Cogmind - Beta 14 --- EXPLORER MODE // 2024.11.21 @ 17:34:39

Player: Fly

Result: Self-destructed

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (14)       2800
Robots Destroyed (120)     600
Value Destroyed (6245)     6245
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (836)                836
              TOTAL SCORE: 15201

 Bonus
-------
High Alert Combat Kills    36
Entered DSFs               500
Acquired ECA               300

 Cogmind 
---------
Core Integrity             175/1600
Matter                     203/300
Energy                     31/225
System Corruption          15%
Temperature                Warm (176)
Movement                   Hovering (60)
Location                   -1/Access

 Parts 
-------
>              --- POWER (3) --------
         Light Ion Engine
>              --- PROPULSION (6) ---
      Improved Antigrav System
>              --- UTILITY (13) -----
         Small Battery
      Enhanced Optical Array
  High-powered Tractor Beam
>              --- WEAPON (4) -------
      Advanced Remote Datajack
>              --- INVENTORY (5) ----
                   (None)

 Peak State 
------------
>            --- POWER ------------
             Particle Reactor
       Light Quantum Reactor
       Light Quantum Reactor
>            --- PROPULSION -------
    Improved Antigrav System
    Improved Antigrav System
    Improved Antigrav System
    Improved Gyrokinetic Inverter
             Antigrav Array
>            --- UTILITY ----------
    Advanced Cryofiber Web
    Advanced Heat Sink
    Advanced Heat Sink
       Large Storage Unit
             Triangulator
    Enhanced Optical Array
             Encrypted Comm Array
    Advanced Reaction Control System
    Advanced Phase Shifter
     Layered Heavy Armor Plating
             Hardlight Generator
    Improved System Restoration Module
>            --- WEAPON -----------
             Gamma Rifle
             Quantum Rifle
             Nova Cannon
             Linear Accelerator
>            --- INVENTORY --------
       Light Fission Core
             Antigrav System
             Antigrav System
    Improved Antigrav System
    Improved Antigrav System
    Improved Antigrav System
    Advanced Heat Sink
             Triangulator
             Triangulator
    Advanced Phase Shifter
             Point Defense Array
             Antimissile System
  Long-range Proton Cannon
             Fusion Bomb Launcher
[Rating: 180]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Light Quantum Reactor
Propulsion                 Linear Gravjet
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Linear Gravjet
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Protection               Improved Medium Armor Plating
Weapon                     Pulse Rifle
  Energy Gun               Pulse Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Makeshift Shrapnel Gun
  Ballistic Cannon         Linear Accelerator
  Launcher                 Fusion Bomb Launcher
  Special Weapon           Advanced Remote Datajack

 Build                          | -11 -10 -10 -9  -8  -7  -6  -5  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Upp Upp Res Res Acc 
Slots Evolved              19   | .   1   .   2   2   2   2   2   .   2   .   .   2   2   2   
  Power                    2    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   
  Utility                  11   | .   1   .   .   1   2   2   1   .   .   .   .   .   2   2   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Parts Attached             186  | 6   4   .   9   15  6   12  2   16  9   4   .   29  14  60  
  Power                    27   | 1   .   .   2   3   .   3   1   2   4   .   .   4   2   5   
    Engine                 8    | 1   .   .   2   2   .   1   1   .   .   .   .   .   .   1   
    Core                   11   | .   .   .   .   1   .   2   .   2   4   .   .   1   .   1   
    Reactor                8    | .   .   .   .   .   .   .   .   .   .   .   .   3   2   3   
  Propulsion               51   | 2   .   .   2   5   1   1   .   7   2   .   .   7   6   18  
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    9    | 2   .   .   2   2   .   .   .   2   .   .   .   .   .   1   
    Wheel                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
    Hover                  38   | .   .   .   .   3   1   1   .   5   2   .   .   7   6   13  
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  68   | 1   4   .   3   4   4   6   1   3   2   4   .   10  5   21  
    Device                 48   | .   1   .   .   3   3   3   1   2   1   3   .   9   5   17  
    Storage                7    | 1   2   .   3   .   .   .   .   .   .   .   .   .   .   1   
    Processor              5    | .   1   .   .   1   .   1   .   .   .   .   .   1   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             8    | .   .   .   .   .   1   2   .   1   1   1   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   40   | 2   .   .   2   3   1   2   .   4   1   .   .   8   1   16  
    Energy Gun             22   | 1   .   .   1   1   1   1   .   3   1   .   .   2   .   11  
    Energy Cannon          6    | .   .   .   .   1   .   1   .   .   .   .   .   2   1   1   
    Ballistic Gun          6    | 1   .   .   .   1   .   .   .   .   .   .   .   3   .   1   
    Ballistic Cannon       2    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
    Launcher               3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   1   2   .   .   .   .   .   .   .   .   1   .   
Parts Lost                 73   | .   .   .   .   .   1   1   .   5   .   1   .   3   1   61  
  Power                    7    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   6   
  Propulsion               20   | .   .   .   .   .   .   .   .   3   .   .   .   1   .   16  
  Utility                  29   | .   .   .   .   .   1   1   .   1   .   1   .   1   .   24  
  Weapon                   17   | .   .   .   .   .   .   .   .   1   .   .   .   1   .   15  
  Highest Loss Streak      38   | .   .   .   .   .   1   1   .   4   .   1   .   1   1   38  
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Average Slot Usage (%)     94   | .   91  100 99  99  99  99  100 96  100 100 100 93  92  81  
  Engine                   4    | .   12  12  10  13  7   6   11  5   .   .   .   .   .   .   
  Core                     5    | .   .   .   .   2   7   6   5   10  14  15  15  7   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   5   11  8   
  Leg                      7    | .   25  25  39  25  6   .   .   4   .   .   .   .   .   .   
  Hover                    17   | .   .   .   .   7   21  25  22  16  30  30  30  21  17  17  
  Device                   22   | .   3   12  10  16  25  20  27  27  25  29  30  25  33  27  
  Storage                  5    | .   12  12  10  8   7   6   5   5   5   5   5   4   4   2   
  Processor                7    | .   12  12  10  8   7   9   5   5   5   5   5   7   8   4   
  Protection               4    | .   .   .   .   .   1   12  11  10  10  5   5   2   .   2   
  Energy Gun               7    | .   12  12  10  8   6   6   5   4   10  10  10  8   8   7   
  Energy Cannon            2    | .   .   .   .   1   7   6   5   2   .   .   .   .   3   1   
  Ballistic Gun            1    | .   12  12  1   4   .   .   .   .   .   .   .   3   .   1   
  Ballistic Cannon         1    | .   .   .   8   2   .   .   .   .   .   .   .   3   4   1   
Peak Build Rating          180  | 6   9   9   16  35  41  59  63  79  97  104 104 142 160 180 
  Average Rating           81   | 3   7   9   14  24  39  50  62  69  94  100 104 128 152 147 
  On Entrance              61   | .   6   9   9   16  34  41  59  63  78  97  104 104 142 160 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             141  | 16  17  17  35  44  52  63  71  75  69  69  69  102 118 141 
  Greatest Support         74   | 20  20  20  46  46  31  34  40  46  54  54  54  67  73  74  
  Greatest Overweight (x)  15   | .   .   .   .   1   2   2   1   7   1   1   1   1   1   15  
  Average Overweight (x)   .    | .   .   .   .   .   1   1   1   1   1   1   1   1   1   1   
Largest Inventory Capacity 25   | 10  15  10  25  15  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 8   10  10  14  15  15  15  15  15  15  15  15  15  15  14  
  Most Carried             15   | 10  10  10  15  15  14  15  14  15  15  15  15  15  15  15  
  Average Carried          13   | 6   7   10  12  13  12  13  13  14  14  14  15  14  14  10  
  Final Capacity           15   | 10  10  10  15  15  15  15  15  15  15  15  15  15  15  5   
  Final Carried            15   | 8   10  10  14  14  14  15  13  15  15  15  15  15  15  .   

 Class Distribution 
--------------------
 62% | Hacker-Mutant
 24% | Scavenger-Tank
  5% | Scavenger-Gunner
  3% | Scavenger-Mutant
  3% | Hacker-Tank

 Dominant Class 
----------------
    Hacker-Mutant | -10/Materials
    Hacker-Mutant | -10/Mines
    Hacker-Mutant | -9/Materials
    Hacker-Mutant | -8/Materials
    Hacker-Mutant | -7/Factory
    Hacker-Mutant | -6/Factory
    Hacker-Mutant | -5/Factory
    Hacker-Mutant | -5/DSF
    Hacker-Mutant | -4/Factory
    Hacker-Mutant | -4/Upper Caves
    Hacker-Mutant | -4/Upper Caves
 Scavenger-Gunner | -3/Research
   Scavenger-Tank | -2/Research
   Scavenger-Tank | -1/Access

 Resources                      | -11  -10  -10  -9   -8   -7   -6   -5   -5   -4   -4   -4   -3   -2   -1   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  Fac  Fac  Fac  DSF  Fac  Upp  Upp  Res  Res  Acc  
Matter Collected           3092 | 171  149  .    162  221  54   119  .    162  160  35   .    576  432  851  
  Remotely                 208  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    208  
Salvage Created            6690 | .    68   .    326  524  389  362  .    1006 151  234  .    1041 565  2024 
  Parts                    257  | .    6    .    28   25   15   7    .    37   2    5    .    42   23   67   
Haulers Intercepted        6    | .    1    .    1    2    .    .    .    .    .    .    .    .    1    1    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -6  -5  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Upp Upp Res Res Acc 
Combat Hostiles Destroyed  100  | .   .   .   7   11  8   10  .   14  2   3   .   14  6   25  
  Guns                     44   | .   .   .   3   9   3   3   .   .   .   1   .   7   1   17  
  Cannons                  35   | .   .   .   4   2   4   7   .   3   .   .   .   7   5   3   
  AOE                      11   | .   .   .   .   .   .   .   .   8   .   .   .   .   .   3   
Classes Destroyed          15   | .   2   .   3   1   2   1   .   2   .   .   .   2   .   2   
  Worker                   4    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   2   
  Hauler                   6    | .   1   .   1   2   .   .   .   .   .   .   .   .   1   1   
  Recycler                 2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Operator                 2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   
  Watcher                  6    | .   1   .   .   1   1   .   .   .   .   .   .   2   1   .   
  Swarmer                  15   | .   .   .   .   4   2   5   .   4   .   .   .   .   .   .   
  Grunt                    35   | .   .   .   4   1   4   4   .   7   .   2   .   6   .   7   
  Brawler                  2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   21   | .   .   .   3   6   1   .   .   .   2   1   .   3   2   3   
  Specialist               2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Hunter                   11   | .   .   .   .   .   1   .   .   .   .   .   .   .   4   6   
  Programmer               11   | .   .   .   .   .   .   1   .   .   .   .   .   4   .   6   
  Heavy                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           8    | .   1   .   3   4   3   3   .   6   1   2   .   3   7   8   
  Combat Bots Only         6    | .   .   .   2   4   3   3   .   6   1   2   .   3   5   5   
Max Kills in Single Turn   3    | .   1   .   2   1   2   1   .   3   1   1   .   1   1   2   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Exploded                 3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -7   -6   -5   -5   -4   -4   -4   -3   -2   -1   
--------                   Run   | Yrd  Mat  Min  Mat  Mat  Fac  Fac  Fac  DSF  Fac  Upp  Upp  Res  Res  Acc  
Hostile Shots Fired        1438  | .    .    .    25   76   135  56   .    123  24   24   12   128  44   791  
  Missed                   512   | .    .    .    6    27   60   16   .    34   12   9    5    31   19   293  
Damage Taken               10687 | .    .    .    166  399  148  299  .    1131 135  140  43   1137 295  6794 
  Core                     1766  | .    .    .    47   36   16   5    .    80   .    .    .    122  35   1425 
  Absorbed by Shields      1526  | .    .    .    .    .    254  140  .    344  48   60   28   288  108  256  
  Redirected to Shielding  94    | .    .    .    .    .    .    14   .    64   16   .    .    .    .    .    
  Ignored by Resistances   7226  | .    .    .    106  244  273  262  .    851  107  119  43   847  234  4140 
Core Remaining (%)         95    | 100  .    100  88   93   97   99   .    92   .    .    100  90   97   .    
Volleys Fired              295   | .    8    .    17   30   21   30   .    27   11   9    .    39   16   87   
  Largest                  4     | .    2    .    2    2    2    2    .    2    2    2    .    4    4    4    
  Hottest                  367   | .    60   .    91   131  131  131  .    128  151  151  .    330  367  367  
Shots Fired                756   | .    16   .    34   60   42   61   .    45   22   18   .    137  62   259  
  Gun                      505   | .    16   .    17   42   21   31   .    20   22   18   .    95   32   191  
  Cannon                   227   | .    .    .    17   18   21   30   .    16   .    .    .    42   30   53   
  Launcher                 22    | .    .    .    .    .    .    .    .    9    .    .    .    .    .    13   
  Special                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kinetic                  177   | .    8    .    17   23   .    .    .    .    .    .    .    67   18   44   
  Thermal                  525   | .    8    .    17   37   42   61   .    36   22   18   .    69   44   171  
  Explosive                13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   
  Electromagnetic          39    | .    .    .    .    .    .    .    .    9    .    .    .    1    .    29   
  Robot Hit Streak         64    | .    8    .    19   41   52   27   .    51   64   25   .    46   14   38   
  Robot Miss Streak        4     | .    1    .    1    1    1    1    .    .    1    .    .    1    2    4    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        9     | .    .    .    .    2    .    .    .    .    .    1    .    .    .    6    
    Max Gunslinging Chain  2     | .    .    .    .    1    .    .    .    .    .    1    .    .    .    2    
Shots Hit Robots           628   | .    13   .    26   54   37   53   .    45   21   17   .    108  36   218  
  Core Hits                282   | .    4    .    14   22   17   22   .    28   2    7    .    54   22   90   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         32    | .    1    .    2    6    3    1    .    .    1    2    .    5    .    11   
    Burn                   26    | .    .    .    2    6    3    1    .    .    1    2    .    2    .    9    
    Destroy                1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  3     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
    Corrupt                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           18385 | .    150  .    399  857  787  1138 .    2062 453  362  .    3455 1248 7474 
  Guns                     10235 | .    150  .    196  603  365  462  .    342  453  362  .    2152 572  4578 
  Cannons                  5310  | .    .    .    203  254  422  675  .    433  .    .    .    1285 676  1362 
  Explosions               2821  | .    .    .    .    .    .    .    .    1287 .    .    .    .    .    1534 
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  19    | .    .    .    .    .    .    1    .    .    .    .    .    18   .    .    
  Kinetic                  3798  | .    74   .    203  312  .    .    .    .    .    .    .    1747 350  1112 
  Thermal                  11503 | .    76   .    196  545  787  1137 .    1012 453  362  .    1655 898  4382 
  Explosive                1377  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1377 
  Electromagnetic          1688  | .    .    .    .    .    .    .    .    1050 .    .    .    35   .    603  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         15    | .    .    .    .    .    .    3    .    .    .    .    .    3    .    15   
  Average Corruption       3     | .    .    .    .    .    .    2    .    .    .    .    .    1    .    9    
  Corruption Purged        7     | .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  36    | .    .    .    .    .    .    7    .    .    .    .    .    13   .    16   
    Message Errors         10    | .    .    .    .    .    .    2    .    .    .    .    .    4    .    4    
    Matter Fused           6     | .    .    .    .    .    .    1    .    .    .    .    .    2    .    3    
    Heat Flow Errors       6     | .    .    .    .    .    .    1    .    .    .    .    .    3    .    2    
    Energy Discharges      3     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    2    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      4     | .    .    .    .    .    .    1    .    .    .    .    .    2    .    1    
    Data Loss (major)      3     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    
    Misfires               1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Weapon Failures        2     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            189   | .    .    .    .    .    30   21   .    3    .    .    .    24   .    111  
  Projectiles              111   | .    .    .    .    .    30   21   .    .    .    .    .    24   .    36   
  Explosions               78    | .    .    .    .    .    .    .    .    3    .    .    .    .    .    75   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 11    | .    .    .    .    .    .    .    .    .    .    .    .    7    .    4    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  10    | .    .    .    .    .    .    .    .    .    .    .    .    6    .    4    
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Self-Inflicted Damage      156   | .    .    .    .    .    .    .    .    19   .    .    .    31   .    106  
  Shots                    8     | .    .    .    .    .    .    .    .    3    .    .    .    1    .    4    
  Rammed                   2     | .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    
Targets Rammed             2     | .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        478   | .    .    .    90   288  184  195  .    141  288  199  .    478  .    294  
  Average Temperature      98    | .    .    .    28   76   54   65   .    87   139  93   .    162  .    117  
  Received Heat Transfer   1535  | .    .    .    105  225  54   133  .    328  42   33   .    227  46   342  
  Effects                  9     | .    .    .    .    .    .    .    .    .    1    .    .    8    .    .    
    Shutdowns              3     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Interference           5     | .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3     | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Parts Fried              3     | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              8     | .    .    .    .    .    1    .    .    1    2    2    .    .    .    2    
  Combat Hostiles          8     | .    .    .    .    .    1    .    .    1    2    2    .    .    .    2    
  Parts Melted             45    | .    1    .    .    9    4    5    .    3    4    3    .    5    .    11   
  Heat Transferred         18792 | .    175  .    631  1702 1665 2035 .    1582 851  777  .    2331 1036 6007 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -6  -5  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Upp Upp Res Res Acc 
Peak Influence             505  | .   41  11  294 247 230 206 22  377 192 .   .   186 337 505 
  Initial                  147  | .   .   11  2   7   45  27  12  11  147 .   .   33  63  19  
  Average                  100  | .   25  11  133 93  90  56  14  164 144 .   .   118 133 118 
Maximum Alert Level        2    | .   .   .   1   1   1   1   .   1   .   .   .   .   1   2   
  Low Security (%)         88   | 100 100 100 67  84  97  89  100 56  100 .   .   100 88  80  
  Level 1                  11   | .   .   .   32  15  2   10  .   43  .   .   .   .   11  16  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Squads Dispatched          17   | .   .   .   1   .   3   2   .   2   .   .   .   2   .   7   
  Investigation            2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Extermination            5    | .   .   .   .   .   1   1   .   .   .   .   .   1   .   2   
  Reinforcement            7    | .   .   .   1   .   1   1   .   2   .   .   .   1   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -6  -5  -5  -4  -4  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Upp Upp Res Res Acc 
Distress Signals           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              148  | .   4   .   9   13  12  14  .   19  2   3   3   18  14  37  
  Peak Tracking Total      9    | .   3   .   5   4   3   4   .   7   1   2   3   4   3   9   
  Tactical Retreats        9    | .   .   .   2   .   1   2   .   4   .   .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -8  -7  -6  -5  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Upp Upp Res Res Acc 
Traps Triggered            9    | .   .   .   .   1   2   .   .   3   .   .   .   1   .   2   
  Indirectly               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -6  -5  -5  -4  -4  -4  -3  -2  -1  
----------                 Run  | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Upp Upp Res Res Acc 
Machines Disabled          4    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -6  -5  -5  -4  -4  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Upp Upp Res Res Acc 
Machines Accessed          27   | .   4   .   1   5   2   6   2   .   1   1   .   2   2   1   
  Terminals                26   | .   4   .   1   5   2   6   2   .   1   .   .   2   2   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                64   | .   15  .   1   16  6   14  3   .   2   1   .   3   2   1   
  Successful               47   | .   13  .   1   12  3   10  3   .   2   1   .   1   1   .   
  Failed                   17   | .   2   .   .   4   3   4   .   .   .   .   .   2   1   1   
    Catastrophic           4    | .   .   .   .   .   .   1   .   .   .   .   .   1   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                63   | .   15  .   1   16  6   14  3   .   2   .   .   3   2   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             47   | .   13  .   1   12  3   10  3   .   2   1   .   1   1   .   
  Record                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Part Schematic           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   1   .   1   1   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Branch Access Points     6    | .   1   .   .   1   .   1   .   .   1   .   .   1   1   .   
  Emergency Access Points  6    | .   2   .   .   1   1   2   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          3    | .   .   .   .   1   .   1   .   .   1   .   .   .   .   .   
  Locate Traps             3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarm Traps             2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Maintenance Status       2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Security Status          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Surveillance Status      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Status            2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Investigation Status     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         4    | .   1   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   .   .   .   1   .   1   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         21   | .   3   .   .   4   2   5   1   .   1   .   .   2   2   1   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -6  -5  -5  -4  -4  -4  -3  -2  -1  
------------               Run  | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Upp Upp Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -6  -5  -5  -4  -4  -4  -3  -2  -1  
--------                   Run  | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Upp Upp Res Res Acc 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Warlord Squad Rendezvous   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Ranger                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Pyro                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -6  -5  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Upp Upp Res Res Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -7  -6  -5  -5  -4  -4  -4  -3  -2  -1  
-------------              Run  | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Upp Upp Res Res Acc 
Turns Passed               6319 | 77  289 88  463 560 557 929 31  295 227 383 52  979 422 967 
Spaces Moved               3818 | 56  213 57  281 336 260 610 30  128 177 313 53  529 279 496 
  Core                     21   | 12  .   .   .   .   .   .   .   1   .   .   .   .   .   8   
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     864  | 44  213 57  281 221 .   .   .   39  .   .   .   .   .   9   
  Wheels                   6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Hover                    2927 | .   .   .   .   115 260 610 30  88  177 313 53  529 279 473 
  Flight                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 102 100 97  97  97  100 100 100 100 100 60  
  Average Speed            114  | 105 120 120 120 117 167 117 97  136 100 100 100 102 101 106 
  Slowest Speed            800  | 120 120 120 120 120 172 160 97  400 100 100 100 105 102 800 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       23   | 3   41  19  31  30  9   17  1   89  5   52  7   13  11  21  
  Regions Visited          14
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Known Exits Taken        13   | 1   1   1   1   1   1   1   1   .   1   1   1   1   1   .   
  Unknown Exits Taken      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scrap Searched             3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
Spaces Dug                 10   | .   .   .   .   .   .   .   .   .   .   .   .   3   7   .   
Terrain Destroyed          182  | .   .   .   .   .   .   1   .   15  .   .   .   9   11  146 
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Projectile               31   | .   .   .   .   .   .   1   .   .   .   .   .   9   11  10  
  AOE                      151  | .   .   .   .   .   .   .   .   15  .   .   .   .   .   136 
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  -7  -6  -5  -5  -4  -4  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Upp Upp Res Res Acc 
Total                      5164 | 73  230 76  374 447 337 763 31  202 207 368 52  879 376 749 
  Wait                     663  | .   .   20  48  37  47  87  .   13  2   31  .   252 57  69  
  Move                     3804 | 55  212 56  280 335 259 609 29  127 176 312 52  528 278 496 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  127  | 12  5   .   12  15  4   13  .   10  4   5   .   10  4   33  
  Fast Attach              17   | 2   .   .   1   3   .   1   .   2   .   1   .   4   2   1   
  Attach                   85   | 4   2   .   2   6   4   3   2   6   3   1   .   6   2   44  
  Detach                   3    | .   .   .   .   .   .   .   .   1   1   .   .   1   .   .   
  Swap                     84   | .   2   .   6   6   2   8   .   8   6   2   .   19  10  15  
  Drop                     84   | .   1   .   8   15  .   11  .   8   4   7   .   19  7   4   
  Fire                     295  | .   8   .   17  30  21  30  .   27  11  9   .   39  16  87  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ram                      2    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-7/Factory (discovered 4 exits: *Fac x4)
-6/Factory (discovered 3 exits: *Fac / Low x2)
-5/Factory
-5/DSF
-4/Factory (discovered 3 exits: *Upp x2 / Arm)
-4/Upper Caves
-4/Upper Caves
-3/Research (discovered 3 exits: *Res / Tes x2)
-2/Research (discovered 3 exits: *Acc / Qua x2)
-1/Access

 History 
---------
 Turn | Location       | Event
   12 | -11/Scrapyard  | Identified exit to Materials
   12 | -11/Scrapyard  | Discovered exit to Materials (range 13)
   78 | -11/Scrapyard  | Entered Materials
   78 | -10/Materials  | Evolved 1 slot: Utility x1
  114 | -10/Materials  | Identified exit to Mines
  313 | -10/Materials  | Build established: Hacker-Mutant
  367 | -10/Materials  | Entered Mines
  446 | -10/Mines      | Identified exit to Materials
  446 | -10/Mines      | Discovered exit to Materials (range 8)
  455 | -10/Mines      | Entered Materials
  455 | -9/Materials   | Evolved 2 slots: Propulsion x2
  896 | -9/Materials   | Identified exit to Materials
  896 | -9/Materials   | Discovered exit to Materials (range 8)
  918 | -9/Materials   | Entered another Materials area
  918 | -8/Materials   | Evolved 2 slots: Power x1, Utility x1
 1455 | -8/Materials   | Identified exit to Factory
 1455 | -8/Materials   | Discovered exit to Factory (range 14)
 1478 | -8/Materials   | Entered Factory
 1478 | -7/Factory     | Evolved 2 slots: Utility x2
 1513 | -7/Factory     | Identified exit to Factory
 2035 | -7/Factory     | Entered another Factory area
 2035 | -6/Factory     | Evolved 2 slots: Utility x2
 2562 | -6/Factory     | Identified exit to Lower Caves
 2916 | -6/Factory     | Identified exit to Factory
 2916 | -6/Factory     | Discovered exit to Factory (range 6)
 2964 | -6/Factory     | Entered another Factory area
 2964 | -5/Factory     | Evolved 2 slots: Power x1, Utility x1
 2979 | -5/Factory     | Identified exit to DSF
 2995 | -5/Factory     | Entered DSF
 3015 | -5/DSF         | Additional patrols routed to DSF
 3143 | -5/DSF         | Lost 4 parts (3n1u)
 3201 | -5/DSF         | Sterilization system engaged
 3221 | -5/DSF         | Ambient heat levels rising (+10)
 3236 | -5/DSF         | Ambient heat levels rising (+10)
 3251 | -5/DSF         | Ambient heat levels rising (+10)
 3266 | -5/DSF         | Ambient heat levels rising (+10)
 3269 | -5/DSF         | Identified exit to Factory
 3269 | -5/DSF         | Discovered exit to Factory (range 16)
 3281 | -5/DSF         | Ambient heat levels rising (+10)
 3290 | -5/DSF         | Entered Factory
 3290 | -4/Factory     | Evolved 2 slots: Propulsion x2
 3478 | -4/Factory     | Identified exit to Upper Caves
 3478 | -4/Factory     | Identified exit to Armory
 3517 | -4/Factory     | Entered Upper Caves
 3523 | -4/Upper Caves | Met a Warlord Commander
 3525 | -4/Upper Caves | Warlord Commander delivered Encrypted Comm Array
 3525 | -4/Upper Caves | Found Encrypted Comm Array
 3683 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint
 3838 | -4/Upper Caves | Encountered a Warlord checkpoint
 3855 | -4/Upper Caves | Identified exit to Upper Caves
 3855 | -4/Upper Caves | Discovered exit to Upper Caves (range 16)
 3900 | -4/Upper Caves | Entered another Upper Caves area
 3901 | -4/Upper Caves | Encountered a Warlord checkpoint
 3905 | -4/Upper Caves | Identified exit to Research
 3905 | -4/Upper Caves | Discovered exit to Research (range 12)
 3909 | -4/Upper Caves | Learned Research terminal intel
 3952 | -4/Upper Caves | Entered Research
 3952 | -3/Research    | Evolved 2 slots: Weapon x2
 3953 | -3/Research    | Loaded intel: 23 terminal locations
 4423 | -3/Research    | Spotted B-86 Titan
 4462 | -3/Research    | Build established: Scavenger-Tank
 4817 | -3/Research    | Build established: Scavenger-Gunner
 4820 | -3/Research    | Identified exit to Testing
 4831 | -3/Research    | Identified exit to Research
 4831 | -3/Research    | Discovered exit to Research (range 21)
 4931 | -3/Research    | Entered another Research area
 4931 | -2/Research    | Evolved 2 slots: Utility x2
 5082 | -2/Research    | Identified exit to Quarantine
 5153 | -2/Research    | Spotted B-90 Cyclops
 5162 | -2/Research    | Joined by Warlord Pyro squad
 5206 | -2/Research    | Build established: Scavenger-Tank
 5266 | -2/Research    | Joined by Warlord Ranger squad
 5311 | -2/Research    | Identified exit to Access
 5311 | -2/Research    | Discovered exit to Access (range 21)
 5353 | -2/Research    | Entered Access
 5353 | -1/Access      | Evolved 2 slots: Utility x2
 5589 | -1/Access      | Found Fusion Bomb Launcher
 5654 | -1/Access      | Spotted B-99 Colossus
 5702 | -1/Access      | Destroyed B-99 Colossus
 5731 | -1/Access      | Lost 6 parts (1n2u3w)
 5931 | -1/Access      | Lost 5 parts (1n3u1w)
 6176 | -1/Access      | System corruption reached 10%
 6237 | -1/Access      | Core integrity fell below 50%
 6271 | -1/Access      | Lost 38 parts (5p8n17u8w)
 6284 | -1/Access      | Core integrity fell below 20%
 6320 | -1/Access      | Self-destructed

 Last Messages 
---------------
06294_ U-05 Engineer lays Concrete. <x2>
06294_ Penetrated by Slug. <x2>
06295_ U-05 Engineer lays Concrete.
06295_ K-01 Serf collects debris.
06295_ Slug penetrates Wall.
06295_ Penetrated by Slug.
06310_ Jacked K-01 Serf...
>>find_chute
No applicable chute records found in memory.
06310_ K-01 Serf cleans the Spectral
  Interrupter.
06311_ Jacked W-44 Eye...
>>parse_system
Reading system data...
06313_ K-01 Serf cleans the Spectral
  Interrupter.
06315_ System corrupted: Heat flow error (+284).
06316_ K-01 Serf cleans the Spectral
  Interrupter.
06318_ Gamma Rifle destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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|   ???????????????????????????????????????????????? |
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|   #  ^        ^ #????????????????????????????????? |
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|   #   =         #????????????????????????????????? |
|   #   %^        #????????????????????????????????? |
|   #            =### ]  ! ????????????????????????? |
|           |[!  [%!+      #???????????????????????? |
| %%        =%*  ]*##??????????????????????????????? |
| /!""##########+#! #??????????????????????????????? |
| //  = !  !     #  #?##+##????????????????????????? |
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|   #%  !%    %! ######   #????????????????     ???? |
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|   #            #?????# ######    s   #???????????? |
|   #            #?????# w @s         =#???????????? |
|                #?????#               #???????????? |
|       %        #?????#      sk       #???????????? |
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|                #?????#      k""""    #???????????? |
|   #            #?????#      """""    #???????????? |
|    #   ###+##+##?????#       """""   #???????????? |
|   #      #    #??????        """"      ??????????? |
|   ######## =  #?????          "        ??????????? |
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|  #???????????????????????????????????????????????? |
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|  #???????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           204
Energy Generation          63
Energy Capacity            600
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Cloak Strength             2
Additional Mass Support    6
Base Temperature (-)       200
Armor Coverage             825
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Utility Shielding          66
Point Defense Rating       240
Phase Shifting             15
Evasion (%)                55
Targeting Accuracy         6
Target Analysis            8
Particle Charging          15
Offensive Hacking          20

 Item Schematics 
-----------------
 Adv. Cooling System | -6/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BiocellGunCalibrator
  Manual?         0
Play Time         01:33:56
  Cumulative      38.9 hours
  Start           2024.11.20 @ 13:54:11
  End             2024.11.21 @ 17:34:39
Sessions          7
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          20
  Rogue           0
  Adventurer      0
  Explorer        20
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          40
Achievement%      33
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/Cog
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0f149816-bbad-4c9f-b382-2f622293202a