Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.26 @ 18:51:32 Player: ChromeKnight Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (26) 5200 Robots Destroyed (63) 315 Value Destroyed (2201) 2201 Prototype IDs (42) 840 Alien Tech Used (6) 1200 Bonus (5818) 5818 TOTAL SCORE: 19074 Bonus ------- High Alert Combat Kills 53 Follower Combat Kills 867 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 126 Used Core Reset Matrix 3000 Friendly Fire -128 Cogmind --------- Core Integrity 215/1300 Matter 300/300 Energy 340/340 System Corruption 0% Temperature Cool (0) Movement Core (400) Ox7 Location -3/Quarantine Parts ------- > --- POWER (2) -------- Particle Reactor > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- Advanced Signal Interpreter Hacking Suite > --- WEAPON (3) ------- Vortex Lance > --- INVENTORY (4) ---- Particle Reactor Dirty Datajack Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Antigrav System Cooled Antigrav System Cooled Antigrav System Antigrav Array > --- UTILITY ---------- Large Storage Unit Advanced Signal Interpreter Advanced ECM Suite Cloaking Device Phase Armor Hacking Suite Hacking Suite System Mapper Makeshift System Shield Makeshift System Shield > --- WEAPON ----------- Railgun Railgun Railgun > --- INVENTORY -------- Particle Reactor Particle Reactor Vortex Shotgun Vortex Shotgun HERF Cannon Railgun Railgun Dirty Datajack Vortex Lance Vortex Lance [Rating: 153] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Neutrino Core Reactor Particle Reactor Propulsion Cooled Aerolev Unit Wheel Compact Wheel Hover Unit Cooled Aerolev Unit Flight Unit Xenon Bombardment Thruster Utility Hacking Suite Device Advanced ECM Suite Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Makeshift Armor Plating Artifact Phase Armor Weapon Phasing Sabre Energy Gun Electrolaser Energy Cannon Cooled Plasma Cannon Ballistic Gun Railgun Launcher Advanced EMP Blaster Special Weapon Improved Plasma Cutter Slashing Weapon Phasing Sabre Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Slots Evolved 14 | . . 2 . 2 . 2 . . . . 2 . . . 2 . . . . 2 . . . . 2 . Power 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . 1 . Utility 9 | . . 1 . 1 . . . . . . 2 . . . 2 . . . . 2 . . . . 1 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 180 | 6 5 9 7 15 27 3 1 1 3 3 7 1 7 1 20 . . 3 1 15 5 . 13 5 4 18 Power 27 | 1 1 1 2 4 3 1 1 1 . . 1 . . . 4 . . 1 . 4 . . 1 . . 1 Engine 17 | 1 1 1 2 4 3 1 1 1 . . 1 . . . 1 . . . . . . . . . . . Core 4 | . . . . . . . . . . . . . . . 3 . . . . 1 . . . . . . Reactor 6 | . . . . . . . . . . . . . . . . . . 1 . 3 . . 1 . . 1 Propulsion 50 | 2 2 3 3 5 11 2 . . . . 1 1 2 1 6 . . . . 4 1 . 2 2 1 1 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 11 | 2 2 3 3 1 . . . . . . . . . . . . . . . . . . . . . . Hover 35 | . . . . 4 9 2 . . . . 1 1 2 1 6 . . . . 4 1 . 2 . 1 1 Flight 4 | . . . . . 2 . . . . . . . . . . . . . . . . . . 2 . . Utility 51 | 1 1 3 . 5 5 . . . 2 1 3 . 3 . 8 . . 2 1 5 2 . 4 2 . 3 Device 26 | . . 1 . 3 3 . . . 2 . 1 . 2 . 5 . . 1 . 2 2 . 2 1 . 1 Storage 2 | 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Processor 3 | . . 1 . . . . . . . . . . . . 2 . . . . . . . . . . . Hackware 8 | . . . . . 1 . . . . . 2 . . . 1 . . 1 . 2 . . . 1 . . Protection 11 | . . 1 . 2 1 . . . . 1 . . 1 . . . . . 1 1 . . 2 . . 1 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Weapon 52 | 2 1 2 2 1 8 . . . 1 2 2 . 2 . 2 . . . . 2 2 . 6 1 3 13 Energy Gun 21 | 1 1 2 2 1 2 . . . 1 1 1 . . . 2 . . . . 1 2 . 2 . . 2 Energy Cannon 4 | . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . 2 Ballistic Gun 14 | 1 . . . . . . . . . 1 . . . . . . . . . . . . 2 1 3 6 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . . 3 . . . . . 1 . 1 . . . . . . . . . 1 . . . Piercing Weapon 4 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 24 | . . . . 2 6 . . . . . . . . . 3 . . 2 . . . . 7 1 . 3 Parts Lost 46 | . . . 3 . 3 . 1 1 1 . 3 . . 3 . . . . 1 4 . . 3 5 . 18 Power 4 | . . . 1 . . . 1 . . . . . . . . . . . . 1 . . . . . 1 Propulsion 14 | . . . 1 . . . . . . . 2 . . 2 . . . . . 2 . . 1 2 . 4 Utility 16 | . . . . . 1 . . 1 . . 1 . . . . . . . 1 1 . . 2 1 . 8 Weapon 12 | . . . 1 . 2 . . . 1 . . . . 1 . . . . . . . . . 2 . 5 Highest Loss Streak 18 | . . . 3 . 2 . 1 1 1 . 3 . . 2 . . . . 1 2 . . 1 5 . 18 Average Slot Usage (%) 92 | . 85 74 98 87 96 99 100 98 91 100 98 93 99 95 95 100 100 100 97 90 100 100 94 84 71 73 Engine 6 | . 14 11 10 9 8 14 15 15 15 15 13 13 13 13 6 . . . . . . . . . . . Core 1 | . . . . . . . . . . . . . . . 3 11 11 9 5 2 . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . 1 5 6 10 10 7 5 4 3 Wheel 4 | . 28 23 32 18 . . . . . . . . . . . . . . . . . . . . . . Hover 23 | . . . . 10 34 37 38 38 38 38 32 33 33 29 28 29 29 29 29 24 25 25 24 16 12 15 Device 9 | . . 3 11 12 9 7 7 7 7 7 6 6 12 13 16 17 17 17 12 11 15 15 10 8 4 7 Storage 6 | . 14 11 11 9 9 7 7 7 7 7 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 Processor 2 | . . 1 . . . . . . . . . . . . 3 5 5 5 5 5 5 5 5 5 4 4 Hackware 12 | . . . . . 8 7 7 7 7 7 18 13 13 13 16 17 17 17 17 20 20 20 20 24 22 20 Protection 4 | . . 3 11 9 8 7 7 5 . 7 6 6 6 6 1 . . . . 1 5 5 7 5 4 3 Energy Gun 6 | . 14 21 21 18 3 . . . 5 7 6 6 6 4 2 5 5 5 5 3 5 10 3 . . . Energy Cannon 1 | . . . . . 2 7 7 7 6 . . . . . . . . . . 3 4 . . . . . Ballistic Gun 2 | . 14 . . . . . . . . 7 4 . . . . . . . . . . . 6 8 9 11 Slashing Weapon 3 | . . . . . 7 7 7 7 1 . 1 6 3 6 5 5 5 5 5 5 5 5 4 5 1 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 82 | 11 25 33 33 38 38 46 46 46 53 49 51 51 53 50 53 51 51 56 59 81 82 77 80 76 76 77 Greatest Support 116 | 32 32 48 48 36 60 110 110 75 110 110 110 82 63 77 116 68 68 68 116 107 82 90 90 73 56 112 Greatest Overweight (x) 22 | 2 1 1 . 1 1 . . . . . . . . 1 . . . . . 1 . . 1 9 1 22 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Largest Inventory Capacity 12 | 6 12 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 Most Carried 10 | 1 8 10 10 10 10 10 10 10 10 9 10 9 10 10 10 10 10 10 10 10 10 10 10 9 10 10 Average Carried 9 | . 4 9 9 9 9 9 9 9 8 7 9 8 9 9 9 9 10 9 9 8 9 9 9 7 8 9 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 4 Final Carried 10 | 1 6 10 10 7 10 10 9 10 8 9 9 8 10 10 10 10 10 10 10 9 9 10 9 7 10 2 Class Distribution -------------------- 46% | Hacker-Mutant 38% | Mutant 6% | Wizard-Tank 4% | Wizard-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Zion Hacker-Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Zhirov Hacker-Mutant | -4/Proximity Caves Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Warlord Wizard-Mutant | -3/Proximity Caves Wizard-Tank | -3/Research Wizard-Tank | -3/Quarantine Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ----------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Matter Collected 2496 | 243 136 240 65 104 316 . 37 10 . 105 26 . 66 63 37 163 . . 45 154 5 72 180 132 . 297 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 2298 | . 177 285 77 104 405 . . 64 . 96 26 . . 25 37 132 . . 77 257 . . 13 215 . 308 Parts 136 | . 11 29 5 8 21 . . 1 . 5 3 . . . 2 1 . . 3 19 . . . 15 . 13 Haulers Intercepted 3 | . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 73 | . . . . . . . . 1 . 3 . . . . . 1 . . 3 . . . 52 13 . . Prevented 8 | . . . . . . . . . . 2 . . . . . 2 . . . . . . 4 . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Combat Hostiles Destroyed 46 | . 2 7 6 1 5 . . 3 . 4 . . . . . . . . 1 4 . . 1 6 . 6 Melee 12 | . . . . . 2 . . . . . . . . . . . . . 1 4 . . . 2 . 3 Guns 26 | . 2 7 6 1 1 . . . . 4 . . . . . . . . . . . . 1 4 . . Cannons 8 | . . . . . 2 . . 3 . . . . . . . . . . . . . . . . . 3 Classes Destroyed 16 | . 4 2 1 1 3 . . . . . . . . 1 . . . . . 1 . . 1 . . 2 Worker 3 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . 2 Builder 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hauler 3 | . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . Recycler 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Minesweeper 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Operator 5 | . 1 1 . . 2 . . . . . 1 . . . . . . . . . . . . . . . Watcher 4 | . 2 . . . . . . . . . . . . . 1 . . . . 1 . . . . . . Swarmer 21 | . . 4 4 . . . . 3 . 4 . . . . . . . . . . . . . 6 . . Grunt 11 | . 2 3 . . 3 . . . . . . . . . . . . . . . . . . . . 3 Brawler 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Protector 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Sentry 2 | . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hunter 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Programmer 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Assembled 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 8 | . 1 4 4 1 2 . . 3 . 4 1 . . 1 1 . . . 1 2 . . 1 3 . 8 Combat Bots Only 5 | . 1 4 4 1 1 . . 3 . 4 . . . . . . . . 1 2 . . 1 3 . 5 Max Kills in Single Turn 3 | . 1 1 1 1 1 . . 1 . 2 1 . . 1 1 . . . 1 1 . . 1 1 . 3 Gunslinging 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . 1 . . . . . . . . . . . . . 1 1 . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Damage Taken 8197 | . 159 124 313 55 467 366 87 134 75 356 280 18 . 205 . . . . 251 617 40 42 627 727 49 3205 Core 1825 | . 25 51 47 28 97 81 16 35 . 63 18 . . . . . . . 30 126 . 27 . 133 . 1048 Absorbed by Shields 29 | . . . . . . . . . . . . . . . . . . . . 11 . . 18 . . . Core Remaining (%) 84 | 100 90 . 75 . 77 . . . . 72 . . . 97 . . . . 97 . . . . 68 . . Volleys Fired 161 | . 24 16 18 3 24 2 1 8 3 10 7 . . . . 1 . . . 8 . . 5 15 . 16 Largest 3 | . 2 2 2 2 1 1 1 1 2 2 2 . . . . 1 . . . 2 . . 2 2 . 3 Hottest 300 | . 60 126 126 126 65 35 35 105 160 79 104 . . . . 65 . . . 165 . . 70 70 . 300 Shots Fired 265 | . 48 32 36 6 24 2 1 8 4 20 9 . . . . 1 . . . 11 . . 10 22 . 31 Gun 231 | . 48 32 36 6 12 . . . 3 20 9 . . . . 1 . . . 3 . . 10 22 . 29 Cannon 32 | . . . . . 10 2 1 8 1 . . . . . . . . . . 8 . . . . . 2 Launcher 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 97 | . 24 . . . . . . . . 10 2 . . . . . . . . . . . 10 22 . 29 Thermal 136 | . 11 32 36 6 22 2 1 8 1 . 7 . . . . . . . . 8 . . . . . 2 Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 32 | . 13 . . . 2 . . . 3 10 . . . . . 1 . . . 3 . . . . . . Robot Hit Streak 15 | . 10 7 5 6 15 . . 3 2 4 9 . . . . . . . . 2 . . 7 4 . 4 Robot Miss Streak 7 | . 3 3 3 . 3 1 . 3 3 3 4 . . . . . . . . 5 . . 1 4 . 7 Penetration Max 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . 3 Secondary Targets 3 | . . . 1 . . . . . . 1 . . . . . . . . . . . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . . . . . 1 . . . . . . . . . . . . . 1 . . Shots Hit Robots 184 | . 26 17 13 5 21 3 1 4 2 14 3 . . 2 6 6 . . 4 19 . . 10 13 . 15 Core Hits 100 | . 8 11 7 3 10 . . 3 2 9 3 . . 1 1 2 . . 2 8 . . 9 10 . 11 Critical Hits 2 | . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . Melee Attacks 82 | . . . . . 7 3 1 . . . 6 . . 5 12 7 . . 6 24 . . 2 3 . 6 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 76 | . . . . . 7 3 1 . . . 6 . . 5 12 7 . . 6 24 . . 2 3 . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Sneak Attacks 5 | . . . . . 1 1 . . . . . . . 1 2 . . . . . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 7866 | . 350 249 253 99 690 184 39 332 14 212 77 . . 210 431 749 . . 174 843 . . 372 395 . 2193 Guns 2420 | . 341 249 253 99 155 . . . 14 212 77 . . . . . . . . 42 . . 337 287 . 354 Cannons 2131 | . . . . . 198 . . 332 . . . . . . . . . . . 201 . . . . . 1400 Explosions 106 | . . . . . 106 . . . . . . . . . . . . . . . . . . . . . Melee 3176 | . . . . . 231 160 39 . . . . . . 210 431 749 . . 174 600 . . 35 108 . 439 Ramming 33 | . 9 . . . . 24 . . . . . . . . . . . . . . . . . . . . Kinetic 1292 | . 136 . . . . . . . . 148 30 . . . . . . . . . . . 337 287 . 354 Thermal 3021 | . 87 249 253 99 353 . . 332 . . 47 . . . . . . . . 201 . . . . . 1400 Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 344 | . 118 . . . 106 . . . 14 64 . . . . . . . . . 42 . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 2737 | . . . . . 231 160 39 . . . . . . 210 431 749 . . 174 600 . . 35 108 . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 439 | . . . . . . . . . . . . . . . . . . . . . . . . . . 439 Highest Corruption 7 | . . . . . 1 1 2 2 2 2 7 7 7 . . . . . 1 6 6 6 7 . . . Average Corruption 3 | . . . . . 1 1 2 2 2 2 7 7 7 . . . . . 1 3 6 6 6 . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 39 | . . . . . . . 1 2 1 3 . 1 1 . . . . . 1 7 5 14 3 . . . Message Errors 15 | . . . . . . . . . 1 1 . 1 . . . . . . . 2 1 8 1 . . . Matter Fused 5 | . . . . . . . . . . . . . . . . . . . . 1 2 2 . . . . Heat Flow Errors 6 | . . . . . . . . 1 . . . . . . . . . . . . 1 3 1 . . . Energy Discharges 6 | . . . . . . . 1 1 . 1 . . 1 . . . . . . 2 . . . . . . Data Loss (minor) 6 | . . . . . . . . . . 1 . . . . . . . . 1 1 1 1 1 . . . Targeting Errors 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Overload Shots 7 | . . . . . . . . 6 1 . . . . . . . . . . . . . . . . . Overflow Damage 1263 | . . . . . 17 . . 14 . . . . . 124 203 322 . . . 82 . . . . . 501 Projectiles 522 | . . . . . . . . 14 . . . . . . . . . . . 14 . . . . . 494 Explosions 17 | . . . . . 17 . . . . . . . . . . . . . . . . . . . . . Melee 724 | . . . . . . . . . . . . . . 124 203 322 . . . 68 . . . . . 7 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 56 | . 4 . . . 40 12 . . . . . . . . . . . . . . . . . . . . Shots 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Rammed 3 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . 1 Targets Rammed 3 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 455 | . 92 210 455 81 22 . . 259 87 . 6 . . . . 16 . . 36 378 277 158 164 40 . 344 Average Temperature 95 | . 46 70 206 37 14 . . 85 51 . 4 . . . . 12 . . 18 128 148 72 47 19 . 182 Received Heat Transfer 636 | . 84 30 . 27 48 48 48 . 12 24 27 9 . 12 . . . . 9 15 . . 18 . . 225 Effects 4 | . . . 2 . . . . . . . . . . . . . . . . 2 . . . . . . Shutdowns 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Interference 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . . . 1 . 1 . . 2 . . . . . . . . . . . . . . . . . . Heat Transferred 2805 | . 200 555 555 222 614 . . 400 . . 74 . . . . . . . . 185 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Peak Influence 860 | . 184 199 182 82 860 558 . . . . 438 . . . 123 . . . . 272 . . . . 192 183 Initial 391 | . . . 77 . 34 391 . . . . 122 . . . 9 . . . . 100 . . . . 182 108 Average 197 | . 95 48 125 44 514 461 . . . . 189 . . . 51 . . . . 155 . . . . 184 115 Maximum Alert Level 3 | . . . . . 3 2 . . . . 2 . . . . . . . . 1 . . . . . . Low Security (%) 74 | 100 100 100 100 100 19 . . . . . 73 . . . 100 . . . . 63 . . . . 100 100 Level 1 6 | . . . . . 8 15 . . . . 17 . . . . . . . . 36 . . . . . . Level 2 14 | . . . . . 45 84 . . . . 8 . . . . . . . . . . . . . . . Level 3 4 | . . . . . 26 . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 14 | . 1 1 . . 4 2 . . . . . . . . . . . . . 2 . . . . . 4 Investigation 3 | . . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . Extermination 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Reinforcement 6 | . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . 4 Assault 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Distress Signals 7 | . 2 1 . . 2 . . . . . . . . . 1 . . . . 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 254 | . 12 13 8 4 44 7 7 4 1 10 18 3 . 3 7 . . . 12 12 . 9 37 13 2 28 Peak Tracking Total 13 | . 4 5 4 3 5 5 5 3 1 4 10 3 . 3 5 . . . 5 4 . 5 12 4 2 13 Tactical Retreats 40 | . 1 1 . . 4 1 2 1 . 2 5 1 . 1 1 . . . 2 3 . 2 5 4 . 4 Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Traps Triggered 11 | . . . . 2 3 1 . . . . . . . . 1 . . . . 2 1 . 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 6 | . 6 . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 17 | . . . . . . . . . . . . . . 2 . 2 1 . . 1 2 . 9 . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ---------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Machines Disabled 11 | . . 1 . . 6 . 1 . 1 . . . . . . . . . . . . . . . . 2 Max in Single Turn 1 | . . 1 . . 1 . 1 . 1 . . . . . . . . . . . . . . . . 1 Garrison Access 2 | . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Machines Accessed 52 | . 2 5 1 . 3 7 . . 4 . 3 . 1 . 10 1 . 4 . 2 1 . 7 . 1 . Terminals 22 | . 2 5 . . 2 6 . . . . 2 . . . 5 . . . . . . . . . . . Fabricators 6 | . . . . . . 1 . . . . 1 . . . 3 . . . . 1 . . . . . . Repair Stations 2 | . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Total Hacks 161 | . 3 14 1 . 14 19 . . 26 . 10 . 4 . 30 1 . 17 . 2 1 . 17 . 2 . Successful 116 | . 3 6 1 . 6 9 . . 26 . 6 . 4 . 16 1 . 17 . 2 1 . 17 . 1 . Failed 45 | . . 8 . . 8 10 . . . . 4 . . . 14 . . . . . . . . . 1 . Catastrophic 4 | . . 1 . . 1 . . . . . 1 . . . 1 . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 39 | . 2 6 . . 3 13 . . . . 7 . 1 . 3 . . 1 . . . . 1 . 2 . Terminals 67 | . 3 14 . . 6 18 . . . . 6 . . . 20 . . . . . . . . . . . Fabricators 13 | . . . . . . 1 . . . . 4 . . . 7 . . . . 1 . . . . . . Repair Stations 10 | . . . . . 8 . . . . . . . . . 2 . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Garrison Access 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . Terminal Hacks 88 | . 2 4 1 . 2 3 . . 26 . 2 . 4 . 8 1 . 17 . . 1 . 17 . . . Record 33 | . . . . . 1 . . . 11 . . . . . . . . 5 . . . . 16 . . . Part Schematic 22 | . . . . . 1 1 . . 8 . 1 . 4 . 3 . . 4 . . . . . . . . Robot Schematic 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Robot Analysis 6 | . . 1 . . . . . . . . . . . . 1 . . 4 . . . . . . . . Prototype ID Bank 7 | . . . . . . . . . 3 . . . . . . . . 4 . . . . . . . . Open Door 4 | . . . 1 . . . . . . . . . . . . 1 . . . . 1 . 1 . . . Branch Access Points 3 | . . . . . . 1 . . . . 1 . . . 1 . . . . . . . . . . . Recycling Unit Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 6 | . . 3 . . . . . . . . . . . . 3 . . . . . . . . . . . Fabricator Hacks 11 | . . . . . . . . . . . 3 . . . 7 . . . . 1 . . . . . . Network Status 2 | . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . Load Schematic 4 | . . . . . . . . . . . 1 . . . 3 . . . . . . . . . . . Build 5 | . . . . . . . . . . . 1 . . . 3 . . . . 1 . . . . . . Repair Station Hacks 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . Scan Component 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Repair 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Insert Component 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Seal Access 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Unauthorized Hacks 11 | . 1 2 . . . 6 . . . . 1 . . . . . . . . . . . . . 1 . Terminals 9 | . 1 2 . . . 6 . . . . . . . . . . . . . . . . . . . . Track 5 | . 1 1 . . . 3 . . . . . . . . . . . . . . . . . . . . Assimilate 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Operators 2 | . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Siphon 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Reprogram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Data Cores Recovered 3 | . . 1 . . 1 . . . . . 1 . . . . . . . . . . . . . . . Used 2 | . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . Hacking Detections 23 | . 1 5 . . 3 6 . . . . 3 . . . 5 . . . . . . . . . . . Full Trace Events 2 | . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 22 | . . . . . 1 1 . . 8 . 1 . 4 . 3 . . 4 . . . . . . . . Parts Built 9 | . . . . . . . . . . . 1 . . . 6 . . . . 2 . . . . . . Matter 951 | . . . . . . . . . . . 213 . . . 482 . . . . 256 . . . . . . Time 383 | . . . . . . . . . . . 152 . . . 167 . . . . 64 . . . . . . Total Part Build Rating 43 | . . . . . . . . . . . 5 . . . 22 . . . . 16 . . . . . . Parts Repaired 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Time 76 | . . . . . 76 . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------------ Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Machine Destruction 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Total Allies 17 | . . . . . 7 . . . . . . . . . . . . . . . . . 4 . . 6 Largest Group 5 | . . . . . 3 1 . . . . . . . . . . . . . . . . 4 . . 5 Highest-Rated Group 221 | . . . . . 139 94 . . . . . . . . . . . . . . . . 221 . . 65 Highest-Rated Ally 99 | . . . . . 99 94 . . . . . . . . . . . . . . . . 60 . . 14 Total Orders 2 | . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . STAY 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . AID 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Ally Attacks 140 | . . . . . 113 . . . 9 . . . . . . . . . . . . . 5 . . 13 Total Damage 4289 | . . . . . 3475 . . . . . . . . . . . . . . . . . 339 . . 475 Kills 31 | . . . . . 29 . . . . . . . . . . . . . . . . . . . . 2 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Robot Analysis Total 6 | . . 1 . . . . . . . . . . . . 1 . . 4 . . . . . . . . Derelict Logs Recovered 9 | . . . 3 . . . . . . 1 . . 1 1 . . . . . . . 3 . . . . Drone Launches 16 | . . . . . 2 . . . 14 . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Turns Passed 8867 | 46 446 549 409 264 853 396 131 182 80 241 405 38 387 251 658 389 135 73 159 424 212 416 650 349 148 576 Spaces Moved 11790 | 38 359 247 333 269 749 575 363 420 124 594 546 104 921 529 732 611 335 167 401 431 354 629 1143 261 141 414 Core 20 | 14 . . . . . . . . . . . . . . . . . . . . . . . . . 6 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 1114 | 24 359 247 333 151 . . . . . . . . . . . . . . . . . . . . . . Hover 10653 | . . . . 118 749 575 363 420 124 594 546 104 921 529 732 611 335 167 401 431 354 629 1143 258 141 408 Flight 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Fastest Speed 15 | 50 90 86 86 48 38 15 15 34 15 15 15 24 38 30 16 38 38 38 16 25 42 38 38 96 96 33 Average Speed 47 | 94 95 91 98 72 57 32 31 34 28 32 31 35 39 44 36 38 38 38 28 41 42 43 46 106 97 55 Slowest Speed 1150 | 150 100 100 100 96 112 42 34 34 34 34 40 38 40 98 43 38 38 38 38 95 44 44 105 760 98 1150 Overloaded Moves 755 | . . . . . . 55 43 . 38 62 92 20 . 53 61 . . . 196 50 . 15 37 . . 33 Propulsion Burnouts 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 48 | 3 56 32 76 28 88 15 60 50 77 77 10 21 86 65 16 64 58 62 54 10 54 66 94 54 2 22 Regions Visited 26 Branch Regions 18 Pre-discovered Areas 8 | . . . 1 . . . . . 1 . . . 2 . . . . 3 . . . 1 . . . . Known Exits Taken 14 | . . . . . . 1 . . . . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 12 | 1 1 1 1 1 1 . 1 1 1 1 . 1 1 . . . . . . . . . . . . . Scrap Searched 27 | . . . 2 . . . 1 2 . 3 . . 4 2 . 1 2 . 1 . 3 4 . 2 . . Spaces Dug 18 | . . . . . . 1 . . . . 4 . . 3 3 1 . . 2 3 . . 1 . . . Terrain Destroyed 50 | . . . . . 4 2 . 3 . . 4 . . 3 3 1 . . 2 5 . . 1 6 . 16 Melee 17 | . . . . . . . . . . . 4 . . 3 3 1 . . 2 3 . . 1 . . . Projectile 33 | . . . . . 4 2 . 3 . . . . . . . . . . . 2 . . . 6 . 16 AOE . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Total 14669 | 44 415 542 378 333 1142 780 375 451 165 623 765 104 948 535 1110 756 342 175 436 630 416 768 1256 304 152 724 Wait 2149 | . 14 249 14 34 270 190 10 18 31 14 182 . . . 319 136 8 1 28 138 53 139 27 21 . 253 Move 11765 | 37 358 246 332 268 748 575 362 419 123 593 545 103 920 528 731 610 334 166 400 430 353 628 1142 260 140 414 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 95 | 1 7 10 2 2 11 4 . 3 2 2 9 . 8 1 8 1 . 1 . 5 . 1 11 . 4 2 Fast Attach 81 | 6 1 6 2 9 13 . . . . . 1 . 6 . 5 . . 3 . 3 3 . 10 3 2 8 Attach 63 | . . . 1 5 8 3 1 . 3 2 3 1 . 1 8 . . . 1 9 1 . 4 2 1 9 Detach 17 | . . . . 1 7 1 . . . . . . . . 3 . . . 1 1 1 . 2 . . . Swap 41 | . 4 3 4 1 6 . . 1 . 1 3 . 2 . 7 . . 1 . 4 1 . . . 1 2 Drop 148 | . 6 12 5 10 22 2 . 2 3 . 9 . 12 . 14 1 . 3 . 4 4 . 22 . 4 13 Fire 161 | . 24 16 18 3 24 2 1 8 3 10 7 . . . . 1 . . . 8 . . 5 15 . 16 Melee 82 | . . . . . 7 3 1 . . . 6 . . 5 12 7 . . 6 24 . . 2 3 . 6 Ram 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 33 | . . . . . 26 . . . . . . . . . 3 . . . . 4 . . . . . . Rewire 32 | . . . . . . . . . . 1 . . . . . . . . . . . . 31 . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: Fac / *Low x2 / Ext x2) -6/Lower Caves -6/Zion (discovered 2 exits: Dee / [*Pro]) -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: *Qua x2) -3/Quarantine History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 47 | -11/Scrapyard | Entered Materials 254 | -10/Materials | Discovered new exit (range 11) 323 | -10/Materials | Build established: Mutant 409 | -10/Materials | Discovered new exit (range 16) 493 | -10/Materials | Entered another Materials area 493 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 989 | -9/Materials | Discovered new exit (range 8) 1042 | -9/Materials | Entered Mines 1070 | -9/Mines | Learned Materials stockpile data 1105 | -9/Mines | Found the Drone Emporium 1114 | -9/Mines | Found Prototype Device 1241 | -9/Mines | Assembled infested the area 1357 | -9/Mines | Discovered new exit (range 15) 1418 | -9/Mines | Lost 3 parts (1p1n1w) 1451 | -9/Mines | Entered Materials 1451 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1473 | -8/Materials | Identified Bomb Drone Bay 1561 | -8/Materials | Discovered new exit (range 5) 1693 | -8/Materials | Discovered new exit (range 13) 1715 | -8/Materials | Entered Storage 1716 | -8/Storage | Identified exit to Recycling 1762 | -8/Storage | Repaired Airjet 1802 | -8/Storage | Repaired Electrolaser 1827 | -8/Storage | Met 01-MTF 1864 | -8/Storage | Garrison activated, responded to threat 2115 | -8/Storage | First assault squad dispatched 2392 | -8/Storage | Discovered new exit (range 12) 2568 | -8/Storage | Entered Factory 2568 | -7/Factory | Accompanied by 1 ally (01-MTF) 2568 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2573 | -7/Factory | 01-MTF left 2633 | -7/Factory | Identified exit to Lower Caves 2964 | -7/Factory | Entered Lower Caves 3017 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3091 | -7/Lower Caves | Discovered new exit (range 13) 3095 | -7/Lower Caves | Entered another Lower Caves area 3096 | -7/Lower Caves | Encountered a Warlord checkpoint 3274 | -7/Lower Caves | Discovered new exit (range 9) 3277 | -7/Lower Caves | Entered Data Miner 3277 | -7/Data Miner | Discovered new exit (range 7) 3284 | -7/Data Miner | Met Data Miner 3290 | -7/Data Miner | Learned location of Section 7 (-2) 3290 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3299 | -7/Data Miner | Received God Mode back door access code from Data Miner 3342 | -7/Data Miner | Data Conduit disabled 3357 | -7/Data Miner | Entered Proximity Caves 3465 | -6/Proximity Caves | Spotted B-75 Beast 3593 | -6/Proximity Caves | Discovered new exit (range 11) 3594 | -6/Proximity Caves | Learned location of 1 exit from Factory 3598 | -6/Proximity Caves | Entered Factory 3598 | -6/Factory | Evolved 2 slots: Utility x2 3599 | -6/Factory | Identified exit to Factory 3783 | -6/Factory | Fabricated Exp. Sensor Array (x1) 3857 | -6/Factory | Identified exit to Lower Caves 3857 | -6/Factory | Identified exit to Extension 3998 | -6/Factory | Crushed by falling debris 4003 | -6/Factory | Entered Lower Caves 4029 | -6/Lower Caves | Lost 3 parts (2n1u) 4036 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4041 | -6/Lower Caves | Entered Zion 4083 | -6/Zion | Found CR-A16's Pointy Stick 4088 | -6/Zion | Discovered new exit (range 8) 4104 | -6/Zion | System corruption cleaned by Quarantine Array 4129 | -6/Zion | Received a visual enhancement algorithm 4142 | -6/Zion | Given A8's code to call for help 4222 | -6/Zion | Learned location of Armory (-4) 4223 | -6/Zion | Build established: Hacker-Mutant 4258 | -6/Zion | Found Prototype Device 4279 | -6/Zion | Learned Factory stockpile data 4298 | -6/Zion | Given the Hacking Drone Bay 4299 | -6/Zion | Found Prototype Device 4321 | -6/Zion | Found Relay Coupler [Programmer] 4378 | -6/Zion | Identified exit to Deep Caves 4428 | -6/Zion | Entered Proximity Caves 4459 | -5/Proximity Caves | Learned Factory garrison access intel 4481 | -5/Proximity Caves | Spotted B-75 Beast 4675 | -5/Proximity Caves | Discovered exit to Factory (range 6) 4679 | -5/Proximity Caves | Entered Factory 4679 | -5/Factory | Evolved 2 slots: Utility x2 4681 | -5/Factory | Loaded intel: 4 garrison access locations 4686 | -5/Factory | Identified Hacking Drone Bay 4688 | -5/Factory | Identified Phasing AFG 4743 | -5/Factory | Spotted B-75 Beast 4766 | -5/Factory | Fabricated Adv. Signal Interpreter? 4825 | -5/Factory | Identified exit to Upper Caves 5030 | -5/Factory | Fabricated Adv. Signal Interpreter (x2) 5092 | -5/Factory | Fabricated Lgt. Fission Core? 5315 | -5/Factory | Discovered new exit (range 9) 5323 | -5/Factory | Identified exit to Factory 5337 | -5/Factory | Entered Upper Caves 5346 | -5/Upper Caves | Found Alien Artifact 5711 | -5/Upper Caves | Discovered new exit (range 5) 5726 | -5/Upper Caves | Identified exit to Upper Caves 5726 | -5/Upper Caves | Entered another Upper Caves area 5856 | -5/Upper Caves | Discovered new exit (range 13) 5861 | -5/Upper Caves | Identified exit to Zhirov 5861 | -5/Upper Caves | Entered Zhirov 5861 | -5/Zhirov | Discovered new exit (range 3) 5868 | -5/Zhirov | Met Zhirov 5876 | -5/Zhirov | Learned location of Quarantine (-3) 5876 | -5/Zhirov | Learned location of Testing (-2) 5876 | -5/Zhirov | Learned location of Command (-1) 5884 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 5894 | -5/Zhirov | Found Alien Artifact 5894 | -5/Zhirov | Identified Integrated Reactor 5894 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 5903 | -5/Zhirov | Found Alien Artifact 5934 | -5/Zhirov | Identified exit to Proximity Caves 5934 | -5/Zhirov | Entered Proximity Caves 6018 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6089 | -4/Proximity Caves | Discovered exit to Factory (range 5) 6093 | -4/Proximity Caves | Entered Factory 6093 | -4/Factory | Evolved 2 slots: Utility x2 6348 | -4/Factory | Fabricated Particle Reactor (x2) 6366 | -4/Factory | Identified Core Expander 6366 | -4/Factory | Installed Core Expander, added new Weapon slot 6513 | -4/Factory | Discovered new exit (range 9) 6516 | -4/Factory | Identified exit to Upper Caves 6517 | -4/Factory | Entered Upper Caves 6618 | -4/Upper Caves | Encountered a Warlord checkpoint 6679 | -4/Upper Caves | Discovered new exit (range 15) 6687 | -4/Upper Caves | Identified exit to Upper Caves 6729 | -4/Upper Caves | Entered another Upper Caves area 6786 | -4/Upper Caves | Encountered a Warlord checkpoint 6811 | -4/Upper Caves | Learned Research stockpile data 6834 | -4/Upper Caves | Learned Research security intel 7142 | -4/Upper Caves | Discovered new exit (range 9) 7145 | -4/Upper Caves | Identified exit to Warlord 7145 | -4/Upper Caves | Entered Warlord 7184 | -4/Warlord | Discovered new exit (range 15) 7203 | -4/Warlord | System corruption cleaned by Quarantine Array 7307 | -4/Warlord | Found Signal Generator 7396 | -4/Warlord | Warlord's base attacked by MAIN.C 7422 | -4/Warlord | Learned 4 Research zone layouts 7422 | -4/Warlord | Learned 4 Quarantine zone layouts 7422 | -4/Warlord | Learned Factory garrison access intel 7422 | -4/Warlord | Learned Armory fabricator intel 7449 | -4/Warlord | Met Warlord 7453 | -4/Warlord | Opened Warlord's prototype stash 7466 | -4/Warlord | Found Prototype Reactor 7466 | -4/Warlord | Identified Vortex Chain Reactor 7475 | -4/Warlord | Found Prototype Device 7475 | -4/Warlord | Identified Exp. Focal Shield 7478 | -4/Warlord | Found Prototype Hackware 7543 | -4/Warlord | Found Prototype Piercing Weapon 7543 | -4/Warlord | Identified Vortex Lance 7545 | -4/Warlord | Found Prototype Energy Gun 7547 | -4/Warlord | Found Vortex Lance 7550 | -4/Warlord | Identified Vortex Rifle 7554 | -4/Warlord | Found Prototype Energy Gun 7554 | -4/Warlord | Identified Vortex Shotgun 7562 | -4/Warlord | Found Vortex Shotgun 7639 | -4/Warlord | Warlord forces counterattacked 7686 | -4/Warlord | Identified Transdimensional Reconstructor 7686 | -4/Warlord | Warped through subspace 7733 | -4/Warlord | Spotted Striker 7738 | -4/Warlord | Spotted Executioner 7790 | -4/Warlord | Identified exit to Proximity Caves 7795 | -4/Warlord | Entered Proximity Caves 7811 | -3/Proximity Caves | Identified System Mapper 8065 | -3/Proximity Caves | Lost 5 parts (2n1u2w) 8114 | -3/Proximity Caves | Build established: Wizard-Mutant 8132 | -3/Proximity Caves | Discovered new exit (range 5) 8136 | -3/Proximity Caves | Identified exit to Research 8144 | -3/Proximity Caves | Entered Research 8144 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 8145 | -3/Research | Identified exit to Quarantine 8284 | -3/Research | Discovered exit to Quarantine (range 8) 8292 | -3/Research | Entered Quarantine 8293 | -3/Quarantine | Identified exit to Research 8330 | -3/Quarantine | Found Alien Artifact 8330 | -3/Quarantine | Identified Phase Armor 8355 | -3/Quarantine | Found Alien Energy Cannon 8355 | -3/Quarantine | Identified Core Cannon 8376 | -3/Quarantine | Found Alien Artifact 8376 | -3/Quarantine | Identified Core Reset Matrix 8376 | -3/Quarantine | Used Core Reset Matrix 8380 | -3/Quarantine | Detected hypermatrix surge 8380 | -3/Quarantine | Sensed 8 artifacts in vicinity 8511 | -3/Quarantine | Build established: Wizard-Tank 8843 | -3/Quarantine | Core integrity fell below 50% 8848 | -3/Quarantine | Emitted hypermatrix ping 8853 | -3/Quarantine | Assembled emerged from beneath the floor 8865 | -3/Quarantine | Core integrity fell below 20% 8868 | -3/Quarantine | Self-destructed Last Messages --------------- 08859_ as-73626 destroyed. 08859_ K-01 Serf collects debris. 08860_ Slug penetrates Wall. 08860_ Slug penetrates as-70113. 08860_ as-70113 destroyed. 08861_ Slug penetrates H-77 Assassin. 08861_ Slug penetrates as-90353. 08861_ Penetrated by Slug. 08861_ as-90353 destroyed. 08861_ Acquired 37 matter. 08862_ K-01 Serf collects debris. 08863_ Penetrated by Slug. 08863_ Railgun destroyed. 08864_ Penetrated by Slug. 08865_ K-01 Serf collects debris. 08866_ Lrg. Storage Unit destroyed. 08866_ Penetrated by Slug. 08866_ Slug penetrates Suspension Chamber. 08868_ G-67 Veteran knocked back. 08868_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | # # #?????# ####????????????????? | | # # """ ####### #????????????????? | | # + """ / #????????????????? | | + # """ ####+## #????????????????? | | # # """ ## # ####????????????????? | | # # """ ## # #???????????????????? | | # # """ ## = # #???????????????????? | | """"" # # """ ## # #???????????????????? | | """ # # ## # #???????????????????? | | # ##########? # #???????????????????? | | # #???????????#+## #???????????????????? | | # #???????????# #???????????????????? | | ######## #???????????# ####???????????????????? | | ???????# | #???????????#%#??????????????????????? | | ???????# !% #????????#!#??????????????????????? | | ???????# ! #????????# #??????????????????????? | | ???????# #????????# ####?###???????????????? | | ???????# ####????????# # ????????????????? | | ???????# #???????????#[# ???????????????? | | ???????# #???????????#R# #??????????????? | | ???????# #???????????#=# ???????????????? | | ???????# #???????????#[# ???????????????? | | ???????# ####T"#######!# """" ????????????????? | | ???????# =gs=%*# " """????????????????? | | ???????+ h [h[%%#a"""""????????????????? | | ???????# %h[a@% """"" #??????????????? | | ???????# Ro k %%[# "!""" #??????????????? | | ???????# ####" ###### g ### """"" #??????????????? | | ???????? ???#???????# # # """""????????????????? | | ????????????????????# # # " """????????????????? | | ????????????????????##### # """" ????????????????? | | ????????????????????????? # ?????????????????? | | ????????????????????????? # ????????????????? | | ????????????????????????? # ????????????????? | | ????????????????????????? #####??????????????????? | | ????????????????????????? #??????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????!?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 65 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 ECM Strength 3 Jamming Range 12 Cloak Strength 3 Armor Coverage 225 Resistance: KI 30 Propulsion Shielding 66 Evasion (%) 67 Salvage Targeting 1 Offensive Hacking 40 Defensive Hacking 22 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Exp. Sensor Array | x1 | -6/Factory Adv. Signal Interpreter | x2 | -5/Factory Adv. Signal Interpreter | x2 | -5/Factory Lgt. Fission Core | x2 | -5/Factory Particle Reactor | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- Integrated Reactor Core Expander Transdimensional Reconstructor Phase Armor Core Cannon Core Reset Matrix Achievements -------------- Whoosh! Challenges ------------ None Game ------ Seed NeutronPowerShockpuncher Manual? 0 Play Time 02:21:49 Cumulative 96.6 hours Start 2021.03.26 @ 15:37:48 End 2021.03.26 @ 18:51:32 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 242 Rogue 89 Adventurer 148 Explorer 5 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 58 Gallery% 66 Achievement% 52 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/CogNarrow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 41977d88-280c-4403-87cc-670ef19c94f2