Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.19 @ 15:13:19 Player: Beef Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (106) 530 Value Destroyed (2884) 2884 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (552) 552 TOTAL SCORE: 6546 Bonus ------- High Alert Combat Kills 496 Follower Combat Kills 76 Friendly Fire -20 Cogmind --------- Core Integrity 0/700 Matter 220/300 Energy 6/100 System Corruption 13% Temperature Cool (9) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Advanced Myomer Leg > --- UTILITY (6) ------ Improved Heat Sink Large Storage Unit Machine Analyzer Advanced Visual Processing Unit Improved Signal Interpreter Hacking Suite > --- WEAPON (2) ------- Proton Missile Launcher > --- INVENTORY (15) --- Gravity Neutralizer Advanced Gravity Neutralizer Sensor Array Improved Light Armor Plating System Shield System Shield Arc Projector Improved Lightning Gun Advanced Variable Charge Gun Cooled Plasma Cannon Improved KE Penetrator Remote Datajack Peak State ------------ > --- POWER ------------ F-cell Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Advanced Myomer Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Gravity Neutralizer Advanced Gravity Neutralizer Signal Interpreter Hacking Suite > --- WEAPON ----------- Advanced Variable Charge Gun Cooled Plasma Cannon > --- INVENTORY -------- F-cell Engine Aluminum Leg Carbon-fiber Leg Improved Heat Sink Sensor Array System Shield System Shield Improved Lightning Gun Advanced Variable Charge Gun Cooled Plasma Cannon Improved KE Penetrator [Rating: 65] Favorites ----------- Power Nuclear Core Engine F-cell Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Reflective Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Cooled Plasma Cannon Ballistic Gun Assault Rifle Launcher Improved Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 4 | . . 1 1 2 Weapon . | . . . . . Parts Attached 101 | 6 1 10 24 60 Power 11 | 1 . 1 3 6 Engine 6 | 1 . . 1 4 Core 5 | . . 1 2 2 Reactor . | . . . . . Propulsion 30 | 2 . 3 9 16 Treads 5 | 2 . 3 . . Leg 25 | . . . 9 16 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 28 | 1 . 3 6 18 Device 11 | . . . 3 8 Storage 3 | 1 . 1 . 1 Processor 5 | . . . 1 4 Hackware 1 | . . . . 1 Protection 8 | . . 2 2 4 Artifact . | . . . . . Weapon 32 | 2 1 3 6 20 Energy Gun 14 | . . . 2 12 Energy Cannon 2 | . . . . 2 Ballistic Gun 10 | 2 1 3 3 1 Ballistic Cannon . | . . . . . Launcher 6 | . . . 1 5 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 10 | . . 1 1 8 Corrupted Parts 1 | . . . . 1 System Corruption 3 | . . . . 3 Parts Lost 25 | . . 2 3 20 Power 3 | . . . 1 2 Propulsion 7 | . . . . 7 Utility 6 | . . . 2 4 Weapon 9 | . . 2 . 7 Highest Loss Streak 8 | . . 1 2 8 To Critical Strikes . | . . . . . Average Slot Usage (%) 95 | . 85 96 97 95 Engine 2 | . 14 1 . 2 Core 6 | . . 9 8 3 Treads 10 | . 28 32 . . Leg 21 | . . . 36 29 Device 6 | . . . 8 11 Storage 9 | . 14 11 9 7 Processor 6 | . . . 8 10 Hackware 2 | . . . . 6 Protection 9 | . . 19 8 5 Energy Gun 6 | . . . 7 10 Energy Cannon 1 | . . . . 2 Ballistic Gun 10 | . 28 21 10 . Peak Build Rating 65 | 6 6 20 30 65 Average Rating 28 | 4 5 16 23 45 On Entrance 12 | . 6 6 19 30 Naked Turns . | . . . . . Heaviest Build 49 | 12 12 39 40 49 Greatest Support 86 | 40 40 60 45 86 Greatest Overweight (x) 1 | . . . 1 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 Average Capacity 14 | 6 8 14 15 15 Most Carried 15 | 4 5 15 15 15 Average Carried 12 | 1 4 12 13 12 Final Capacity 15 | 8 8 15 15 15 Final Carried 15 | 4 5 15 15 12 Class Distribution -------------------- 58% | Mutant 38% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1993 | 172 89 526 560 646 Remotely . | . . . . . Salvage Created 3380 | . 193 710 896 1581 Parts 214 | . 11 57 66 80 Haulers Intercepted 7 | . . 2 4 1 Recyclers Shooed 3 | . 1 . 1 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 70 | . 5 19 15 31 Guns 56 | . 5 19 13 19 Cannons 3 | . . . . 3 AOE 9 | . . . 2 7 Classes Destroyed 16 | . 4 4 3 5 Worker 9 | . 1 2 3 3 Builder 4 | . . . 2 2 Tunneler 1 | . . 1 . . Hauler 7 | . . 2 4 1 Recycler 4 | . 1 . 1 2 Operator 5 | . . . 2 3 Watcher 6 | . . 2 2 2 Swarmer 24 | . 3 9 7 5 Grunt 26 | . 2 8 6 10 Brawler 1 | . . . 1 . Duelist 1 | . . . . 1 Protector 1 | . . . . 1 Sentry 5 | . . 2 1 2 Specialist 5 | . . . . 5 Hunter 3 | . . . . 3 Programmer 4 | . . . . 4 Best Kill Streak 14 | . 4 5 8 14 Combat Bots Only 12 | . 3 5 7 12 Max Kills in Single Turn 3 | . 2 2 2 3 Gunslinging 1 | . 1 . 1 1 Exploded 3 | . . . 1 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 552 | . 23 147 56 326 Missed 192 | . 6 51 22 113 Damage Taken 5312 | . 158 936 412 3806 Core 933 | . 30 137 60 706 Absorbed by Shields . | . . . . . Ignored by Resistances 90 | . . 60 30 . Core Remaining (%) 85 | 100 88 65 89 . Volleys Fired 270 | . 16 100 59 95 Largest 2 | . 2 2 2 2 Hottest 160 | . 40 43 160 160 Shots Fired 487 | . 32 173 112 170 Gun 434 | . 32 173 107 122 Cannon 35 | . . . . 35 Launcher 18 | . . . 5 13 Special . | . . . . . Kinetic 283 | . 32 173 78 . Thermal 184 | . . . 29 155 Explosive 17 | . . . 5 12 Electromagnetic 3 | . . . . 3 Robot Hit Streak 16 | . 6 7 7 16 Robot Miss Streak 7 | . 2 5 7 6 Penetration Max . | . . . . . Secondary Targets 7 | . 1 2 3 1 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 306 | . 22 99 67 118 Core Hits 224 | . 8 39 49 128 Critical Kills 1 | . . . . 1 Critical Parts Destroyed 1 | . . 1 . . Critical Strikes 2 | . . 1 . 1 Meltdown 1 | . . . . 1 Destroy 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 7669 | . 282 1136 1470 4781 Guns 4629 | . 282 1128 994 2225 Cannons 852 | . . . . 852 Explosions 2173 | . . . 470 1703 Melee . | . . . . . Ramming 15 | . . 8 6 1 Kinetic 2080 | . 282 1128 670 . Thermal 3389 | . . . 324 3065 Explosive 1700 | . . . 470 1230 Electromagnetic 485 | . . . . 485 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 13 | . . . 2 13 Average Corruption 5 | . . . 2 8 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 37 | . . . 12 25 Message Errors 5 | . . . 3 2 Matter Fused 7 | . . . 3 4 Heat Flow Errors 4 | . . . 2 2 Energy Discharges 5 | . . . 1 4 Parts Rejected 1 | . . . . 1 Parts Fused 1 | . . . . 1 Data Loss (minor) 5 | . . . 2 3 Data Loss (major) 2 | . . . . 2 Weapon Failures 7 | . . . 1 6 Overload Shots . | . . . . . Overflow Damage 4 | . . . . 4 Projectiles 2 | . . . . 2 Explosions 2 | . . . . 2 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 98 | . . . . 98 Shots 3 | . . . . 3 Rammed 1 | . . 1 . . Targets Rammed 3 | . . 1 1 1 Kicked 2 | . . . 1 1 Crushed . | . . . . . Highest Temperature 371 | . . 90 294 371 Average Temperature 78 | . . 23 90 98 Received Heat Transfer 915 | . 42 216 180 477 Effects 4 | . . . 1 3 Energy Bleed 1 | . . . 1 . Interference 3 | . . . . 3 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . . 1 Impact Corruptions . | . . . . . Robots Melted 2 | . . . . 2 Combat Hostiles 2 | . . . . 2 Parts Melted 17 | . . . 1 16 Heat Transferred 5672 | . . . 750 4922 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 871 | . 156 445 351 871 Initial 153 | . . 65 147 153 Average 340 | . 78 233 219 554 Maximum Alert Level 3 | . . 2 1 3 Low Security (%) 35 | 100 100 41 45 10 Level 1 38 | . . 55 54 22 Level 2 10 | . . 3 . 23 Level 3 16 | . . . . 43 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 16 | . . 4 2 10 Investigation 3 | . . 2 . 1 Extermination 2 | . . . . 2 Reinforcement 5 | . . 2 1 2 Assault 1 | . . . . 1 Garrison 5 | . . . 1 4 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . 1 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 9 | . 2 3 2 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 116 | . 9 27 28 52 Peak Tracking Total 12 | . 6 6 4 12 Tactical Retreats 2 | . . 1 . 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 5 | . 1 1 1 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 5 | . . 5 . . Reused 1 | . . 1 . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . 1 . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 5 | . . . 1 4 Max in Single Turn 2 | . . . 1 2 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 17 | . 2 5 4 6 Terminals 12 | . 2 4 3 3 Fabricators 1 | . . . . 1 Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 3 | . . 1 1 1 Garrison Access 1 | . . . . 1 Total Hacks 47 | . 5 11 16 15 Successful 31 | . 2 7 11 11 Failed 16 | . 3 4 5 4 Catastrophic 3 | . . . 2 1 Database Lockouts . | . . . . . Manual 9 | . 4 . 3 2 Terminals 26 | . 5 7 7 7 Fabricators 2 | . . . . 2 Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 17 | . . 4 9 4 Garrison Access 2 | . . . . 2 Terminal Hacks 15 | . 2 5 3 5 Part Schematic 1 | . . . . 1 Prototype ID Bank 2 | . 1 . 1 . Branch Access Points 2 | . . . 1 1 Alert Level 2 | . . 1 1 . Reprogram Traps 1 | . . 1 . . Dispatch Records 1 | . . . . 1 Transport Status 1 | . . 1 . . Assault Status 1 | . . 1 . . Zone Layout 4 | . 1 1 . 2 Fabricator Hacks 1 | . . . . 1 Network Status 1 | . . . . 1 Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 14 | . . 2 8 4 Insert Component 7 | . . 1 4 2 Analyze 7 | . . 1 4 2 Garrison Access Hacks . | . . . . . Unauthorized Hacks 1 | . . . . 1 Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Jam 1 | . . . . 1 Data Cores Recovered 4 | . . . 2 2 Used . | . . . . . Hacking Detections 13 | . 1 2 4 6 Full Trace Events 1 | . . 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 8 | . . 1 4 3 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 7 | . . 1 4 2 Part Schematics Acquired 7 | . . 1 4 2 Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired 1 | . . . . 1 Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies 4 | . . . . 4 Largest Group 4 | . . . . 4 Highest-Rated Group 113 | . . . . 113 Highest-Rated Ally 31 | . . . . 31 Total Orders . | . . . . . Ally Attacks 24 | . . . . 24 Total Damage 410 | . . . . 410 Kills 3 | . . . . 3 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3483 | 98 167 936 927 1355 Spaces Moved 1778 | 55 72 393 486 772 Core 3 | 3 . . . . Treads 517 | 52 72 393 . . Legs 1258 | . . . 486 772 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 120 120 Average Speed 137 | 154 160 160 140 121 Slowest Speed 190 | 160 160 160 190 123 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 23 | 4 17 33 43 20 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 109 | . . . 28 81 Melee . | . . . . . Projectile 12 | . . . . 12 AOE 97 | . . . 28 69 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2303 | 65 91 540 620 987 Wait 45 | 1 2 13 10 19 Move 1774 | 54 71 392 485 772 Hop . | . . . . . Pick Up 43 | 4 1 14 15 9 Fast Attach 38 | 6 1 7 6 18 Attach 24 | . . . 8 16 Detach 18 | . . 2 4 12 Swap 39 | . . 3 10 26 Drop 43 | . . 8 22 13 Fire 270 | . 16 100 59 95 Melee . | . . . . . Ram . | . . . . . Kick 2 | . . . 1 1 Crush 1 | . . 1 . . Escape Stasis . | . . . . . Rewire 6 | . . . . 6 Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 3 exits: *Sto / Low x2) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 99 | -11/Scrapyard | Entered Materials 237 | -10/Materials | Discovered new exit (range 10) 266 | -10/Materials | Entered another Materials area 266 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 311 | -9/Materials | Build established: Mutant 475 | -9/Materials | Discovered new exit (range 15) 626 | -9/Materials | Discovered new exit (range 7) 1202 | -9/Materials | Entered another Materials area 1202 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1938 | -8/Materials | Build established: Scavenger-Mutant 2090 | -8/Materials | Garrison activated, responded to threat 2101 | -8/Materials | Destroyed 7 combat bots 2122 | -8/Materials | Discovered new exit (range 5) 2128 | -8/Materials | Identified exit to Factory 2129 | -8/Materials | Entered Factory 2129 | -7/Factory | Evolved 2 slots: Utility x2 2247 | -7/Factory | Discovered new exit (range 16) 2293 | -7/Factory | Identified exit to Storage 2370 | -7/Factory | Allied Derelicts emerged from ambush trap array 2486 | -7/Factory | Garrison activated, responded to threat 2752 | -7/Factory | Cargo convoy interrupted 2856 | -7/Factory | Garrison activated, responded to threat 2864 | -7/Factory | Lost 8 parts (1p2n2u3w) 2900 | -7/Factory | Core integrity fell below 50% 2928 | -7/Factory | Destroyed 12 combat bots 3259 | -7/Factory | System corruption reached 10% 3329 | -7/Factory | First assault squad dispatched 3367 | -7/Factory | Identified exit to Lower Caves 3436 | -7/Factory | Lost 3 parts (2n1u) 3458 | -7/Factory | Core integrity fell below 20% 3484 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03466_ Acquired Arc Projector. 03467_ K-01 Serf collects debris. 03468_ U-05 Engineer builds a Wall. 03469_ Acquired Arc Projector. 03470_ R-06 Scavenger collects Terrain Scanner. 03470_ K-01 Serf collects debris. 03473_ Imp. Carbon-fiber Leg destroyed. 03474_ F-cell Engine destroyed. 03474_ K-01 Serf collects debris. 03475_ P-60 Hacker resets L-41 Fighter, system corruption cleaned. 03476_ Aluminum Leg destroyed. 03477_ Acquired Proton Missile Launcher. 03477_ Chain reaction triggered in Imp. Deuterium Engine. 03477_ Arc Projector destroyed. 03478_ U-05 Engineer lays Concrete. 03478_ U-05 Engineer destroyed. 03482_ U-05 Engineer lays Concrete. 03482_ F-cell Engine severed. 03483_ U-05 Engineer lays Concrete. 03483_ P-60 Hacker resets K-01 Serf, system corruption cleaned. 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""" # k# k%! i #???????######?????????? | | ????"R" # # | g% %##?????????????????????? | | ????""" # # ##?????????????????????? | | ??????####### ##### ######?????????????????????? | | ????????????# #?##########?????????????????????? | | ????????????# #?# #?????????????????????? | | ??????????### ### """ #?????????????????????? | | ??????????# # """ #?????????????????????? | | ???????????? ??????"""???????????????????????? | | ???????????? ????????????????????????????????? | | ??????????? ??????"""???????????????????????? | | ???????????] ??????"""???????????????????????? | | ??????????? ??????"""???????????????????????? | | ??????????# ????????????????????????????????? | | ??????????## ????????????????????????????????? | | ???????????# ????????????????????????????????? | | ???????????# ????????????????????????????????? | | ????????????? ????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 19 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 300 Resistance: TH 10 Evasion (%) 55 Target Analysis 5 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Adv. Visual Processing Unit | -9/Materials | Scanalyzed Sensor Array | -8/Materials | Scanalyzed Lyr. Light Armor Plating | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed System Shield | -8/Materials | Scanalyzed Plasma Cannon | -7/Factory | Hacked Gatling Laser | -7/Factory | Scanalyzed Imp. Heat Sink | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RemoteSuperquantumProjector Manual? 0 Play Time 00:27:57 Cumulative 166.7 hours Start 2025.01.19 @ 14:21:47 End 2025.01.19 @ 15:13:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 184 Rogue 184 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/1/0/0/0/0/0/0 Lore% 64 Gallery% 72 Achievement% 54 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f10cf276-4d4a-474f-9751-4973dd1c3211