Cogmind - Beta 16 *** ADVENTURER MODE // 2025.11.16 @ 01:57:45 Player: oshi0ne1 Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (61) 305 Value Destroyed (2119) 2119 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (35) 35 TOTAL SCORE: 5179 Bonus ------- Follower Combat Kills 35 Cogmind --------- Core Integrity 0/700 Matter 90/300 Energy 435/730 System Corruption 5% Temperature Critical (823) Movement Hovering (236) Ox3 Location -7/Storage Parts ------- > --- POWER (3) -------- Heavy Deuterium Engine Heavy Deuterium Engine Heavy Deuterium Engine > --- PROPULSION (3) --- Gravmag System (fused) Gravmag System > --- UTILITY (5) ------ Medium Storage Unit Advanced Visual Processing Unit Advanced ECM Suite Hacking Suite Drone Bay (2/2) > --- WEAPON (2) ------- Pulse Rifle Heavy Laser > --- INVENTORY (10) --- Light Nuclear Core Heavy Deuterium Engine Heavy Deuterium Engine Micro Nuclear Core Advanced Visual Processing Unit Transmission Jammer Hacking Suite Improved Datajack Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Heavy Deuterium Engine Heavy Deuterium Engine > --- PROPULSION ------- Gravmag System Gravmag System VTOL Module > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Advanced ECM Suite Hacking Suite > --- WEAPON ----------- Heavy Laser Remote Datajack > --- INVENTORY -------- Light Nuclear Core Heavy Deuterium Engine Heavy Deuterium Engine Micro Nuclear Core Advanced Visual Processing Unit Transmission Jammer Hacking Suite Drone Bay Pulse Rifle Improved Datajack [Rating: 50] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Medium Storage Unit Device Tractor Beam Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Weapon Mace Energy Gun Pulse Rifle Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Mace Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Sto Slots Evolved 6 | . . 2 . 2 2 . Power 2 | . . . . 1 1 . Propulsion 1 | . . . . 1 . . Utility 3 | . . 2 . . 1 . Weapon . | . . . . . . . Parts Attached 66 | 6 6 7 6 19 17 5 Power 19 | 1 2 1 1 5 6 3 Engine 10 | 1 1 1 . 4 . 3 Core 9 | . 1 . 1 1 6 . Reactor . | . . . . . . . Propulsion 21 | 2 2 4 1 7 5 . Treads . | . . . . . . . Leg 10 | . 2 4 1 3 . . Wheel 6 | 2 . . . 4 . . Hover 2 | . . . . . 2 . Flight 3 | . . . . . 3 . Utility 12 | 1 1 1 2 3 3 1 Device 5 | . 1 . 1 . 2 1 Storage 2 | 1 . . 1 . . . Processor 4 | . . 1 . 2 1 . Hackware 1 | . . . . 1 . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 14 | 2 1 1 2 4 3 1 Energy Gun 6 | 1 . 1 1 2 1 . Energy Cannon . | . . . . . . . Ballistic Gun 2 | 1 . . . 1 . . Ballistic Cannon . | . . . . . . . Launcher 1 | . 1 . . . . . Special Weapon 2 | . . . 1 . . 1 Impact Weapon 1 | . . . . 1 . . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . 1 . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 35 | . 5 5 . 11 12 2 Power 9 | . 1 1 . 3 4 . Propulsion 17 | . 2 3 . 6 5 1 Utility 4 | . . 1 . 1 2 . Weapon 5 | . 2 . . 1 1 1 Highest Loss Streak 9 | . 2 2 . 5 9 2 To Critical Strikes . | . . . . . . . Average Backups 6 | . 3 6 7 6 9 9 Power 2 | . 1 3 3 1 1 3 Propulsion . | . . . . . . . Utility 2 | . 1 2 1 2 4 3 Weapon 1 | . . 1 1 1 1 1 Tool/Special . | . . . . . . . Unused Backups 7 | . . 2 . . . 5 Power 4 | . . 2 . . . 2 Propulsion . | . . . . . . . Utility 3 | . . . . . . 3 Weapon . | . . . . . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 86 | . 90 60 82 94 92 96 Engine 8 | . 2 2 6 12 6 18 Core 6 | . 11 3 4 3 14 4 Leg 17 | . 8 20 22 20 16 . Wheel 2 | . 14 . . 2 . . Hover 1 | . . . . . . 15 Device 5 | . 12 3 2 3 5 7 Storage 9 | . 14 11 13 9 7 7 Processor 12 | . . 8 11 17 15 14 Hackware 3 | . . . . 5 7 7 Energy Gun 5 | . 6 1 11 3 6 7 Ballistic Gun 5 | . 14 10 . 5 . . Special Weapon 1 | . . . 10 . . 1 Impact Weapon 3 | . . . . 8 2 . Peak Build Rating 50 | 6 9 9 16 27 43 50 Average Rating 19 | 4 7 6 10 21 31 47 On Entrance 15 | . 6 8 9 16 27 43 Avg Prop Armor Cover (%) 3 | . . . . 3 3 3 Naked Turns . | . . . . . . . Heaviest Build 59 | 11 15 14 23 31 34 59 Greatest Support 48 | 26 26 20 25 48 35 18 Greatest Overweight (x) 9 | . 4 1 . 9 8 3 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 Average Capacity 9 | 7 8 8 8 10 10 10 Most Carried 10 | 2 6 8 8 10 10 10 Average Carried 6 | . 3 6 7 6 9 9 Final Capacity 10 | 8 8 8 10 10 10 10 Final Carried 10 | 1 5 7 6 10 8 8 Class Distribution -------------------- 43% | Mutant 18% | Scavenger-Mutant 17% | Hacker-Mutant 10% | Scientist-Mutant 5% | Scavenger-Assassin 5% | Scientist-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Storage Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Sto Matter Collected 980 | 161 219 157 60 259 124 . Remotely 248 | . 219 29 . . . . Salvage Created 2432 | . 463 472 134 963 197 203 Parts 131 | . 32 35 7 43 9 5 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Sto Combat Hostiles Destroyed 54 | . 13 10 4 18 5 4 Melee 5 | . . . . 1 4 . Guns 38 | . 6 10 1 16 1 4 Cannons 3 | . . . 3 . . . AOE 6 | . 6 . . . . . Classes Destroyed 9 | . 3 2 2 1 1 . Worker 1 | . . 1 . . . . Builder 1 | . 1 . . . . . Recycler 4 | . . . 1 3 . . Mechanic 1 | . 1 . . . . . Swarmer 7 | . . . 3 3 1 . Grunt 40 | . 13 7 1 12 3 4 Sentry 5 | . . 3 . 2 . . Hunter 1 | . . . . 1 . . Programmer 1 | . . . . . 1 . Best Kill Streak 5 | . 5 3 5 5 2 3 Combat Bots Only 5 | . 5 3 4 4 2 3 Max Kills in Single Turn 2 | . 2 1 1 1 1 1 Gunslinging . | . . . . . . . Exploded 2 | . 2 . . . . . Melee 1 | . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Sto Hostile Shots Fired 488 | . 73 90 22 176 94 33 Missed 127 | . 22 27 8 43 24 3 Hits 361 | . 51 63 14 133 70 30 Projectile 361 | . 51 63 14 133 70 30 Critical Strikes 12 | . . . . 7 3 2 Damage Taken 4243 | . 448 613 144 1449 847 742 Core 1240 | . 66 135 19 289 266 465 Absorbed by Shields . | . . . . . . . Ignored by Resistances 1151 | . 138 188 47 427 247 104 Regen/Repaired (Parts) 248 | . . 120 . 128 . . Core Remaining (%) 70 | 100 73 . 61 47 . . Volleys Fired 262 | 1 41 88 15 83 10 24 Largest 2 | 1 1 2 1 1 1 1 Hottest 100 | 40 40 60 100 63 63 69 Shots Fired 269 | 1 41 95 15 83 10 24 Gun 257 | 1 37 95 8 83 10 23 Cannon . | . . . . . . . Launcher 4 | . 4 . . . . . Special 8 | . . . 7 . . 1 Kinetic 134 | . 25 88 . 21 . . Thermal 117 | . . 7 15 62 10 23 Explosive 4 | . 4 . . . . . Electromagnetic 13 | 1 12 . . . . . Robot Hit Streak 31 | . 8 20 13 31 7 26 Robot Miss Streak 3 | . 1 3 1 2 1 . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 257 | . 32 83 12 83 28 19 Core Hits 117 | . 26 27 7 39 9 9 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . . . 2 . . Critical Strikes 10 | . . . . 3 6 1 Burn 2 | . . . . 1 . 1 Smash 2 | . . . . 2 . . Sever 6 | . . . . . 6 . Melee Attacks 28 | . . . . 7 21 . Impact 7 | . . . . 7 . . Slashing 21 | . . . . . 21 . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4246 | . 839 678 182 1417 773 357 Guns 2750 | . 302 678 86 1197 135 352 Cannons . | . . . . . . . Explosions 537 | . 537 . . . . . Melee 858 | . . . . 220 638 . Ramming 5 | . . . . . . 5 Kinetic 1071 | . 155 614 . 302 . . Thermal 1754 | . 126 64 182 895 135 352 Explosive 411 | . 411 . . . . . Electromagnetic 147 | . 147 . . . . . Impact 220 | . . . . 220 . . Slashing 638 | . . . . . 638 . Piercing . | . . . . . . . Highest Corruption 5 | . . . . . 5 5 Average Corruption 4 | . . . . . 3 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 3 | . . . . . . 3 Energy Discharges 1 | . . . . . . 1 Parts Fused 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 80 | . . . 4 61 15 . Projectiles 4 | . . . 4 . . . Explosions . | . . . . . . . Melee 76 | . . . . 61 15 . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 47 | . . . 45 . . 2 Shots 1 | . . . 1 . . . Rammed 1 | . . . . . . 1 Targets Rammed 1 | . . . . . . 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 931 | . 57 54 64 323 308 931 Average Temperature 146 | . 15 18 24 80 155 523 Received Heat Transfer 1977 | . 324 327 21 864 135 306 Effects 34 | . . . . 1 1 32 Shutdowns 11 | . . . . . 1 10 Energy Bleed 2 | . . . . 1 . 1 Interference 1 | . . . . . . 1 Matter Decay 4 | . . . . . . 4 Short Circuit 1 | . . . . . . 1 Damage (minor) 2 | . . . . . . 2 Damage (major) 9 | . . . . . . 9 Damage (core) 4 | . . . . . . 4 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 2 | . 1 . . 1 . . Combat Hostiles 2 | . 1 . . 1 . . Parts Fried 1 | . . . . 1 . . Impact Corruptions 2 | . . . . 2 . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 6 | . . . 1 2 1 2 Heat Transferred 3877 | . 200 150 400 2054 296 777 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Sto Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 192 | . 192 65 101 120 30 60 Initial 58 | . . 58 14 21 18 3 Average 34 | . 84 30 38 38 6 13 Influence Increases 1519 | . 352 258 146 518 155 90 Destroy 0b10 Robot/C 1100 | . 260 200 100 360 100 80 Destroy 0b10 Robot/NC 35 | . 10 5 5 15 . . Destroy Leader 230 | . 50 50 20 80 20 10 Allied During Kill 1 | . . . 1 . . . Successful Hack 31 | . 6 3 . 2 20 . Disable Machine 9 | . . . 9 . . . Destroy Structure 38 | . 26 . 11 1 . . Partial Spotted 15 | . . . . 15 . . Lose Combat Pursuer 60 | . . . . 45 15 . Influence Decreases 1459 | . 190 375 125 537 192 40 Entered New Map 216 | . . 104 31 45 29 7 Time Decay 1043 | . 150 241 74 432 123 23 Lost Part 180 | . 40 30 . 60 40 10 Lost Ally 20 | . . . 20 . . . Squads Dispatched 12 | . 3 2 . 3 2 2 Investigation 10 | . 3 2 . 3 1 1 Extermination 1 | . . . . . 1 . Reinforcement 1 | . . . . . . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Sto Distress Signals 6 | . 2 2 . 1 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 80 | . 18 12 5 25 9 11 Peak Tracking Total 6 | . 6 4 3 5 5 4 Tactical Retreats 6 | . . . . 3 1 2 ECM-based Alert Blocks 3 | . . . . . . 3 Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Sto Traps Triggered 3 | . 1 . . . 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Sto Machines Disabled 1 | . . . 1 . . . Max in Single Turn 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Sto Machines Accessed 13 | . 2 4 . 4 1 2 Terminals 10 | . 2 3 . 2 1 2 Fabricators . | . . . . . . . Repair Stations 2 | . . 1 . 1 . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . 1 . . Garrison Access . | . . . . . . . Total Hacks 42 | . 5 11 . 21 3 2 Successful 32 | . 2 6 . 19 3 2 Failed 9 | . 3 5 . 1 . . Catastrophic 1 | . 1 . . . . . Database Lockouts 1 | . . . . 1 . . Manual . | . . . . . . . Terminals 25 | . 5 7 . 8 3 2 Fabricators . | . . . . . . . Repair Stations 8 | . . 4 . 4 . . Recycling Units . | . . . . . . . Scanalyzers 9 | . . . . 9 . . Garrison Access . | . . . . . . . Terminal Hacks 15 | . 2 2 . 6 3 2 Record 2 | . . . . 2 . . Open Door 2 | . . . . . . 2 Emergency Access Points 1 | . . . . 1 . . Alert Level 2 | . . 1 . . 1 . Locate Traps 1 | . . . . . 1 . Maintenance Status 2 | . . . . 2 . . Security Status 1 | . 1 . . . . . Recall Reinforcements 1 | . 1 . . . . . Hauler Manifests 2 | . . 1 . 1 . . Zone Layout 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 8 | . . 4 . 4 . . Scan Component 4 | . . 2 . 2 . . Repair 4 | . . 2 . 2 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 9 | . . . . 9 . . Insert Component 2 | . . . . 2 . . Analyze 1 | . . . . 1 . . Retrieve Study 6 | . . . . 6 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . 2 3 . 3 1 1 Full Trace Events 8 | . 2 2 . 3 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 6 | . . . . 6 . . Parts Repaired 4 | . . 2 . 2 . . Time 134 | . . 64 . 70 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . Part Schematics Acquired 1 | . . . . 1 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Sto Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . . 1 Non-combat . | . . . . . . . Combat 1 | . . . . . . 1 Robot Hacks Applied 1 | . . . . . . 1 parse_system 1 | . . . . . . 1 Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Sto Total Allies 1 | . . . 1 . . . Largest Group 1 | . . . 1 . . . Highest-Rated Group 31 | . . . 31 . . . Highest-Rated Ally 31 | . . . 31 . . . Total Orders . | . . . . . . . Ally Attacks 7 | . . . 7 . . . Total Damage 101 | . . . 101 . . . Kills 1 | . . . 1 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Sto Active Infowar (turns) 1760 | . . . . 1040 563 157 Optics 1760 | . . . . 1040 563 157 Sensors 463 | . . . . . 463 . ECM 177 | . . . . . 20 157 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 2 | . . . . . . 2 Drone Recoveries 2 | . . . . . . 2 Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Sto Turns Passed 2991 | 54 368 548 249 1053 563 156 Spaces Moved 1549 | 49 239 210 137 530 331 53 Core 41 | 6 19 5 . 7 4 . Treads . | . . . . . . . Legs 1238 | . 75 205 137 515 306 . Wheels 196 | 43 145 . . 8 . . Hover 71 | . . . . . 18 53 Flight 3 | . . . . . 3 . Fastest Speed 50 | 50 90 100 120 100 56 116 Average Speed 123 | 85 112 119 120 133 119 161 Slowest Speed 500 | 90 250 120 120 500 450 236 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 20 | 3 35 15 36 34 10 9 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . 1 1 1 . . Unknown Exits Taken 3 | 1 1 . . . 1 . Scrap Searched 1 | . . . 1 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 39 | . 27 . 12 . . . Melee . | . . . . . . . Projectile 2 | . . . 2 . . . AOE 37 | . 27 . 10 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Sto Total 2318 | 58 302 428 194 781 454 101 Wait 336 | . 8 109 28 121 64 6 Move 1543 | 48 238 209 136 529 330 53 Hop . | . . . . . . . Pick Up 47 | 3 8 9 3 15 4 5 Fast Attach 25 | 4 1 3 2 7 8 . Attach 32 | 2 4 5 2 8 9 2 Detach 4 | . . . . 1 2 1 Swap 18 | . 1 2 2 6 3 4 Drop 22 | . 1 3 6 4 3 5 Fire 262 | 1 41 88 15 83 10 24 Melee 28 | . . . . 7 21 . Ram 1 | . . . . . . 1 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Sto / [*Low]) -7/Storage History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 55 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 384 | -10/Materials | Discovered new exit (range 9) 423 | -10/Materials | Entered another Materials area 423 | -9/Materials | Evolved 2 slots: Utility x2 467 | -9/Materials | Repaired Lgt. Nuclear Core 495 | -9/Materials | Repaired Lgt. Assault Rifle 779 | -9/Materials | Discovered new exit (range 6) 806 | -9/Materials | Identified exit to Mines 971 | -9/Materials | Entered Mines 974 | -9/Mines | Received a Mining Laser from a helpful Derelict 1198 | -9/Mines | Discovered new exit (range 8) 1218 | -9/Mines | Identified exit to Materials 1220 | -9/Mines | Entered Materials 1220 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1427 | -8/Materials | Build established: Scavenger-Mutant 1503 | -8/Materials | Lost 4 parts (1p3n) 1601 | -8/Materials | Lost 5 parts (2p3n) 1741 | -8/Materials | Repaired Pulse Rifle 1814 | -8/Materials | Repaired Imp. Ion Engine 2045 | -8/Materials | Central database locked down 2105 | -8/Materials | Core integrity fell below 50% 2248 | -8/Materials | Discovered new exit (range 17) 2261 | -8/Materials | Build established: Scientist-Mutant 2272 | -8/Materials | Identified exit to Factory 2273 | -8/Materials | Entered Factory 2273 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2742 | -7/Factory | Discovered new exit (range 7) 2824 | -7/Factory | Lost 9 parts (3p4n1u1w) 2836 | -7/Factory | Discovered new exit (range 10) 2836 | -7/Factory | Entered Storage 2984 | -7/Storage | Core integrity fell below 50% 2992 | -7/Storage | Core integrity fell below 20% 2993 | -7/Storage | Core destroyed Last Messages --------------- Overheating: Hvy. Deuterium Engine damaged (-16). Overheating: Pulse Rifle+ damaged (-13). Overheating: Adv. Visual Processing Unit damaged (-2). G-47 Trooper suffers critical hit (Burn). Power failure, Hvy. Deuterium Engine shutdown. Overheating: Core damaged (-112). Particle Gun melted. G-47 Trooper destroyed. W-25 Informer distress signal alerts nearby ally. Power failure, Hvy. Deuterium Engine shutdown. Drone retrieved by Drone Bay (no repairs). R-06 Scavenger collects Imp. Heat Sink. Drone retrieved by Drone Bay (repair cost: 6). Slammed into G-47 Trooper. Overheating: Core damaged (-112). Overheating: Core damaged (-70). Map ----- +----------------------------------------------------+ | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ??????????????????????? ?????????? | | ??????????????????????? r?????????? | | ??????????????????????# ?????????? | | ??????????????????????# ?????????? | | ??????????????????????g #????????? | | ?????????????????????? #????????? | | ?????????????????????? #????????? | | ??????????????????????# #????????? | | ??????????????????????# +????????? | | ??????????????????????# #????????? | | ??????????????????????# #????????? | | ??????????????????????# #????????? | | ??????????????????????# #????????? | | ??????????????????????# #????????? | | ??????????????????????# ###??????? | | ??????????????????????# #T######?? | | ??????????????????????# # # !!!#?? | | ??????????????????????# %#= #?? | | ??????????????????????# !%+%#!!!!#?? | | ??????????????????????# r@########?? | | ??????????????????????#ag #????????? | | ??????????????????????#w #????????? | | ??????????????????????# #????????? | | ?????#+#######+######## #????????? | | ??? #########? | | ??? # ** **#? | | ??? # #? | | ???????#######+######## + **#? | | ??????????????????????# ##T######? | | ??????????????????????# ####?????? | | ??????????????????????# #????????? | | ??????????????????????# #????????? | | ??????????????????????# #????????? | | ??????????????????????# #????????? | | ??????????????????????#####????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 44 Energy Capacity 730 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 8 Offensive Hacking 20 Item Schematics ----------------- Adv. Targeting Computer | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Nuclear Core | 18% | -9/Materials Lgt. Assault Rifle | 1% | -9/Materials Pulse Rifle | 16% | -8/Materials Imp. Ion Engine | 12% | -8/Materials Studied --------- Minigun | -8/Materials | Hacked Imp. Ion Engine | -8/Materials | Hacked Aluminum Leg | -8/Materials | Hacked Carbon-fiber Leg | -8/Materials | Hacked Pulse Rifle | -8/Materials | Hacked Mace | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- I Spy Use The Force Challenges ------------ None Game ------ Seed DecoyControlCharger Manual? 0 Play Time 00:40:40 Cumulative 9.6 hours Start 2025.11.15 @ 22:28:30 End 2025.11.16 @ 01:57:45 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 18 Rogue 0 Adventurer 18 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 15 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/X11 Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a24d0e35-6e04-4801-9503-004d31ccec39