Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.05 @ 17:33:19 Player: Ms Vella Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (16) 3200 Robots Destroyed (178) 890 Value Destroyed (6948) 6948 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (2280) 2280 TOTAL SCORE: 17498 Bonus ------- High Alert Combat Kills 571 Follower Combat Kills 1016 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -207 Cogmind --------- Core Integrity 0/1300 Matter 154/800 Energy 6/100 System Corruption 98% Temperature Cool (0) Movement Hovering (56) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Gravmag Array Antigrav Array > --- UTILITY (13) ----- Experimental Matter Compressor Hacking Suite > --- WEAPON (2) ------- Great Maul > --- INVENTORY (5) ---- Improved Antigrav System High-capacity Matter Pod (200) Hacking Suite Long-range Tractor Beam CR-A16's Behemoth Slayer Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Improved Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Huge Storage Unit Improved Target Analyzer Improved Weapon Cycler Improved Transmission Jammer Hardened Medium Armor Plating Graphene Brace Improved Shield Generator Antimissile System Hacking Suite System Shield Improved Component Analysis Suite > --- WEAPON ----------- Proton Cannon Coil Gun > --- INVENTORY -------- Light Fission Core Micro Fission Core Micro Fission Core Improved Treads Medium Treads Medium Treads Medium Treads Armored Medium Treads Large Storage Unit Large Storage Unit High-capacity Matter Pod Improved Shield Generator Long-range Tractor Beam Improved Recalibrator Tesla Rifle Plasma Rifle Variable Charge Gun Proton Cannon Proton Cannon Rocket Launcher Great Maul CR-A16's Behemoth Slayer GAL Module [Rating: 115] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Fission Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Hover Unit Gravmag Array Utility Hacking Suite Device Improved Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Wave Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Impact Weapon Great Maul Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Slots Evolved 14 | . . 2 2 2 . . . . 2 . . . . 2 2 2 Power 1 | . . . . . . . . . . . . . . 1 . . Propulsion 2 | . . 1 . 1 . . . . . . . . . . . . Utility 11 | . . 1 2 1 . . . . 2 . . . . 1 2 2 Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 304 | . 11 28 17 3 8 7 10 13 10 26 2 2 4 87 20 56 Power 35 | . . 4 . . . . 1 . 1 3 . . . 13 3 10 Engine 8 | . . 3 . . . . . . 1 1 . . . 3 . . Core 14 | . . 1 . . . . 1 . . . . . . 7 2 3 Reactor 13 | . . . . . . . . . . 2 . . . 3 1 7 Propulsion 73 | . 4 6 5 1 . . . 1 5 7 . . . 24 3 17 Treads 34 | . 4 6 5 1 . . . 1 . . . . . 9 3 5 Leg 36 | . . . . . . . . . 5 7 . . . 15 . 9 Wheel . | . . . . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . . . . . . 3 Flight . | . . . . . . . . . . . . . . . . . Utility 104 | . 4 7 6 1 5 6 7 9 4 13 . . . 25 7 10 Device 50 | . 1 1 2 1 4 4 5 2 . 6 . . . 13 2 9 Storage 7 | . 2 1 . . . . . . . 1 . . . 2 . 1 Processor 5 | . . . 1 . . . . . 3 . . . . 1 . . Hackware 6 | . . 1 . . . . . . . . . . . 2 3 . Protection 36 | . 1 4 3 . 1 2 2 7 1 6 . . . 7 2 . Artifact . | . . . . . . . . . . . . . . . . . Weapon 92 | . 3 11 6 1 3 1 2 3 . 3 2 2 4 25 7 19 Energy Gun 28 | . 1 1 2 . . . . . . . . . . 13 2 9 Energy Cannon 31 | . . 2 2 . 2 1 1 . . 2 1 2 2 10 2 4 Ballistic Gun 9 | . 1 3 . . . . . 1 . . . . . . 1 3 Ballistic Cannon 10 | . 1 3 1 1 . . . 2 . 1 . . . . 1 . Launcher 10 | . . 2 1 . 1 . . . . . 1 . 2 1 1 1 Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon 3 | . . . . . . . 1 . . . . . . 1 . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . 1 1 . 1 . 1 . . 4 . . . 6 . 1 Corrupted Parts 26 | . . . . . . . . . . 1 . . . 4 2 19 System Corruption 79 | . . . . . . . . . . 1 . . . 6 10 62 Parts Lost 106 | . . 1 . . . . . 4 . 6 . . . 34 13 48 Power 18 | . . 1 . . . . . . . . . . . 5 2 10 Propulsion 29 | . . . . . . . . 2 . 2 . . . 6 3 16 Utility 37 | . . . . . . . . 2 . 3 . . . 15 5 12 Weapon 22 | . . . . . . . . . . 1 . . . 8 3 10 Highest Loss Streak 21 | . . 1 . . . . . 4 . 6 . . . 14 5 21 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 96 98 99 100 98 90 91 88 89 95 100 87 100 83 90 60 Engine 4 | . 14 6 9 7 7 7 6 . 2 2 . . . 2 . . Core 2 | . . 4 . . . . . 7 3 . . . . 3 8 1 Reactor 1 | . . . . . . . . . . 3 6 6 6 3 1 3 Treads 17 | . 18 32 26 30 30 23 23 19 6 . . . . 6 20 9 Leg 6 | . 8 . . . . . . . 12 25 26 26 26 11 . 4 Device 11 | . 4 . 5 15 14 11 14 13 13 10 13 13 13 12 29 16 Storage 7 | . 14 11 9 7 7 7 7 7 6 6 6 6 6 6 5 3 Processor 6 | . . . 9 7 7 7 7 7 16 17 13 13 13 7 5 3 Hackware 7 | . . 9 9 7 7 7 7 7 6 6 6 6 6 9 8 6 Protection 7 | . 6 11 12 7 6 8 6 8 6 7 13 13 13 6 1 1 Energy Cannon 7 | . . 8 8 3 6 10 14 6 . 6 12 1 12 7 3 1 Ballistic Gun 3 | . 20 11 1 . . . . 3 6 3 . . . . . 1 Ballistic Cannon 2 | . 7 2 7 11 7 3 . 3 6 3 . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 152 | 14 33 103 108 107 108 106 108 108 106 129 129 129 129 152 124 135 Greatest Support 111 | 20 40 60 62 82 82 82 60 80 65 70 65 65 65 108 111 111 Greatest Overweight (x) 37 | . . 1 1 1 1 1 1 2 7 2 1 1 1 37 1 3 Average Overweight (x) . | . . . 1 1 1 1 1 1 1 1 1 1 1 2 . . Largest Inventory Capacity 25 | 8 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 22 | 8 11 16 25 25 25 25 25 25 25 25 25 25 25 25 25 22 Most Carried 25 | 5 14 19 25 24 25 25 25 25 25 25 25 25 25 25 25 25 Average Carried 21 | 4 10 15 23 23 23 24 24 23 23 24 24 25 25 22 22 18 Final Capacity 25 | 8 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 4 14 19 25 23 25 24 25 23 25 25 25 25 25 24 22 5 Class Distribution -------------------- 83% | Scavenger-Mutant 13% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ----------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Matter Collected 6720 | 200 285 839 268 . 523 216 430 623 173 740 219 . 35 1021 380 768 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 7417 | . 423 1081 356 69 251 100 . 256 84 360 211 . 77 2235 964 950 Parts 346 | . 33 61 24 . 10 6 . 8 8 16 7 . 5 103 33 32 Haulers Intercepted 11 | . 2 6 1 . . . . . . . . . . 1 1 . Recyclers Shooed 17 | . . 3 3 . . . . . . . . . . 5 2 4 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 52 | . . . . . 18 9 2 12 . . 9 . 2 . . . Prevented 3 | . . . . . . . . 2 . 1 . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Combat Hostiles Destroyed 144 | . 13 25 10 1 8 2 . 5 2 7 4 . 8 35 15 9 Guns 37 | . 9 6 . . . . . 1 . 2 . . . 10 4 5 Cannons 57 | . 4 11 6 1 3 2 . 3 2 5 1 . . 15 4 . AOE 33 | . . 7 3 . 4 . . . . . 2 . 8 5 3 1 Classes Destroyed 18 | . 5 3 . 2 1 1 . 1 1 1 . . . 2 1 . Worker 4 | . . . . . . . . . . . . . . . 3 1 Builder 5 | . . 1 1 . . . . . . . . . . 1 2 . Hauler 11 | . 2 6 1 . . . . . . . . . . 1 1 . Recycler 6 | . . . . 1 . . . . . . . . . 3 . 2 Minesweeper 1 | . . . . . . 1 . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . 1 . . Operator 2 | . 1 . 1 . . . . . . . . . . . . . Watcher 3 | . 1 2 . . . . . . . . . . . . . . Swarmer 43 | . 9 7 3 . 4 . . . . . 2 . 8 10 . . Grunt 53 | . 4 12 5 . 2 2 . 3 . . 2 . . 7 9 7 Brawler 1 | . . . . . 1 . . . . . . . . . . . Duelist 3 | . . 1 . . . . . 1 . . . . . . 1 . Sentry 12 | . . 5 2 . 1 . . . 1 . . . . 2 1 . Hunter 10 | . . . . 1 . . . . . . . . . 5 2 2 Programmer 12 | . . . . . . . . . 1 . . . . 9 2 . Heavy 1 | . . . . . . . . . . . . . . 1 . . Behemoth 2 | . . . . . . . . 1 . . . . . 1 . . Thug 6 | . . . . . . . . . . 6 . . . . . . Savage 1 | . . . . . . . . . . . 1 . . . . . Mutant 1 | . . . . . . . . . . 1 . . . . . . Best Kill Streak 6 | . 3 6 4 2 5 2 . 2 1 3 2 . 5 5 6 3 Combat Bots Only 5 | . 3 5 3 1 5 2 . 2 1 3 2 . 5 5 4 3 Max Kills in Single Turn 4 | . 2 4 3 1 3 1 . 1 1 1 2 . 2 2 2 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 4 | . . 4 2 . 3 . . . . . 2 . 2 2 1 1 Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Damage Taken 20227 | . 464 744 411 219 127 170 . 1123 160 1186 233 . 222 6920 2442 5806 Core 2895 | . 60 24 44 21 7 . . 152 11 208 64 . 19 801 177 1307 Absorbed by Shields 553 | . . . . 81 57 . . . . . . . . . 229 186 Redirected to Shielding 340 | . . . . . . . . . . . . . . 340 . . Regen/Repaired (Parts) 394 | . 163 93 138 . . . . . . . . . . . . . Core Remaining (%) 75 | 100 76 94 92 . . . . 74 . . . . 64 19 84 . Volleys Fired 554 | . 41 70 26 12 7 13 1 42 9 30 8 . 7 122 85 81 Largest 2 | . 2 2 2 2 2 2 2 2 2 2 2 . 1 2 2 2 Hottest 196 | . 55 91 112 112 112 136 136 136 71 136 136 . 33 196 179 150 Shots Fired 902 | . 78 131 45 24 12 26 2 84 15 54 16 . 7 215 97 96 Gun 404 | . 64 68 . . . . . 24 9 18 . . . 96 48 77 Cannon 476 | . 14 61 43 24 10 26 2 60 6 36 14 . . 116 45 19 Launcher 22 | . . 2 2 . 2 . . . . . 2 . 7 3 4 . Special . | . . . . . . . . . . . . . . . . . Kinetic 413 | . 74 107 22 21 5 11 . 48 15 40 . . . . 38 32 Thermal 363 | . . 22 21 3 5 15 2 36 . 14 14 . . 159 37 35 Explosive 22 | . . 2 2 . 2 . . . . . 2 . 7 3 4 . Electromagnetic 89 | . 4 . . . . . . . . . . . . 38 18 29 Phasic 15 | . . . . . . . . . . . . . . 15 . . Robot Hit Streak 27 | . 9 11 9 5 11 3 . 20 5 27 7 . 8 15 9 10 Robot Miss Streak 4 | . 2 4 2 2 2 2 . 3 4 1 1 . . 3 3 2 Penetration Max 1 | . . . . . . . . . . . . . . . 1 1 Secondary Targets 2 | . 1 . . . . . . . . . . . . 1 . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . 1 . . Shots Hit Robots 631 | . 52 90 29 17 9 16 . 66 8 43 10 . 2 150 69 70 Core Hits 295 | . 24 44 19 4 9 8 . 16 2 17 8 . 13 62 42 27 Critical Kills 12 | . . 2 1 . 1 . . . . . 1 . . 4 1 2 Critical Parts Destroyed 9 | . . 1 . . . . . 3 . . . . . . 2 3 Critical Strikes 45 | . 1 6 2 2 2 . . 4 . 1 1 . . 7 13 6 Burn 5 | . . . . . . . . . . . . . . . 4 1 Meltdown 9 | . . 1 1 . 1 . . . . . 1 . . 4 1 . Destroy 13 | . . 2 . . . . . 4 . . . . . . 2 5 Blast 12 | . . 3 1 2 1 . . . . 1 . . . . 4 . Corrupt 3 | . 1 . . . . . . . . . . . . . 2 . Intensify 3 | . . . . . . . . . . . . . . 3 . . Melee Attacks 29 | . . . . . . . 22 . . . . . . 5 . 2 Impact 2 | . . . . . . . . . . . . . . . . 2 Slashing . | . . . . . . . . . . . . . . . . . Piercing 27 | . . . . . . . 22 . . . . . . 5 . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 18848 | . 735 1909 1007 332 413 351 . 1452 180 927 446 . 627 5252 3265 1952 Guns 5960 | . 570 755 . . . . . 298 83 266 . . . 1683 1030 1275 Cannons 9643 | . 153 762 645 332 159 351 . 1154 97 661 211 . . 2953 1640 525 Explosions 3026 | . . 347 361 . 254 . . . . . 235 . 627 521 595 86 Melee 161 | . . . . . . . . . . . . . . 95 . 66 Ramming 58 | . 12 45 1 . . . . . . . . . . . . . Kinetic 6457 | . 693 1228 319 292 76 165 . 834 180 762 . . . . 1359 549 Thermal 7278 | . . 289 326 40 83 186 . 618 . 165 211 . . 3777 1007 576 Explosive 2748 | . . 347 361 . 254 . . . . . 235 . 627 521 403 . Electromagnetic 1732 | . 30 . . . . . . . . . . . . 445 496 761 Impact 66 | . . . . . . . . . . . . . . . . 66 Slashing . | . . . . . . . . . . . . . . . . . Piercing 95 | . . . . . . . . . . . . . . 95 . . Phasic 414 | . . . . . . . . . . . . . . 414 . . Highest Corruption 98 | . . . . . . . . . . 5 5 5 5 27 16 98 Average Corruption 11 | . . . . . . . . . . 4 5 5 5 9 11 34 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 162 | . . . . . . . . . . 10 17 4 10 71 18 32 Message Errors 34 | . . . . . . . . . . 2 4 2 2 17 2 5 Matter Fused 39 | . . . . . . . . . . . 3 1 4 17 4 10 Heat Flow Errors 12 | . . . . . . . . . . 2 . . 1 7 1 1 Energy Discharges 26 | . . . . . . . . . . 3 2 1 1 12 4 3 Parts Rejected 4 | . . . . . . . . . . . . . . 2 1 1 Parts Fused 1 | . . . . . . . . . . . . . . 1 . . Data Loss (minor) 20 | . . . . . . . . . . 2 3 . 1 10 2 2 Data Loss (major) 6 | . . . . . . . . . . 1 2 . . 2 . 1 Misfires 5 | . . . . . . . . . . . 2 . . 2 . 1 Alerts 3 | . . . . . . . . . . . 1 . 1 . 1 . Misdirections 6 | . . . . . . . . . . . . . . . . 6 Weapon Failures 6 | . . . . . . . . . . . . . . 1 3 2 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 326 | . . 8 28 14 . . . 8 . 10 . . 43 107 106 2 Projectiles 219 | . . . . 14 . . . 8 . 10 . . . 107 80 . Explosions 107 | . . 8 28 . . . . . . . . . 43 . 26 2 Melee . | . . . . . . . . . . . . . . . . . Knockbacks 28 | . . 8 2 1 . 2 . 1 . 4 . . . . 10 . Impact . | . . . . . . . . . . . . . . . . . Kinetic 24 | . . 6 2 1 . 2 . 1 . 3 . . . . 9 . Secondary 4 | . . 2 . . . . . . . 1 . . . . 1 . Self-Inflicted Damage 280 | . . 6 28 . . . . . . . 37 . . . 163 46 Shots 9 | . . 1 1 . . . . . . . 1 . . . 5 1 Rammed 10 | . 1 6 1 . . . . . . . . . . . 2 . Targets Rammed 12 | . 3 6 1 . . . . . . . . . . . 2 . Kicked 2 | . 2 . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 739 | . 60 347 435 . 4 141 . 128 . 739 213 . 171 492 181 320 Average Temperature 106 | . 19 108 130 . 3 92 . 54 . 242 108 . 96 104 53 73 Received Heat Transfer 2756 | . 138 282 189 . 12 117 . 184 24 378 63 . 9 585 336 439 Effects 22 | . . . 3 . . . . . . 10 . . . 8 . 1 Shutdowns 3 | . . . 1 . . . . . . . . . . 1 . 1 Energy Bleed 2 | . . . . . . . . . . 1 . . . 1 . . Interference 9 | . . . 1 . . . . . . 3 . . . 5 . . Matter Decay 3 | . . . 1 . . . . . . 1 . . . 1 . . Short Circuit 2 | . . . . . . . . . . 2 . . . . . . Damage (minor) 1 | . . . . . . . . . . 1 . . . . . . Damage (major) 1 | . . . . . . . . . . 1 . . . . . . Damage (core) 1 | . . . . . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . . . . . . . . . 2 3 Combat Hostiles 5 | . . . . . . . . . . . . . . . 2 3 Parts Fried 7 | . . . . . . . . . . . . . . 3 1 3 Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 12 | . . 1 1 . 1 . . 1 . . 1 . . 5 2 . Combat Hostiles 11 | . . 1 1 . 1 . . 1 . . 1 . . 4 2 . Parts Melted 39 | . . 2 . . 1 . . 3 . . 1 . . 24 5 3 Heat Transferred 11134 | . . 518 592 74 148 333 . 1110 . 296 333 . . 5093 1584 1053 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen 2 | . . . . . . 2 . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Peak Influence 939 | . 153 420 208 67 . . . . 212 . . . . 552 939 554 Initial 492 | . . . 135 29 . . . . . . . . . 30 261 492 Average 216 | . 53 237 107 42 . . . . 90 . . . . 293 470 354 Maximum Alert Level 3 | . . 2 1 . . . . . 1 . . . . 2 3 2 Low Security (%) 55 | 100 100 33 86 100 . . . . 99 . . . . 38 . 16 Level 1 23 | . . 62 13 . . . . . . . . . . 16 46 33 Level 2 19 | . . 3 . . . . . . . . . . . 44 36 50 Level 3 1 | . . . . . . . . . . . . . . . 16 . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 17 | . 1 . . 1 . . . . 2 . . . . 8 4 1 Investigation 1 | . . . . . . . . . . . . . . 1 . . Extermination 9 | . . . . . . . . . 1 . . . . 5 2 1 Reinforcement 7 | . 1 . . 1 . . . . 1 . . . . 2 2 . Assault . | . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . 1 . . Construction Impeded 2 | . . . . . . . . . . . . . . 1 1 . Haulers Reinforced 1 | . . . . . . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Distress Signals 12 | . . 2 2 . . . . . 1 . . . . 2 5 . Communications Jammed 5 | . . . . . . . . . . . . . . . 5 . Distress Signals 5 | . . . . . . . . . . . . . . . 5 . Times Spotted 233 | . 19 45 15 3 7 4 . 11 8 7 5 . 9 59 29 12 Peak Tracking Total 7 | . 3 5 3 1 5 2 . 4 3 5 3 . 5 7 6 4 Tactical Retreats 8 | . 1 . . . . . . 2 . 2 . . . 2 1 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Traps Triggered 2 | . . 1 . . . . . . . . . . . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed 7 | . . 7 . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . 1 . 1 . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ---------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Machines Disabled 20 | . . 3 2 . . . . . 2 . . . . 3 10 . Max in Single Turn 5 | . . 2 1 . . . . . 1 . . . . 1 5 . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Machines Accessed 37 | . 7 9 8 1 1 . . . 1 1 1 4 . 1 2 1 Terminals 20 | . 6 5 7 . . . . . . 1 . . . . 1 . Fabricators 2 | . . . . 1 . . . . . . . . . . . 1 Repair Stations 5 | . 1 2 1 . . . . . . . . . . . 1 . Recycling Units 1 | . . . . . . . . . 1 . . . . . . . Scanalyzers 2 | . . 2 . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . 1 . . Total Hacks 113 | . 19 29 26 1 1 . . . 1 1 1 28 . 3 2 1 Successful 82 | . 9 18 20 1 1 . . . 1 1 1 28 . . 1 1 Failed 31 | . 10 11 6 . . . . . . . . . . 3 1 . Catastrophic 2 | . 2 . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 48 | . 13 7 10 1 . . . . 7 . . . . 7 2 1 Terminals 52 | . 15 16 19 . . . . . . 1 . . . . 1 . Fabricators 2 | . . . . 1 . . . . . . . . . . . 1 Repair Stations 17 | . 4 5 7 . . . . . . . . . . . 1 . Recycling Units 1 | . . . . . . . . . 1 . . . . . . . Scanalyzers 8 | . . 8 . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . . 3 . . Terminal Hacks 50 | . 2 5 11 . 1 . . . . 1 1 28 . . 1 . Record 12 | . . . . . . . . . . 1 . 11 . . . . Part Schematic 9 | . . . . . . . . . . . . 9 . . . . Robot Schematic 5 | . . . . . . . . . . . . 5 . . . . Robot Analysis 1 | . . 1 . . . . . . . . . . . . . . Prototype ID Bank 6 | . 1 . 2 . . . . . . . . 3 . . . . Open Door 2 | . . . . . 1 . . . . . 1 . . . . . Open DSF 1 | . . . . . . . . . . . . . . . 1 . Level Access Points 1 | . . . 1 . . . . . . . . . . . . . Branch Access Points 3 | . . 1 2 . . . . . . . . . . . . . Emergency Access Points 2 | . . . 2 . . . . . . . . . . . . . Repair Station Index 1 | . . 1 . . . . . . . . . . . . . . Disarm Traps 2 | . . 2 . . . . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . . . Transport Status 2 | . . . 2 . . . . . . . . . . . . . Zone Layout 2 | . . . 2 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 15 | . 4 5 6 . . . . . . . . . . . . . Scan Component 8 | . 2 3 3 . . . . . . . . . . . . . Repair 7 | . 2 2 3 . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . 1 . . . . . . . Retrieve Components 1 | . . . . . . . . . 1 . . . . . . . Scanalyzer 5 | . . 5 . . . . . . . . . . . . . . Insert Component 3 | . . 3 . . . . . . . . . . . . . . Analyze 2 | . . 2 . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks 11 | . 3 3 3 1 . . . . . . . . . . . 1 Terminals 9 | . 3 3 3 . . . . . . . . . . . . . Botnet 8 | . 2 3 3 . . . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . Fabricators 2 | . . . . 1 . . . . . . . . . . . 1 Liberate 2 | . . . . 1 . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 26 | . 7 9 8 . . . . . . . . . . 1 1 . Full Trace Events 2 | . . 1 . . . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . 3 . . . . 5 . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 26 | . . 1 . . . . 16 . . . . 9 . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 7 | . 2 2 3 . . . . . . . . . . . . . Time 182 | . 52 52 78 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . 3 . . . . . . . Parts Scanalyzed 3 | . . 3 . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------------ Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . 4 . . Programmers 4 | . . . . . . . . . . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . 2 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Total Allies 17 | . . . . 2 . . 4 . 3 2 . . 1 3 2 . Largest Group 4 | . . . . 2 . . 4 4 3 3 2 1 1 4 2 . Highest-Rated Group 295 | . . . . 42 . . 152 152 210 210 40 20 96 295 206 . Highest-Rated Ally 103 | . . . . 21 . . 39 39 70 70 20 20 96 96 103 . Zionite Dispatches 4 | . . . . . . . . . 1 . . . . 2 1 . Heavy 2 | . . . . . . . . . . . . . . 1 1 . Light 1 | . . . . . . . . . 1 . . . . . . . Hacking Resupply 1 | . . . . . . . . . . . . . . 1 . . Total Orders 2 | . . . . . . . . . . . . . . 2 . . DROP 1 | . . . . . . . . . . . . . . 1 . . COLLECT 1 | . . . . . . . . . . . . . . 1 . . Ally Attacks 154 | . . . . . . . . 30 46 4 10 . 4 43 17 . Total Damage 6257 | . . . . . . . . 773 917 59 198 . 93 1993 2224 . Kills 44 | . . . . . . . . 3 9 . 2 . 1 12 17 . Allies Corrupted 1 | . . . . . . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Robot Analysis Total 1 | . . 1 . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 1 1 . . . . 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . 1 . . . . . . . Unaware Analyses 1 | . . . . . . . . . 1 . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Turns Passed 21835 | 4 1617 2279 1291 418 655 785 4684 1462 1271 812 621 195 514 3635 794 798 Spaces Moved 8532 | 3 956 1116 428 124 259 305 1900 466 499 263 288 96 254 1062 231 282 Core 114 | . . . . . . . . . . . . . . 36 . 78 Treads 6020 | . 578 1116 428 124 259 305 1900 466 181 . . . . 339 231 93 Legs 2349 | 3 378 . . . . . . . 318 263 288 96 254 687 . 62 Wheels . | . . . . . . . . . . . . . . . . . Hover 49 | . . . . . . . . . . . . . . . . 49 Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 160 235 236 236 236 240 240 187 187 195 195 195 115 170 50 Average Speed 219 | 120 144 169 239 236 236 239 240 281 244 192 195 195 195 276 249 149 Slowest Speed 1900 | 120 160 240 240 236 236 240 240 325 610 262 195 195 195 1900 250 330 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 40 | 1 99 75 34 4 36 41 91 53 11 37 46 70 50 26 10 8 Regions Visited 16 Branch Regions 8 Pre-discovered Areas 3 | . . . . . . . 1 . . . . 1 1 . . . Known Exits Taken 6 | . . . 1 . . . . . 1 1 1 1 1 . . . Unknown Exits Taken 10 | 1 1 1 . 1 1 1 1 1 . . . . . 1 1 . Scrap Searched 6 | . . . . . . . 1 . . 3 . . 2 . . . Spaces Dug . | . . . . . . . . . . . . . . . . . Terrain Destroyed 224 | . . 9 20 1 23 . . 6 3 . 16 . 26 47 67 6 Melee . | . . . . . . . . . . . . . . . . . Projectile 65 | . . . 4 1 1 . . 6 3 . . . . 37 13 . AOE 159 | . . 9 16 . 22 . . . . . 16 . 26 10 54 6 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Total 10771 | 4 1116 1381 649 226 292 334 1980 528 533 517 333 104 264 1553 378 579 Wait 1029 | . 84 115 147 88 9 6 33 7 7 143 32 5 . 200 26 127 Move 8516 | 2 955 1115 427 123 258 304 1899 465 498 262 287 95 253 1061 230 282 Hop . | . . . . . . . . . . . . . . . . . Pick Up 141 | . 14 20 15 . 3 . 4 . 4 14 3 . . 28 12 24 Fast Attach 105 | . 5 7 7 . 4 2 7 2 7 10 . 2 . 36 2 14 Attach 92 | . 2 2 2 2 1 3 1 2 2 6 . . . 22 15 32 Detach 10 | . . . . . . 2 1 . . 2 . . . . 2 3 Swap 107 | . 4 19 8 1 3 2 2 9 1 10 2 . 4 29 3 10 Drop 153 | 2 8 27 16 . 7 2 10 1 5 22 1 2 . 45 1 4 Fire 554 | . 41 70 26 12 7 13 1 42 9 30 8 . 7 122 85 81 Melee 29 | . . . . . . . 22 . . . . . . 5 . 2 Ram . | . . . . . . . . . . . . . . . . . Kick 2 | . 2 . . . . . . . . . . . . . . . Crush 10 | . 1 6 1 . . . . . . . . . . . 2 . Escape Stasis 5 | . . . . . . . . . . . . . . 5 . . Rewire 18 | . . . . . . . . . . 18 . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves (discovered 2 exits: [*Low] / [*Zio]) -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 2 | -11/Junkyard | Discovered new exit (range 0) 5 | -11/Junkyard | Entered Materials 338 | -10/Materials | Build established: Mutant 398 | -10/Materials | Discovered new exit (range 15) 703 | -10/Materials | Discovered new exit (range 13) 795 | -10/Materials | Discovered new exit (range 8) 1219 | -10/Materials | Repaired Lgt. Treads 1246 | -10/Materials | Repaired Lgt. Treads 1574 | -10/Materials | Discovered new exit (range 9) 1622 | -10/Materials | Entered another Materials area 1622 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1938 | -9/Materials | Repaired Lgt. Cannon 2327 | -9/Materials | Build established: Scavenger-Mutant 2640 | -9/Materials | Discovered new exit (range 12) 3145 | -9/Materials | Build established: Mutant 3313 | -9/Materials | Discovered new exit (range 16) 3356 | -9/Materials | Repaired Lgt. Treads 3571 | -9/Materials | Identified exit to Mines 3652 | -9/Materials | Build established: Scavenger-Mutant 3901 | -9/Materials | Entered another Materials area 3901 | -8/Materials | Evolved 2 slots: Utility x2 4729 | -8/Materials | Identified exit to Factory 5114 | -8/Materials | Repaired Lgt. Treads 5141 | -8/Materials | Repaired Lgt. Treads 5169 | -8/Materials | Repaired Lgt. Armor Plating 5192 | -8/Materials | Entered Factory 5192 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5397 | -7/Factory | Discovered new exit (range 15) 5610 | -7/Factory | Entered Lower Caves 5773 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6104 | -7/Lower Caves | Found Prototype Device 6104 | -7/Lower Caves | Identified Heart of Steel 6250 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 6251 | -7/Lower Caves | Discovered new exit (range 6) 6265 | -7/Lower Caves | Entered another Lower Caves area 6909 | -7/Lower Caves | Encountered a Warlord checkpoint 6964 | -7/Lower Caves | Discovered new exit (range 14) 7050 | -7/Lower Caves | Entered Zion 7086 | -7/Zion | Given A8's code to call for help 7134 | -7/Zion | Discovered new exit (range 15) 7218 | -7/Zion | Found GAL Module 7455 | -7/Zion | Found CR-A16's Pointy Stick 7904 | -7/Zion | Learned Factory stockpile data 7964 | -7/Zion | Learned location of Quarantine (-2) 8613 | -7/Zion | Found Prototype Device 8613 | -7/Zion | Identified Bomb Factory No. 2 11235 | -7/Zion | Imprinted 11237 | -7/Zion | Declared Zion's savior 11734 | -7/Zion | Entered Proximity Caves 11734 | -6/Proximity Caves | Accompanied by 4 allies 12373 | -6/Proximity Caves | Spotted B-75 Beast 12444 | -6/Proximity Caves | Destroyed B-75 Beast 12453 | -6/Proximity Caves | Lost 4 parts (2n2u) 12771 | -6/Proximity Caves | Learned Factory emergency access door positions 12959 | -6/Proximity Caves | Discovered new exit (range 15) 13196 | -6/Proximity Caves | Entered Factory 13196 | -6/Factory | Evolved 2 slots: Utility x2 13382 | -6/Factory | Discovered new exit (range 15) 13609 | -6/Factory | Zion Light squad teleported in 14412 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 14463 | -6/Factory | Identified exit to Lower Caves 14467 | -6/Factory | Entered Lower Caves 14467 | -6/Lower Caves | Accompanied by 3 allies 14761 | -6/Lower Caves | Found Prototype Protection 14832 | -6/Lower Caves | Found Prototype Protection 14854 | -6/Lower Caves | Attacked by a faux Warlord 14933 | -6/Lower Caves | Lost 6 parts (2n3u1w) 14972 | -6/Lower Caves | Found Prototype Protection 14972 | -6/Lower Caves | Identified Zio. Weapon Casing (x3) 15261 | -6/Lower Caves | Discovered new exit (range 6) 15272 | -6/Lower Caves | Identified exit to Lower Caves 15279 | -6/Lower Caves | Entered another Lower Caves area 15279 | -6/Lower Caves | Accompanied by 2 allies 15879 | -6/Lower Caves | Discovered new exit (range 7) 15891 | -6/Lower Caves | Identified exit to Data Miner 15900 | -6/Lower Caves | Entered Data Miner 15900 | -6/Data Miner | Accompanied by 1 ally 15903 | -6/Data Miner | Discovered new exit (range 6) 15940 | -6/Data Miner | Met Data Miner 15984 | -6/Data Miner | Learned location of Section 7 (-2) 15984 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 16018 | -6/Data Miner | Received God Mode back door access code from Data Miner 16087 | -6/Data Miner | Identified exit to Proximity Caves 16095 | -6/Data Miner | Entered Proximity Caves 16095 | -5/Proximity Caves | Accompanied by 1 ally 16191 | -5/Proximity Caves | Escorted by Enhanced Grunt 16521 | -5/Proximity Caves | Learned location of Armory (-3) 16601 | -5/Proximity Caves | Discovered new exit (range 3) 16607 | -5/Proximity Caves | Identified exit to Factory 16608 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16609 | -5/Proximity Caves | Entered Factory 16609 | -5/Factory | Accompanied by 1 ally 16609 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 17110 | -5/Factory | Zion Heavy squad teleported in 17373 | -5/Factory | Zion Hacking Resupply teleported in 17692 | -5/Factory | Found Prototype Device 17692 | -5/Factory | Identified Exp. Thermal Shield 17773 | -5/Factory | Incoming investigation squad redirected 17821 | -5/Factory | Terminal network hard line cut 18255 | -5/Factory | Spotted B-75 Beast 18291 | -5/Factory | Revealed the true nature of CR-A16's Pointy Stick 18295 | -5/Factory | Destroyed B-75 Beast 18379 | -5/Factory | Lost 14 parts (2p4n4u4w) 18556 | -5/Factory | Build established: Hacker-Mutant 18706 | -5/Factory | Core integrity fell below 50% 18749 | -5/Factory | Lost 4 parts (2u2w) 18805 | -5/Factory | Lost 3 parts (2u1w) 19266 | -5/Factory | Build established: Scavenger-Mutant 19492 | -5/Factory | System corruption reached 10% 19695 | -5/Factory | Lost 6 parts (1p1n4u) 19906 | -5/Factory | Core integrity fell below 20% 20200 | -5/Factory | Discovered new exit (range 16) 20244 | -5/Factory | Entered another Factory area 20244 | -4/Factory | Evolved 2 slots: Utility x2 20262 | -4/Factory | Identified exit to DSF 20547 | -4/Factory | Lost 3 parts (2u1w) 20647 | -4/Factory | Zion Heavy squad teleported in 20660 | -4/Factory | System corruption reached 10% 20686 | -4/Factory | Lost 5 parts (2p2n1w) 20949 | -4/Factory | Discovered new exit (range 16) 21038 | -4/Factory | Entered Research 21038 | -3/Research | Evolved 2 slots: Utility x2 21152 | -3/Research | Found Unknown Device 21183 | -3/Research | Identified Antimissile System 21387 | -3/Research | Lost 12 parts (3p4n3u2w) 21422 | -3/Research | System corruption reached 10% 21462 | -3/Research | System corruption reached 30% 21486 | -3/Research | Lost 15 parts (3p5n4u3w) 21756 | -3/Research | Core integrity fell below 50% 21781 | -3/Research | Core integrity fell below 20% 21818 | -3/Research | Lost 21 parts (4p7n5u5w) 21836 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 21754_ Integrated Corrupted Lgt. Antimatter Reactor (+3). 21754_ Corrupted Lgt. Antimatter Reactor temporarily disabled. 21757_ System corrupted: Component data lost. 21758_ Imp. Antigrav System destroyed. 21758_ Lgt. Antimatter Reactor destroyed. 21763_ Dropped Adv. Heat Sink. 21763_ Acquired Imp. Antigrav System. 21781_ Door malfunctions. 21787_ Imp. Target Analyzer destroyed. 21789_ System corrupted: Matter fused (-9). 21796_ R-10 Processor collects Hpw. Tractor Beam. 21800_ Acquired Gravmag Array. 21804_ System corrupted: Matter fused (-7). 21814_ Acquired Antigrav Array. 21820_ System corrupted: Energy discharge (-22). 21825_ Acquired Prototype Storage. 21825_ Identified Exp. Matter Compressor. 21829_ Acquired Hacking Suite. 21833_ Door malfunctions. 21836_ System corrupted: Matter fused (-8). Map ----- +----------------------------------------------------+ | ??????????????# #?????????????? | | ??????????????# #?????????????? | | ??????????????# #?????????????? | | ??????????????# #?????????????? | | ???????######## ??????????????? | | ???????# # ! ??############# | | ???????# #? ???# ] | | ???????# #? ???# | | ???????# ###+#???# """ """ | | ???????#"" / ##### """ """ | | ???????#"" ## / """ " | | ???????#"" ## ##### "F" | | ???????#G ## #???# """ | | ########"" ## #???# """ | | # #"" + #???# """ | | # #"" ## #???# """ | | # # ## #???# | | # # ## #???# | | # #+##+#### #############/### | | # # | | # + | | # # = | | # # ^ | | # ####/### """""" ^ | | # ## p # """""" % | | # ## @ #?? """"""^ | | # ## #?? = | | # ## +?? = | | ######### #?? == | | ????????# #?? == | | ????????# #?????###+##### ## | | ????????# #?????????????# # | | ????????# #?????????????# # | | ????????# #?????????????# # | | ????????# #?????????????# # | | ????????# #?????????????# # | | ????????#######?????????????# # | | ????????????????????????????# # | | ????????????????????????????# # | | ????????????????????????????# # | | ???????????????????????????? ## | | ???????????????????????????? ?? | | ???????????????????????????? ?? | | ???????????????????????????? ?? | | ?????????????????????????????? #?? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 102 Coolant Potential 80 Energy Generation 65 Energy Capacity 965 Matter Stores 300 Matter Capacity 800 Sight Range 22 Terrain Scan Density 10 Jamming Range 14 Base Temperature (-) 100 Armor Coverage 450 Resistance: KI 30 Resistance: TH 10 Resistance: EM 15 Weapon Shielding 100 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 16 Target Analysis 6 Recoil Reduction 4 Particle Charging 25 Offensive Hacking 20 Defensive Hacking 11 Item Schematics ----------------- EM Pulse Gun | -9/Materials | Scanalyzed Microactuators | -7/Zion | Archive Phase Shifter | -7/Zion | Archive Ripper | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Mak. Kinetic Plating | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Field Propulsion Drive | -7/Zion | Archive Hvy. Phase Cannon | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Imp. System Shield | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Tiamat Missile Launcher | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Tri-rail Accelerator | -6/Data Miner | Free Adv. Medium Treads | -6/Data Miner | Free Point Defense Array | -6/Data Miner | Free Adv. Datajack | -6/Data Miner | Free Arm. Heavy Treads | -6/Data Miner | Free Robot Schematics ------------------ M-14 Sweeper | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive K-01 Serf | -7/Zion | Archive G-50 Soldier | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free W-44 Eye | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BlastTiamatGuard Manual? 0 Play Time 02:49:04 Cumulative 81.1 hours Start 2023.05.05 @ 01:10:22 End 2023.05.05 @ 17:33:19 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 71 Rogue 26 Adventurer 19 Explorer 26 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 47 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(125)|SATURATION(75)|LOW_CONTRAST(13,24,33)|SHIFT_HUE(130) Steam 1 RUN: da6c9e0e-a483-4fbe-8e08-d01b3ea8b908