Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.20 @ 00:09:40 Player: Wyvric Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (82) 410 Value Destroyed (2192) 2192 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (374) 374 TOTAL SCORE: 4616 Bonus ------- High Alert Combat Kills 374 Cogmind --------- Core Integrity 340/550 Matter 1/300 Energy 73/100 System Corruption 4% Temperature Cool (206) Movement Treading (145) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Advanced Treads Advanced Treads > --- UTILITY (3) ------ Medium Storage Unit Large Storage Unit > --- WEAPON (4) ------- Improved Light Cannon Improved Light Cannon Improved Light Cannon > --- INVENTORY (14) --- Heavy Ion Engine Medium Matter Pod (49) Medium Matter Pod (90) Matter Filter Assault Cannon Advanced EMP Blaster Advanced EMP Blaster Advanced EMP Blaster Grenade Launcher Grenade Launcher Heavy Rocket Launcher Heavy Rocket Launcher Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Matter Filter > --- WEAPON ----------- Improved Light Cannon Assault Cannon Heavy Rocket Launcher Heavy Rocket Launcher > --- INVENTORY -------- Heavy Ion Engine Medium Matter Pod Medium Matter Pod Matter Filter Improved Light Cannon Improved Light Cannon Advanced EMP Blaster Advanced EMP Blaster Advanced EMP Blaster Grenade Launcher Grenade Launcher Heavy Rocket Launcher Heavy Rocket Launcher [Rating: 37] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Matter Pod Device Matter Filter Storage Medium Matter Pod Processor Visual Processing Unit Protection Weapon Shielding Weapon Assault Rifle Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon 2 | . . 2 . Parts Attached 58 | 7 6 12 33 Power 5 | 2 . 1 2 Engine 5 | 2 . 1 2 Core . | . . . . Reactor . | . . . . Propulsion 19 | 2 2 5 10 Treads 6 | . . 2 4 Leg 13 | 2 2 3 6 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 18 | 1 3 3 11 Device 5 | 1 . . 4 Storage 10 | . 3 1 6 Processor 2 | . . 2 . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 16 | 2 1 3 10 Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 5 | 2 1 1 1 Ballistic Cannon 6 | . . . 6 Launcher 5 | . . 2 3 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 5 | . . . 5 Power 1 | . . . 1 Propulsion 1 | . . . 1 Utility 2 | . . . 2 Weapon 1 | . . . 1 Highest Loss Streak 2 | . . . 2 Average Slot Usage (%) 95 | . 98 97 93 Engine 10 | . 14 11 7 Treads 5 | . . 8 5 Leg 19 | . 28 12 18 Device 3 | . 3 . 6 Storage 16 | . 23 11 15 Processor 4 | . . 10 1 Ballistic Gun 20 | . 28 26 9 Ballistic Cannon 2 | . . . 7 Launcher 12 | . . 15 18 Naked Turns . | . . . . Heaviest Build 59 | 9 15 34 59 Greatest Support 60 | 20 20 40 60 Greatest Overweight (x) 6 | . . 6 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 14 | 4 4 10 14 Average Capacity 7 | 4 4 6 12 Most Carried 14 | 4 4 10 14 Average Carried 7 | 1 3 5 11 Final Capacity 14 | 4 4 10 14 Final Carried 13 | 2 4 9 13 Class Distribution -------------------- 39% | Mutant 30% | Skirmisher 25% | Gunner 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1973 | 302 216 687 768 Remotely . | . . . . Salvage Created 2172 | 103 177 604 1288 Parts 144 | 11 10 40 83 Haulers Intercepted 2 | . . . 2 Recyclers Shooed 6 | . 3 2 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 49 | 1 6 11 31 Guns 12 | 1 6 3 2 Cannons 5 | . . . 5 AOE 32 | . . 8 24 Classes Destroyed 10 | 2 1 4 3 Worker 11 | . . 5 6 Builder 9 | . . 1 8 Tunneler 4 | 3 . . 1 Hauler 2 | . . . 2 Recycler 6 | . . 2 4 Mechanic 1 | . . . 1 Swarmer 6 | . 3 . 3 Grunt 33 | 1 3 9 20 Duelist 2 | . . . 2 Sentry 8 | . . 2 6 Best Kill Streak 11 | 4 3 4 11 Combat Bots Only 8 | 1 3 3 8 Max Kills in Single Turn 5 | 1 1 3 5 Gunslinging . | . . . . Exploded 4 | . . 2 4 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2067 | 32 212 275 1548 Core 349 | 21 42 76 210 Absorbed by Shields . | . . . . Core Remaining (%) 82 | 91 74 81 . Volleys Fired 99 | 8 19 22 50 Largest 4 | 2 2 4 4 Hottest 156 | 40 40 103 156 Shots Fired 279 | 16 38 78 147 Gun 144 | 16 38 59 31 Cannon 67 | . . . 67 Launcher 68 | . . 19 49 Special . | . . . . Kinetic 211 | 16 38 59 98 Thermal . | . . . . Explosive 68 | . . 19 49 Electromagnetic . | . . . . Robot Hit Streak 13 | 5 8 8 13 Robot Miss Streak 7 | 2 4 4 7 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 151 | 8 24 41 78 Core Hits 141 | 5 11 33 92 Critical Hits 1 | 1 . . . Critical Kills 1 | 1 . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 6037 | 120 276 1249 4392 Guns 1216 | 120 275 505 316 Cannons 678 | . . . 678 Explosions 4142 | . . 744 3398 Melee . | . . . . Ramming 1 | . 1 . . Kinetic 1894 | 120 275 505 994 Thermal . | . . . . Explosive 4142 | . . 744 3398 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 4 | . . . 4 Average Corruption 4 | . . . 4 Corruption Purged . | . . . . Effects 8 | . . . 8 Message Errors 4 | . . . 4 Matter Fused 2 | . . . 2 Parts Rejected 1 | . . . 1 Targeting Errors 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 203 | . . 8 195 Projectiles . | . . . . Explosions 203 | . . 8 195 Melee . | . . . . Knockbacks 10 | . . . 10 Impact . | . . . . Kinetic 10 | . . . 10 Secondary . | . . . . Self-Inflicted Damage 339 | . . 61 278 Shots 12 | . . 3 9 Rammed 1 | . 1 . . Targets Rammed 1 | . 1 . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 245 | 6 9 114 245 Average Temperature 61 | 6 8 31 74 Received Heat Transfer 675 | 18 72 81 504 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 1219 | 35 212 284 1219 Initial 96 | . 22 17 96 Average 244 | 10 101 139 471 Maximum Alert Level 4 | . 1 1 4 Low Security (%) 65 | 100 97 76 27 Level 1 17 | . 2 23 24 Level 2 8 | . . . 24 Level 3 7 | . . . 21 Level 4 . | . . . 2 Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 11 | . 1 3 7 Investigation 2 | . 1 1 . Extermination . | . . . . Reinforcement 6 | . . 2 4 Assault 1 | . . . 1 Garrison 2 | . . . 2 Intercept . | . . . . Construction Impeded 3 | . . . 3 Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 11 | . 2 2 7 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 73 | 1 17 15 40 Peak Tracking Total 6 | 1 5 4 6 Tactical Retreats 2 | . . . 2 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 1 | . . 1 . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 12 | . . 3 9 Max in Single Turn 2 | . . 1 2 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 7 | . 2 4 1 Terminals 5 | . 2 2 1 Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units 1 | . . 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 27 | . 11 14 2 Successful 23 | . 10 12 1 Failed 4 | . 1 2 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 20 | . 11 7 2 Fabricators . | . . . . Repair Stations 4 | . . 4 . Recycling Units 3 | . . 3 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 17 | . 10 6 1 Record 6 | . 4 2 . Prototype ID Bank 1 | . 1 . . Emergency Access Points 1 | . . . 1 Alert Level 2 | . 2 . . Disarm Traps 1 | . . 1 . Maintenance Status 2 | . 1 1 . Reinforcement Status 1 | . . 1 . Hauler Manifests 1 | . . 1 . Zone Layout 2 | . 2 . . Fabricator Hacks . | . . . . Repair Station Hacks 4 | . . 4 . Scan Component 2 | . . 2 . Repair 2 | . . 2 . Recycling Unit Hacks 2 | . . 2 . Report Inventory 1 | . . 1 . Retrieve Matter 1 | . . 1 . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 1 4 1 Full Trace Events 2 | . 1 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . . 2 . Time 52 | . . 52 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2296 | 125 572 762 837 Spaces Moved 1323 | 89 391 450 393 Core 33 | 31 . 2 . Treads 246 | . . 165 81 Legs 1044 | 58 391 283 312 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 130 Average Speed 130 | 95 120 135 143 Slowest Speed 350 | 120 120 350 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 1 | . . . 1 Exploration Rate (%) 35 | 5 62 35 41 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug 5 | . . 5 . Terrain Destroyed 395 | . . 80 315 Melee . | . . . . Projectile 5 | . . . 5 AOE 390 | . . 80 310 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1686 | 115 462 552 557 Wait 117 | . 32 50 35 Move 1320 | 88 390 449 393 Hop . | . . . . Pick Up 48 | 10 6 10 22 Fast Attach 21 | . 3 8 10 Attach 15 | 6 2 1 6 Detach 1 | . 1 . . Swap 22 | 1 1 3 17 Drop 42 | 2 7 9 24 Fire 99 | 8 19 22 50 Melee . | . . . . Ram . | . . . . Kick 1 | . 1 . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 69 | -11/Scrapyard | Discovered new exit (range 8) 126 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 422 | -10/Materials | Discovered new exit (range 6) 525 | -10/Materials | Discovered new exit (range 15) 698 | -10/Materials | Entered another Materials area 698 | -9/Materials | Evolved 2 slots: Weapon x2 953 | -9/Materials | Repaired Aluminum Leg 979 | -9/Materials | Repaired Aluminum Leg 1010 | -9/Materials | Build established: Skirmisher 1362 | -9/Materials | Discovered new exit (range 7) 1402 | -9/Materials | Identified exit to Materials 1460 | -9/Materials | Entered another Materials area 1460 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2052 | -8/Materials | Crushed by falling debris 2117 | -8/Materials | Garrison activated, responded to threat 2162 | -8/Materials | Destroyed 8 combat bots 2260 | -8/Materials | First assault squad dispatched 2297 | -8/Materials | Self-destructed Last Messages --------------- 02271_ The unstable cave ceiling collapses. 02271_ Dropped Imp. Titanium Leg. 02273_ Acquired Adv. Treads. 02274_ U-05 Engineer builds a Wall. 02278_ U-05 Engineer lays Concrete. 02280_ K-01 Serf collects debris. 02281_ G-50 Soldier knocked back. 02282_ U-05 Engineer lays Concrete. 02284_ G-47 Trooper knocked back. 02285_ K-01 Serf collects debris. 02285_ U-05 Engineer lays Concrete. 02287_ G-47 Trooper knocked back. 02288_ U-05 Engineer lays Concrete. 02291_ G-50 Soldier knocked back. 02292_ U-05 Engineer lays Concrete. 02292_ K-01 Serf collects debris. 02293_ U-05 Engineer lays Concrete. 02294_ G-50 Soldier knocked back. 02295_ U-05 Engineer builds a Wall. 02295_ K-01 Serf collects debris. 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[ ## /= ## #???????????? | | ## // #???????????? | | T = #= ### # ## // #???????????? | | # ## * # ## /[ #???????????? | | """ ### ## ## # ## ## [ ########????? | | "" ##### ### ## ###"+### #????? | | """ = ###### | | *! # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 650 Matter Stores 456 Matter Capacity 600 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Weapon Shielding 33 Evasion (%) 50 Recoil Reduction 3 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Part-time Mechanic Shopping List Troublemaker Unlikely Earthworm Challenges ------------ None Game ------ Seed FusionSuspensionDevice Manual? 0 Play Time 00:45:04 Cumulative 4.7 hours Start 2020.12.19 @ 23:02:29 End 2020.12.20 @ 00:09:40 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 11 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8f0d2754-cd6d-4db4-8e61-9a67ee1f5746