Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.07 @ 19:13:53 Player: Tiago Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (53) 265 Value Destroyed (1651) 1651 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3576 Bonus ------- None Cogmind --------- Core Integrity 321/550 Matter 122/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (150) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Improved Heat Sink Medium Storage Unit Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Light Ion Engine Light Ion Engine Melee Analysis Suite Transmission Jammer Heavy Armor Plating Hardlight Generator Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Heat Sink Medium Storage Unit Advanced Visual Processing Unit Hardened Light Armor Plating Hardened Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Improved Light Cannon > --- INVENTORY -------- Light Ion Engine Light Ion Engine Weight Redist. System Signal Interpreter Hardlight Generator [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Hardened Light Armor Plating Device Heat Sink Storage Medium Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 3 | . . 2 1 Weapon . | . . . . Parts Attached 38 | 7 4 17 10 Power 4 | 1 . 2 1 Engine 3 | 1 . 1 1 Core 1 | . . 1 . Reactor . | . . . . Propulsion 6 | 2 2 1 1 Treads . | . . . . Leg 6 | 2 2 1 1 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 15 | 1 1 8 5 Device 5 | . . 2 3 Storage 3 | 1 . 2 . Processor 2 | . . . 2 Hackware . | . . . . Protection 5 | . 1 4 . Artifact . | . . . . Weapon 13 | 3 1 6 3 Energy Gun 7 | 3 . 3 1 Energy Cannon 1 | . 1 . . Ballistic Gun 2 | . . 1 1 Ballistic Cannon 3 | . . 2 1 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 20 | . . 6 14 Power 2 | . . 1 1 Propulsion 4 | . . 1 3 Utility 8 | . . 2 6 Weapon 6 | . . 2 4 Highest Loss Streak 9 | . . 2 9 Average Slot Usage (%) 94 | . 99 98 81 Engine 7 | . 14 5 8 Core 2 | . . 5 . Leg 22 | . 28 21 19 Device 9 | . . 10 12 Storage 11 | . 14 11 9 Processor 2 | . . . 8 Protection 17 | . 13 21 10 Energy Gun 11 | . 19 14 1 Energy Cannon 2 | . 8 1 . Ballistic Gun 3 | . . 3 5 Ballistic Cannon 3 | . . 3 6 Naked Turns . | . . . . Heaviest Build 56 | 13 19 56 31 Greatest Support 39 | 20 26 26 39 Greatest Overweight (x) 3 | 2 . 2 3 Average Overweight (x) . | . . . . Largest Inventory Capacity 12 | 6 6 12 8 Average Capacity 7 | 5 6 8 8 Most Carried 11 | 6 6 11 8 Average Carried 6 | 3 5 7 5 Final Capacity 8 | 6 6 8 8 Final Carried 7 | 6 6 5 7 Class Distribution -------------------- 75% | Mutant 24% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 850 | 167 143 222 318 Remotely . | . . . . Salvage Created 1879 | . 192 1159 528 Parts 112 | . 17 70 25 Haulers Intercepted 1 | . . 1 . Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 45 | . 6 27 12 Guns 32 | . 4 23 5 Cannons 13 | . 2 4 7 Classes Destroyed 9 | . 3 5 1 Builder 1 | . 1 . . Hauler 1 | . . 1 . Recycler 1 | . . 1 . Operator 1 | . . . 1 Watcher 4 | . . 3 1 Swarmer 10 | . 3 7 . Grunt 28 | . 3 15 10 Brawler 3 | . . 2 1 Sentry 4 | . . 3 1 Best Kill Streak 6 | . 4 4 6 Combat Bots Only 6 | . 3 4 6 Max Kills in Single Turn 2 | . 2 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2464 | . 175 1044 1245 Core 348 | . 9 110 229 Absorbed by Shields . | . . . . Core Remaining (%) 89 | 100 96 72 . Volleys Fired 180 | . 17 79 84 Largest 2 | . 2 2 2 Hottest 112 | . 100 112 85 Shots Fired 298 | . 34 157 107 Gun 203 | . 23 125 55 Cannon 95 | . 11 32 52 Launcher . | . . . . Special . | . . . . Kinetic 173 | . . 71 102 Thermal 104 | . 17 82 5 Explosive . | . . . . Electromagnetic 21 | . 17 4 . Robot Hit Streak 13 | . 6 13 13 Robot Miss Streak 4 | . 2 4 4 Penetration Max . | . . . . Secondary Targets 1 | . . 1 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 192 | . 23 97 72 Core Hits 85 | . 11 41 33 Critical Hits 4 | . . 3 1 Critical Kills 2 | . . 1 1 Critical Parts Destroyed 2 | . . 2 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3096 | . 326 1585 1185 Guns 1945 | . 201 1317 427 Cannons 1113 | . 88 268 757 Explosions 37 | . 37 . . Melee . | . . . . Ramming 1 | . . . 1 Kinetic 1686 | . . 568 1118 Thermal 1214 | . 163 985 66 Explosive . | . . . . Electromagnetic 195 | . 163 32 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 6 | . . 1 6 Average Corruption 4 | . . 1 4 Corruption Purged . | . . . . Effects 18 | . . . 18 Message Errors 1 | . . . 1 Matter Fused 2 | . . . 2 Heat Flow Errors 2 | . . . 2 Energy Discharges 4 | . . . 4 Data Loss (minor) 3 | . . . 3 Data Loss (major) 1 | . . . 1 Targeting Errors 4 | . . . 4 Weapon Failures 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 9 | . . 8 1 Projectiles 9 | . . 8 1 Explosions . | . . . . Melee . | . . . . Knockbacks 12 | . . 1 11 Impact . | . . . . Kinetic 11 | . . 1 10 Secondary 1 | . . . 1 Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 1 | . . . 1 Targets Rammed 1 | . . . 1 Kicked . | . . . . Crushed . | . . . . Highest Temperature 306 | . 306 259 203 Average Temperature 84 | . 139 69 52 Received Heat Transfer 1026 | . 66 294 666 Effects 3 | . 3 . . Shutdowns 1 | . 1 . . Interference 2 | . 2 . . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 5 | . . 5 . Heat Transferred 2627 | . 296 2183 148 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . 1 . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 395 | . 226 389 395 Average Influence 161 | . 78 144 280 Maximum Alert Level 1 | . 1 1 1 Low Security (%) 64 | 100 91 74 15 Level 1 35 | . 8 25 84 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 8 | . 3 2 3 Investigation 5 | . 2 2 1 Extermination . | . . . . Reinforcement 3 | . 1 . 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 7 | . 1 4 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 72 | . 12 37 23 Peak Tracking Total 7 | . 3 7 7 Tactical Retreats 6 | . 3 3 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 3 | . . 2 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered 2 | . 2 . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 6 | . 1 2 3 Max in Single Turn 1 | . 1 1 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 10 | . 3 5 2 Terminals 9 | . 3 4 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 35 | . 9 21 5 Successful 23 | . 7 12 4 Failed 12 | . 2 9 1 Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual 2 | . . 2 . Terminals 32 | . 9 18 5 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 3 | . . 3 . Garrison Access . | . . . . Terminal Hacks 22 | . 7 11 4 Record 9 | . 1 5 3 Prototype ID Bank 1 | . 1 . . Level Access Points 1 | . . 1 . Branch Access Points 2 | . 1 . 1 Alert Level 4 | . 1 3 . Dispatch Records 1 | . 1 . . Maintenance Status 1 | . . 1 . Reinforcement Status 1 | . 1 . . Hauler Manifests 1 | . 1 . . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 1 | . . 1 . Insert Component 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 7 | . 1 4 2 Full Trace Events 2 | . . 1 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2451 | 74 460 1319 598 Spaces Moved 1312 | 50 305 658 299 Core 23 | 16 . . 7 Treads . | . . . . Legs 1289 | 34 305 658 292 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 130 | 105 120 140 121 Slowest Speed 200 | 150 120 180 200 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 24 | 3 30 43 23 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 11 | . 5 4 2 Melee . | . . . . Projectile 6 | . . 4 2 AOE 5 | . 5 . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1762 | 68 370 896 428 Wait 177 | 5 25 118 29 Move 1309 | 49 304 657 299 Hop . | . . . . Pick Up 34 | 7 9 13 5 Fast Attach 12 | 5 1 3 3 Attach 12 | 1 . 6 5 Detach . | . . . . Swap 14 | 1 3 8 2 Drop 23 | . 11 12 . Fire 180 | . 17 79 84 Melee . | . . . . Ram 1 | . . . 1 Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 75 | -11/Scrapyard | Entered Materials 216 | -10/Materials | Identified exit to Mines 314 | -10/Materials | Build established: Mutant 530 | -10/Materials | Discovered new exit (range 3) 535 | -10/Materials | Entered another Materials area 535 | -9/Materials | Evolved 2 slots: Utility x2 1346 | -9/Materials | Discovered new exit (range 7) 1670 | -9/Materials | Identified exit to Materials 1854 | -9/Materials | Entered another Materials area 1854 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2041 | -8/Materials | Lost 3 parts (2u1w) 2452 | -8/Materials | Self-destructed Last Messages --------------- 02416_ Imp. Aluminum Leg destroyed. 02419_ K-01 Serf collects debris. 02422_ G-47 Trooper destroyed. 02425_ K-01 Serf collects debris. 02430_ Weight Redist. System destroyed. 02431_ K-01 Serf collects debris. 02433_ System corrupted: Lgt. Assault Rifle targeting data glitched. 02434_ R-06 Scavenger collects Particle Gun. 02435_ K-01 Serf collects debris. 02437_ Acquired 57 matter. 02438_ Lgt. Assault Rifle destroyed. 02439_ K-01 Serf collects debris. 02439_ R-06 Scavenger collects Aluminum Leg. 02441_ Acquired Imp. Heat Sink. 02443_ K-01 Serf collects debris. 02444_ Slammed into R-06 Scavenger. 02444_ Destabilizing: Core damaged (-16). 02446_ Acquired 50 matter. 02447_ K-01 Serf collects debris. 02451_ Heat Sink destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????###############??????????????? | | ????????????????????# # #??????????????? | | ????????????????????# """ # #??????????????? | | ????????????????????# """ # =%"" #??????????????? | | ????????????????????# """ # !!T" #??????????????? | | ????????????????????# # " ##### #?? | | ????????????????????# # % /%* #?? | | ????????????????########+######+####### #?? | | ????????????????# ^ %* #??????? # | | ????????????????# #????? / " | | ????????????????# u #### #?? | | ????????????????# ##/###### #?? | | ????????????????# # #??# #?? | | ????????????????# # #??# """ # #? | | ?????????######## # #??# "T" !#???? | | ?????????# # #??# =/ #??????? | | ?????????# # @ #??# // #??????? | | ?????????# """ # #??# *#??????? | | ?????????# """ # #??# #??????? | | ?????????### """ #k #??# #??????? | | ???????????# # % #??# #??????? | | ???????????# ###/##??# #??????? | | ???????????# """ #?#g#???# #??????? | | ?????????### """ #?# ############# #??????? | | ?????????# """ ###w# #??????? #??????? | | ?????????# / #??????? #??????? | | ?????????# #### # #???????? #??????? | | ?????????# ########??# # #???????? ???????? | | ?????????# #?????????# # #?????????????????? | | ?????????# #?????????# # ##?????????????????? | | ?????????# #?????????# #####??????????????????? | | ?????????# ########??# #??????????????????????? | | ?????????# # ! #??# #??????????????????????? | | ????###### #! #??# #??????????????????????? | | ????? # # """ #??# #??????????????????????? | | ?????? # # """ #??# #??????????????????????? | | ?????## ## # " " #??# #??????????????????????? | | ###### ## # #??# #??????????????????????? | | # # ##+#+###### #??????????????????????? | | # # #??????????????????????? | | # # ###### #??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 375 Evasion (%) 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BeamLightningGun Manual? 0 Play Time 00:51:30 Cumulative 11.7 hours Start 2020.08.02 @ 11:48:15 End 2020.08.07 @ 19:13:53 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 4 Gallery% 19 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9780d63c-e2a1-4570-9cd5-bdde6a3bba87