Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.05.13 @ 20:03:11 Player: Fgdfgfthgr Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (203) 1015 Value Destroyed (5626) 5626 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (376) 376 TOTAL SCORE: 10597 Bonus ------- High Alert Combat Kills 376 Cogmind --------- Core Integrity 467/700 Matter 267/300 Energy 150/150 System Corruption 0% Temperature Cool (0) Movement Hovering (72) Location -6/Zion Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (3) --- Combat Airjet Combat Airjet Combat Airjet > --- UTILITY (7) ------ Medium Storage Unit Structural Scanner Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Hacking Suite System Shield > --- WEAPON (2) ------- Beamcaster Mini Assault Cannon > --- INVENTORY (10) --- Cooled Deuterium Engine Micro Nuclear Core Gravmag System Improved Propulsion Shielding Improved Utility Shielding Hardened Light Armor Plating Advanced Shield Generator Improved Trap Extractor (0/6) Precision Grenade Launcher Katana Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Cooled Airjet Combat Airjet Combat Airjet > --- UTILITY ---------- Medium Storage Unit Structural Scanner Advanced Visual Processing Unit Improved Signal Interpreter Hacking Suite System Shield Authchip [Device] > --- WEAPON ----------- Improved Lightning Gun Beamcaster > --- INVENTORY -------- Cooled Deuterium Engine Micro Nuclear Core Combat Airjet Improved Sensor Array Improved Propulsion Shielding Layered Light Armor Plating Improved Trap Extractor Mini Assault Cannon Precision Grenade Launcher Katana [Rating: 52] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Combat Airjet Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Lightning Gun Energy Gun Improved Lightning Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Precision Grenade Launcher Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Zio Slots Evolved 6 | . . . 2 . 2 2 . . Power . | . . . . . . . . . Propulsion 1 | . . . 1 . . . . . Utility 5 | . . . 1 . 2 2 . . Weapon . | . . . . . . . . . Parts Attached 152 | . 9 2 29 22 32 54 4 . Power 16 | . 1 1 3 2 2 7 . . Engine 9 | . 1 1 3 2 1 1 . . Core 7 | . . . . . 1 6 . . Reactor . | . . . . . . . . . Propulsion 43 | . 2 . 12 6 14 8 1 . Treads 34 | . 2 . 12 6 14 . . . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover 9 | . . . . . . 8 1 . Flight . | . . . . . . . . . Utility 44 | . 5 . 9 2 8 20 . . Device 13 | . 1 . 3 . 1 8 . . Storage 5 | . 3 . 1 . . 1 . . Processor 4 | . . . 1 . 1 2 . . Hackware 5 | . . . . . 1 4 . . Protection 17 | . 1 . 4 2 5 5 . . Artifact . | . . . . . . . . . Weapon 49 | . 1 1 5 12 8 19 3 . Energy Gun 23 | . 1 . 2 7 4 8 1 . Energy Cannon 1 | . . . . 1 . . . . Ballistic Gun 10 | . . 1 2 3 4 . . . Ballistic Cannon 5 | . . . . . . 4 1 . Launcher 5 | . . . 1 . . 3 1 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 4 | . . . . . . 4 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . Unidentified Prototypes 8 | . . . 1 2 2 3 . . Parts Lost 7 | . . 1 1 . 2 3 . . Power . | . . . . . . . . . Propulsion 1 | . . . . . . 1 . . Utility 3 | . . . 1 . 2 . . . Weapon 3 | . . 1 . . . 2 . . Highest Loss Streak 1 | . . 1 1 . 1 1 . . To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 99 | . 98 100 100 99 99 99 100 . Engine 8 | . 14 14 11 11 4 . . . Core 2 | . . . . . 4 6 7 . Treads 25 | . 27 28 33 33 26 . . . Hover 3 | . . . . . . 22 23 . Device 6 | . 11 . . . 9 13 15 . Storage 10 | . 14 14 11 11 9 7 7 . Processor 7 | . . . 10 11 9 14 15 . Hackware 4 | . . . . . 9 14 15 . Protection 7 | . 1 14 10 11 8 1 . . Energy Gun 10 | . 13 4 9 10 12 9 7 . Ballistic Gun 10 | . 14 23 12 10 5 . . . Naked Turns . | . . . . . . . . . Heaviest Build 80 | 12 54 55 59 61 80 31 29 . Greatest Support 69 | 20 40 40 60 69 69 36 36 . Greatest Overweight (x) 1 | . 1 1 . 1 1 . 1 . Average Overweight (x) . | . . 1 . . . . . . Largest Inventory Capacity 25 | . 25 20 20 20 20 20 10 . Average Capacity 18 | . 19 20 20 20 20 10 10 . Most Carried 20 | . 20 20 20 20 20 19 10 . Average Carried 17 | . 17 19 19 19 19 9 9 . Final Capacity 20 | 8 20 20 20 20 20 10 10 10 Final Carried 20 | 6 20 20 20 20 19 10 10 10 Class Distribution -------------------- 49% | Mutant 26% | Hacker-Mutant 13% | Hacker-Scout 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Hacker-Mutant | -8/Materials Hacker-Scout | -7/Factory Hacker-Scout | -7/Lower Caves Hacker-Scout | -6/Zion Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Zio Matter Collected 3519 | 200 213 160 945 434 680 764 123 . Remotely . | . . . . . . . . . Salvage Created 8006 | . 898 135 2227 1584 1982 1168 12 . Parts 461 | . 67 9 134 98 92 57 4 . Haulers Intercepted 17 | . 1 . 5 5 5 1 . . Recyclers Shooed 3 | . . . 1 2 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . 7 . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Zio Combat Hostiles Destroyed 147 | . 18 10 39 25 34 18 3 . Guns 126 | . 16 10 39 25 28 8 . . Cannons 8 | . . . . . . 5 3 . AOE 9 | . 2 . . . 3 4 . . Classes Destroyed 16 | . 6 1 4 . 1 3 1 . Worker 10 | . 1 . 2 3 1 3 . . Builder 4 | . 1 . 1 . 2 . . . Tunneler 1 | . . . . . . 1 . . Hauler 17 | . 1 . 5 5 5 1 . . Recycler 11 | . . . 2 3 3 3 . . Operator 3 | . . . 2 . . 1 . . Watcher 16 | . 3 . 5 2 4 2 . . Swarmer 29 | . 3 5 4 6 10 1 . . Grunt 69 | . 15 . 23 10 13 8 . . Brawler 1 | . . . . . . 1 . . Duelist 2 | . . . 2 . . . . . Sentry 33 | . . . 10 9 10 4 . . Hunter 2 | . . . . . 1 1 . . Programmer 4 | . . . . . . 3 1 . Thief 2 | . . . . . . . 2 . Assembled 5 | . . 5 . . . . . . Best Kill Streak 10 | . 3 3 10 7 5 5 2 . Combat Bots Only 5 | . 3 3 5 5 4 4 2 . Max Kills in Single Turn 3 | . 2 1 1 1 2 3 1 . Gunslinging . | . . . . . . . . . Exploded 2 | . 2 . . . 2 2 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Zio Damage Taken 4552 | . 292 208 1213 425 1375 919 120 . Core 547 | . 17 42 76 25 154 202 31 . Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 11 | . . . . . . 11 . . Regen/Repaired (Parts) 29 | . 29 . . . . . . . Core Remaining (%) 80 | 100 . 76 . 74 72 . . . Volleys Fired 480 | . 41 21 138 75 119 73 13 . Largest 2 | . 2 2 2 2 2 2 2 . Hottest 135 | . 60 60 79 98 120 135 123 . Shots Fired 914 | . 82 42 271 148 238 110 23 . Gun 860 | . 82 42 270 147 238 71 10 . Cannon 47 | . . . . 1 . 34 12 . Launcher 7 | . . . 1 . . 5 1 . Special . | . . . . . . . . . Kinetic 478 | . 41 41 173 73 104 34 12 . Thermal 260 | . . . 97 75 60 23 5 . Explosive 7 | . . . 1 . . 5 1 . Electromagnetic 169 | . 41 1 . . 74 48 5 . Robot Hit Streak 61 | . 21 8 32 61 42 19 5 . Robot Miss Streak 5 | . 1 2 3 2 5 2 1 . Penetration Max . | . . . . . . . . . Secondary Targets 15 | . 3 1 6 . 4 1 . . Max Gunslinging Chain 1 | . 1 1 1 . 1 1 . . Shots Hit Robots 707 | . 66 30 221 105 194 76 15 . Core Hits 316 | . 37 16 82 49 79 46 7 . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 31 | . . . 12 4 11 2 2 . Burn 26 | . . . 12 4 8 1 1 . Blast 2 | . . . . . . 1 1 . Corrupt 3 | . . . . . 3 . . . Melee Attacks 2 | . . . . . . 2 . . Impact . | . . . . . . . . . Slashing 2 | . . . . . . 2 . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 14082 | . 1017 443 3561 1743 4197 2585 536 . Guns 11952 | . 933 443 3516 1743 3841 1388 88 . Cannons 889 | . . . . . . 559 330 . Explosions 1179 | . 84 . . . 340 637 118 . Melee . | . . . . . . . . . Ramming 62 | . . . 45 . 16 1 . . Kinetic 5938 | . 426 443 2050 702 1428 559 330 . Thermal 4244 | . 84 . 1466 1041 1031 539 83 . Explosive 752 | . . . . . 162 472 118 . Electromagnetic 3086 | . 507 . . . 1560 1014 5 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 91 | . . . . . . 40 51 . Projectiles 69 | . . . . . . 20 49 . Explosions 22 | . . . . . . 20 2 . Melee . | . . . . . . . . . Knockbacks 5 | . . . 1 . . 3 1 . Impact 1 | . . . 1 . . . . . Kinetic 4 | . . . . . . 3 1 . Secondary . | . . . . . . . . . Self-Inflicted Damage 153 | . 19 . . . 112 22 . . Shots 4 | . 1 . . . 2 1 . . Rammed 8 | . . . 5 . 2 1 . . Targets Rammed 8 | . . . 5 . 2 1 . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 373 | . 150 46 318 117 36 373 210 . Average Temperature 58 | . 36 13 67 32 13 90 83 . Received Heat Transfer 2044 | . 168 40 657 177 684 318 . . Effects 2 | . . . 1 . . 1 . . Shutdowns 1 | . . . . . . 1 . . Energy Bleed 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 5 | . . . . . 4 1 . . Combat Hostiles 4 | . . . . . 3 1 . . Parts Fried 20 | . 1 . . . 11 8 . . Impact Corruptions 1 | . . . 1 . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 19 | . . . 7 5 6 1 . . Heat Transferred 10414 | . 50 . 3996 2479 2777 890 222 . Parts Sabotaged . | . . . . . . . . . Parts Stolen 1 | . . . . . . . 1 . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | . 1 . . . 2 2 . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Zio Peak Influence 610 | . 189 105 524 610 506 590 . . Initial 200 | . . . 4 91 200 . . . Average 207 | . 63 16 281 364 211 314 . . Maximum Alert Level 2 | . . . 2 2 2 2 . . Low Security (%) 49 | . 100 100 11 15 45 39 . . Level 1 34 | . . . 75 32 47 16 . . Level 2 15 | . . . 13 51 7 44 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 31 | . 4 . 6 4 5 12 . . Investigation 19 | . 4 . 3 3 3 6 . . Extermination 1 | . . . . . . 1 . . Reinforcement 7 | . . . 3 1 1 2 . . Assault . | . . . . . . . . . Garrison 4 | . . . . . 1 3 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Zio Distress Signals 8 | . 2 . 2 . 2 2 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 223 | . 22 18 53 27 46 47 10 . Peak Tracking Total 8 | . 4 5 5 5 7 8 7 . Tactical Retreats 21 | . 1 3 . . 1 14 2 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Zio Traps Triggered 15 | . 2 . 4 1 3 5 . . Indirectly . | . . . . . . . . . Trap Hack Attempts 8 | . . . . 8 . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 2 | . . . . 1 1 . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . 1 . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Zio Machines Disabled 13 | . 1 . 1 5 5 1 . . Max in Single Turn 1 | . 1 . 1 1 1 1 . . Garrison Access 4 | . . . . 1 1 2 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Zio Machines Accessed 61 | . 10 . 13 12 14 12 . . Terminals 39 | . 7 . 9 9 9 5 . . Fabricators 4 | . . . . . . 4 . . Repair Stations 2 | . 1 . 1 . . . . . Recycling Units 8 | . 2 . 2 2 2 . . . Scanalyzers 4 | . . . 1 . 2 1 . . Garrison Access 4 | . . . . 1 1 2 . . Total Hacks 196 | . 22 . 46 26 50 52 . . Successful 138 | . 17 . 29 16 41 35 . . Failed 56 | . 5 . 16 10 8 17 . . Catastrophic . | . . . . . . . . . Database Lockouts 2 | . . . 1 . 1 . . . Manual 92 | . 9 . 20 10 24 29 . . Terminals 119 | . 17 . 33 21 31 17 . . Fabricators 28 | . . . . . . 28 . . Repair Stations 6 | . 3 . 3 . . . . . Recycling Units 9 | . 2 . 2 3 2 . . . Scanalyzers 27 | . . . 8 . 16 3 . . Garrison Access 7 | . . . . 2 1 4 . . Terminal Hacks 55 | . 10 . 15 10 16 4 . . Record 1 | . . . 1 . . . . . Part Schematic 2 | . . . . 1 . 1 . . Robot Analysis 5 | . 2 . 1 1 . 1 . . Prototype ID Bank 20 | . 5 . 7 . 7 1 . . Open Door 2 | . . . . 2 . . . . Level Access Points 1 | . 1 . . . . . . . Branch Access Points 3 | . . . 1 . 1 1 . . Emergency Access Points 2 | . . . . . 2 . . . Terminal Index 1 | . . . . . 1 . . . Scanalyzer Index 1 | . . . . . 1 . . . Locate Traps 9 | . 1 . 3 4 1 . . . Reprogram Traps 1 | . . . . . 1 . . . Surveillance Status 1 | . . . 1 . . . . . Recall Reinforcements 1 | . . . 1 . . . . . Hauler Manifests 1 | . . . . . 1 . . . Zone Layout 4 | . 1 . . 2 1 . . . Fabricator Hacks 11 | . . . . . . 11 . . Network Status 1 | . . . . . . 1 . . Load Schematic 7 | . . . . . . 7 . . Build 3 | . . . . . . 3 . . Repair Station Hacks 3 | . 2 . 1 . . . . . Scan Component 2 | . 1 . 1 . . . . . Repair 1 | . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 26 | . . . 8 . 16 2 . . Insert Component 13 | . . . 4 . 8 1 . . Analyze 13 | . . . 4 . 8 1 . . Garrison Access Hacks 4 | . . . . 1 1 2 . . Seal Access 4 | . . . . 1 1 2 . . Unauthorized Hacks 39 | . 5 . 5 5 8 16 . . Terminals 19 | . 3 . 3 3 6 4 . . Botnet 16 | . 3 . 3 3 5 2 . . Detonate 1 | . . . . . . 1 . . Disrupt 1 | . . . . . . 1 . . Operators 1 | . . . . . 1 . . . Fabricators 12 | . . . . . . 12 . . Report 2 | . . . . . . 2 . . Prioritize 3 | . . . . . . 3 . . Liberate 3 | . . . . . . 3 . . Fabnet 1 | . . . . . . 1 . . Recompile 3 | . . . . . . 3 . . Repair Stations . | . . . . . . . . . Recycling Units 8 | . 2 . 2 2 2 . . . Tunnel 8 | . 2 . 2 2 2 . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . Used . | . . . . . . . . . Hacking Detections 44 | . 8 . 10 9 8 9 . . Full Trace Events 1 | . . . 1 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 14 | . . . 4 1 7 2 . . Parts Built 5 | . . . . . . 5 . . Authchips 3 | . . . . . . 3 . . Time 200 | . . . . . . 200 . . Total Part Build Rating 27 | . . . . . . 27 . . Parts Repaired 1 | . 1 . . . . . . . Time 13 | . 13 . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 12 | . . . 4 . 7 1 . . Part Schematics Acquired 12 | . . . 4 . 7 1 . . Parts Damaged 2 | . . . . . 2 . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Zio Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . 3 Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Zio Total Allies 3 | . . 3 . . . . . . Largest Group 3 | . . 3 . . . . . . Highest-Rated Group 72 | . . 72 . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . Total Orders . | . . . . . . . . . Ally Attacks 13 | . . 13 . . . . . . Total Damage 145 | . . 145 . . . . . . Kills 5 | . . 5 . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Zio Robot Analysis Total 5 | . 2 . 1 1 . 1 . . Derelict Logs Recovered 4 | . . 3 . . . . 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Zio Turns Passed 12858 | . 2106 1500 2779 1392 3210 1450 421 . Spaces Moved 7020 | 1 786 593 1324 686 1262 1858 510 . Core . | . . . . . . . . . Treads 4645 | . 780 593 1324 686 1262 . . . Legs 7 | 1 6 . . . . . . . Wheels . | . . . . . . . . . Hover 2368 | . . . . . . 1858 510 . Flight . | . . . . . . . . . Fastest Speed 52 | 120 120 240 160 160 160 52 72 . Average Speed 152 | 120 239 240 160 160 215 57 72 . Slowest Speed 240 | 120 240 240 160 240 240 72 146 . Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 68 | 2 97 99 98 95 92 51 77 1 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 10 | . 2 2 2 2 2 . . . Known Exits Taken 4 | . . 1 1 . . 1 1 . Unknown Exits Taken 4 | 1 1 . . 1 1 . . . Scrap Searched 2 | . . 2 . . . . . . Spaces Dug 22 | . . . 6 . . 4 12 . Terrain Destroyed 121 | . 3 . 6 33 27 39 13 . Melee 2 | . . . . . . 2 . . Projectile 9 | . . . . . . 8 1 . AOE 110 | . 3 . 6 33 27 29 12 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Zio Total 8355 | . 936 636 1754 838 1529 2124 538 . Wait 453 | . 66 10 207 19 67 74 10 . Move 7012 | . 785 592 1323 685 1261 1857 509 . Hop . | . . . . . . . . . Pick Up 94 | . 22 5 18 8 15 25 1 . Fast Attach 32 | . 4 . 2 2 14 9 1 . Attach 31 | . . 1 5 1 7 17 . . Detach 10 | . 1 . 1 . 3 5 . . Swap 89 | . 5 1 22 19 11 28 3 . Drop 135 | . 12 5 33 21 30 33 1 . Fire 480 | . 41 21 138 75 119 73 13 . Melee 2 | . . . . . . 2 . . Ram 1 | . . . . . . 1 . . Kick . | . . . . . . . . . Crush 7 | . . . 5 . 2 . . . Escape Stasis . | . . . . . . . . . Rewire 1 | . . 1 . . . . . . Trap 8 | . . . . 8 . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 6 exits: *Mat x3 / *Min / *Sto x2) -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac x3 / *Low x2) -7/Lower Caves -6/Zion History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 235 | -10/Materials | Discovered new exit (range 10) 312 | -10/Materials | Build established: Mutant 826 | -10/Materials | Discovered new exit (range 16) 926 | -10/Materials | Discovered new exit (range 7) 1157 | -10/Materials | Identified exit to Materials 1309 | -10/Materials | Repaired EM Pulse Gun 1439 | -10/Materials | Discovered new exit (range 10) 2107 | -10/Materials | Entered Mines 2122 | -10/Mines | Met a Derelict bent on vengeance 2141 | -10/Mines | Learned location of Zion (-6) 2264 | -10/Mines | Received a Mining Laser from a helpful Derelict 2292 | -10/Mines | Discovered exit to Materials (range 8) 2369 | -10/Mines | Discovered exit to Materials (range 11) 2430 | -10/Mines | Assembled infested the area 2699 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3388 | -10/Mines | Learned Materials terminal intel 3607 | -10/Mines | Entered Materials 3607 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3608 | -9/Materials | Loaded intel: 12 terminal locations 4128 | -9/Materials | Build established: Scavenger-Mutant 4587 | -9/Materials | Discovered new exit (range 14) 4924 | -9/Materials | Discovered new exit (range 7) 4999 | -9/Materials | Build established: Mutant 5490 | -9/Materials | Discovered new exit (range 11) 5729 | -9/Materials | Central database locked down 5847 | -9/Materials | Discovered new exit (range 14) 5898 | -9/Materials | Discovered new exit (range 4) 6112 | -9/Materials | Identified exit to Mines 6112 | -9/Materials | Identified exit to Storage 6300 | -9/Materials | Discovered new exit (range 15) 6386 | -9/Materials | Entered Storage 6945 | -9/Storage | Discovered new exit (range 5) 7322 | -9/Storage | Build established: Scavenger-Mutant 7778 | -9/Storage | Entered Materials 7778 | -8/Materials | Evolved 2 slots: Utility x2 8072 | -8/Materials | Build established: Hacker-Mutant 8421 | -8/Materials | Garrison activated, responded to threat 9166 | -8/Materials | Discovered new exit (range 16) 9613 | -8/Materials | Discovered new exit (range 4) 9816 | -8/Materials | Central database locked down 9981 | -8/Materials | Discovered new exit (range 3) 10988 | -8/Materials | Entered Factory 10988 | -7/Factory | Evolved 2 slots: Utility x2 11295 | -7/Factory | Build established: Hacker-Scout 11842 | -7/Factory | Fabricated Cmb. Airjet (x2) 11900 | -7/Factory | Fabricated Beamcaster? 11994 | -7/Factory | Discovered new exit (range 5) 12006 | -7/Factory | Identified exit to Factory 12053 | -7/Factory | Garrison activated, responded to threat 12089 | -7/Factory | Fabricated Adv. Shield Generator (x2) 12109 | -7/Factory | Discovered exit to Factory (range 11) 12277 | -7/Factory | Identified exit to Lower Caves 12284 | -7/Factory | Discovered exit to Factory (range 12) 12438 | -7/Factory | Entered Lower Caves 12601 | -7/Lower Caves | Encountered a Warlord checkpoint 12612 | -7/Lower Caves | Learned Factory stockpile data 12850 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 12854 | -7/Lower Caves | Identified exit to Zion 12859 | -7/Lower Caves | Entered Zion 12859 | -6/Zion | Self-destructed Last Messages --------------- 12623_ Acquired 3 matter. 12633_ Acquired 5 matter. 12638_ Y7-HU4(k) breaks down the debris. 12697_ Acquired 46 matter. 12782_ BU-APV(f) knocked back. 12788_ BU-APV(f) destroyed. 12791_ Destroyed Lgt. Deuterium Engine. 12791_ 30-CZP(f) suffers critical hit (Burn). 12791_ 30-CZP(f) Propulsion Shielding blasted off. 12793_ Cmb. Airjet ripped off. 12794_ 30-CZP(f) destroyed. 12798_ Acquired Cmb. Airjet. 12800_ Acquired 5 matter. 12822_ Acquired 35 matter. 12850_ A derelict emerges from the shadows: "Hey, you there! You look lost. Come on over to our place to get your bearings." XR-GBP(z) disappears into a concealed tunnel. 12854_ EXIT=IDENTIFIED: ZION LOCATION=ZION GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ????????????????????????## ????????????????????? | | ????????????????????????## ????????????????????? | | ????????????????????????# ????????????????????? | | ????????????????????????? ????????????????????? | | ????????????????????????? ??????????????????? | | ????????????????????????? # ??????????????????? | | ????????????????????????? ##??????????????????? | | ????????????????????????? ##??????????????????? | | ????????????????????????? ##??????????????????? | | ???????????????????????## ##??????????????????? | | ???????????????????????## ##??????????????????? | | ???????????????????????## ##??????????????????? | | ???????????????????????## ##??????????????????? | | ???????????????????????## ###?????????????????? | | ???????????????????????## ###?????????????????? | | ???????????????????????# ##?????????????????? | | ??????????????????????## ##?????????????????? | | ?????????????????????#### ###?????????????????? | | ?????????????????????### ##?????????????????? | | ?????????????????????## ###?????????????????? | | ?????????????????????### @ ##?????????????????? | | ?????????????????????## z ##?????????????????? | | ?????????????????????## ###?????????????????? | | ?????????????????????### ####?????????????????? | | ?????????????????????########??????????????????? | | ??????????????????????######???????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Evasion (%) 54 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 20 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Cmb. Airjet | -9/Materials | Scanalyzed Beamcaster | -9/Materials | Scanalyzed Lgt. Angular Momentum Engine | -9/Materials | Scanalyzed Huge Storage Unit | -9/Materials | Scanalyzed Cooling System | -9/Storage | Hacked Imp. Assault Rifle | -8/Materials | Scanalyzed Imp. Lightning Gun | -8/Materials | Scanalyzed Imp. Propulsion Shielding | -8/Materials | Scanalyzed Imp. Treads | -8/Materials | Scanalyzed Prc. Beam Rifle | -8/Materials | Scanalyzed Imp. Hover Unit | -8/Materials | Scanalyzed Hvy. Rocket Launcher | -8/Materials | Scanalyzed Cld. Airjet | -7/Factory | Scanalyzed Adv. Shield Generator | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Cmb. Airjet | x2 | -7/Factory | Authchip Beamcaster | x1 | -7/Factory | Authchip Adv. Shield Generator | x2 | -7/Factory | Authchip Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AssaultBottomlessNetwork Manual? 0 Play Time 01:10:06 Cumulative 190.5 hours Start 2022.05.13 @ 18:52:45 End 2022.05.13 @ 20:03:11 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 89 Rogue 0 Adventurer 89 Explorer 0 Win Type - Total 14 Types 8/1/1/1/1/0/0/1/1 Lore% 88 Gallery% 84 Achievement% 75 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4ed88131-63e1-430d-9902-de537b042f69