Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.26 @ 18:51:32

Player: ChromeKnight

Result: Self-destructed

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (26)       5200
Robots Destroyed (63)      315
Value Destroyed (2201)     2201
Prototype IDs (42)         840
Alien Tech Used (6)        1200
Bonus (5818)               5818
              TOTAL SCORE: 19074

 Bonus
-------
High Alert Combat Kills    53
Follower Combat Kills      867
Met Data Miner             300
Met Imprinter              300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kill       126
Used Core Reset Matrix     3000
Friendly Fire              -128

 Cogmind 
---------
Core Integrity             215/1300
Matter                     300/300
Energy                     340/340
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (400) Ox7
Location                   -3/Quarantine

 Parts 
-------
>          --- POWER (2) --------
           Particle Reactor
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (11) -----
  Advanced Signal Interpreter
           Hacking Suite
>          --- WEAPON (3) -------
           Vortex Lance
>          --- INVENTORY (4) ----
           Particle Reactor
           Dirty Datajack

 Peak State 
------------
>           --- POWER ------------
            Vortex Chain Reactor
>           --- PROPULSION -------
            Antigrav System
     Cooled Antigrav System
     Cooled Antigrav System
            Antigrav Array
>           --- UTILITY ----------
      Large Storage Unit
   Advanced Signal Interpreter
   Advanced ECM Suite
            Cloaking Device
            Phase Armor
            Hacking Suite
            Hacking Suite
            System Mapper
  Makeshift System Shield
  Makeshift System Shield
>           --- WEAPON -----------
            Railgun
            Railgun
            Railgun
>           --- INVENTORY --------
            Particle Reactor
            Particle Reactor
            Vortex Shotgun
            Vortex Shotgun
            HERF Cannon
            Railgun
            Railgun
            Dirty Datajack
            Vortex Lance
            Vortex Lance
[Rating: 153]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Neutrino Core
  Reactor                  Particle Reactor
Propulsion                 Cooled Aerolev Unit
  Wheel                    Compact Wheel
  Hover Unit               Cooled Aerolev Unit
  Flight Unit              Xenon Bombardment Thruster
Utility                    Hacking Suite
  Device                   Advanced ECM Suite
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Makeshift Armor Plating
  Artifact                 Phase Armor
Weapon                     Phasing Sabre
  Energy Gun               Electrolaser
  Energy Cannon            Cooled Plasma Cannon
  Ballistic Gun            Railgun
  Launcher                 Advanced EMP Blaster
  Special Weapon           Improved Plasma Cutter
  Slashing Weapon          Phasing Sabre
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  
-------                    Run  | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua 
Slots Evolved              14   | .   .   2   .   2   .   2   .   .   .   .   2   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Utility                  9    | .   .   1   .   1   .   .   .   .   .   .   2   .   .   .   2   .   .   .   .   2   .   .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             180  | 6   5   9   7   15  27  3   1   1   3   3   7   1   7   1   20  .   .   3   1   15  5   .   13  5   4   18  
  Power                    27   | 1   1   1   2   4   3   1   1   1   .   .   1   .   .   .   4   .   .   1   .   4   .   .   1   .   .   1   
    Engine                 17   | 1   1   1   2   4   3   1   1   1   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Core                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   
    Reactor                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   .   1   .   .   1   
  Propulsion               50   | 2   2   3   3   5   11  2   .   .   .   .   1   1   2   1   6   .   .   .   .   4   1   .   2   2   1   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  11   | 2   2   3   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  35   | .   .   .   .   4   9   2   .   .   .   .   1   1   2   1   6   .   .   .   .   4   1   .   2   .   1   1   
    Flight                 4    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Utility                  51   | 1   1   3   .   5   5   .   .   .   2   1   3   .   3   .   8   .   .   2   1   5   2   .   4   2   .   3   
    Device                 26   | .   .   1   .   3   3   .   .   .   2   .   1   .   2   .   5   .   .   1   .   2   2   .   2   1   .   1   
    Storage                2    | 1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              3    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Hackware               8    | .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   1   .   .   1   .   2   .   .   .   1   .   .   
    Protection             11   | .   .   1   .   2   1   .   .   .   .   1   .   .   1   .   .   .   .   .   1   1   .   .   2   .   .   1   
    Artifact               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Weapon                   52   | 2   1   2   2   1   8   .   .   .   1   2   2   .   2   .   2   .   .   .   .   2   2   .   6   1   3   13  
    Energy Gun             21   | 1   1   2   2   1   2   .   .   .   1   1   1   .   .   .   2   .   .   .   .   1   2   .   2   .   .   2   
    Energy Cannon          4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   
    Ballistic Gun          14   | 1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   1   3   6   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        6    | .   .   .   .   .   3   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Piercing Weapon        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   2   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  24   | .   .   .   .   2   6   .   .   .   .   .   .   .   .   .   3   .   .   2   .   .   .   .   7   1   .   3   
Parts Lost                 46   | .   .   .   3   .   3   .   1   1   1   .   3   .   .   3   .   .   .   .   1   4   .   .   3   5   .   18  
  Power                    4    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Propulsion               14   | .   .   .   1   .   .   .   .   .   .   .   2   .   .   2   .   .   .   .   .   2   .   .   1   2   .   4   
  Utility                  16   | .   .   .   .   .   1   .   .   1   .   .   1   .   .   .   .   .   .   .   1   1   .   .   2   1   .   8   
  Weapon                   12   | .   .   .   1   .   2   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   5   
  Highest Loss Streak      18   | .   .   .   3   .   2   .   1   1   1   .   3   .   .   2   .   .   .   .   1   2   .   .   1   5   .   18  
Average Slot Usage (%)     92   | .   85  74  98  87  96  99  100 98  91  100 98  93  99  95  95  100 100 100 97  90  100 100 94  84  71  73  
  Engine                   6    | .   14  11  10  9   8   14  15  15  15  15  13  13  13  13  6   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   11  11  9   5   2   .   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   6   10  10  7   5   4   3   
  Wheel                    4    | .   28  23  32  18  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    23   | .   .   .   .   10  34  37  38  38  38  38  32  33  33  29  28  29  29  29  29  24  25  25  24  16  12  15  
  Device                   9    | .   .   3   11  12  9   7   7   7   7   7   6   6   12  13  16  17  17  17  12  11  15  15  10  8   4   7   
  Storage                  6    | .   14  11  11  9   9   7   7   7   7   7   6   6   6   6   5   5   5   5   5   5   5   5   5   5   4   4   
  Processor                2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   3   5   5   5   5   5   5   5   5   5   4   4   
  Hackware                 12   | .   .   .   .   .   8   7   7   7   7   7   18  13  13  13  16  17  17  17  17  20  20  20  20  24  22  20  
  Protection               4    | .   .   3   11  9   8   7   7   5   .   7   6   6   6   6   1   .   .   .   .   1   5   5   7   5   4   3   
  Energy Gun               6    | .   14  21  21  18  3   .   .   .   5   7   6   6   6   4   2   5   5   5   5   3   5   10  3   .   .   .   
  Energy Cannon            1    | .   .   .   .   .   2   7   7   7   6   .   .   .   .   .   .   .   .   .   .   3   4   .   .   .   .   .   
  Ballistic Gun            2    | .   14  .   .   .   .   .   .   .   .   7   4   .   .   .   .   .   .   .   .   .   .   .   6   8   9   11  
  Slashing Weapon          3    | .   .   .   .   .   7   7   7   7   1   .   1   6   3   6   5   5   5   5   5   5   5   5   4   5   1   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             82   | 11  25  33  33  38  38  46  46  46  53  49  51  51  53  50  53  51  51  56  59  81  82  77  80  76  76  77  
  Greatest Support         116  | 32  32  48  48  36  60  110 110 75  110 110 110 82  63  77  116 68  68  68  116 107 82  90  90  73  56  112 
  Greatest Overweight (x)  22   | 2   1   1   .   1   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   9   1   22  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
Largest Inventory Capacity 12   | 6   12  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  
  Average Capacity         9    | 5   8   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  9   
  Most Carried             10   | 1   8   10  10  10  10  10  10  10  10  9   10  9   10  10  10  10  10  10  10  10  10  10  10  9   10  10  
  Average Carried          9    | .   4   9   9   9   9   9   9   9   8   7   9   8   9   9   9   9   10  9   9   8   9   9   9   7   8   9   
  Final Capacity           10   | 6   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  4   
  Final Carried            10   | 1   6   10  10  7   10  10  9   10  8   9   9   8   10  10  10  10  10  10  10  9   9   10  9   7   10  2   

 Class Distribution 
--------------------
 46% | Hacker-Mutant
 38% | Mutant
  6% | Wizard-Tank
  4% | Wizard-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -9/Materials
        Mutant | -9/Mines
        Mutant | -8/Materials
        Mutant | -8/Storage
        Mutant | -7/Factory
        Mutant | -7/Lower Caves
        Mutant | -7/Lower Caves
        Mutant | -7/Data Miner
        Mutant | -6/Proximity Caves
 Hacker-Mutant | -6/Factory
 Hacker-Mutant | -6/Lower Caves
 Hacker-Mutant | -6/Zion
 Hacker-Mutant | -5/Proximity Caves
 Hacker-Mutant | -5/Factory
 Hacker-Mutant | -5/Upper Caves
 Hacker-Mutant | -5/Upper Caves
 Hacker-Mutant | -5/Zhirov
 Hacker-Mutant | -4/Proximity Caves
 Hacker-Mutant | -4/Factory
 Hacker-Mutant | -4/Upper Caves
 Hacker-Mutant | -4/Upper Caves
 Hacker-Mutant | -4/Warlord
 Wizard-Mutant | -3/Proximity Caves
   Wizard-Tank | -3/Research
   Wizard-Tank | -3/Quarantine

 Resources                      | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  
-----------                Run  | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua 
Matter Collected           2496 | 243 136 240 65  104 316 .   37  10  .   105 26  .   66  63  37  163 .   .   45  154 5   72  180 132 .   297 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2298 | .   177 285 77  104 405 .   .   64  .   96  26  .   .   25  37  132 .   .   77  257 .   .   13  215 .   308 
  Parts                    136  | .   11  29  5   8   21  .   .   1   .   5   3   .   .   .   2   1   .   .   3   19  .   .   .   15  .   13  
Haulers Intercepted        3    | .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      73   | .   .   .   .   .   .   .   .   1   .   3   .   .   .   .   .   1   .   .   3   .   .   .   52  13  .   .   
  Prevented                8    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   4   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  
-------                    Run  | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua 
Combat Hostiles Destroyed  46   | .   2   7   6   1   5   .   .   3   .   4   .   .   .   .   .   .   .   .   1   4   .   .   1   6   .   6   
  Melee                    12   | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   .   .   .   2   .   3   
  Guns                     26   | .   2   7   6   1   1   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   1   4   .   .   
  Cannons                  8    | .   .   .   .   .   2   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Classes Destroyed          16   | .   4   2   1   1   3   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   .   .   2   
  Worker                   3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Builder                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hauler                   3    | .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 5    | .   1   1   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  4    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Swarmer                  21   | .   .   4   4   .   .   .   .   3   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   
  Grunt                    11   | .   2   3   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Brawler                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Protector                2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Hunter                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Programmer               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Assembled                2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           8    | .   1   4   4   1   2   .   .   3   .   4   1   .   .   1   1   .   .   .   1   2   .   .   1   3   .   8   
  Combat Bots Only         5    | .   1   4   4   1   1   .   .   3   .   4   .   .   .   .   .   .   .   .   1   2   .   .   1   3   .   5   
Max Kills in Single Turn   3    | .   1   1   1   1   1   .   .   1   .   2   1   .   .   1   1   .   .   .   1   1   .   .   1   1   .   3   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  
Damage Taken               8197 | .    159  124  313  55   467  366  87   134  75   356  280  18   .    205  .    .    .    .    251  617  40   42   627  727  49   3205 
  Core                     1825 | .    25   51   47   28   97   81   16   35   .    63   18   .    .    .    .    .    .    .    30   126  .    27   .    133  .    1048 
  Absorbed by Shields      29   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    .    18   .    .    .    
Core Remaining (%)         84   | 100  90   .    75   .    77   .    .    .    .    72   .    .    .    97   .    .    .    .    97   .    .    .    .    68   .    .    
Volleys Fired              161  | .    24   16   18   3    24   2    1    8    3    10   7    .    .    .    .    1    .    .    .    8    .    .    5    15   .    16   
  Largest                  3    | .    2    2    2    2    1    1    1    1    2    2    2    .    .    .    .    1    .    .    .    2    .    .    2    2    .    3    
  Hottest                  300  | .    60   126  126  126  65   35   35   105  160  79   104  .    .    .    .    65   .    .    .    165  .    .    70   70   .    300  
Shots Fired                265  | .    48   32   36   6    24   2    1    8    4    20   9    .    .    .    .    1    .    .    .    11   .    .    10   22   .    31   
  Gun                      231  | .    48   32   36   6    12   .    .    .    3    20   9    .    .    .    .    1    .    .    .    3    .    .    10   22   .    29   
  Cannon                   32   | .    .    .    .    .    10   2    1    8    1    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    2    
  Launcher                 2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  97   | .    24   .    .    .    .    .    .    .    .    10   2    .    .    .    .    .    .    .    .    .    .    .    10   22   .    29   
  Thermal                  136  | .    11   32   36   6    22   2    1    8    1    .    7    .    .    .    .    .    .    .    .    8    .    .    .    .    .    2    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          32   | .    13   .    .    .    2    .    .    .    3    10   .    .    .    .    .    1    .    .    .    3    .    .    .    .    .    .    
  Robot Hit Streak         15   | .    10   7    5    6    15   .    .    3    2    4    9    .    .    .    .    .    .    .    .    2    .    .    7    4    .    4    
  Robot Miss Streak        7    | .    3    3    3    .    3    1    .    3    3    3    4    .    .    .    .    .    .    .    .    5    .    .    1    4    .    7    
  Penetration Max          3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    3    
  Secondary Targets        3    | .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Shots Hit Robots           184  | .    26   17   13   5    21   3    1    4    2    14   3    .    .    2    6    6    .    .    4    19   .    .    10   13   .    15   
  Core Hits                100  | .    8    11   7    3    10   .    .    3    2    9    3    .    .    1    1    2    .    .    2    8    .    .    9    10   .    11   
  Critical Hits            2    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Melee Attacks              82   | .    .    .    .    .    7    3    1    .    .    .    6    .    .    5    12   7    .    .    6    24   .    .    2    3    .    6    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 76   | .    .    .    .    .    7    3    1    .    .    .    6    .    .    5    12   7    .    .    6    24   .    .    2    3    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Entropic                 6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Sneak Attacks            5    | .    .    .    .    .    1    1    .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7866 | .    350  249  253  99   690  184  39   332  14   212  77   .    .    210  431  749  .    .    174  843  .    .    372  395  .    2193 
  Guns                     2420 | .    341  249  253  99   155  .    .    .    14   212  77   .    .    .    .    .    .    .    .    42   .    .    337  287  .    354  
  Cannons                  2131 | .    .    .    .    .    198  .    .    332  .    .    .    .    .    .    .    .    .    .    .    201  .    .    .    .    .    1400 
  Explosions               106  | .    .    .    .    .    106  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    3176 | .    .    .    .    .    231  160  39   .    .    .    .    .    .    210  431  749  .    .    174  600  .    .    35   108  .    439  
  Ramming                  33   | .    9    .    .    .    .    24   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1292 | .    136  .    .    .    .    .    .    .    .    148  30   .    .    .    .    .    .    .    .    .    .    .    337  287  .    354  
  Thermal                  3021 | .    87   249  253  99   353  .    .    332  .    .    47   .    .    .    .    .    .    .    .    201  .    .    .    .    .    1400 
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          344  | .    118  .    .    .    106  .    .    .    14   64   .    .    .    .    .    .    .    .    .    42   .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2737 | .    .    .    .    .    231  160  39   .    .    .    .    .    .    210  431  749  .    .    174  600  .    .    35   108  .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Entropic                 439  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    439  
Highest Corruption         7    | .    .    .    .    .    1    1    2    2    2    2    7    7    7    .    .    .    .    .    1    6    6    6    7    .    .    .    
  Average Corruption       3    | .    .    .    .    .    1    1    2    2    2    2    7    7    7    .    .    .    .    .    1    3    6    6    6    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  39   | .    .    .    .    .    .    .    1    2    1    3    .    1    1    .    .    .    .    .    1    7    5    14   3    .    .    .    
    Message Errors         15   | .    .    .    .    .    .    .    .    .    1    1    .    1    .    .    .    .    .    .    .    2    1    8    1    .    .    .    
    Matter Fused           5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    2    .    .    .    .    
    Heat Flow Errors       6    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    3    1    .    .    .    
    Energy Discharges      6    | .    .    .    .    .    .    .    1    1    .    1    .    .    1    .    .    .    .    .    .    2    .    .    .    .    .    .    
    Data Loss (minor)      6    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    1    1    1    1    .    .    .    
    Targeting Errors       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Overload Shots             7    | .    .    .    .    .    .    .    .    6    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1263 | .    .    .    .    .    17   .    .    14   .    .    .    .    .    124  203  322  .    .    .    82   .    .    .    .    .    501  
  Projectiles              522  | .    .    .    .    .    .    .    .    14   .    .    .    .    .    .    .    .    .    .    .    14   .    .    .    .    .    494  
  Explosions               17   | .    .    .    .    .    17   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    724  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    124  203  322  .    .    .    68   .    .    .    .    .    7    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      56   | .    4    .    .    .    40   12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   3    | .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Targets Rammed             3    | .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        455  | .    92   210  455  81   22   .    .    259  87   .    6    .    .    .    .    16   .    .    36   378  277  158  164  40   .    344  
  Average Temperature      95   | .    46   70   206  37   14   .    .    85   51   .    4    .    .    .    .    12   .    .    18   128  148  72   47   19   .    182  
  Received Heat Transfer   636  | .    84   30   .    27   48   48   48   .    12   24   27   9    .    12   .    .    .    .    9    15   .    .    18   .    .    225  
  Effects                  4    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
    Shutdowns              1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4    | .    .    .    1    .    1    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         2805 | .    200  555  555  222  614  .    .    400  .    .    74   .    .    .    .    .    .    .    .    185  .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  
-------                    Run  | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua 
Peak Influence             860  | .   184 199 182 82  860 558 .   .   .   .   438 .   .   .   123 .   .   .   .   272 .   .   .   .   192 183 
  Initial                  391  | .   .   .   77  .   34  391 .   .   .   .   122 .   .   .   9   .   .   .   .   100 .   .   .   .   182 108 
  Average                  197  | .   95  48  125 44  514 461 .   .   .   .   189 .   .   .   51  .   .   .   .   155 .   .   .   .   184 115 
Maximum Alert Level        3    | .   .   .   .   .   3   2   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Low Security (%)         74   | 100 100 100 100 100 19  .   .   .   .   .   73  .   .   .   100 .   .   .   .   63  .   .   .   .   100 100 
  Level 1                  6    | .   .   .   .   .   8   15  .   .   .   .   17  .   .   .   .   .   .   .   .   36  .   .   .   .   .   .   
  Level 2                  14   | .   .   .   .   .   45  84  .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  4    | .   .   .   .   .   26  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   1   1   .   .   4   2   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   4   
  Investigation            3    | .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Reinforcement            6    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   4   
  Assault                  3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  
---------                  Run  | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua 
Distress Signals           7    | .   2   1   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              254  | .   12  13  8   4   44  7   7   4   1   10  18  3   .   3   7   .   .   .   12  12  .   9   37  13  2   28  
  Peak Tracking Total      13   | .   4   5   4   3   5   5   5   3   1   4   10  3   .   3   5   .   .   .   5   4   .   5   12  4   2   13  
  Tactical Retreats        40   | .   1   1   .   .   4   1   2   1   .   2   5   1   .   1   1   .   .   .   2   3   .   2   5   4   .   4   

 Traps                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  
-------                    Run  | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua 
Traps Triggered            11   | .   .   .   .   2   3   1   .   .   .   .   .   .   .   .   1   .   .   .   .   2   1   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             6    | .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   1   .   .   1   2   .   9   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  
----------                 Run  | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua 
Machines Disabled          11   | .   .   1   .   .   6   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Max in Single Turn       1    | .   .   1   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Access          2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  
---------                  Run  | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua 
Machines Accessed          52   | .   2   5   1   .   3   7   .   .   4   .   3   .   1   .   10  1   .   4   .   2   1   .   7   .   1   .   
  Terminals                22   | .   2   5   .   .   2   6   .   .   .   .   2   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              6    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
Total Hacks                161  | .   3   14  1   .   14  19  .   .   26  .   10  .   4   .   30  1   .   17  .   2   1   .   17  .   2   .   
  Successful               116  | .   3   6   1   .   6   9   .   .   26  .   6   .   4   .   16  1   .   17  .   2   1   .   17  .   1   .   
  Failed                   45   | .   .   8   .   .   8   10  .   .   .   .   4   .   .   .   14  .   .   .   .   .   .   .   .   .   1   .   
    Catastrophic           4    | .   .   1   .   .   1   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   39   | .   2   6   .   .   3   13  .   .   .   .   7   .   1   .   3   .   .   1   .   .   .   .   1   .   2   .   
  Terminals                67   | .   3   14  .   .   6   18  .   .   .   .   6   .   .   .   20  .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              13   | .   .   .   .   .   .   1   .   .   .   .   4   .   .   .   7   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          10   | .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   
Terminal Hacks             88   | .   2   4   1   .   2   3   .   .   26  .   2   .   4   .   8   1   .   17  .   .   1   .   17  .   .   .   
  Record                   33   | .   .   .   .   .   1   .   .   .   11  .   .   .   .   .   .   .   .   5   .   .   .   .   16  .   .   .   
  Part Schematic           22   | .   .   .   .   .   1   1   .   .   8   .   1   .   4   .   3   .   .   4   .   .   .   .   .   .   .   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           6    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   4   .   .   .   .   .   .   .   .   
  Prototype ID Bank        7    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Open Door                4    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   
  Branch Access Points     3    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Unit Index     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              6    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           11   | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   7   .   .   .   .   1   .   .   .   .   .   .   
  Network Status           2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Build                    5    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         11   | .   1   2   .   .   .   6   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Terminals                9    | .   1   2   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Track                  5    | .   1   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              2    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Siphon                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Reprogram              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Data Cores Recovered       3    | .   .   1   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     2    | .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         23   | .   1   5   .   .   3   6   .   .   .   .   3   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   
  Full Trace Events        2    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   22   | .   .   .   .   .   1   1   .   .   8   .   1   .   4   .   3   .   .   4   .   .   .   .   .   .   .   .   
  Parts Built              9    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   6   .   .   .   .   2   .   .   .   .   .   .   
    Matter                 951  | .   .   .   .   .   .   .   .   .   .   .   213 .   .   .   482 .   .   .   .   256 .   .   .   .   .   .   
    Time                   383  | .   .   .   .   .   .   .   .   .   .   .   152 .   .   .   167 .   .   .   .   64  .   .   .   .   .   .   
  Total Part Build Rating  43   | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   22  .   .   .   .   16  .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     76   | .   .   .   .   .   76  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  
------------               Run  | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  
Total Allies               17   | .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    6    
  Largest Group            5    | .    .    .    .    .    3    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    5    
  Highest-Rated Group      221  | .    .    .    .    .    139  94   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    221  .    .    65   
  Highest-Rated Ally       99   | .    .    .    .    .    99   94   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    60   .    .    14   
Total Orders               2    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  STAY                     1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AID                      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Ally Attacks               140  | .    .    .    .    .    113  .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    13   
  Total Damage             4289 | .    .    .    .    .    3475 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    339  .    .    475  
  Kills                    31   | .    .    .    .    .    29   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  
-------                    Run  | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua 
Robot Analysis Total       6    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   4   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    9    | .   .   .   3   .   .   .   .   .   .   1   .   .   1   1   .   .   .   .   .   .   .   3   .   .   .   .   
Drone Launches             16   | .   .   .   .   .   2   .   .   .   14  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   
-------------              Run   | Scr  Mat  Mat  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  
Turns Passed               8867  | 46   446  549  409  264  853  396  131  182  80   241  405  38   387  251  658  389  135  73   159  424  212  416  650  349  148  576  
Spaces Moved               11790 | 38   359  247  333  269  749  575  363  420  124  594  546  104  921  529  732  611  335  167  401  431  354  629  1143 261  141  414  
  Core                     20    | 14   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   1114  | 24   359  247  333  151  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    10653 | .    .    .    .    118  749  575  363  420  124  594  546  104  921  529  732  611  335  167  401  431  354  629  1143 258  141  408  
  Flight                   3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
  Fastest Speed            15    | 50   90   86   86   48   38   15   15   34   15   15   15   24   38   30   16   38   38   38   16   25   42   38   38   96   96   33   
  Average Speed            47    | 94   95   91   98   72   57   32   31   34   28   32   31   35   39   44   36   38   38   38   28   41   42   43   46   106  97   55   
  Slowest Speed            1150  | 150  100  100  100  96   112  42   34   34   34   34   40   38   40   98   43   38   38   38   38   95   44   44   105  760  98   1150 
  Overloaded Moves         755   | .    .    .    .    .    .    55   43   .    38   62   92   20   .    53   61   .    .    .    196  50   .    15   37   .    .    33   
  Propulsion Burnouts      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Exploration Rate (%)       48    | 3    56   32   76   28   88   15   60   50   77   77   10   21   86   65   16   64   58   62   54   10   54   66   94   54   2    22   
  Regions Visited          26
    Branch Regions         18
  Pre-discovered Areas     8     | .    .    .    1    .    .    .    .    .    1    .    .    .    2    .    .    .    .    3    .    .    .    1    .    .    .    .    
  Known Exits Taken        14    | .    .    .    .    .    .    1    .    .    .    .    1    .    .    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      12    | 1    1    1    1    1    1    .    1    1    1    1    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             27    | .    .    .    2    .    .    .    1    2    .    3    .    .    4    2    .    1    2    .    1    .    3    4    .    2    .    .    
Spaces Dug                 18    | .    .    .    .    .    .    1    .    .    .    .    4    .    .    3    3    1    .    .    2    3    .    .    1    .    .    .    
Terrain Destroyed          50    | .    .    .    .    .    4    2    .    3    .    .    4    .    .    3    3    1    .    .    2    5    .    .    1    6    .    16   
  Melee                    17    | .    .    .    .    .    .    .    .    .    .    .    4    .    .    3    3    1    .    .    2    3    .    .    1    .    .    .    
  Projectile               33    | .    .    .    .    .    4    2    .    3    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    6    .    16   
  AOE                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   
---------                  Run   | Scr  Mat  Mat  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  
Total                      14669 | 44   415  542  378  333  1142 780  375  451  165  623  765  104  948  535  1110 756  342  175  436  630  416  768  1256 304  152  724  
  Wait                     2149  | .    14   249  14   34   270  190  10   18   31   14   182  .    .    .    319  136  8    1    28   138  53   139  27   21   .    253  
  Move                     11765 | 37   358  246  332  268  748  575  362  419  123  593  545  103  920  528  731  610  334  166  400  430  353  628  1142 260  140  414  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  95    | 1    7    10   2    2    11   4    .    3    2    2    9    .    8    1    8    1    .    1    .    5    .    1    11   .    4    2    
  Fast Attach              81    | 6    1    6    2    9    13   .    .    .    .    .    1    .    6    .    5    .    .    3    .    3    3    .    10   3    2    8    
  Attach                   63    | .    .    .    1    5    8    3    1    .    3    2    3    1    .    1    8    .    .    .    1    9    1    .    4    2    1    9    
  Detach                   17    | .    .    .    .    1    7    1    .    .    .    .    .    .    .    .    3    .    .    .    1    1    1    .    2    .    .    .    
  Swap                     41    | .    4    3    4    1    6    .    .    1    .    1    3    .    2    .    7    .    .    1    .    4    1    .    .    .    1    2    
  Drop                     148   | .    6    12   5    10   22   2    .    2    3    .    9    .    12   .    14   1    .    3    .    4    4    .    22   .    4    13   
  Fire                     161   | .    24   16   18   3    24   2    1    8    3    10   7    .    .    .    .    1    .    .    .    8    .    .    5    15   .    16   
  Melee                    82    | .    .    .    .    .    7    3    1    .    .    .    6    .    .    5    12   7    .    .    6    24   .    .    2    3    .    6    
  Ram                      2     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            33    | .    .    .    .    .    26   .    .    .    .    .    .    .    .    .    3    .    .    .    .    4    .    .    .    .    .    .    
  Rewire                   32    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    31   .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-9/Mines
-8/Materials (discovered 2 exits: *Fac / *Sto)
-8/Storage (discovered 2 exits: *Fac / Rec)
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 5 exits: Fac / *Low x2 / Ext x2)
-6/Lower Caves
-6/Zion (discovered 2 exits: Dee / [*Pro])
-5/Proximity Caves
-5/Factory (discovered 3 exits: *Fac / *Upp x2)
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory
-4/Upper Caves
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 2 exits: *Qua x2)
-3/Quarantine

 History 
---------
 Turn | Location           | Event
    5 | -11/Scrapyard      | Discovered new exit (range 15)
   47 | -11/Scrapyard      | Entered Materials
  254 | -10/Materials      | Discovered new exit (range 11)
  323 | -10/Materials      | Build established: Mutant
  409 | -10/Materials      | Discovered new exit (range 16)
  493 | -10/Materials      | Entered another Materials area
  493 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  989 | -9/Materials       | Discovered new exit (range 8)
 1042 | -9/Materials       | Entered Mines
 1070 | -9/Mines           | Learned Materials stockpile data
 1105 | -9/Mines           | Found the Drone Emporium
 1114 | -9/Mines           | Found Prototype Device
 1241 | -9/Mines           | Assembled infested the area
 1357 | -9/Mines           | Discovered new exit (range 15)
 1418 | -9/Mines           | Lost 3 parts (1p1n1w)
 1451 | -9/Mines           | Entered Materials
 1451 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1473 | -8/Materials       | Identified Bomb Drone Bay
 1561 | -8/Materials       | Discovered new exit (range 5)
 1693 | -8/Materials       | Discovered new exit (range 13)
 1715 | -8/Materials       | Entered Storage
 1716 | -8/Storage         | Identified exit to Recycling
 1762 | -8/Storage         | Repaired Airjet
 1802 | -8/Storage         | Repaired Electrolaser
 1827 | -8/Storage         | Met 01-MTF
 1864 | -8/Storage         | Garrison activated, responded to threat
 2115 | -8/Storage         | First assault squad dispatched
 2392 | -8/Storage         | Discovered new exit (range 12)
 2568 | -8/Storage         | Entered Factory
 2568 | -7/Factory         | Accompanied by 1 ally (01-MTF)
 2568 | -7/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 2573 | -7/Factory         | 01-MTF left
 2633 | -7/Factory         | Identified exit to Lower Caves
 2964 | -7/Factory         | Entered Lower Caves
 3017 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 3091 | -7/Lower Caves     | Discovered new exit (range 13)
 3095 | -7/Lower Caves     | Entered another Lower Caves area
 3096 | -7/Lower Caves     | Encountered a Warlord checkpoint
 3274 | -7/Lower Caves     | Discovered new exit (range 9)
 3277 | -7/Lower Caves     | Entered Data Miner
 3277 | -7/Data Miner      | Discovered new exit (range 7)
 3284 | -7/Data Miner      | Met Data Miner
 3290 | -7/Data Miner      | Learned location of Section 7 (-2)
 3290 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 3299 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 3342 | -7/Data Miner      | Data Conduit disabled
 3357 | -7/Data Miner      | Entered Proximity Caves
 3465 | -6/Proximity Caves | Spotted B-75 Beast
 3593 | -6/Proximity Caves | Discovered new exit (range 11)
 3594 | -6/Proximity Caves | Learned location of 1 exit from Factory
 3598 | -6/Proximity Caves | Entered Factory
 3598 | -6/Factory         | Evolved 2 slots: Utility x2
 3599 | -6/Factory         | Identified exit to Factory
 3783 | -6/Factory         | Fabricated Exp. Sensor Array (x1)
 3857 | -6/Factory         | Identified exit to Lower Caves
 3857 | -6/Factory         | Identified exit to Extension
 3998 | -6/Factory         | Crushed by falling debris
 4003 | -6/Factory         | Entered Lower Caves
 4029 | -6/Lower Caves     | Lost 3 parts (2n1u)
 4036 | -6/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
 4041 | -6/Lower Caves     | Entered Zion
 4083 | -6/Zion            | Found CR-A16's Pointy Stick
 4088 | -6/Zion            | Discovered new exit (range 8)
 4104 | -6/Zion            | System corruption cleaned by Quarantine Array
 4129 | -6/Zion            | Received a visual enhancement algorithm
 4142 | -6/Zion            | Given A8's code to call for help
 4222 | -6/Zion            | Learned location of Armory (-4)
 4223 | -6/Zion            | Build established: Hacker-Mutant
 4258 | -6/Zion            | Found Prototype Device
 4279 | -6/Zion            | Learned Factory stockpile data
 4298 | -6/Zion            | Given the Hacking Drone Bay
 4299 | -6/Zion            | Found Prototype Device
 4321 | -6/Zion            | Found Relay Coupler [Programmer]
 4378 | -6/Zion            | Identified exit to Deep Caves
 4428 | -6/Zion            | Entered Proximity Caves
 4459 | -5/Proximity Caves | Learned Factory garrison access intel
 4481 | -5/Proximity Caves | Spotted B-75 Beast
 4675 | -5/Proximity Caves | Discovered exit to Factory (range 6)
 4679 | -5/Proximity Caves | Entered Factory
 4679 | -5/Factory         | Evolved 2 slots: Utility x2
 4681 | -5/Factory         | Loaded intel: 4 garrison access locations
 4686 | -5/Factory         | Identified Hacking Drone Bay
 4688 | -5/Factory         | Identified Phasing AFG
 4743 | -5/Factory         | Spotted B-75 Beast
 4766 | -5/Factory         | Fabricated Adv. Signal Interpreter?
 4825 | -5/Factory         | Identified exit to Upper Caves
 5030 | -5/Factory         | Fabricated Adv. Signal Interpreter (x2)
 5092 | -5/Factory         | Fabricated Lgt. Fission Core?
 5315 | -5/Factory         | Discovered new exit (range 9)
 5323 | -5/Factory         | Identified exit to Factory
 5337 | -5/Factory         | Entered Upper Caves
 5346 | -5/Upper Caves     | Found Alien Artifact
 5711 | -5/Upper Caves     | Discovered new exit (range 5)
 5726 | -5/Upper Caves     | Identified exit to Upper Caves
 5726 | -5/Upper Caves     | Entered another Upper Caves area
 5856 | -5/Upper Caves     | Discovered new exit (range 13)
 5861 | -5/Upper Caves     | Identified exit to Zhirov
 5861 | -5/Upper Caves     | Entered Zhirov
 5861 | -5/Zhirov          | Discovered new exit (range 3)
 5868 | -5/Zhirov          | Met Zhirov
 5876 | -5/Zhirov          | Learned location of Quarantine (-3)
 5876 | -5/Zhirov          | Learned location of Testing (-2)
 5876 | -5/Zhirov          | Learned location of Command (-1)
 5884 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 5894 | -5/Zhirov          | Found Alien Artifact
 5894 | -5/Zhirov          | Identified Integrated Reactor
 5894 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 5903 | -5/Zhirov          | Found Alien Artifact
 5934 | -5/Zhirov          | Identified exit to Proximity Caves
 5934 | -5/Zhirov          | Entered Proximity Caves
 6018 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 6089 | -4/Proximity Caves | Discovered exit to Factory (range 5)
 6093 | -4/Proximity Caves | Entered Factory
 6093 | -4/Factory         | Evolved 2 slots: Utility x2
 6348 | -4/Factory         | Fabricated Particle Reactor (x2)
 6366 | -4/Factory         | Identified Core Expander
 6366 | -4/Factory         | Installed Core Expander, added new Weapon slot
 6513 | -4/Factory         | Discovered new exit (range 9)
 6516 | -4/Factory         | Identified exit to Upper Caves
 6517 | -4/Factory         | Entered Upper Caves
 6618 | -4/Upper Caves     | Encountered a Warlord checkpoint
 6679 | -4/Upper Caves     | Discovered new exit (range 15)
 6687 | -4/Upper Caves     | Identified exit to Upper Caves
 6729 | -4/Upper Caves     | Entered another Upper Caves area
 6786 | -4/Upper Caves     | Encountered a Warlord checkpoint
 6811 | -4/Upper Caves     | Learned Research stockpile data
 6834 | -4/Upper Caves     | Learned Research security intel
 7142 | -4/Upper Caves     | Discovered new exit (range 9)
 7145 | -4/Upper Caves     | Identified exit to Warlord
 7145 | -4/Upper Caves     | Entered Warlord
 7184 | -4/Warlord         | Discovered new exit (range 15)
 7203 | -4/Warlord         | System corruption cleaned by Quarantine Array
 7307 | -4/Warlord         | Found Signal Generator
 7396 | -4/Warlord         | Warlord's base attacked by MAIN.C
 7422 | -4/Warlord         | Learned 4 Research zone layouts
 7422 | -4/Warlord         | Learned 4 Quarantine zone layouts
 7422 | -4/Warlord         | Learned Factory garrison access intel
 7422 | -4/Warlord         | Learned Armory fabricator intel
 7449 | -4/Warlord         | Met Warlord
 7453 | -4/Warlord         | Opened Warlord's prototype stash
 7466 | -4/Warlord         | Found Prototype Reactor
 7466 | -4/Warlord         | Identified Vortex Chain Reactor
 7475 | -4/Warlord         | Found Prototype Device
 7475 | -4/Warlord         | Identified Exp. Focal Shield
 7478 | -4/Warlord         | Found Prototype Hackware
 7543 | -4/Warlord         | Found Prototype Piercing Weapon
 7543 | -4/Warlord         | Identified Vortex Lance
 7545 | -4/Warlord         | Found Prototype Energy Gun
 7547 | -4/Warlord         | Found Vortex Lance
 7550 | -4/Warlord         | Identified Vortex Rifle
 7554 | -4/Warlord         | Found Prototype Energy Gun
 7554 | -4/Warlord         | Identified Vortex Shotgun
 7562 | -4/Warlord         | Found Vortex Shotgun
 7639 | -4/Warlord         | Warlord forces counterattacked
 7686 | -4/Warlord         | Identified Transdimensional Reconstructor
 7686 | -4/Warlord         | Warped through subspace
 7733 | -4/Warlord         | Spotted Striker
 7738 | -4/Warlord         | Spotted Executioner
 7790 | -4/Warlord         | Identified exit to Proximity Caves
 7795 | -4/Warlord         | Entered Proximity Caves
 7811 | -3/Proximity Caves | Identified System Mapper
 8065 | -3/Proximity Caves | Lost 5 parts (2n1u2w)
 8114 | -3/Proximity Caves | Build established: Wizard-Mutant
 8132 | -3/Proximity Caves | Discovered new exit (range 5)
 8136 | -3/Proximity Caves | Identified exit to Research
 8144 | -3/Proximity Caves | Entered Research
 8144 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 8145 | -3/Research        | Identified exit to Quarantine
 8284 | -3/Research        | Discovered exit to Quarantine (range 8)
 8292 | -3/Research        | Entered Quarantine
 8293 | -3/Quarantine      | Identified exit to Research
 8330 | -3/Quarantine      | Found Alien Artifact
 8330 | -3/Quarantine      | Identified Phase Armor
 8355 | -3/Quarantine      | Found Alien Energy Cannon
 8355 | -3/Quarantine      | Identified Core Cannon
 8376 | -3/Quarantine      | Found Alien Artifact
 8376 | -3/Quarantine      | Identified Core Reset Matrix
 8376 | -3/Quarantine      | Used Core Reset Matrix
 8380 | -3/Quarantine      | Detected hypermatrix surge
 8380 | -3/Quarantine      | Sensed 8 artifacts in vicinity
 8511 | -3/Quarantine      | Build established: Wizard-Tank
 8843 | -3/Quarantine      | Core integrity fell below 50%
 8848 | -3/Quarantine      | Emitted hypermatrix ping
 8853 | -3/Quarantine      | Assembled emerged from beneath the floor
 8865 | -3/Quarantine      | Core integrity fell below 20%
 8868 | -3/Quarantine      | Self-destructed

 Last Messages 
---------------
08859_ as-73626 destroyed.
08859_ K-01 Serf collects debris.
08860_ Slug penetrates Wall. <x2>
08860_ Slug penetrates as-70113.
08860_ as-70113 destroyed.
08861_ Slug penetrates H-77 Assassin.
08861_ Slug penetrates as-90353.
08861_ Penetrated by Slug.
08861_ as-90353 destroyed.
08861_ Acquired 37 matter.
08862_ K-01 Serf collects debris.
08863_ Penetrated by Slug.
08863_ Railgun destroyed.
08864_ Penetrated by Slug.
08865_ K-01 Serf collects debris.
08866_ Lrg. Storage Unit destroyed.
08866_ Penetrated by Slug.
08866_ Slug penetrates Suspension Chamber.
08868_ G-67 Veteran knocked back.
08868_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          65
Energy Capacity            700
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           30
Terrain Scan Density       10
ECM Strength               3
Jamming Range              12
Cloak Strength             3
Armor Coverage             225
Resistance: KI             30
Propulsion Shielding       66
Evasion (%)                67
Salvage Targeting          1
Offensive Hacking          40
Defensive Hacking          22

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
       Exp. Sensor Array | x1 | -6/Factory 
 Adv. Signal Interpreter | x2 | -5/Factory 
 Adv. Signal Interpreter | x2 | -5/Factory 
       Lgt. Fission Core | x2 | -5/Factory 
        Particle Reactor | x2 | -4/Factory | Preloaded

 Alien Tech Used 
-----------------
Integrated Reactor
Core Expander
Transdimensional Reconstructor
Phase Armor
Core Cannon
Core Reset Matrix

 Achievements 
--------------
Whoosh!

 Challenges 
------------
None

 Game 
------
Seed              NeutronPowerShockpuncher
  Manual?         0
Play Time         02:21:49
  Cumulative      96.6 hours
  Start           2021.03.26 @ 15:37:48
  End             2021.03.26 @ 18:51:32
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          242
  Rogue           89
  Adventurer      148
  Explorer        5
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             58
Gallery%          66
Achievement%      52
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/CogNarrow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 41977d88-280c-4403-87cc-670ef19c94f2