Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.02 @ 13:37:19

Player: Redbrew

Result: Destroyed by G-73 Enforcer with Heavy Laser

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (12)       2400
Robots Destroyed (188)     940
Value Destroyed (7470)     7470
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (1196)               1196
              TOTAL SCORE: 15546

 Bonus
-------
High Alert Combat Kills    853
Follower Combat Kills      400
Friendly Fire              -57

 Cogmind 
---------
Core Integrity             0/1300
Matter                     293/300
Energy                     85/100
System Corruption          17%
Temperature                Cool (0)
Movement                   Hovering (80)
Location                   -3/Research

 Parts 
-------
>               --- POWER (3) --------
                    (None)
>               --- PROPULSION (6) ---
         Combat Antigrav System
>               --- UTILITY (8) ------
       Advanced Heat Sink
       Advanced Heat Sink
                Graphene Brace
>               --- WEAPON (4) -------
       Advanced Remote Datajack
                Plasma Sword
>               --- INVENTORY (5) ----
  Hypervelocity Railgun

 Peak State 
------------
>          --- POWER ------------
           Neutrino Core
           Antimatter Reactor
     Light Antimatter Reactor
>          --- PROPULSION -------
  Improved Treads
  Improved Treads
   Armored Medium Treads
  Advanced Medium Treads
  Advanced Heavy Treads
>          --- UTILITY ----------
  Advanced Cryofiber Web
  Advanced Heat Sink
     Large Storage Unit
           Matter Compressor
  Advanced Target Analyzer
  Advanced Target Analyzer
           Energy Filter
           Graphene Brace
>          --- WEAPON -----------
           KE Penetrator
     Heavy Flak Cannon
           Gamma Bomb Array
     Heavy Mace
>          --- INVENTORY --------
           Fission Core
           Flexi-carbon Leg
           Flexi-carbon Leg
           Flexi-carbon Leg
           Flexi-carbon Leg
  Advanced Heat Sink
  Advanced Heat Sink
     Small Storage Unit
  Advanced Datajack
[Rating: 122]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Neutrino Core
  Reactor                  Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
  Hover Unit               Improved Linear Gravjet
Utility                    Advanced Heat Sink
  Device                   Advanced Heat Sink
  Storage                  Small Storage Unit
  Processor                Advanced Target Analyzer
  Protection               Layered Light Armor Plating
Weapon                     Gauss Cannon
  Energy Gun               Gamma Rifle
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Gauss Cannon
  Launcher                 Gamma Bomb Array
  Special Weapon           Advanced Remote Datajack
  Impact Weapon            Heavy Mace
  Slashing Weapon          Plasma Sword
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -10 -9  -8  -8  -7  -6  -5  -5  -5  -4  -3  
-------                    Run  | Scr Mat Min Mat Mat Sto Fac Fac Fac Upp Upp Fac Res 
Slots Evolved              14   | .   .   .   2   2   .   2   2   2   .   .   2   2   
  Power                    2    | .   .   .   .   1   .   .   .   .   .   .   .   1   
  Propulsion               4    | .   .   .   2   .   .   .   .   1   .   .   1   .   
  Utility                  6    | .   .   .   .   1   .   1   2   .   .   .   1   1   
  Weapon                   2    | .   .   .   .   .   .   1   .   1   .   .   .   .   
Parts Attached             193  | 6   4   .   10  17  15  14  32  9   4   .   26  56  
  Power                    31   | 1   .   .   .   7   2   4   4   1   1   .   3   8   
    Engine                 12   | 1   .   .   .   7   1   1   1   .   1   .   .   .   
    Core                   13   | .   .   .   .   .   1   3   3   1   .   .   .   5   
    Reactor                6    | .   .   .   .   .   .   .   .   .   .   .   3   3   
  Propulsion               66   | 2   1   .   5   3   9   1   12  1   2   .   10  20  
    Treads                 26   | .   .   .   4   3   9   1   .   .   .   .   4   5   
    Leg                    30   | 2   1   .   1   .   .   .   12  1   2   .   6   5   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  10   | .   .   .   .   .   .   .   .   .   .   .   .   10  
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  58   | 1   1   .   .   5   3   6   12  3   1   .   8   18  
    Device                 36   | .   1   .   .   3   3   4   6   3   1   .   4   11  
    Storage                8    | 1   .   .   .   .   .   .   3   .   .   .   1   3   
    Processor              3    | .   .   .   .   .   .   .   .   .   .   .   3   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             11   | .   .   .   .   2   .   2   3   .   .   .   .   4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   38   | 2   2   .   5   2   1   3   4   4   .   .   5   10  
    Energy Gun             5    | 2   .   .   .   .   .   .   .   .   .   .   .   3   
    Energy Cannon          2    | .   .   .   .   .   .   .   1   .   .   .   .   1   
    Ballistic Gun          17   | .   2   .   3   .   .   1   3   4   .   .   3   1   
    Ballistic Cannon       9    | .   .   .   2   2   1   2   .   .   .   .   1   1   
    Launcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Unidentified Prototypes  2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
Parts Lost                 97   | .   .   .   1   4   3   8   12  1   4   .   16  48  
  Power                    16   | .   .   .   .   1   .   2   1   .   1   .   2   9   
  Propulsion               35   | .   .   .   1   2   1   2   3   .   2   .   8   16  
  Utility                  28   | .   .   .   .   1   1   2   5   1   1   .   2   15  
  Weapon                   18   | .   .   .   .   .   1   2   3   .   .   .   4   8   
  Highest Loss Streak      18   | .   .   .   1   3   1   6   10  1   2   .   7   18  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   98  100 98  96  93  98  84  92  97  100 76  79  
  Engine                   6    | .   14  14  11  16  11  7   5   5   3   5   2   .   
  Core                     3    | .   .   .   .   .   6   6   3   5   5   5   1   4   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   4   5   
  Treads                   13   | .   .   .   32  33  30  29  5   .   .   .   2   8   
  Leg                      10   | .   28  28  11  .   .   .   14  29  28  29  17  5   
  Hover                    1    | .   .   .   .   .   .   .   .   .   .   .   .   8   
  Device                   14   | .   12  14  11  12  8   14  17  11  17  23  16  14  
  Storage                  9    | .   14  14  11  9   9   7   9   11  11  11  10  9   
  Processor                1    | .   .   .   .   .   .   .   .   .   .   .   3   6   
  Protection               4    | .   .   .   .   4   9   7   9   10  4   .   .   2   
  Ballistic Gun            6    | .   8   28  8   .   .   .   12  15  23  23  9   1   
  Ballistic Cannon         7    | .   .   .   12  18  18  22  2   .   .   .   3   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             103  | 12  14  14  22  42  40  53  77  70  63  60  74  103 
  Greatest Support         173  | 20  20  20  80  80  80  80  71  91  96  96  103 173 
  Greatest Overweight (x)  17   | 3   .   .   .   .   .   1   2   .   .   .   1   17  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   8   8   8   8   15  8   8   8   15  15  
  Average Capacity         8    | 7   8   8   8   8   8   8   6   8   8   8   8   12  
  Most Carried             11   | 4   5   5   8   8   8   8   8   8   8   4   9   11  
  Average Carried          6    | 2   3   5   5   7   7   7   5   7   7   4   6   8   
  Final Capacity           15   | 8   8   8   8   8   8   8   8   8   8   8   15  5   
  Final Carried            9    | 4   5   5   7   7   8   4   7   8   4   4   9   1   

 Class Distribution 
--------------------
 26% | Scavenger-Mutant
 26% | Mutant
 15% | Scavenger-Gunner
 12% | Scavenger-Tank
  7% | Commander-Tank
  4% | Tank
  3% | Generator-Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
           Mutant | -8/Storage
   Commander-Tank | -7/Factory
   Scavenger-Tank | -6/Factory
 Scavenger-Mutant | -5/Factory
 Scavenger-Gunner | -5/Upper Caves
 Scavenger-Gunner | -5/Upper Caves
 Scavenger-Mutant | -4/Factory
 Scavenger-Mutant | -3/Research

 Resources                      | -11  -10  -10  -9   -8   -8   -7   -6   -5   -5   -5   -4   -3   
-----------                Run  | Scr  Mat  Min  Mat  Mat  Sto  Fac  Fac  Fac  Upp  Upp  Fac  Res  
Matter Collected           6442 | 199  144  13   149  792  519  917  1175 94   650  .    549  1241 
  Remotely                 958  | .    .    .    .    .    .    879  79   .    .    .    .    .    
Salvage Created            7992 | .    178  .    105  791  631  606  1465 100  538  .    738  2840 
  Parts                    405  | .    9    .    12   40   34   36   74   4    18   .    32   146  
Haulers Intercepted        2    | .    .    .    .    .    .    .    1    .    .    .    .    1    
Recyclers Shooed           10   | .    .    .    .    2    1    1    3    .    .    .    .    3    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      18   | .    .    .    .    .    .    .    .    .    18   .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -8  -7  -6  -5  -5  -5  -4  -3  
-------                    Run  | Scr Mat Min Mat Mat Sto Fac Fac Fac Upp Upp Fac Res 
Combat Hostiles Destroyed  137  | .   4   .   5   21  15  12  26  1   11  .   13  29  
  Melee                    6    | .   .   .   .   .   .   .   .   .   .   .   .   6   
  Guns                     55   | .   4   .   5   .   .   1   19  1   11  .   10  4   
  Cannons                  63   | .   .   .   .   21  15  11  7   .   .   .   3   6   
  AOE                      9    | .   .   .   .   .   .   .   .   .   .   .   .   9   
Classes Destroyed          17   | .   1   .   2   6   2   3   1   .   .   .   .   2   
  Worker                   17   | .   .   .   .   2   .   3   3   .   .   .   1   8   
  Builder                  16   | .   .   .   .   .   2   3   2   .   .   .   2   7   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hauler                   2    | .   .   .   .   .   .   .   1   .   .   .   .   1   
  Recycler                 7    | .   .   .   .   2   .   2   .   .   .   .   .   3   
  Mechanic                 3    | .   .   .   .   .   .   1   1   .   .   .   .   1   
  Operator                 2    | .   .   .   .   1   .   .   .   .   .   .   .   1   
  Watcher                  3    | .   .   .   .   1   .   1   1   .   .   .   .   .   
  Swarmer                  24   | .   .   .   4   3   .   1   6   .   4   .   2   4   
  Cutter                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    66   | .   4   .   .   11  5   8   13  .   6   .   7   12  
  Brawler                  7    | .   .   .   .   1   3   .   1   .   .   .   1   1   
  Duelist                  2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
  Sentry                   14   | .   .   .   1   3   5   .   2   1   1   .   1   .   
  Hunter                   12   | .   .   .   .   3   .   1   2   .   .   .   .   6   
  Programmer               10   | .   .   .   .   .   .   1   2   .   .   .   2   5   
  Heavy                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           7    | .   2   .   2   6   6   5   7   1   4   .   4   7   
  Combat Bots Only         5    | .   2   .   2   5   5   4   4   1   4   .   3   4   
Max Kills in Single Turn   3    | .   2   .   1   2   2   3   3   1   2   .   1   3   
  Gunslinging              2    | .   1   .   .   .   .   .   2   .   1   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   .   .   .   .   .   3   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -8   -7   -6   -5   -5   -5   -4   -3   
--------                   Run   | Scr  Mat  Min  Mat  Mat  Sto  Fac  Fac  Fac  Upp  Upp  Fac  Res  
Damage Taken               16125 | .    329  .    169  1175 662  1062 2494 99   1026 .    1860 7249 
  Core                     2407  | .    101  .    6    126  29   79   402  .    60   .    292  1312 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         79    | 100  .    59   98   .    71   88   52   .    .    94   74   .    
Volleys Fired              382   | .    15   .    8    62   30   46   84   3    24   .    50   60   
  Largest                  4     | .    2    .    2    2    2    3    3    4    4    .    4    3    
  Hottest                  211   | .    80   .    64   96   96   144  150  132  132  .    132  211  
Shots Fired                936   | .    30   .    16   112  59   136  216  12   96   .    126  133  
  Gun                      492   | .    30   .    14   .    .    4    171  12   96   .    95   70   
  Cannon                   428   | .    .    .    2    112  59   132  45   .    .    .    31   47   
  Launcher                 15    | .    .    .    .    .    .    .    .    .    .    .    .    15   
  Special                  1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  851   | .    20   .    16   112  59   136  197  12   96   .    126  77   
  Thermal                  20    | .    .    .    .    .    .    .    19   .    .    .    .    1    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          64    | .    10   .    .    .    .    .    .    .    .    .    .    54   
  Robot Hit Streak         18    | .    13   .    13   6    13   8    8    13   12   .    18   8    
  Robot Miss Streak        10    | .    2    .    2    5    3    6    8    1    4    .    7    10   
  Penetration Max          2     | .    .    .    .    1    1    1    2    .    1    .    .    1    
  Secondary Targets        8     | .    1    .    .    .    .    .    4    .    1    .    2    .    
    Max Gunslinging Chain  2     | .    1    .    .    .    .    .    2    .    1    .    1    .    
Shots Hit Robots           618   | .    26   .    10   67   37   63   129  8    56   .    87   135  
  Core Hits                372   | .    9    .    8    34   18   27   84   3    20   .    56   113  
  Critical Kills           2     | .    .    .    .    .    .    .    1    .    .    .    .    1    
  Critical Parts Destroyed 18    | .    .    .    .    .    .    .    6    2    2    .    2    6    
  Critical Strikes         67    | .    .    .    .    16   6    7    10   2    2    .    2    22   
    Destroy                15    | .    .    .    .    .    .    .    7    2    2    .    2    2    
    Blast                  40    | .    .    .    .    16   6    7    3    .    .    .    .    8    
    Corrupt                4     | .    .    .    .    .    .    .    .    .    .    .    .    4    
    Smash                  5     | .    .    .    .    .    .    .    .    .    .    .    .    5    
    Sever                  3     | .    .    .    .    .    .    .    .    .    .    .    .    3    
Melee Attacks              64    | .    .    .    .    .    .    .    .    .    .    .    1    63   
  Impact                   28    | .    .    .    .    .    .    .    .    .    .    .    1    27   
  Slashing                 33    | .    .    .    .    .    .    .    .    .    .    .    .    33   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            8     | .    .    .    .    .    .    .    .    .    .    .    .    8    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           19161 | .    350  .    148  2026 1166 2206 3523 212  1580 .    2120 5830 
  Guns                     7274  | .    350  .    116  .    .    70   2635 212  1580 .    1520 791  
  Cannons                  7990  | .    .    .    32   2026 1166 2136 888  .    .    .    518  1224 
  Explosions               1520  | .    .    .    .    .    .    .    .    .    .    .    82   1438 
  Melee                    2285  | .    .    .    .    .    .    .    .    .    .    .    .    2285 
  Ramming                  92    | .    .    .    .    .    .    .    .    .    .    .    .    92   
  Kinetic                  14342 | .    227  .    148  2026 1166 2206 3066 212  1580 .    2038 1673 
  Thermal                  457   | .    .    .    .    .    .    .    457  .    .    .    .    .    
  Explosive                310   | .    .    .    .    .    .    .    .    .    .    .    82   228  
  Electromagnetic          1675  | .    123  .    .    .    .    .    .    .    .    .    .    1552 
  Impact                   1208  | .    .    .    .    .    .    .    .    .    .    .    .    1208 
  Slashing                 1077  | .    .    .    .    .    .    .    .    .    .    .    .    1077 
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         17    | .    .    .    .    .    .    1    2    .    .    .    3    17   
  Average Corruption       5     | .    .    .    .    .    .    1    2    .    .    .    2    8    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  57    | .    .    .    .    .    .    1    6    .    .    .    7    43   
    Message Errors         13    | .    .    .    .    .    .    .    3    .    .    .    2    8    
    Matter Fused           13    | .    .    .    .    .    .    .    1    .    .    .    3    9    
    Heat Flow Errors       5     | .    .    .    .    .    .    .    .    .    .    .    .    5    
    Energy Discharges      5     | .    .    .    .    .    .    .    .    .    .    .    .    5    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    .    1    1    
    Data Loss (minor)      7     | .    .    .    .    .    .    1    .    .    .    .    .    6    
    Data Loss (major)      4     | .    .    .    .    .    .    .    2    .    .    .    1    1    
    Misfires               2     | .    .    .    .    .    .    .    .    .    .    .    .    2    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Misdirections          3     | .    .    .    .    .    .    .    .    .    .    .    .    3    
    Weapon Failures        2     | .    .    .    .    .    .    .    .    .    .    .    .    2    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            666   | .    .    .    .    42   16   16   3    .    .    .    7    582  
  Projectiles              90    | .    .    .    .    42   .    16   3    .    .    .    7    22   
  Explosions               95    | .    .    .    .    .    16   .    .    .    .    .    .    79   
  Melee                    481   | .    .    .    .    .    .    .    .    .    .    .    .    481  
Knockbacks                 80    | .    .    .    .    16   6    16   4    .    .    .    19   19   
  Impact                   6     | .    .    .    .    .    .    .    .    .    .    .    .    6    
  Kinetic                  64    | .    .    .    .    14   6    14   4    .    .    .    16   10   
  Secondary                10    | .    .    .    .    2    .    2    .    .    .    .    3    3    
Self-Inflicted Damage      411   | .    .    .    .    .    77   .    .    .    .    .    .    334  
  Shots                    27    | .    .    .    .    .    1    .    .    .    .    .    .    26   
  Rammed                   9     | .    .    .    .    .    .    .    .    .    .    .    .    9    
Targets Rammed             10    | .    .    .    .    .    .    .    .    .    .    .    .    10   
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
Highest Temperature        418   | .    156  .    27   347  418  330  366  85   15   .    .    328  
  Average Temperature      99    | .    52   .    15   147  124  129  88   53   8    .    .    45   
  Received Heat Transfer   3025  | .    189  .    18   567  270  318  390  27   276  .    279  691  
  Effects                  15    | .    .    .    .    5    6    4    .    .    .    .    .    .    
    Shutdowns              6     | .    .    .    .    1    4    1    .    .    .    .    .    .    
    Energy Bleed           2     | .    .    .    .    .    .    2    .    .    .    .    .    .    
    Interference           4     | .    .    .    .    4    .    .    .    .    .    .    .    .    
    Short Circuit          2     | .    .    .    .    .    1    1    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    1    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3     | .    .    .    .    .    .    .    .    .    .    .    .    3    
  Combat Hostiles          3     | .    .    .    .    .    .    .    .    .    .    .    .    3    
  Parts Fried              19    | .    .    .    .    .    .    .    .    .    .    .    .    19   
  Impact Corruptions       15    | .    .    .    .    .    .    .    .    .    .    .    .    15   
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2     | .    .    .    .    .    .    .    .    .    .    .    .    2    
  Heat Transferred         700   | .    .    .    .    .    .    .    700  .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -8  -7  -6  -5  -5  -5  -4  -3  
-------                    Run  | Scr Mat Min Mat Mat Sto Fac Fac Fac Upp Upp Fac Res 
Peak Influence             816  | .   175 67  271 582 660 718 555 325 .   .   376 816 
  Initial                  336  | .   .   67  26  114 182 233 336 271 .   .   102 180 
  Average                  379  | .   55  67  186 295 413 508 349 281 .   .   219 561 
Maximum Alert Level        3    | .   .   .   1   2   2   3   2   1   .   .   1   3   
  Low Security (%)         17   | 100 100 100 46  28  16  .   2   .   .   .   38  5   
  Level 1                  34   | .   .   .   53  43  33  20  54  100 .   .   61  5   
  Level 2                  44   | .   .   .   .   28  50  73  43  .   .   .   .   81  
  Level 3                  2    | .   .   .   .   .   .   6   .   .   .   .   .   8   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          41   | .   .   .   .   3   3   6   12  1   .   .   4   12  
  Investigation            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Extermination            8    | .   .   .   .   .   .   1   2   1   .   .   1   3   
  Reinforcement            20   | .   .   .   .   3   .   5   5   .   .   .   .   7   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison                 11   | .   .   .   .   .   3   .   5   .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       6    | .   .   .   .   1   .   2   1   .   .   .   .   2   
Haulers Reinforced         4    | .   .   .   .   .   .   1   2   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -8  -7  -6  -5  -5  -5  -4  -3  
---------                  Run  | Scr Mat Min Mat Mat Sto Fac Fac Fac Upp Upp Fac Res 
Distress Signals           14   | .   .   .   1   5   2   1   2   .   .   .   1   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              237  | .   8   .   12  30  17  36  32  2   11  .   20  69  
  Peak Tracking Total      10   | .   2   .   4   6   6   6   6   3   4   .   4   10  
  Tactical Retreats        26   | .   1   .   3   1   2   1   2   .   .   .   4   12  

 Traps                          | -11 -10 -10 -9  -8  -8  -7  -6  -5  -5  -5  -4  -3  
-------                    Run  | Scr Mat Min Mat Mat Sto Fac Fac Fac Upp Upp Fac Res 
Traps Triggered            10   | .   .   .   .   .   1   1   2   .   .   .   .   6   
  Indirectly               5    | .   .   .   .   .   .   .   .   .   .   .   .   5   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  -7  -6  -5  -5  -5  -4  -3  
----------                 Run  | Scr Mat Min Mat Mat Sto Fac Fac Fac Upp Upp Fac Res 
Machines Disabled          20   | .   1   .   .   3   1   6   1   1   .   .   3   4   
  Max in Single Turn       4    | .   1   .   .   1   1   4   1   1   .   .   1   1   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  -7  -6  -5  -5  -5  -4  -3  
---------                  Run  | Scr Mat Min Mat Mat Sto Fac Fac Fac Upp Upp Fac Res 
Machines Accessed          14   | .   1   .   1   3   2   .   6   .   .   .   1   .   
  Terminals                12   | .   1   .   1   2   2   .   5   .   .   .   1   .   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Total Hacks                20   | .   3   .   1   3   4   .   7   .   .   .   2   .   
  Successful               13   | .   2   .   1   2   3   .   4   .   .   .   1   .   
  Failed                   7    | .   1   .   .   1   1   .   3   .   .   .   1   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   3    | .   1   .   .   .   .   .   1   .   .   .   1   .   
  Terminals                18   | .   3   .   1   2   4   .   6   .   .   .   2   .   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Terminal Hacks             12   | .   2   .   1   1   3   .   4   .   .   .   1   .   
  Record                   5    | .   1   .   .   .   1   .   2   .   .   .   1   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   1   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   1   .   .   1   1   .   3   .   .   .   1   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  -7  -6  -5  -5  -5  -4  -3  
------------               Run  | Scr Mat Min Mat Mat Sto Fac Fac Fac Upp Upp Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -8   -8   -7   -6   -5   -5   -5   -4   -3   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Sto  Fac  Fac  Fac  Upp  Upp  Fac  Res  
Total Allies               10   | .    .    .    .    .    10   .    .    .    .    .    .    .    
  Largest Group            10   | .    .    .    .    .    10   10   .    .    .    .    .    .    
  Highest-Rated Group      173  | .    .    .    .    .    173  173  .    .    .    .    .    .    
  Highest-Rated Ally       29   | .    .    .    .    .    29   29   .    .    .    .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               114  | .    .    .    .    .    .    114  .    .    .    .    .    .    
  Total Damage             1263 | .    .    .    .    .    .    1263 .    .    .    .    .    .    
  Kills                    17   | .    .    .    .    .    .    17   .    .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -8  -8  -7  -6  -5  -5  -5  -4  -3  
-------                    Run  | Scr Mat Min Mat Mat Sto Fac Fac Fac Upp Upp Fac Res 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   .   .   .   1   1   .   .   
Drone Launches             2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -8   -7   -6   -5   -5   -5   -4   -3   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Sto  Fac  Fac  Fac  Upp  Upp  Fac  Res  
Turns Passed               7855 | 75   230  110  325  810  561  981  1497 276  520  59   710  1701 
Spaces Moved               4815 | 50   134  86   168  343  252  460  720  191  352  50   370  1639 
  Core                     10   | 7    .    .    .    .    .    .    .    .    .    .    .    3    
  Treads                   1786 | .    .    .    101  343  252  460  232  .    .    .    42   356  
  Legs                     1921 | 43   134  86   67   .    .    .    488  191  352  50   328  182  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    1098 | .    .    .    .    .    .    .    .    .    .    .    .    1098 
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            20   | 50   120  120  120  160  162  160  120  120  120  120  120  20   
  Average Speed            118  | 125  120  120  144  161  162  163  159  120  120  120  126  65   
  Slowest Speed            900  | 200  120  120  160  165  165  240  260  120  120  120  190  900  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       23   | 5    29   19   15   34   43   13   27   6    64   8    11   33   
  Regions Visited          12
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    .    .    1    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      12   | 1    1    1    1    1    1    1    1    1    1    1    1    .    
Scrap Searched             5    | .    .    1    .    .    .    .    .    .    4    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          309  | .    .    .    .    72   38   71   24   5    20   .    47   32   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               185  | .    .    .    .    45   27   31   21   5    20   .    18   18   
  AOE                      121  | .    .    .    .    27   11   40   .    .    .    .    29   14   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -8   -7   -6   -5   -5   -5   -4   -3   
---------                  Run  | Scr  Mat  Min  Mat  Mat  Sto  Fac  Fac  Fac  Upp  Upp  Fac  Res  
Total                      6090 | 59   172  93   237  488  347  592  902  230  389  49   495  2037 
  Wait                     499  | .    16   8    36   49   31   51   51   24   10   .    38   185  
  Move                     4803 | 49   133  85   167  342  251  459  719  190  351  49   369  1639 
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  58   | 4    2    .    7    6    6    9    7    1    .    .    8    8    
  Fast Attach              81   | 6    1    .    3    3    4    1    16   2    .    .    14   31   
  Attach                   49   | .    .    .    4    4    1    7    8    2    4    .    5    14   
  Detach                   14   | .    .    .    2    .    1    .    3    .    .    .    1    7    
  Swap                     63   | .    3    .    3    10   10   6    8    5    .    .    7    11   
  Drop                     67   | .    2    .    7    12   13   13   6    3    .    .    2    9    
  Fire                     382  | .    15   .    8    62   30   46   84   3    24   .    50   60   
  Melee                    64   | .    .    .    .    .    .    .    .    .    .    .    1    63   
  Ram                      3    | .    .    .    .    .    .    .    .    .    .    .    .    3    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    7    | .    .    .    .    .    .    .    .    .    .    .    .    7    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-8/Storage
-7/Factory
-6/Factory
-5/Factory
-5/Upper Caves
-5/Upper Caves
-4/Factory
-3/Research

 History 
---------
 Turn | Location       | Event
   21 | -11/Scrapyard  | Discovered new exit (range 15)
   76 | -11/Scrapyard  | Entered Materials
  194 | -10/Materials  | Discovered new exit (range 16)
  301 | -10/Materials  | Build established: Mutant
  306 | -10/Materials  | Entered Mines
  320 | -10/Mines      | Discovered new exit (range 5)
  325 | -10/Mines      | Met a Derelict bent on vengeance
  416 | -10/Mines      | Entered Materials
  416 | -9/Materials   | Evolved 2 slots: Propulsion x2
  711 | -9/Materials   | Discovered new exit (range 12)
  741 | -9/Materials   | Entered another Materials area
  741 | -8/Materials   | Evolved 2 slots: Power x1, Utility x1
 1189 | -8/Materials   | Build established: Scavenger-Mutant
 1429 | -8/Materials   | Lost 3 parts (1p2n)
 1545 | -8/Materials   | Discovered new exit (range 4)
 1551 | -8/Materials   | Entered Storage
 1829 | -8/Storage     | Build established: Mutant
 1847 | -8/Storage     | Garrison activated, responded to threat
 2085 | -8/Storage     | Discovered new exit (range 7)
 2098 | -8/Storage     | Assisted by bots powering up and referring to "LRC-V3"
 2112 | -8/Storage     | Entered Factory
 2112 | -7/Factory     | Accompanied by 10 allies
 2112 | -7/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 2413 | -7/Factory     | Build established: Commander-Tank
 2866 | -7/Factory     | Cargo convoy interrupted
 2969 | -7/Factory     | Build established: Tank
 3004 | -7/Factory     | Discovered new exit (range 9)
 3093 | -7/Factory     | Lost 6 parts (1p1n2u2w)
 3093 | -7/Factory     | Entered another Factory area
 3093 | -6/Factory     | Evolved 2 slots: Utility x2
 3347 | -6/Factory     | Build established: Mutant
 3701 | -6/Factory     | Garrison activated, responded to threat
 3805 | -6/Factory     | Lost 10 parts (1p3n4u2w)
 3869 | -6/Factory     | Garrison activated, responded to threat
 4064 | -6/Factory     | Build established: Scavenger-Tank
 4213 | -6/Factory     | Garrison activated, responded to threat
 4358 | -6/Factory     | Spotted B-75 Beast
 4546 | -6/Factory     | Discovered new exit (range 16)
 4590 | -6/Factory     | Entered another Factory area
 4590 | -5/Factory     | Evolved 2 slots: Propulsion x1, Weapon x1
 4790 | -5/Factory     | Discovered new exit (range 16)
 4866 | -5/Factory     | Entered Upper Caves
 5113 | -5/Upper Caves | Spotted B-75 Beast
 5124 | -5/Upper Caves | Build established: Scavenger-Gunner
 5169 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
 5249 | -5/Upper Caves | Learned location of Armory (-4)
 5378 | -5/Upper Caves | Discovered new exit (range 7)
 5386 | -5/Upper Caves | Entered another Upper Caves area
 5426 | -5/Upper Caves | Learned Factory emergency access door positions
 5437 | -5/Upper Caves | Discovered new exit (range 7)
 5445 | -5/Upper Caves | Entered Factory
 5445 | -4/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 5608 | -4/Factory     | Garrison activated, responded to threat
 5671 | -4/Factory     | Lost 7 parts (1p3n1u2w)
 5888 | -4/Factory     | Lost 6 parts (1p3n2w)
 6107 | -4/Factory     | Build established: Scavenger-Mutant
 6150 | -4/Factory     | Discovered new exit (range 4)
 6155 | -4/Factory     | Entered Research
 6155 | -3/Research    | Evolved 2 slots: Power x1, Utility x1
 6246 | -3/Research    | Found Gamma Bomb Array
 6799 | -3/Research    | Spotted B-86 Titan
 7016 | -3/Research    | Lost 3 parts (1n1u1w)
 7137 | -3/Research    | System corruption reached 10%
 7245 | -3/Research    | Core integrity fell below 50%
 7287 | -3/Research    | Lost 18 parts (3p6n4u5w)
 7405 | -3/Research    | First assault squad dispatched
 7724 | -3/Research    | Lost 4 parts (4u)
 7838 | -3/Research    | Core integrity fell below 20%
 7856 | -3/Research    | Destroyed by G-73 Enforcer with Heavy Laser

 Last Messages 
---------------
07822_ G-67 Veteran destroyed.
07828_ Imp. Linear Gravjet destroyed.
07835_ Adv. Reaction Control System destroyed.
07835_ Identified Imp. Fusion Compressor.
07836_ G-67 Veteran Flexi-carbon Leg severed.
07839_ System corrupted: Heat flow error (+124).
07842_ Imp. Linear Gravjet destroyed.
07843_ G-67 Veteran suffers critical hit (Burn).
07843_ G-67 Veteran Flexi-carbon Leg severed.
07844_ Imp. Linear Gravjet destroyed.
07846_ Mic. Fission Core destroyed.
07846_ Adv. Heat Sink melted.
07846_ Field Laser melted.
07846_ G-67 Veteran destroyed.
07847_ Antigrav System destroyed.
07852_ Lyr. Light Armor Plating destroyed.
07852_ Slammed into G-73 Enforcer.
07853_ Imp. Fusion Compressor destroyed.
07853_ Jacked G-73 Enforcer...
07855_ Adv. Cryofiber Web destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????? ????????????????????????? |
| ???????????????????????? ????????????????????????? |
| ???????????????????????? ????????????????????????? |
| ???????????????????????? ????????????????????????? |
| ???????????????????????? ????????????????????????? |
| ???????????????????????? ????????????????????????? |
| ???????????????????????? ????????????????????????? |
| ???????????????????????# #???????????????????????? |
| ???????????????????????# +???????????????????????? |
| ???????????????????????# #???????????????????????? |
| ???????????????????????# #???????????????????????? |
| ???????????????????????#  ???????????????????????? |
| ???????????????????????#%#########???????????????? |
| ???????????????????????#g#=    [ #???????????????? |
| ???????????????????????#%@[=g [! #???????????????? |
| ???????????????????????#g#g g [! #???????????????? |
| ???????????????#########g#########???????????????? |
| ???????????????#      ## ##??????????????????????? |
| ???????????????#      #|!=#??????????????????????? |
| ???????????????#      / = #??????????????????????? |
| ???????????????#      #   #??????????????????????? |
| ???????????????#      ## ##??????????????????????? |
| ???????????????#      ## #???????????????????????? |
| ???????????????###+##### #???????????????????????? |
| ?????????????????# #???# #??????????????????   ??? |
| ?????????????????# #???# ########???????????   #?? |
| ????????########## ###?# #      # ?????????+   #?? |
| ????????#      #     #?# #      # ?????????#   #?? |
| ????????#]     #     ### #  !!  # ?????????#   #?? |
| ????????#      +         "  !!  # #????????#   #?? |
| ????????#      #     ### #  !!  # #????????#   #?? |
| ????????#      #     #?#!#     !# #????????+   +?? |
| ????????#      #######?#=######## #????????#   #?? |
| ????????########???????# #??????# #????????#   #?? |
| ???????????????????????#!######## #????????#   ### |
| ???????????????????????#          #????????#   ##  |
| ???????????????????????#          #????????#   ##  |
| ???????????????????????#          #????????#   ##  |
| ???????????????????????#          #???????##   ##  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           103
Energy Generation          52
Energy Capacity            615
Matter Stores              600
Matter Capacity            600
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Base Temperature (-)       200
Armor Coverage             450
Resistance: EX             50
Weapon Cycling             15
Evasion (%)                73
Target Analysis            12
Recoil Reduction           6
Energy Filtering           30
Kinecelleration            30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Can't Catch Me
Power Corrupts
Significant Disruption
Use The Force

 Challenges 
------------
None

 Game 
------
Seed              KineticExperimentalDetector
  Manual?         0
Play Time         02:32:47
  Cumulative      18.7 hours
  Start           2022.04.02 @ 10:53:51
  End             2022.04.02 @ 13:37:19
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          13
  Rogue           13
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          21
Achievement%      17
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/TerminusBold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 482bbbcb-88ca-491d-b200-9048821cd3f5