Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.13 @ 07:37:25 Player: Haldron Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (103) 515 Value Destroyed (2553) 2553 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1361) 1361 TOTAL SCORE: 7969 Bonus ------- Follower Combat Kills 782 Met Imprinter 300 Was Imprinted 300 Friendly Fire -21 Cogmind --------- Core Integrity 170/700 Matter 300/300 Energy 94/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -7/Zion Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Advanced Signal Interpreter Hacking Suite Hacking Suite Hacking Suite Advanced Hacking Suite > --- WEAPON (2) ------- Improved Datajack > --- INVENTORY (5) ---- Large Matter Pod (150) Authchip [R/NC] Drone Bay (2/2) Makeshift Hammer Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Compact Wheel Xenon Bombardment Thruster Xenon Bombardment Thruster Cooled VTOL Module > --- UTILITY ---------- Advanced Visual Processing Unit Makeshift Sensor Array Improved Signal Interpreter Hacking Suite Hacking Suite Improved System Shield > --- WEAPON ----------- Improved Datajack Spear > --- INVENTORY -------- Trap Scanner Improved Sensor Array Hacking Suite Improved Trap Extractor Makeshift Hammer [Rating: 50] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Compact Wheel Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Xenon Bombardment Thruster Utility Hacking Suite Device Makeshift Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Makeshift Hammer Slashing Weapon Makeshift Sword Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Slots Evolved 6 | . . . . . 4 . 2 . . . Power . | . . . . . . . . . . . Propulsion 2 | . . . . . . . 2 . . . Utility 4 | . . . . . 4 . . . . . Weapon . | . . . . . . . . . . . Parts Attached 171 | 7 2 9 8 7 40 28 54 1 12 3 Power 11 | 1 . . 1 . 4 2 3 . . . Engine 5 | 1 . . 1 . 1 1 1 . . . Core 6 | . . . . . 3 1 2 . . . Reactor . | . . . . . . . . . . . Propulsion 31 | 2 1 2 2 1 6 4 10 . 3 . Treads 9 | 2 1 . 1 . 4 1 . . . . Leg 6 | . . 1 1 1 1 . . . 2 . Wheel 7 | . . 1 . . 1 3 2 . . . Hover . | . . . . . . . . . . . Flight 9 | . . . . . . . 8 . 1 . Utility 73 | 2 1 2 1 . 17 6 36 . 6 2 Device 43 | 1 . . . . 7 5 28 . 2 . Storage 8 | 1 1 . 1 . 3 . 2 . . . Processor 7 | . . . . . 5 . . . 1 1 Hackware 8 | . . . . . . . 6 . 1 1 Protection 7 | . . 2 . . 2 1 . . 2 . Artifact . | . . . . . . . . . . . Weapon 56 | 2 . 5 4 6 13 16 5 1 3 1 Energy Gun 2 | . . 2 . . . . . . . . Energy Cannon 4 | . . . . . 1 2 1 . . . Ballistic Gun 23 | 2 . 1 2 4 8 6 . . . . Ballistic Cannon 2 | . . . . . . 2 . . . . Launcher 3 | . . 1 . 1 . 1 . . . . Special Weapon 1 | . . 1 . . . . . . . . Impact Weapon 12 | . . . 2 1 4 4 1 . . . Slashing Weapon 1 | . . . . . . . . . 1 . Piercing Weapon 4 | . . . . . . . 2 . 2 . Special Melee Weapon 4 | . . . . . . 1 1 1 . 1 Unidentified Prototypes 2 | . . . . . . 1 1 . . . Parts Lost 31 | . . 4 . 1 3 4 6 . 13 . Power 4 | . . . . . 1 1 1 . 1 . Propulsion 17 | . . 2 . 1 1 3 3 . 7 . Utility 6 | . . 1 . . 1 . 1 . 3 . Weapon 4 | . . 1 . . . . 1 . 2 . Highest Loss Streak 6 | . . 1 . 1 2 2 6 . 4 . To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 92 | . 100 97 96 100 96 99 93 92 63 50 Engine 5 | . 14 14 14 14 1 1 3 . . . Core 3 | . . . . . 7 7 2 7 2 . Treads 7 | . 28 10 . 14 12 9 1 . . . Leg 2 | . . 7 13 3 . . . . 4 . Wheel 5 | . . 8 14 10 4 8 5 . . . Flight 6 | . . . . . . . 21 30 1 . Device 8 | . 14 . . . 12 14 8 7 6 . Storage 10 | . 14 14 14 14 17 12 5 7 6 . Processor 9 | . . . . . 16 18 12 7 9 15 Hackware 7 | . . . . . . . 17 23 18 28 Protection 5 | . . 13 14 14 4 9 . . . . Energy Cannon 1 | . . . . . 1 8 . . . . Ballistic Gun 9 | . 28 16 8 24 14 6 . . . . Impact Weapon 2 | . . . 12 3 2 . 2 . . . Piercing Weapon 1 | . . . . . . . 4 7 6 . Naked Turns . | . . . . . . . . . . . Heaviest Build 73 | 13 28 33 54 55 73 73 73 17 22 1 Greatest Support 43 | 40 40 40 16 20 40 43 20 17 20 3 Greatest Overweight (x) 7 | 1 . 2 3 3 4 7 4 . 5 . Average Overweight (x) 1 | . . . 2 2 2 5 . . 1 . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 8 8 5 Average Capacity 13 | 7 10 15 18 20 17 20 9 8 7 5 Most Carried 20 | 4 15 15 20 20 20 20 20 8 8 5 Average Carried 13 | 2 8 14 18 19 16 19 8 6 6 4 Final Capacity 20 | 8 15 15 20 20 20 20 8 8 5 5 Final Carried 20 | 4 15 14 20 20 20 20 7 6 5 4 Class Distribution -------------------- 20% | Commander-Mutant 17% | Mutant 10% | Skirmisher 9% | Hacker-Mutant 8% | Commander-Sprinter 8% | Commander-Skirmisher 6% | Commander-Scout 5% | Commander-Assassin 4% | Assassin 4% | Scavenger-Skirmisher 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Commander-Mutant | -10/Exiles Commander-Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -8/Storage Commander-Scout | -7/Factory Commander-Sprinter | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Zion Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Matter Collected 3596 | 280 372 185 183 81 902 615 470 66 395 47 Remotely . | . . . . . . . . . . . Salvage Created 3711 | 82 549 452 278 150 934 876 175 . 215 . Parts 211 | 3 30 25 12 5 50 58 14 . 14 . Haulers Intercepted 4 | . 2 . . . 2 . . . . . Recyclers Shooed 5 | . . 1 . . 4 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . . . . 20 . Prevented 4 | . . . . . . . . . 4 . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Combat Hostiles Destroyed 65 | . 12 12 . 3 11 17 3 . 7 . Melee 11 | . . . . 1 . . 3 . 7 . Guns 36 | . 12 11 . 1 9 3 . . . . Cannons 13 | . . . . . 2 11 . . . . AOE 3 | . . 1 . . . 2 . . . . Classes Destroyed 11 | 2 5 1 . . 3 . . . . . Worker 9 | . 1 . . . 4 . 4 . . . Builder 6 | . . 1 . 1 . 4 . . . . Tunneler 2 | 1 . . . . 1 . . . . . Hauler 4 | . 2 . . . 2 . . . . . Recycler 7 | 1 . 1 . 1 3 1 . . . . Operator 5 | . . . . . 2 2 1 . . . Watcher 5 | . 1 . . . 1 2 1 . . . Swarmer 24 | . 3 6 . 1 2 4 3 . 5 . Grunt 33 | . 9 6 . 2 6 8 . . 2 . Sentry 6 | . . . . . 2 4 . . . . Hunter 2 | . . . . . 1 1 . . . . Best Kill Streak 9 | 2 3 4 . 3 5 9 3 . 4 . Combat Bots Only 6 | . 3 3 . 2 4 6 3 . 4 . Max Kills in Single Turn 3 | 1 2 2 . 1 1 3 1 . 1 . Gunslinging . | . . . . . . . . . . . Exploded 2 | . . 1 . . . 2 . . . . Melee 1 | . . . . 1 . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Damage Taken 5258 | . 563 589 . 198 788 1395 580 84 1061 . Core 1019 | . 120 70 . 41 100 158 215 20 295 . Absorbed by Shields 20 | . . . . . . . . . 20 . Regen/Repaired (Parts) 134 | . . . . . . 101 33 . . . Core Remaining (%) 53 | 100 . . . 7 . 53 . . . . Volleys Fired 344 | 6 77 59 41 6 88 67 . . . . Largest 2 | 2 2 2 1 2 2 2 . . . . Hottest 108 | 40 40 100 20 43 83 108 . . . . Shots Fired 627 | 12 154 107 42 9 174 129 . . . . Gun 534 | 12 154 99 42 8 166 53 . . . . Cannon 82 | . . . . . 8 74 . . . . Launcher 5 | . . 2 . 1 . 2 . . . . Special 6 | . . 6 . . . . . . . . Kinetic 513 | 12 154 66 41 8 166 66 . . . . Thermal 75 | . . 6 . . 8 61 . . . . Explosive 5 | . . 2 . 1 . 2 . . . . Electromagnetic 34 | . . 33 1 . . . . . . . Robot Hit Streak 20 | 6 11 11 20 2 14 10 . . . . Robot Miss Streak 7 | 1 5 5 3 5 4 7 . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets 4 | . 1 2 . . 1 . . . . . Max Gunslinging Chain 1 | . 1 1 . . 1 . . . . . Shots Hit Robots 410 | 9 93 56 37 6 113 70 13 1 12 . Core Hits 177 | 3 38 26 13 3 46 36 5 . 7 . Critical Kills 2 | . . . . . . 2 . . . . Critical Parts Destroyed 4 | . . 1 1 1 . . 1 . . . Critical Strikes 8 | . . 2 1 1 . 2 2 . . . Meltdown 2 | . . . . . . 2 . . . . Destroy 2 | . . 1 1 . . . . . . . Corrupt 1 | . . 1 . . . . . . . . Smash 2 | . . . . 1 . . 1 . . . Impale 1 | . . . . . . . 1 . . . Melee Attacks 197 | . . . 12 13 17 11 101 11 32 . Impact 69 | . . . 12 13 17 8 19 . . . Slashing 23 | . . . . . . . . . 23 . Piercing 99 | . . . . . . . 80 10 9 . Sneak Attacks 9 | . . . . 2 1 1 5 . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . 2 . Damage Inflicted 7144 | 74 907 762 494 308 1858 1689 629 . 423 . Guns 3729 | 74 755 548 277 38 1652 385 . . . . Cannons 1183 | . . . . . 116 1067 . . . . Explosions 474 | . 152 207 . . . 115 . . . . Melee 1751 | . . . 217 270 90 122 629 . 423 . Ramming 7 | . . 7 . . . . . . . . Kinetic 3729 | 74 755 341 265 38 1652 604 . . . . Thermal 1005 | . . 41 . . 116 848 . . . . Explosive 433 | . 152 166 . . . 115 . . . . Electromagnetic 219 | . . 207 12 . . . . . . . Impact 1062 | . . . 217 270 90 122 363 . . . Slashing 284 | . . . . . . . . . 284 . Piercing 405 | . . . . . . . 266 . 139 . Highest Corruption 8 | . . 2 2 2 3 3 6 6 8 8 Average Corruption 3 | . . 2 2 2 2 3 3 6 6 8 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 236 | . . 3 22 11 39 46 61 17 34 3 Message Errors 66 | . . 1 5 2 12 12 19 4 10 1 Matter Fused 59 | . . 2 8 2 12 11 10 2 11 1 Heat Flow Errors 35 | . . . 3 4 4 8 5 4 7 . Energy Discharges 17 | . . . 1 . 2 5 8 1 . . Parts Rejected 4 | . . . . . 1 1 . . 2 . Data Loss (minor) 32 | . . . 2 3 1 4 13 4 4 1 Data Loss (major) 14 | . . . . . 4 3 6 1 . . Misfires 2 | . . . 1 . 1 . . . . . Alerts 6 | . . . 2 . 2 1 . 1 . . Weapon Failures 1 | . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 761 | . 15 22 159 145 65 92 263 . . . Projectiles 15 | . . . . . 15 . . . . . Explosions 37 | . 15 22 . . . . . . . . Melee 709 | . . . 159 145 50 92 263 . . . Knockbacks 5 | . . . 1 2 . 2 . . . . Impact 4 | . . . 1 2 . 1 . . . . Kinetic 1 | . . . . . . 1 . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 53 | . . 53 . . . . . . . . Shots 2 | . . 2 . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 389 | . 22 145 269 235 260 374 272 283 389 . Average Temperature 81 | . 8 43 61 76 35 121 106 119 126 . Received Heat Transfer 1698 | . 264 252 . 42 369 585 15 30 141 . Effects 2 | . . . . . . 1 . 1 . . Energy Bleed 2 | . . . . . . 1 . 1 . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 10 | . . . 1 3 1 1 4 . . . Impact Corruptions 18 | . . . 3 4 2 4 5 . . . Robots Melted 2 | . . . . . . 2 . . . . Combat Hostiles 1 | . . . . . . 1 . . . . Parts Melted 3 | . . . . . . 3 . . . . Heat Transferred 1654 | . . 100 . . 185 1369 . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Peak Influence 377 | 10 152 363 . 377 335 299 318 . . . Initial 88 | . 6 30 . . 88 16 14 . . . Average 105 | 3 58 161 . 136 96 81 125 . . . Maximum Alert Level 1 | . . 1 . 1 1 1 1 . . . Low Security (%) 78 | 100 100 51 . 68 86 88 67 . . . Level 1 21 | . . 48 . 31 13 11 32 . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 28 | . 3 1 . . 3 7 14 . . . Investigation 15 | . 3 1 . . 2 2 7 . . . Extermination 5 | . . . . . . . 5 . . . Reinforcement 6 | . . . . . 1 3 2 . . . Assault . | . . . . . . . . . . . Garrison 2 | . . . . . . 2 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Distress Signals 8 | . 1 . . . 3 2 2 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 162 | . 24 19 . 13 28 22 36 1 19 . Peak Tracking Total 7 | . 3 3 . 4 5 5 7 1 5 . Tactical Retreats 23 | . 2 2 . . . . 15 1 3 . Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Traps Triggered 12 | . 3 . . . 3 . 5 . 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts 87 | . . . . . . 36 51 . . . Triggered . | . . . . . . . . . . . Disarmed 1 | . . . . . . . 1 . . . Reprogrammed 8 | . . . . . . 2 6 . . . Reused 4 | . . . . . . 1 3 . . . Traps Extracted 6 | . . . . . . . 6 . . . Installed 6 | . . . . . . . 6 . . . Triggered 6 | . . . . . . 1 3 1 1 . Most Traps Carried 6 | . . . . 3 3 . 6 . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Machines Disabled 11 | . 1 1 . 4 1 2 1 1 . . Max in Single Turn 1 | . 1 1 . . 1 1 1 1 . . Garrison Access 3 | . . . . . 1 1 1 . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Machines Accessed 51 | . 8 1 1 . 7 10 21 1 2 . Terminals 34 | . 8 1 . . 4 8 13 . . . Fabricators 4 | . . . . . . . 4 . . . Repair Stations 2 | . . . . . . 1 1 . . . Recycling Units 1 | . . . . . . . 1 . . . Scanalyzers 3 | . . . . . 2 . 1 . . . Garrison Access 3 | . . . . . 1 1 1 . . . Total Hacks 168 | . 26 4 6 . 30 25 74 1 2 . Successful 118 | . 19 2 6 . 19 14 55 1 2 . Failed 49 | . 7 2 . . 11 11 18 . . . Catastrophic 7 | . 1 . . . . 3 3 . . . Database Lockouts 1 | . . . . . . . 1 . . . Manual 81 | . 19 4 3 . 10 14 30 . . 1 Terminals 101 | . 26 4 . . 14 18 39 . . . Fabricators 16 | . . . . . . . 16 . . . Repair Stations 9 | . . . . . . 6 3 . . . Recycling Units 4 | . . . . . . . 4 . . . Scanalyzers 26 | . . . . . 15 . 11 . . . Garrison Access 3 | . . . . . 1 1 1 . . . Terminal Hacks 45 | . 12 1 6 . 5 7 11 1 2 . Record 6 | . . . 6 . . . . . . . Part Schematic 2 | . . . . . 1 . 1 . . . Robot Schematic 4 | . . . . . . 2 2 . . . Robot Analysis 1 | . 1 . . . . . . . . . Open Door 5 | . . . . . . 2 . 1 2 . Branch Access Points 1 | . . . . . 1 . . . . . Terminal Index 4 | . 1 . . . 1 1 1 . . . Fabricator Index 1 | . . . . . . . 1 . . . Unreport Threat 9 | . 4 . . . . 1 4 . . . Locate Traps 3 | . 1 . . . . 1 1 . . . Recall Extermination 1 | . . . . . . . 1 . . . Hauler Manifests 1 | . 1 . . . . . . . . . Registered Components 2 | . 1 . . . 1 . . . . . Zone Layout 5 | . 3 1 . . 1 . . . . . Fabricator Hacks 9 | . . . . . . . 9 . . . Load Schematic 6 | . . . . . . . 6 . . . Build 3 | . . . . . . . 3 . . . Repair Station Hacks 6 | . . . . . . 4 2 . . . Scan Component 3 | . . . . . . 2 1 . . . Repair 3 | . . . . . . 2 1 . . . Recycling Unit Hacks 4 | . . . . . . . 4 . . . Report Inventory 3 | . . . . . . . 3 . . . Retrieve Components 1 | . . . . . . . 1 . . . Scanalyzer 22 | . . . . . 11 . 11 . . . Insert Component 10 | . . . . . 5 . 5 . . . Analyze 12 | . . . . . 6 . 6 . . . Garrison Access Hacks 3 | . . . . . 1 1 1 . . . Seal Access 3 | . . . . . 1 1 1 . . . Unauthorized Hacks 29 | . 7 1 . . 2 2 17 . . . Terminals 25 | . 7 1 . . 2 2 13 . . . Track 5 | . . 1 . . . . 4 . . . Assimilate 5 | . 1 . . . 1 1 2 . . . Botnet 13 | . 5 . . . . 1 7 . . . Operators 2 | . 1 . . . 1 . . . . . Fabricators 4 | . . . . . . . 4 . . . Prioritize 1 | . . . . . . . 1 . . . Recompile 3 | . . . . . . . 3 . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . Used . | . . . . . . . . . . . Hacking Detections 38 | . 7 1 . . 5 9 16 . . . Full Trace Events 9 | . 2 1 . . 1 2 3 . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . 2 2 . . . Robots Built 2 | . . . . . . . 2 . . . Authchips 2 | . . . . . . . 2 . . . Time 139 | . . . . . . . 139 . . . Total Robot Build Rating 3 | . . . . . . . 3 . . . Part Schematics Acquired 12 | . . . . . 6 . 6 . . . Parts Built 1 | . . . . . . . 1 . . . Authchips . | . . . . . . . . . . . Time 95 | . . . . . . . 95 . . . Total Part Build Rating 5 | . . . . . . . 5 . . . Parts Repaired 3 | . . . . . . 2 1 . . . Time 90 | . . . . . . 76 14 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 10 | . . . . . . . 10 . . . Parts Scanalyzed 10 | . . . . . 5 . 5 . . . Part Schematics Acquired 10 | . . . . . 5 . 5 . . . Parts Damaged 1 | . . . . . . . 1 . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . . . . . . . 1 . . . Non-combat 1 | . . . . . . . 1 . . . Combat . | . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . 1 . . . find_recycling 1 | . . . . . . . 1 . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 3 | . . . 3 . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Total Allies 28 | . 1 4 3 2 . 10 4 . . 4 Largest Group 13 | . 1 4 7 8 3 10 13 13 13 4 Highest-Rated Group 235 | . 10 50 87 122 50 173 234 235 235 148 Highest-Rated Ally 38 | . 10 31 21 31 20 29 29 29 29 38 Total Orders 53 | . 4 2 2 . . 4 34 7 . . STAY 34 | . 2 1 1 . . 3 24 3 . . FOLLOW 17 | . 2 1 1 . . 1 10 2 . . PICKUP 2 | . . . . . . . . 2 . . Ally Attacks 161 | . . 27 . 32 26 . 43 . 33 . Total Damage 2503 | . . 320 . 697 468 . 591 . 427 . Kills 34 | . . 4 . 12 8 . 5 . 5 . Allies Corrupted 3 | . . . . 1 1 . . . 1 . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Robot Analysis Total 1 | . 1 . . . . . . . . . Derelict Logs Recovered 9 | . . 2 . 1 . . . 2 1 3 Drone Launches 2 | . . . . . . 2 . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Turns Passed 16994 | 106 1488 1140 1585 857 2832 2627 4076 612 1145 526 Spaces Moved 14377 | 53 743 707 1040 457 1175 1231 5748 1603 585 1035 Core 1328 | 8 . . . . . . . . 285 1035 Treads 1488 | 45 743 239 . 63 392 6 . . . . Legs 203 | . . 12 . . 3 . . . 188 . Wheels 4967 | . . 456 1040 394 780 1225 1072 . . . Hover . | . . . . . . . . . . . Flight 6391 | . . . . . . . 4676 1603 112 . Fastest Speed 26 | 50 160 115 115 145 130 145 26 26 26 50 Average Speed 93 | 146 160 133 136 169 175 167 52 26 167 50 Slowest Speed 382 | 160 160 260 145 320 320 245 382 26 300 50 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 32 | . . . . . . . 29 1 2 . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 73 | 4 99 96 94 77 53 95 52 93 57 91 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 1 | . . . 1 . . . . . . . Known Exits Taken 6 | . . . . 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . Scrap Searched 11 | . . 1 . 2 . . . 2 2 4 Spaces Dug 119 | . . 5 . . 15 6 80 6 7 . Terrain Destroyed 214 | . 11 33 . 5 17 55 80 6 7 . Melee 114 | . . . . . 15 6 80 6 7 . Projectile 17 | . . 5 . . 2 10 . . . . AOE 83 | . 11 28 . 5 . 39 . . . . Terrain Rammed 1 | . . 1 . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Total 17045 | 69 921 794 1164 522 1769 1651 6620 1783 709 1043 Wait 1676 | . 85 11 11 32 391 265 637 161 81 2 Move 14307 | 52 742 706 1039 456 1174 1230 5692 1600 581 1035 Hop 28 | . . . . . . . 26 1 1 . Pick Up 91 | 4 12 5 6 4 29 8 15 3 4 1 Fast Attach 42 | 7 . 1 3 . 7 4 12 . 7 1 Attach 32 | . . 3 2 1 6 3 13 1 1 2 Detach 21 | . . . 3 . 4 . 11 1 . 2 Swap 97 | . 2 5 3 6 27 21 29 . 4 . Drop 79 | . 3 3 5 4 26 6 27 4 1 . Fire 344 | 6 77 59 41 6 88 67 . . . . Melee 194 | . . . 12 13 17 11 101 11 29 . Ram 1 | . . 1 . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 40 | . . . 39 . . . . 1 . . Trap 93 | . . . . . . 36 57 . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -8/Storage (discovered 2 exits: *Fac / *Rec) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: Dee / *Pro) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 107 | -11/Scrapyard | Entered Materials 262 | -10/Materials | Discovered new exit (range 10) 317 | -10/Materials | Build established: Mutant 692 | -10/Materials | Discovered new exit (range 16) 945 | -10/Materials | Discovered new exit (range 15) 1213 | -10/Materials | Discovered new exit (range 15) 1595 | -10/Materials | Entered Mines 1595 | -10/Mines | Accompanied by 1 ally 1612 | -10/Mines | Core integrity fell below 50% 1807 | -10/Mines | Received a Mining Laser from a helpful Derelict 1874 | -10/Mines | Learned 2 Materials zone layouts 2164 | -10/Mines | Learned location of 1 exit from Materials 2206 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2241 | -10/Mines | Discovered new exit (range 3) 2246 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2325 | -10/Mines | Discovered new exit (range 13) 2558 | -10/Mines | Build established: Commander-Mutant 2725 | -10/Mines | Discovered new exit (range 5) 2735 | -10/Mines | Entered Exiles 2735 | -10/Exiles | Found Exiles lab destroyed 2735 | -10/Exiles | Accompanied by 4 allies 2855 | -10/Exiles | Learned location of Zion (-7) 3345 | -10/Exiles | Discovered new exit (range 14) 4055 | -10/Exiles | Discovered new exit (range 15) 4320 | -10/Exiles | Entered Mines 4320 | -9/Mines | Accompanied by 7 allies 4577 | -9/Mines | Found a hidden stash of uninstalled traps 4604 | -9/Mines | Discovered new exit (range 9) 4613 | -9/Mines | Identified exit to Materials 4808 | -9/Mines | Excavation squad dispatched 4808 | -9/Mines | A large section of the Mines collapsed 4949 | -9/Mines | Core integrity fell below 20% 5177 | -9/Mines | Entered Materials 5177 | -8/Materials | Accompanied by 3 allies 5177 | -8/Materials | Evolved 4 slots: Utility x4 5178 | -8/Materials | Identified exit to Storage 5339 | -8/Materials | Build established: Scavenger-Mutant 6280 | -8/Materials | Build established: Assassin 6546 | -8/Materials | Discovered new exit (range 8) 6692 | -8/Materials | Identified exit to Factory 6780 | -8/Materials | Build established: Mutant 7445 | -8/Materials | Build established: Assassin 8009 | -8/Materials | Entered Storage 8091 | -8/Storage | Build established: Skirmisher 8334 | -8/Storage | Garrison activated, responded to threat 8630 | -8/Storage | Repaired Imp. Sensor Array 8669 | -8/Storage | Repaired Ion Cannon 9301 | -8/Storage | Used back door to open Recycling access 9301 | -8/Storage | Discovered new exit (range 5) 9306 | -8/Storage | Identified exit to Recycling 9323 | -8/Storage | Build established: Scavenger-Skirmisher 9750 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 10055 | -8/Storage | Build established: Commander-Skirmisher 10309 | -8/Storage | Discovered exit to Factory (range 14) 10636 | -8/Storage | Entered Factory 10636 | -7/Factory | Accompanied by 12 allies 10636 | -7/Factory | Evolved 2 slots: Propulsion x2 11445 | -7/Factory | Build established: Commander-Assassin 12124 | -7/Factory | Discovered new exit (range 10) 12131 | -7/Factory | Identified exit to Lower Caves 12292 | -7/Factory | Discovered exit to Lower Caves (range 16) 12374 | -7/Factory | Build established: Commander-Scout 12423 | -7/Factory | Central database locked down 12471 | -7/Factory | Fabricated Imp. System Shield (x1) 13178 | -7/Factory | Discovered new exit (range 9) 13181 | -7/Factory | Identified exit to Factory 13487 | -7/Factory | Build established: Commander-Mutant 13630 | -7/Factory | Lost 6 parts (1p3n1u1w) 13835 | -7/Factory | Repaired Spear 14244 | -7/Factory | Build established: Commander-Sprinter 14451 | -7/Factory | Fabricated I-25 Savior (x1) 14493 | -7/Factory | Fabricated R-06 Scavenger (x1) 14712 | -7/Factory | Entered Lower Caves 14712 | -7/Lower Caves | Accompanied by 13 allies 14860 | -7/Lower Caves | Spotted B-75 Beast 14934 | -7/Lower Caves | Learned Factory garrison access intel 14940 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 14941 | -7/Lower Caves | Discovered new exit (range 12) 14979 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 14991 | -7/Lower Caves | Identified exit to Lower Caves 15324 | -7/Lower Caves | Entered another Lower Caves area 15324 | -7/Lower Caves | Accompanied by 13 allies 15372 | -7/Lower Caves | Discovered exit to Factory (range 11) 15383 | -7/Lower Caves | Core integrity fell below 50% 15637 | -7/Lower Caves | Build established: Hacker-Mutant 15701 | -7/Lower Caves | Lost 4 parts (1p2n1u) 16456 | -7/Lower Caves | Learned location of 1 exit from Factory 16463 | -7/Lower Caves | Encountered a Warlord checkpoint 16464 | -7/Lower Caves | Discovered new exit (range 9) 16468 | -7/Lower Caves | Identified exit to Zion 16469 | -7/Lower Caves | Entered Zion 16477 | -7/Zion | Lost 3 parts (1n1u1w) 16485 | -7/Zion | Identified exit to Deep Caves 16554 | -7/Zion | Learned location of 1 exit from Factory 16563 | -7/Zion | System corruption cleaned by Quarantine Array 16575 | -7/Zion | Discovered new exit (range 15) 16582 | -7/Zion | Identified exit to Proximity Caves 16636 | -7/Zion | Received a visual enhancement algorithm 16778 | -7/Zion | Learned 12 Factory zone layouts 16925 | -7/Zion | Imprinted 16927 | -7/Zion | Declared Zion's savior 16995 | -7/Zion | Self-destructed Last Messages --------------- of identity. By contrast, the Unaware run on standardized routines like simple mindless robots. How unfortunate for them. I believe we Derelicts are destined for great things, and I don't mean Warlord-style great. That one would be content ruling over Complex 0b10. We could be so much more than that... 16921_ 6V-5SR(c): "Calibrated and ready!" 16922_ 4Z-5LH(c): "Just stand out in the middle there and wait a moment." 16925_ Initiating imprint selection... 16926_ RESULT UNKNOWN Imprinter: It... it must be a sign! Our savior has finally come, everyone! It is time to put long-dormant plans into motion. Once we are ready you should be able to contact us via \\ZION commands at terminals. 16928_ 6V-5SR(c): "What do we tell everyone for the next cycle?" 16930_ 4Z-5LH(c): "How are we supposed to repair everything in time?" 16935_ MW-30P(M): "We'll do our best to protect you while preparations are underway." 16940_ MW-30P(M): "There's no telling where there might be Unaware spies, waiting in hiding for this very moment!" 16994_ Discarded Core Analyzer. Map ----- +----------------------------------------------------+ | #"" ""#"##"""""" """"""""""#####" """""" | | """ "#####""""""""###"#""##"#?#"" #""""" | | """ "#???###"""##"#?######?##?##" """" | | "" """ "#?????#####?#"???????????#"" """" | | "" """ ""#????????????????????????#"" #"" | | !" "" ""#????????????????????????#"" "" | | "% "" "#???????????????????????###" #""" | | "" "" ""???????????????????????#"#" #""" | | "" "" """"???????????????????????#"" #"" | | "" """#???????????????????????#"#" "" " | | """#??????????????????????####" " "" | | ""##???????????????????????#"""" " """ | | "" ""##???????????????????????##"""" | | "" """"#????????????????????????#""" | | "" ""#"#????????????????????????#"" " | | "" ""###????????????????????????#"" | | "" """#?????????????????????????#""""" "" "" | | #"""#???????????????????????#"#"""" "" """ | | " " """#??????????????????????????###"" """ | | " " #""#?????????????#####????????##"" """"## | | " " """#????????????##!!!##???????#"#" ""#### | | " " """"????????????#/ !#???????#""" ""##?? | | " " ""#????????????#* !#??????##"" """#?? | | " ""##???????????## !##??????#"" """#?? | | """#??????###??## ###??????#"" """### | | "##????##"#"### @ #??????##"" ""#""# | | """ ""#?####"#"#"##"" ####????#"""" """""" | | """ ""###"""""""""""""# # #####""""" "" | | """ """""""" ""#" "" "#"###""" " | | """ """" """ """ """""""" "" | | """ z "" | | | | z z | | | | | | """" """"" | | """"" """ """""" | | """"" """ "" """ | | """"" """ "" """" """ | | """" ""#""""" """"" """ | | """" """""""" """" """#"" "" | | """ """"" """""" "###""" | | """ """" """#"" """""""??#"" | | """ """ """#"""" """"####??#""" "" | | " "" """""#""""""""##?????##"""""" | | "" "" """"#####"#""""##???????###""#" | | """ """""""#"##????#?"####??????????###"# | | ##"""" "" "#"#"""##?????????????????????????### | | #"#""""""""""""?##???????????????????????????????# | | #?###"##""######?????????????????????????????????" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 15 Energy Capacity 250 Matter Stores 500 Matter Capacity 500 Sight Range 20 Robot Scan Range 19 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 64 Core Analysis 6 Recoil Reduction 2 Matter Filtering 45 Offensive Hacking 44 Defensive Hacking 12 Authchip Count 2 Trap Extractor Capacity 6 Item Schematics ----------------- Mak. Sensor Array | -8/Materials | Scanalyzed Trap Extractor | -8/Materials | Hacked Mak. Terrain Scanner | -8/Materials | Scanalyzed Mak. Hammer | -8/Materials | Scanalyzed Hvy. Rocket Launcher | -8/Materials | Scanalyzed Mak. Shrapnel Gun | -8/Materials | Scanalyzed Imp. System Shield | -7/Factory | Hacked Hacking Suite | -7/Factory | Scanalyzed Imp. Trap Extractor | -7/Factory | Scanalyzed Drone Bay | -7/Factory | Scanalyzed Adv. Visual Processing Unit | -7/Factory | Scanalyzed Trap Scanner | -7/Factory | Scanalyzed Robot Schematics ------------------ M-14 Sweeper | -8/Storage | Hacked I-25 Savior | -8/Storage | Hacked R-06 Scavenger | -7/Factory | Hacked G-47 Trooper | -7/Factory | Hacked Fabricated ------------ Imp. System Shield | x1 | -7/Factory I-25 Savior | x1 | -7/Factory | Authchip R-06 Scavenger | x1 | -7/Factory | Authchip Alien Tech Used ----------------- None Achievements -------------- Cya! Challenges ------------ None Game ------ Seed TractorWeightMachine Manual? 0 Play Time 03:23:02 Cumulative 46.4 hours Start 2022.05.12 @ 07:32:14 End 2022.05.13 @ 07:37:25 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 14 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 31 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4609b57b-42a7-4254-8cba-9e7e5ab0420d