Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.30 @ 21:51:08

Player: void

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (7)        1400
Robots Destroyed (56)      280
Value Destroyed (1968)     1968
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (382)                382
              TOTAL SCORE: 6570

 Bonus
-------
Entered DSFs               500
Friendly Fire              -118

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     307/500
System Corruption          11%
Temperature                Cool (0)
Movement                   Core (250) Ox4
Location                   -5/Factory

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (7) ------
  Improved Energy Well
           Graphene Brace
           Field Recycling Unit
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Heat Sink
  Improved Heat Sink
  Advanced Heat Sink
           Seismic Detector
           Force Field

 Peak State 
------------
>          --- POWER ------------
    Cooled Deuterium Engine
    Cooled Deuterium Engine
     Light Angular Momentum Engine
>          --- PROPULSION -------
   Armored Treads
   Armored Treads
   Armored Medium Treads
>          --- UTILITY ----------
     Large Storage Unit
  Improved Energy Well
  Advanced Sensor Array
  Advanced Signal Interpreter
  Improved Kinecellerator
   Layered Light Armor Plating
           Graphene Brace
>          --- WEAPON -----------
     Heavy Assault Cannon
           Magnetic Acceleration Cannon
           Magnetic Acceleration Cannon
>          --- INVENTORY --------
           Carbon-fiber Leg
  Improved Heat Sink
  Improved Heat Sink
           Seismic Detector
           Energy Filter
  Improved Light Armor Plating
           Force Field
           Recalibrator
  Advanced Drone Bay
           Tesla Rifle
           Assault Rifle
  Advanced Assault Cannon
           Mining Laser
[Rating: 83]

 Favorites 
-----------
Power                      Cooled Deuterium Engine
  Engine                   Cooled Deuterium Engine
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Protection               Improved Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Heavy Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Magnetic Acceleration Cannon
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -8  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Fac 
Slots Evolved              10   | .   .   2   2   2   .   2   2   
  Power                    2    | .   .   .   1   .   .   .   1   
  Propulsion               1    | .   .   .   .   1   .   .   .   
  Utility                  5    | .   .   1   1   1   .   1   1   
  Weapon                   2    | .   .   1   .   .   .   1   .   
Parts Attached             86   | 8   7   5   16  2   14  10  24  
  Power                    6    | 1   .   .   3   .   .   .   2   
    Engine                 6    | 1   .   .   3   .   .   .   2   
    Core                   .    | .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               12   | 2   2   1   .   1   2   2   2   
    Treads                 9    | .   2   1   .   1   2   2   1   
    Leg                    1    | .   .   .   .   .   .   .   1   
    Wheel                  2    | 2   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  28   | 2   .   2   3   1   4   5   11  
    Device                 18   | 1   .   1   1   1   4   3   7   
    Storage                3    | 1   .   1   .   .   .   .   1   
    Processor              3    | .   .   .   2   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             4    | .   .   .   .   .   .   1   3   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   40   | 3   5   2   10  .   8   3   9   
    Energy Gun             7    | 1   1   .   .   .   4   .   1   
    Energy Cannon          5    | .   .   .   2   .   2   .   1   
    Ballistic Gun          15   | 2   3   2   5   .   .   1   2   
    Ballistic Cannon       7    | .   .   .   .   .   2   1   4   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         6    | .   1   .   3   .   .   1   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   .   .   .   1   
Parts Lost                 33   | .   .   .   .   .   4   7   22  
  Power                    4    | .   .   .   .   .   .   .   4   
  Propulsion               6    | .   .   .   .   .   .   2   4   
  Utility                  11   | .   .   .   .   .   3   2   6   
  Weapon                   12   | .   .   .   .   .   1   3   8   
  Highest Loss Streak      18   | .   .   .   .   .   3   3   18  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   100 97  99  100 96  93  87  
  Engine                   13   | .   14  11  18  15  15  13  11  
  Treads                   18   | .   26  22  18  23  23  15  15  
  Device                   19   | .   14  19  18  23  21  19  20  
  Storage                  8    | .   14  11  9   7   7   6   7   
  Processor                5    | .   .   .   8   7   7   6   4   
  Protection               1    | .   .   .   .   .   .   5   4   
  Energy Gun               4    | .   3   11  .   .   8   12  2   
  Energy Cannon            3    | .   .   .   4   .   6   6   1   
  Ballistic Gun            12   | .   21  22  21  23  .   3   2   
  Ballistic Cannon         3    | .   .   .   .   .   6   2   11  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             94   | 15  17  34  55  54  69  77  94  
  Greatest Support         69   | 20  46  46  46  69  69  63  67  
  Greatest Overweight (x)  10   | .   .   .   1   .   1   3   10  
  Average Overweight (x)   .    | .   .   .   .   .   .   1   1   
Largest Inventory Capacity 15   | 8   8   15  15  15  15  15  15  
  Average Capacity         14   | 7   8   14  15  15  15  15  14  
  Most Carried             15   | 4   8   11  15  15  15  15  15  
  Average Carried          11   | 1   6   8   14  13  14  10  12  
  Final Capacity           15   | 8   8   15  15  15  15  15  5   
  Final Carried            15   | 3   8   11  15  15  12  15  5   

 Class Distribution 
--------------------
 46% | Skirmisher
 19% | Scavenger-Skirmisher
 16% | Scavenger-Tank
 10% | Mutant
  3% | Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
           Skirmisher | -9/Materials
           Skirmisher | -8/Materials
           Skirmisher | -7/Factory
           Skirmisher | -7/DSF
       Scavenger-Tank | -6/Factory
 Scavenger-Skirmisher | -5/Factory

 Resources                      | -11 -10 -9  -8  -7  -7  -6  -5  
-----------                Run  | Yrd Mat Mat Mat Fac DSF Fac Fac 
Matter Collected           1905 | 300 73  59  388 .   250 233 602 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            2322 | 99  104 153 400 .   508 425 633 
  Parts                    122  | 5   6   8   34  .   20  11  38  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | 1   .   .   .   .   .   .   1   
Parts Field Recycled       3    | .   .   .   .   .   .   .   3   
  Retrieved Matter         10   | .   .   .   .   .   .   .   10  
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Fac 
Combat Hostiles Destroyed  45   | .   4   3   12  .   9   4   13  
  Guns                     18   | .   4   3   7   .   2   2   .   
  Cannons                  25   | .   .   .   5   .   7   1   12  
  AOE                      1    | .   .   .   .   .   .   .   1   
Classes Destroyed          12   | 2   2   1   2   .   2   .   3   
  Worker                   1    | .   .   .   .   .   .   .   1   
  Builder                  4    | .   .   .   .   .   .   .   4   
  Tunneler                 2    | 2   .   .   .   .   .   .   .   
  Recycler                 3    | 1   .   .   .   .   .   1   1   
  Watcher                  1    | .   .   .   1   .   .   .   .   
  Swarmer                  10   | .   2   .   7   .   .   .   1   
  Grunt                    21   | .   2   2   .   .   7   .   10  
  Duelist                  1    | .   .   .   .   .   1   .   .   
  Sentry                   8    | .   .   1   4   .   .   3   .   
  Hunter                   1    | .   .   .   1   .   .   .   .   
  Programmer               2    | .   .   .   .   .   .   .   2   
  Heavy                    2    | .   .   .   .   .   1   1   .   
Best Kill Streak           8    | 2   2   2   4   .   3   2   8   
  Combat Bots Only         4    | .   2   2   4   .   3   1   4   
Max Kills in Single Turn   3    | 1   1   1   1   .   1   1   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -6   -5   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  DSF  Fac  Fac  
Hostile Shots Fired        599  | .    30   3    58   .    54   155  299  
  Missed                   155  | .    11   .    10   .    18   57   59   
Damage Taken               6967 | .    167  34   480  72   763  1055 4396 
  Core                     1198 | .    44   .    38   .    31   67   1018 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         93   | 100  82   100  93   .    95   92   .    
Volleys Fired              137  | 15   13   5    27   2    21   19   35   
  Largest                  4    | 2    2    3    3    3    3    4    4    
  Hottest                  221  | 40   100  93   151  63   198  221  186  
Shots Fired                343  | 30   22   15   71   6    58   59   82   
  Gun                      190  | 30   18   15   45   6    24   39   13   
  Cannon                   138  | .    .    .    21   .    34   15   68   
  Launcher                 .    | .    .    .    .    .    .    .    .    
  Special                  15   | .    4    .    5    .    .    5    1    
  Kinetic                  206  | 30   13   10   45   6    18   13   71   
  Thermal                  129  | .    9    5    26   .    40   46   3    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          8    | .    .    .    .    .    .    .    8    
  Robot Hit Streak         20   | 6    8    8    13   1    10   20   8    
  Robot Miss Streak        4    | 2    3    2    4    3    3    3    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    
Shots Hit Robots           200  | 22   12   12   39   1    34   42   38   
  Core Hits                101  | 4    7    6    19   1    20   14   30   
  Critical Kills           1    | .    .    .    .    .    .    1    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         9    | .    .    .    .    .    1    2    6    
    Burn                   1    | .    .    .    .    .    .    1    .    
    Destroy                1    | .    .    .    .    .    .    1    .    
    Blast                  7    | .    .    .    .    .    1    .    6    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           5440 | 264  184  152  671  10   904  787  2468 
  Guns                     2085 | 264  184  152  370  10   364  569  172  
  Cannons                  2878 | .    .    .    301  .    540  207  1830 
  Explosions               465  | .    .    .    .    .    .    .    465  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  1    | .    .    .    .    .    .    .    1    
  Kinetic                  3280 | 264  146  115  370  10   387  147  1841 
  Thermal                  2020 | .    38   37   301  .    517  640  487  
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          139  | .    .    .    .    .    .    .    139  
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         11   | .    .    .    .    .    .    .    11   
  Average Corruption       7    | .    .    .    .    .    .    .    7    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  3    | .    .    .    .    .    .    .    3    
    Matter Fused           1    | .    .    .    .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            223  | .    .    .    1    .    4    .    218  
  Projectiles              38   | .    .    .    1    .    4    .    33   
  Explosions               185  | .    .    .    .    .    .    .    185  
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 27   | .    .    .    .    .    7    .    20   
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  20   | .    .    .    .    .    5    .    15   
  Secondary                7    | .    .    .    .    .    2    .    5    
Self-Inflicted Damage      131  | .    .    .    .    .    .    .    131  
  Shots                    2    | .    .    .    .    .    .    .    2    
  Rammed                   2    | .    .    .    .    .    .    .    2    
Targets Rammed             2    | .    .    .    .    .    .    .    2    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        651  | 6    80   75   258  .    109  651  511  
  Average Temperature      142  | 6    24   29   79   .    49   180  230  
  Received Heat Transfer   1185 | .    45   18   45   .    270  234  573  
  Effects                  15   | .    .    .    .    .    .    3    12   
    Shutdowns              3    | .    .    .    .    .    .    .    3    
    Energy Bleed           2    | .    .    .    .    .    .    .    2    
    Interference           3    | .    .    .    .    .    .    .    3    
    Matter Decay           4    | .    .    .    .    .    .    2    2    
    Short Circuit          2    | .    .    .    .    .    .    .    2    
    Damage (minor)         1    | .    .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       1    | .    .    .    .    .    .    .    1    
Robots Melted              1    | .    .    .    .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    .    .    .    1    .    
  Parts Melted             10   | .    .    .    .    .    3    7    .    
  Heat Transferred         3373 | .    111  111  518  .    888  1258 487  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    .    1    

 Alert                          | -11 -10 -9  -8  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Fac 
Peak Influence             261  | 15  115 165 221 87  255 173 261 
  Initial                  133  | .   9   48  .   72  60  133 21  
  Average                  86   | 8   42  65  105 75  156 115 61  
Maximum Alert Level        1    | .   .   .   1   .   1   .   1   
  Low Security (%)         89   | 100 100 100 80  100 54  100 92  
  Level 1                  10   | .   .   .   19  .   45  .   7   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   1   .   .   
Squads Dispatched          11   | .   .   .   1   .   1   4   5   
  Investigation            .    | .   .   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   1   
  Reinforcement            7    | .   .   .   1   .   1   1   4   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   .   .   3   
Haulers Reinforced         1    | .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac DSF Fac Fac 
Distress Signals           4    | .   1   .   3   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              71   | .   7   4   16  1   9   8   26  
  Peak Tracking Total      7    | .   3   2   4   1   3   4   7   
  Tactical Retreats        4    | .   .   .   1   .   1   1   1   

 Traps                          | -11 -10 -9  -8  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Fac 
Traps Triggered            3    | .   .   .   .   1   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -6  -5  
----------                 Run  | Yrd Mat Mat Mat Fac DSF Fac Fac 
Machines Disabled          3    | .   .   .   .   .   .   .   3   
  Max in Single Turn       2    | .   .   .   .   .   .   .   2   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac DSF Fac Fac 
Machines Accessed          12   | .   1   4   5   1   .   1   .   
  Terminals                9    | .   1   3   4   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   1   1   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   
Total Hacks                26   | .   4   7   12  1   .   2   .   
  Successful               16   | .   2   4   9   1   .   .   .   
  Failed                   10   | .   2   3   3   .   .   2   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                16   | .   4   4   7   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              8    | .   .   3   5   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   2   .   
Terminal Hacks             9    | .   2   2   4   1   .   .   .   
  Record                   1    | .   .   1   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   1   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   1   .   .   .   .   
  Patrol Status            1    | .   .   .   1   .   .   .   .   
  Transport Status         1    | .   1   .   .   .   .   .   .   
  Hauler Manifests         2    | .   .   1   1   .   .   .   .   
  Registered Components    1    | .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 7    | .   .   2   5   .   .   .   .   
  Insert Component         3    | .   .   1   2   .   .   .   .   
  Analyze                  4    | .   .   1   3   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   .   3   2   .   .   1   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   2   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   1   2   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   2   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -6  -5  
------------               Run  | Yrd Mat Mat Mat Fac DSF Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -6  -5  
--------                   Run  | Yrd Mat Mat Mat Fac DSF Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           1    | .   .   .   .   .   .   .   1   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   2   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -6   -5   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  DSF  Fac  Fac  
Turns Passed               4014 | 115  220  604  1064 197  292  558  964  
Spaces Moved               1529 | 57   94   326  412  107  84   183  266  
  Core                     5    | 1    .    .    .    .    .    .    4    
  Treads                   1456 | .    87   326  412  107  84   183  257  
  Legs                     5    | .    .    .    .    .    .    .    5    
  Wheels                   63   | 56   7    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   160  160  160  160  170  170  
  Average Speed            199  | 79   154  160  213  160  195  249  251  
  Slowest Speed            550  | 80   160  160  240  160  246  410  550  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       25   | 3    22   30   37   5    88   7    9    
  Regions Visited          7
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    1    1    .    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 9    | .    4    .    5    .    .    .    .    
Terrain Destroyed          66   | .    4    .    5    .    .    .    57   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               30   | .    4    .    5    .    .    .    21   
  AOE                      36   | .    .    .    .    .    .    .    36   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -7  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac DSF Fac Fac 
Total                      2158 | 92  138 397 530 128 163 232 478 
  Wait                     322  | 9   12  55  51  13  35  12  135 
  Move                     1523 | 56  93  325 411 107 83  182 266 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  55   | 4   9   5   15  3   3   7   9   
  Fast Attach              12   | 6   .   1   .   .   .   2   3   
  Attach                   29   | 1   .   2   2   2   3   4   15  
  Detach                   .    | .   .   .   .   .   .   .   .   
  Swap                     45   | 1   7   2   14  .   11  4   6   
  Drop                     29   | .   4   2   10  1   5   .   7   
  Fire                     137  | 15  13  5   27  2   21  19  35  
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      2    | .   .   .   .   .   .   .   2   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            2    | .   .   .   .   .   2   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            2    | .   .   .   .   .   .   2   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / Min x2)
-9/Materials
-8/Materials
-7/Factory
-7/DSF
-6/Factory
-5/Factory

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 15)
  116 | -11/Scrapyard | Entered Materials
  233 | -10/Materials | Identified exit to Mines
  267 | -10/Materials | Discovered new exit (range 12)
  311 | -10/Materials | Build established: Mutant
  336 | -10/Materials | Entered another Materials area
  336 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  766 | -9/Materials  | Build established: Skirmisher
  773 | -9/Materials  | Discovered new exit (range 13)
  940 | -9/Materials  | Entered another Materials area
  940 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1913 | -8/Materials  | Discovered new exit (range 15)
 2000 | -8/Materials  | Identified exit to Factory
 2004 | -8/Materials  | Entered Factory
 2004 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2201 | -7/Factory    | Identified exit to DSF
 2201 | -7/Factory    | Entered DSF
 2243 | -7/DSF        | Additional patrols routed to DSF
 2450 | -7/DSF        | Sterilization system engaged
 2466 | -7/DSF        | Lost 3 parts (2u1w)
 2470 | -7/DSF        | Ambient heat levels rising (+10)
 2471 | -7/DSF        | Discovered new exit (range 14)
 2485 | -7/DSF        | Ambient heat levels rising (+10)
 2492 | -7/DSF        | Identified exit to Factory
 2493 | -7/DSF        | Entered Factory
 2493 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2781 | -6/Factory    | Build established: Scavenger-Tank
 2925 | -6/Factory    | Discovered new exit (range 16)
 3050 | -6/Factory    | Identified exit to Factory
 3051 | -6/Factory    | Entered another Factory area
 3051 | -5/Factory    | Evolved 2 slots: Power x1, Utility x1
 3080 | -5/Factory    | Lost 3 parts (2u1w)
 3339 | -5/Factory    | Build established: Scavenger-Skirmisher
 4000 | -5/Factory    | Core integrity fell below 50%
 4005 | -5/Factory    | System corruption reached 10%
 4011 | -5/Factory    | Core integrity fell below 20%
 4015 | -5/Factory    | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
Slug penetrates P-70 Sage.
S-27 Virus destroyed.
Slammed into P-70 Sage.
Penetrated by Slug.
Slug penetrates Wall.
Acquired 96 matter.
Advanced Drone system terminally corrupted.
Slug penetrates Wall.
Penetrated by Slug. <x2>
Slug penetrates Wall. <x2>
Wall collapses.
U-05 Engineer builds a Wall.
Slug penetrates H-66 Slayer.
P-70 Sage destroyed.
Penetrated by Slug. <x4>
Lrg. Storage Unit destroyed.
Slug penetrates H-66 Slayer.
Penetrated by Slug. <x3>
System corrupted: Energy discharge (-137).
Slug penetrates H-66 Slayer.

 Map 
-----
+----------------------------------------------------+
| +                 #??????????????????????????????? |
| #                 #??????????????????????????????? |
| #                 #??????????????????????????????? |
| #                 #??????????????????????????????? |
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| # "??????????????????????????????????????????????? |
| # """""" #???????????????????????????????????????? |
| # """""" #???????????????????????????????????????? |
| # """""" #???????????????????????????????????????? |
| #        #???????????????????????????????????????? |
| #        #???????????????????????????????????????? |
| #        ###########?????????????????????????????? |
| #        #      "" #?????????????????????????????? |
| #!!!     #     ""S #?????????????????????????????? |
| #!!!     #     ""  #?????????????????????????????? |
| # !!     # """     #?????????????????????????????? |
| #        # """     #?????????????????????????????? |
| /=       # """     #?????????????????????????????? |
| #        #         #????####+####????????????????? |
| #        #??       #????#       ####+###?????????? |
| ##############+##########                ????????? |
|  =%%          !%=*%==s=h=@               ????????? |
|     %        *=*%=!=%p %%%* "    k        ???????? |
| %           u=[%!!!!u=!%%!                ???????? |
| +#############+##########hh               ???????? |
| !! #????#  %* !        ##       ########?????????? |
|    #???#"=             ####   ###????????????????? |
|    #???##  =           #???u  #??????????????????? |
|    #??# # %             #??u  #??????????????????? |
|    #??###* %         " ##??   + ?????????????????? |
|    #???############+####???? k#  ????????????????? |
|    #???#######       ] ! ??? A#  ]???????????????? |
|    #?????????#            #?  #?   ??????????????? |
| [ !#?????????#        *   #?? #??   ?????????????? |
| ]!!#?????????#            #?? #???  ?????????????? |
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| ####?????????#    """ ""??# ?????????????????????? |
| ??????????????      ??  ?????????????????????????? |
| ??????????????    "??????????????????????????????? |
| ??????????????    "??????????????????????????????? |
| ???????????????   "??????????????????????????????? |
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| ???????????????##????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           54
Energy Generation          44
Energy Capacity            970
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Base Temperature (-)       100
Armor Coverage             225
Evasion (%)                44
Recoil Reduction           3
Matter Filtering           30
Energy Filtering           30
Particle Charging          15
Kinecelleration            40

 Item Schematics 
-----------------
 Hvy. Assault Rifle | -8/Materials | Scanalyzed
     Imp. Heat Sink | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ReactiveTrapBattery
  Manual?         0
Play Time         01:01:57
  Cumulative      13.6 hours
  Start           2024.04.30 @ 19:52:20
  End             2024.04.30 @ 21:51:08
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          27
  Rogue           19
  Adventurer      8
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          20
Achievement%      15
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/Smallcaps
Map View          38x25
Zoom Use          98%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 23d78a66-a96f-4888-844a-2fbf3cdf6c9e