Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.29 @ 07:23:59 Player: UnifiBg Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (106) 530 Value Destroyed (3094) 3094 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (160) 160 TOTAL SCORE: 6564 Bonus ------- High Alert Combat Kills 160 Cogmind --------- Core Integrity 469/700 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (800) Ox15 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit System Restoration Module > --- WEAPON (4) ------- High-powered Shotgun Precision Assault Rifle > --- INVENTORY (20) --- Nuclear Core Light Angular Momentum Engine Machine Analyzer Targeting Computer Targeting Computer Improved Melee Analysis Suite Matter Filter Makeshift ECM Suite Core Shielding Core Shielding Hardened Medium Armor Plating Hardened Medium Armor Plating System Restoration Module Pulse Rifle High-powered Shotgun Advanced Assault Cannon Slug Cannon Heavy Mace Ripper Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Targeting Computer Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Precision Assault Rifle Precision Assault Rifle Missile Launcher > --- INVENTORY -------- Heavy Ion Engine Nuclear Core Light Angular Momentum Engine Machine Analyzer Improved Melee Analysis Suite Matter Filter Makeshift ECM Suite Core Shielding Core Shielding Hardened Medium Armor Plating System Restoration Module Heavy Riot Gun High-powered Shotgun High-powered Shotgun Advanced Assault Cannon Heavy Mace [Rating: 40] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Utility Hardened Medium Armor Plating Device System Restoration Module Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy Riot Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Missile Launcher Special Weapon Mining Laser Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion 2 | . . . 1 1 . . Utility 2 | . . . 1 1 . . Weapon 2 | . . 2 . . . . Parts Attached 109 | 9 10 34 37 12 3 4 Power 15 | 1 2 6 4 . 2 . Engine 13 | 1 2 6 2 . 2 . Core 2 | . . . 2 . . . Reactor . | . . . . . . . Propulsion 22 | 2 2 8 8 2 . . Treads 22 | 2 2 8 8 2 . . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 24 | 3 2 3 7 7 1 1 Device 8 | 2 . . 4 1 . 1 Storage 4 | 1 1 . . 1 1 . Processor 2 | . 1 . . 1 . . Hackware . | . . . . . . . Protection 10 | . . 3 3 4 . . Artifact . | . . . . . . . Weapon 48 | 3 4 17 18 3 . 3 Energy Gun 6 | 1 1 3 . . . 1 Energy Cannon . | . . . . . . . Ballistic Gun 29 | 1 2 9 14 2 . 1 Ballistic Cannon 3 | . . 2 . . . 1 Launcher 2 | . . 1 . 1 . . Special Weapon 3 | 1 1 1 . . . . Impact Weapon 5 | . . 1 4 . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . 2 1 1 . . Parts Lost 26 | . . 7 5 2 2 10 Power 3 | . . 1 . . 1 1 Propulsion 6 | . . 1 1 . . 4 Utility 6 | . . 1 2 1 . 2 Weapon 11 | . . 4 2 1 1 3 Highest Loss Streak 5 | . . 2 2 1 2 5 To Critical Strikes 3 | . . . . . 1 2 Average Slot Usage (%) 93 | . 100 98 99 91 99 79 Engine 7 | . 14 10 5 . 1 7 Core 1 | . . . 3 7 5 . Treads 21 | . 28 21 27 24 30 10 Device 4 | . 5 . 12 2 . 4 Storage 9 | . 14 11 9 7 7 7 Processor 4 | . 8 3 . 4 7 7 Protection 8 | . . 7 5 15 15 9 Energy Gun 2 | . 2 3 . . . 4 Ballistic Gun 28 | . 21 34 34 26 23 25 Launcher 1 | . . 2 . 1 6 . Peak Build Rating 40 | 7 8 16 26 37 40 40 Average Rating 24 | 5 7 13 22 29 37 37 On Entrance 17 | . 7 8 14 24 37 35 Naked Turns . | . . . . . . . Heaviest Build 83 | 15 19 29 32 50 83 79 Greatest Support 80 | 40 40 43 63 80 80 80 Greatest Overweight (x) 23 | 1 . 1 . . 1 23 Average Overweight (x) . | . . . . . . 4 Largest Inventory Capacity 20 | 8 10 10 10 10 20 20 Average Capacity 13 | 7 8 10 10 10 14 20 Most Carried 19 | 5 10 10 10 10 16 19 Average Carried 12 | 2 7 9 9 9 12 18 Final Capacity 20 | 8 10 10 10 10 20 20 Final Carried 19 | 5 10 10 10 10 15 19 Class Distribution -------------------- 33% | Scavenger-Tank 19% | Tank 19% | Gunner 14% | Mutant 7% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Gunner | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Low Matter Collected 3590 | 300 275 844 1392 348 295 136 Remotely . | . . . . . . . Salvage Created 4222 | 78 317 1220 1959 382 138 128 Parts 254 | 8 21 90 105 19 5 6 Haulers Intercepted 3 | . . 1 1 1 . . Recyclers Shooed 6 | 2 1 1 2 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 10 | . . . . . 6 4 Prevented 2 | . . . . . . 2 Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Combat Hostiles Destroyed 76 | . 9 25 29 6 4 3 Guns 70 | . 9 22 29 5 2 3 AOE 6 | . . 3 . 1 2 . Classes Destroyed 15 | 2 3 4 4 . . 2 Worker 4 | . . 2 2 . . . Builder 4 | . . . 3 1 . . Tunneler 1 | 1 . . . . . . Hauler 3 | . . 1 1 1 . . Recycler 11 | 1 1 3 5 1 . . Operator 3 | . . . 2 1 . . Watcher 4 | . 1 1 2 . . . Swarmer 19 | . 6 9 3 . 1 . Grunt 35 | . 3 9 17 4 2 . Brawler 1 | . . . 1 . . . Duelist 1 | . . 1 . . . . Sentry 15 | . . 6 6 2 1 . Specialist 2 | . . . 2 . . . Hunter 2 | . . . . . . 2 Programmer 1 | . . . . . . 1 Best Kill Streak 10 | 1 4 5 10 2 2 3 Combat Bots Only 6 | . 3 3 6 2 2 3 Max Kills in Single Turn 2 | 1 1 2 2 1 1 1 Gunslinging 1 | . . 1 . . . . Exploded 2 | . . 2 . 1 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Hostile Shots Fired 601 | . 85 101 138 106 75 96 Missed 159 | . 22 18 40 31 24 24 Damage Taken 5465 | . 622 1337 1241 643 708 914 Core 654 | . 96 163 164 24 . 207 Absorbed by Shields 255 | . . . 184 71 . . Redirected to Shielding 34 | . . 8 24 2 . . Core Remaining (%) 72 | 100 61 59 70 . . . Volleys Fired 234 | 13 44 52 81 26 9 9 Largest 4 | 2 2 4 4 4 4 4 Hottest 141 | 60 100 111 94 115 115 141 Shots Fired 742 | 15 68 178 320 96 30 35 Gun 718 | 15 64 165 320 92 27 35 Cannon 7 | . . 7 . . . . Launcher 13 | . . 6 . 4 3 . Special 4 | . 4 . . . . . Kinetic 699 | 13 64 155 320 92 27 28 Thermal 21 | . 4 17 . . . . Explosive 13 | . . 6 . 4 3 . Electromagnetic 9 | 2 . . . . . 7 Robot Hit Streak 21 | 7 9 21 9 13 9 8 Robot Miss Streak 8 | 2 8 3 5 3 2 3 Penetration Max . | . . . . . . . Secondary Targets 7 | . 1 3 2 1 . . Max Gunslinging Chain 1 | . 1 1 1 1 . . Shots Hit Robots 442 | 11 31 103 183 67 17 30 Core Hits 186 | 3 15 48 80 21 10 9 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 1 | . . . 1 . . . Critical Strikes 2 | . . . 2 . . . Destroy 2 | . . . 2 . . . Melee Attacks 29 | . . . 29 . . . Impact 29 | . . . 29 . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7559 | 145 398 1703 3098 1250 456 509 Guns 6892 | 145 395 1382 3093 1075 293 509 Cannons 66 | . . 66 . . . . Explosions 593 | . . 255 . 175 163 . Melee . | . . . . . . . Ramming 8 | . 3 . 5 . . . Kinetic 6655 | 118 395 1245 3093 1075 293 436 Thermal 203 | . . 203 . . . . Explosive 593 | . . 255 . 175 163 . Electromagnetic 100 | 27 . . . . . 73 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . 1 1 1 . . 1 Average Corruption 1 | . 1 1 1 . . 1 Corruption Purged 1 | . . . . . . 1 Corruption Blocked . | . . . . . . . Effects 12 | . 2 6 4 . . . Message Errors 4 | . . 2 2 . . . Matter Fused 2 | . . 1 1 . . . Heat Flow Errors 2 | . 1 1 . . . . Parts Rejected 1 | . 1 . . . . . Data Loss (minor) 1 | . . . 1 . . . Misfires 2 | . . 2 . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 37 | . . 10 . 3 24 . Shots 3 | . . 1 . 1 1 . Rammed 2 | . 1 . 1 . . . Targets Rammed 2 | . 1 . 1 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 470 | . 227 175 268 145 191 470 Average Temperature 70 | . 50 54 65 49 78 195 Received Heat Transfer 1274 | . 141 291 450 284 90 18 Effects 6 | . . . . . . 6 Shutdowns 1 | . . . . . . 1 Energy Bleed 1 | . . . . . . 1 Damage (major) 4 | . . . . . . 4 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . 1 . . . . Heat Transferred 518 | . . 518 . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Peak Influence 677 | 10 211 438 677 428 . . Initial 279 | . 6 48 29 279 . . Average 214 | 4 78 206 295 317 . . Maximum Alert Level 2 | . 1 2 2 2 . . Low Security (%) 49 | 100 85 40 45 . . . Level 1 32 | . 14 54 7 97 . . Level 2 17 | . . 4 46 2 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . 2 . 5 1 . . Investigation 2 | . 1 . 1 . . . Extermination . | . . . . . . . Reinforcement 5 | . 1 . 3 1 . . Assault 1 | . . . 1 . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Distress Signals 8 | . 3 1 4 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 128 | . 18 36 51 6 4 13 Peak Tracking Total 10 | . 4 5 7 3 3 10 Tactical Retreats 11 | . 2 4 4 . 1 . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Traps Triggered 5 | . 2 2 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 3 | . . . . . 3 . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Low Machines Disabled 4 | . 1 2 1 . . . Max in Single Turn 1 | . 1 1 1 . . . Garrison Access 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Machines Accessed 21 | . 6 9 6 . . . Terminals 18 | . 6 9 3 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . 1 . . . Scanalyzers 1 | . . . 1 . . . Garrison Access 1 | . . . 1 . . . Total Hacks 68 | . 19 34 15 . . . Successful 33 | . 8 17 8 . . . Failed 35 | . 11 17 7 . . . Catastrophic 2 | . . . 2 . . . Database Lockouts . | . . . . . . . Manual 61 | . 19 30 12 . . . Terminals 63 | . 19 34 10 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . 1 . . . Scanalyzers 1 | . . . 1 . . . Garrison Access 3 | . . . 3 . . . Terminal Hacks 3 | . . 3 . . . . Unreport Threat 3 | . . 3 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . Seal Access 1 | . . . 1 . . . Unauthorized Hacks 29 | . 8 14 7 . . . Terminals 28 | . 8 14 6 . . . Track 4 | . . 3 1 . . . Botnet 5 | . 2 3 . . . . Operators 7 | . 2 3 2 . . . Skim 12 | . 4 5 3 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . 1 . . . Tunnel 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 19 | . 6 9 4 . . . Full Trace Events 2 | . 1 1 . . . . Feedback Events 1 | . . 1 . . . . Corruption 1 | . . 1 . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . . . . 2 2 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Low Turns Passed 9728 | 162 1230 1938 2010 524 1336 2528 Spaces Moved 4254 | 75 611 1004 918 245 749 652 Core 144 | 7 . . . . . 137 Treads 4110 | 68 611 1004 918 245 749 515 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 162 162 162 Average Speed 196 | 152 160 161 161 162 173 381 Slowest Speed 1200 | 160 160 240 163 163 242 1200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . 1 . . . . Exploration Rate (%) 50 | 5 85 72 60 4 71 55 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 2 | . . 1 1 . . . Known Exits Taken 3 | . 1 1 . . 1 . Unknown Exits Taken 3 | 1 . . 1 1 . . Scrap Searched 4 | . . . . . 3 1 Spaces Dug 27 | . 3 . 24 . . . Terrain Destroyed 134 | . 3 42 24 40 25 . Melee 24 | . . . 24 . . . Projectile 3 | . 3 . . . . . AOE 107 | . . 42 . 40 25 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Total 5077 | 106 786 1236 1199 311 768 671 Wait 316 | . 108 96 103 9 . . Move 4248 | 74 610 1003 917 244 748 652 Hop . | . . . . . . . Pick Up 59 | 7 7 17 9 8 5 6 Fast Attach 23 | 6 1 9 3 4 . . Attach 19 | 3 . 4 7 2 1 2 Detach 2 | 2 . . . . . . Swap 68 | . 9 21 28 6 2 2 Drop 75 | 1 6 34 21 12 1 . Fire 234 | 13 44 52 81 26 9 9 Melee 29 | . . . 29 . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 2 | . 1 . 1 . . . Escape Stasis . | . . . . . . . Rewire 2 | . . . . . 2 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x2 / [*Min x2] / [*Sub]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sto]) -8/Materials (discovered 2 exits: [*Fac x2]) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 15) 163 | -11/Scrapyard | Entered Materials 326 | -10/Materials | Build established: Mutant 536 | -10/Materials | Discovered new exit (range 7) 678 | -10/Materials | Discovered new exit (range 4) 687 | -10/Materials | Identified exit to Materials 856 | -10/Materials | Discovered new exit (range 6) 1230 | -10/Materials | Discovered exit to Materials (range 6) 1303 | -10/Materials | Discovered new exit (range 16) 1393 | -10/Materials | Entered another Materials area 1393 | -9/Materials | Evolved 2 slots: Weapon x2 1905 | -9/Materials | Crushed by falling debris 2387 | -9/Materials | Discovered new exit (range 12) 2422 | -9/Materials | Build established: Scavenger-Tank 2614 | -9/Materials | Discovered new exit (range 6) 2737 | -9/Materials | Identified exit to Materials 2944 | -9/Materials | Learned Storage emergency access door positions 3054 | -9/Materials | Loaded intel: 18 interactive machine locations 3246 | -9/Materials | Build established: Tank 3331 | -9/Materials | Entered another Materials area 3331 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3739 | -8/Materials | Build established: Scavenger-Skirmisher 4247 | -8/Materials | Discovered new exit (range 14) 4683 | -8/Materials | Build established: Tank 4931 | -8/Materials | First assault squad dispatched 5334 | -8/Materials | Discovered new exit (range 4) 5341 | -8/Materials | Entered Factory 5341 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5550 | -7/Factory | Build established: Scavenger-Tank 5771 | -7/Factory | Discovered new exit (range 7) 5865 | -7/Factory | Entered Lower Caves 5880 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6568 | -7/Lower Caves | Identified exit to Lower Caves 6851 | -7/Lower Caves | Learned Factory machine intel 6879 | -7/Lower Caves | Build established: Tank 7078 | -7/Lower Caves | Spotted B-75 Beast 7201 | -7/Lower Caves | Entered another Lower Caves area 7223 | -7/Lower Caves | Learned location of 1 exit from Factory 7234 | -7/Lower Caves | Encountered a Warlord checkpoint 7344 | -7/Lower Caves | Spotted B-75 Beast 7508 | -7/Lower Caves | Build established: Scavenger-Tank 7649 | -7/Lower Caves | Identified exit to Factory 8032 | -7/Lower Caves | Ambushed by research squad 8102 | -7/Lower Caves | Lost 5 parts (4n1w) 8369 | -7/Lower Caves | Build established: Gunner 9729 | -7/Lower Caves | Self-destructed Last Messages --------------- (-12). 08080_ Overheating: Hrd. Medium Armor Plating damaged (-9). 08081_ Power failure, Hvy. Ion Engine shutdown. 08089_ Corrupted Targeting Computer self-destruct mechanism malfunctions. 08092_ System Restoration Module purges 1% system corruption (0%). 08107_ Acquired 54 matter. 08131_ Acquired Targeting Computer. 08156_ Acquired Corrupted Targeting Computer. 08157_ Acquired 29 matter. 09719_ C-30 ARC bursts open, deploying its payload. 09719_ S-27 Virus unfolds itself. 09723_ Hvy. Riot Gun destroyed. 09724_ Critical hit (Destroy). 09724_ Prc. Assault Rifle destroyed. 09725_ Hrd. Medium Armor Plating destroyed. 09727_ Adv. Targeting Computer destroyed. 09728_ Hvy. Ion Engine destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ???????????????????????????????????#?????????????? | | ????????????????????#####????????? ###??????????? | | ????????????????????# #???????? ??????????? | | ????????????????????# #####??? ??????????? | | ????????????????##### ## #?? ???????????? | | ???????????????## #?# ???????????? | | ???????????????# ## ?? ???????????? | | ?????????####??# ## ??? ???????????? | | ?????????# ### ## # ???????????? | | ?????????? ##### # ## ## ???????????? | | ??????????? ##?# #??? # #???????????? | | ???????????# #?##### #??????# #??###??????? | | ????????# #?????## ###++### #?# ##?????? | | ?????????# #???????# b/ + ## #?????? | | #?#??##### ######??# gg# # #?????? | | #? ?# ## #??# #""""??# ######## | | ## ?# #### #?## ########g ### | | ??# #??## ##?# sss ##?# | | ## #??# #???# #??# ##??# #### | | ## ##?# #?### ##?## ss #???# #??? | | #?# #?# ##### ##??# #??? | | #?# #?## ### ##?# #??# | | #??# #??## ## ## #?# ##?# | | #???# #???## ### ### ### | | ##### #????#### @ #?# ## | | ## #???????## #?## | | #????????# ##?## ## | | #????????## #####??# ### # | | ######?????????# ##?????# ### ## | | ##??????????????## ####??## % ####### | | #????????????????# ##??##### ###?## | | #####?????????????## ##?????# ### | | # ### ##?????????????## ##???# ## | | # ### ####???????????## #???# #### | | # ##???????????## #???## #??## # | | # ##???????????## #????# ##???# ## | | ###### ##???????????######????####????# ##? | | ?????# #?????????????????????????????####?? | | ????## #??????????????????????????????????? | | ???## ## ##?????????????????????????????????? | | #### ## ###???????????????????????????????? | | # ##??????????????????????????????? | | #??????????????????????????????? | | #### ## #####????????????????????????????? | | ## ##?########### #####????????????????????????? | | ### #####???## ####?????????????????????? | | ??# #???# ##????????????????????? | | ?## #???# #????????????????????? | | ## ##???## ###????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Core Shielding 20 Power Shielding 33 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PotentialSkeletonLeg Manual? 0 Play Time 01:02:14 Cumulative 28.3 hours Start 2024.08.28 @ 05:42:18 End 2024.08.29 @ 07:23:59 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 29 Achievement% 23 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 56x54 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: ae01351f-5dbc-455a-8512-da0a49c092e0