Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.22 @ 18:52:28 Player: j.a.c.k Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (77) 385 Value Destroyed (2184) 2184 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (244) 244 TOTAL SCORE: 4473 Bonus ------- High Alert Combat Kills 244 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 150/150 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (2) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (3) ------ Advanced Visual Processing Unit Improved Targeting Computer Weapon Cycler > --- WEAPON (3) ------- Heavy Assault Rifle Light Cannon Flamer > --- INVENTORY (5) ---- Improved Shield Generator Hacking Drone Bay (1/1) Beamcaster Heavy Particle Cannon Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Visual Processing Unit Improved Targeting Computer Phasing AFG > --- WEAPON ----------- Heavy Particle Cannon Heavy Assault Rifle Light Cannon > --- INVENTORY -------- Improved EM Shotgun Beamcaster Heavy Assault Rifle Mini Grenade Launcher [Rating: 36] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Airjet Utility Advanced Visual Processing Unit Device Weight Redist. System Storage Small Storage Unit Processor Advanced Visual Processing Unit Protection Core Shielding Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Special Weapon Flamer Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Parts Attached 95 | 6 22 52 8 7 . Power 12 | 1 3 7 1 . . Engine 12 | 1 3 7 1 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 24 | 2 4 13 5 . . Treads 3 | . . 1 2 . . Leg 17 | 2 4 8 3 . . Wheel . | . . . . . . Hover 4 | . . 4 . . . Flight . | . . . . . . Utility 22 | 1 6 10 . 5 . Device 13 | . 3 5 . 5 . Storage 1 | 1 . . . . . Processor 4 | . 2 2 . . . Hackware . | . . . . . . Protection 4 | . 1 3 . . . Artifact . | . . . . . . Weapon 37 | 2 9 22 2 2 . Energy Gun 14 | 1 7 6 . . . Energy Cannon 5 | . 1 4 . . . Ballistic Gun 14 | 1 1 11 . 1 . Ballistic Cannon 1 | . . . 1 . . Launcher 2 | . . 1 1 . . Special Weapon 1 | . . . . 1 . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 2 . 2 . Parts Lost 14 | . 4 10 . . . Power 3 | . 1 2 . . . Propulsion 5 | . 1 4 . . . Utility 2 | . 1 1 . . . Weapon 4 | . 1 3 . . . Highest Loss Streak 6 | . 4 6 . . . To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 97 94 94 99 100 Engine 11 | . 13 10 11 11 11 Treads 1 | . . . 11 . . Leg 19 | . 27 13 8 22 22 Hover 2 | . . 4 . . . Device 11 | . 10 12 11 10 11 Processor 16 | . 11 15 22 22 22 Protection 3 | . 3 5 . . . Energy Gun 6 | . 14 6 . . . Energy Cannon 5 | . 2 6 11 7 . Ballistic Gun 13 | . 9 18 11 11 11 Ballistic Cannon 3 | . . . 7 11 11 Naked Turns . | . . . . . . Heaviest Build 25 | 12 13 25 23 25 18 Greatest Support 40 | 20 26 26 40 30 30 Greatest Overweight (x) 4 | . . 4 1 . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 Average Capacity 5 | 7 5 5 5 5 5 Most Carried 5 | 3 5 5 5 5 5 Average Carried 4 | 1 3 4 4 4 5 Final Capacity 8 | 8 5 5 5 5 5 Final Carried 5 | 1 5 3 4 5 5 Class Distribution -------------------- 28% | Gunner 18% | Mutant 16% | Scavenger-Mutant 13% | Scavenger-Tank 12% | Scavenger-Gunner 9% | Scavenger-Skirmisher Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Tank | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1896 | 257 347 1098 124 70 . Remotely . | . . . . . . Salvage Created 2817 | 102 681 1951 83 . . Parts 170 | 2 45 120 3 . . Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . 2 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 6 | . . . . 6 . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 61 | . 15 44 2 . . Guns 48 | . 15 33 . . . Cannons 11 | . . 9 2 . . AOE 2 | . . 2 . . . Classes Destroyed 10 | 2 4 4 . . . Worker 2 | . 1 1 . . . Tunneler 3 | 1 1 1 . . . Recycler 3 | 1 1 1 . . . Operator 1 | . . 1 . . . Watcher 8 | . 3 5 . . . Swarmer 11 | . 3 8 . . . Grunt 36 | . 12 22 2 . . Brawler 1 | . . 1 . . . Duelist 3 | . . 3 . . . Sentry 10 | . . 10 . . . Best Kill Streak 5 | 2 5 5 2 . . Combat Bots Only 5 | . 3 5 2 . . Max Kills in Single Turn 2 | 1 2 2 1 . . Gunslinging 1 | . 1 . . . . Exploded 2 | . . 2 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 360 | . 94 257 6 . 3 Missed 94 | . 23 69 1 . 1 Damage Taken 3231 | . 869 2225 89 . 48 Core 627 | . 207 384 13 . 23 Absorbed by Shields 103 | . . 103 . . . Redirected to Shielding 60 | . 52 8 . . . Regen/Repaired (Parts) 39 | . 39 . . . . Core Remaining (%) 58 | 100 17 . . . . Volleys Fired 221 | 6 71 140 4 . . Largest 3 | 2 2 3 3 . . Hottest 180 | 70 112 180 133 . . Shots Fired 480 | 12 133 323 12 . . Gun 385 | 12 126 243 4 . . Cannon 92 | . 7 78 7 . . Launcher 3 | . . 2 1 . . Special . | . . . . . . Kinetic 232 | 6 39 180 7 . . Thermal 219 | 6 92 117 4 . . Explosive 3 | . . 2 1 . . Electromagnetic 26 | . 2 24 . . . Robot Hit Streak 15 | 5 10 15 3 . . Robot Miss Streak 6 | 2 5 6 2 . . Penetration Max . | . . . . . . Secondary Targets 6 | . 4 2 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 277 | 9 68 196 4 . . Core Hits 128 | 3 34 87 4 . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 6 | 2 3 1 . . . Burn 6 | 2 3 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4963 | 113 1019 3735 96 . . Guns 3473 | 113 910 2438 12 . . Cannons 1126 | . 104 961 61 . . Explosions 355 | . . 332 23 . . Melee . | . . . . . . Ramming 9 | . 5 4 . . . Kinetic 1994 | 51 255 1640 48 . . Thermal 2277 | 62 759 1431 25 . . Explosive 324 | . . 301 23 . . Electromagnetic 359 | . . 359 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . 1 . . . . Average Corruption 1 | . 1 . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 7 | . 7 . . . . Message Errors 1 | . 1 . . . . Matter Fused 4 | . 4 . . . . Data Loss (minor) 1 | . 1 . . . . Misfires 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 19 | . 3 16 . . . Projectiles 3 | . 3 . . . . Explosions 16 | . . 16 . . . Melee . | . . . . . . Knockbacks 1 | . . . 1 . . Impact . | . . . . . . Kinetic 1 | . . . 1 . . Secondary . | . . . . . . Self-Inflicted Damage 2 | . . 2 . . . Shots . | . . . . . . Rammed 1 | . . 1 . . . Targets Rammed 2 | . 1 1 . . . Kicked 1 | . 1 . . . . Crushed . | . . . . . . Highest Temperature 534 | 36 341 534 175 . . Average Temperature 125 | 15 101 141 73 . . Received Heat Transfer 1399 | . 459 898 42 . . Effects 17 | . 1 16 . . . Shutdowns 1 | . . 1 . . . Energy Bleed 4 | . 1 3 . . . Interference 4 | . . 4 . . . Short Circuit 3 | . . 3 . . . Damage (minor) 1 | . . 1 . . . Damage (major) 4 | . . 4 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . 1 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 10 | 4 3 3 . . . Heat Transferred 5247 | 333 2015 2862 37 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . 1 . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 782 | 10 218 782 379 . . Initial 304 | . 6 1 304 . . Average 303 | 4 92 432 337 . . Maximum Alert Level 3 | . 1 3 1 . . Low Security (%) 45 | 100 99 18 . . . Level 1 24 | . . 29 100 . . Level 2 18 | . . 33 . . . Level 3 10 | . . 18 . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . 5 6 . . . Investigation 5 | . 3 2 . . . Extermination . | . . . . . . Reinforcement 5 | . 2 3 . . . Assault 1 | . . 1 . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 2 | . 1 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 93 | . 21 67 4 . 1 Peak Tracking Total 5 | . 4 5 2 . . Tactical Retreats 3 | . . 3 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 5 | . 3 2 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 3 | . . 2 1 . . Max in Single Turn 1 | . . 1 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 14 | . 6 8 . . . Terminals 7 | . 4 3 . . . Fabricators . | . . . . . . Repair Stations 2 | . 1 1 . . . Recycling Units 3 | . 1 2 . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Total Hacks 31 | . 14 17 . . . Successful 22 | . 8 14 . . . Failed 9 | . 6 3 . . . Catastrophic 3 | . 2 1 . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 17 | . 10 7 . . . Fabricators . | . . . . . . Repair Stations 3 | . 2 1 . . . Recycling Units 6 | . 2 4 . . . Scanalyzers 5 | . . 5 . . . Garrison Access . | . . . . . . Terminal Hacks 11 | . 6 5 . . . Record 3 | . 3 . . . . Robot Analysis 1 | . 1 . . . . Prototype ID Bank 2 | . 1 1 . . . Alert Level 2 | . 1 1 . . . Locate Traps 1 | . . 1 . . . Investigation Status 1 | . . 1 . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . 2 1 . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Refit 1 | . . 1 . . . Recycling Unit Hacks 3 | . . 3 . . . Report Inventory 1 | . . 1 . . . Retrieve Components 2 | . . 2 . . . Scanalyzer 5 | . . 5 . . . Insert Component 2 | . . 2 . . . Analyze 3 | . . 3 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections 8 | . 3 5 . . . Full Trace Events 3 | . 1 2 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . 2 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 20 | . . 20 . . . Parts Scanalyzed 2 | . . 2 . . . Part Schematics Acquired 2 | . . 2 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 2 | . . . 1 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 5550 | 76 1397 2357 334 1327 59 Spaces Moved 3447 | 45 898 1202 180 1073 49 Core 37 | 12 . 25 . . . Treads 212 | . . 118 94 . . Legs 2930 | 33 898 791 86 1073 49 Wheels . | . . . . . . Hover 268 | . . 268 . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 56 120 120 120 Average Speed 123 | 101 120 126 144 120 120 Slowest Speed 250 | 120 120 250 190 120 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 54 | 5 97 97 33 81 12 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 4 | . . . 1 3 . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched 3 | . . . . 3 . Spaces Dug . | . . . . . . Terrain Destroyed 42 | . . 28 14 . . Melee . | . . . . . . Projectile 11 | . . 8 3 . . AOE 31 | . . 20 11 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 4353 | 63 1087 1795 245 1114 49 Wait 402 | . 51 295 39 17 . Move 3442 | 44 897 1201 179 1072 49 Hop . | . . . . . . Pick Up 113 | 7 28 60 9 9 . Fast Attach . | . . . . . . Attach 38 | 6 6 22 2 2 . Detach 1 | . . . . 1 . Swap 57 | . 16 30 6 5 . Drop 77 | . 17 46 6 8 . Fire 221 | 6 71 140 4 . . Melee . | . . . . . . Ram 1 | . . 1 . . . Kick 1 | . 1 . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 291 | -10/Materials | Repaired Lgt. Ion Engine 313 | -10/Materials | Build established: Mutant 458 | -10/Materials | Discovered new exit (range 5) 519 | -10/Materials | Core integrity fell below 50% 543 | -10/Materials | Lost 4 parts (1p1n1u1w) 897 | -10/Materials | Core integrity fell below 20% 959 | -10/Materials | Discovered new exit (range 7) 974 | -10/Materials | Discovered new exit (range 18) 1042 | -10/Materials | Identified exit to Mines 1051 | -10/Materials | Discovered new exit (range 17) 1070 | -10/Materials | Identified exit to Materials 1172 | -10/Materials | Build established: Scavenger-Mutant 1474 | -10/Materials | Entered another Materials area 1474 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1782 | -9/Materials | Lost 3 parts (1p2n) 2595 | -9/Materials | Discovered new exit (range 11) 2611 | -9/Materials | Build established: Scavenger-Tank 2887 | -9/Materials | Discovered new exit (range 17) 2953 | -9/Materials | Core integrity fell below 50% 3313 | -9/Materials | Discovered new exit (range 10) 3344 | -9/Materials | Build established: Gunner 3474 | -9/Materials | First assault squad dispatched 3510 | -9/Materials | Discovered new exit (range 4) 3595 | -9/Materials | Core integrity fell below 20% 3626 | -9/Materials | Lost 6 parts (1p2n1u2w) 3812 | -9/Materials | Discovered new exit (range 13) 3831 | -9/Materials | Entered Mines 3832 | -9/Mines | Learned location of Storage (-7) 3832 | -9/Mines | Assembled infested the area 3877 | -9/Mines | Build established: Mutant 3895 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 4038 | -9/Mines | Discovered new exit (range 11) 4147 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4165 | -9/Mines | Entered Zion 4198 | -7/Zion | Given A8's code to call for help 4208 | -7/Zion | Build established: Gunner 4263 | -7/Zion | Identified exit to Deep Caves 4450 | -7/Zion | Learned location of Warlord (-5) 4557 | -7/Zion | Found Prototype Device 4558 | -7/Zion | Identified Phasing AFG 5057 | -7/Zion | Discovered new exit (range 10) 5072 | -7/Zion | Given the Hacking Drone Bay 5077 | -7/Zion | Found Prototype Device 5078 | -7/Zion | Identified Hacking Drone Bay 5215 | -7/Zion | Build established: Scavenger-Gunner 5492 | -7/Zion | Entered Proximity Caves 5550 | -6/Proximity Caves | Spotted B-75 Beast 5551 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- 5W-AMP(z): If you're ever traced at a machine, try to be gone when the investigation squad arrives. Or use another terminal to send them home, ha! 5W-AMP(z) examines a few pieces of the Twisted Machinery. UU-QWR(z): Warlord is pissed about MAIN.C's expansion into Complex 0b10. He's set up a new base deeper in the caves, as if the distance hides him from MAIN.C's spies. Ha! I think he's scared, too, and probably getting ready to attack as soon as God Mode is ready. World map confirmed: -5/Warlord. UU-QWR(z) fiddles with the Twisted Machinery. UU-QWR(z) sifts through the Twisted Machinery. C2-69O(z) disappears into the Twisted Machinery. [Achievement: Tourist] LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????###???????????????????????????????????????? | | ???##### ##??????????#############???????????????? | | ???# ##????????## ###?????????????? | | ??## #????????# % @ #??????????? | | ?## #????????# ## #??????????? | | ?# #????????## #??? BB #??????????? | | ## ##????###??## #????? BB #??????????? | | # ##?????# ##### #??????? #??????????? | | ##??????# ##???????? ????????? | | #######?## #?????????? ??????? | | ## ### ## #????????????####??????? | | # ## #######??????????????????????? | | ## ##????????????????????????????? | | ######## ## #?????????????????????????????? | | ???###### ##?????????????????????????????? | | ???# #??????????????????????????????? | | ???# #??????????????????????????????? | | ???# ### #??????????????????????????????? | | ??????# #??????????????????????????????? | | ??????# ##??????????????????????????????? | | ??????## ##???###????????????????????????? | | ???????### ## ##???????????????????????? | | ?????????## # ???????????????? | | ??????????## #??????????????? | | ???????????# #??????????????? | | ???????????## #### ???????????????? | | ????????????#####???# ???????????????? | | ?????????????????????# ????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 14 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Core Shielding 20 Propulsion Shielding 33 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Trap Extractor Capacity 4 Item Schematics ----------------- Beam Rifle | -9/Materials | Scanalyzed Imp. Medium Laser | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite Tourist Challenges ------------ None Game ------ Seed CompositeWarpMinigun Manual? 0 Play Time 01:28:55 Cumulative 5.6 hours Start 2024.04.17 @ 16:03:56 End 2024.04.22 @ 18:52:28 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 9 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 63b76dd2-6854-4514-87fb-726f11d4630b