Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.11 @ 20:35:03 Player: Red Box Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (48) 240 Value Destroyed (973) 973 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (39) 39 TOTAL SCORE: 2452 Bonus ------- Follower Combat Kills 39 Cogmind --------- Core Integrity 284/400 Matter 290/300 Energy 224/280 System Corruption 3% Temperature Warning (382) Movement Treading (160) Location -9/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- Improved Treads Improved Treads > --- UTILITY (3) ------ Large Storage Unit > --- WEAPON (3) ------- EM Shotgun Beam Rifle > --- INVENTORY (15) --- Heavy Ion Engine Heavy Ion Engine Improved Treads Improved Treads Huge Storage Unit High-capacity Battery (250) Trap Extractor (4/4 Explosive) EM Pulse Gun Particle Cannon Improved Light Cannon Improved Light Cannon Rocket Launcher Hammer Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- Huge Storage Unit Improved Terrain Scanner Improved Targeting Computer > --- WEAPON ----------- Beam Rifle Beam Rifle Beam Rifle > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Medium Storage Unit Large Storage Unit High-capacity Battery Trap Extractor EM Pulse Gun Light EM Pulse Cannon Light EM Pulse Cannon Light EM Pulse Cannon Light EM Pulse Cannon Particle Cannon Improved Light Cannon Improved Light Cannon Grenade Launcher Rocket Launcher Hammer [Rating: 20] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Wheel Treads Improved Treads Leg Aluminum Leg Wheel Wheel Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Large Storage Unit Processor Improved Targeting Computer Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Hammer Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 1 | . . . 1 Weapon 1 | . . . 1 Parts Attached 34 | 7 11 4 12 Power 3 | 1 1 . 1 Engine 3 | 1 1 . 1 Core . | . . . . Reactor . | . . . . Propulsion 9 | 2 2 2 3 Treads 2 | . . . 2 Leg 2 | 2 . . . Wheel 5 | . 2 2 1 Hover . | . . . . Flight . | . . . . Utility 10 | 2 4 1 3 Device 4 | 1 2 . 1 Storage 5 | 1 2 1 1 Processor 1 | . . . 1 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 12 | 2 4 1 5 Energy Gun 8 | . 3 1 4 Energy Cannon . | . . . . Ballistic Gun 2 | 2 . . . Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon 1 | . 1 . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . 1 . . Parts Lost 12 | . 1 3 8 Power . | . . . . Propulsion 5 | . . 2 3 Utility 3 | . 1 . 2 Weapon 4 | . . 1 3 Highest Loss Streak 2 | . 1 2 2 To Critical Strikes . | . . . . Average Slot Usage (%) 93 | . 99 99 80 Engine 12 | . 14 14 11 Treads 1 | . . . 4 Wheel 21 | . 26 27 10 Device 11 | . 13 14 7 Storage 12 | . 14 14 11 Processor 1 | . . . 3 Energy Gun 24 | . 15 28 32 Ballistic Gun 3 | . 9 . . Naked Turns . | . . . . Heaviest Build 98 | 14 89 95 98 Greatest Support 46 | 20 20 20 46 Greatest Overweight (x) 12 | . 4 9 12 Average Overweight (x) 2 | . 1 3 3 Largest Inventory Capacity 25 | 8 25 25 25 Average Capacity 18 | 7 14 24 18 Most Carried 20 | 8 15 20 18 Average Carried 14 | 4 12 18 14 Final Capacity 25 | 8 15 25 15 Final Carried 17 | 8 15 17 13 Class Distribution -------------------- 70% | Mutant 18% | Gunner 11% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 750 | 289 223 58 180 Remotely . | . . . . Salvage Created 1657 | 109 373 36 1139 Parts 99 | 8 24 3 64 Haulers Intercepted 4 | . 1 . 3 Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 32 | . 8 3 21 Guns 31 | . 8 3 20 AOE 1 | . . . 1 Classes Destroyed 10 | 2 4 1 3 Builder 1 | . . . 1 Tunneler 2 | 2 . . . Hauler 4 | . 1 . 3 Recycler 5 | 1 . . 4 Watcher 4 | . 3 . 1 Swarmer 15 | . 3 2 10 Grunt 11 | . 5 . 6 Brawler 1 | . . . 1 Sentry 4 | . . . 4 Demolisher 1 | . . 1 . Best Kill Streak 6 | 3 3 2 6 Combat Bots Only 4 | . 3 2 4 Max Kills in Single Turn 2 | 1 1 1 2 Gunslinging 1 | . . . 1 Exploded 1 | . . . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 1323 | . 245 361 717 Core 230 | . 17 97 116 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 540 | . 437 . 103 Core Remaining (%) 77 | 100 . 54 . Volleys Fired 104 | 5 37 8 54 Largest 3 | 2 2 2 3 Hottest 168 | 40 112 112 168 Shots Fired 243 | 10 74 16 143 Gun 242 | 10 74 16 142 Cannon . | . . . . Launcher 1 | . . . 1 Special . | . . . . Kinetic 62 | 10 52 . . Thermal 177 | . 22 16 139 Explosive 1 | . . . 1 Electromagnetic 3 | . . . 3 Robot Hit Streak 14 | 6 10 3 14 Robot Miss Streak 4 | 1 3 3 4 Penetration Max . | . . . . Secondary Targets 9 | . 1 1 7 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 145 | 7 47 9 82 Core Hits 67 | 5 20 4 38 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 15 | . 2 1 12 Burn 15 | . 2 1 12 Melee Attacks 7 | . 7 . . Impact 7 | . 7 . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2186 | 87 560 132 1407 Guns 2080 | 87 560 132 1301 Cannons . | . . . . Explosions 106 | . . . 106 Melee . | . . . . Ramming . | . . . . Kinetic 422 | 87 335 . . Thermal 1642 | . 225 132 1285 Explosive 106 | . . . 106 Electromagnetic 16 | . . . 16 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 3 | . . . 3 Average Corruption 3 | . . . 3 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 14 | . . . 14 Message Errors 8 | . . . 8 Matter Fused 1 | . . . 1 Energy Discharges 1 | . . . 1 Data Loss (minor) 2 | . . . 2 Misfires 1 | . . . 1 Alerts 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 12 | . . . 12 Projectiles . | . . . . Explosions 12 | . . . 12 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 509 | . 95 324 509 Average Temperature 161 | . 26 137 181 Received Heat Transfer 267 | . 96 . 171 Effects 8 | . . . 8 Shutdowns 3 | . . . 3 Energy Bleed 2 | . . . 2 Interference 2 | . . . 2 Matter Decay 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . . . 1 Combat Hostiles . | . . . . Parts Melted 18 | . 2 1 15 Heat Transferred 5143 | . 703 407 4033 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 341 | 15 200 88 341 Initial 9 | . 9 1 . Average 87 | 6 74 22 158 Maximum Alert Level 1 | . 1 . 1 Low Security (%) 85 | 100 90 100 67 Level 1 14 | . 9 . 32 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 2 . 1 Investigation 2 | . 1 . 1 Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 53 | . 14 5 34 Peak Tracking Total 5 | . 2 2 5 Tactical Retreats 2 | . . . 2 Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Most Traps Carried 4 | . . 4 4 Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled 2 | . 1 1 . Max in Single Turn 1 | . 1 1 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 18 | . 8 1 9 Terminals 13 | . 5 1 7 Fabricators . | . . . . Repair Stations 2 | . 1 . 1 Recycling Units 3 | . 2 . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 70 | . 29 1 40 Successful 38 | . 17 . 21 Failed 32 | . 12 1 19 Catastrophic 2 | . . 1 1 Database Lockouts . | . . . . Manual 45 | . 18 1 26 Terminals 58 | . 22 1 35 Fabricators . | . . . . Repair Stations 5 | . 3 . 2 Recycling Units 7 | . 4 . 3 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 16 | . 6 . 10 Robot Schematic 1 | . . . 1 Robot Analysis 4 | . 2 . 2 Prototype ID Bank 2 | . 1 . 1 Branch Access Points 1 | . . . 1 Terminal Index 2 | . 1 . 1 Alert Level 1 | . . . 1 Unreport Threat 2 | . . . 2 Locate Traps 3 | . 2 . 1 Fabricator Hacks . | . . . . Repair Station Hacks 4 | . 2 . 2 Scan Component 2 | . 1 . 1 Repair 2 | . 1 . 1 Recycling Unit Hacks 2 | . 1 . 1 Retrieve Components 2 | . 1 . 1 Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 16 | . 8 . 8 Terminals 15 | . 7 . 8 Track 4 | . 1 . 3 Assimilate 4 | . 3 . 1 Botnet 5 | . 2 . 3 Operators 2 | . 1 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Reject 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . . 1 Used 1 | . . . 1 Hacking Detections 18 | . 8 1 9 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired 1 | . . . 1 Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . 1 . 1 Time 64 | . 13 . 51 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 12 | . 2 . 10 Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies 2 | . . 1 1 Largest Group 1 | . . 1 1 Highest-Rated Group 31 | . . 31 31 Highest-Rated Ally 31 | . . 31 31 Total Orders . | . . . . Ally Attacks 8 | . . 7 1 Total Damage 169 | . . 149 20 Kills 2 | . . 1 1 Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total 4 | . 2 . 2 Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 3218 | 81 1256 805 1076 Spaces Moved 1803 | 45 765 542 451 Core 36 | 8 . . 28 Treads 90 | . . . 90 Legs 57 | 37 20 . . Wheels 1620 | . 745 542 333 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 95 105 Average Speed 127 | 107 96 135 174 Slowest Speed 650 | 120 140 215 650 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 54 | 4 83 83 48 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug 5 | . 5 . . Terrain Destroyed 15 | . 5 . 10 Melee 5 | . 5 . . Projectile . | . . . . AOE 10 | . . . 10 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 2495 | 65 1204 595 631 Wait 484 | . 355 37 92 Move 1800 | 44 764 541 451 Hop . | . . . . Pick Up 43 | 9 18 5 11 Fast Attach 10 | 6 1 . 3 Attach 14 | 1 4 3 6 Detach 2 | . 1 . 1 Swap 10 | . 6 1 3 Drop 21 | . 11 . 10 Fire 104 | 5 37 8 54 Melee 7 | . 7 . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat / [*Exi]) -9/Materials (discovered 3 exits: [*Mat x2] / Min) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 208 | -10/Materials | Discovered new exit (range 3) 310 | -10/Materials | Build established: Mutant 649 | -10/Materials | Discovered new exit (range 5) 703 | -10/Materials | Discovered new exit (range 10) 1238 | -10/Materials | Repaired Huge Storage Unit 1332 | -10/Materials | Discovered new exit (range 5) 1338 | -10/Materials | Entered Mines 1373 | -10/Mines | Found a hidden stash of uninstalled traps 1379 | -10/Mines | Assembled infested the area 1382 | -10/Mines | Learned location of Zion (-6) 1553 | -10/Mines | Discovered new exit (range 5) 1744 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1757 | -10/Mines | Discovered new exit (range 10) 1977 | -10/Mines | Received a Mining Laser from a helpful Derelict 2143 | -10/Mines | Entered Materials 2143 | -9/Materials | Accompanied by 1 ally 2143 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2237 | -9/Materials | Repaired Hvy. Ion Engine 2501 | -9/Materials | Discovered new exit (range 16) 2517 | -9/Materials | Identified exit to Mines 2691 | -9/Materials | Discovered new exit (range 16) 3219 | -9/Materials | Self-destructed Last Messages --------------- Sml. Laser Lgt. Treads 03192_ Dropped Grenade Launcher. 03197_ S-10 Pest suffers critical hit (Burn). 03197_ S-10 Pest destroyed. 03197_ Switching to secondary target: S-10 Pest. 03197_ S-10 Pest suffers critical hit (Burn). 03197_ S-10 Pest destroyed. 03198_ Technician 2a reports 0b10 security level has risen to 1. 03199_ System corrupted: FCS attempts to trigger Beam Rifle. 03199_ System corrupted: Beam Rifle misfires. 03199_ R-06 Scavenger destroyed. 03199_ Beam Rifle destroyed. 03200_ Technician 2a reports 0b10 security level has lowered to 0. 03202_ Beam Rifle destroyed. 03207_ S-10 Pest destroyed. 03208_ Technician 2a reports 0b10 security level has risen to 1. 03210_ S-10 Pest destroyed. 03217_ K-01 Serf cleans the Matter Filter. 03218_ Overheating: Energy bleed (-70). 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