Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.07.23 @ 21:38:04 Player: BakkieSloot Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (111) 555 Value Destroyed (3988) 3988 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (220) 220 TOTAL SCORE: 7343 Bonus ------- High Alert Combat Kills 220 Cogmind --------- Core Integrity 0/700 Matter 137/300 Energy 100/100 System Corruption 0% Temperature Critical (1091) Movement Core (50) Location -7/Storage Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Target Analyzer Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Machine Analyzer Particle Charger Component Analysis Suite Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Visual Processing Unit Advanced Targeting Computer Target Analyzer Kinecellerator Component Analysis Suite > --- WEAPON ----------- Flak Gun Hypervelocity Gauss Cannon Hypervelocity Gauss Cannon > --- INVENTORY -------- Heavy Ion Engine Machine Analyzer Improved Medium Armor Plating Heavy Missile Launcher Improved Datajack [Rating: 52] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Wheel Wheel Hover Unit Gravmag System Utility Advanced Visual Processing Unit Device Component Analysis Suite Storage Small Storage Unit Processor Advanced Visual Processing Unit Protection Improved Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Lightning Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Hypervelocity Gauss Cannon Launcher Heavy Missile Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . . 1 . Propulsion 1 | . . . 1 . . Utility 3 | . . 2 . 1 . Weapon 1 | . . . 1 . . Parts Attached 113 | 6 6 30 22 46 3 Power 13 | 1 1 3 2 6 . Engine 8 | 1 1 2 2 2 . Core 5 | . . 1 . 4 . Reactor . | . . . . . . Propulsion 31 | 2 . 7 5 16 1 Treads . | . . . . . . Leg 17 | . . 2 5 10 . Wheel 7 | 2 . 5 . . . Hover 7 | . . . . 6 1 Flight . | . . . . . . Utility 30 | 1 4 7 7 10 1 Device 11 | . . 4 3 4 . Storage 1 | 1 . . . . . Processor 10 | . 1 2 2 5 . Hackware . | . . . . . . Protection 8 | . 3 1 2 1 1 Artifact . | . . . . . . Weapon 39 | 2 1 13 8 14 1 Energy Gun 16 | 2 . 4 3 7 . Energy Cannon 4 | . . 3 1 . . Ballistic Gun 10 | . . 5 4 1 . Ballistic Cannon 7 | . 1 . . 5 1 Launcher 1 | . . . . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . 1 . . . Unidentified Prototypes . | . . . . . . Parts Lost 24 | . . 4 5 4 11 Power 4 | . . . 1 1 2 Propulsion 5 | . . 1 . 1 3 Utility 8 | . . 2 2 1 3 Weapon 7 | . . 1 2 1 3 Highest Loss Streak 11 | . . 2 5 3 11 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 99 97 98 94 89 Engine 6 | . 14 5 6 5 12 Core 5 | . . 5 2 7 . Leg 15 | . . 10 26 16 . Wheel 5 | . 28 10 . . . Hover 2 | . . . . 5 17 Device 6 | . . 10 5 5 3 Processor 23 | . 12 22 21 26 29 Protection 7 | . 14 11 8 4 3 Energy Gun 8 | . 14 2 11 9 14 Energy Cannon 2 | . . 6 2 . . Ballistic Gun 7 | . . 11 12 4 . Ballistic Cannon 4 | . 13 . . 6 6 Naked Turns . | . . . . . . Heaviest Build 45 | 12 14 24 27 45 40 Greatest Support 58 | 20 20 26 47 58 27 Greatest Overweight (x) 9 | 1 . 1 . 9 2 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 8 | 8 8 5 5 5 5 Average Capacity 5 | 6 5 5 5 5 5 Most Carried 5 | 4 5 5 5 5 4 Average Carried 4 | 1 2 4 4 4 3 Final Capacity 8 | 8 5 5 5 5 5 Final Carried 5 | 2 5 5 5 3 3 Class Distribution -------------------- 41% | Gunner 40% | Mutant 9% | Scavenger-Gunner 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -7/Storage Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Sto Matter Collected 2451 | 159 187 585 325 1041 154 Remotely 307 | . . 132 175 . . Salvage Created 4165 | . 339 1211 758 1510 347 Parts 238 | . 27 77 28 93 13 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . . 1 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Combat Hostiles Destroyed 89 | . 10 32 13 27 7 Guns 50 | . 4 22 8 13 3 Cannons 36 | . 6 10 4 12 4 AOE 2 | . . . 1 1 . Classes Destroyed 12 | . 5 1 1 5 . Worker 3 | . 1 . 1 1 . Builder 4 | . 1 . . 3 . Tunneler 1 | . . . . 1 . Recycler 3 | . . . . 1 2 Operator 1 | . . . . 1 . Watcher 10 | . 2 4 2 2 . Swarmer 16 | . 3 10 . . 3 Grunt 50 | . 7 14 10 15 4 Brawler 3 | . . . 1 2 . Duelist 2 | . . . . 2 . Sentry 13 | . . 8 2 3 . Programmer 5 | . . . . 5 . Best Kill Streak 10 | . 6 4 4 10 9 Combat Bots Only 8 | . 5 4 3 8 7 Max Kills in Single Turn 4 | . 2 2 2 4 1 Gunslinging 1 | . . 1 . . . Exploded 1 | . . . 1 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Sto Damage Taken 3888 | . 191 840 616 1221 1020 Core 979 | . 26 122 69 243 519 Absorbed by Shields . | . . . . . . Redirected to Shielding 19 | . 4 15 . . . Regen/Repaired (Parts) 106 | . . 83 . 23 . Core Remaining (%) 86 | 100 89 69 87 . . Volleys Fired 247 | . 33 86 39 72 17 Largest 3 | . 2 2 3 3 3 Hottest 168 | . 85 150 139 165 168 Shots Fired 549 | . 64 149 117 173 46 Gun 373 | . 31 100 99 114 29 Cannon 175 | . 33 49 18 58 17 Launcher 1 | . . . . 1 . Special . | . . . . . . Kinetic 285 | . 33 88 55 92 17 Thermal 146 | . 31 49 23 26 17 Explosive 1 | . . . . 1 . Electromagnetic 117 | . . 12 39 54 12 Robot Hit Streak 43 | . 23 14 27 43 12 Robot Miss Streak 13 | . 1 3 2 13 3 Penetration Max 1 | . . . . 1 . Secondary Targets 6 | . . 2 3 1 . Max Gunslinging Chain 1 | . . 1 1 1 . Shots Hit Robots 416 | . 52 111 95 128 30 Core Hits 213 | . 20 55 38 84 16 Critical Kills 12 | . . 1 1 10 . Critical Parts Destroyed 7 | . . . . 7 . Critical Strikes 32 | . 2 2 3 22 3 Burn 7 | . 2 . 2 2 1 Destroy 20 | . . 1 1 18 . Blast 3 | . . . . 1 2 Corrupt 2 | . . 1 . 1 . Melee Attacks 1 | . . 1 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 8262 | . 798 2214 1857 2674 719 Guns 4887 | . 329 1291 1346 1518 403 Cannons 2750 | . 469 923 365 677 316 Explosions 609 | . . . 146 463 . Melee . | . . . . . . Ramming 16 | . . . . 16 . Kinetic 3710 | . 469 1101 707 1117 316 Thermal 2652 | . 329 923 442 790 168 Explosive 123 | . . . . 123 . Electromagnetic 1761 | . . 190 708 628 235 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 153 | . 7 . 55 91 . Projectiles 7 | . 7 . . . . Explosions 146 | . . . 55 91 . Melee . | . . . . . . Knockbacks 22 | . 11 . . 6 5 Impact . | . . . . . . Kinetic 20 | . 9 . . 6 5 Secondary 2 | . 2 . . . . Self-Inflicted Damage 115 | . . . 115 . . Shots 2 | . . . 2 . . Rammed . | . . . . . . Targets Rammed 1 | . . . . 1 . Kicked 1 | . . . . 1 . Crushed . | . . . . . . Highest Temperature 1205 | . 389 517 340 865 1205 Average Temperature 211 | . 115 142 138 225 731 Received Heat Transfer 2013 | . 144 429 306 738 396 Effects 134 | . . 5 2 78 49 Shutdowns 25 | . . 3 . 11 11 Energy Bleed 15 | . . . 1 9 5 Interference 24 | . . 2 1 16 5 Matter Decay 11 | . . . . 6 5 Short Circuit 12 | . . . . 8 4 Damage (minor) 6 | . . . . 1 5 Damage (major) 38 | . . . . 26 12 Damage (core) 3 | . . . . 1 2 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Fried 7 | . . 1 2 4 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . 2 . . Heat Transferred 5173 | . 1110 1295 951 1336 481 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . 1 1 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Peak Influence 774 | . 282 774 558 460 254 Initial 206 | . . 101 206 81 101 Average 260 | . 170 430 347 154 143 Maximum Alert Level 3 | . 1 3 2 2 1 Low Security (%) 43 | 100 57 18 . 70 81 Level 1 29 | . 42 29 60 15 18 Level 2 24 | . . 40 39 14 . Level 3 2 | . . 11 . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 21 | . 1 5 1 13 1 Investigation 7 | . 1 4 . 2 . Extermination 3 | . . . . 3 . Reinforcement 4 | . . 1 1 1 1 Assault 1 | . . . . 1 . Garrison 6 | . . . . 6 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Distress Signals 5 | . . . 3 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 115 | . 12 41 18 31 13 Peak Tracking Total 5 | . 3 4 5 5 5 Tactical Retreats 3 | . . 3 . . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Traps Triggered 6 | . 2 2 . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Sto Machines Disabled 14 | . . 1 2 11 . Max in Single Turn 4 | . . 1 2 4 . Garrison Access 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Machines Accessed 29 | . 3 10 4 11 1 Terminals 17 | . 2 6 4 4 1 Fabricators 3 | . . . . 3 . Repair Stations 3 | . . 1 . 2 . Recycling Units 4 | . 1 2 . 1 . Scanalyzers 2 | . . 1 . 1 . Garrison Access . | . . . . . . Total Hacks 65 | . 9 23 9 23 1 Successful 61 | . 9 23 9 19 1 Failed 4 | . . . . 4 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 31 | . 4 11 9 6 1 Fabricators 6 | . . . . 6 . Repair Stations 12 | . . 6 . 6 . Recycling Units 12 | . 5 4 . 3 . Scanalyzers 4 | . . 2 . 2 . Garrison Access . | . . . . . . Terminal Hacks 31 | . 4 11 9 6 1 Record 19 | . 3 6 7 3 . Open DSF 2 | . . . . 2 . Alert Level 2 | . . 1 . 1 . Locate Traps 2 | . 1 1 . . . Dispatch Records 1 | . . . 1 . . Maintenance Status 2 | . . 2 . . . Hauler Manifests 1 | . . 1 . . . Zone Layout 2 | . . . 1 . 1 Fabricator Hacks 5 | . . . . 5 . Network Status 2 | . . . . 2 . Load Schematic 1 | . . . . 1 . Build 2 | . . . . 2 . Repair Station Hacks 10 | . . 6 . 4 . Scan Component 5 | . . 3 . 2 . Repair 4 | . . 3 . 1 . Refit 1 | . . . . 1 . Recycling Unit Hacks 11 | . 5 4 . 2 . Process 4 | . 2 1 . 1 . Report Inventory 4 | . 2 2 . . . Retrieve Matter 3 | . 1 1 . 1 . Scanalyzer 4 | . . 2 . 2 . Insert Component 2 | . . 1 . 1 . Analyze 2 | . . 1 . 1 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections 18 | . 1 6 2 9 . Full Trace Events 4 | . . 2 . 2 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . 1 . 1 . Parts Built 4 | . . . . 4 . Authchips . | . . . . . . Time 179 | . . . . 179 . Total Part Build Rating 18 | . . . . 18 . Parts Repaired 4 | . . 3 . 1 . Time 122 | . . 78 . 44 . Parts Recycled . | . . . . . . Recycled Matter 269 | . 149 13 . 107 . Retrieved Matter 358 | . 238 13 . 107 . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . 1 . 1 . Part Schematics Acquired 2 | . . 1 . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Sto Used RIF Installer . | . . . . . . Robots Hacked 1 | . . 1 . . . Non-combat . | . . . . . . Combat 1 | . . 1 . . . Robot Hacks Applied 1 | . . 1 . . . parse_system 1 | . . 1 . . . Relay Couplers Released 2 | . . . . 2 . Machine Destruction 2 | . . . . 2 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Sto Turns Passed 4840 | 42 393 1222 916 2129 138 Spaces Moved 3032 | 34 331 800 529 1280 58 Core 23 | 1 . . . 22 . Treads . | . . . . . . Legs 1823 | . . 355 529 939 . Wheels 809 | 33 331 445 . . . Hover 377 | . . . . 319 58 Flight . | . . . . . . Fastest Speed 50 | 50 80 80 120 112 112 Average Speed 113 | 83 80 98 124 126 115 Slowest Speed 500 | 95 80 120 126 500 176 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 39 | 4 42 83 51 34 21 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 69 | . . 12 37 17 3 Melee . | . . . . . . Projectile 16 | . . 12 . 1 3 AOE 53 | . . . 37 16 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Total 3963 | 47 396 1079 701 1648 92 Wait 403 | . 12 121 81 177 12 Move 3027 | 33 330 799 528 1279 58 Hop . | . . . . . . Pick Up 90 | 8 10 22 16 32 2 Fast Attach 18 | . . 7 3 8 . Attach 35 | 6 4 5 7 11 2 Detach . | . . . . . . Swap 60 | . 2 18 12 27 1 Drop 81 | . 5 20 15 41 . Fire 247 | . 33 86 39 72 17 Melee 1 | . . 1 . . . Ram . | . . . . . . Kick 1 | . . . . 1 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials -7/Factory (discovered 4 exits: [*Fac] / *Sto / [*Low x2]) -7/Storage History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 43 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 415 | -10/Materials | Discovered new exit (range 13) 436 | -10/Materials | Entered another Materials area 436 | -9/Materials | Evolved 2 slots: Utility x2 437 | -9/Materials | Discovered new exit (range 15) 756 | -9/Materials | Repaired Wheel 783 | -9/Materials | Repaired Ion Engine 811 | -9/Materials | Repaired Wheel 860 | -9/Materials | Discovered new exit (range 5) 1116 | -9/Materials | Discovered new exit (range 10) 1278 | -9/Materials | Discovered new exit (range 11) 1603 | -9/Materials | Discovered new exit (range 15) 1658 | -9/Materials | Entered another Materials area 1658 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1916 | -8/Materials | Lost 5 parts (1p2u2w) 2335 | -8/Materials | Build established: Gunner 2568 | -8/Materials | Discovered new exit (range 6) 2574 | -8/Materials | Entered Factory 2574 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2950 | -7/Factory | Discovered new exit (range 17) 3351 | -7/Factory | Fabricated Hyp. Gauss Cannon (x2) 3672 | -7/Factory | Discovered new exit (range 11) 3694 | -7/Factory | Garrison activated, responded to threat 3747 | -7/Factory | Discovered new exit (range 19) 4014 | -7/Factory | Garrison activated, responded to threat 4071 | -7/Factory | Destroyed 8 combat bots 4105 | -7/Factory | Lost 3 parts (1n1u1w) 4230 | -7/Factory | Fabricated Hvy. Particle Cannon? 4402 | -7/Factory | Repaired Gravmag System 4588 | -7/Factory | Build established: Scavenger-Mutant 4609 | -7/Factory | Discovered new exit (range 19) 4703 | -7/Factory | Entered Storage 4821 | -7/Storage | Core integrity fell below 50% 4842 | -7/Storage | Core destroyed Last Messages --------------- 04831_ K-01 Serf collects debris. 04831_ Imp. Medium Armor Plating destroyed. 04831_ Critical hit (Burn: +37). 04832_ Imp. Deuterium Engine destroyed. 04832_ Gravmag System destroyed. 04834_ Adv. Assault Cannon destroyed. 04835_ Overheating: Core damaged (-105). 04836_ Overheating: System interference. 04836_ Particle Gun temporarily disabled. 04837_ Broken Gravmag System destroyed. 04838_ Overheating: Broken Target Analyzer damaged (-6). 04838_ Broken Prc. Shock Rifle destroyed. 04839_ Overheating: System interference. 04839_ Core Analyzer temporarily disabled. 04839_ S-27 Virus IFF system glitched. 04840_ Overheating: Particle Gun damaged (-3). 04841_ S-27 Virus misfires. 04841_ Particle Gun destroyed. 04841_ Adv. Visual Processing Unit destroyed. 04842_ Overheating: Core damaged (-140). 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Particle Cannon | -9/Materials | Scanalyzed Hvy. Missile Launcher | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hyp. Gauss Cannon | x2 | -7/Factory | Preloaded Hvy. Particle Cannon | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Shopping List Challenges ------------ None Game ------ Seed CoilSupersonicArmor Manual? 0 Play Time 01:07:50 Cumulative 5.4 hours Start 2022.07.23 @ 20:31:18 End 2022.07.23 @ 21:38:04 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 7 Rogue 0 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 13 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6d648016-5a3c-4211-a3c2-70b18c850f70