Cogmind - Beta 9.4 --- EXPLORER MODE // 2020.01.20 @ 22:07:58 // Winter2019/RPGLIKE Player: NotHead31 Result: Destroyed self with Rocket Launcher Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (29) 145 Value Destroyed (618) 618 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (57) 57 TOTAL SCORE: 2040 Bonus ------- Follower Combat Kills 57 Cogmind --------- Core Integrity 0/700 Matter 309/350 Energy 410/450 System Corruption 0% Temperature Cool (0) Movement Hovering (156) Ox1 Location -9/Materials Parts ------- > --- POWER (2) -------- Ion Engine Backup Power I > --- PROPULSION (2) --- Backup Propulsion I Backup Propulsion I > --- UTILITY (4) ------ Medium Battery Sensor Array ECM Suite Power Shielding > --- WEAPON (3) ------- Light EM Pulse Cannon Rocket Launcher Flail > --- INVENTORY (5) ---- Protomatter-20 Cooling System Spread Laser Peak State ------------ > --- POWER ------------ Ion Engine Backup Power I > --- PROPULSION ------- Backup Propulsion I Backup Propulsion I > --- UTILITY ---------- Medium Battery Sensor Array ECM Suite Power Shielding > --- WEAPON ----------- Light EM Pulse Cannon Rocket Launcher Flail > --- INVENTORY -------- Protomatter Cooling System Spread Laser [Rating: 14] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Hover Unit Backup Propulsion I Utility Power Shielding Device ECM Suite Storage Medium Battery Protection Power Shielding Weapon Small Laser Energy Gun Small Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Impact Weapon Flail Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 7 | 5 . . 2 Power 1 | 1 . . . Propulsion 1 | 1 . . . Utility 3 | 2 . . 1 Weapon 2 | 1 . . 1 Parts Attached 30 | 9 17 . 4 Power 4 | 2 2 . . Engine 4 | 2 2 . . Core . | . . . . Reactor . | . . . . Propulsion 10 | 2 8 . . Treads 6 | . 6 . . Leg 4 | 2 2 . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 6 | 3 2 . 1 Device 3 | 2 . . 1 Storage 1 | . 1 . . Processor . | . . . . Hackware . | . . . . Protection 2 | 1 1 . . Artifact . | . . . . Weapon 10 | 2 5 . 3 Energy Gun 5 | 1 4 . . Energy Cannon 1 | . . . 1 Ballistic Gun 1 | 1 . . . Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon 2 | . 1 . 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon 2 | . . . 2 Highest Loss Streak 2 | . . . 2 Average Slot Usage (%) 94 | . 98 100 76 Engine 20 | . 21 22 15 Treads 4 | . 8 . . Leg 13 | . 12 22 2 Hover 1 | . . . 8 Device 11 | . 11 11 10 Storage 8 | . 7 11 9 Protection 12 | . 13 11 9 Energy Gun 19 | . 20 22 16 Naked Turns . | . . . . Heaviest Build 21 | 15 18 17 21 Greatest Support 45 | 25 45 31 31 Greatest Overweight (x) 1 | . 1 . 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 5 | 4 4 5 5 Average Capacity 4 | 3 4 4 5 Most Carried 5 | 4 4 4 5 Average Carried 3 | 2 2 4 4 Final Capacity 5 | 4 4 5 5 Final Carried 4 | 4 4 4 3 Class Distribution -------------------- 100% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 517 | 285 222 . 10 Remotely . | . . . . Salvage Created 906 | . 318 51 537 Parts 60 | . 25 11 24 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 24 | . 8 5 11 Guns 20 | . 8 4 8 AOE 2 | . . 1 1 Classes Destroyed 9 | . 3 2 4 Operator 1 | . . . 1 Watcher 4 | . 3 . 1 Swarmer 13 | . 6 3 4 Grunt 6 | . 2 . 4 Brawler 1 | . . . 1 Duelist 1 | . . . 1 Sentry 1 | . . . 1 Demolisher 1 | . . 1 . Assembled 1 | . . 1 . Best Kill Streak 5 | . 5 3 5 Combat Bots Only 4 | . 4 3 4 Max Kills in Single Turn 2 | . 2 1 1 Gunslinging 1 | . 1 . . Exploded 1 | . . 1 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 1055 | . 205 695 155 Core 772 | . 147 507 118 Absorbed by Shields . | . . . . Redirected to Core 633 | . 124 429 80 Core Remaining (%) 53 | 100 . 6 . Volleys Fired 68 | . 29 13 26 Largest 2 | . 2 2 2 Hottest 89 | . 80 80 89 Shots Fired 128 | . 55 23 50 Gun 126 | . 55 23 48 Cannon 1 | . . . 1 Launcher 1 | . . . 1 Special . | . . . . Kinetic 3 | . 3 . . Thermal 59 | . 26 10 23 Explosive 1 | . . . 1 Electromagnetic 65 | . 26 13 26 Robot Hit Streak 15 | . 10 11 15 Robot Miss Streak 3 | . 2 3 1 Penetration Max . | . . . . Secondary Targets 3 | . 2 . 1 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 94 | . 39 13 42 Core Hits 40 | . 17 8 15 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks 4 | . . . 4 Impact 4 | . . . 4 Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1211 | . 400 206 605 Guns 882 | . 363 163 356 Cannons 19 | . . . 19 Explosions 174 | . . 43 131 Melee 97 | . . . 97 Ramming 39 | . 37 . 2 Kinetic 9 | . 9 . . Thermal 318 | . 108 99 111 Explosive 131 | . . . 131 Electromagnetic 617 | . 246 107 264 Impact 97 | . . . 97 Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 25 | . . . 25 Projectiles . | . . . . Explosions . | . . . . Melee 25 | . . . 25 Knockbacks 1 | . 1 . . Impact 1 | . 1 . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 38 | . 13 . 25 Shots 1 | . . . 1 Rammed 8 | . 7 . 1 Targets Rammed 11 | . 10 . 1 Kicked 3 | . 3 . . Crushed . | . . . . Highest Temperature 101 | . 40 101 15 Average Temperature 30 | . 21 57 8 Received Heat Transfer 433 | . 51 292 90 Siege Activations . | . . . . Robots Corrupted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Fried 7 | . 1 . 6 Impact Corruptions 3 | . . . 3 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 675 | . 250 175 250 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . 1 . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 230 | . 189 130 230 Average Influence 66 | . 55 67 112 Maximum Alert Level 1 | . . . 1 Low Security (%) 96 | 100 100 100 81 Level 1 3 | . . . 18 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 1 | . . . 1 Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . . . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals 1 | . 1 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 60 | . 12 29 19 Peak Tracking Total 14 | . 4 14 3 Tactical Retreats 6 | . 1 5 . Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered 10 | . 9 . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled 1 | . 1 . . Max in Single Turn 1 | . 1 . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 14 | . 9 . 5 Terminals 11 | . 7 . 4 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 43 | . 29 . 14 Successful 34 | . 24 . 10 Failed 9 | . 5 . 4 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 38 | . 27 . 11 Fabricators . | . . . . Repair Stations 3 | . . . 3 Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 31 | . 22 . 9 Record 3 | . . . 3 Robot Analysis 1 | . . . 1 Prototype ID Bank 4 | . 3 . 1 Branch Access Points 1 | . 1 . . Alert Level 4 | . 3 . 1 Unreport Threat 1 | . . . 1 Dispatch Records 2 | . 2 . . Surveillance Status 3 | . 3 . . Patrol Status 1 | . 1 . . Investigation Status 1 | . 1 . . Reinforcement Status 2 | . 2 . . Assault Status 1 | . 1 . . Recall Investigation 1 | . 1 . . Recall Reinforcements 1 | . 1 . . Hauler Manifests 2 | . 1 . 1 Registered Components 1 | . . . 1 Zone Layout 2 | . 2 . . Fabricator Hacks . | . . . . Repair Station Hacks 1 | . . . 1 Refit 1 | . . . 1 Recycling Unit Hacks 2 | . 2 . . Retrieve Components 2 | . 2 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 11 | . 7 . 4 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 9 | . 9 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies 2 | . . 2 . Largest Group 2 | . . 2 2 Highest-Rated Group 42 | . . 42 42 Highest-Rated Ally 31 | . . 31 31 Total Orders . | . . . . Ally Attacks 12 | . . . 12 Total Damage 145 | . . . 145 Kills 3 | . . . 3 Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total 1 | . . . 1 Derelict Logs Recovered 2 | . . 2 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 2176 | 114 1094 575 393 Spaces Moved 1541 | 89 716 427 309 Core 139 | 22 5 . 112 Treads 259 | . 259 . . Legs 990 | 67 452 427 44 Wheels . | . . . . Hover 153 | . . . 153 Flight . | . . . . Fastest Speed 50 | 50 50 120 76 Average Speed 120 | 102 134 120 95 Slowest Speed 160 | 120 160 120 156 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 52 | 5 92 70 44 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 3 | 1 1 1 . Unknown Exits Taken . | . . . . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed 9 | . . 7 2 Melee . | . . . . Projectile . | . . . . AOE 9 | . . 7 2 Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 1728 | 111 796 466 355 Wait 28 | 1 . 27 . Move 1538 | 88 715 426 309 Hop . | . . . . Pick Up 36 | 13 18 . 5 Fast Attach . | . . . . Attach 30 | 9 17 . 4 Detach 2 | . 2 . . Swap . | . . . . Drop 7 | . 5 . 2 Fire 68 | . 29 13 26 Melee 4 | . . . 4 Ram 1 | . . . 1 Kick 9 | . 9 . . Crush 1 | . 1 . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous 4 | . . . 4 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat / Exi) -9/Materials (discovered 3 exits: *Mat x2 / *Min) History --------- Turn | Location | Event 7 | -11/Scrapyard | Identified exit to Materials 7 | -11/Scrapyard | Discovered exit to Materials (range 15) 10 | -11/Scrapyard | Upgraded with Power slot (x1) 10 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 10 | -11/Scrapyard | Upgraded with Utility slot (x2) 10 | -11/Scrapyard | Upgraded with Weapon slot (x1) 115 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Hacker-Mutant 360 | -10/Materials | Identified exit to Materials 360 | -10/Materials | Discovered exit to Materials (range 16) 524 | -10/Materials | Discovered exit to Materials (range 16) 649 | -10/Materials | Identified exit to Mines 649 | -10/Materials | Discovered exit to Mines (range 9) 848 | -10/Materials | Discovered exit to Materials (range 11) 1209 | -10/Materials | Entered Mines 1211 | -10/Mines | Reached level 2 1253 | -10/Mines | Identified exit to Exiles 1281 | -10/Mines | Assembled infested the area 1306 | -10/Mines | Core integrity fell below 50% 1349 | -10/Mines | Core integrity fell below 20% 1562 | -10/Mines | Learned 4 Materials zone layouts 1647 | -10/Mines | Discovered exit to Materials (range 14) 1772 | -10/Mines | Found a hidden stash of uninstalled traps 1784 | -10/Mines | Entered Materials 1784 | -9/Materials | Accompanied by 2 allies 1785 | -9/Materials | Identified exit to Materials 1785 | -9/Materials | Core integrity fell below 50% 1785 | -9/Materials | Core integrity fell below 20% 1786 | -9/Materials | Reached level 3 1786 | -9/Materials | Reached level 4 1789 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1976 | -9/Materials | Upgraded with Utility slot (x1) 1976 | -9/Materials | Upgraded with Weapon slot (x1) 2024 | -9/Materials | Identified exit to Mines 2024 | -9/Materials | Discovered exit to Mines (range 18) 2077 | -9/Materials | Reached level 5 2169 | -9/Materials | Discovered exit to Materials (range 12) 2177 | -9/Materials | Destroyed self with Rocket Launcher Last Messages --------------- >>Query(Materials) At the deepest levels of [Complex 0b10], raw materials are processed for use in manufacturing components and machines. Older technology and prototypes are gradually filtered down to these levels, and older robot variants are responsible for their oversight and maintenance. >>Query(Solar System) Comprises the G-class Sun and its planetary system of eight planets, including [Earth], the origin of [Human] civilization. Many of the system's planets and moons were colonized to some degree during the 2070-2110 push for colonization to alleviate [Human] civilization's growing toll on [Earth]'s resources. Destroyed Visual Processing Unit. W-16 Scout system corrupted by crushing effect. W-16 Scout system terminally corrupted. Hover Unit fried. Sensor Array fried. Acquired Lgt. EM Pulse Cannon. Acquired Rocket Launcher. EXIT=FOUND: MATERIALS S-10 Pest destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????? | | ?????????###?????????????????????????????? | | #???###### ####??????????????????????????? | | #???# #??????????????????????????? | | #???# #??????????????????????????? | | #???# #??????????????????????????? | | #???# #??????????????????????????? | | #???# """ #??????????????????????????? | | #???# """ "Y" ###????????????????????????? | | #???# """ """ + ????????????????????????? | | #???# # ????????????????????????? | | #########+##### ????????????????????????? | | ???????#####????????????? | | ############## #????????????? | | #???# # < #????????????? | | ############???# # #????????????? | | #???????# # +????????????? | | #???????# # #????????????? | | #???????# # #????????????? | | #???????# # #????????????? | | ########???????# # #????????#???? | | ###########????#!! =# #?????? #???? | | # """"" #????#! # #???? ????? | | # ""T"" ###########+### #?? 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""" """ """ ##########???? | | *%! #????????????? | | % =![ #????????????? | | #????????????? | | #############################????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 19 Energy Capacity 600 Matter Stores 350 Matter Capacity 350 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 210 ECM Strength 1 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Evasion (%) 50 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call I Survived The Infestation Power Corrupts Slippery One Challenges ------------ None RPGLIKE | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Levels Raised 4 | . . 1 3 XP Earned 12525 | 6000 1105 1000 4420 XP Spent 10395 | 5985 . 1510 2900 Upgrades 27 | 17 . 5 5 Power Slot 1 | 1 . . . Propulsion Slot 1 | 1 . . . Utility Slot 3 | 2 . . 1 Weapon Slot 2 | 1 . . 1 Core Integrity 2 | . . 2 . Heat Dissipation 2 | 2 . . . Energy Generation 1 | . . . 1 Matter Storage 1 | 1 . . . Mass Support 1 | 1 . . . Inventory Capacity 5 | 4 . 1 . Sight Range 2 | . . 1 1 Sensor Range 3 | 2 . 1 . Terrain Scan Density 2 | 2 . . . Ranged Accuracy 1 | . . . 1 Protomatter Created 101 | . 19 39 43 Integrity Restored 69 | . . . 69 Core 69 | . . . 69 Protomatter Decayed 81 | . 19 46 16 Game ------ Seed ReflectiveEtherialPlating Manual? 0 Play Time 00:26:21 Cumulative 2.7 hours Start 2020.01.20 @ 21:39:34 End 2020.01.20 @ 22:07:58 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode Winter2019/RPGLIKE Game No. 8 Rogue 1 Adventurer 5 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 2 Gallery% 7 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f60a70f9-f808-4b75-8a4a-6ae6b2ee6604