Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.23 @ 06:31:28 Player: Back to the Scrapyard Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (99) 495 Value Destroyed (4109) 4109 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (485) 485 TOTAL SCORE: 8249 Bonus ------- High Alert Combat Kills 350 Follower Combat Kills 101 Entered Garrisons 200 Friendly Fire -166 Cogmind --------- Core Integrity 0/700 Matter 290/300 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Core (1500) Ox29 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Huge Storage Unit > --- WEAPON (4) ------- Mace Heavy Hammer Great Axe > --- INVENTORY (25) --- Light Nuclear Core High-capacity Storage Unit Improved Signal Interpreter IFF Parser Seismic Detector Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Microactuators Transmission Jammer Hardened Medium Armor Plating Improved Shield Generator Improved Shield Generator Hacking Suite Improved System Shield Relay Coupler [NC] (21) Cooled Particle Cannon Gauss Rifle Gauss Rifle Rocket Launcher Remote Datajack Multitool Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Light Treads Armored Treads Armored Treads > --- UTILITY ---------- Huge Storage Unit Improved Melee Analysis Suite Improved Melee Analysis Suite > --- WEAPON ----------- Greatsword Greatsword > --- INVENTORY -------- Light Nuclear Core Light Treads Light Treads Light Treads Light Treads Large Storage Unit Improved Signal Interpreter Seismic Detector Hardened Light Armor Plating Hardened Medium Armor Plating High-powered Shotgun Improved Light Cannon Improved Light Cannon Rocket Launcher Multitool Heavy Hammer Axe Axe Axe Axe Greatsword [Rating: 40] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Subdweller Monowheel Utility Improved Melee Analysis Suite Device Microactuators Storage Huge Storage Unit Processor Improved Melee Analysis Suite Protection Hardened Light Armor Plating Weapon Axe Energy Gun Subdweller Laser Energy Cannon Subdweller Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Impact Weapon Heavy Hammer Slashing Weapon Axe Build | -11 -10 -10 -10 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Low Slots Evolved 6 | . . . . 4 . . 2 . Power . | . . . . . . . . . Propulsion 2 | . . . . 1 . . 1 . Utility 2 | . . . . 1 . . 1 . Weapon 2 | . . . . 2 . . . . Parts Attached 68 | 6 4 . 10 14 16 6 10 2 Power 6 | . 1 . 1 . 2 1 1 . Engine 4 | . 1 . 1 . 1 1 . . Core 2 | . . . . . 1 . 1 . Reactor . | . . . . . . . . . Propulsion 19 | 2 . . 2 5 5 2 2 1 Treads 16 | . . . 2 4 5 2 2 1 Leg 2 | 2 . . . . . . . . Wheel 1 | . . . . 1 . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 16 | 2 1 . 1 5 3 3 1 . Device 5 | 1 1 . 1 1 . . 1 . Storage 3 | 1 . . . 2 . . . . Processor 5 | . . . . 2 1 2 . . Hackware . | . . . . . . . . . Protection 3 | . . . . . 2 1 . . Artifact . | . . . . . . . . . Weapon 27 | 2 2 . 6 4 6 . 6 1 Energy Gun 4 | 1 . . 2 . . . 1 . Energy Cannon 2 | . . . 1 . . . 1 . Ballistic Gun 3 | 1 . . . 1 . . 1 . Ballistic Cannon 5 | . 2 . 3 . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 4 | . . . . . 1 . 3 . Slashing Weapon 9 | . . . . 3 5 . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . 3 . Parts Lost 43 | . 1 1 5 3 14 4 7 8 Power 6 | . . . 1 1 2 . 1 1 Propulsion 16 | . . . 2 1 6 1 4 2 Utility 9 | . 1 1 . . 2 2 1 2 Weapon 12 | . . . 2 1 4 1 1 3 Highest Loss Streak 8 | . 1 1 4 2 3 3 2 8 To Critical Strikes . | . . . . . . . . . Average Backups 13 | 4 6 7 4 10 17 22 24 23 Power . | 1 1 1 . . . . . 1 Propulsion 1 | 1 2 2 . 1 2 3 1 . Utility 6 | . . 1 . 1 7 11 14 15 Weapon 4 | 1 2 3 2 5 5 6 6 5 Tool/Special . | . . . . . . . . . Unused Backups 30 | . 1 3 1 . . . 4 21 Power 1 | . . . . . . . . 1 Propulsion . | . . . . . . . . . Utility 16 | . . 1 . . . . . 15 Weapon 11 | . 1 2 1 . . . 4 3 Tool/Special 2 | . . . . . . . . 2 Average Slot Usage (%) 83 | . 85 91 79 73 90 88 81 49 Engine 5 | . 4 14 9 4 2 7 . . Core 2 | . . . . . 4 . 6 1 Treads 19 | . . . 27 21 24 25 20 5 Leg 4 | . 28 28 . . . . . . Device 5 | . 10 5 13 . . . 6 3 Storage 7 | . 14 14 . 9 9 9 7 7 Processor 6 | . . . . 15 12 3 7 4 Protection 3 | . . . . . 5 11 6 . Energy Gun 2 | . 8 . 8 . . . . . Ballistic Cannon 7 | . 10 28 18 1 . . . . Impact Weapon 4 | . . . . . 5 9 9 18 Slashing Weapon 11 | . . . . 15 25 23 11 7 Peak Build Rating 40 | 6 10 10 15 36 40 31 38 31 Average Rating 22 | 4 7 9 14 32 28 26 31 23 On Entrance 17 | . 6 10 9 13 36 23 29 30 Avg Prop Armor Cover (%) 3 | . . . . 2 7 . . . Naked Turns . | . . . . . . . . . Heaviest Build 112 | 9 19 19 21 90 105 112 110 98 Greatest Support 80 | 20 20 20 40 60 60 60 80 40 Greatest Overweight (x) 30 | . . . 6 2 4 2 5 30 Average Overweight (x) . | . . . . . 1 1 1 10 Largest Inventory Capacity 25 | 8 8 8 8 25 25 25 25 25 Average Capacity 16 | 7 8 8 5 15 25 25 25 25 Most Carried 25 | 6 8 8 8 22 22 25 25 24 Average Carried 14 | 4 6 7 4 12 17 22 24 23 Final Capacity 25 | 8 8 8 5 25 25 25 25 25 Final Carried 25 | 5 8 8 5 22 22 25 25 22 Scrap Suit Usage (%) 20 | . . . 99 1 . . . . Parts Cannibalized 2 | . . . 2 . . . . . Class Distribution -------------------- 43% | Gladiator 21% | Mutant 20% | Scrapper 9% | Scavenger-Gladiator 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scrapper | -10/Subcaves Gladiator | -8/Materials Gladiator | -8/Garrison Scavenger-Mutant | -8/Materials Gladiator | -7/Factory Gladiator | -7/Lower Caves Resources | -11 -10 -10 -10 -8 -8 -8 -7 -7 ----------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Low Matter Collected 1163 | 265 21 157 260 160 166 25 109 . Remotely . | . . . . . . . . . Salvage Created 3986 | 72 61 65 403 678 1598 330 620 159 Parts 179 | 13 4 10 24 27 61 16 20 4 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 14 | . . . 7 . . . . 7 Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -10 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Low Combat Hostiles Destroyed 86 | . 5 9 11 10 29 7 12 3 Melee 57 | . . . . 10 28 7 10 2 Guns 9 | . 5 . 4 . . . . . Cannons 16 | . . 9 7 . . . . . Classes Destroyed 12 | 1 1 . 2 5 2 1 . . Worker 2 | . . . . 2 . . . . Builder 3 | . . . . 1 . . 2 . Tunneler 4 | 4 . . . . . . . . Recycler 1 | . . . . 1 . . . . Operator 2 | . . . . 1 . 1 . . Swarmer 23 | . 5 9 2 . 6 1 . . Grunt 36 | . . . . 7 12 4 10 3 Sentry 12 | . . . 1 3 7 1 . . Specialist 1 | . . . . . 1 . . . Hunter 2 | . . . . . . 1 1 . Programmer 4 | . . . . . 3 . 1 . Subdweller 8 | . . . 8 . . . . . Thug 1 | . . . . . 1 . . . Best Kill Streak 7 | 1 4 3 2 7 6 2 5 2 Combat Bots Only 6 | . 4 3 2 5 6 2 4 2 Max Kills in Single Turn 2 | 1 1 1 1 1 2 1 1 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee 2 | . . . . 1 2 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Low Hostile Shots Fired 640 | . 62 39 57 69 189 50 71 103 Missed 139 | . 23 11 9 10 37 9 18 22 Hits 501 | . 39 28 48 59 152 41 53 81 Projectile 501 | . 39 28 48 59 152 41 53 81 Critical Strikes 22 | . 1 . . 4 7 . 4 6 Part Disruptions 1 | . . . . . 1 . . . Damage Taken 7460 | . 307 222 982 893 2095 548 1129 1284 Core 1509 | . 73 16 160 59 373 117 269 442 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 11 | . . . 11 . . . . . Core Remaining (%) 33 | 100 . . . . . . . . Volleys Fired 107 | 12 21 16 58 . . . . . Largest 2 | 2 2 2 2 . . . . . Hottest 140 | 70 70 66 140 . . . . . Shots Fired 183 | 24 42 32 85 . . . . . Gun 102 | 24 38 . 40 . . . . . Cannon 81 | . 4 32 45 . . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 97 | 12 23 32 30 . . . . . Thermal 86 | 12 19 . 55 . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 22 | 5 4 3 22 . . . . . Robot Miss Streak 6 | 2 6 4 2 . . . . . Penetration Max . | . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 257 | 13 17 13 41 28 83 23 31 8 Core Hits 110 | 5 5 11 17 13 35 9 12 3 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 3 | . . . . . 1 . 1 1 Critical Strikes 23 | 1 1 . 1 5 8 3 3 1 Burn 2 | 1 1 . . . . . . . Blast 1 | . . . 1 . . . . . Smash 3 | . . . . . 1 . 1 1 Sever 17 | . . . . 5 7 3 2 . Melee Attacks 314 | . . . . 43 137 31 92 11 Impact 39 | . . . . . 8 3 18 10 Slashing 275 | . . . . 43 129 28 74 1 Piercing . | . . . . . . . . . Sneak Attacks 13 | . . . . 5 2 3 3 . Combat Hostiles 1 | . . . . . 1 . . . Follow-up Attacks 45 | . . . . 1 24 7 11 2 Damage Inflicted 9959 | 145 237 349 903 1855 3951 959 1256 304 Guns 553 | 145 150 . 258 . . . . . Cannons 1058 | . 87 326 645 . . . . . Explosions . | . . . . . . . . . Melee 8325 | . . . . 1855 3951 959 1256 304 Ramming 23 | . . 23 . . . . . . Kinetic 844 | 34 138 326 346 . . . . . Thermal 767 | 111 99 . 557 . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact 771 | . . . . . 176 30 297 268 Slashing 7554 | . . . . 1855 3775 929 959 36 Piercing . | . . . . . . . . . Highest Corruption 1 | . . . . . 1 1 1 1 Average Corruption 1 | . . . . . 1 1 1 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 17 | . . . . . 8 2 6 1 Message Errors 6 | . . . . . 3 1 2 . Matter Fused 2 | . . . . . 1 . 1 . Heat Flow Errors 1 | . . . . . . . 1 . Energy Discharges 3 | . . . . . 1 1 1 . Parts Rejected 1 | . . . . . 1 . . . Data Loss (minor) 1 | . . . . . . . 1 . Data Loss (major) 3 | . . . . . 2 . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 693 | . . 4 . 229 180 94 151 35 Projectiles 4 | . . 4 . . . . . . Explosions . | . . . . . . . . . Melee 689 | . . . . 229 180 94 151 35 Knockbacks 13 | . 1 5 4 . 1 . 2 . Impact 3 | . . . . . 1 . 2 . Kinetic 8 | . 1 3 4 . . . . . Secondary 2 | . . 2 . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed 4 | . 1 3 . . . . . . Kicked 4 | . 1 3 . . . . . . Crushed . | . . . . . . . . . Highest Temperature 221 | 40 40 48 36 4 14 . 221 20 Average Temperature 24 | 19 18 18 21 3 8 . 85 12 Received Heat Transfer 2790 | . . . 81 504 819 162 387 837 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 5 | . . . . . 1 . 3 1 Combat Hostiles 4 | . . . . . 1 . 2 1 Parts Fried 5 | . . . . . . . 4 1 Impact Corruptions 9 | . . . . . 3 . 5 1 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 5 | 1 2 . . . 2 . . . Heat Transferred 1509 | 407 370 . 732 . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -10 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Low Maximum Alert Level 4 | . . . . . 4 2 1 . Low Security (%) 65 | 100 100 100 . 100 13 . 92 . Level 1 4 | . . . . . 10 . 7 . Level 2 16 | . . . . . 25 100 . . Level 3 9 | . . . . . 35 . . . Level 4 4 | . . . . . 15 . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 1199 | 5 105 93 . 114 1199 584 237 . Initial 584 | . . 17 . . 40 584 207 . Average 266 | . 52 21 . 29 675 525 89 . Influence Increases 2657 | 20 135 211 60 310 1299 175 387 60 Destroy 0b10 Robot/C 1620 | . 100 180 60 200 640 140 240 60 Destroy 0b10 Robot/NC 75 | 20 . . . 25 15 5 10 . Destroy Leader 210 | . 20 30 . 50 30 30 50 . Allied During Kill 5 | . . . . . 5 . . . Successful Hack 26 | . . . . 4 14 . 8 . Disable Machine 30 | . . . . . 30 . . . Anti-Garrison Action 450 | . . . . . 450 . . . Destroy Structure 106 | . . 1 . 1 70 . 34 . Partial Spotted 15 | . . . . . 15 . . . Lose Combat Pursuer 120 | . 15 . . 30 30 . 45 . Influence Decreases 2657 | 20 90 256 60 248 162 917 833 71 Entered New Map 920 | . . 28 . . 22 615 250 5 Time Decay 1418 | 20 80 218 60 228 . 262 530 20 Lost Part 319 | . 10 10 . 20 140 40 53 46 Squads Dispatched 12 | . . . . 3 . 3 6 . Investigation 2 | . . . . 1 . 1 . . Extermination 2 | . . . . . . . 2 . Reinforcement 8 | . . . . 2 . 2 4 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . Stealth | -11 -10 -10 -10 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Low Distress Signals 4 | . 1 . . 1 . 2 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 128 | . 10 9 15 18 34 16 21 5 Peak Tracking Total 8 | . 5 3 3 8 5 5 5 5 Tactical Retreats 10 | . 1 . 3 2 2 . 2 . Traps | -11 -10 -10 -10 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Low Traps Triggered 6 | . . . . . 5 . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -8 -8 -8 -7 -7 ---------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Low Machines Disabled 6 | . . . . . 6 . . . Max in Single Turn 1 | . . . . . 1 . . . Garrison Relay 4 | . . . . . 4 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Low Machines Accessed 11 | . . . . 2 4 2 3 . Terminals 8 | . . . . . 4 2 2 . Fabricators 1 | . . . . . . . 1 . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 21 | . . . . 4 11 3 3 . Successful 6 | . . . . 3 2 . 1 . Failed 15 | . . . . 1 9 3 2 . Catastrophic 8 | . . . . . 5 2 1 . Database Lockouts . | . . . . . . . . . Manual 9 | . . . . . 4 3 2 . Terminals 16 | . . . . . 11 3 2 . Fabricators 1 | . . . . . . . 1 . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . . . 3 . . . . Garrison Access 1 | . . . . 1 . . . . Terminal Hacks 3 | . . . . . 2 . 1 . Open Door 1 | . . . . . 1 . . . Branch Access Points 1 | . . . . . . . 1 . Emergency Access Points 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . . . 2 . . . . Retrieve Study 2 | . . . . 2 . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Unlock Access 1 | . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 10 | . . . . 1 4 2 3 . Full Trace Events 5 | . . . . 1 3 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 2 | . . . . 2 . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 -8 -7 -7 ------------ Run | Yrd Mat Min Sub Mat Gar Mat Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 15 | . . . . . 15 . . . Machine Destruction 15 | . . . . . 15 . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Low Total Allies 1 | . . . . . 1 . . . Largest Group 1 | . . . . . 1 . . . Highest-Rated Group 31 | . . . . . 31 . . . Highest-Rated Ally 31 | . . . . . 31 . . . Initial Warlord ECA Mod 10 | . . . . . . 10 9 9 Total Orders . | . . . . . . . . . Ally Attacks 9 | . . . . . 9 . . . Total Damage 129 | . . . . . 129 . . . Kills 3 | . . . . . 3 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Low Active Infowar (turns) 560 | 39 132 389 . . . . . . Seismic 560 | 39 132 389 . . . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . 3 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -8 -8 -7 -7 ------------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Low Turns Passed 7582 | 215 201 983 1535 867 1624 561 1504 92 Spaces Moved 3487 | 147 107 605 828 370 603 219 598 10 Core 22 | 14 . . 5 . . . . 3 Treads 2609 | . . . 823 359 603 219 598 7 Legs 845 | 133 107 605 . . . . . . Wheels 11 | . . . . 11 . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 160 120 200 200 200 240 Average Speed 175 | 113 120 120 161 185 209 205 218 623 Slowest Speed 1550 | 120 120 120 350 250 320 240 360 1550 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 36 | 5 27 88 47 30 89 30 13 2 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 3 | . . 3 . . . . . . Known Exits Taken 2 | . . . . 1 . . 1 . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . . Scrap Searched 5 | . . 1 4 . . . . . Spaces Dug 35 | . . . . 1 . . 34 . Terrain Destroyed 38 | . . 2 1 1 . . 34 . Melee 35 | . . . . 1 . . 34 . Projectile 3 | . . 2 1 . . . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Low Total 4370 | 172 141 831 947 485 767 289 711 27 Wait 337 | . . 203 26 24 27 32 20 5 Move 3480 | 146 106 604 827 370 602 218 597 10 Hop . | . . . . . . . . . Pick Up 97 | 8 6 2 11 31 19 10 10 . Fast Attach 9 | 3 2 . . 1 . . 3 . Attach 52 | 3 2 . 4 12 18 5 5 3 Detach 1 | . . . . . 1 . . . Swap 17 | . . . 10 3 1 1 2 . Drop 38 | . 3 3 11 12 . 1 8 . Fire 107 | 12 21 16 58 . . . . . Melee 224 | . . . . 32 95 22 66 9 Ram . | . . . . . . . . . Kick 4 | . 1 3 . . . . . . Crush . | . . . . . . . . . Escape Stasis 4 | . . . . . 4 . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / [*Sub]) -10/Subcaves -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 14) 216 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 391 | -10/Materials | Discovered new exit (range 8) 417 | -10/Materials | Entered Mines 418 | -10/Mines | Learned location of Storage (-9) 516 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 558 | -10/Mines | Found Scrap Suit 753 | -10/Mines | Learned Materials interactive machine intel 762 | -10/Mines | Learned location of Mines (-8) 776 | -10/Mines | Discovered new exit (range 9) 806 | -10/Mines | Discovered new exit (range 11) 941 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1385 | -10/Mines | Discovered new exit (range 13) 1400 | -10/Mines | Entered Subcaves 1401 | -10/Subcaves | Approached by a straggling Scientist 1596 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 1693 | -10/Subcaves | Build established: Scrapper 1899 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 1906 | -10/Subcaves | Shifting Twisted Machinery released Barrage Gun 1950 | -10/Subcaves | Shifting Twisted Machinery released Sub. Optics 1980 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 1992 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 2034 | -10/Subcaves | Disturbed a concealed Subdweller 2104 | -10/Subcaves | Core integrity fell below 50% 2660 | -10/Subcaves | Disturbed a concealed Subdweller 2829 | -10/Subcaves | Learned Materials stockpile data 2846 | -10/Subcaves | Discovered new exit (range 9) 2913 | -10/Subcaves | Core integrity fell below 20% 2935 | -10/Subcaves | Entered Materials 2935 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 2937 | -8/Materials | Loaded intel: 19 interactive machine locations 2946 | -8/Materials | Lost 4 parts (2n2w) 3305 | -8/Materials | Build established: Gladiator 3787 | -8/Materials | Discovered new exit (range 11) 3802 | -8/Materials | Identified exit to Garrison 3802 | -8/Materials | Entered Garrison 3880 | -8/Garrison | Triggered checkpoint 4050 | -8/Garrison | Garrison Relay disabled 4092 | -8/Garrison | Triggered checkpoint 4212 | -8/Garrison | Lost 3 parts (1p2n) 4406 | -8/Garrison | Lost 3 parts (1n2w) 4446 | -8/Garrison | Triggered checkpoint 4453 | -8/Garrison | Core integrity fell below 50% 4542 | -8/Garrison | Triggered checkpoint 4578 | -8/Garrison | Garrison Relay disabled 4612 | -8/Garrison | Rescued a captive Derelict 4681 | -8/Garrison | Discovered new exit (range 11) 4872 | -8/Garrison | Discovered new exit (range 10) 4888 | -8/Garrison | Triggered checkpoint 4954 | -8/Garrison | Garrison Relay disabled 5110 | -8/Garrison | Triggered checkpoint 5182 | -8/Garrison | Garrison Relay disabled 5410 | -8/Garrison | Discovered new exit (range 8) 5426 | -8/Garrison | Entered Materials 5473 | -8/Materials | Core integrity fell below 20% 5768 | -8/Materials | Lost 3 parts (2u1w) 5806 | -8/Materials | Build established: Scavenger-Mutant 5969 | -8/Materials | Discovered new exit (range 10) 5987 | -8/Materials | Entered Factory 5987 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6674 | -7/Factory | Build established: Gladiator 6706 | -7/Factory | Identified exit to Lower Caves 6920 | -7/Factory | Cargo convoy interrupted 7491 | -7/Factory | Entered Lower Caves 7520 | -7/Lower Caves | Core integrity fell below 50% 7560 | -7/Lower Caves | Core integrity fell below 20% 7583 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 07535_ Mace destroyed. 07535_ Critical hit (Burn: +37). 07537_ Microactuators destroyed. 07539_ Mace destroyed. 07547_ Axe destroyed. 07548_ Great Axe follow-up attack on G-47 Trooper. 07551_ G-47 Trooper destroyed. 07555_ Critical hit (Burn: +37). 07558_ Imp. Melee Analysis Suite destroyed. 07560_ Critical hit (Burn: +37). 07564_ Particle Gun fries itself beyond repair. 07566_ Aluminum Leg fries itself beyond repair. 07569_ G-47 Trooper destroyed. 07573_ Particle Gun fries itself beyond repair. 07575_ Aluminum Leg fries itself beyond repair. 07580_ Lgt. Nuclear Core fries itself beyond repair. 07581_ System corrupted: Substantial component data lost. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ???????????????????#?????????????????????????? | | ???????????????????# ????????????????????????? | | ??????????????????? ????????????????????????? | | ???????????????????# ???????????????????????? | | ???????????????????# ???????????????????????? | | ??????????????????## #??????????????????????? | | ?????????????????## #?????????????????????? | | ????????????????## #????????????????????? | | ????????????????# ##??????????????????? | | ????????????????? ##?????????????????? | | ??????????????????? #?????????????????? | | ????????????????????? #?????????????????? | | ??????????????????????# % ##????????????????? | | ???????????????????????# @ g#????????????????? | | ???????????????????????#% #????????????????? | | ???????????????????????# %%#????????????????? | | ???????????????????????# #????????????????? | | ???????????????????????## ##???????????????? | | ????????????????????????# ##??????????????? | | ????????????????????????# #??????????????? | | ????????????????????????# ##??????????????? | | ????????????????????????## ##???????????????? | | ?????????????????????????# #????????????????? | | ?????????????????????????# #????????????????? | | ?????????????????????????# #????????????????? | | ?????????????????????????# #????????????????? | | ????????????????????????? #????????????????? | | ????????????????????????? #????????????????? | | ?????????????????????????####????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Melee Speed Boost 20 Evasion (%) 55 Melee Accuracy 12 Target Analysis 5 Recoil Reduction 4 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Treads | -8/Materials | Hacked Arm. Treads | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Ambidextrous Challenges ------------ None Game ------ Seed RiotAngularRipteeth Manual? 0 Play Time 00:44:43 Cumulative 349.2 hours Start 2026.05.23 @ 05:25:09 End 2026.05.23 @ 06:31:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 468 Rogue 450 Adventurer 18 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 57 Achievement% 45 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3fbb15d4-cbf2-4d6c-889a-c772f5eeb4e7