Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 12:10:02 Player: Civin Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (35) 175 Value Destroyed (1235) 1235 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4430 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 75/300 Energy 100/100 System Corruption 3% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Light Nuclear Core Aluminum Leg Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Sensor Array Improved Targeting Computer > --- WEAPON ----------- Shock Rifle Heavy Plasma Cannon Flak Cannon Flak Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Aluminum Leg Shock Rifle Shock Rifle Improved Grenade Launcher [Rating: 37] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 2 | . . . 1 . 1 Propulsion 2 | . . 2 . . . Utility 2 | . . . 1 1 . Weapon 2 | . . . . 1 1 Parts Attached 57 | 6 2 8 19 9 13 Power 6 | 1 . . 3 1 1 Engine 5 | 1 . . 3 . 1 Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 15 | 2 . 2 7 4 . Treads . | . . . . . . Leg 15 | 2 . 2 7 4 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 1 1 4 3 1 1 Device 4 | . . 1 2 . 1 Storage 5 | 1 1 3 . . . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 25 | 2 1 2 6 3 11 Energy Gun 12 | 1 . 1 5 2 3 Energy Cannon 1 | . . . . . 1 Ballistic Gun 7 | 1 1 1 1 1 2 Ballistic Cannon 3 | . . . . . 3 Launcher 2 | . . . . . 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Corrupted Parts 3 | . . . . 3 . System Corruption 11 | . . . . 11 . Parts Lost 37 | . . 1 16 2 18 Power 6 | . . . 3 . 3 Propulsion 13 | . . . 8 1 4 Utility 6 | . . . 2 . 4 Weapon 12 | . . 1 3 1 7 Highest Loss Streak 17 | . . 1 7 2 17 To Critical Strikes . | . . . . . . Average Slot Usage (%) 86 | . 85 98 85 77 82 Engine 11 | . 14 11 16 7 7 Core 2 | . . . . 7 5 Leg 30 | . 28 44 34 25 22 Device 6 | . . 11 4 7 9 Storage 9 | . 14 11 9 7 5 Processor 1 | . . . . 1 5 Protection 1 | . . . 4 . . Energy Gun 9 | . 10 7 11 11 8 Ballistic Gun 9 | . 17 12 5 6 5 Ballistic Cannon 1 | . . . . . 5 Naked Turns 12 | . . . . . 12 Heaviest Build 55 | 12 17 29 43 39 55 Greatest Support 49 | 20 20 40 49 48 48 Greatest Overweight (x) 9 | . . . 3 1 9 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 8 10 25 15 15 15 Average Capacity 13 | 6 9 14 15 15 14 Most Carried 12 | 5 6 8 12 9 9 Average Carried 5 | 2 3 5 6 6 5 Final Capacity 15 | 8 10 15 15 15 5 Final Carried 9 | 2 5 8 9 8 3 Class Distribution -------------------- 56% | Mutant 25% | Scavenger-Gunner 17% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 860 | 238 53 95 292 88 94 Remotely . | . . . . . . Salvage Created 1345 | . 105 202 714 88 236 Parts 75 | . 7 12 32 7 17 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 28 | . 4 5 11 3 5 Guns 20 | . 4 5 6 3 2 Cannons 1 | . . . . . 1 AOE 6 | . . . 4 . 2 Classes Destroyed 10 | . 3 1 3 . 3 Worker 2 | . . . 2 . . Builder 1 | . . . . . 1 Tunneler 1 | . . . . . 1 Recycler 1 | . . . 1 . . Watcher 2 | . 1 . 1 . . Swarmer 6 | . 3 . . 3 . Grunt 19 | . 1 4 10 . 4 Brawler 1 | . . . . . 1 Duelist 1 | . . 1 . . . Sentry 1 | . . . 1 . . Best Kill Streak 5 | . 2 3 5 2 3 Combat Bots Only 5 | . 2 3 5 2 2 Max Kills in Single Turn 2 | . 1 1 2 1 2 Gunslinging . | . . . . . . Exploded 2 | . . . 2 . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 376 | . 33 34 95 22 192 Missed 111 | . 10 7 24 9 61 Damage Taken 4473 | . 220 365 1314 189 2385 Core 1190 | . 32 66 206 33 853 Absorbed by Shields . | . . . . . . Core Remaining (%) 85 | 100 87 83 62 95 . Volleys Fired 129 | 1 25 20 49 13 21 Largest 4 | 1 2 2 2 3 4 Hottest 184 | 20 60 60 110 142 184 Shots Fired 238 | 1 50 29 75 23 60 Gun 215 | 1 50 29 75 23 37 Cannon 19 | . . . . . 19 Launcher 4 | . . . . . 4 Special . | . . . . . . Kinetic 115 | 1 27 23 25 10 29 Thermal 57 | . 23 6 . 10 18 Explosive 4 | . . . . . 4 Electromagnetic 62 | . . . 50 3 9 Robot Hit Streak 14 | 1 14 12 9 2 4 Robot Miss Streak 8 | . 8 1 4 6 6 Penetration Max . | . . . . . . Secondary Targets 1 | . . . . . 1 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 135 | 1 25 24 46 8 31 Core Hits 81 | 1 7 13 25 6 29 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . . . . 1 Corrupt 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2801 | 6 238 215 1271 137 934 Guns 1952 | 6 233 203 964 137 409 Cannons 326 | . . . . . 326 Explosions 504 | . . . 307 . 197 Melee . | . . . . . . Ramming 19 | . 5 12 . . 2 Kinetic 1037 | 6 100 135 355 61 380 Thermal 754 | . 133 68 190 76 287 Explosive 249 | . . . 117 . 132 Electromagnetic 742 | . . . 609 . 133 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 11 | . . . . 11 3 Average Corruption 9 | . . . . 10 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 14 | . . . . 14 . Message Errors 2 | . . . . 2 . Matter Fused 5 | . . . . 5 . Energy Discharges 4 | . . . . 4 . Data Loss (minor) 1 | . . . . 1 . Data Loss (major) 1 | . . . . 1 . Misdirections 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 102 | . . . 9 . 93 Projectiles . | . . . . . . Explosions 102 | . . . 9 . 93 Melee . | . . . . . . Knockbacks 4 | . . . . . 4 Impact . | . . . . . . Kinetic 4 | . . . . . 4 Secondary . | . . . . . . Self-Inflicted Damage 380 | . . . 163 . 217 Shots 5 | . . . 2 . 3 Rammed 1 | . . . . . 1 Targets Rammed 6 | . 3 2 . . 1 Kicked 5 | . 3 2 . . . Crushed . | . . . . . . Highest Temperature 435 | . 120 43 435 40 367 Average Temperature 115 | . 43 16 154 17 135 Received Heat Transfer 1806 | . 60 144 729 . 873 Effects 13 | . . . 6 . 7 Shutdowns 3 | . . . 3 . . Energy Bleed 1 | . . . 1 . . Interference 7 | . . . 1 . 6 Matter Decay 2 | . . . 1 . 1 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Fried 5 | . . . 5 . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . 2 . . . . Heat Transferred 1233 | . 300 150 200 148 435 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . 2 . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 238 | . 191 145 237 102 238 Initial 49 | . . 5 . 21 49 Average 76 | . 57 64 87 85 96 Maximum Alert Level 1 | . . . 1 . 1 Low Security (%) 96 | 100 100 100 89 100 97 Level 1 3 | . . . 10 . 2 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 2 1 2 . 3 Investigation 2 | . . . 2 . . Extermination . | . . . . . . Reinforcement 5 | . 2 1 . . 2 Assault . | . . . . . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 3 | . 1 . . . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 61 | . 10 6 20 5 20 Peak Tracking Total 10 | . 5 3 4 3 10 Tactical Retreats 7 | . 2 . 2 1 2 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 1 | . . . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 8 | . . . 3 1 4 Max in Single Turn 3 | . . . 2 1 3 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 3 | . 2 . 1 . . Terminals 3 | . 2 . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 7 | . 3 . 4 . . Successful 6 | . 3 . 3 . . Failed 1 | . . . 1 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 7 | . 3 . 4 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 6 | . 3 . 3 . . Record 5 | . 2 . 3 . . Alert Level 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . . . 1 . . Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 2345 | 61 469 417 610 327 461 Spaces Moved 1457 | 46 319 282 359 198 253 Core 44 | 19 . . . . 25 Treads . | . . . . . . Legs 1413 | 27 319 282 359 198 228 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 50 Average Speed 126 | 91 120 120 121 139 147 Slowest Speed 500 | 120 120 120 330 190 500 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 19 | 3 55 21 24 5 9 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 77 | . . . 21 . 56 Melee . | . . . . . . Projectile 3 | . . . . . 3 AOE 74 | . . . 21 . 53 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 1751 | 65 361 335 463 229 298 Wait 33 | 3 2 11 12 2 3 Move 1452 | 45 318 281 358 197 253 Hop . | . . . . . . Pick Up 56 | 9 7 10 18 8 4 Fast Attach 2 | . . 1 1 . . Attach 40 | 6 . 4 12 9 9 Detach . | . . . . . . Swap 15 | . 2 3 6 . 4 Drop 17 | 1 4 3 6 . 3 Fire 129 | 1 25 20 49 13 21 Melee . | . . . . . . Ram 1 | . . . . . 1 Kick 5 | . 3 2 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 1 | . . . 1 . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 494 | -10/Materials | Discovered new exit (range 15) 531 | -10/Materials | Entered another Materials area 531 | -9/Materials | Evolved 2 slots: Propulsion x2 934 | -9/Materials | Discovered new exit (range 10) 948 | -9/Materials | Entered another Materials area 948 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1240 | -8/Materials | Lost 7 parts (1p4n1u1w) 1480 | -8/Materials | Lost 3 parts (1p1n1u) 1506 | -8/Materials | Discovered new exit (range 9) 1558 | -8/Materials | Entered Factory 1558 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1563 | -7/Factory | System corruption reached 10% 1585 | -7/Factory | Lost 5 parts (1p3n1w) 1876 | -7/Factory | Discovered new exit (range 6) 1885 | -7/Factory | Entered another Factory area 1885 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 1983 | -6/Factory | Build established: Scavenger-Gunner 2298 | -6/Factory | Garrison activated, responded to threat 2327 | -6/Factory | Core integrity fell below 50% 2335 | -6/Factory | Core integrity fell below 20% 2346 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Shock Rifle destroyed. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. P-60 Hacker destroyed. U-05 Engineer builds a Wall. U-05 Engineer destroyed. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. R-10 Processor collects Target Analyzer. Imp. Targeting Computer destroyed. R-10 Processor destroyed. Lrg. Storage Unit destroyed. Slammed into G-50 Soldier. U-05 Engineer lays Concrete. R-10 Processor collects Remote Datajack. Critical hit (Burn: +37). K-01 Serf collects debris. G-50 Soldier suffers critical hit (Burn). Map ----- +----------------------------------------------------+ | ????????????????????# "" ?#^ ^ #?????????????? | | ????????????????????# "G ! ?#^ ^ #?????????????? | | ????????????????????# "" # #?????????????? | | ????????????????????# # #?????????????? | | ????????????????????# """ + #?????????????? | | ????????????????????# """ # #???######????? | | ????????????????????? 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