Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.24 @ 23:37:39 Player: Rubh Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (27) 135 Value Destroyed (629) 629 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (645) 645 TOTAL SCORE: 3029 Bonus ------- Follower Combat Kills 45 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 280/300 Energy 128/170 System Corruption 0% Temperature Cool (0) Movement Walking (133) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Makeshift Power Source > --- PROPULSION (4) --- Medium Treads Makeshift Leg Makeshift Leg Armored Leg > --- UTILITY (2) ------ Medium Storage Unit Hardened Medium Armor Plating > --- WEAPON (2) ------- Plasma Cannon Heavy Ion Cannon > --- INVENTORY (10) --- High-capacity Matter Pod (200) Weight Redist. System Trap Scanner Sensor Array Makeshift Terrain Scan Processor Advanced Targeting Computer Storm Laser Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Medium Treads Makeshift Leg Makeshift Leg Armored Leg > --- UTILITY ---------- Medium Storage Unit Hardened Medium Armor Plating > --- WEAPON ----------- Plasma Cannon Heavy Ion Cannon > --- INVENTORY -------- High-capacity Matter Pod Weight Redist. System Trap Scanner Sensor Array Makeshift Terrain Scan Processor Advanced Targeting Computer Storm Laser [Rating: 36] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Makeshift Leg Treads Light Treads Leg Makeshift Leg Hover Unit Hover Unit Flight Unit Flight Unit Utility Medium Storage Unit Device ECM Suite Storage Medium Storage Unit Protection Hardened Medium Armor Plating Weapon Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 38 | 6 10 13 . 7 2 Power 4 | 1 . 2 . 1 . Engine 4 | 1 . 2 . 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 11 | 2 2 3 . 2 2 Treads 3 | . . 2 . . 1 Leg 5 | 2 . . . 2 1 Wheel . | . . . . . . Hover 2 | . 2 . . . . Flight 1 | . . 1 . . . Utility 8 | 1 4 1 . 2 . Device 3 | . 1 1 . 1 . Storage 4 | 1 3 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 15 | 2 4 7 . 2 . Energy Gun 4 | . . 4 . . . Energy Cannon 3 | . . 1 . 2 . Ballistic Gun 6 | 2 4 . . . . Ballistic Cannon . | . . . . . . Launcher 2 | . . 2 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 2 . 1 . Parts Lost 10 | . . 10 . . . Power 1 | . . 1 . . . Propulsion 3 | . . 3 . . . Utility 1 | . . 1 . . . Weapon 5 | . . 5 . . . Highest Loss Streak 5 | . . 5 . . . To Critical Strikes . | . . . . . . Average Slot Usage (%) 81 | . 99 74 77 77 90 Engine 11 | . 14 9 11 11 11 Treads 5 | . . 3 22 8 4 Leg 9 | . . . . 13 31 Hover 7 | . 27 14 . . . Flight 1 | . . 7 . . . Device 7 | . 13 9 11 5 . Storage 11 | . 14 11 11 11 11 Protection 3 | . . . . 5 11 Energy Gun 5 | . . 8 22 6 . Energy Cannon 9 | . . . . 15 22 Ballistic Gun 7 | . 28 10 . . . Peak Build Rating 36 | 6 8 14 12 28 36 Average Rating 16 | 4 7 9 12 21 32 On Entrance 10 | . 6 8 12 12 27 Naked Turns . | . . . . . . Heaviest Build 37 | 14 21 26 23 37 37 Greatest Support 56 | 20 20 40 40 40 56 Greatest Overweight (x) 8 | 3 1 8 . 1 . Average Overweight (x) . | . . 1 . . . Largest Inventory Capacity 25 | 8 25 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 Most Carried 10 | 2 10 10 6 10 10 Average Carried 8 | . 8 9 6 9 10 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 2 10 6 6 10 10 Class Distribution -------------------- 60% | Mutant 39% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 923 | 208 160 485 . 70 . Remotely . | . . . . . . Salvage Created 803 | . 160 643 . . . Parts 65 | . 19 46 . . . Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 3 | . . . . . 3 Prevented 1 | . . . . . 1 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 18 | . 5 13 . . . Guns 15 | . 5 10 . . . Cannons 1 | . . 1 . . . AOE 2 | . . 2 . . . Classes Destroyed 8 | . 3 5 . . . Worker 5 | . . 5 . . . Hauler 1 | . . 1 . . . Recycler 1 | . . 1 . . . Watcher 2 | . 1 1 . . . Swarmer 6 | . 3 3 . . . Grunt 7 | . 2 5 . . . Brawler 1 | . . 1 . . . Sentry 4 | . . 4 . . . Best Kill Streak 12 | . 4 12 . . . Combat Bots Only 4 | . 4 4 . . . Max Kills in Single Turn 3 | . 1 3 . . . Gunslinging 1 | . . 1 . . . Exploded 1 | . . 1 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 139 | . 23 114 . . 2 Missed 29 | . 4 25 . . . Damage Taken 1443 | . 165 1247 . . 31 Core 445 | . 33 395 . . 17 Absorbed by Shields 14 | . . 14 . . . Core Remaining (%) 93 | 100 86 . . . . Volleys Fired 69 | . 13 55 . . 1 Largest 2 | . 2 2 . . 2 Hottest 145 | . 40 112 . . 145 Shots Fired 115 | . 26 87 . . 2 Gun 96 | . 26 70 . . . Cannon 17 | . . 15 . . 2 Launcher 2 | . . 2 . . . Special . | . . . . . . Kinetic 58 | . 26 32 . . . Thermal 41 | . . 39 . . 2 Explosive 2 | . . 2 . . . Electromagnetic 14 | . . 14 . . . Robot Hit Streak 12 | . 3 12 . . . Robot Miss Streak 4 | . 3 4 . . 4 Penetration Max . | . . . . . . Secondary Targets 2 | . . 2 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 68 | . 11 57 . . . Core Hits 34 | . 7 27 . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . . 2 . . . Burn 2 | . . 2 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1517 | . 128 1389 . . . Guns 713 | . 128 585 . . . Cannons 263 | . . 263 . . . Explosions 541 | . . 541 . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 382 | . 128 254 . . . Thermal 471 | . . 471 . . . Explosive 541 | . . 541 . . . Electromagnetic 123 | . . 123 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . 3 3 3 . Average Corruption 3 | . . 3 3 3 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 4 | . . 4 . . . Message Errors 2 | . . 2 . . . Matter Fused 2 | . . 2 . . . Overload Shots . | . . . . . . Overflow Damage 71 | . . 71 . . . Projectiles . | . . . . . . Explosions 71 | . . 71 . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 224 | . . 224 . . . Shots 3 | . . 3 . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 244 | . 1 244 . . . Average Temperature 69 | . 1 72 . . . Received Heat Transfer 345 | . 30 315 . . . Effects 1 | . . 1 . . . Energy Bleed 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . 1 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . 2 . . . Heat Transferred 1147 | . . 1147 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 318 | . 185 318 123 . . Initial 123 | . . . 123 . . Average 93 | . 55 130 123 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 90 | 100 100 81 100 . . Level 1 9 | . . 18 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . 1 1 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 2 | . 1 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 4 | . . 4 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 46 | . 14 27 . . 5 Peak Tracking Total 6 | . 3 6 . . 3 Tactical Retreats 7 | . 2 5 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 4 | . 4 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 7 | . . 7 . . . Max in Single Turn 5 | . . 5 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 6 | . 2 3 . 1 . Terminals 5 | . 2 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 21 | . 9 8 . 4 . Successful 11 | . 4 3 . 4 . Failed 10 | . 5 5 . . . Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 17 | . 9 8 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 11 | . 4 3 . 4 . Part Schematic 4 | . . . . 4 . Robot Analysis 1 | . 1 . . . . Prototype ID Bank 2 | . . 2 . . . Emergency Access Points 1 | . 1 . . . . Locate Traps 1 | . 1 . . . . Disarm Traps 1 | . 1 . . . . Hauler Manifests 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 2 2 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . . . 4 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 154 | . . . . 154 154 Highest-Rated Ally 42 | . . . . 42 42 Total Orders . | . . . . . . Ally Attacks 8 | . . . . . 8 Total Damage 364 | . . . . . 364 Kills 4 | . . . . . 4 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 5 | . . . . 3 2 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 2839 | 64 473 605 40 1486 171 Spaces Moved 1724 | 43 309 236 26 991 119 Core 28 | 15 . 13 . . . Treads 397 | . . 34 26 337 . Legs 806 | 28 5 . . 654 119 Wheels . | . . . . . . Hover 491 | . 304 187 . . . Flight 2 | . . 2 . . . Fastest Speed 50 | 50 116 116 160 140 133 Average Speed 138 | 120 116 136 160 146 133 Slowest Speed 520 | 200 120 520 160 210 140 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 34 | 4 49 26 19 87 22 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 5 | . . . . 4 1 Spaces Dug . | . . . . . . Terrain Destroyed 36 | . . 36 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 36 | . . 36 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2060 | 52 397 432 25 1024 130 Wait 172 | 2 41 114 . 7 8 Move 1719 | 42 308 235 25 990 119 Hop . | . . . . . . Pick Up 36 | 2 16 8 . 10 . Fast Attach 15 | 6 1 5 . 1 2 Attach 9 | . . 7 . 2 . Detach . | . . . . . . Swap 14 | . 9 1 . 4 . Drop 26 | . 9 7 . 10 . Fire 69 | . 13 55 . . 1 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 297 | -10/Materials | Discovered new exit (range 3) 317 | -10/Materials | Build established: Mutant 499 | -10/Materials | Discovered new exit (range 3) 538 | -10/Materials | Entered another Materials area 538 | -9/Materials | Evolved 2 slots: Propulsion x2 999 | -9/Materials | Lost 5 parts (3n2w) 1007 | -9/Materials | Core integrity fell below 50% 1025 | -9/Materials | Core integrity fell below 20% 1055 | -9/Materials | Lost 5 parts (1p1u3w) 1115 | -9/Materials | Discovered new exit (range 15) 1143 | -9/Materials | Entered Mines 1156 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1183 | -9/Mines | Entered Zion 1238 | -7/Zion | System corruption cleaned by Quarantine Array 1312 | -7/Zion | Learned Factory stockpile data 1699 | -7/Zion | Learned Factory emergency access door positions 1870 | -7/Zion | Found Prototype Device 1878 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 2008 | -7/Zion | Build established: Derelict-Mutant 2193 | -7/Zion | Met Imprinter 2217 | -7/Zion | Imprinted 2219 | -7/Zion | Declared Zion's savior 2614 | -7/Zion | Found Prototype Energy Gun 2632 | -7/Zion | Discovered new exit (range 16) 2669 | -7/Zion | Entered Proximity Caves 2669 | -6/Proximity Caves | Accompanied by 4 allies 2816 | -6/Proximity Caves | Learned Factory non-interactive machine intel 2823 | -6/Proximity Caves | Learned Factory stockpile data 2840 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02675_ Hover Unit self-destruct mechanism malfunctions. 02676_ Lgt. Ion Engine fries itself beyond repair. 02681_ Adv. Visual Processing Unit fries itself beyond repair. 02689_ Searching scrap... 02689_ Found Mining Claw. 02689_ Found Hvy. Armor Plating. 02689_ Found Mak. Targeting Computer. 02689_ Found Arm. Leg. 02689_ Found 55 Matter. 02692_ Acquired Arm. Leg. 02767_ RE-H7S(M) destroyed. 02775_ Acquired Med. Treads. 02816_ Acquired derelict log, extracted data. Data stored: Factory non-interactive machine intel. 02823_ Acquired derelict log, extracted data. Data stored: Factory stockpile data. Map ----- +----------------------------------------------------+ | ?## ##????????????????????????????????????????? | | ## #????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?###??????????????????????????????????????? | | ## ##?????????????????????????????????????? | | #?????????????????????????????????????? | | ##????????????????????????????????????? | | ######???????????????????????????????? | | ??????????????????????????????? | | ????????????????????????????????? | | ## ###????????????????????????????????? | | ## ### #????????????????????????????????? | | ?# ## #?????????????????????????????????? | | ?# #????????????????????????????????????? | | ### ##????????????????????????????????????? | | #?## ## #?????????????????????????????????????? | | #??##### #???????##????????????????????????????? | | #??????# #???????# ####???????????#????????????? | | #??????# #???????# ##???????? #????????????? | | ##?????# ##??###### #??????? #????????????? | | ?# ???# #??## ### #?????? #????????????? | | ## ??# #?## #### #???? #?????????????? | | # ## ### #?## ##?? s #?????????????? | | ####M ##s ##????????????? | | ## M s #????????????? | | #### M@ #??????????? | | ### ##??####### ## ????????? | | ???## #?????????# ##???????????????? | | ?????# #?????????#### #????????????????? | | ??????# ???????????? ##????????????????? | | ????? ## ??????????? #?????????????????? | | ???? #### ??????????? #?????????????????? | | ??? #???## ?????????? ##?????????????????? | | ? ??????# ????????? ##??????????????????? | | ?# ???????#### ?????????#???????????????????? | | ?## #??????????? ?????????????????????????????? | | ??####???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Bore Cannon | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite The One Challenges ------------ None Game ------ Seed VampiricBeamNetwork Manual? 0 Play Time 00:49:43 Cumulative 6.2 hours Start 2025.02.24 @ 22:47:01 End 2025.02.24 @ 23:37:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 9 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b96bf468-4f8b-4cfc-91ae-efbcade9eee4