Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 12:10:02

Player: Civin

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (5)        1000
Robots Destroyed (35)      175
Value Destroyed (1235)     1235
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4430

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/850
Matter                     75/300
Energy                     100/100
System Corruption          3%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>       --- POWER (3) --------
            (None)
>       --- PROPULSION (4) ---
            (None)
>       --- UTILITY (4) ------
            (None)
>       --- WEAPON (4) -------
            (None)
>       --- INVENTORY (5) ----
  Light Nuclear Core
  Light Nuclear Core
        Aluminum Leg

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
  Improved Aluminum Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
  Improved Heat Sink
     Large Storage Unit
  Advanced Sensor Array
  Improved Targeting Computer
>          --- WEAPON -----------
           Shock Rifle
     Heavy Plasma Cannon
           Flak Cannon
           Flak Cannon
>          --- INVENTORY --------
     Light Nuclear Core
     Light Nuclear Core
           Aluminum Leg
           Shock Rifle
           Shock Rifle
  Improved Grenade Launcher
[Rating: 37]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Improved Grenade Launcher

 Build                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Slots Evolved              8    | .   .   2   2   2   2   
  Power                    2    | .   .   .   1   .   1   
  Propulsion               2    | .   .   2   .   .   .   
  Utility                  2    | .   .   .   1   1   .   
  Weapon                   2    | .   .   .   .   1   1   
Parts Attached             57   | 6   2   8   19  9   13  
  Power                    6    | 1   .   .   3   1   1   
    Engine                 5    | 1   .   .   3   .   1   
    Core                   1    | .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               15   | 2   .   2   7   4   .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    15   | 2   .   2   7   4   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  11   | 1   1   4   3   1   1   
    Device                 4    | .   .   1   2   .   1   
    Storage                5    | 1   1   3   .   .   .   
    Processor              1    | .   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   25   | 2   1   2   6   3   11  
    Energy Gun             12   | 1   .   1   5   2   3   
    Energy Cannon          1    | .   .   .   .   .   1   
    Ballistic Gun          7    | 1   1   1   1   1   2   
    Ballistic Cannon       3    | .   .   .   .   .   3   
    Launcher               2    | .   .   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   
  Corrupted Parts          3    | .   .   .   .   3   .   
    System Corruption      11   | .   .   .   .   11  .   
Parts Lost                 37   | .   .   1   16  2   18  
  Power                    6    | .   .   .   3   .   3   
  Propulsion               13   | .   .   .   8   1   4   
  Utility                  6    | .   .   .   2   .   4   
  Weapon                   12   | .   .   1   3   1   7   
  Highest Loss Streak      17   | .   .   1   7   2   17  
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   85  98  85  77  82  
  Engine                   11   | .   14  11  16  7   7   
  Core                     2    | .   .   .   .   7   5   
  Leg                      30   | .   28  44  34  25  22  
  Device                   6    | .   .   11  4   7   9   
  Storage                  9    | .   14  11  9   7   5   
  Processor                1    | .   .   .   .   1   5   
  Protection               1    | .   .   .   4   .   .   
  Energy Gun               9    | .   10  7   11  11  8   
  Ballistic Gun            9    | .   17  12  5   6   5   
  Ballistic Cannon         1    | .   .   .   .   .   5   
Naked Turns                12   | .   .   .   .   .   12  
Heaviest Build             55   | 12  17  29  43  39  55  
  Greatest Support         49   | 20  20  40  49  48  48  
  Greatest Overweight (x)  9    | .   .   .   3   1   9   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   10  25  15  15  15  
  Average Capacity         13   | 6   9   14  15  15  14  
  Most Carried             12   | 5   6   8   12  9   9   
  Average Carried          5    | 2   3   5   6   6   5   
  Final Capacity           15   | 8   10  15  15  15  5   
  Final Carried            9    | 2   5   8   9   8   3   

 Class Distribution 
--------------------
 56% | Mutant
 25% | Scavenger-Gunner
 17% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
 Scavenger-Gunner | -7/Factory
 Scavenger-Gunner | -6/Factory

 Resources                      | -11 -10 -9  -8  -7  -6  
-----------                Run  | Yrd Mat Mat Mat Fac Fac 
Matter Collected           860  | 238 53  95  292 88  94  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1345 | .   105 202 714 88  236 
  Parts                    75   | .   7   12  32  7   17  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Combat Hostiles Destroyed  28   | .   4   5   11  3   5   
  Guns                     20   | .   4   5   6   3   2   
  Cannons                  1    | .   .   .   .   .   1   
  AOE                      6    | .   .   .   4   .   2   
Classes Destroyed          10   | .   3   1   3   .   3   
  Worker                   2    | .   .   .   2   .   .   
  Builder                  1    | .   .   .   .   .   1   
  Tunneler                 1    | .   .   .   .   .   1   
  Recycler                 1    | .   .   .   1   .   .   
  Watcher                  2    | .   1   .   1   .   .   
  Swarmer                  6    | .   3   .   .   3   .   
  Grunt                    19   | .   1   4   10  .   4   
  Brawler                  1    | .   .   .   .   .   1   
  Duelist                  1    | .   .   1   .   .   .   
  Sentry                   1    | .   .   .   1   .   .   
Best Kill Streak           5    | .   2   3   5   2   3   
  Combat Bots Only         5    | .   2   3   5   2   2   
Max Kills in Single Turn   2    | .   1   1   2   1   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   .   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Hostile Shots Fired        376  | .    33   34   95   22   192  
  Missed                   111  | .    10   7    24   9    61   
Damage Taken               4473 | .    220  365  1314 189  2385 
  Core                     1190 | .    32   66   206  33   853  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         85   | 100  87   83   62   95   .    
Volleys Fired              129  | 1    25   20   49   13   21   
  Largest                  4    | 1    2    2    2    3    4    
  Hottest                  184  | 20   60   60   110  142  184  
Shots Fired                238  | 1    50   29   75   23   60   
  Gun                      215  | 1    50   29   75   23   37   
  Cannon                   19   | .    .    .    .    .    19   
  Launcher                 4    | .    .    .    .    .    4    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  115  | 1    27   23   25   10   29   
  Thermal                  57   | .    23   6    .    10   18   
  Explosive                4    | .    .    .    .    .    4    
  Electromagnetic          62   | .    .    .    50   3    9    
  Robot Hit Streak         14   | 1    14   12   9    2    4    
  Robot Miss Streak        8    | .    8    1    4    6    6    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    
Shots Hit Robots           135  | 1    25   24   46   8    31   
  Core Hits                81   | 1    7    13   25   6    29   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         1    | .    .    .    .    .    1    
    Corrupt                1    | .    .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2801 | 6    238  215  1271 137  934  
  Guns                     1952 | 6    233  203  964  137  409  
  Cannons                  326  | .    .    .    .    .    326  
  Explosions               504  | .    .    .    307  .    197  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  19   | .    5    12   .    .    2    
  Kinetic                  1037 | 6    100  135  355  61   380  
  Thermal                  754  | .    133  68   190  76   287  
  Explosive                249  | .    .    .    117  .    132  
  Electromagnetic          742  | .    .    .    609  .    133  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         11   | .    .    .    .    11   3    
  Average Corruption       9    | .    .    .    .    10   2    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  14   | .    .    .    .    14   .    
    Message Errors         2    | .    .    .    .    2    .    
    Matter Fused           5    | .    .    .    .    5    .    
    Energy Discharges      4    | .    .    .    .    4    .    
    Data Loss (minor)      1    | .    .    .    .    1    .    
    Data Loss (major)      1    | .    .    .    .    1    .    
    Misdirections          1    | .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            102  | .    .    .    9    .    93   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               102  | .    .    .    9    .    93   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 4    | .    .    .    .    .    4    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  4    | .    .    .    .    .    4    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      380  | .    .    .    163  .    217  
  Shots                    5    | .    .    .    2    .    3    
  Rammed                   1    | .    .    .    .    .    1    
Targets Rammed             6    | .    3    2    .    .    1    
  Kicked                   5    | .    3    2    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        435  | .    120  43   435  40   367  
  Average Temperature      115  | .    43   16   154  17   135  
  Received Heat Transfer   1806 | .    60   144  729  .    873  
  Effects                  13   | .    .    .    6    .    7    
    Shutdowns              3    | .    .    .    3    .    .    
    Energy Bleed           1    | .    .    .    1    .    .    
    Interference           7    | .    .    .    1    .    6    
    Matter Decay           2    | .    .    .    1    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    1    .    .    
  Parts Fried              5    | .    .    .    5    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             2    | .    2    .    .    .    .    
  Heat Transferred         1233 | .    300  150  200  148  435  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    2    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Peak Influence             238  | .   191 145 237 102 238 
  Initial                  49   | .   .   5   .   21  49  
  Average                  76   | .   57  64  87  85  96  
Maximum Alert Level        1    | .   .   .   1   .   1   
  Low Security (%)         96   | 100 100 100 89  100 97  
  Level 1                  3    | .   .   .   10  .   2   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          8    | .   2   1   2   .   3   
  Investigation            2    | .   .   .   2   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            5    | .   2   1   .   .   2   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac 
Distress Signals           3    | .   1   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              61   | .   10  6   20  5   20  
  Peak Tracking Total      10   | .   5   3   4   3   10  
  Tactical Retreats        7    | .   2   .   2   1   2   

 Traps                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Traps Triggered            1    | .   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Fac 
Machines Disabled          8    | .   .   .   3   1   4   
  Max in Single Turn       3    | .   .   .   2   1   3   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac 
Machines Accessed          3    | .   2   .   1   .   .   
  Terminals                3    | .   2   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                7    | .   3   .   4   .   .   
  Successful               6    | .   3   .   3   .   .   
  Failed                   1    | .   .   .   1   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                7    | .   3   .   4   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             6    | .   3   .   3   .   .   
  Record                   5    | .   2   .   3   .   .   
  Alert Level              1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         1    | .   .   .   1   .   .   
  Full Trace Events        1    | .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  
------------               Run  | Yrd Mat Mat Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -6  
-------------              Run  | Yrd Mat Mat Mat Fac Fac 
Turns Passed               2345 | 61  469 417 610 327 461 
Spaces Moved               1457 | 46  319 282 359 198 253 
  Core                     44   | 19  .   .   .   .   25  
  Treads                   .    | .   .   .   .   .   .   
  Legs                     1413 | 27  319 282 359 198 228 
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 120 50  
  Average Speed            126  | 91  120 120 121 139 147 
  Slowest Speed            500  | 120 120 120 330 190 500 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       19   | 3   55  21  24  5   9   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          77   | .   .   .   21  .   56  
  Melee                    .    | .   .   .   .   .   .   
  Projectile               3    | .   .   .   .   .   3   
  AOE                      74   | .   .   .   21  .   53  
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac 
Total                      1751 | 65  361 335 463 229 298 
  Wait                     33   | 3   2   11  12  2   3   
  Move                     1452 | 45  318 281 358 197 253 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  56   | 9   7   10  18  8   4   
  Fast Attach              2    | .   .   1   1   .   .   
  Attach                   40   | 6   .   4   12  9   9   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     15   | .   2   3   6   .   4   
  Drop                     17   | 1   4   3   6   .   3   
  Fire                     129  | 1   25  20  49  13  21  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      1    | .   .   .   .   .   1   
  Kick                     5    | .   3   2   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   1    | .   .   .   1   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 15)
   62 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Build established: Mutant
  494 | -10/Materials | Discovered new exit (range 15)
  531 | -10/Materials | Entered another Materials area
  531 | -9/Materials  | Evolved 2 slots: Propulsion x2
  934 | -9/Materials  | Discovered new exit (range 10)
  948 | -9/Materials  | Entered another Materials area
  948 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1240 | -8/Materials  | Lost 7 parts (1p4n1u1w)
 1480 | -8/Materials  | Lost 3 parts (1p1n1u)
 1506 | -8/Materials  | Discovered new exit (range 9)
 1558 | -8/Materials  | Entered Factory
 1558 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 1563 | -7/Factory    | System corruption reached 10%
 1585 | -7/Factory    | Lost 5 parts (1p3n1w)
 1876 | -7/Factory    | Discovered new exit (range 6)
 1885 | -7/Factory    | Entered another Factory area
 1885 | -6/Factory    | Evolved 2 slots: Power x1, Weapon x1
 1983 | -6/Factory    | Build established: Scavenger-Gunner
 2298 | -6/Factory    | Garrison activated, responded to threat
 2327 | -6/Factory    | Core integrity fell below 50%
 2335 | -6/Factory    | Core integrity fell below 20%
 2346 | -6/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
Shock Rifle destroyed.
U-05 Engineer lays Concrete.
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete. <x2>
U-05 Engineer builds a Wall.
P-60 Hacker destroyed.
U-05 Engineer builds a Wall.
U-05 Engineer destroyed.
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete.
R-10 Processor collects Target Analyzer.
Imp. Targeting Computer destroyed.
R-10 Processor destroyed.
Lrg. Storage Unit destroyed.
Slammed into G-50 Soldier.
U-05 Engineer lays Concrete.
R-10 Processor collects Remote Datajack.
Critical hit (Burn: +37).
K-01 Serf collects debris.
G-50 Soldier suffers critical hit (Burn).

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          24
Energy Capacity            400
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             150
Evasion (%)                55
Targeting Accuracy         6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Power Corrupts

 Challenges 
------------
None

 Game 
------
Seed              NovaArmoredPit
  Manual?         0
Play Time         00:29:57
  Cumulative      2.1 hours
  Start           2024.04.03 @ 11:41:26
  End             2024.04.03 @ 12:10:02
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           3
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          6
Achievement%      7
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a9a46e7b-c569-4c80-a3de-88b8b41d4132