Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.28 @ 06:17:22

Player: Cereal Killer

Result: Smashed by cave-in

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (8)        1600
Robots Destroyed (100)     500
Value Destroyed (3590)     3590
Prototype IDs (32)         640
Alien Tech Used (0)        0
Bonus (1183)               1183
              TOTAL SCORE: 8513

 Bonus
-------
High Alert Combat Kills    598
Follower Combat Kills      116
Entered Garrisons          200
Aligned with FarCom        300
Friendly Fire              -31

 Cogmind 
---------
Core Integrity             0/550
Matter                     161/300
Energy                     265/265
System Corruption          6%
Temperature                Cool (0)
Movement                   Core (700) Ox13
Location                   -8/Garrison

 Parts 
-------
>          --- POWER (1) --------
  Improved Ion Engine
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (5) ------
    Medium Storage Unit
  Advanced Targeting Computer
   Layered Light Armor Plating
   Layered Light Armor Plating
>          --- WEAPON (3) -------
     Heavy Machine Gun
     Heavy Machine Gun
     Heavy Machine Gun
>          --- INVENTORY (10) ---
     Light Nuclear Core
  Improved Signal Interpreter
           Core Analyzer
           Weapon Cycler
           AWS/Autocannon

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
   Armored Wheel
>          --- UTILITY ----------
    Medium Storage Unit
  Advanced Targeting Computer
           Core Analyzer
   Layered Light Armor Plating
   Layered Light Armor Plating
>          --- WEAPON -----------
           AWS/Autocannon
>          --- INVENTORY --------
     Light Nuclear Core
  Improved Signal Interpreter
           Core Analyzer
           Weapon Cycler
     Heavy Machine Gun
[Rating: 51]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Layered Light Armor Plating
Weapon                     Plasma Cannon
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         AWS/Autocannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar 
Slots Evolved              4    | .   .   .   2   .   .   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   
  Utility                  3    | .   .   .   2   .   .   .   1   .   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   
Parts Attached             97   | 6   8   1   10  7   8   4   30  23  
  Power                    10   | 1   1   .   3   .   .   1   1   3   
    Engine                 10   | 1   1   .   3   .   .   1   1   3   
    Core                   .    | .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               26   | 2   3   .   1   4   5   1   6   4   
    Treads                 4    | .   .   .   .   2   .   .   2   .   
    Leg                    5    | .   .   .   .   .   2   .   .   3   
    Wheel                  17   | 2   3   .   1   2   3   1   4   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  24   | 1   1   .   4   .   2   .   8   8   
    Device                 12   | .   .   .   3   .   2   .   5   2   
    Storage                2    | 1   1   .   .   .   .   .   .   .   
    Processor              2    | .   .   .   .   .   .   .   1   1   
    Hackware               1    | .   .   .   .   .   .   .   .   1   
    Protection             7    | .   .   .   1   .   .   .   2   4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   37   | 2   3   1   2   3   1   2   15  8   
    Energy Gun             15   | 2   2   .   .   .   1   1   7   2   
    Energy Cannon          9    | .   .   .   1   .   .   1   7   .   
    Ballistic Gun          9    | .   .   1   .   2   .   .   1   5   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   1   
    Launcher               3    | .   1   .   1   1   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   .   1   .   4   .   
Parts Lost                 35   | .   4   .   .   4   .   2   9   16  
  Power                    5    | .   1   .   .   .   .   1   1   2   
  Propulsion               13   | .   2   .   .   1   .   .   5   5   
  Utility                  8    | .   .   .   .   1   .   .   2   5   
  Weapon                   9    | .   1   .   .   2   .   1   1   4   
  Highest Loss Streak      6    | .   2   .   .   2   .   2   3   6   
  To Critical Strikes      1    | .   .   .   .   1   .   .   .   .   
Average Slot Usage (%)     88   | .   78  85  74  91  67  82  90  95  
  Engine                   9    | .   11  14  11  11  11  10  9   8   
  Treads                   1    | .   .   .   .   6   .   .   2   .   
  Leg                      2    | .   .   .   .   .   .   .   .   9   
  Wheel                    14   | .   23  28  22  11  21  22  15  5   
  Device                   16   | .   .   .   7   22  22  22  23  14  
  Storage                  10   | .   14  14  11  11  11  11  9   9   
  Processor                4    | .   .   .   .   .   .   .   3   11  
  Protection               4    | .   .   .   1   7   .   .   4   8   
  Energy Gun               9    | .   27  23  5   .   .   7   5   11  
  Energy Cannon            11   | .   .   .   5   11  .   10  18  11  
  Ballistic Gun            2    | .   .   4   11  10  .   .   .   2   
Peak Build Rating          51   | 6   7   7   16  17  32  18  34  51  
  Average Rating           23   | 4   5   7   9   15  15  16  29  34  
  On Entrance              12   | .   6   7   7   16  14  16  14  34  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             48   | 11  18  17  29  30  23  26  48  48  
  Greatest Support         40   | 26  32  20  20  40  20  20  40  25  
  Greatest Overweight (x)  12   | .   1   .   1   2   1   1   6   12  
  Average Overweight (x)   .    | .   .   .   .   1   1   1   .   1   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  10  10  
  Average Capacity         9    | 6   8   10  10  10  10  10  10  10  
  Most Carried             10   | 5   10  10  10  10  10  10  10  10  
  Average Carried          8    | 2   4   9   10  8   9   8   9   8   
  Final Capacity           10   | 8   10  10  10  10  10  10  10  10  
  Final Carried            10   | 2   9   10  10  8   10  7   10  7   

 Class Distribution 
--------------------
 41% | Scavenger-Skirmisher
 24% | Scavenger-Mutant
 19% | Mutant
  7% | Scavenger-Gunner
  5% | Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
     Scavenger-Mutant | -9/Mines
     Scavenger-Mutant | -9/Exiles
     Scavenger-Mutant | -8/Mines
 Scavenger-Skirmisher | -8/Materials
 Scavenger-Skirmisher | -8/Garrison

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  
Matter Collected           1212 | 218  102  20   211  74   80   30   290  187  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            4080 | .    419  .    239  160  10   48   1928 1276 
  Parts                    211  | .    29   .    22   17   .    1    103  39   
Haulers Intercepted        8    | .    2    .    2    .    .    .    4    .    
Recyclers Shooed           5    | .    3    .    .    .    .    .    2    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar 
Combat Hostiles Destroyed  74   | .   6   .   6   4   .   1   35  22  
  Guns                     18   | .   4   .   1   2   .   .   3   8   
  Cannons                  45   | .   .   .   2   2   .   1   27  13  
  AOE                      5    | .   2   .   3   .   .   .   .   .   
Classes Destroyed          15   | .   6   .   3   1   .   1   3   1   
  Worker                   6    | .   1   .   2   1   .   .   2   .   
  Builder                  1    | .   1   .   .   .   .   .   .   .   
  Tunneler                 2    | .   .   .   1   1   .   .   .   .   
  Hauler                   8    | .   2   .   2   .   .   .   4   .   
  Recycler                 2    | .   1   .   .   .   .   .   1   .   
  Mechanic                 1    | .   .   .   .   .   .   .   1   .   
  Operator                 2    | .   1   .   .   .   .   .   1   .   
  Watcher                  4    | .   .   .   .   .   .   .   4   .   
  Swarmer                  19   | .   .   .   4   3   .   .   9   3   
  Grunt                    36   | .   6   .   1   .   .   .   17  12  
  Brawler                  2    | .   .   .   .   1   .   .   .   1   
  Duelist                  3    | .   .   .   .   .   .   1   1   1   
  Sentry                   12   | .   .   .   1   .   .   .   7   4   
  Heavy                    1    | .   .   .   .   .   .   .   1   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   1   
Best Kill Streak           10   | .   4   .   5   3   .   1   10  6   
  Combat Bots Only         10   | .   2   .   3   3   .   1   10  6   
Max Kills in Single Turn   3    | .   1   .   3   1   .   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   1   .   2   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  
Hostile Shots Fired        397   | .    34   .    51   36   .    5    114  157  
  Missed                   112   | .    4    .    23   16   .    2    22   45   
Damage Taken               4952  | .    522  .    373  185  .    93   1241 2538 
  Core                     836   | .    88   .    104  15   .    45   182  402  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         74    | 100  .    64   .    .    .    59   .    .    
Volleys Fired              323   | 2    46   1    31   22   3    7    95   116  
  Largest                  3     | 2    2    2    2    2    1    2    3    3    
  Hottest                  240   | 90   90   90   80   80   50   110  240  240  
Shots Fired                706   | 4    90   2    59   37   3    11   267  233  
  Gun                      353   | 4    89   2    36   15   3    5    70   129  
  Cannon                   349   | .    .    .    20   22   .    6    197  104  
  Launcher                 4     | .    1    .    3    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  83    | .    .    .    28   15   .    .    .    40   
  Thermal                  619   | 4    89   2    28   22   3    11   267  193  
  Explosive                4     | .    1    .    3    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         26    | 1    6    2    7    6    1    7    17   26   
  Robot Miss Streak        4     | 1    4    1    4    3    2    1    3    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    
  Secondary Targets        1     | .    1    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    
  Autonomous               1     | .    .    .    .    .    .    .    .    1    
Shots Hit Robots           412   | 2    49   1    32   23   1    9    146  149  
  Core Hits                168   | .    23   1    18   11   1    3    62   49   
  Critical Kills           1     | .    .    .    .    .    .    .    1    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    
  Critical Strikes         18    | .    5    .    .    .    .    .    5    8    
    Burn                   17    | .    5    .    .    .    .    .    4    8    
    Meltdown               1     | .    .    .    .    .    .    .    1    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           9491  | 21   817  12   718  287  13   155  3707 3761 
  Guns                     4128  | 21   667  12   274  109  13   50   736  2246 
  Cannons                  4953  | .    .    .    193  178  .    105  2962 1515 
  Explosions               401   | .    150  .    251  .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    
  Ramming                  9     | .    .    .    .    .    .    .    9    .    
  Kinetic                  1151  | .    .    .    197  109  .    .    .    845  
  Thermal                  7930  | 21   667  12   270  178  13   155  3698 2916 
  Explosive                401   | .    150  .    251  .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         4     | .    .    .    .    4    4    4    .    .    
  Average Corruption       4     | .    .    .    .    4    4    4    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    
  Effects                  9     | .    .    .    .    3    4    2    .    .    
    Message Errors         3     | .    .    .    .    1    1    1    .    .    
    Heat Flow Errors       1     | .    .    .    .    1    .    .    .    .    
    Energy Discharges      2     | .    .    .    .    1    1    .    .    .    
    Data Loss (minor)      1     | .    .    .    .    .    1    .    .    .    
    Alerts                 1     | .    .    .    .    .    1    .    .    .    
    Weapon Failures        1     | .    .    .    .    .    .    1    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            105   | .    22   .    .    .    .    .    77   6    
  Projectiles              83    | .    .    .    .    .    .    .    77   6    
  Explosions               22    | .    22   .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      114   | .    94   .    20   .    .    .    .    .    
  Shots                    3     | .    2    .    1    .    .    .    .    .    
  Rammed                   3     | .    .    .    .    .    .    .    3    .    
Targets Rammed             4     | .    .    .    .    .    .    .    4    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    .    .    1    .    
Highest Temperature        426   | 30   302  30   84   156  .    .    249  426  
  Average Temperature      95    | 18   96   17   36   88   .    .    72   122  
  Received Heat Transfer   1554  | .    342  .    138  .    .    .    396  678  
  Effects                  3     | .    .    .    .    .    .    .    .    3    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    1    
    Short Circuit          2     | .    .    .    .    .    .    .    .    2    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    
Robots Melted              6     | .    .    .    .    .    .    .    5    1    
  Combat Hostiles          6     | .    .    .    .    .    .    .    5    1    
  Parts Melted             38    | .    4    .    1    .    .    1    21   11   
  Heat Transferred         16695 | 50   2130 25   629  370  37   370  7283 5801 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  
Peak Influence             1339 | .    234  91   379  292  .    30   834  1339 
  Initial                  487  | .    .    91   35   147  .    .    11   487  
  Average                  455  | .    99   91   170  179  .    4    243  1033 
Maximum Alert Level        4    | .    1    .    1    1    .    .    3    4    
  Low Security (%)         42   | 100  76   100  54   50   .    100  51   .    
  Level 1                  19   | .    23   .    45   49   .    .    30   .    
  Level 2                  7    | .    .    .    .    .    .    .    11   11   
  Level 3                  15   | .    .    .    .    .    .    .    5    41   
  Level 4                  14   | .    .    .    .    .    .    .    .    46   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    
Squads Dispatched          7    | .    .    .    1    .    .    .    6    .    
  Investigation            3    | .    .    .    1    .    .    .    2    .    
  Extermination            .    | .    .    .    .    .    .    .    .    .    
  Reinforcement            3    | .    .    .    .    .    .    .    3    .    
  Assault                  1    | .    .    .    .    .    .    .    1    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar 
Distress Signals           7    | .   1   .   1   .   .   .   5   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              117  | .   10  .   17  8   .   3   56  23  
  Peak Tracking Total      6    | .   4   .   6   4   .   3   5   5   
  Tactical Retreats        8    | .   .   .   .   2   .   .   4   2   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar 
Traps Triggered            7    | .   .   .   1   .   .   .   1   5   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   3    | .   .   .   .   3   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                3    | .   .   .   .   3   .   .   .   .   
  Triggered                3    | .   .   .   .   3   .   .   .   .   
Most Traps Carried         3    | .   .   3   3   3   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Gar 
Machines Disabled          12   | .   2   .   1   .   .   .   4   5   
  Max in Single Turn       1    | .   1   .   1   .   .   .   1   1   
  Garrison Relay           3    | .   .   .   .   .   .   .   .   3   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar 
Machines Accessed          18   | .   1   .   1   1   2   .   11  2   
  Terminals                14   | .   1   .   1   1   .   .   9   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   
Total Hacks                46   | .   2   .   1   6   5   .   30  2   
  Successful               26   | .   .   .   1   2   5   .   16  2   
  Failed                   20   | .   2   .   .   4   .   .   14  .   
    Catastrophic           4    | .   .   .   .   .   .   .   4   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   19   | .   2   .   .   .   1   .   16  .   
  Terminals                35   | .   2   .   1   6   .   .   24  2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   .   .   .   5   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   
Terminal Hacks             19   | .   .   .   1   2   5   .   9   2   
  Record                   5    | .   .   .   .   1   4   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   4   .   
  Prototype ID Bank        2    | .   .   .   1   .   .   .   1   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   1   
  Locate Traps             1    | .   .   .   .   .   .   .   1   .   
  Investigation Status     1    | .   .   .   .   1   .   .   .   .   
  Zone Layout              3    | .   .   .   .   .   .   .   3   .   
  Security Stations        1    | .   .   .   .   .   .   .   .   1   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   .   .   4   .   
  Insert Component         2    | .   .   .   .   .   .   .   2   .   
  Analyze                  2    | .   .   .   .   .   .   .   2   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         2    | .   .   .   .   .   .   .   2   .   
  Terminals                1    | .   .   .   .   .   .   .   1   .   
    Botnet                 1    | .   .   .   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   
    Extract                1    | .   .   .   .   .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         12   | .   1   .   .   1   .   .   10  .   
  Full Trace Events        2    | .   1   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   14   | .   .   .   .   .   .   .   14  .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   .   2   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   .   2   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   1   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    12   | .   .   .   .   .   .   .   .   12  
  Machine Destruction      12   | .   .   .   .   .   .   .   .   12  
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Gar 
Total Allies               5    | .   .   5   .   .   .   .   .   .   
  Largest Group            5    | .   .   5   5   .   .   .   .   .   
  Highest-Rated Group      87   | .   .   87  87  .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   .   .   .   
Total Orders               1    | .   .   .   .   .   1   .   .   .   
  EXPLORE                  1    | .   .   .   .   .   1   .   .   .   
Ally Attacks               42   | .   .   .   42  .   .   .   .   .   
  Total Damage             492  | .   .   .   492 .   .   .   .   .   
  Kills                    5    | .   .   .   5   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar 
Robot Analysis Total       4    | .   .   .   .   .   .   .   4   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   .   .   
Drone Launches             1    | .   .   .   .   .   1   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  
Turns Passed               5081 | 42   371  358  286  487  265  110  1622 1540 
Spaces Moved               3186 | 29   209  418  200  356  236  86   1014 638  
  Core                     16   | 8    .    .    .    .    .    .    1    7    
  Treads                   153  | .    .    .    .    67   .    .    86   .    
  Legs                     282  | .    .    .    .    .    .    .    .    282  
  Wheels                   2735 | 21   209  418  200  289  236  86   927  349  
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   80   80   95   95   95   95   95   
  Average Speed            113  | 78   95   80   86   112  95   95   112  164  
  Slowest Speed            650  | 90   115  80   95   160  95   95   350  650  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       50   | 3    35   87   26   71   91   14   77   54   
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     2    | .    .    .    .    1    1    .    .    .    
  Known Exits Taken        3    | .    .    1    .    .    .    1    1    .    
  Unknown Exits Taken      5    | 1    1    .    1    1    1    .    .    .    
Scrap Searched             3    | .    .    1    .    2    .    .    .    .    
Spaces Dug                 18   | .    .    .    .    .    .    .    18   .    
Terrain Destroyed          114  | .    43   .    12   .    .    .    59   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               59   | .    .    .    .    .    .    .    59   .    
  AOE                      55   | .    43   .    12   .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -8   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  
Total                      4035 | 44   289  440  255  405  276  102  1288 936  
  Wait                     300  | .    12   14   6    10   15   5    106  132  
  Move                     3178 | 28   208  417  199  355  235  85   1013 638  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  71   | 8    13   4    2    4    5    1    20   14   
  Fast Attach              20   | .    .    .    4    .    .    .    14   2    
  Attach                   46   | 6    5    .    .    2    4    4    7    18   
  Detach                   7    | .    .    .    .    .    4    .    1    2    
  Swap                     31   | .    3    1    6    5    4    .    9    3    
  Drop                     47   | .    2    3    7    4    6    .    19   6    
  Fire                     323  | 2    46   1    31   22   3    7    95   116  
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    4    | .    .    .    .    .    .    .    4    .    
  Escape Stasis            5    | .    .    .    .    .    .    .    .    5    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     3    | .    .    .    .    3    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: Mat / *Min)
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials (discovered 3 exits: [*Fac x2] / Gar)
-8/Garrison (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
   24 | -11/Scrapyard | Discovered new exit (range 15)
   43 | -11/Scrapyard | Entered Materials
  315 | -10/Materials | Build established: Mutant
  325 | -10/Materials | Discovered new exit (range 6)
  356 | -10/Materials | Discovered new exit (range 12)
  414 | -10/Materials | Entered Mines
  438 | -10/Mines     | Met a Derelict bent on vengeance
  496 | -10/Mines     | Identified exit to Materials
  603 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  651 | -10/Mines     | Learned 4 Materials zone layouts
  660 | -10/Mines     | Found a hidden stash of uninstalled traps
  728 | -10/Mines     | Discovered exit to Materials (range 8)
  772 | -10/Mines     | Entered Materials
  772 | -9/Materials  | Accompanied by 5 allies
  772 | -9/Materials  | Evolved 2 slots: Utility x2
  773 | -9/Materials  | Identified exit to Materials
  777 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
 1020 | -9/Materials  | Discovered new exit (range 15)
 1029 | -9/Materials  | Lost 5 allies
 1058 | -9/Materials  | Entered Mines
 1261 | -9/Mines      | Build established: Scavenger-Mutant
 1311 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 1315 | -9/Mines      | Found Prototype Device
 1427 | -9/Mines      | Learned location of Zion (-6)
 1448 | -9/Mines      | Discovered exit to Materials (range 13)
 1539 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1540 | -9/Mines      | Discovered new exit (range 5)
 1545 | -9/Mines      | Entered Exiles
 1570 | -9/Exiles     | Met 8R-AWN
 1586 | -9/Exiles     | Met EX-HEX
 1612 | -9/Exiles     | Met EX-BIN
 1624 | -9/Exiles     | Aligned with FarCom system
 1625 | -9/Exiles     | Given EX-Vault access code
 1649 | -9/Exiles     | Opened EX-Vault
 1656 | -9/Exiles     | Found AWS/Autocannon
 1657 | -9/Exiles     | Identified Exp. Sensor Array
 1664 | -9/Exiles     | Found Supersonic Drone Bay
 1670 | -9/Exiles     | Discovered new exit (range 54)
 1677 | -9/Exiles     | Discovered new exit (range 72)
 1695 | -9/Exiles     | Found Potential Leg
 1697 | -9/Exiles     | Found Potential Leg
 1727 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 1756 | -9/Exiles     | Met EX-DEC
 1810 | -9/Exiles     | Left Exiles lab with AWS/Autocannon
 1810 | -9/Exiles     | Entered Mines
 1916 | -8/Mines      | Discovered exit to Materials (range 6)
 1920 | -8/Mines      | Entered Materials
 1920 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2051 | -8/Materials  | Lost 3 parts (2n1w)
 2064 | -8/Materials  | Discovered new exit (range 16)
 2552 | -8/Materials  | Build established: Scavenger-Skirmisher
 3235 | -8/Materials  | Discovered new exit (range 10)
 3247 | -8/Materials  | Lost 3 parts (1p1n1u)
 3501 | -8/Materials  | Destroyed 10 combat bots
 3520 | -8/Materials  | First assault squad dispatched
 3541 | -8/Materials  | Identified exit to Garrison
 3542 | -8/Materials  | Entered Garrison
 3706 | -8/Garrison   | Triggered checkpoint
 3717 | -8/Garrison   | Garrison Relay disabled
 3778 | -8/Garrison   | Garrison Relay disabled
 3824 | -8/Garrison   | Triggered checkpoint
 3826 | -8/Garrison   | Triggered checkpoint
 3833 | -8/Garrison   | Core integrity fell below 50%
 3888 | -8/Garrison   | Triggered checkpoint
 3902 | -8/Garrison   | Lost 5 parts (2p1u2w)
 3973 | -8/Garrison   | Discovered new exit (range 10)
 4038 | -8/Garrison   | Lost 3 parts (2n1u)
 4048 | -8/Garrison   | Triggered checkpoint
 4072 | -8/Garrison   | Garrison Relay disabled
 4890 | -8/Garrison   | Build established: Scavenger-Gunner
 4920 | -8/Garrison   | Spotted B-75 Beast
 4954 | -8/Garrison   | Core integrity fell below 20%
 5000 | -8/Garrison   | Destroyed B-75 Beast
 5026 | -8/Garrison   | Lost 6 parts (2n2u2w)
 5063 | -8/Garrison   | Learned Materials security intel
 5083 | -8/Garrison   | Crushed by falling debris
 5083 | -8/Garrison   | Smashed by cave-in

 Last Messages 
---------------
Hvy. Machine Gun destroyed.
B-75 Beast destroyed.
The unstable cave ceiling collapses.
Acquired Hvy. Machine Gun. <x2>
Acquired 6 matter.
Triggered Alarm Trap.
An alarm sounds.
Connecting with Garrison Terminal...
>>Download(Security)
Retrieving Materials security records...
  Downloaded coordinate data.
Data stored: Materials security intel.
Acquired 50 matter.
Acquired 11 matter.
The unstable cave ceiling collapses.
Crushed by falling debris.
Core Analyzer destroyed.
System corrupted by crushing effect (+4).
Arm. Wheel destroyed.
System corrupted by crushing effect (+2).

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ######???????????????????????????????????????????? |
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| #    "     #### #????????????????????????????????? |
| #          ??##+###???#######????????????????????? |
| #        ????#!  !#???#   [!#????????????????????? |
| +      ??????#!  !#####  [ !#????????????????????? |
| #    ????????##  ##  ##    !##???????????????????? |
| ?# #??????????#  +^    %     #???????????????????? |
| ?# #??????????#  +          ##???????+??+????????? |
| ##"##?????#####  #+"##    %!#????????????????????? |
|     #?????#"T"#  #  #  !   !#????????????????????? |
|  <  #?????#"     #  # #!!!  #????????????????????? |
|     #?????#####  ####   #@  ##???????????????+???? |
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| ?#  #?????????#  #???????# #???# #???????????????+ |
| ?#  #####+#####  #########"#????##???????????????? |
| ?#                         #??????????????+??????? |
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| !# !#  #??????#  #######  %^    %     #??????????? |
|  # !#  #??????#           *     [     +??????????? |
|  # !#  #??????#             ^         #??????????? |
| ##+##+##??????##+#######   ##    ##   #??????????? |
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|                [ "%% ! %         ^      +????????? |
| ######################%=       = ^^     ?????????? |
| ??????????????????####        =%!       ?????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           83
Energy Generation          18
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             300
Evasion (%)                50
Targeting Accuracy         8
Core Analysis              6
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
          Adv. Beam Rifle | -8/Materials | Scanalyzed
        Exp. Sensor Array | -8/Materials | Scanalyzed
               Sml. Laser | -8/Materials | Extracted
         Missile Launcher | -8/Materials | Extracted
             Hpw. Shotgun | -8/Materials | Extracted
              Flight Unit | -8/Materials | Extracted
               EM Shotgun | -8/Materials | Extracted
              Adv. Treads | -8/Materials | Extracted
           Assault Cannon | -8/Materials | Extracted
                  Shotgun | -8/Materials | Extracted
        Lgt. Nuclear Core | -8/Materials | Extracted
 Imp. Light Armor Plating | -8/Materials | Extracted
                  Minigun | -8/Materials | Extracted
               Ion Cannon | -8/Materials | Extracted

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SiegeForceBroadsword
  Manual?         0
Play Time         00:57:05
  Cumulative      210.5 hours
  Start           2024.09.28 @ 05:23:00
  End             2024.09.28 @ 06:17:22
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          175
  Rogue           166
  Adventurer      9
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             70
Gallery%          71
Achievement%      57
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5d303aa0-901d-4c85-92d0-fcf523b094a9