Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.30 @ 21:51:08 Player: void Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (56) 280 Value Destroyed (1968) 1968 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (382) 382 TOTAL SCORE: 6570 Bonus ------- Entered DSFs 500 Friendly Fire -118 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 307/500 System Corruption 11% Temperature Cool (0) Movement Core (250) Ox4 Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Improved Energy Well Graphene Brace Field Recycling Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Improved Heat Sink Advanced Heat Sink Seismic Detector Force Field Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine Cooled Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Medium Treads > --- UTILITY ---------- Large Storage Unit Improved Energy Well Advanced Sensor Array Advanced Signal Interpreter Improved Kinecellerator Layered Light Armor Plating Graphene Brace > --- WEAPON ----------- Heavy Assault Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Carbon-fiber Leg Improved Heat Sink Improved Heat Sink Seismic Detector Energy Filter Improved Light Armor Plating Force Field Recalibrator Advanced Drone Bay Tesla Rifle Assault Rifle Advanced Assault Cannon Mining Laser [Rating: 83] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Propulsion Improved Treads Treads Improved Treads Leg Carbon-fiber Leg Wheel Wheel Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun Heavy Laser Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Slots Evolved 10 | . . 2 2 2 . 2 2 Power 2 | . . . 1 . . . 1 Propulsion 1 | . . . . 1 . . . Utility 5 | . . 1 1 1 . 1 1 Weapon 2 | . . 1 . . . 1 . Parts Attached 86 | 8 7 5 16 2 14 10 24 Power 6 | 1 . . 3 . . . 2 Engine 6 | 1 . . 3 . . . 2 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 12 | 2 2 1 . 1 2 2 2 Treads 9 | . 2 1 . 1 2 2 1 Leg 1 | . . . . . . . 1 Wheel 2 | 2 . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 28 | 2 . 2 3 1 4 5 11 Device 18 | 1 . 1 1 1 4 3 7 Storage 3 | 1 . 1 . . . . 1 Processor 3 | . . . 2 . . 1 . Hackware . | . . . . . . . . Protection 4 | . . . . . . 1 3 Artifact . | . . . . . . . . Weapon 40 | 3 5 2 10 . 8 3 9 Energy Gun 7 | 1 1 . . . 4 . 1 Energy Cannon 5 | . . . 2 . 2 . 1 Ballistic Gun 15 | 2 3 2 5 . . 1 2 Ballistic Cannon 7 | . . . . . 2 1 4 Launcher . | . . . . . . . . Special Weapon 6 | . 1 . 3 . . 1 1 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . 1 Parts Lost 33 | . . . . . 4 7 22 Power 4 | . . . . . . . 4 Propulsion 6 | . . . . . . 2 4 Utility 11 | . . . . . 3 2 6 Weapon 12 | . . . . . 1 3 8 Highest Loss Streak 18 | . . . . . 3 3 18 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 95 | . 100 97 99 100 96 93 87 Engine 13 | . 14 11 18 15 15 13 11 Treads 18 | . 26 22 18 23 23 15 15 Device 19 | . 14 19 18 23 21 19 20 Storage 8 | . 14 11 9 7 7 6 7 Processor 5 | . . . 8 7 7 6 4 Protection 1 | . . . . . . 5 4 Energy Gun 4 | . 3 11 . . 8 12 2 Energy Cannon 3 | . . . 4 . 6 6 1 Ballistic Gun 12 | . 21 22 21 23 . 3 2 Ballistic Cannon 3 | . . . . . 6 2 11 Naked Turns . | . . . . . . . . Heaviest Build 94 | 15 17 34 55 54 69 77 94 Greatest Support 69 | 20 46 46 46 69 69 63 67 Greatest Overweight (x) 10 | . . . 1 . 1 3 10 Average Overweight (x) . | . . . . . . 1 1 Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 Average Capacity 14 | 7 8 14 15 15 15 15 14 Most Carried 15 | 4 8 11 15 15 15 15 15 Average Carried 11 | 1 6 8 14 13 14 10 12 Final Capacity 15 | 8 8 15 15 15 15 15 5 Final Carried 15 | 3 8 11 15 15 12 15 5 Class Distribution -------------------- 46% | Skirmisher 19% | Scavenger-Skirmisher 16% | Scavenger-Tank 10% | Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/DSF Scavenger-Tank | -6/Factory Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Matter Collected 1905 | 300 73 59 388 . 250 233 602 Remotely . | . . . . . . . . Salvage Created 2322 | 99 104 153 400 . 508 425 633 Parts 122 | 5 6 8 34 . 20 11 38 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | 1 . . . . . . 1 Parts Field Recycled 3 | . . . . . . . 3 Retrieved Matter 10 | . . . . . . . 10 Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Combat Hostiles Destroyed 45 | . 4 3 12 . 9 4 13 Guns 18 | . 4 3 7 . 2 2 . Cannons 25 | . . . 5 . 7 1 12 AOE 1 | . . . . . . . 1 Classes Destroyed 12 | 2 2 1 2 . 2 . 3 Worker 1 | . . . . . . . 1 Builder 4 | . . . . . . . 4 Tunneler 2 | 2 . . . . . . . Recycler 3 | 1 . . . . . 1 1 Watcher 1 | . . . 1 . . . . Swarmer 10 | . 2 . 7 . . . 1 Grunt 21 | . 2 2 . . 7 . 10 Duelist 1 | . . . . . 1 . . Sentry 8 | . . 1 4 . . 3 . Hunter 1 | . . . 1 . . . . Programmer 2 | . . . . . . . 2 Heavy 2 | . . . . . 1 1 . Best Kill Streak 8 | 2 2 2 4 . 3 2 8 Combat Bots Only 4 | . 2 2 4 . 3 1 4 Max Kills in Single Turn 3 | 1 1 1 1 . 1 1 3 Gunslinging . | . . . . . . . . Exploded 1 | . . . . . . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Hostile Shots Fired 599 | . 30 3 58 . 54 155 299 Missed 155 | . 11 . 10 . 18 57 59 Damage Taken 6967 | . 167 34 480 72 763 1055 4396 Core 1198 | . 44 . 38 . 31 67 1018 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 93 | 100 82 100 93 . 95 92 . Volleys Fired 137 | 15 13 5 27 2 21 19 35 Largest 4 | 2 2 3 3 3 3 4 4 Hottest 221 | 40 100 93 151 63 198 221 186 Shots Fired 343 | 30 22 15 71 6 58 59 82 Gun 190 | 30 18 15 45 6 24 39 13 Cannon 138 | . . . 21 . 34 15 68 Launcher . | . . . . . . . . Special 15 | . 4 . 5 . . 5 1 Kinetic 206 | 30 13 10 45 6 18 13 71 Thermal 129 | . 9 5 26 . 40 46 3 Explosive . | . . . . . . . . Electromagnetic 8 | . . . . . . . 8 Robot Hit Streak 20 | 6 8 8 13 1 10 20 8 Robot Miss Streak 4 | 2 3 2 4 3 3 3 4 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 200 | 22 12 12 39 1 34 42 38 Core Hits 101 | 4 7 6 19 1 20 14 30 Critical Kills 1 | . . . . . . 1 . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 9 | . . . . . 1 2 6 Burn 1 | . . . . . . 1 . Destroy 1 | . . . . . . 1 . Blast 7 | . . . . . 1 . 6 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5440 | 264 184 152 671 10 904 787 2468 Guns 2085 | 264 184 152 370 10 364 569 172 Cannons 2878 | . . . 301 . 540 207 1830 Explosions 465 | . . . . . . . 465 Melee . | . . . . . . . . Ramming 1 | . . . . . . . 1 Kinetic 3280 | 264 146 115 370 10 387 147 1841 Thermal 2020 | . 38 37 301 . 517 640 487 Explosive . | . . . . . . . . Electromagnetic 139 | . . . . . . . 139 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 11 | . . . . . . . 11 Average Corruption 7 | . . . . . . . 7 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 3 | . . . . . . . 3 Matter Fused 1 | . . . . . . . 1 Energy Discharges 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 223 | . . . 1 . 4 . 218 Projectiles 38 | . . . 1 . 4 . 33 Explosions 185 | . . . . . . . 185 Melee . | . . . . . . . . Knockbacks 27 | . . . . . 7 . 20 Impact . | . . . . . . . . Kinetic 20 | . . . . . 5 . 15 Secondary 7 | . . . . . 2 . 5 Self-Inflicted Damage 131 | . . . . . . . 131 Shots 2 | . . . . . . . 2 Rammed 2 | . . . . . . . 2 Targets Rammed 2 | . . . . . . . 2 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 651 | 6 80 75 258 . 109 651 511 Average Temperature 142 | 6 24 29 79 . 49 180 230 Received Heat Transfer 1185 | . 45 18 45 . 270 234 573 Effects 15 | . . . . . . 3 12 Shutdowns 3 | . . . . . . . 3 Energy Bleed 2 | . . . . . . . 2 Interference 3 | . . . . . . . 3 Matter Decay 4 | . . . . . . 2 2 Short Circuit 2 | . . . . . . . 2 Damage (minor) 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions 1 | . . . . . . . 1 Robots Melted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Melted 10 | . . . . . 3 7 . Heat Transferred 3373 | . 111 111 518 . 888 1258 487 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 Alert | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Peak Influence 261 | 15 115 165 221 87 255 173 261 Initial 133 | . 9 48 . 72 60 133 21 Average 86 | 8 42 65 105 75 156 115 61 Maximum Alert Level 1 | . . . 1 . 1 . 1 Low Security (%) 89 | 100 100 100 80 100 54 100 92 Level 1 10 | . . . 19 . 45 . 7 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . 1 . . Squads Dispatched 11 | . . . 1 . 1 4 5 Investigation . | . . . . . . . . Extermination 1 | . . . . . . . 1 Reinforcement 7 | . . . 1 . 1 1 4 Assault . | . . . . . . . . Garrison 3 | . . . . . . 3 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . . . . . 3 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Distress Signals 4 | . 1 . 3 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 71 | . 7 4 16 1 9 8 26 Peak Tracking Total 7 | . 3 2 4 1 3 4 7 Tactical Retreats 4 | . . . 1 . 1 1 1 Traps | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Traps Triggered 3 | . . . . 1 2 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Machines Disabled 3 | . . . . . . . 3 Max in Single Turn 2 | . . . . . . . 2 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Machines Accessed 12 | . 1 4 5 1 . 1 . Terminals 9 | . 1 3 4 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . 1 1 . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 26 | . 4 7 12 1 . 2 . Successful 16 | . 2 4 9 1 . . . Failed 10 | . 2 3 3 . . 2 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 16 | . 4 4 7 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 8 | . . 3 5 . . . . Garrison Access 2 | . . . . . . 2 . Terminal Hacks 9 | . 2 2 4 1 . . . Record 1 | . . 1 . . . . . Open DSF 1 | . . . . 1 . . . Branch Access Points 1 | . 1 . . . . . . Emergency Access Points 1 | . . . 1 . . . . Patrol Status 1 | . . . 1 . . . . Transport Status 1 | . 1 . . . . . . Hauler Manifests 2 | . . 1 1 . . . . Registered Components 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 7 | . . 2 5 . . . . Insert Component 3 | . . 1 2 . . . . Analyze 4 | . . 1 3 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 6 | . . 3 2 . . 1 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 3 | . . 1 2 . . . . Part Schematics Acquired 2 | . . . 2 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted 1 | . . . . . . . 1 Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 2 | . . . . . . . 2 Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Turns Passed 4014 | 115 220 604 1064 197 292 558 964 Spaces Moved 1529 | 57 94 326 412 107 84 183 266 Core 5 | 1 . . . . . . 4 Treads 1456 | . 87 326 412 107 84 183 257 Legs 5 | . . . . . . . 5 Wheels 63 | 56 7 . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 160 160 160 160 170 170 Average Speed 199 | 79 154 160 213 160 195 249 251 Slowest Speed 550 | 80 160 160 240 160 246 410 550 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 25 | 3 22 30 37 5 88 7 9 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . . 1 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 9 | . 4 . 5 . . . . Terrain Destroyed 66 | . 4 . 5 . . . 57 Melee . | . . . . . . . . Projectile 30 | . 4 . 5 . . . 21 AOE 36 | . . . . . . . 36 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Total 2158 | 92 138 397 530 128 163 232 478 Wait 322 | 9 12 55 51 13 35 12 135 Move 1523 | 56 93 325 411 107 83 182 266 Hop . | . . . . . . . . Pick Up 55 | 4 9 5 15 3 3 7 9 Fast Attach 12 | 6 . 1 . . . 2 3 Attach 29 | 1 . 2 2 2 3 4 15 Detach . | . . . . . . . . Swap 45 | 1 7 2 14 . 11 4 6 Drop 29 | . 4 2 10 1 5 . 7 Fire 137 | 15 13 5 27 2 21 19 35 Melee . | . . . . . . . . Ram 2 | . . . . . . . 2 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 2 | . . . . . 2 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous 2 | . . . . . . 2 . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials -8/Materials -7/Factory -7/DSF -6/Factory -5/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 116 | -11/Scrapyard | Entered Materials 233 | -10/Materials | Identified exit to Mines 267 | -10/Materials | Discovered new exit (range 12) 311 | -10/Materials | Build established: Mutant 336 | -10/Materials | Entered another Materials area 336 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 766 | -9/Materials | Build established: Skirmisher 773 | -9/Materials | Discovered new exit (range 13) 940 | -9/Materials | Entered another Materials area 940 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1913 | -8/Materials | Discovered new exit (range 15) 2000 | -8/Materials | Identified exit to Factory 2004 | -8/Materials | Entered Factory 2004 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2201 | -7/Factory | Identified exit to DSF 2201 | -7/Factory | Entered DSF 2243 | -7/DSF | Additional patrols routed to DSF 2450 | -7/DSF | Sterilization system engaged 2466 | -7/DSF | Lost 3 parts (2u1w) 2470 | -7/DSF | Ambient heat levels rising (+10) 2471 | -7/DSF | Discovered new exit (range 14) 2485 | -7/DSF | Ambient heat levels rising (+10) 2492 | -7/DSF | Identified exit to Factory 2493 | -7/DSF | Entered Factory 2493 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2781 | -6/Factory | Build established: Scavenger-Tank 2925 | -6/Factory | Discovered new exit (range 16) 3050 | -6/Factory | Identified exit to Factory 3051 | -6/Factory | Entered another Factory area 3051 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3080 | -5/Factory | Lost 3 parts (2u1w) 3339 | -5/Factory | Build established: Scavenger-Skirmisher 4000 | -5/Factory | Core integrity fell below 50% 4005 | -5/Factory | System corruption reached 10% 4011 | -5/Factory | Core integrity fell below 20% 4015 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Slug penetrates P-70 Sage. S-27 Virus destroyed. Slammed into P-70 Sage. Penetrated by Slug. Slug penetrates Wall. Acquired 96 matter. Advanced Drone system terminally corrupted. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Wall collapses. U-05 Engineer builds a Wall. Slug penetrates H-66 Slayer. P-70 Sage destroyed. Penetrated by Slug. Lrg. Storage Unit destroyed. Slug penetrates H-66 Slayer. Penetrated by Slug. System corrupted: Energy discharge (-137). Slug penetrates H-66 Slayer. 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A# ]???????????????? | | #?????????# #? #? ??????????????? | | [ !#?????????# * #?? #?? ?????????????? | | ]!!#?????????# #?? #??? ?????????????? | | !!!#?????????# """ """ #?? ???????????????????? | | !!!#?????????# """ """ + ?????????????????????? | | ####?????????# """ ""??# ?????????????????????? | | ?????????????? ?? ?????????????????????????? | | ?????????????? "??????????????????????????????? | | ?????????????? "??????????????????????????????? | | ??????????????? "??????????????????????????????? | | ??????????????? ??????????????????????????????? | | ???????????????##????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 44 Energy Capacity 970 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 225 Evasion (%) 44 Recoil Reduction 3 Matter Filtering 30 Energy Filtering 30 Particle Charging 15 Kinecelleration 40 Item Schematics ----------------- Hvy. Assault Rifle | -8/Materials | Scanalyzed Imp. Heat Sink | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReactiveTrapBattery Manual? 0 Play Time 01:01:57 Cumulative 13.6 hours Start 2024.04.30 @ 19:52:20 End 2024.04.30 @ 21:51:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 19 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 20 Achievement% 15 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 38x25 Zoom Use 98% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 23d78a66-a96f-4888-844a-2fbf3cdf6c9e