Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.07.23 @ 21:38:04

Player: BakkieSloot

Result: Core destroyed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (111)     555
Value Destroyed (3988)     3988
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (220)                220
              TOTAL SCORE: 7343

 Bonus
-------
High Alert Combat Kills    220

 Cogmind 
---------
Core Integrity             0/700
Matter                     137/300
Energy                     100/100
System Corruption          0%
Temperature                Critical (1091)
Movement                   Core (50)
Location                   -7/Storage

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (3) ---
        (None)
>   --- UTILITY (5) ------
    Target Analyzer
    Core Analyzer
>   --- WEAPON (3) -------
        (None)
>   --- INVENTORY (5) ----
    Machine Analyzer
    Particle Charger
    Component Analysis Suite

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
          Light Nuclear Core
>               --- PROPULSION -------
       Improved Carbon-fiber Leg
       Improved Titanium Leg
       Improved Titanium Leg
>               --- UTILITY ----------
       Advanced Visual Processing Unit
       Advanced Targeting Computer
                Target Analyzer
                Kinecellerator
                Component Analysis Suite
>               --- WEAPON -----------
                Flak Gun
  Hypervelocity Gauss Cannon
  Hypervelocity Gauss Cannon
>               --- INVENTORY --------
          Heavy Ion Engine
                Machine Analyzer
       Improved Medium Armor Plating
          Heavy Missile Launcher
       Improved Datajack
[Rating: 52]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Aluminum Leg
  Leg                      Improved Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Gravmag System
Utility                    Advanced Visual Processing Unit
  Device                   Component Analysis Suite
  Storage                  Small Storage Unit
  Processor                Advanced Visual Processing Unit
  Protection               Improved Medium Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Lightning Gun
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Hypervelocity Gauss Cannon
  Launcher                 Heavy Missile Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Sto 
Slots Evolved              6    | .   .   2   2   2   .   
  Power                    1    | .   .   .   .   1   .   
  Propulsion               1    | .   .   .   1   .   .   
  Utility                  3    | .   .   2   .   1   .   
  Weapon                   1    | .   .   .   1   .   .   
Parts Attached             113  | 6   6   30  22  46  3   
  Power                    13   | 1   1   3   2   6   .   
    Engine                 8    | 1   1   2   2   2   .   
    Core                   5    | .   .   1   .   4   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               31   | 2   .   7   5   16  1   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    17   | .   .   2   5   10  .   
    Wheel                  7    | 2   .   5   .   .   .   
    Hover                  7    | .   .   .   .   6   1   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  30   | 1   4   7   7   10  1   
    Device                 11   | .   .   4   3   4   .   
    Storage                1    | 1   .   .   .   .   .   
    Processor              10   | .   1   2   2   5   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             8    | .   3   1   2   1   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   39   | 2   1   13  8   14  1   
    Energy Gun             16   | 2   .   4   3   7   .   
    Energy Cannon          4    | .   .   3   1   .   .   
    Ballistic Gun          10   | .   .   5   4   1   .   
    Ballistic Cannon       7    | .   1   .   .   5   1   
    Launcher               1    | .   .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   1   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 24   | .   .   4   5   4   11  
  Power                    4    | .   .   .   1   1   2   
  Propulsion               5    | .   .   1   .   1   3   
  Utility                  8    | .   .   2   2   1   3   
  Weapon                   7    | .   .   1   2   1   3   
  Highest Loss Streak      11   | .   .   2   5   3   11  
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   99  97  98  94  89  
  Engine                   6    | .   14  5   6   5   12  
  Core                     5    | .   .   5   2   7   .   
  Leg                      15   | .   .   10  26  16  .   
  Wheel                    5    | .   28  10  .   .   .   
  Hover                    2    | .   .   .   .   5   17  
  Device                   6    | .   .   10  5   5   3   
  Processor                23   | .   12  22  21  26  29  
  Protection               7    | .   14  11  8   4   3   
  Energy Gun               8    | .   14  2   11  9   14  
  Energy Cannon            2    | .   .   6   2   .   .   
  Ballistic Gun            7    | .   .   11  12  4   .   
  Ballistic Cannon         4    | .   13  .   .   6   6   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             45   | 12  14  24  27  45  40  
  Greatest Support         58   | 20  20  26  47  58  27  
  Greatest Overweight (x)  9    | 1   .   1   .   9   2   
  Average Overweight (x)   .    | .   .   .   .   .   1   
Largest Inventory Capacity 8    | 8   8   5   5   5   5   
  Average Capacity         5    | 6   5   5   5   5   5   
  Most Carried             5    | 4   5   5   5   5   4   
  Average Carried          4    | 1   2   4   4   4   3   
  Final Capacity           8    | 8   5   5   5   5   5   
  Final Carried            5    | 2   5   5   5   3   3   

 Class Distribution 
--------------------
 41% | Gunner
 40% | Mutant
  9% | Scavenger-Gunner
  8% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Gunner | -8/Materials
           Gunner | -7/Factory
 Scavenger-Gunner | -7/Storage

 Resources                      | -11  -10  -9   -8   -7   -7   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Sto  
Matter Collected           2451 | 159  187  585  325  1041 154  
  Remotely                 307  | .    .    132  175  .    .    
Salvage Created            4165 | .    339  1211 758  1510 347  
  Parts                    238  | .    27   77   28   93   13   
Haulers Intercepted        .    | .    .    .    .    .    .    
Recyclers Shooed           2    | .    .    .    1    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Sto 
Combat Hostiles Destroyed  89   | .   10  32  13  27  7   
  Guns                     50   | .   4   22  8   13  3   
  Cannons                  36   | .   6   10  4   12  4   
  AOE                      2    | .   .   .   1   1   .   
Classes Destroyed          12   | .   5   1   1   5   .   
  Worker                   3    | .   1   .   1   1   .   
  Builder                  4    | .   1   .   .   3   .   
  Tunneler                 1    | .   .   .   .   1   .   
  Recycler                 3    | .   .   .   .   1   2   
  Operator                 1    | .   .   .   .   1   .   
  Watcher                  10   | .   2   4   2   2   .   
  Swarmer                  16   | .   3   10  .   .   3   
  Grunt                    50   | .   7   14  10  15  4   
  Brawler                  3    | .   .   .   1   2   .   
  Duelist                  2    | .   .   .   .   2   .   
  Sentry                   13   | .   .   8   2   3   .   
  Programmer               5    | .   .   .   .   5   .   
Best Kill Streak           10   | .   6   4   4   10  9   
  Combat Bots Only         8    | .   5   4   3   8   7   
Max Kills in Single Turn   4    | .   2   2   2   4   1   
  Gunslinging              1    | .   .   1   .   .   .   
  Exploded                 1    | .   .   .   1   1   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Sto  
Damage Taken               3888 | .    191  840  616  1221 1020 
  Core                     979  | .    26   122  69   243  519  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  19   | .    4    15   .    .    .    
  Regen/Repaired (Parts)   106  | .    .    83   .    23   .    
Core Remaining (%)         86   | 100  89   69   87   .    .    
Volleys Fired              247  | .    33   86   39   72   17   
  Largest                  3    | .    2    2    3    3    3    
  Hottest                  168  | .    85   150  139  165  168  
Shots Fired                549  | .    64   149  117  173  46   
  Gun                      373  | .    31   100  99   114  29   
  Cannon                   175  | .    33   49   18   58   17   
  Launcher                 1    | .    .    .    .    1    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  285  | .    33   88   55   92   17   
  Thermal                  146  | .    31   49   23   26   17   
  Explosive                1    | .    .    .    .    1    .    
  Electromagnetic          117  | .    .    12   39   54   12   
  Robot Hit Streak         43   | .    23   14   27   43   12   
  Robot Miss Streak        13   | .    1    3    2    13   3    
  Penetration Max          1    | .    .    .    .    1    .    
  Secondary Targets        6    | .    .    2    3    1    .    
    Max Gunslinging Chain  1    | .    .    1    1    1    .    
Shots Hit Robots           416  | .    52   111  95   128  30   
  Core Hits                213  | .    20   55   38   84   16   
  Critical Kills           12   | .    .    1    1    10   .    
  Critical Parts Destroyed 7    | .    .    .    .    7    .    
  Critical Strikes         32   | .    2    2    3    22   3    
    Burn                   7    | .    2    .    2    2    1    
    Destroy                20   | .    .    1    1    18   .    
    Blast                  3    | .    .    .    .    1    2    
    Corrupt                2    | .    .    1    .    1    .    
Melee Attacks              1    | .    .    1    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           8262 | .    798  2214 1857 2674 719  
  Guns                     4887 | .    329  1291 1346 1518 403  
  Cannons                  2750 | .    469  923  365  677  316  
  Explosions               609  | .    .    .    146  463  .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  16   | .    .    .    .    16   .    
  Kinetic                  3710 | .    469  1101 707  1117 316  
  Thermal                  2652 | .    329  923  442  790  168  
  Explosive                123  | .    .    .    .    123  .    
  Electromagnetic          1761 | .    .    190  708  628  235  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            153  | .    7    .    55   91   .    
  Projectiles              7    | .    7    .    .    .    .    
  Explosions               146  | .    .    .    55   91   .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 22   | .    11   .    .    6    5    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  20   | .    9    .    .    6    5    
  Secondary                2    | .    2    .    .    .    .    
Self-Inflicted Damage      115  | .    .    .    115  .    .    
  Shots                    2    | .    .    .    2    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    1    .    
  Kicked                   1    | .    .    .    .    1    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        1205 | .    389  517  340  865  1205 
  Average Temperature      211  | .    115  142  138  225  731  
  Received Heat Transfer   2013 | .    144  429  306  738  396  
  Effects                  134  | .    .    5    2    78   49   
    Shutdowns              25   | .    .    3    .    11   11   
    Energy Bleed           15   | .    .    .    1    9    5    
    Interference           24   | .    .    2    1    16   5    
    Matter Decay           11   | .    .    .    .    6    5    
    Short Circuit          12   | .    .    .    .    8    4    
    Damage (minor)         6    | .    .    .    .    1    5    
    Damage (major)         38   | .    .    .    .    26   12   
    Damage (core)          3    | .    .    .    .    1    2    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    .    1    .    
  Parts Fried              7    | .    .    1    2    4    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    2    .    .    
  Heat Transferred         5173 | .    1110 1295 951  1336 481  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    1    1    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Sto 
Peak Influence             774  | .   282 774 558 460 254 
  Initial                  206  | .   .   101 206 81  101 
  Average                  260  | .   170 430 347 154 143 
Maximum Alert Level        3    | .   1   3   2   2   1   
  Low Security (%)         43   | 100 57  18  .   70  81  
  Level 1                  29   | .   42  29  60  15  18  
  Level 2                  24   | .   .   40  39  14  .   
  Level 3                  2    | .   .   11  .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          21   | .   1   5   1   13  1   
  Investigation            7    | .   1   4   .   2   .   
  Extermination            3    | .   .   .   .   3   .   
  Reinforcement            4    | .   .   1   1   1   1   
  Assault                  1    | .   .   .   .   1   .   
  Garrison                 6    | .   .   .   .   6   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Sto 
Distress Signals           5    | .   .   .   3   2   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              115  | .   12  41  18  31  13  
  Peak Tracking Total      5    | .   3   4   5   5   5   
  Tactical Retreats        3    | .   .   3   .   .   .   

 Traps                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Sto 
Traps Triggered            6    | .   2   2   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  
----------                 Run  | Scr Mat Mat Mat Fac Sto 
Machines Disabled          14   | .   .   1   2   11  .   
  Max in Single Turn       4    | .   .   1   2   4   .   
  Garrison Access          1    | .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Sto 
Machines Accessed          29   | .   3   10  4   11  1   
  Terminals                17   | .   2   6   4   4   1   
  Fabricators              3    | .   .   .   .   3   .   
  Repair Stations          3    | .   .   1   .   2   .   
  Recycling Units          4    | .   1   2   .   1   .   
  Scanalyzers              2    | .   .   1   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                65   | .   9   23  9   23  1   
  Successful               61   | .   9   23  9   19  1   
  Failed                   4    | .   .   .   .   4   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                31   | .   4   11  9   6   1   
  Fabricators              6    | .   .   .   .   6   .   
  Repair Stations          12   | .   .   6   .   6   .   
  Recycling Units          12   | .   5   4   .   3   .   
  Scanalyzers              4    | .   .   2   .   2   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             31   | .   4   11  9   6   1   
  Record                   19   | .   3   6   7   3   .   
  Open DSF                 2    | .   .   .   .   2   .   
  Alert Level              2    | .   .   1   .   1   .   
  Locate Traps             2    | .   1   1   .   .   .   
  Dispatch Records         1    | .   .   .   1   .   .   
  Maintenance Status       2    | .   .   2   .   .   .   
  Hauler Manifests         1    | .   .   1   .   .   .   
  Zone Layout              2    | .   .   .   1   .   1   
Fabricator Hacks           5    | .   .   .   .   5   .   
  Network Status           2    | .   .   .   .   2   .   
  Load Schematic           1    | .   .   .   .   1   .   
  Build                    2    | .   .   .   .   2   .   
Repair Station Hacks       10   | .   .   6   .   4   .   
  Scan Component           5    | .   .   3   .   2   .   
  Repair                   4    | .   .   3   .   1   .   
  Refit                    1    | .   .   .   .   1   .   
Recycling Unit Hacks       11   | .   5   4   .   2   .   
  Process                  4    | .   2   1   .   1   .   
  Report Inventory         4    | .   2   2   .   .   .   
  Retrieve Matter          3    | .   1   1   .   1   .   
Scanalyzer                 4    | .   .   2   .   2   .   
  Insert Component         2    | .   .   1   .   1   .   
  Analyze                  2    | .   .   1   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         18   | .   1   6   2   9   .   
  Full Trace Events        4    | .   .   2   .   2   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   1   .   1   .   
  Parts Built              4    | .   .   .   .   4   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   179  | .   .   .   .   179 .   
  Total Part Build Rating  18   | .   .   .   .   18  .   
Parts Repaired             4    | .   .   3   .   1   .   
  Time                     122  | .   .   78  .   44  .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          269  | .   149 13  .   107 .   
  Retrieved Matter         358  | .   238 13  .   107 .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   1   .   1   .   
  Part Schematics Acquired 2    | .   .   1   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  
------------               Run  | Scr Mat Mat Mat Fac Sto 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              1    | .   .   1   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   1    | .   .   1   .   .   .   
Robot Hacks Applied        1    | .   .   1   .   .   .   
  parse_system             1    | .   .   1   .   .   .   
Relay Couplers Released    2    | .   .   .   .   2   .   
  Machine Destruction      2    | .   .   .   .   2   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  
--------                   Run  | Scr Mat Mat Mat Fac Sto 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Sto  
Turns Passed               4840 | 42   393  1222 916  2129 138  
Spaces Moved               3032 | 34   331  800  529  1280 58   
  Core                     23   | 1    .    .    .    22   .    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     1823 | .    .    355  529  939  .    
  Wheels                   809  | 33   331  445  .    .    .    
  Hover                    377  | .    .    .    .    319  58   
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   80   120  112  112  
  Average Speed            113  | 83   80   98   124  126  115  
  Slowest Speed            500  | 95   80   120  126  500  176  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       39   | 4    42   83   51   34   21   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          69   | .    .    12   37   17   3    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               16   | .    .    12   .    1    3    
  AOE                      53   | .    .    .    37   16   .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Sto  
Total                      3963 | 47   396  1079 701  1648 92   
  Wait                     403  | .    12   121  81   177  12   
  Move                     3027 | 33   330  799  528  1279 58   
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  90   | 8    10   22   16   32   2    
  Fast Attach              18   | .    .    7    3    8    .    
  Attach                   35   | 6    4    5    7    11   2    
  Detach                   .    | .    .    .    .    .    .    
  Swap                     60   | .    2    18   12   27   1    
  Drop                     81   | .    5    20   15   41   .    
  Fire                     247  | .    33   86   39   72   17   
  Melee                    1    | .    .    1    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     1    | .    .    .    .    1    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-8/Materials
-7/Factory (discovered 4 exits: [*Fac] / *Sto / [*Low x2])
-7/Storage

 History 
---------
 Turn | Location      | Event
   21 | -11/Scrapyard | Discovered new exit (range 16)
   43 | -11/Scrapyard | Entered Materials
  307 | -10/Materials | Build established: Mutant
  415 | -10/Materials | Discovered new exit (range 13)
  436 | -10/Materials | Entered another Materials area
  436 | -9/Materials  | Evolved 2 slots: Utility x2
  437 | -9/Materials  | Discovered new exit (range 15)
  756 | -9/Materials  | Repaired Wheel
  783 | -9/Materials  | Repaired Ion Engine
  811 | -9/Materials  | Repaired Wheel
  860 | -9/Materials  | Discovered new exit (range 5)
 1116 | -9/Materials  | Discovered new exit (range 10)
 1278 | -9/Materials  | Discovered new exit (range 11)
 1603 | -9/Materials  | Discovered new exit (range 15)
 1658 | -9/Materials  | Entered another Materials area
 1658 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1916 | -8/Materials  | Lost 5 parts (1p2u2w)
 2335 | -8/Materials  | Build established: Gunner
 2568 | -8/Materials  | Discovered new exit (range 6)
 2574 | -8/Materials  | Entered Factory
 2574 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 2950 | -7/Factory    | Discovered new exit (range 17)
 3351 | -7/Factory    | Fabricated Hyp. Gauss Cannon (x2)
 3672 | -7/Factory    | Discovered new exit (range 11)
 3694 | -7/Factory    | Garrison activated, responded to threat
 3747 | -7/Factory    | Discovered new exit (range 19)
 4014 | -7/Factory    | Garrison activated, responded to threat
 4071 | -7/Factory    | Destroyed 8 combat bots
 4105 | -7/Factory    | Lost 3 parts (1n1u1w)
 4230 | -7/Factory    | Fabricated Hvy. Particle Cannon?
 4402 | -7/Factory    | Repaired Gravmag System
 4588 | -7/Factory    | Build established: Scavenger-Mutant
 4609 | -7/Factory    | Discovered new exit (range 19)
 4703 | -7/Factory    | Entered Storage
 4821 | -7/Storage    | Core integrity fell below 50%
 4842 | -7/Storage    | Core destroyed

 Last Messages 
---------------
04831_ K-01 Serf collects debris.
04831_ Imp. Medium Armor Plating destroyed.
04831_ Critical hit (Burn: +37).
04832_ Imp. Deuterium Engine destroyed.
04832_ Gravmag System destroyed.
04834_ Adv. Assault Cannon destroyed.
04835_ Overheating: Core damaged (-105).
04836_ Overheating: System interference.
04836_ Particle Gun temporarily disabled.
04837_ Broken Gravmag System destroyed.
04838_ Overheating: Broken Target Analyzer damaged (-6).
04838_ Broken Prc. Shock Rifle destroyed.
04839_ Overheating: System interference.
04839_ Core Analyzer temporarily disabled.
04839_ S-27 Virus IFF system glitched.
04840_ Overheating: Particle Gun damaged (-3).
04841_ S-27 Virus misfires.
04841_ Particle Gun destroyed.
04841_ Adv. Visual Processing Unit destroyed.
04842_ Overheating: Core damaged (-140).

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????+  ?????????????????????????????   |
| ????????????????#  ?????????????????????????????   |
| ????????????????#   ????????????????????????????   |
| ????????????????+   ????????????????????????????   |
| ????????????????#    ????????##" "####   #     #   |
| ????????????????#    ???##??+#      ##   #     #   |
| ????????????????#    ####;## #      ##   # """ #   |
| ????????????????#    r       + " "  ##   # """ #   |
| ???????????????##w           # "R"  ##   / """ #   |
| ?????????????###             # """   #   # """ #   |
| ??????????????    a          #      ##   # """ #   |
| ???????????????#             ##;;#####   #     #   |
| ?????????????????                        #     #   |
| ???????????????????      [  %            #     #   |
| ????????????????????? a *%%s!            #### ##   |
| ?????????????????????? !%=%%%=   ^       #??###?   |
| ???????????????????????#;%[=[   ^        #??????   |
| ????????????????????????#@%"""  """      #??????   |
| ????????????????????????#=="""  """      #######   |
| ????????????????????????#  """  """      # "T" #   |
| ????????????????????????# ^  a     ^ ""  #     #   |
| ????????????????????????#     ^      ""  # """ #   |
| ???????????????????????## g"""  """  T"  # """ #   |
| ???????????????????????#Tg """  """  ""  # """ #   |
| ???????????????###+###### Y"""  """  ""  #     #   |
| ??????                                   + """ #   |
| ???????????????###+######                # """ #   |
| ??????????????????????####;###           # """ #   |
| ??????????????????????#      +   #####   #     #   |
| ??????????????????????#      #+#+#####   #     #   |
| ??????????????????????#      #      ##   #     #   |
| ??????????????????????#      # """" ##   #######   |
| ??????????????????????#      # """" ##   #??????   |
| ??????????????????????#      # """" ##   #??????   |
| ??????????????????????######## """" ######??????   |
| ?????????????????????????????#      ????????????   |
| ?????????????????????????????########???????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          27
Energy Capacity            480
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Core Shielding             20
Evasion (%)                55
Targeting Accuracy         8
Target Analysis            5
Core Analysis              6
Particle Charging          15
Kinecelleration            30
Offensive Hacking          10

 Item Schematics 
-----------------
  Hvy. Particle Cannon | -9/Materials | Scanalyzed
 Hvy. Missile Launcher | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
    Hyp. Gauss Cannon | x2 | -7/Factory | Preloaded
 Hvy. Particle Cannon | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Shopping List

 Challenges 
------------
None

 Game 
------
Seed              CoilSupersonicArmor
  Manual?         0
Play Time         01:07:50
  Cumulative      5.4 hours
  Start           2022.07.23 @ 20:31:18
  End             2022.07.23 @ 21:38:04
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          7
  Rogue           0
  Adventurer      7
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          13
Achievement%      11
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6d648016-5a3c-4211-a3c2-70b18c850f70