Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.16 @ 15:44:09 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (172) 860 Value Destroyed (6795) 6795 Prototype IDs (21) 420 Alien Tech Used (1) 200 Bonus (2442) 2442 TOTAL SCORE: 16017 Bonus ------- High Alert Combat Kills 1053 Follower Combat Kills 571 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -82 Cogmind --------- Core Integrity 533/1000 Matter 200/300 Energy 170/170 System Corruption 13% Temperature Cool (9) Movement Walking (180) Ox2 Location -5/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (11) ----- Advanced Heat Sink Improved Cooling System High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Improved Signal Interpreter Improved Utility Shielding Improved Medium Armor Plating Improved Medium Armor Plating Layered Light Armor Plating System Backup Module > --- WEAPON (2) ------- Heavy Gatling Laser KE Penetrator > --- INVENTORY (28) --- Light Angular Momentum Engine Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Advanced Sensor Array Makeshift Sensor Array Improved Armor Integrity Analyzer Improved Utility Shielding Improved Utility Shielding Improved Medium Armor Plating Improved Medium Armor Plating Advanced Shield Generator High-powered Shock Rifle Tesla Rifle Proton Cannon Long-range Proton Cannon Heavy Proton Cannon Heavy Plasma Cannon Neutron Cannon Neutron Cannon Neutron Cannon Neutron Cannon Neutron Cannon Neutron Cannon KE Penetrator Improved Proton Missile Launcher Grenade Launcher Makeshift Sword Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Improved Signal Interpreter Improved Utility Shielding Zionite Weapon Casing Improved Medium Armor Plating Layered Light Armor Plating System Backup Module > --- WEAPON ----------- Heavy Gatling Laser Neutron Cannon > --- INVENTORY -------- Light Angular Momentum Engine Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Advanced Sensor Array Makeshift Sensor Array Improved Armor Integrity Analyzer Improved Utility Shielding Improved Utility Shielding Improved Medium Armor Plating Improved Medium Armor Plating Advanced Shield Generator Tesla Rifle Improved EM Pulse Cannon Long-range Proton Cannon Heavy Proton Cannon Heavy Plasma Cannon Neutron Cannon Neutron Cannon Neutron Cannon Neutron Cannon Neutron Cannon KE Penetrator KE Penetrator Improved Proton Missile Launcher Grenade Launcher Makeshift Sword [Rating: 85] Favorites ----------- Power Micro Fission Core Engine Light Deuterium Engine Power Core Micro Fission Core Reactor Zionite Light DM Reactor Propulsion Flexi-carbon Leg Treads Light Treads Leg Flexi-carbon Leg Utility High-capacity Storage Unit Device Makeshift Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Impact Weapon Great Maul Slashing Weapon Makeshift Sword Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Slots Evolved 10 | . . 2 2 2 . . . . 2 . . . . 2 Power . | . . . . . . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . . . . . . Utility 9 | . . 2 1 2 . . . . 2 . . . . 2 Weapon . | . . . . . . . . . . . . . . . Parts Attached 331 | 8 6 20 23 55 26 23 6 31 16 6 2 . 16 93 Power 27 | 2 . 1 2 3 1 4 . 1 . 2 . . 1 10 Engine 17 | 2 . 1 2 3 1 3 . 1 . . . . 1 3 Core 7 | . . . . . . 1 . . . 1 . . . 5 Reactor 3 | . . . . . . . . . . 1 . . . 2 Propulsion 58 | 2 2 7 5 5 7 5 3 6 1 . . . . 15 Treads 4 | . . . . . 4 . . . . . . . . . Leg 54 | 2 2 7 5 5 3 5 3 6 1 . . . . 15 Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 118 | 2 3 5 7 20 8 7 2 12 11 2 . . 6 33 Device 50 | . . 2 2 9 4 3 2 8 3 1 . . 3 13 Storage 15 | 2 3 . 4 3 . . . . 2 . . . . 1 Processor 5 | . . 1 . 2 . . . . 1 . . . . 1 Hackware . | . . . . . . . . . . . . . . . Protection 48 | . . 2 1 6 4 4 . 4 5 1 . . 3 18 Artifact . | . . . . . . . . . . . . . . . Weapon 128 | 2 1 7 9 27 10 7 1 12 4 2 2 . 9 35 Energy Gun 47 | 1 . 4 8 15 4 1 . 8 2 . 1 . 2 1 Energy Cannon 37 | . . 2 1 2 2 3 . 1 . . . . 3 23 Ballistic Gun 6 | 1 1 1 . 2 . . . . . . . . . 1 Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 18 | . . . . 4 2 1 . 1 . 2 1 . 2 5 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 4 | . . . . 4 . . . . . . . . . . Slashing Weapon 16 | . . . . . 2 2 1 2 2 . . . 2 5 Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . 2 2 . 1 . . 1 2 . . . 3 Parts Lost 44 | . . 5 2 10 2 5 . 7 . . . . . 13 Power 8 | . . 1 . 2 . 1 . 1 . . . . . 3 Propulsion 9 | . . . 2 2 1 . . 1 . . . . . 3 Utility 16 | . . 1 . 3 1 3 . 1 . . . . . 7 Weapon 11 | . . 3 . 3 . 1 . 4 . . . . . . Highest Loss Streak 8 | . . 4 1 8 2 4 . 4 . . . . . 3 Average Slot Usage (%) 97 | . 100 95 99 99 99 99 100 94 98 93 93 93 95 96 Engine 5 | . 14 10 9 6 7 12 7 6 6 1 . . 1 1 Core 4 | . . . . . . 1 7 7 6 9 12 12 10 6 Treads 2 | . . . . . 21 5 . . . . . . . . Leg 18 | . 28 22 26 22 . 15 21 20 18 18 18 18 18 15 Device 10 | . . 12 9 8 6 8 14 9 14 12 12 12 11 14 Storage 20 | . 28 22 27 23 23 21 21 21 18 18 18 18 18 16 Processor 9 | . . 1 . 13 15 12 7 7 12 12 12 12 12 9 Protection 8 | . . 4 9 6 7 7 7 7 8 6 6 6 8 16 Energy Gun 4 | . 3 11 11 8 7 . . 8 8 . 1 . 4 . Energy Cannon 5 | . . 4 6 2 5 9 11 4 . . . . 2 7 Ballistic Gun 1 | . 24 5 . . . . . . . . . . . . Slashing Weapon 2 | . . . . . 1 4 2 1 3 6 6 6 4 1 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 154 | 16 39 51 77 124 124 133 123 147 144 148 137 135 145 154 Greatest Support 70 | 20 20 20 35 45 60 47 70 70 60 56 56 56 56 56 Greatest Overweight (x) 7 | . 1 2 2 3 3 4 2 7 2 2 2 2 2 3 Average Overweight (x) 1 | . . 1 1 1 1 3 1 1 2 2 2 2 2 2 Largest Inventory Capacity 28 | 8 16 16 24 28 28 28 28 28 28 28 28 28 28 28 Average Capacity 26 | 5 10 16 20 25 28 28 28 28 28 28 28 28 28 28 Most Carried 28 | 4 13 16 24 26 28 28 28 28 28 28 28 28 28 28 Average Carried 25 | 2 8 14 19 21 27 26 27 26 26 27 27 28 28 27 Final Capacity 28 | 8 16 16 24 28 28 28 28 28 28 28 28 28 28 28 Final Carried 28 | 4 13 16 23 26 28 28 28 25 28 28 28 28 28 28 Class Distribution -------------------- 47% | Messiah-Mutant 26% | Hauler-Mutant 17% | Scavenger-Mutant 6% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Hauler-Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Messiah-Mutant | -6/Factory Messiah-Mutant | -6/Lower Caves Messiah-Mutant | -6/Lower Caves Messiah-Mutant | -6/Data Miner Messiah-Mutant | -5/Proximity Caves Messiah-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Matter Collected 4172 | 249 123 186 205 715 320 270 69 305 60 232 50 . 270 1118 Remotely . | . . . . . . . . . . . . . . . Salvage Created 8189 | 60 222 426 508 1019 206 692 . 505 63 . 62 . 381 4045 Parts 381 | 3 12 24 31 42 15 26 . 20 . . 6 . 25 177 Haulers Intercepted 5 | . 1 1 1 1 . . . . . . . . . 1 Recyclers Shooed 2 | . . . . . . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 81 | . . . . . 7 20 . 17 . 16 6 . 15 . Prevented 51 | . . . . . 7 10 2 12 . 8 . . 12 . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 137 | . 4 7 12 17 6 11 . 10 1 . 4 . 10 55 Melee 4 | . . . . . . . . . . . . . . 4 Guns 34 | . 4 7 4 7 1 2 . 4 1 . . . . 4 Cannons 30 | . . . 7 1 1 4 . . . . . . . 17 AOE 46 | . . . . 9 3 3 . 5 . . 4 . 9 13 Classes Destroyed 17 | 1 2 2 4 4 . 2 . . . . . . 1 1 Worker 6 | . . . . 2 . . . . . . . . . 4 Builder 7 | . . . . . . . . . . . . . . 7 Hauler 5 | . 1 1 1 1 . . . . . . . . . 1 Recycler 7 | 1 . 1 . 3 . . . . . . . . . 2 Mechanic 1 | . . . . . . 1 . . . . . . . . Operator 3 | . . . 1 2 . . . . . . . . . . Watcher 6 | . . . 1 1 . . . . . . . . . 4 Swarmer 29 | . . . 6 4 3 . . 3 . . 4 . 4 5 Grunt 63 | . 4 5 3 3 . 7 . 4 1 . . . 5 31 Brawler 5 | . . . . . . 1 . . . . . . . 4 Duelist 3 | . . 1 . . . 2 . . . . . . . . Sentry 14 | . . 1 2 4 1 1 . 1 . . . . . 4 Demolisher 1 | . . . . 1 . . . . . . . . . . Hunter 12 | . . . 1 2 2 . . 2 . . . . . 5 Programmer 7 | . . . . 1 . . . . . . . . . 6 Behemoth 1 | . . . . . . . . . . . . . 1 . Assembled 2 | . . . . 2 . . . . . . . . . . Best Kill Streak 10 | 1 3 2 5 4 3 7 . 6 1 . 4 . 7 10 Combat Bots Only 7 | . 3 2 3 4 3 7 . 6 1 . 4 . 7 7 Max Kills in Single Turn 3 | 1 1 1 1 2 1 1 . 2 1 . 3 . 3 3 Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . . . . 2 1 1 . 2 . . 3 . 3 2 Melee 1 | . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Damage Taken 12856 | . 66 735 736 2052 485 883 . 1953 79 158 21 . 357 5331 Core 1293 | . . 134 142 216 41 67 . 174 . 21 . . 31 467 Absorbed by Shields 579 | . . . . . . . . . 28 61 9 . 132 349 Core Remaining (%) 76 | 100 100 66 74 . . . . 28 . . . . 93 . Volleys Fired 428 | 4 15 36 46 68 15 30 . 38 7 10 3 . 22 134 Largest 2 | 2 2 2 2 2 2 2 . 2 2 1 1 . 2 2 Hottest 196 | 70 70 136 136 150 136 136 . 156 160 43 30 . 162 196 Shots Fired 686 | 8 30 70 92 102 18 42 . 73 14 10 3 . 24 200 Gun 347 | 8 30 68 50 65 2 9 . 58 14 . . . 6 37 Cannon 251 | . . 2 42 22 4 24 . 12 . . . . 5 140 Launcher 88 | . . . . 15 12 9 . 3 . 10 3 . 13 23 Special . | . . . . . . . . . . . . . . . Kinetic 75 | 4 28 11 . 15 . . . . . . . . . 17 Thermal 312 | 4 2 38 84 56 6 24 . 40 14 . . . 6 38 Explosive 38 | . . . . 12 4 . . 3 . 3 3 . 8 5 Electromagnetic 261 | . . 21 8 19 8 18 . 30 . 7 . . 10 140 Robot Hit Streak 17 | 2 6 9 8 17 15 5 . 15 6 1 3 . 9 14 Robot Miss Streak 5 | 1 2 5 4 3 2 3 . 3 4 . . . 2 5 Penetration Max 1 | . . . . 1 . . . . . . . . . 1 Secondary Targets 4 | . 1 . . 1 . . . 2 . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . 1 . . . . . . Shots Hit Robots 473 | 4 20 41 51 79 12 24 . 51 13 1 2 . 21 154 Core Hits 332 | 3 10 18 20 63 9 26 . 24 8 . 6 . 24 121 Critical Hits 21 | . . . . 4 1 5 . 1 . . . . . 10 Critical Kills 6 | . . . . 2 1 2 . . . . . . . 1 Critical Parts Destroyed 13 | . . . . 2 . 3 . 1 . . . . . 7 Melee Attacks 166 | . . . . 33 11 27 4 5 6 12 13 . 9 46 Impact 33 | . . . . 33 . . . . . . . . . . Slashing 133 | . . . . . 11 27 4 5 6 12 13 . 9 46 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . 1 . . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 17378 | 36 172 514 1110 2993 641 1045 . 1302 223 230 182 . 1351 7579 Guns 4372 | 36 172 493 552 1045 34 104 . 720 223 . . . 92 901 Cannons 4920 | . . 21 558 286 21 350 . 246 . . . . 109 3329 Explosions 7267 | . . . . 1513 586 591 . 336 . 230 182 . 1113 2716 Melee 816 | . . . . 149 . . . . . . . . 37 630 Ramming 3 | . . . . . . . . . . . . . . 3 Kinetic 1008 | 24 160 43 . 345 . . . . . . . . . 436 Thermal 5257 | 12 12 258 984 934 105 451 . 847 223 . . . 215 1216 Explosive 3483 | . . . . 1230 335 . . 261 . . 182 . 682 793 Electromagnetic 6811 | . . 213 126 335 201 594 . 194 . 230 . . 417 4501 Impact 149 | . . . . 149 . . . . . . . . . . Slashing 667 | . . . . . . . . . . . . . 37 630 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 13 | . . . . . . 3 3 . . . . . . 13 Average Corruption 7 | . . . . . . 3 3 . . . . . . 8 Corruption Purged 10 | . . . . . . . . . . . . . . 10 Effects 92 | . . . . . . 3 2 . . . . . . 87 Message Errors 18 | . . . . . . 2 1 . . . . . . 15 Matter Fused 18 | . . . . . . . 1 . . . . . . 17 Heat Flow Errors 8 | . . . . . . . . . . . . . . 8 Energy Discharges 8 | . . . . . . . . . . . . . . 8 Parts Rejected 2 | . . . . . . . . . . . . . . 2 Data Loss (minor) 1 | . . . . . . . . . . . . . . 1 Data Loss (major) 5 | . . . . . . . . . . . . . . 5 Misfires 2 | . . . . . . . . . . . . . . 2 Misdirections 2 | . . . . . . . . . . . . . . 2 Targeting Errors 22 | . . . . . . 1 . . . . . . . 21 Weapon Failures 6 | . . . . . . . . . . . . . . 6 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 384 | . . . 8 234 17 . . . . . . . 3 122 Projectiles 49 | . . . 8 . . . . . . . . . . 41 Explosions 258 | . . . . 157 17 . . . . . . . 3 81 Melee 77 | . . . . 77 . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 533 | . . . . 278 4 24 . 84 . 21 . . . 122 Shots 19 | . . . . 6 1 2 . 3 . 1 . . . 6 Rammed 1 | . . . . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 334 | 42 40 196 199 228 54 306 . 334 146 174 . . 328 247 Average Temperature 80 | 21 11 98 60 59 19 175 . 116 72 62 . . 127 58 Received Heat Transfer 2765 | . 36 255 180 285 48 378 . 162 24 . . . 104 1293 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 23 | . . . 1 . 1 2 . . . . . . 1 18 Combat Hostiles 22 | . . . 1 . 1 2 . . . . . . 1 17 Parts Fried 43 | . . 1 1 2 1 1 . 3 . . . . 2 32 Impact Corruptions 3 | . . . . 3 . . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . Parts Melted 15 | . . 2 5 3 . . . 1 2 . . . 1 1 Heat Transferred 8276 | 37 37 645 1739 1461 161 779 . 1295 500 . . . 248 1374 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 9 | . . . . . 1 1 . 1 . . . . 2 4 Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Peak Influence 1189 | 5 141 90 268 281 . . . . 62 . . . . 1189 Average Influence 264 | 1 76 45 117 133 . . . . 33 . . . . 596 Maximum Alert Level 4 | . . . 1 1 . . . . . . . . . 4 Low Security (%) 58 | 100 100 100 86 59 . . . . 100 . . . . 13 Level 1 13 | . . . 13 40 . . . . . . . . . 4 Level 2 14 | . . . . . . . . . . . . . . 43 Level 3 12 | . . . . . . . . . . . . . . 36 Level 4 . | . . . . . . . . . . . . . . 2 Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 31 | . 1 1 1 5 . 1 . . 1 . . . . 21 Investigation 5 | . 1 . . . . . . . . . . . . 4 Extermination 4 | . . . . 2 . . . . . . . . . 2 Reinforcement 11 | . . 1 1 3 . . . . 1 . . . . 5 Assault 4 | . . . . . . 1 . . . . . . . 3 Garrison 7 | . . . . . . . . . . . . . . 7 Intercept . | . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . 1 . . . . . . . . . 2 Haulers Reinforced 2 | . . . . . . . . . . . . . . 2 Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Distress Signals 8 | . . . 3 2 . . . . . . . . . 3 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 253 | . 4 8 28 36 6 14 1 22 6 15 4 . 14 95 Peak Tracking Total 10 | . 3 3 5 5 3 8 . 9 3 5 4 . 4 10 Tactical Retreats 36 | . . 1 4 1 . 2 . 6 1 1 . . 3 17 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Traps Triggered 4 | . . . 1 2 . . . . . . . . . 1 Indirectly 1 | . . . . . . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 4 | . . . . 2 . . . . . . 1 . . 1 Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Machines Disabled 14 | . . . 2 6 . . . 2 1 . . . . 3 Max in Single Turn 2 | . . . 1 2 . . . 1 . . . . . 1 Garrison Access 1 | . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Machines Accessed 20 | . 3 . 4 4 1 . 1 1 . 1 . 3 . 2 Terminals 9 | . 2 . 3 3 . . . 1 . . . . . . Fabricators 1 | . . . . 1 . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . 2 Total Hacks 70 | . 12 . 10 11 1 . 5 5 . 1 . 21 . 4 Successful 51 | . 6 . 5 6 1 . 5 5 . 1 . 21 . 1 Failed 19 | . 6 . 5 5 . . . . . . . . . 3 Catastrophic 4 | . 1 . 2 1 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 36 | . 8 . 7 5 . . . . 12 . . . . 4 Terminals 27 | . 7 . 8 7 . . . 5 . . . . . . Fabricators 4 | . . . . 4 . . . . . . . . . . Repair Stations 2 | . . . 2 . . . . . . . . . . . Recycling Units 5 | . 5 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . . . . 4 Terminal Hacks 38 | . 2 . 2 1 1 . 5 5 . 1 . 21 . . Record 11 | . . . . . . . . 5 . . . 6 . . Part Schematic 13 | . 1 . . . . . 5 . . . . 7 . . Robot Schematic 5 | . . . . . . . . . . . . 5 . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . 3 . . Open Door 2 | . . . . . 1 . . . . 1 . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . Fabricator Hacks 3 | . . . . 3 . . . . . . . . . . Load Schematic 1 | . . . . 1 . . . . . . . . . . Build 2 | . . . . 2 . . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . . . . Repair 1 | . . . 1 . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 7 | . 3 . 1 2 . . . . . . . . . 1 Terminals 5 | . 2 . 1 2 . . . . . . . . . . Track 1 | . . . . 1 . . . . . . . . . . Botnet 4 | . 2 . 1 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . 1 Jam 1 | . . . . . . . . . . . . . . 1 Data Cores Recovered 2 | . . . 1 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 12 | . 2 . 4 4 . . . 1 . . . . . 1 Full Trace Events 1 | . . . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . 5 . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . 1 . . . . . 5 . . . . 7 . . Parts Built 2 | . . . . 2 . . . . . . . . . . Matter 204 | . . . . 204 . . . . . . . . . . Time 50 | . . . . 50 . . . . . . . . . . Total Part Build Rating 2 | . . . . 2 . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . . . . Time 26 | . . . 26 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 2 | . 2 . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . 2 . . . . . . . . Allies Hacked 1 | . . . . . . . . 1 . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Total Allies 15 | . . . . . . 2 6 . 4 . . . 1 2 Largest Group 8 | . . . . . . 2 8 6 4 3 . . 1 2 Highest-Rated Group 260 | . . . . . . 50 260 210 237 210 . . 94 84 Highest-Rated Ally 94 | . . . . . . 30 39 39 70 70 . . 94 42 Zionite Dispatches 3 | . . . . . . . . . 2 . . . . 1 Light 1 | . . . . . . . . . 1 . . . . . Hacker 1 | . . . . . . . . . . . . . . 1 Defense Resupply 1 | . . . . . . . . . 1 . . . . . Total Orders 2 | . . . . . . . . . 2 . . . . . GOTO 1 | . . . . . . . . . 1 . . . . . DROP 1 | . . . . . . . . . 1 . . . . . Ally Attacks 111 | . . . . . . 5 5 41 4 42 . . 7 7 Total Damage 2081 | . . . . . . 112 54 822 89 680 . . 201 123 Kills 22 | . . . . . . . . 7 1 11 . . 1 2 Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . 1 1 1 2 . 1 . . 1 . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . 1 . . . . . Active Terminals 1 | . . . . . . . . . 1 . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Turns Passed 14801 | 80 419 632 888 1736 1287 1163 1932 948 695 1202 795 148 584 2292 Spaces Moved 6685 | 48 279 267 408 678 579 439 1007 456 339 618 414 83 274 796 Core 5 | 5 . . . . . . . . . . . . . . Treads 767 | . . . . . 579 188 . . . . . . . . Legs 5913 | 43 279 267 408 678 . 251 1007 456 339 618 414 83 274 796 Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 150 150 153 180 183 156 156 180 180 180 180 180 180 Average Speed 179 | 112 126 178 157 179 188 219 186 168 180 180 180 180 180 181 Slowest Speed 330 | 120 150 180 180 215 220 245 190 330 180 180 180 180 180 210 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 44 | 3 41 23 31 20 62 56 89 61 12 63 63 70 55 24 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 3 | . 1 . . . . . . 1 . . . 1 . . Known Exits Taken 10 | . . . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . Scrap Searched 24 | . . . . . 4 12 2 1 . 2 2 . 1 . Spaces Dug 161 | . . . . 14 20 27 . 4 6 35 22 . 7 26 Terrain Destroyed 335 | . . . . 94 30 30 . 13 6 44 34 . 29 55 Melee 120 | . . . . 14 11 27 . 4 6 12 13 . 7 26 Projectile 6 | . . . . . . . . . . . . . . 6 AOE 209 | . . . . 80 19 3 . 9 . 32 21 . 22 23 Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Total 8594 | 62 322 359 566 1021 739 575 1062 555 409 686 448 82 325 1383 Wait 597 | . 5 5 43 140 92 6 27 . 5 26 15 . 2 231 Move 6671 | 47 278 266 407 677 578 438 1006 455 338 617 413 82 273 796 Hop . | . . . . . . . . . . . . . . . Pick Up 193 | 3 11 15 26 27 10 21 7 13 17 6 1 . . 36 Fast Attach 44 | 7 . 6 1 4 1 4 . 4 1 3 . . 4 9 Attach 66 | . . 4 9 13 3 9 . 10 2 . . . . 16 Detach . | . . . . . . . . . . . . . . . Swap 222 | 1 6 10 13 38 22 11 6 17 13 3 2 . 12 68 Drop 197 | . 7 17 21 21 7 20 12 13 20 9 1 . 3 46 Fire 428 | 4 15 36 46 68 15 30 . 38 7 10 3 . 22 134 Melee 166 | . . . . 33 11 27 4 5 6 12 13 . 9 46 Ram . | . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . 1 Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 9 | . . . . . . 9 . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low / Ext) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 81 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Discovered new exit (range 9) 302 | -10/Materials | Build established: Mutant 500 | -10/Materials | Entered another Materials area 500 | -9/Materials | Evolved 2 slots: Utility x2 679 | -9/Materials | Lost 4 parts (1p1u2w) 962 | -9/Materials | Discovered new exit (range 15) 1132 | -9/Materials | Entered another Materials area 1132 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1287 | -8/Materials | Build established: Scavenger-Mutant 1507 | -8/Materials | Repaired Aluminum Leg 1958 | -8/Materials | Discovered new exit (range 18) 2020 | -8/Materials | Entered Factory 2020 | -7/Factory | Evolved 2 slots: Utility x2 2468 | -7/Factory | Identified exit to Lower Caves 2705 | -7/Factory | Build established: Hauler-Mutant 3087 | -7/Factory | Fabricated Hcp. Storage Unit (x1) 3114 | -7/Factory | Fabricated Hcp. Storage Unit (x1) 3149 | -7/Factory | Assembled infested ambush trap array 3227 | -7/Factory | Lost 8 parts (2p2n2u2w) 3388 | -7/Factory | Discovered new exit (range 12) 3756 | -7/Factory | Entered Lower Caves 4052 | -7/Lower Caves | Encountered a Warlord checkpoint 4626 | -7/Lower Caves | Learned location of 1 exit from Factory 4756 | -7/Lower Caves | Build established: Scavenger-Mutant 4788 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5002 | -7/Lower Caves | Discovered new exit (range 15) 5032 | -7/Lower Caves | Identified exit to Lower Caves 5043 | -7/Lower Caves | Entered another Lower Caves area 5069 | -7/Lower Caves | Found Alien Artifact 5069 | -7/Lower Caves | Identified Core Expander 5069 | -7/Lower Caves | Installed Core Expander, added new Power slot 5127 | -7/Lower Caves | Learned Factory security intel 5140 | -7/Lower Caves | Discovered new exit (range 4) 5819 | -7/Lower Caves | Build established: Hauler-Mutant 5841 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5902 | -7/Lower Caves | Destroyed 7 combat bots 6031 | -7/Lower Caves | Lost 4 parts (1p3u) 6148 | -7/Lower Caves | Build established: Scavenger-Mutant 6182 | -7/Lower Caves | Discovered new exit (range 14) 6204 | -7/Lower Caves | Identified exit to Zion 6206 | -7/Lower Caves | Entered Zion 6206 | -7/Zion | Accompanied by 2 allies 6301 | -7/Zion | Given A8's code to call for help 6389 | -7/Zion | System corruption cleaned by Quarantine Array 6528 | -7/Zion | Discovered new exit (range 9) 6563 | -7/Zion | Build established: Hauler-Mutant 6920 | -7/Zion | Learned Factory emergency access door positions 7121 | -7/Zion | Received a visual enhancement algorithm 7632 | -7/Zion | Gained Derelict followers 7740 | -7/Zion | Imprinted 7742 | -7/Zion | Declared Zion's savior 8031 | -7/Zion | Build established: Messiah-Mutant 8130 | -7/Zion | Identified exit to Proximity Caves 8138 | -7/Zion | Entered Proximity Caves 8138 | -6/Proximity Caves | Accompanied by 6 allies 8258 | -6/Proximity Caves | Spotted B-75 Beast 8282 | -6/Proximity Caves | Allies destroyed B-75 Beast 8307 | -6/Proximity Caves | Learned location of 1 exit from Factory 8547 | -6/Proximity Caves | Core integrity fell below 50% 8549 | -6/Proximity Caves | Attracted the attention of an 0b10 base 8613 | -6/Proximity Caves | Lost 4 parts (1p1n1u1w) 8656 | -6/Proximity Caves | Learned Factory trap positions 8656 | -6/Proximity Caves | Learned Extension security intel 8656 | -6/Proximity Caves | Learned Extension terminal intel 9068 | -6/Proximity Caves | Discovered new exit (range 13) 9084 | -6/Proximity Caves | Identified exit to Factory 9086 | -6/Proximity Caves | Entered Factory 9086 | -6/Factory | Evolved 2 slots: Utility x2 9087 | -6/Factory | Identified exit to Lower Caves 9088 | -6/Factory | Identified exit to Factory 9088 | -6/Factory | Identified exit to Extension 9089 | -6/Factory | Loaded intel: 87 trap records 9306 | -6/Factory | Retrieved Zion intel report: Active Terminals 9307 | -6/Factory | Zion Defense Resupply teleported in 9313 | -6/Factory | Found Prototype Protection 9317 | -6/Factory | Identified Zio. Weapon Casing 9471 | -6/Factory | Zion Light squad teleported in 9781 | -6/Factory | Entered Lower Caves 9781 | -6/Lower Caves | Accompanied by 3 allies 9991 | -6/Lower Caves | Found Zio. Weapon Casing 10018 | -6/Lower Caves | Found Zio. Weapon Casing 10157 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10465 | -6/Lower Caves | Encountered a Warlord checkpoint 10954 | -6/Lower Caves | Discovered new exit (range 7) 10981 | -6/Lower Caves | Identified exit to Lower Caves 10983 | -6/Lower Caves | Entered another Lower Caves area 11747 | -6/Lower Caves | Encountered a Warlord checkpoint 11762 | -6/Lower Caves | Discovered new exit (range 8) 11777 | -6/Lower Caves | Identified exit to Data Miner 11778 | -6/Lower Caves | Entered Data Miner 11778 | -6/Data Miner | Discovered new exit (range 6) 11813 | -6/Data Miner | Met Data Miner 11858 | -6/Data Miner | Learned location of Section 7 (-2) 11858 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 11876 | -6/Data Miner | Received God Mode back door access code from Data Miner 11924 | -6/Data Miner | Identified exit to Proximity Caves 11926 | -6/Data Miner | Entered Proximity Caves 12100 | -5/Proximity Caves | Escorted by Enhanced Grunt 12224 | -5/Proximity Caves | Spotted B-75 Beast 12245 | -5/Proximity Caves | Destroyed B-75 Beast 12318 | -5/Proximity Caves | Destroyed 7 combat bots 12479 | -5/Proximity Caves | Discovered exit to Factory (range 12) 12490 | -5/Proximity Caves | Learned Factory garrison access intel 12508 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 12510 | -5/Proximity Caves | Entered Factory 12510 | -5/Factory | Evolved 2 slots: Utility x2 12511 | -5/Factory | Loaded intel: 4 garrison access locations 12809 | -5/Factory | Garrison activated, responded to threat 12855 | -5/Factory | Destroyed 7 combat bots 13265 | -5/Factory | System corruption reached 10% 13317 | -5/Factory | Lost 3 parts (1p1n1u) 13410 | -5/Factory | First assault squad dispatched 13432 | -5/Factory | Incoming assault squad redirected 13645 | -5/Factory | Garrison activated, responded to threat 14013 | -5/Factory | Zion Hacker squad teleported in 14042 | -5/Factory | Terminal network hard line cut 14325 | -5/Factory | Incoming assault squad redirected 14469 | -5/Factory | Incoming investigation squad redirected 14471 | -5/Factory | Discovered new exit (range 11) 14517 | -5/Factory | Identified exit to Factory 14802 | -5/Factory | Self-destructed Last Messages --------------- 14770_ System corrupted: KE Penetrator jammed. 14773_ B-60 Warrior destroyed. 14776_ System corrupted: KE Penetrator jammed. 14776_ G-50 Soldier destroyed. 14778_ U-05 Engineer builds a Door. 14779_ Slug penetrates Door. 14779_ Destroyed Electrolaser. 14782_ U-05 Engineer builds a Door. 14782_ Slug penetrates Door. 14786_ U-05 Engineer builds a Door. 14789_ Slug penetrates G-67 Veteran. 14789_ G-67 Veteran suffers critical hit. 14789_ G-67 Veteran destroyed. 14790_ U-05 Engineer builds a Door. 14792_ Acquired 61 matter. 14793_ K-01 Serf collects debris. 14797_ Acquired Imp. Medium Armor Plating. 14799_ System corrupted: Hvy. Gatling Laser targeting data glitched. 14799_ Lgt. Antimatter Reactor destroyed. 14799_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????############?????????????????????? | | ???????????????? #??????????????? ? ?? | | ??????????????? #??????????????? ?? | | ??????????????# """"""""" ##########???? ?? | | ??????????????# # #???? #? | | ??????????????# [!! # #??#""" #? | | ??????????????# !!! # #??#"T #? | | ??????????????# !!! # #??#""" #? | | ??????????????# # #??# #? | | ??????????????# """"""""" # #??# #? | | ??????????????# # #??# #? | | ??????????????# """""""""=!# [ !#??# """ ## | | ?????????????## *% /# #??# "" | | ????????????????#########/######+####### """ | | ?????????????????????# =@%% l ^ "" | | ?????????????????????# =%! g* "" | | ????????????########## k g g %= | | ????????????# "" ] # u % ^ """ | | ????????????# ""S # % % """ | | ????????????# "" # ####+####% """ | | ????????????# # # # "" | | ????????????# """""" # # # "" | | ????????????# """""" + + # | | ????????????# """""" # # # [ | | ????????????# """""" # u # ! # * * | | ????????????#?? # # =!! # =%## | | ??????????????######## # !! #########+##+#? | | ?????????????????????# # #?????????? ? | | ???????????????????? # #????????? ? | | ??????????????????? # #????????? | | ?????????????????? # #???????? | | ????????????????? #########??????? | | ???????????????? #??????????????? | | ????????############## #?????????????? | | ???????# # #?????????????? | | ???????# """" # #??????????????######## | | ?????### """" "" + +?????????????????????? | | ????? # """" "" =# #?????????????????????? | | ?????# # """" *%# #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Coolant Potential 50 Energy Generation 40 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 22 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 825 Resistance: TH 15 Resistance: EM 15 Utility Shielding 66 Weapon Shielding 100 Evasion (%) 40 Targeting Accuracy 6 Target Analysis 6 Core Analysis 6 Recoil Reduction 3 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Riot Gun | -7/Zion | Free Beamcaster | -7/Zion | Free Battle Rifle | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Bore Cannon | -7/Zion | Free Lgt. Regenerative Plating | -6/Data Miner | Free Combat Drone Bay | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Hcp. Storage Unit | x1 | -7/Factory Hcp. Storage Unit | x1 | -7/Factory Alien Tech Used ----------------- Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed CoreScatterCore Manual? 0 Play Time 01:23:18 Cumulative 467.0 hours Start 2020.04.16 @ 14:18:56 End 2020.04.16 @ 15:44:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 799 Rogue 799 Adventurer 0 Explorer 0 Win Type - Total 38 Types 27/0/5/4/2/0/0 Lore% 93 Gallery% 92 Achievement% 80 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1396e3af-1249-4e4b-9bdb-03db6fb3be6e