Cogmind - Beta 16 @@@ ROGUE MODE // 2026.02.05 @ 04:20:15 Player: BLINGO GOVLIN Result: Smashed by cave-in Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (30) 150 Value Destroyed (797) 797 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 4747 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 138/300 Energy 100/100 System Corruption 29% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- Autogun > --- INVENTORY (5) ---- Micro Nuclear Core Structural Scanner Hacking Suite Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Cesium-ion Thruster Surge Thruster Surge Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Medium Storage Unit Advanced Signal Interpreter Launcher Guidance Computer Hacking Suite Hacking Suite Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Missile Launcher Makeshift Sword > --- INVENTORY -------- Light Deuterium Engine Micro Nuclear Core Structural Scanner ECM Suite Hacking Suite System Shield Grenade Launcher Datajack [Rating: 49] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Surge Thruster Utility Hacking Suite Device Structural Scanner Storage Medium Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Launcher Missile Launcher Slashing Weapon Makeshift Sword Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . . . . 4 2 2 Power . | . . . . . . . . Propulsion 2 | . . . . . 2 . . Utility 6 | . . . . . 2 2 2 Weapon . | . . . . . . . . Parts Attached 41 | 6 5 1 . . 6 12 11 Power 6 | 1 1 . . . 1 2 1 Engine 5 | 1 1 . . . 1 1 1 Core 1 | . . . . . . 1 . Reactor . | . . . . . . . . Propulsion 11 | 2 1 . . . 1 5 2 Treads . | . . . . . . . . Leg 5 | 2 1 . . . 1 1 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 6 | . . . . . . 4 2 Utility 14 | 1 2 . . . 4 3 4 Device 2 | . . . . . 1 1 . Storage 2 | 1 1 . . . . . . Processor 4 | . 1 . . . 1 . 2 Hackware 5 | . . . . . 1 2 2 Protection 1 | . . . . . 1 . . Artifact . | . . . . . . . . Weapon 10 | 2 1 1 . . . 2 4 Energy Gun . | . . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 6 | 2 1 1 . . . . 2 Ballistic Cannon . | . . . . . . . . Launcher 2 | . . . . . . 1 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 Unidentified Prototypes 1 | . . . . . 1 . . Parts Lost 20 | . 2 1 . . 1 . 16 Power 1 | . . . . . . . 1 Propulsion 7 | . 1 . . . . . 6 Utility 8 | . . . . . 1 . 7 Weapon 4 | . 1 1 . . . . 2 Highest Loss Streak 10 | . 2 1 . . 1 . 10 To Critical Strikes . | . . . . . . . . Average Backups 7 | 1 4 9 10 10 8 7 8 Power 1 | . 1 1 1 1 1 1 1 Propulsion . | . . 1 1 1 . . . Utility 1 | . . 1 2 3 2 1 3 Weapon 3 | . 2 5 5 5 5 3 1 Tool/Special . | . . . . . . . . Unused Backups 7 | . . . 1 . 2 1 3 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 4 | . . . . . 1 . 3 Weapon 3 | . . . 1 . 1 1 . Tool/Special . | . . . . . . . . Average Slot Usage (%) 85 | . 96 100 100 100 89 75 70 Engine 9 | . 14 14 14 14 9 6 4 Leg 15 | . 28 28 28 28 27 2 . Flight 9 | . . . . . . 21 18 Device 1 | . . . . . 4 6 . Storage 9 | . 14 14 14 14 9 7 4 Processor 10 | . 10 14 14 14 9 7 10 Hackware 11 | . . . . . 8 18 25 Ballistic Gun 14 | . 28 28 28 28 18 1 . Slashing Weapon 1 | . . . . . . 1 4 Peak Build Rating 49 | 6 8 8 9 9 18 34 49 Average Rating 18 | 4 6 7 8 9 15 22 35 On Entrance 11 | . 6 7 8 9 9 17 32 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns 117 | . . . . . . . 117 Heaviest Build 26 | 11 18 18 17 17 25 26 23 Greatest Support 50 | 20 20 20 20 20 30 50 17 Greatest Overweight (x) 4 | 2 . . . . . 1 4 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 8 Most Carried 10 | 3 8 10 10 10 10 10 10 Average Carried 7 | 1 4 9 10 10 8 7 8 Final Capacity 10 | 8 10 10 10 10 10 10 5 Final Carried 10 | 2 7 10 10 10 10 8 4 Class Distribution -------------------- 51% | Mutant 22% | Hacker-Mutant 18% | Hacker-Sprinter 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Hacker-Mutant | -7/Factory Hacker-Sprinter | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Matter Collected 813 | 198 232 60 . . 79 13 231 Remotely . | . . . . . . . . Salvage Created 724 | . 314 91 . . 77 42 200 Parts 60 | . 19 14 . . 4 5 18 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 23 | . 9 6 . . 1 1 6 Melee 2 | . . . . . . 1 1 Guns 16 | . 9 6 . . 1 . . AOE 5 | . . . . . . . 5 Classes Destroyed 7 | . 3 . . . 1 2 1 Worker 1 | . . . . . . 1 . Mechanic 1 | . . . . . . . 1 Operator 5 | . 1 . . . 1 1 2 Swarmer 15 | . 3 6 . . . . 6 Grunt 6 | . 6 . . . . . . Sentry 1 | . . . . . 1 . . Programmer 1 | . . . . . . 1 . Best Kill Streak 5 | . 5 3 . . 1 2 3 Combat Bots Only 5 | . 5 3 . . 1 1 3 Max Kills in Single Turn 3 | . 1 1 . . 1 1 3 Gunslinging . | . . . . . . . . Exploded 3 | . . . . . . . 3 Melee 1 | . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Hostile Shots Fired 192 | . 50 46 . . 12 24 60 Missed 67 | . 8 21 . . 3 10 25 Hits 125 | . 42 25 . . 9 14 35 Projectile 125 | . 42 25 . . 9 14 35 Critical Strikes 2 | . . . . . 1 1 . Damage Taken 2654 | . 483 199 . . 131 306 1535 Core 1171 | . 98 57 . . 15 125 876 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 79 | 100 . . . 38 97 82 . Volleys Fired 79 | . 34 16 . . 12 5 12 Largest 2 | . 2 2 . . 2 1 1 Hottest 40 | . 40 40 . . 40 36 36 Shots Fired 139 | . 67 31 . . 24 5 12 Gun 129 | . 67 31 . . 24 . 7 Cannon . | . . . . . . . . Launcher 10 | . . . . . . 5 5 Special . | . . . . . . . . Kinetic 129 | . 67 31 . . 24 . 7 Thermal . | . . . . . . . . Explosive 10 | . . . . . . 5 5 Electromagnetic . | . . . . . . . . Robot Hit Streak 11 | . 6 3 . . 10 11 2 Robot Miss Streak 3 | . 3 3 . . 3 3 1 Penetration Max . | . . . . . . . . Secondary Targets 2 | . 2 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 81 | . 38 15 . . 17 5 6 Core Hits 52 | . 20 9 . . 5 5 13 Critical Kills 1 | . . 1 . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . Critical Strikes 2 | . 1 1 . . . . . Destroy 2 | . 1 1 . . . . . Melee Attacks 21 | . . . . . . 5 16 Impact . | . . . . . . . . Slashing 21 | . . . . . . 5 16 Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . . . 1 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 1732 | . 401 137 . . 134 289 771 Guns 672 | . 401 137 . . 134 . . Cannons . | . . . . . . . . Explosions 638 | . . . . . . 118 520 Melee 409 | . . . . . . 171 238 Ramming 13 | . . . . . . . 13 Kinetic 672 | . 401 137 . . 134 . . Thermal . | . . . . . . . . Explosive 634 | . . . . . . 114 520 Electromagnetic 4 | . . . . . . 4 . Impact . | . . . . . . . . Slashing 409 | . . . . . . 171 238 Piercing . | . . . . . . . . Highest Corruption 29 | . . . . . . 2 29 Average Corruption 10 | . . . . . . 1 22 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 16 | . . . . . . 5 11 Message Errors 3 | . . . . . . 1 2 Matter Fused 6 | . . . . . . 3 3 Heat Flow Errors 2 | . . . . . . 1 1 Energy Discharges 1 | . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . 2 Data Loss (major) 1 | . . . . . . . 1 Misdirections 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 93 | . . . . . . 24 69 Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 93 | . . . . . . 24 69 Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 116 | . . . . . . 53 63 Shots 3 | . . . . . . 1 2 Rammed 5 | . . . . . . . 5 Targets Rammed 5 | . . . . . . . 5 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 214 | . 18 . . . 4 187 214 Average Temperature 40 | . 7 . . . 3 98 121 Received Heat Transfer 309 | . 228 . . . 45 27 9 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 178 | . 132 89 . . 30 108 178 Initial 24 | . . 24 . . . . 21 Average 27 | . 43 31 . . 1 12 44 Influence Increases 1152 | . 260 178 . . 41 235 438 Destroy 0b10 Robot/C 460 | . 180 120 . . 20 20 120 Destroy 0b10 Robot/NC 30 | . 5 . . . . 10 15 Destroy Leader 90 | . 40 20 . . 10 10 10 Allied During Kill 8 | . . 8 . . . . . Successful Hack 44 | . 5 . . . 11 16 12 Disable Machine 120 | . . . . . . 60 60 Destroy Structure 55 | . . . . . . 14 41 Partial Spotted 45 | . . . . . . 15 30 Lose Combat Pursuer 300 | . 30 30 . . . 90 150 Influence Decreases 1101 | . 197 206 35 . 41 192 430 Entered New Map 96 | . . 39 35 . . . 22 Time Decay 707 | . 177 157 . . 21 93 259 Lost Part 179 | . 20 10 . . . . 149 Purge Threat 119 | . . . . . 20 99 . Squads Dispatched 10 | . 1 1 . . . 5 3 Investigation 3 | . . . . . . 3 . Extermination 4 | . . . . . . 2 2 Reinforcement 2 | . 1 . . . . . 1 Assault 1 | . . 1 . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Distress Signals 3 | . 2 . . . . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 66 | . 19 8 . . 2 13 24 Peak Tracking Total 8 | . 6 3 . . 1 6 8 Tactical Retreats 9 | . 1 2 . . . 2 4 Traps | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Traps Triggered 5 | . . . . . . 3 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Machines Disabled 8 | . . . . . . 4 4 Max in Single Turn 4 | . . . . . . 2 4 Garrison Access 3 | . . . . . 1 1 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Machines Accessed 28 | . 6 1 . . 5 8 8 Terminals 23 | . 6 1 . . 4 5 7 Fabricators 2 | . . . . . . 2 . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . . 1 1 1 Total Hacks 53 | . 13 1 . . 11 13 15 Successful 26 | . 2 1 . . 6 8 9 Failed 27 | . 11 . . . 5 5 6 Catastrophic 5 | . 1 . . . 2 1 1 Database Lockouts . | . . . . . . . . Manual 34 | . 12 . 1 . 9 5 7 Terminals 44 | . 13 1 . . 10 8 12 Fabricators 4 | . . . . . . 4 . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 5 | . . . . . 1 1 3 Terminal Hacks 13 | . . 1 . . 3 3 6 Record 1 | . . 1 . . . . . Part Schematic 3 | . . . . . 1 1 1 Prototype ID Bank 1 | . . . . . . . 1 Open DSF 1 | . . . . . . . 1 Level Access Points 1 | . . . . . 1 . . Branch Access Points 1 | . . . . . . . 1 Unreport Threat 3 | . . . . . 1 2 . Zone Layout 2 | . . . . . . . 2 Fabricator Hacks 4 | . . . . . . 4 . Load Schematic 2 | . . . . . . 2 . Build 2 | . . . . . . 2 . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 1 1 Seal Access 3 | . . . . . 1 1 1 Unauthorized Hacks 6 | . 2 . . . 2 . 2 Terminals 6 | . 2 . . . 2 . 2 Assimilate 1 | . . . . . 1 . . Botnet 3 | . 1 . . . 1 . 1 Operators 2 | . 1 . . . . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 3 | . . . . . . 1 2 Used 1 | . . . . . . . 1 Hacking Detections 25 | . 6 1 . . 4 7 7 Full Trace Events 3 | . 1 . . . . 2 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . . . 1 1 1 Parts Built 1 | . . . . . . 1 . Authchips . | . . . . . . . . Time 85 | . . . . . . 85 . Total Part Build Rating 3 | . . . . . . 3 . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Total Allies 4 | . . 3 . . 1 . . Largest Group 3 | . . 3 . . 1 . . Highest-Rated Group 77 | . . 77 . . 10 . . Highest-Rated Ally 31 | . . 31 . . 10 . . Total Orders . | . . . . . . . . Ally Attacks 1 | . . 1 . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Active Infowar (turns) 997 | . . . . . 234 763 . Terrain 223 | . . . . . 223 . . Structural 763 | . . . . . . 763 . T.N.C. 11 | . . . . . 11 . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Turns Passed 3791 | 71 666 507 279 96 458 847 867 Spaces Moved 3203 | 47 411 367 232 81 341 739 985 Core 81 | 11 . . . . . . 70 Treads . | . . . . . . . . Legs 1507 | 36 411 367 232 81 341 39 . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 1615 | . . . . . . 700 915 Fastest Speed 27 | 50 120 120 120 120 120 27 27 Average Speed 79 | 115 120 120 120 120 120 62 30 Slowest Speed 250 | 150 120 120 120 120 120 122 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 8 | . . . . . . 1 7 Potential Cave-ins 27 | . . . . . . . 27 Cave-ins Triggered 11 | . . . . . . . 11 Exploration Rate (%) 40 | 5 69 82 61 38 25 22 25 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 6 | . 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched 2 | . . 1 . 1 . . . Spaces Dug 28 | . . . . . . 2 26 Terrain Destroyed 94 | . . . . . . 24 70 Melee 13 | . . . . . . 2 11 Projectile . | . . . . . . . . AOE 81 | . . . . . . 22 59 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Total 4308 | 64 523 407 233 80 371 1114 1516 Wait 896 | 4 62 20 . . 2 331 477 Move 3179 | 46 410 366 231 80 340 736 970 Hop 7 | . . . . . . 1 6 Pick Up 47 | 8 10 4 1 . 8 8 8 Fast Attach 2 | . . . . . . . 2 Attach 32 | 6 3 1 . . 4 8 10 Detach 6 | . . . . . . 3 3 Swap 14 | . 2 . . . 2 8 2 Drop 18 | . 2 . 1 . 3 9 3 Fire 79 | . 34 16 . . 12 5 12 Melee 21 | . . . . . . 5 16 Ram 5 | . . . . . . . 5 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 2 | . . . . . . . 2 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 5 exits: *Fac / Low x2 / Ext x2) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 72 | -11/Scrapyard | Entered Materials 214 | -10/Materials | Discovered new exit (range 12) 310 | -10/Materials | Build established: Mutant 348 | -10/Materials | Discovered new exit (range 16) 665 | -10/Materials | Discovered new exit (range 16) 737 | -10/Materials | Identified exit to Mines 738 | -10/Materials | Entered Mines 774 | -10/Mines | Core integrity fell below 50% 824 | -10/Mines | Learned Materials interactive machine intel 920 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1062 | -10/Mines | Discovered new exit (range 15) 1124 | -10/Mines | Discovered new exit (range 10) 1132 | -10/Mines | Met a Derelict testing a Signal Generator 1137 | -10/Mines | Identified exit to Materials 1240 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1240 | -10/Mines | Discovered new exit (range 5) 1244 | -10/Mines | Identified exit to Exiles 1245 | -10/Mines | Entered Exiles 1275 | -10/Exiles | Met 8R-AWN 1297 | -10/Exiles | Met EX-HEX 1333 | -10/Exiles | Met EX-BIN 1347 | -10/Exiles | Aligned with FarCom system 1349 | -10/Exiles | Given EX-Vault access code 1382 | -10/Exiles | Opened EX-Vault 1391 | -10/Exiles | Found Prototype Processor 1415 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1450 | -10/Exiles | Met EX-DEC 1511 | -10/Exiles | Discovered new exit (range 10) 1523 | -10/Exiles | Identified exit to Mines 1524 | -10/Exiles | Left Exiles lab with Modified TNC 1524 | -10/Exiles | Entered Mines 1537 | -9/Mines | Assembled infested the area 1602 | -9/Mines | Discovered new exit (range 16) 1619 | -9/Mines | Identified exit to Materials 1620 | -9/Mines | Entered Materials 1620 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1621 | -8/Materials | Loaded intel: 19 interactive machine locations 1621 | -8/Materials | Identified Modified TNC 1891 | -8/Materials | Identified exit to Factory 2078 | -8/Materials | Entered Factory 2078 | -7/Factory | Evolved 2 slots: Utility x2 2242 | -7/Factory | Fabricated Hacking Suite? 2373 | -7/Factory | Build established: Hacker-Mutant 2917 | -7/Factory | Discovered new exit (range 15) 2925 | -7/Factory | Identified exit to Factory 2925 | -7/Factory | Entered another Factory area 2925 | -6/Factory | Evolved 2 slots: Utility x2 3008 | -6/Factory | Discovered new exit (range 15) 3012 | -6/Factory | Identified exit to Factory 3038 | -6/Factory | Identified exit to Lower Caves 3038 | -6/Factory | Identified exit to Extension 3132 | -6/Factory | Build established: Hacker-Sprinter 3599 | -6/Factory | Lost 4 parts (1p3n) 3619 | -6/Factory | Crushed by falling debris 3619 | -6/Factory | Crushed by falling debris 3619 | -6/Factory | System corruption reached 10% 3622 | -6/Factory | Core integrity fell below 50% 3623 | -6/Factory | Crushed by falling debris 3634 | -6/Factory | Crushed by falling debris 3644 | -6/Factory | Crushed by falling debris 3675 | -6/Factory | Lost 10 parts (1n7u2w) 3711 | -6/Factory | Crushed by falling debris 3729 | -6/Factory | Crushed by falling debris 3729 | -6/Factory | Core integrity fell below 20% 3754 | -6/Factory | Crushed by falling debris 3774 | -6/Factory | Crushed by falling debris 3782 | -6/Factory | Crushed by falling debris 3793 | -6/Factory | Crushed by falling debris 3793 | -6/Factory | Smashed by cave-in Last Messages --------------- transfer corridor. 03691_ System corrupted: Component data lost. 03710_ System corrupted: Matter fused (-5). 03711_ The unstable cave ceiling collapses. 03711_ Crushed by falling debris. 03728_ System corrupted: Heat flow error (+251). 03729_ The unstable cave ceiling collapses. 03729_ Crushed by falling debris. 03747_ 3<:&4NFF:UYJZOR>#58 8>F5XYBIEOAN5DDWEGX 03754_ The unstable cave ceiling collapses. 03754_ Crushed by falling debris. 03765_ System corrupted: Substantial component data lost. 03774_ The unstable cave ceiling collapses. 03774_ Crushed by falling debris. 03780_ System corrupted: Matter fused (-10). 03782_ The unstable cave ceiling collapses. 03782_ Crushed by falling debris. 03793_ The unstable cave ceiling collapses. 03793_ Crushed by falling debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????? ? | | ???????????????????????????????????????????# # | | ???????????????????????????????????????????# # | | ???????????????????????????????????????????# # | | ???????????????????????????????????????????# # | | ???????????????????????????????????????????# # | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ??????????????????????????????####??######## | | ??????????????????????????????# ?? # | | ??????????????????????????????# ? # | | ??????????????????????????????# """" """" # | | ??????????????????????????????# """" """" + | | ??????????????????????????????# """" """" # | | ??????????????????????????????# """" """" + | | ??????????????????????????????# """" """" # | | ??????????????????????????????# """" """" # | | ??????????????????????????????# """" """" # # | | ????????????????????????####### # # | | ????????????????????????#@# ## # # | | ????????????????????????####### # # | | ????????????????????>???##### ############## # | | ????????????????????????# #####???????????# # | | ????????????????????????# # #?????????????# # | | ????????????????????????######?????????????# # | | ???????????????????????????????????????????# # | | ???????????????????????????????????????????# # | | ???????????????????????????????????????????# # | | ???????????????????????????????????????????#[ # | | ????????????????????????????????????????????%= ? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 64 Launcher Accuracy 20 Offensive Hacking 40 Defensive Hacking 10 Item Schematics ----------------- Hacking Suite | -8/Materials | Hacked Imp. Flight Unit | -7/Factory | Hacked Nuclear Pulse Thruster | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -7/Factory Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Sixth Sense Throw Away The Key Challenges ------------ None Game ------ Seed CarbideFocalCrosscalibrator Manual? 0 Play Time 00:35:16 Cumulative 38.3 hours Start 2026.02.05 @ 03:48:57 End 2026.02.05 @ 04:20:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 77 Rogue 77 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0/0 Lore% 28 Gallery% 33 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 46c8f39f-53da-455c-add0-b74f1f3e8f77