Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.02 @ 21:16:20 Player: furiousskeleton Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (89) 445 Value Destroyed (3313) 3313 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (730) 730 TOTAL SCORE: 10428 Bonus ------- High Alert Combat Kills 27 Follower Combat Kills 237 Entered DSFs 500 Friendly Fire -34 Cogmind --------- Core Integrity 0/1150 Matter 280/300 Energy 100/100 System Corruption 14% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Backup Propulsion III Backup Propulsion III Quantum Capacitor Advanced Transmission Jammer Peak State ------------ > --- POWER ------------ Antimatter Reactor Improved Fusion Compressor > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Biometal Heavy Treads > --- UTILITY ---------- Experimental Cooling System Quantum Capacitor Advanced Transmission Jammer Backup Plating III Backup Plating III Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Disruptor Cannon > --- INVENTORY -------- Backup Power III Backup Propulsion III Backup Propulsion III Heavy Beamcaster [Rating: 106] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Micro Nuclear Core Reactor Cold Fusion Reactor Propulsion VSS Leg Treads Armored Medium Treads Leg VSS Leg Hover Unit Backup Propulsion III Utility Hardened Medium Armor Plating Device Advanced Heat Sink Storage Small Storage Unit Processor Core Analyzer Protection Hardened Medium Armor Plating Weapon Assault Rifle Energy Gun Precision Beam Rifle Energy Cannon Heavy Phase Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mass Driver Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Fac DSF Fac Was Fac Slots Evolved 12 | . . . 2 . 2 2 2 . . 2 . 2 . . Power 1 | . . . . . . . 1 . . . . . . . Propulsion 2 | . . . 1 . . . . . . 1 . . . . Utility 8 | . . . 1 . 2 2 1 . . . . 2 . . Weapon 1 | . . . . . . . . . . 1 . . . . Parts Attached 90 | 7 2 . 9 4 8 9 13 3 . 3 14 . 10 8 Power 11 | 1 . . 1 1 1 . 2 . . . 1 . 1 3 Engine 5 | 1 . . 1 1 1 . . . . . . . . 1 Core 3 | . . . . . . . 1 . . . 1 . . 1 Reactor 3 | . . . . . . . 1 . . . . . 1 1 Propulsion 22 | 2 . . 4 . 2 1 3 1 . . 6 . 3 . Treads 7 | . . . . . . . . . . . 4 . 3 . Leg 15 | 2 . . 4 . 2 1 3 1 . . 2 . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 36 | 2 2 . 2 2 3 6 6 1 . 1 4 . 4 3 Device 21 | 1 1 . 1 1 1 5 4 1 . 1 2 . . 3 Storage 1 | 1 . . . . . . . . . . . . . . Processor 6 | . 1 . . 1 1 1 2 . . . . . . . Hackware . | . . . . . . . . . . . . . . . Protection 8 | . . . 1 . 1 . . . . . 2 . 4 . Artifact . | . . . . . . . . . . . . . . . Weapon 21 | 2 . . 2 1 2 2 2 1 . 2 3 . 2 2 Energy Gun 5 | . . . . . . . 1 1 . . . . 2 1 Energy Cannon 4 | . . . . . . . 1 . . 1 1 . . 1 Ballistic Gun 9 | 2 . . 2 1 2 2 . . . . . . . . Ballistic Cannon 3 | . . . . . . . . . . 1 2 . . . Launcher . | . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 1 . 2 . . . . . . 1 Parts Lost 22 | . . . . 2 1 . 4 2 . . 5 . 5 3 Power 4 | . . . . 1 . . . . . . 1 . . 2 Propulsion 5 | . . . . . . . 1 1 . . 1 . 2 . Utility 9 | . . . . 1 . . 3 . . . 2 . 2 1 Weapon 4 | . . . . . 1 . . 1 . . 1 . 1 . Highest Loss Streak 5 | . . . . 1 1 . 2 1 . . 3 . 5 2 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 100 100 96 87 93 99 92 89 86 89 90 84 62 59 Engine 6 | . 14 14 11 9 9 7 6 6 6 5 . . 4 1 Reactor 2 | . . . . . . . 3 6 6 5 5 5 4 4 Treads 3 | . . . . . . . . . . . 4 21 10 12 Leg 17 | . 28 28 32 24 24 23 19 19 20 17 13 . . . Device 15 | . 14 14 9 8 10 21 21 24 26 27 22 21 3 7 Processor 14 | . 1 14 11 13 23 23 20 20 20 17 16 10 1 . Protection 8 | . . . 10 9 9 7 4 . . . 3 5 22 25 Energy Gun 3 | . . . . . . . 5 5 6 5 . . 10 . Energy Cannon 2 | . . . . . . . 5 5 . 3 5 5 . 3 Ballistic Gun 8 | . 28 28 21 22 17 15 . . . . . . . . Naked Turns 110 | . . . . . . . . . . . . . 18 92 Heaviest Build 82 | 15 15 10 16 19 29 34 48 44 34 53 72 72 72 82 Greatest Support 129 | 20 20 20 36 36 36 36 47 47 47 47 108 108 129 129 Greatest Overweight (x) 16 | . . . . . . 1 1 1 . 1 1 . 16 3 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 6 7 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 7 | 4 7 3 5 5 5 5 5 4 2 3 4 4 5 5 Average Carried 3 | 1 4 3 4 4 3 4 2 2 2 1 . 2 4 4 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 3 3 3 4 5 5 5 3 2 2 1 2 4 5 5 Class Distribution -------------------- 58% | Mutant 24% | Scavenger-Mutant 12% | Tank 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Tank | -5/Factory Scavenger-Tank | -5/DSF Tank | -4/Factory Tank | -4/Waste Mutant | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Fac DSF Fac Was Fac Matter Collected 2121 | 279 51 66 188 373 136 311 117 60 . . 99 . 325 116 Remotely 186 | 135 51 . . . . . . . . . . . . . Salvage Created 3794 | 72 214 46 238 868 205 412 1024 192 71 . 401 . . 51 Parts 172 | 3 11 . 11 48 14 19 44 2 6 . 14 . . . Haulers Intercepted 3 | . . . . . 1 1 1 . . . . . . . Recyclers Shooed 2 | . . . . . . . 2 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . . . 10 10 . . . . . Prevented 1 | . . . . . . . . . 1 . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Fac DSF Fac Was Fac Combat Hostiles Destroyed 68 | . 2 1 5 20 3 9 13 3 3 . 8 . . 1 Guns 50 | . 2 1 5 20 3 9 4 3 3 . . . . . Cannons 15 | . . . . . . . 7 . . . 7 . . 1 AOE 2 | . . . . . . . 2 . . . . . . . Classes Destroyed 15 | 1 3 . 2 . 1 3 3 . . . 2 . . . Worker 4 | . . . . . . . 4 . . . . . . . Builder 5 | . . . . . . . 5 . . . . . . . Tunneler 1 | . . . 1 . . . . . . . . . . . Hauler 3 | . . . . . 1 1 1 . . . . . . . Recycler 3 | 1 1 . . . . . 1 . . . . . . . Operator 1 | . . . . . . 1 . . . . . . . . Watcher 4 | . 2 . . 2 . . . . . . . . . . Swarmer 13 | . 1 . . 3 . 2 4 . 3 . . . . . Grunt 33 | . 1 1 3 11 1 4 6 3 . . 3 . . . Brawler 1 | . . . . . . 1 . . . . . . . . Sentry 11 | . . . 2 6 2 1 . . . . . . . . Specialist 2 | . . . . . . . . . . . 2 . . . Hunter 6 | . . . . . . . 3 . . . 2 . . 1 Programmer 1 | . . . . . . 1 . . . . . . . . Heavy 1 | . . . . . . . . . . . 1 . . . Best Kill Streak 15 | 1 3 1 3 4 2 3 15 3 3 . 3 . . 1 Combat Bots Only 4 | . 2 1 3 3 2 3 4 3 3 . 3 . . 1 Max Kills in Single Turn 8 | 1 1 1 1 1 1 2 8 1 1 . 1 . . 1 Gunslinging 1 | . . . . . . 1 . . . . . . . . Exploded 2 | . . . . . . . 2 . . . . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Fac DSF Fac Was Fac Hostile Shots Fired 657 | . 11 12 24 93 27 49 66 30 6 . 93 . 15 231 Missed 200 | . 5 3 14 31 8 12 21 7 2 . 29 . . 68 Damage Taken 6476 | . 39 103 108 584 214 296 878 265 34 . 837 . 525 2593 Core 1770 | . . 35 35 119 20 44 38 25 7 . 295 . 140 1012 Absorbed by Shields 64 | . . . . . . . 64 . . . . . . . Redirected to Shielding 79 | . . . . . . . . . . . 79 . . . Ignored by Resistances 2235 | . 13 31 31 173 60 92 287 169 27 . 396 . 203 753 Regen/Repaired (Parts) 421 | . . . 54 . 135 . . . . . . . 202 30 Core Remaining (%) 85 | 100 . 86 . 61 96 93 . . 91 . 70 . . . Volleys Fired 204 | 2 9 8 16 49 15 22 32 9 4 . 18 . 9 11 Largest 3 | 2 2 2 2 2 2 2 2 2 1 . 3 . 3 1 Hottest 245 | 40 40 40 43 46 46 56 151 165 75 . 245 . 212 110 Shots Fired 413 | 3 17 16 32 98 30 44 64 18 4 . 54 . 22 11 Gun 296 | 3 17 16 32 98 30 44 32 9 4 . . . 10 1 Cannon 117 | . . . . . . . 32 9 . . 54 . 12 10 Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 276 | 3 17 16 32 98 30 44 . . . . 28 . 8 . Thermal 127 | . . . . . . . 64 18 4 . 26 . 14 1 Explosive . | . . . . . . . . . . . . . . . Electromagnetic 10 | . . . . . . . . . . . . . . 10 Robot Hit Streak 37 | 3 8 15 24 36 37 19 23 10 7 . 29 . 24 3 Robot Miss Streak 3 | . 1 1 1 3 1 2 1 1 1 . 3 . . 2 Penetration Max 1 | . . . . . . 1 . . . . . . . . Secondary Targets 2 | . . . . 1 . 1 . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . 1 . . . . . . . . Capacitor 10 | . . . . . . . . . . . . . . 10 Shots Hit Robots 331 | 3 12 15 25 74 26 35 57 13 3 . 39 . 22 7 Core Hits 203 | 2 7 3 11 32 8 46 61 8 3 . 16 . 2 4 Critical Kills 2 | . . . . . . 1 . . . . 1 . . . Critical Parts Destroyed 2 | . . . . 1 1 . . . . . . . . . Critical Strikes 9 | . . . . 1 1 1 2 1 . . 2 . . 1 Burn 3 | . . . . . . . 2 1 . . . . . . Meltdown 1 | . . . . . . . . . . . 1 . . . Destroy 3 | . . . . 1 1 1 . . . . . . . . Blast 1 | . . . . . . . . . . . 1 . . . Corrupt 1 | . . . . . . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 8083 | 37 161 202 362 1131 381 933 2287 389 62 . 1311 . 588 239 Guns 4157 | 37 161 173 362 1122 381 917 551 187 62 . . . 182 22 Cannons 3048 | . . . . . . . 929 202 . . 1311 . 406 200 Explosions 807 | . . . . . . . 807 . . . . . . . Melee . | . . . . . . . . . . . . . . . Ramming 71 | . . 29 . 9 . 16 . . . . . . . 17 Kinetic 4090 | 37 161 173 362 1122 381 917 . . . . 660 . 277 . Thermal 2971 | . . . . . . . 1536 389 62 . 651 . 311 22 Explosive . | . . . . . . . . . . . . . . . Electromagnetic 951 | . . . . . . . 751 . . . . . . 200 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 14 | . . . . . . . 1 1 1 . . . . 14 Average Corruption 2 | . . . . . . . 1 1 1 . . . . 9 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 13 | . . . . . . . . 3 . . . . . 10 Message Errors 5 | . . . . . . . . . . . . . . 5 Matter Fused 4 | . . . . . . . . 3 . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . . . . . 1 Alerts 1 | . . . . . . . . . . . . . . 1 Misdirections 2 | . . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks 3 | . . . . . . . . . . . 3 . . . Impact . | . . . . . . . . . . . . . . . Kinetic 3 | . . . . . . . . . . . 3 . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 175 | . . . . . . . 175 . . . . . . . Shots 7 | . . . . . . . 7 . . . . . . . Rammed 3 | . . . . . . . . . . . . . . 3 Targets Rammed 11 | . . 4 . 2 . 2 . . . . . . . 3 Kicked 8 | . . 4 . 2 . 2 . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 321 | . . 2 3 33 21 9 280 321 . . 282 . 105 186 Average Temperature 65 | . . 2 2 9 6 6 84 183 . . 157 . 53 32 Received Heat Transfer 1814 | . 12 78 48 333 135 114 123 195 . . 264 . . 512 Effects 2 | . . . . . . . 1 . . . 1 . . . Energy Bleed 2 | . . . . . . . 1 . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 5 | . . . . . . . 5 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . . Parts Melted 10 | . . . . . . . 9 . . . 1 . . . Heat Transferred 4678 | . . . . . . . 2331 629 111 . 1000 . 570 37 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Fac DSF Fac Was Fac Peak Influence 549 | 5 86 73 154 455 297 308 549 . . 95 207 93 62 105 Initial 163 | . 2 28 24 19 163 115 130 . . 91 57 93 27 . Average 108 | 3 48 33 42 153 245 173 172 . . 92 141 93 9 7 Maximum Alert Level 2 | . . . . 2 1 1 2 . . . 1 . . . Low Security (%) 82 | 100 100 100 100 73 26 75 75 . . 100 68 100 100 100 Level 1 15 | . . . . 20 73 24 16 . . . 32 . . . Level 2 1 | . . . . 5 . . 7 . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . 1 . . . Squads Dispatched 16 | . 1 . 1 2 2 2 5 . . . 2 . . 1 Investigation 6 | . 1 . 1 1 1 . 2 . . . . . . . Extermination 2 | . . . . . . 1 . . . . . . . 1 Reinforcement 4 | . . . . 1 1 . . . . . 2 . . . Assault . | . . . . . . . . . . . . . . . Garrison 4 | . . . . . . 1 3 . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Fac DSF Fac Was Fac Distress Signals 3 | . . . . . 2 . 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 127 | . 4 3 6 27 6 19 20 11 4 . 8 . 6 13 Peak Tracking Total 8 | . 2 2 4 4 3 5 5 5 4 . 3 1 3 8 Tactical Retreats 11 | . . 1 . 2 . 2 2 2 . . . . . 2 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Fac DSF Fac Was Fac Traps Triggered 6 | . . . 1 . . . 3 . . . . 1 . 1 Indirectly 2 | . . . . . . . 2 . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Fac DSF Fac Was Fac Machines Disabled 22 | . . . . . . 1 21 . . . . . . . Max in Single Turn 10 | . . . . . . 1 10 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Fac DSF Fac Was Fac Machines Accessed 29 | . 4 . 2 6 3 4 5 1 . 1 . 1 . 2 Terminals 18 | . 4 . 1 6 2 2 1 . . 1 . . . 1 Fabricators 7 | . . . . . . 2 4 . . . . 1 . . Repair Stations 2 | . . . 1 . 1 . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 69 | . 12 . 8 12 10 6 10 1 . 2 . 2 . 6 Successful 43 | . 8 . 6 7 7 4 4 1 . 1 . 1 . 4 Failed 26 | . 4 . 2 5 3 2 6 . . 1 . 1 . 2 Catastrophic 5 | . 2 . . 3 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 4 | . . . . 2 . . . 2 . . . . . . Terminals 46 | . 12 . 4 12 6 3 3 . . 2 . . . 4 Fabricators 12 | . . . . . . 3 7 . . . . 2 . . Repair Stations 8 | . . . 4 . 4 . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . . . 2 Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 27 | . 8 . 2 7 3 2 1 1 . 1 . . . 2 Part Schematic 1 | . . . . . . . 1 . . . . . . . Prototype ID Bank 2 | . 2 . . . . . . . . . . . . . Open Door 4 | . . . . 3 . . . 1 . . . . . . Open DSF 2 | . . . . . . 1 . . . 1 . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . Emergency Access Points 2 | . . . . . 2 . . . . . . . . . Alert Level 4 | . . . 1 1 . 1 . . . . . . . 1 Unreport Threat 1 | . . . 1 . . . . . . . . . . . Locate Traps 1 | . . . . . 1 . . . . . . . . . Dispatch Records 2 | . 2 . . . . . . . . . . . . . Patrol Status 1 | . . . . 1 . . . . . . . . . . Investigation Status 1 | . 1 . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . 1 . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . Registered Components 1 | . . . . 1 . . . . . . . . . . Zone Layout 2 | . 1 . . . . . . . . . . . . 1 Fabricator Hacks 6 | . . . . . . 2 3 . . . . 1 . . Network Status 2 | . . . . . . . 1 . . . . 1 . . Load Schematic 1 | . . . . . . . 1 . . . . . . . Build 3 | . . . . . . 2 1 . . . . . . . Repair Station Hacks 8 | . . . 4 . 4 . . . . . . . . . Scan Component 4 | . . . 2 . 2 . . . . . . . . . Repair 4 | . . . 2 . 2 . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . . . . . 2 Report Inventory 1 | . . . . . . . . . . . . . . 1 Retrieve Components 1 | . . . . . . . . . . . . . . 1 Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 24 | . 4 . 2 4 3 4 4 . . 1 . 1 . 1 Full Trace Events 8 | . 1 . 2 1 2 . 2 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . . Parts Built 4 | . . . . . . 4 . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time 135 | . . . . . . 82 53 . . . . . . . Total Part Build Rating 22 | . . . . . . 22 . . . . . . . . Parts Repaired 4 | . . . 2 . 2 . . . . . . . . . Time 122 | . . . 52 . 70 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . . . . . . . 1 Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Fac DSF Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Fac DSF Fac Was Fac Total Allies 18 | . . . . . . . . . . . . . 18 . Largest Group 18 | . . . . . . . . . . . . . 18 5 Highest-Rated Group 638 | . . . . . . . . . . . . . 638 217 Highest-Rated Ally 50 | . . . . . . . . . . . . . 50 50 Total Orders 4 | . . . . 3 . 1 . . . . . . . . EXPLORE 4 | . . . . 3 . 1 . . . . . . . . Ally Attacks 110 | . . . . . . . . . . . . . 101 9 Total Damage 8140 | . . . . . . . . . . . . . 7613 527 Kills 18 | . . . . . . . . . . . . . 17 1 Allies Corrupted 2 | . . . . . . . . . . . . . . 2 Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Fac DSF Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . 1 1 . . . . . Drone Launches 5 | . . . . 4 . 1 . . . . . . . . Drone Recoveries 4 | . . . . 3 . 1 . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Fac DSF Fac Was Fac Turns Passed 6165 | 60 254 256 317 721 397 691 802 649 159 224 250 141 706 538 Spaces Moved 4155 | 35 163 190 191 533 244 524 495 541 138 143 93 83 360 422 Core 239 | 5 . . . . . . . . . . . . 46 188 Treads 632 | . . . . . . . . . . . 27 83 288 234 Legs 3258 | 30 163 190 191 533 244 524 495 541 138 143 66 . . . Wheels . | . . . . . . . . . . . . . . . Hover 26 | . . . . . . . . . . . . . 26 . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 90 90 90 90 100 110 110 110 110 170 50 50 Average Speed 116 | 110 120 120 90 90 90 93 121 110 110 154 166 170 184 113 Slowest Speed 850 | 120 120 120 120 90 90 180 186 185 110 186 186 170 850 200 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 34 | 3 40 39 22 74 25 12 14 69 18 2 85 4 97 12 Regions Visited 14 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 10 | . 1 1 1 1 1 1 1 1 1 1 . . . . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . Scrap Searched 1 | . . 1 . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 9 | . . . . . . . 1 3 . . 5 . . . Melee . | . . . . . . . . . . . . . . . Projectile 9 | . . . . . . . 1 3 . . 5 . . . AOE . | . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Fac DSF Fac Was Fac Total 5133 | 53 206 201 302 686 392 691 640 576 141 147 153 84 382 479 Wait 539 | . 25 . 74 92 116 111 78 17 . . 4 . . 22 Move 4142 | 34 162 189 190 532 243 523 494 540 137 142 92 83 359 422 Hop . | . . . . . . . . . . . . . . . Pick Up 83 | 10 4 . 9 3 8 11 11 3 . 2 15 1 1 5 Fast Attach 13 | . . . . 3 . 1 . . . . . . 7 2 Attach 63 | 7 2 . 6 1 7 6 8 3 . 3 13 . 2 5 Detach 7 | . . . . . . 2 . . . . 1 . 2 2 Swap 14 | . . . 3 . 1 2 5 . . . 1 . 1 1 Drop 50 | . 4 . 4 4 2 11 7 2 . . 9 . 1 6 Fire 204 | 2 9 8 16 49 15 22 32 9 4 . 18 . 9 11 Melee . | . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . Kick 8 | . . 4 . 2 . 2 . . . . . . . . Crush 3 | . . . . . . . . . . . . . . 3 Escape Stasis 5 | . . . . . . . 5 . . . . . . . Rewire 2 | . . . . . . . . 2 . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/DSF -4/Factory -4/Waste -4/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 79 | -10/Materials | Identified exit to Mines 305 | -10/Materials | Build established: Mutant 315 | -10/Materials | Entered Mines 511 | -10/Mines | Discovered new exit (range 12) 545 | -10/Mines | Learned Materials garrison access intel 570 | -10/Mines | Identified exit to Materials 571 | -10/Mines | Entered Materials 571 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 789 | -9/Materials | Repaired Sensor Array 817 | -9/Materials | Repaired Assault Rifle 827 | -9/Materials | Discovered new exit (range 9) 852 | -9/Materials | Identified exit to Storage 888 | -9/Materials | Entered Storage 1079 | -9/Storage | Build established: Scavenger-Mutant 1566 | -9/Storage | Discovered new exit (range 9) 1601 | -9/Storage | Identified exit to Materials 1609 | -9/Storage | Entered Materials 1609 | -8/Materials | Evolved 2 slots: Utility x2 1610 | -8/Materials | Loaded intel: 1 garrison access location 1649 | -8/Materials | Build established: Mutant 1892 | -8/Materials | Repaired VSS Leg 1926 | -8/Materials | Repaired Hvy. Assault Rifle 1960 | -8/Materials | Discovered new exit (range 13) 2005 | -8/Materials | Identified exit to Factory 2006 | -8/Materials | Entered Factory 2006 | -7/Factory | Evolved 2 slots: Utility x2 2300 | -7/Factory | Fabricated Hvy. Phase Cannon (x2) 2374 | -7/Factory | Garrison activated, responded to threat 2593 | -7/Factory | Fabricated Thermic Laser (x2) 2682 | -7/Factory | Discovered new exit (range 11) 2696 | -7/Factory | Identified exit to Factory 2697 | -7/Factory | Entered another Factory area 2697 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3112 | -6/Factory | Discovered new exit (range 7) 3123 | -6/Factory | Identified exit to Lower Caves 3247 | -6/Factory | Garrison activated, responded to threat 3499 | -6/Factory | Entered Lower Caves 3510 | -6/Lower Caves | Encountered a Warlord checkpoint 3824 | -6/Lower Caves | Spotted B-75 Beast 4081 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4127 | -6/Lower Caves | Discovered new exit (range 11) 4134 | -6/Lower Caves | Learned Factory garrison access intel 4147 | -6/Lower Caves | Identified exit to Lower Caves 4148 | -6/Lower Caves | Entered another Lower Caves area 4209 | -6/Lower Caves | Build established: Scavenger-Mutant 4248 | -6/Lower Caves | Learned 4 Factory zone layouts 4248 | -6/Lower Caves | Discovered new exit (range 5) 4306 | -6/Lower Caves | Identified exit to Factory 4307 | -6/Lower Caves | Entered Factory 4307 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4309 | -5/Factory | Loaded intel: 4 garrison access locations 4427 | -5/Factory | Identified exit to DSF 4531 | -5/Factory | Entered DSF 4564 | -5/DSF | Additional patrols routed to DSF 4606 | -5/DSF | Lost 3 parts (1p1u1w) 4708 | -5/DSF | Discovered new exit (range 15) 4737 | -5/DSF | Sterilization system engaged 4757 | -5/DSF | Ambient heat levels rising (+10) 4772 | -5/DSF | Ambient heat levels rising (+10) 4780 | -5/DSF | Identified exit to Factory 4781 | -5/DSF | Entered Factory 4781 | -4/Factory | Evolved 2 slots: Utility x2 4900 | -4/Factory | Found Quantum Capacitor 4922 | -4/Factory | Sucked down chute 4922 | -4/Factory | Entered Waste 4946 | -4/Waste | Found Prototype Device 4949 | -4/Waste | Spotted C-40 Crusher 4987 | -4/Waste | Spotted C-40 Crusher 4991 | -4/Waste | Spotted C-40 Crusher 5009 | -4/Waste | Crushed by Compactor (1 part destroyed) 5012 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5016 | -4/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 5017 | -4/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 5025 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5028 | -4/Waste | Crushed by Compactor (1 part destroyed) 5031 | -4/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 5041 | -4/Waste | Released all parts (5) 5043 | -4/Waste | Spotted C-40 Crusher 5049 | -4/Waste | Spotted C-40 Crusher 5052 | -4/Waste | Warlord forces began an assault 5054 | -4/Waste | Allies destroyed C-40 Crusher 5059 | -4/Waste | Lost 5 parts (2n2u1w) 5070 | -4/Waste | Spotted C-40 Crusher 5070 | -4/Waste | Allies destroyed C-40 Crusher 5082 | -4/Waste | Allies destroyed C-40 Crusher 5084 | -4/Waste | Allies destroyed C-40 Crusher 5090 | -4/Waste | Allies destroyed C-40 Crusher 5120 | -4/Waste | Lost 12 allies 5297 | -4/Waste | Allies destroyed C-40 Crusher 5535 | -4/Waste | Build established: Tank 5564 | -4/Waste | Discovered new exit (range 11) 5628 | -4/Waste | Entered Factory 5628 | -4/Factory | Accompanied by 5 allies 5961 | -4/Factory | Build established: Mutant 6029 | -4/Factory | Lost 5 allies 6040 | -4/Factory | System corruption reached 10% 6061 | -4/Factory | Released all parts (12) 6099 | -4/Factory | Core integrity fell below 50% 6120 | -4/Factory | Core integrity fell below 20% 6166 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- Acquired Lgt. Antimatter Reactor. GZ7NMQHXLDNMKF9VAVQ8ESHA Critical hit (Burn: +37). Critical hit (Burn: +50). Lgt. Antimatter Reactor destroyed. Critical hit (Burn: +50). U-05 Engineer lays Concrete. NUNKL4E=NJCB U-05 Engineer lays Concrete. L-61 Swordsman suffers critical hit (Burn). U-05 Engineer lays Concrete. Z1XJGM/R8IP#BNX,Q7CGJW T-07 Excavator is excavating. D,|ZR HEM#IA OYQDZYS Slug penetrates Wall. Penetrated by Slug. Slug penetrates Neutrino Reactor. Penetrated by Slug. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????#?????###?######?????????????????????????? | | ????????# ??? ?? #?????????????????????????? | | ????????# ? #???# #?????????????????????????? | | ????????# ?????# #######+###???????????????? | | ######+## #???# #???????????????? | | #???# #???????????????? | | ######+####+####### [h """ +???????????????? | | ????# # [! h""" #???????????????? | | ????# # !! """ #???????????????? | | ????# # #???????????????? | | ????# p """ #???????????????? | | ????# # """ #+#?????????????? | | ????# # """ #?????????????? | | ????# # @ /! +?????????????? | | ????# # ! ##???????????????? | | ????# #####"" ""#####????????????????? | | ????# #???#""F""#????????????????????? | | ????# #???# """ #????????????????????? | | ????###############???#######????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 93 Energy Generation 31 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 210 ECM Strength 2 Jamming Range 16 Armor Coverage 1060 Resistance: KI 40 Resistance: TH 50 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Weapon Cycling 15 Evasion (%) 57 Targeting Accuracy 5 Core Analysis 6 Recoil Reduction 4 Particle Charging 15 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Adv. Shield Generator | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Hvy. Phase Cannon | x2 | -7/Factory | Preloaded Thermic Laser | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 10k Club Knowing Is Half The Battle Respectable Loadout The More The Merrier Challenges ------------ None Game ------ Seed DerelictAssemblyMatrix Manual? 0 Play Time 01:15:27 Cumulative 7.6 hours Start 2024.04.02 @ 19:52:04 End 2024.04.02 @ 21:16:20 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 9 Rogue 0 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 15 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3c610955-b165-41d7-8401-6b0dfaa39af2