 2 . . . . . . . 2 2 1 Hottest 143 | . 80 80 . . . . . . . 143 102 75 Shots Fired 165 | . 16 26 . . 6 . 33 11 10 47 12 4 Gun 137 | . 16 18 . . 6 . 33 11 10 39 . 4 Cannon 21 | . . 8 . . . . . . . 1 12 . Launcher 6 | . . . . . . . . . . 6 . . Special 1 | . . . . . . . . . . 1 . . Kinetic 92 | . . 8 . . 6 . 33 11 10 12 12 . Thermal 26 | . . . . . . . . . . 22 . 4 Explosive . | . . . . . . . . . . . . . Electromagnetic 46 | . 16 18 . . . . . . . 12 . . Robot Hit Streak 20 | . 4 4 . . 4 . 15 8 16 20 5 . Robot Miss Streak 4 | . 4 2 . . 1 . 1 1 1 4 1 . Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Autonomous 72 | . . . . . 6 . 33 11 10 12 . . Shots Hit Robots 120 | . 7 18 . . 4 . 29 10 9 36 7 . Core Hits 52 | . 8 8 . 1 1 . 11 3 4 15 1 . Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . 2 . . . . . . . . . . Critical Strikes 5 | . . 2 . . . . . . . 1 2 . Burn 1 | . . . . . . . . . . 1 . . Destroy 2 | . . 2 . . . . . . . . . . Blast 2 | . . . . . . . . . . . 2 . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 3777 | . 243 283 . 3 118 . 1100 347 309 1068 281 25 Guns 3000 | . 104 183 . . 118 . 1100 343 309 843 . . Cannons 381 | . . 100 . . . . . . . . 281 . Explosions 364 | . 139 . . . . . . . . 225 . . Melee . | . . . . . . . . . . . . . Ramming 32 | . . . . 3 . . . 4 . . . 25 Kinetic 2689 | . . 100 . . 118 . 1100 343 309 438 281 . Thermal 525 | . 139 . . . . . . . . 386 . . Explosive . | . . . . . . . . . . . . . Electromagnetic 531 | . 104 183 . . . . . . . 244 . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 9 | . . . . . . . . . 1 9 . . Average Corruption 6 | . . . . . . . . . 1 6 . . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 12 | . . . . . . . . . . 12 . . Message Errors 4 | . . . . . . . . . . 4 . . Matter Fused 4 | . . . . . . . . . . 4 . . Energy Discharges 1 | . . . . . . . . . . 1 . . Data Loss (minor) 2 | . . . . . . . . . . 2 . . Misfires 1 | . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 5 | . . . . . . . . . . . 5 . Impact . | . . . . . . . . . . . . . Kinetic 4 | . . . . . . . . . . . 4 . Secondary 1 | . . . . . . . . . . . 1 . Self-Inflicted Damage 50 | . 21 . . 1 . . . 2 . 14 . 12 Shots 2 | . 1 . . . . . . . . 1 . . Rammed 5 | . . . . 1 . . . 1 . . . 3 Targets Rammed 5 | . . . . 1 . . . 1 . . . 3 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 394 | . 36 2 . . . . . . . 394 30 . Average Temperature 107 | . 13 2 . . . . . . . 148 16 . Received Heat Transfer 719 | . 54 15 . . . . 81 6 9 72 187 295 Effects 4 | . . . . . . . . . . 4 . . Interference 3 | . . . . . . . . . . 3 . . Damage (minor) 1 | . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . 1 . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 5 | . . . . . . . . . . 5 . . Heat Transferred 1085 | . 150 . . . . . . . . 935 . . Parts Sabotaged 4 | . . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Qua Maximum Alert Level 5 | . . . . . . . 1 . . . . 5 Low Security (%) 94 | 100 100 100 . 100 100 100 89 100 100 100 100 . Level 1 . | . . . . . . . 10 . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security 4 | . . . . . . . . . . . . 99 Sterilizations 1 | . . . . . . . 1 . . . . . Peak Influence 1680 | . 98 57 . . 22 6 209 109 50 75 8 1680 Initial 109 | . . 17 . . . 6 3 109 . 24 8 . Average 92 | . 45 19 . . 2 . 65 13 4 12 1 1611 Influence Increases 946 | . 146 102 . . 46 5 214 53 78 204 8 90 Destroy 0b10 Robot/C 520 | . 80 60 . . 40 . 160 20 40 120 . . Destroy 0b10 Robot/NC 25 | . . 5 . . . . 5 5 . 10 . . Destroy Leader 142 | . 20 20 . . . . 30 12 20 40 . . Allied During Kill 1 | . . . . . 1 . . . . . . . Successful Hack 25 | . 8 . . . . 5 . 12 . . . . Disable Machine 45 | . 15 . . . . . 15 . . 15 . . Destroy Structure 53 | . 8 2 . . 5 . 4 4 18 4 8 . Lose Combat Pursuer 135 | . 15 15 . . . . . . . 15 . 90 Influence Decreases 916 | . 100 148 . . 31 15 10 262 28 238 24 60 Entered New Map 174 | . . 29 . . . 9 2 100 . 26 8 . Time Decay 567 | . 100 94 . . 20 6 . 162 28 147 10 . Lost Part 164 | . . 25 . . . . 8 . . 65 6 60 Lost Ally 11 | . . . . . 11 . . . . . . . Squads Dispatched 26 | . 2 . . . . 1 2 2 1 5 1 12 Investigation 2 | . 1 . . . . . . . . . 1 . Extermination 6 | . . . . . . 1 . 1 1 3 . . Reinforcement 6 | . 1 . . . . . 2 1 . 2 . . Assault 12 | . . . . . . . . . . . . 12 Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Qua Distress Signals 2 | . . . . . 2 . . . . . . . Communications Jammed 3 | . . . . . . . . . . 3 . . Distress Signals 3 | . . . . . . . . . . 3 . . Times Spotted 98 | . 4 6 . . 3 . 17 4 3 12 4 45 Peak Tracking Total 22 | . 3 2 . . 3 . 7 2 2 4 4 22 Tactical Retreats 9 | . 1 1 . . 1 . 4 . . 1 . 1 ECM-based Alert Blocks 11 | . . . . . 1 . 10 . . . . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Qua Traps Triggered 4 | . 2 . . . . . . 1 . 1 . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 ---------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Qua Machines Disabled 3 | . 1 . . . . . 1 . . 1 . . Max in Single Turn 1 | . 1 . . . . . 1 . . 1 . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Qua Machines Accessed 18 | . 2 . 2 1 1 2 . 7 1 1 1 . Terminals 10 | . 2 . . 1 . 2 . 3 1 1 . . Fabricators . | . . . . . . . . . . . . . Repair Stations 3 | . . . . . 1 . . 2 . . . . Recycling Units 2 | . . . . . . . . 1 . . 1 . Scanalyzers 1 | . . . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 43 | . 2 . 5 2 2 2 . 22 3 1 4 . Successful 30 | . 1 . 5 1 1 2 . 15 1 1 3 . Failed 12 | . 1 . . 1 1 . . 6 2 . 1 . Catastrophic 3 | . . . . . . . . 2 1 . . . Database Lockouts 1 | . . . . . . . . 1 . . . . Manual 11 | . 2 . 1 . . 1 . 5 2 . . . Terminals 19 | . 2 . . 2 . 2 . 9 3 1 . . Fabricators . | . . . . . . . . . . . . . Repair Stations 8 | . . . . . 2 . . 6 . . . . Recycling Units 7 | . . . . . . . . 3 . . 4 . Scanalyzers 4 | . . . . . . . . 4 . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 16 | . 1 . 5 1 . 1 . 6 1 1 . . Record 7 | . . . 4 . . . . 2 1 . . . Open DSF 4 | . . . . . . 1 . 2 . 1 . . Branch Access Points 1 | . 1 . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . 1 . . . . Alert Level 1 | . . . . . . . . 1 . . . . Zone Layout 1 | . . . . 1 . . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 5 | . . . . . 1 . . 4 . . . . Scan Component 3 | . . . . . 1 . . 2 . . . . Repair 2 | . . . . . . . . 2 . . . . Recycling Unit Hacks 4 | . . . . . . . . 1 . . 3 . Process 1 | . . . . . . . . . . . 1 . Report Inventory 2 | . . . . . . . . 1 . . 1 . Retrieve Matter 1 | . . . . . . . . . . . 1 . Scanalyzer 3 | . . . . . . . . 3 . . . . Insert Component 1 | . . . . . . . . 1 . . . . Analyze 1 | . . . . . . . . 1 . . . . Retrieve Study 1 | . . . . . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 2 | . . . . . . 1 . 1 . . . . Terminals 1 | . . . . . . 1 . . . . . . Assimilate 1 | . . . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . . . Reject 1 | . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 10 | . 2 . . 1 1 1 . 3 1 . 1 . Full Trace Events 1 | . . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired 1 | . . . . . . . . 1 . . . . Parts Repaired 2 | . . . . . . . . 2 . . . . Time 162 | . . . . . . . . 162 . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter 145 | . . . . . . . . . . . 145 . Retrieved Matter 145 | . . . . . . . . . . . 145 . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . . Parts Damaged 1 | . . . . . . . . 1 . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 ------------ Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Qua Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Qua Total Allies 3 | . . . . 3 . . . . . . . . Largest Group 3 | . . . . 3 1 . . . . . . . Highest-Rated Group 74 | . . . . 74 31 . . . . . . . Highest-Rated Ally 31 | . . . . 31 31 . . . . . . . Initial Warlord ECA Mod 9 | . . . . . . . . 9 8 7 6 6 Total Orders . | . . . . . . . . . . . . . Ally Attacks 8 | . . . . . 8 . . . . . . . Total Damage 145 | . . . . . 145 . . . . . . . Kills 1 | . . . . . 1 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Qua Active Infowar (turns) 2653 | . . . . . 277 174 132 1112 431 527 . . Optics 2376 | . . . . . . 174 132 1112 431 527 . . Sensors 2532 | . . . . . 277 174 132 1112 431 406 . . Jamming 39 | . . . . . . . . . . 39 . . ECM 2531 | . . . . . 276 174 132 1112 431 406 . . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 ------------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Qua Turns Passed 4797 | 55 275 261 396 504 277 174 132 1112 431 811 149 220 Spaces Moved 3592 | 46 189 208 438 447 216 174 86 597 192 623 130 246 Core 120 | 7 . . . . . . . . . 59 . 54 Treads 47 | . 44 3 . . . . . . . . . . Legs . | . . . . . . . . . . . . . Wheels 2745 | 39 145 205 438 447 216 174 86 453 . 220 130 192 Hover 680 | . . . . . . . . 144 192 344 . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 95 80 80 95 80 95 95 125 176 50 90 50 Average Speed 108 | 80 110 90 89 95 84 95 108 142 217 102 90 81 Slowest Speed 236 | 95 160 160 95 95 95 95 125 176 236 180 90 90 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . 1 Exploration Rate (%) 31 | 3 39 42 92 90 21 6 56 17 6 14 5 22 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . Known Exits Taken 3 | . 1 . . . . 1 . . . . 1 . Unknown Exits Taken 8 | 1 . 1 1 1 1 . . 1 1 1 . . Scrap Searched 4 | . . 2 . 2 . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 40 | . 8 2 . . 8 . 4 4 9 2 3 . Melee . | . . . . . . . . . . . . . Projectile 32 | . . 2 . . 8 . 4 4 9 2 3 . AOE 8 | . 8 . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Qua Total 4387 | 63 238 255 442 526 309 183 126 861 208 765 148 263 Wait 531 | . 29 13 . 77 82 . 33 234 1 54 8 . Move 3580 | 45 188 207 437 446 215 173 85 596 191 622 129 246 Hop . | . . . . . . . . . . . . . Pick Up 79 | 12 5 8 . 1 5 4 2 9 5 24 1 3 Fast Attach 12 | . . 1 1 . 1 1 . 3 2 2 1 . Attach 46 | 6 1 3 . . 4 1 1 2 1 21 2 4 Detach 2 | . . . 1 . . . . . . 1 . . Swap 18 | . 5 4 1 . 1 1 2 1 2 . 1 . Drop 42 | . 2 6 2 1 1 3 3 7 6 8 . 3 Fire 64 | . 8 13 . . . . . . . 33 6 4 Melee . | . . . . . . . . . . . . . Ram 5 | . . . . 1 . . . 1 . . . 3 Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . 8 . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -7/DSF -6/Factory -5/Factory -4/Factory -3/Research -3/Quarantine History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 311 | -10/Materials | Identified exit to Mines 331 | -10/Materials | Entered Mines 413 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 425 | -10/Mines | Assembled infested the area 488 | -10/Mines | Core integrity fell below 50% 499 | -10/Mines | Met 8R-AWN 524 | -10/Mines | Lost 3 parts (1p2n) 580 | -10/Mines | Discovered new exit (range 6) 587 | -10/Mines | Discovered new exit (range 5) 592 | -10/Mines | Entered Exiles 618 | -10/Exiles | Welcomed by 8R-AWN 633 | -10/Exiles | Met EX-HEX 660 | -10/Exiles | Met EX-BIN 679 | -10/Exiles | Aligned with FarCom system 680 | -10/Exiles | Given EX-Vault access code 713 | -10/Exiles | Opened EX-Vault 722 | -10/Exiles | Found AWS/Gauss 742 | -10/Exiles | Warned to stay clear of 0b10 Research branches 799 | -10/Exiles | Met EX-DEC 818 | -10/Exiles | Visited The Gauntlet 936 | -10/Exiles | Learned location of Zion (-7) 978 | -10/Exiles | Discovered new exit (range 10) 988 | -10/Exiles | Left Exiles lab with AWS/Gauss 988 | -10/Exiles | Entered Mines 1015 | -9/Mines | Learned Materials terminal intel 1218 | -9/Mines | Discovered new exit (range 6) 1222 | -9/Mines | Received a Mining Laser from a helpful Derelict 1243 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1245 | -9/Mines | Found Prototype Device 1492 | -9/Mines | Entered Materials 1492 | -8/Materials | Accompanied by 1 ally 1492 | -8/Materials | Evolved 4 slots: Utility x4 1493 | -8/Materials | Loaded intel: 12 terminal locations 1497 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1761 | -8/Materials | Discovered new exit (range 4) 1769 | -8/Materials | Entered Factory 1769 | -7/Factory | Evolved 2 slots: Utility x2 1809 | -7/Factory | Build established: Skirmisher 1943 | -7/Factory | Identified exit to DSF 1943 | -7/Factory | Entered DSF 1953 | -7/DSF | Discovered new exit (range 19) 1968 | -7/DSF | Additional patrols routed to DSF 2062 | -7/DSF | Sterilization system engaged 2075 | -7/DSF | Entered Factory 2075 | -6/Factory | Evolved 2 slots: Utility x2 2278 | -6/Factory | Identified Exp. Sensor Array 2278 | -6/Factory | Central database locked down 2918 | -6/Factory | Repaired Utility Shielding 3056 | -6/Factory | Repaired Broken Exp. Sensor Array 3094 | -6/Factory | Discovered new exit (range 14) 3187 | -6/Factory | Entered another Factory area 3187 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3472 | -5/Factory | Discovered new exit (range 7) 3618 | -5/Factory | Entered another Factory area 3618 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3954 | -4/Factory | AWS/Gauss suddenly broke down 4072 | -4/Factory | Lost 14 parts (2p3n8u1w) 4143 | -4/Factory | Core integrity fell below 50% 4159 | -4/Factory | Lost 4 parts (2u2w) 4297 | -4/Factory | Build established: Mutant 4331 | -4/Factory | Discovered new exit (range 15) 4404 | -4/Factory | Lost 3 parts (1p1u1w) 4429 | -4/Factory | Entered Research 4429 | -3/Research | Evolved 2 slots: Utility x2 4511 | -3/Research | Discovered new exit (range 4) 4576 | -3/Research | Identified exit to Quarantine 4578 | -3/Research | Entered Quarantine 4579 | -3/Quarantine | Maximum security lockdown engaged 4580 | -3/Quarantine | Spotted Alpha 7 4608 | -3/Quarantine | Found Alien Artifact 4609 | -3/Quarantine | Identified Core Reset Matrix 4609 | -3/Quarantine | Used Core Reset Matrix 4613 | -3/Quarantine | Detected hypermatrix surge 4613 | -3/Quarantine | Sensed 13 artifacts in vicinity 4786 | -3/Quarantine | Core integrity fell below 50% 4789 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 4790 | -3/Quarantine | Warped through subspace 4795 | -3/Quarantine | Spotted Executioner 4796 | -3/Quarantine | Core integrity fell below 20% 4798 | -3/Quarantine | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- payload. 04794_ G-73 Enforcer unfolds itself. 04794_ G-67 Veteran unfolds itself. 04794_ L-61 Swordsman unfolds itself. 04794_ E-15 Imp unfolds itself. 04795_ C-45 Heavy ARC bursts open, deploying its payload. 04795_ G-73 Enforcer unfolds itself. 04795_ G-67 Veteran unfolds itself. 04795_ M-36 Artificer unfolds itself. 04795_ C-45 Heavy ARC bursts open, deploying its payload. 04795_ Executioner unfolds itself. 04795_ H-77 Assassin unfolds itself. 04795_ I-47 Archangel unfolds itself. 04795_ Penetrated by Slug. 04795_ System Shield destroyed. [Achievement: Hunted] 04796_ G-67 Veteran suffers critical hit (Burn). 04796_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | ####???????????????????????????????????????????? | | #??????????????????????????????????????????????? | | ###########????????????????????????????????????? | | # #????????????????????????????????????? | | # #????????????????????????????????????? | | # "" #????????????????????????????????????? | | # !""" #????????????????????????????????????? | | / ["/" #????????????????????????????????????? | | # !""" #?????????????? ?????????????????????? | | ## "" #?????????????? ?#??????????????????? | | ## #????????????? ?????????????????? | | ##################??????? ?????????????????? | | +##??????# #??????? ??????????????????? | | #??????# " #??????? #??????????????????? | | #??????# T " ######## ##?###"????????????? | | #??????# """ # ?????????????? | | #??????# """!" # g ?????????????? | | #??????# """ # Y""G"" """ ""??????????????? | | #??????# " " + " " """ """?????????????? | | ###??????# " # Y " " """ """"" "?????????? | | ?????????# # Y ?????????? | | ###################E Y ????????? | | " ""%"g g hi h ????????? | | "%""%"gg elh p @ ????????? | | " " m g mh #;###########?????????????? | | g g ###???????????????????????? | | ##### "" """"""" #?????????????????????????? | | # "" """"""" #?????????????????????????? | | """ # "T """"""" #?????????????????????????? | | S"" # "" #?????????????????????????? | | "" + "" #?????????????????????????? | | # C #?????????????????????????? | | # #?????????????????????????? | | # ###+###########?????????????????????????? | | ##### #???????????????????????????????????????? | | ?#### #???????????????????????????????????????? | | ?# #???????????????????????????????????????? | | ?# #???????????????????????????????????????? | | ?# #???????????????????????????????????????? | | ?# #???????????????????????????????????????? | | ?######+##???????????????????????????????????????? | | ??????# ????????????????????????????????????????? | | ?????? ????????????????????????????????????????? | | ??????T ???????????????????????????????????????? | | ??????#" "???????????????????????????????????????? | | ??????#"""#??????????????????????????????????????? | | ???]??#"""#??????????????????????????????????????? | | ???????####??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 35 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Additional Mass Support 9 Base Temperature (-) 200 Armor Coverage 225 Utility Shielding 33 Evasion (%) 62 Targeting Accuracy 5 Recoil Reduction 2 Matter Filtering 30 Kinecelleration 30 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Utility Shielding | 30% | -6/Factory Exp. Sensor Array | 62% | -6/Factory | Broken Studied --------- None Alien Tech Used ----------------- Core Reset Matrix High-powered Transdimensional Reconstructor Achievements -------------- Alien Roots Alien Tech Dangerous Findings Hornet's Nest Hot Goods Hunted Subspace Traveler Window Shopping Challenges ------------ None Game ------ Seed ScrapoidVortexBoregun Manual? 0 Play Time 01:31:42 Cumulative 42.5 hours Start 2026.08.27 @ 19:52:47 End 2026.08.27 @ 21:41:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 27 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7f177508-bc4d-4bd3-a16d-2452231dd23c