Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.02 @ 21:16:20

Player: furiousskeleton

Result: Destroyed by H-77 Assassin with Coil Gun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (14)       2800
Robots Destroyed (89)      445
Value Destroyed (3313)     3313
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (730)                730
              TOTAL SCORE: 10428

 Bonus
-------
High Alert Combat Kills    27
Follower Combat Kills      237
Entered DSFs               500
Friendly Fire              -34

 Cogmind 
---------
Core Integrity             0/1150
Matter                     280/300
Energy                     100/100
System Corruption          14%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (10) -----
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
           Backup Propulsion III
           Backup Propulsion III
           Quantum Capacitor
  Advanced Transmission Jammer

 Peak State 
------------
>              --- POWER ------------
               Antimatter Reactor
      Improved Fusion Compressor
>              --- PROPULSION -------
       Armored Medium Treads
       Armored Medium Treads
               Biometal Heavy Treads
>              --- UTILITY ----------
  Experimental Cooling System
               Quantum Capacitor
      Advanced Transmission Jammer
               Backup Plating III
               Backup Plating III
      Hardened Medium Armor Plating
      Hardened Medium Armor Plating
      Hardened Medium Armor Plating
      Hardened Medium Armor Plating
>              --- WEAPON -----------
         Heavy Disruptor Cannon
>              --- INVENTORY --------
               Backup Power III
               Backup Propulsion III
               Backup Propulsion III
         Heavy Beamcaster
[Rating: 106]

 Favorites 
-----------
Power                      F-cell Engine
  Engine                   F-cell Engine
  Power Core               Micro Nuclear Core
  Reactor                  Cold Fusion Reactor
Propulsion                 VSS Leg
  Treads                   Armored Medium Treads
  Leg                      VSS Leg
  Hover Unit               Backup Propulsion III
Utility                    Hardened Medium Armor Plating
  Device                   Advanced Heat Sink
  Storage                  Small Storage Unit
  Processor                Core Analyzer
  Protection               Hardened Medium Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Precision Beam Rifle
  Energy Cannon            Heavy Phase Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Mass Driver

 Build                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Fac DSF Fac Was Fac 
Slots Evolved              12   | .   .   .   2   .   2   2   2   .   .   2   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Utility                  8    | .   .   .   1   .   2   2   1   .   .   .   .   2   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Parts Attached             90   | 7   2   .   9   4   8   9   13  3   .   3   14  .   10  8   
  Power                    11   | 1   .   .   1   1   1   .   2   .   .   .   1   .   1   3   
    Engine                 5    | 1   .   .   1   1   1   .   .   .   .   .   .   .   .   1   
    Core                   3    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   1   
    Reactor                3    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   
  Propulsion               22   | 2   .   .   4   .   2   1   3   1   .   .   6   .   3   .   
    Treads                 7    | .   .   .   .   .   .   .   .   .   .   .   4   .   3   .   
    Leg                    15   | 2   .   .   4   .   2   1   3   1   .   .   2   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  36   | 2   2   .   2   2   3   6   6   1   .   1   4   .   4   3   
    Device                 21   | 1   1   .   1   1   1   5   4   1   .   1   2   .   .   3   
    Storage                1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              6    | .   1   .   .   1   1   1   2   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             8    | .   .   .   1   .   1   .   .   .   .   .   2   .   4   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   21   | 2   .   .   2   1   2   2   2   1   .   2   3   .   2   2   
    Energy Gun             5    | .   .   .   .   .   .   .   1   1   .   .   .   .   2   1   
    Energy Cannon          4    | .   .   .   .   .   .   .   1   .   .   1   1   .   .   1   
    Ballistic Gun          9    | 2   .   .   2   1   2   2   .   .   .   .   .   .   .   .   
    Ballistic Cannon       3    | .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   1   .   2   .   .   .   .   .   .   1   
Parts Lost                 22   | .   .   .   .   2   1   .   4   2   .   .   5   .   5   3   
  Power                    4    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   2   
  Propulsion               5    | .   .   .   .   .   .   .   1   1   .   .   1   .   2   .   
  Utility                  9    | .   .   .   .   1   .   .   3   .   .   .   2   .   2   1   
  Weapon                   4    | .   .   .   .   .   1   .   .   1   .   .   1   .   1   .   
  Highest Loss Streak      5    | .   .   .   .   1   1   .   2   1   .   .   3   .   5   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   100 100 96  87  93  99  92  89  86  89  90  84  62  59  
  Engine                   6    | .   14  14  11  9   9   7   6   6   6   5   .   .   4   1   
  Reactor                  2    | .   .   .   .   .   .   .   3   6   6   5   5   5   4   4   
  Treads                   3    | .   .   .   .   .   .   .   .   .   .   .   4   21  10  12  
  Leg                      17   | .   28  28  32  24  24  23  19  19  20  17  13  .   .   .   
  Device                   15   | .   14  14  9   8   10  21  21  24  26  27  22  21  3   7   
  Processor                14   | .   1   14  11  13  23  23  20  20  20  17  16  10  1   .   
  Protection               8    | .   .   .   10  9   9   7   4   .   .   .   3   5   22  25  
  Energy Gun               3    | .   .   .   .   .   .   .   5   5   6   5   .   .   10  .   
  Energy Cannon            2    | .   .   .   .   .   .   .   5   5   .   3   5   5   .   3   
  Ballistic Gun            8    | .   28  28  21  22  17  15  .   .   .   .   .   .   .   .   
Naked Turns                110  | .   .   .   .   .   .   .   .   .   .   .   .   .   18  92  
Heaviest Build             82   | 15  15  10  16  19  29  34  48  44  34  53  72  72  72  82  
  Greatest Support         129  | 20  20  20  36  36  36  36  47  47  47  47  108 108 129 129 
  Greatest Overweight (x)  16   | .   .   .   .   .   .   1   1   1   .   1   1   .   16  3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 6   7   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             7    | 4   7   3   5   5   5   5   5   4   2   3   4   4   5   5   
  Average Carried          3    | 1   4   3   4   4   3   4   2   2   2   1   .   2   4   4   
  Final Capacity           8    | 8   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | 3   3   3   4   5   5   5   3   2   2   1   2   4   5   5   

 Class Distribution 
--------------------
 58% | Mutant
 24% | Scavenger-Mutant
 12% | Tank
  4% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage
           Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -6/Factory
 Scavenger-Mutant | -6/Lower Caves
 Scavenger-Mutant | -6/Lower Caves
   Scavenger-Tank | -5/Factory
   Scavenger-Tank | -5/DSF
             Tank | -4/Factory
             Tank | -4/Waste
           Mutant | -4/Factory

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   -5   -5   -4   -4   -4   
-----------                Run  | Yrd  Mat  Min  Mat  Sto  Mat  Fac  Fac  Low  Low  Fac  DSF  Fac  Was  Fac  
Matter Collected           2121 | 279  51   66   188  373  136  311  117  60   .    .    99   .    325  116  
  Remotely                 186  | 135  51   .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3794 | 72   214  46   238  868  205  412  1024 192  71   .    401  .    .    51   
  Parts                    172  | 3    11   .    11   48   14   19   44   2    6    .    14   .    .    .    
Haulers Intercepted        3    | .    .    .    .    .    1    1    1    .    .    .    .    .    .    .    
Recyclers Shooed           2    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      20   | .    .    .    .    .    .    .    .    10   10   .    .    .    .    .    
  Prevented                1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Fac DSF Fac Was Fac 
Combat Hostiles Destroyed  68   | .   2   1   5   20  3   9   13  3   3   .   8   .   .   1   
  Guns                     50   | .   2   1   5   20  3   9   4   3   3   .   .   .   .   .   
  Cannons                  15   | .   .   .   .   .   .   .   7   .   .   .   7   .   .   1   
  AOE                      2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Classes Destroyed          15   | 1   3   .   2   .   1   3   3   .   .   .   2   .   .   .   
  Worker                   4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Builder                  5    | .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   
  Tunneler                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   3    | .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   
  Recycler                 3    | 1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Watcher                  4    | .   2   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  13   | .   1   .   .   3   .   2   4   .   3   .   .   .   .   .   
  Grunt                    33   | .   1   1   3   11  1   4   6   3   .   .   3   .   .   .   
  Brawler                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Sentry                   11   | .   .   .   2   6   2   1   .   .   .   .   .   .   .   .   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Hunter                   6    | .   .   .   .   .   .   .   3   .   .   .   2   .   .   1   
  Programmer               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           15   | 1   3   1   3   4   2   3   15  3   3   .   3   .   .   1   
  Combat Bots Only         4    | .   2   1   3   3   2   3   4   3   3   .   3   .   .   1   
Max Kills in Single Turn   8    | 1   1   1   1   1   1   2   8   1   1   .   1   .   .   1   
  Gunslinging              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   -5   -5   -4   -4   -4   
--------                   Run  | Yrd  Mat  Min  Mat  Sto  Mat  Fac  Fac  Low  Low  Fac  DSF  Fac  Was  Fac  
Hostile Shots Fired        657  | .    11   12   24   93   27   49   66   30   6    .    93   .    15   231  
  Missed                   200  | .    5    3    14   31   8    12   21   7    2    .    29   .    .    68   
Damage Taken               6476 | .    39   103  108  584  214  296  878  265  34   .    837  .    525  2593 
  Core                     1770 | .    .    35   35   119  20   44   38   25   7    .    295  .    140  1012 
  Absorbed by Shields      64   | .    .    .    .    .    .    .    64   .    .    .    .    .    .    .    
  Redirected to Shielding  79   | .    .    .    .    .    .    .    .    .    .    .    79   .    .    .    
  Ignored by Resistances   2235 | .    13   31   31   173  60   92   287  169  27   .    396  .    203  753  
  Regen/Repaired (Parts)   421  | .    .    .    54   .    135  .    .    .    .    .    .    .    202  30   
Core Remaining (%)         85   | 100  .    86   .    61   96   93   .    .    91   .    70   .    .    .    
Volleys Fired              204  | 2    9    8    16   49   15   22   32   9    4    .    18   .    9    11   
  Largest                  3    | 2    2    2    2    2    2    2    2    2    1    .    3    .    3    1    
  Hottest                  245  | 40   40   40   43   46   46   56   151  165  75   .    245  .    212  110  
Shots Fired                413  | 3    17   16   32   98   30   44   64   18   4    .    54   .    22   11   
  Gun                      296  | 3    17   16   32   98   30   44   32   9    4    .    .    .    10   1    
  Cannon                   117  | .    .    .    .    .    .    .    32   9    .    .    54   .    12   10   
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  276  | 3    17   16   32   98   30   44   .    .    .    .    28   .    8    .    
  Thermal                  127  | .    .    .    .    .    .    .    64   18   4    .    26   .    14   1    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          10   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   
  Robot Hit Streak         37   | 3    8    15   24   36   37   19   23   10   7    .    29   .    24   3    
  Robot Miss Streak        3    | .    1    1    1    3    1    2    1    1    1    .    3    .    .    2    
  Penetration Max          1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    
  Capacitor                10   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   
Shots Hit Robots           331  | 3    12   15   25   74   26   35   57   13   3    .    39   .    22   7    
  Core Hits                203  | 2    7    3    11   32   8    46   61   8    3    .    16   .    2    4    
  Critical Kills           2    | .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    
  Critical Strikes         9    | .    .    .    .    1    1    1    2    1    .    .    2    .    .    1    
    Burn                   3    | .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    
    Meltdown               1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Destroy                3    | .    .    .    .    1    1    1    .    .    .    .    .    .    .    .    
    Blast                  1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Corrupt                1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8083 | 37   161  202  362  1131 381  933  2287 389  62   .    1311 .    588  239  
  Guns                     4157 | 37   161  173  362  1122 381  917  551  187  62   .    .    .    182  22   
  Cannons                  3048 | .    .    .    .    .    .    .    929  202  .    .    1311 .    406  200  
  Explosions               807  | .    .    .    .    .    .    .    807  .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  71   | .    .    29   .    9    .    16   .    .    .    .    .    .    .    17   
  Kinetic                  4090 | 37   161  173  362  1122 381  917  .    .    .    .    660  .    277  .    
  Thermal                  2971 | .    .    .    .    .    .    .    1536 389  62   .    651  .    311  22   
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          951  | .    .    .    .    .    .    .    751  .    .    .    .    .    .    200  
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         14   | .    .    .    .    .    .    .    1    1    1    .    .    .    .    14   
  Average Corruption       2    | .    .    .    .    .    .    .    1    1    1    .    .    .    .    9    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  13   | .    .    .    .    .    .    .    .    3    .    .    .    .    .    10   
    Message Errors         5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
    Matter Fused           4    | .    .    .    .    .    .    .    .    3    .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Misdirections          2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 3    | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3    | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      175  | .    .    .    .    .    .    .    175  .    .    .    .    .    .    .    
  Shots                    7    | .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    
  Rammed                   3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Targets Rammed             11   | .    .    4    .    2    .    2    .    .    .    .    .    .    .    3    
  Kicked                   8    | .    .    4    .    2    .    2    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        321  | .    .    2    3    33   21   9    280  321  .    .    282  .    105  186  
  Average Temperature      65   | .    .    2    2    9    6    6    84   183  .    .    157  .    53   32   
  Received Heat Transfer   1814 | .    12   78   48   333  135  114  123  195  .    .    264  .    .    512  
  Effects                  2    | .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    
    Energy Bleed           2    | .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              5    | .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Parts Melted             10   | .    .    .    .    .    .    .    9    .    .    .    1    .    .    .    
  Heat Transferred         4678 | .    .    .    .    .    .    .    2331 629  111  .    1000 .    570  37   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Fac DSF Fac Was Fac 
Peak Influence             549  | 5   86  73  154 455 297 308 549 .   .   95  207 93  62  105 
  Initial                  163  | .   2   28  24  19  163 115 130 .   .   91  57  93  27  .   
  Average                  108  | 3   48  33  42  153 245 173 172 .   .   92  141 93  9   7   
Maximum Alert Level        2    | .   .   .   .   2   1   1   2   .   .   .   1   .   .   .   
  Low Security (%)         82   | 100 100 100 100 73  26  75  75  .   .   100 68  100 100 100 
  Level 1                  15   | .   .   .   .   20  73  24  16  .   .   .   32  .   .   .   
  Level 2                  1    | .   .   .   .   5   .   .   7   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Squads Dispatched          16   | .   1   .   1   2   2   2   5   .   .   .   2   .   .   1   
  Investigation            6    | .   1   .   1   1   1   .   2   .   .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Reinforcement            4    | .   .   .   .   1   1   .   .   .   .   .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   .   .   1   3   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -4  -4  -4  
---------                  Run  | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Fac DSF Fac Was Fac 
Distress Signals           3    | .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              127  | .   4   3   6   27  6   19  20  11  4   .   8   .   6   13  
  Peak Tracking Total      8    | .   2   2   4   4   3   5   5   5   4   .   3   1   3   8   
  Tactical Retreats        11   | .   .   1   .   2   .   2   2   2   .   .   .   .   .   2   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Fac DSF Fac Was Fac 
Traps Triggered            6    | .   .   .   1   .   .   .   3   .   .   .   .   1   .   1   
  Indirectly               2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -4  -4  -4  
----------                 Run  | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Fac DSF Fac Was Fac 
Machines Disabled          22   | .   .   .   .   .   .   1   21  .   .   .   .   .   .   .   
  Max in Single Turn       10   | .   .   .   .   .   .   1   10  .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -4  -4  -4  
---------                  Run  | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Fac DSF Fac Was Fac 
Machines Accessed          29   | .   4   .   2   6   3   4   5   1   .   1   .   1   .   2   
  Terminals                18   | .   4   .   1   6   2   2   1   .   .   1   .   .   .   1   
  Fabricators              7    | .   .   .   .   .   .   2   4   .   .   .   .   1   .   .   
  Repair Stations          2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                69   | .   12  .   8   12  10  6   10  1   .   2   .   2   .   6   
  Successful               43   | .   8   .   6   7   7   4   4   1   .   1   .   1   .   4   
  Failed                   26   | .   4   .   2   5   3   2   6   .   .   1   .   1   .   2   
    Catastrophic           5    | .   2   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   4    | .   .   .   .   2   .   .   .   2   .   .   .   .   .   .   
  Terminals                46   | .   12  .   4   12  6   3   3   .   .   2   .   .   .   4   
  Fabricators              12   | .   .   .   .   .   .   3   7   .   .   .   .   2   .   .   
  Repair Stations          8    | .   .   .   4   .   4   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             27   | .   8   .   2   7   3   2   1   1   .   1   .   .   .   2   
  Part Schematic           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                4    | .   .   .   .   3   .   .   .   1   .   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Alert Level              4    | .   .   .   1   1   .   1   .   .   .   .   .   .   .   1   
  Unreport Threat          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Dispatch Records         2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Status            1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Investigation Status     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           6    | .   .   .   .   .   .   2   3   .   .   .   .   1   .   .   
  Network Status           2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Build                    3    | .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   
Repair Station Hacks       8    | .   .   .   4   .   4   .   .   .   .   .   .   .   .   .   
  Scan Component           4    | .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   
  Repair                   4    | .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Report Inventory         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         24   | .   4   .   2   4   3   4   4   .   .   1   .   1   .   1   
  Full Trace Events        8    | .   1   .   2   1   2   .   2   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Parts Built              4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   135  | .   .   .   .   .   .   82  53  .   .   .   .   .   .   .   
  Total Part Build Rating  22   | .   .   .   .   .   .   22  .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   
  Time                     122  | .   .   .   52  .   70  .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -4  -4  -4  
------------               Run  | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Fac DSF Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   -5   -5   -4   -4   -4   
--------                   Run  | Yrd  Mat  Min  Mat  Sto  Mat  Fac  Fac  Low  Low  Fac  DSF  Fac  Was  Fac  
Total Allies               18   | .    .    .    .    .    .    .    .    .    .    .    .    .    18   .    
  Largest Group            18   | .    .    .    .    .    .    .    .    .    .    .    .    .    18   5    
  Highest-Rated Group      638  | .    .    .    .    .    .    .    .    .    .    .    .    .    638  217  
  Highest-Rated Ally       50   | .    .    .    .    .    .    .    .    .    .    .    .    .    50   50   
Total Orders               4    | .    .    .    .    3    .    1    .    .    .    .    .    .    .    .    
  EXPLORE                  4    | .    .    .    .    3    .    1    .    .    .    .    .    .    .    .    
Ally Attacks               110  | .    .    .    .    .    .    .    .    .    .    .    .    .    101  9    
  Total Damage             8140 | .    .    .    .    .    .    .    .    .    .    .    .    .    7613 527  
  Kills                    18   | .    .    .    .    .    .    .    .    .    .    .    .    .    17   1    
Allies Corrupted           2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Fac DSF Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   .   .   .   .   1   1   .   .   .   .   .   
Drone Launches             5    | .   .   .   .   4   .   1   .   .   .   .   .   .   .   .   
  Drone Recoveries         4    | .   .   .   .   3   .   1   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -4  -4  -4  
-------------              Run  | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Fac DSF Fac Was Fac 
Turns Passed               6165 | 60  254 256 317 721 397 691 802 649 159 224 250 141 706 538 
Spaces Moved               4155 | 35  163 190 191 533 244 524 495 541 138 143 93  83  360 422 
  Core                     239  | 5   .   .   .   .   .   .   .   .   .   .   .   .   46  188 
  Treads                   632  | .   .   .   .   .   .   .   .   .   .   .   27  83  288 234 
  Legs                     3258 | 30  163 190 191 533 244 524 495 541 138 143 66  .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    26   | .   .   .   .   .   .   .   .   .   .   .   .   .   26  .   
  Flight                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 90  90  90  90  100 110 110 110 110 170 50  50  
  Average Speed            116  | 110 120 120 90  90  90  93  121 110 110 154 166 170 184 113 
  Slowest Speed            850  | 120 120 120 120 90  90  180 186 185 110 186 186 170 850 200 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       34   | 3   40  39  22  74  25  12  14  69  18  2   85  4   97  12  
  Regions Visited          14
    Branch Regions         4
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        10   | .   1   1   1   1   1   1   1   1   1   1   .   .   .   .   
  Unknown Exits Taken      1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scrap Searched             1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          9    | .   .   .   .   .   .   .   1   3   .   .   5   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Projectile               9    | .   .   .   .   .   .   .   1   3   .   .   5   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -4  -4  -4  
---------                  Run  | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Fac DSF Fac Was Fac 
Total                      5133 | 53  206 201 302 686 392 691 640 576 141 147 153 84  382 479 
  Wait                     539  | .   25  .   74  92  116 111 78  17  .   .   4   .   .   22  
  Move                     4142 | 34  162 189 190 532 243 523 494 540 137 142 92  83  359 422 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  83   | 10  4   .   9   3   8   11  11  3   .   2   15  1   1   5   
  Fast Attach              13   | .   .   .   .   3   .   1   .   .   .   .   .   .   7   2   
  Attach                   63   | 7   2   .   6   1   7   6   8   3   .   3   13  .   2   5   
  Detach                   7    | .   .   .   .   .   .   2   .   .   .   .   1   .   2   2   
  Swap                     14   | .   .   .   3   .   1   2   5   .   .   .   1   .   1   1   
  Drop                     50   | .   4   .   4   4   2   11  7   2   .   .   9   .   1   6   
  Fire                     204  | 2   9   8   16  49  15  22  32  9   4   .   18  .   9   11  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     8    | .   .   4   .   2   .   2   .   .   .   .   .   .   .   .   
  Crush                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Escape Stasis            5    | .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   
  Rewire                   2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines
-9/Materials
-9/Storage
-8/Materials
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory
-5/DSF
-4/Factory
-4/Waste
-4/Factory

 History 
---------
 Turn | Location       | Event
    5 | -11/Scrapyard  | Discovered new exit (range 16)
   61 | -11/Scrapyard  | Entered Materials
   79 | -10/Materials  | Identified exit to Mines
  305 | -10/Materials  | Build established: Mutant
  315 | -10/Materials  | Entered Mines
  511 | -10/Mines      | Discovered new exit (range 12)
  545 | -10/Mines      | Learned Materials garrison access intel
  570 | -10/Mines      | Identified exit to Materials
  571 | -10/Mines      | Entered Materials
  571 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  789 | -9/Materials   | Repaired Sensor Array
  817 | -9/Materials   | Repaired Assault Rifle
  827 | -9/Materials   | Discovered new exit (range 9)
  852 | -9/Materials   | Identified exit to Storage
  888 | -9/Materials   | Entered Storage
 1079 | -9/Storage     | Build established: Scavenger-Mutant
 1566 | -9/Storage     | Discovered new exit (range 9)
 1601 | -9/Storage     | Identified exit to Materials
 1609 | -9/Storage     | Entered Materials
 1609 | -8/Materials   | Evolved 2 slots: Utility x2
 1610 | -8/Materials   | Loaded intel: 1 garrison access location
 1649 | -8/Materials   | Build established: Mutant
 1892 | -8/Materials   | Repaired VSS Leg
 1926 | -8/Materials   | Repaired Hvy. Assault Rifle
 1960 | -8/Materials   | Discovered new exit (range 13)
 2005 | -8/Materials   | Identified exit to Factory
 2006 | -8/Materials   | Entered Factory
 2006 | -7/Factory     | Evolved 2 slots: Utility x2
 2300 | -7/Factory     | Fabricated Hvy. Phase Cannon (x2)
 2374 | -7/Factory     | Garrison activated, responded to threat
 2593 | -7/Factory     | Fabricated Thermic Laser (x2)
 2682 | -7/Factory     | Discovered new exit (range 11)
 2696 | -7/Factory     | Identified exit to Factory
 2697 | -7/Factory     | Entered another Factory area
 2697 | -6/Factory     | Evolved 2 slots: Power x1, Utility x1
 3112 | -6/Factory     | Discovered new exit (range 7)
 3123 | -6/Factory     | Identified exit to Lower Caves
 3247 | -6/Factory     | Garrison activated, responded to threat
 3499 | -6/Factory     | Entered Lower Caves
 3510 | -6/Lower Caves | Encountered a Warlord checkpoint
 3824 | -6/Lower Caves | Spotted B-75 Beast
 4081 | -6/Lower Caves | Attracted the attention of an 0b10 outpost
 4127 | -6/Lower Caves | Discovered new exit (range 11)
 4134 | -6/Lower Caves | Learned Factory garrison access intel
 4147 | -6/Lower Caves | Identified exit to Lower Caves
 4148 | -6/Lower Caves | Entered another Lower Caves area
 4209 | -6/Lower Caves | Build established: Scavenger-Mutant
 4248 | -6/Lower Caves | Learned 4 Factory zone layouts
 4248 | -6/Lower Caves | Discovered new exit (range 5)
 4306 | -6/Lower Caves | Identified exit to Factory
 4307 | -6/Lower Caves | Entered Factory
 4307 | -5/Factory     | Evolved 2 slots: Propulsion x1, Weapon x1
 4309 | -5/Factory     | Loaded intel: 4 garrison access locations
 4427 | -5/Factory     | Identified exit to DSF
 4531 | -5/Factory     | Entered DSF
 4564 | -5/DSF         | Additional patrols routed to DSF
 4606 | -5/DSF         | Lost 3 parts (1p1u1w)
 4708 | -5/DSF         | Discovered new exit (range 15)
 4737 | -5/DSF         | Sterilization system engaged
 4757 | -5/DSF         | Ambient heat levels rising (+10)
 4772 | -5/DSF         | Ambient heat levels rising (+10)
 4780 | -5/DSF         | Identified exit to Factory
 4781 | -5/DSF         | Entered Factory
 4781 | -4/Factory     | Evolved 2 slots: Utility x2
 4900 | -4/Factory     | Found Quantum Capacitor
 4922 | -4/Factory     | Sucked down chute
 4922 | -4/Factory     | Entered Waste
 4946 | -4/Waste       | Found Prototype Device
 4949 | -4/Waste       | Spotted C-40 Crusher
 4987 | -4/Waste       | Spotted C-40 Crusher
 4991 | -4/Waste       | Spotted C-40 Crusher
 5009 | -4/Waste       | Crushed by Compactor (1 part destroyed)
 5012 | -4/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 5016 | -4/Waste       | Crushed by Compactor (0 parts destroyed, 1 dropped)
 5017 | -4/Waste       | Crushed by Compactor (0 parts destroyed, 2 dropped)
 5025 | -4/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 5028 | -4/Waste       | Crushed by Compactor (1 part destroyed)
 5031 | -4/Waste       | Crushed by Compactor (0 parts destroyed, 1 dropped)
 5041 | -4/Waste       | Released all parts (5)
 5043 | -4/Waste       | Spotted C-40 Crusher
 5049 | -4/Waste       | Spotted C-40 Crusher
 5052 | -4/Waste       | Warlord forces began an assault
 5054 | -4/Waste       | Allies destroyed C-40 Crusher
 5059 | -4/Waste       | Lost 5 parts (2n2u1w)
 5070 | -4/Waste       | Spotted C-40 Crusher
 5070 | -4/Waste       | Allies destroyed C-40 Crusher
 5082 | -4/Waste       | Allies destroyed C-40 Crusher
 5084 | -4/Waste       | Allies destroyed C-40 Crusher
 5090 | -4/Waste       | Allies destroyed C-40 Crusher
 5120 | -4/Waste       | Lost 12 allies
 5297 | -4/Waste       | Allies destroyed C-40 Crusher
 5535 | -4/Waste       | Build established: Tank
 5564 | -4/Waste       | Discovered new exit (range 11)
 5628 | -4/Waste       | Entered Factory
 5628 | -4/Factory     | Accompanied by 5 allies
 5961 | -4/Factory     | Build established: Mutant
 6029 | -4/Factory     | Lost 5 allies
 6040 | -4/Factory     | System corruption reached 10%
 6061 | -4/Factory     | Released all parts (12)
 6099 | -4/Factory     | Core integrity fell below 50%
 6120 | -4/Factory     | Core integrity fell below 20%
 6166 | -4/Factory     | Destroyed by H-77 Assassin with Coil Gun

 Last Messages 
---------------
Acquired Lgt. Antimatter Reactor.
GZ7NMQHXLDNMKF9VAVQ8ESHA
Critical hit (Burn: +37).
Critical hit (Burn: +50).
Lgt. Antimatter Reactor destroyed.
Critical hit (Burn: +50).
U-05 Engineer lays Concrete. <x3>
NUNKL4E<W<D NLYT2UZFVV<><Q14F>=NJCB
U-05 Engineer lays Concrete. <x2>
L-61 Swordsman suffers critical hit (Burn).
U-05 Engineer lays Concrete.
Z1XJGM/R8IP#BNX,Q7CGJW
T-07 Excavator is excavating.
D,|ZR HEM#IA OYQDZYS<GY1W= MTJQOO7C
Penetrated by Slug. <x2>
Slug penetrates Wall. <x2>
Penetrated by Slug.
Slug penetrates Neutrino Reactor.
Penetrated by Slug.
[Achievement: 10k Club]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ##???????????????????????????????????????????????? |
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|    ??????????????????????????????????????????????? |
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|     ?????????????????????????????????????????????? |
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| ????????#?????###?######?????????????????????????? |
| ????????# ???   ??     #?????????????????????????? |
| ????????# ?   #???#    #?????????????????????????? |
| ????????#    ?????#    #######+###???????????????? |
| ######+##     #???#              #???????????????? |
|               #???#              #???????????????? |
| ######+####+#######  [h  """     +???????????????? |
| ????#             #  [! h"""     #???????????????? |
| ????#             #  !!  """     #???????????????? |
| ????#             #              #???????????????? |
| ????#             p  """         #???????????????? |
| ????#             #  """         #+#?????????????? |
| ????#             #  """           #?????????????? |
| ????#             #      @  /!     +?????????????? |
| ????#             #         !   ##???????????????? |
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| ????#             #???#""F""#????????????????????? |
| ????#             #???# """ #????????????????????? |
| ????###############???#######????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           93
Energy Generation          31
Energy Capacity            600
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       210
ECM Strength               2
Jamming Range              16
Armor Coverage             1060
Resistance: KI             40
Resistance: TH             50
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Propulsion Shielding       66
Weapon Cycling             15
Evasion (%)                57
Targeting Accuracy         5
Core Analysis              6
Recoil Reduction           4
Particle Charging          15
Kinecelleration            30
Offensive Hacking          10

 Item Schematics 
-----------------
 Adv. Shield Generator | -6/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Hvy. Phase Cannon | x2 | -7/Factory | Preloaded
     Thermic Laser | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
Knowing Is Half The Battle
Respectable Loadout
The More The Merrier

 Challenges 
------------
None

 Game 
------
Seed              DerelictAssemblyMatrix
  Manual?         0
Play Time         01:15:27
  Cumulative      7.6 hours
  Start           2024.04.02 @ 19:52:04
  End             2024.04.02 @ 21:16:20
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          9
  Rogue           0
  Adventurer      9
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          15
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3c610955-b165-41d7-8401-6b0dfaa39af2