Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.10 @ 13:51:12 Player: Zane Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (95) 475 Value Destroyed (2787) 2787 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (367) 367 TOTAL SCORE: 8589 Bonus ------- Follower Combat Kills 125 Registered with UFD 300 Friendly Fire -58 Cogmind --------- Core Integrity 0/1150 Matter 360/550 Energy 99/100 System Corruption 19% Temperature Cool (0) Movement Core (100) Ox1 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Matter Compressor Improved Melee Analysis Suite Advanced Melee Analysis Suite Core Analyzer Core Analyzer Core Analyzer Core Analyzer Core Analyzer Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Makeshift Power Source Light Fission Core Antimatter Reactor Peak State ------------ > --- POWER ------------ Light Ion Engine Light Antimatter Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Matter Compressor Improved Melee Analysis Suite Advanced Melee Analysis Suite Core Analyzer Core Analyzer Core Analyzer Core Analyzer Core Analyzer Core Analyzer Improved Reaction Control System > --- WEAPON ----------- Coil Gun Coil Gun Scythe > --- INVENTORY -------- Makeshift Power Source Light Fission Core Antimatter Reactor High-powered Shotgun [Rating: 86] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Improved Carbon-fiber Leg Treads Armored Medium Treads Leg Improved Carbon-fiber Leg Wheel Armored Wheel Utility Advanced Melee Analysis Suite Device Triangulator Storage Large Storage Unit Processor Advanced Melee Analysis Suite Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Scythe Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Battle Cannon Launcher Missile Launcher Special Weapon Mining Laser Impact Weapon Heavy Mace Slashing Weapon Scythe Build | -11 -10 -10 -10 -8 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Sub Scr Fac Fac Upp Upp Fac Slots Evolved 12 | . . . . . 8 2 . . 2 Power 1 | . . . . . 1 . . . . Propulsion 2 | . . . . . 2 . . . . Utility 8 | . . . . . 4 2 . . 2 Weapon 1 | . . . . . 1 . . . . Parts Attached 80 | 7 10 5 2 1 16 6 8 2 23 Power 15 | 1 1 2 . . 2 2 1 1 5 Engine 9 | 1 1 1 . . 1 1 . 1 3 Core 5 | . . 1 . . 1 1 1 . 1 Reactor 1 | . . . . . . . . . 1 Propulsion 22 | 2 4 . . . 6 2 3 1 4 Treads 6 | 2 . . . . . . 3 . 1 Leg 14 | . 2 . . . 6 2 . 1 3 Wheel 2 | . 2 . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 27 | 2 2 . . 1 6 2 3 . 11 Device 10 | 1 1 . . 1 2 2 1 . 2 Storage 3 | 1 1 . . . . . . . 1 Processor 9 | . . . . . 2 . 1 . 6 Hackware 3 | . . . . . 2 . . . 1 Protection 2 | . . . . . . . 1 . 1 Artifact . | . . . . . . . . . . Weapon 16 | 2 3 3 2 . 2 . 1 . 3 Energy Gun 2 | 2 . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 7 | . 3 . 1 . . . . . 3 Ballistic Cannon 2 | . . 1 . . 1 . . . . Launcher 1 | . . 1 . . . . . . . Special Weapon 1 | . . . 1 . . . . . . Impact Weapon 1 | . . 1 . . . . . . . Slashing Weapon 2 | . . . . . 1 . 1 . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Corrupted Parts 1 | . . . . . 1 . . . . System Corruption 14 | . . . . . 14 . . . . Parts Lost 46 | . 2 . 1 . 5 4 2 1 31 Power 9 | . 1 . . . 1 . . . 7 Propulsion 14 | . . . . . 2 2 1 1 8 Utility 15 | . 1 . 1 . 1 1 1 . 10 Weapon 8 | . . . . . 1 1 . . 6 Highest Loss Streak 9 | . 1 . 1 . 2 3 2 1 9 To Critical Strikes 1 | . . . . . . . 1 . . Average Backups 9 | 2 9 14 14 13 11 7 4 5 3 Power 1 | . . . 1 2 . . 1 2 2 Propulsion 1 | 1 3 3 2 1 1 . . . . Utility 3 | . 2 4 5 5 6 5 2 2 1 Weapon 2 | . 2 5 5 4 3 . . . . Tool/Special . | . . . . . . . . . . Unused Backups 20 | . 3 . 4 2 4 4 . 1 2 Power 6 | . 2 . 1 . . . . 1 2 Propulsion 4 | . . . 2 1 1 . . . . Utility 5 | . . . . 1 2 2 . . . Weapon 5 | . 1 . 1 . 1 2 . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 90 | . 93 100 98 90 87 89 86 99 75 Engine 7 | . 14 5 14 14 8 5 2 . 4 Core 3 | . . 8 . . 2 4 7 10 2 Treads 5 | . 15 . . . . . 8 17 10 Leg 8 | . . . . . 21 22 5 4 7 Wheel 9 | . 12 28 28 28 2 . . . . Device 12 | . 7 14 12 4 8 22 22 23 8 Storage 7 | . 14 14 14 14 6 2 . . 3 Processor 7 | . . . . . 9 11 16 17 14 Hackware 1 | . . . . . 6 . . . 1 Protection 1 | . . . . . . . 4 5 5 Energy Gun 1 | . 13 . . . . . . . . Ballistic Gun 5 | . 14 1 12 14 1 . . . 2 Launcher 1 | . . 13 1 . . . . . . Impact Weapon 7 | . . 11 14 14 10 10 5 5 3 Slashing Weapon 3 | . . . . . 4 5 8 11 5 Peak Build Rating 86 | 7 13 20 20 24 60 71 78 78 86 Average Rating 43 | 5 9 18 18 20 51 67 65 77 66 On Entrance 34 | . 7 13 20 18 24 57 55 78 77 Naked Turns . | . . . . . . . . . . Heaviest Build 55 | 15 32 39 39 36 48 55 35 35 51 Greatest Support 82 | 40 40 24 24 24 72 72 82 82 82 Greatest Overweight (x) 11 | . 2 1 1 1 3 . 1 . 11 Average Overweight (x) . | . . 1 1 1 . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 5 5 5 Average Capacity 11 | 7 14 15 15 15 15 9 5 5 5 Most Carried 15 | 5 12 15 15 15 15 14 5 5 5 Average Carried 9 | 3 9 14 14 14 12 7 4 4 3 Final Capacity 15 | 8 15 15 15 15 15 5 5 5 5 Final Carried 15 | 5 12 15 15 15 15 5 5 5 3 Class Distribution -------------------- 43% | Mutant 26% | Gladiator 15% | Derelict-Gladiator 8% | Scavenger-Mutant 4% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Scraptown Gladiator | -6/Factory Gladiator | -5/Factory Derelict-Gladiator | -5/Upper Caves Derelict-Gladiator | -5/Upper Caves Gladiator | -4/Factory Resources | -11 -10 -10 -10 -8 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Min Sub Scr Fac Fac Upp Upp Fac Matter Collected 1680 | 237 324 145 51 . 528 47 87 46 215 Remotely . | . . . . . . . . . . Salvage Created 3464 | 43 919 106 84 . 1039 220 66 268 719 Parts 128 | 7 57 6 3 . 12 7 2 6 28 Haulers Intercepted 2 | . 2 . . . . . . . . Recyclers Shooed 4 | . 2 . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 22 | . . . 19 . . . . 3 . Prevented 5 | . . . . . . . 1 4 . Kills | -11 -10 -10 -10 -8 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Sub Scr Fac Fac Upp Upp Fac Combat Hostiles Destroyed 65 | . 19 2 2 . 13 4 1 5 19 Melee 21 | . . 1 1 . 9 2 . 2 6 Guns 26 | . 18 . . . . . . . 8 AOE 1 | . . 1 . . . . . . . Classes Destroyed 14 | 1 8 . 1 . 3 . . . 1 Worker 3 | . 1 . . . 1 . . . 1 Builder 1 | . 1 . . . . . . . . Tunneler 9 | 2 1 2 . . 1 1 . . 2 Hauler 2 | . 2 . . . . . . . . Recycler 6 | . 2 . . . 3 . . . 1 Operator 4 | . 3 . . . . 1 . . . Watcher 5 | . 3 . . . 2 . . . . Swarmer 28 | . 9 . . . . 2 . . 17 Grunt 21 | . 10 2 . . 5 . . 4 . Sentry 6 | . . . . . 2 2 1 1 . Specialist 2 | . . . . . 2 . . . . Hunter 2 | . . . . . . . . . 2 Programmer 4 | . . . . . 4 . . . . Subdweller 2 | . . . 2 . . . . . . Best Kill Streak 7 | 2 5 1 1 . 5 3 1 2 7 Combat Bots Only 5 | . 3 1 1 . 4 3 1 2 5 Max Kills in Single Turn 2 | 1 2 1 1 . 1 1 1 1 1 Gunslinging 1 | . 1 . . . . . . . . Exploded 1 | . . 1 . . . . . . . Melee 1 | . . 1 1 . 1 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Min Sub Scr Fac Fac Upp Upp Fac Hostile Shots Fired 646 | . 65 13 8 . 139 28 16 40 337 Missed 203 | . 15 3 3 . 43 8 6 20 105 Hits 443 | . 50 10 5 . 96 20 10 20 232 Projectile 443 | . 50 10 5 . 96 20 10 20 232 AOE 1 | . . . . . . . . . 1 Critical Strikes 14 | . 2 1 . . 2 2 2 . 5 Part Disruptions 1 | . . . . . . . . . 1 Damage Taken 8060 | . 572 213 133 . 1188 625 230 316 4783 Core 1564 | . 129 34 13 . 114 57 50 14 1153 Absorbed by Shields 246 | . . . . . . . . 80 166 Regen/Repaired (Parts) 80 | . . . . . 80 . . . . Core Remaining (%) 75 | 100 . . . 29 86 . . 87 . Volleys Fired 115 | 2 85 2 2 . . . . . 24 Largest 2 | 2 2 1 1 . . . . . 2 Hottest 100 | 100 100 36 100 . . . . . 60 Shots Fired 213 | 4 159 2 3 . 1 . . . 44 Gun 208 | 4 159 . 1 . . . . . 44 Cannon 1 | . . . . . 1 . . . . Launcher 3 | . . 2 1 . . . . . . Special 1 | . . . 1 . . . . . . Kinetic 129 | . 83 . 1 . 1 . . . 44 Thermal 81 | 4 76 . 1 . . . . . . Explosive 3 | . . 2 1 . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 6 | 2 6 1 2 . . . . . 4 Robot Miss Streak 3 | . 3 1 . . . . . . 3 Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . 2 . . . . . . . 2 Max Gunslinging Chain 1 | . 1 . . . . . . . 1 Shots Hit Robots 286 | 2 97 9 7 . 54 18 9 27 63 Core Hits 87 | 2 41 5 2 . 9 1 1 4 22 Critical Kills 5 | . . . . . 2 . . 2 1 Critical Parts Destroyed 26 | . . 1 1 . 9 5 1 3 6 Critical Strikes 43 | . 7 1 1 . 11 5 1 6 11 Burn 7 | . 7 . . . . . . . . Smash 31 | . . 1 1 . 11 5 1 5 7 Sever 5 | . . . . . . . . 1 4 Melee Attacks 246 | . . 9 10 . 68 43 9 29 78 Impact 185 | . . 9 10 . 60 35 8 17 46 Slashing 61 | . . . . . 8 8 1 12 32 Piercing . | . . . . . . . . . . Sneak Attacks 17 | . . 2 . . 8 4 . . 3 Combat Hostiles 1 | . . . . . 1 . . . . Follow-up Attacks 28 | . . . . . 5 5 1 10 7 Damage Inflicted 9693 | 27 1432 437 364 . 2844 916 335 1156 2182 Guns 2015 | 24 1378 . . . . . . . 613 Cannons . | . . . . . . . . . . Explosions 162 | . . 60 102 . . . . . . Melee 7454 | . . 372 262 . 2844 916 335 1156 1569 Ramming 62 | 3 54 5 . . . . . . . Kinetic 1337 | . 724 . . . . . . . 613 Thermal 678 | 24 654 . . . . . . . . Explosive 162 | . . 60 102 . . . . . . Electromagnetic . | . . . . . . . . . . Impact 6097 | . . 372 262 . 2748 756 303 784 872 Slashing 1357 | . . . . . 96 160 32 372 697 Piercing . | . . . . . . . . . . Highest Corruption 19 | . 2 2 2 . 15 2 2 2 19 Average Corruption 6 | . 2 2 2 . 12 2 2 2 12 Corruption Purged 5 | . . . . . 5 . . . . Corruption Blocked . | . . . . . . . . . . Effects 118 | . 1 8 6 . 49 6 5 9 34 Message Errors 30 | . . 3 1 . 14 1 . 1 10 Matter Fused 28 | . . 1 1 . 13 2 1 2 8 Heat Flow Errors 16 | . . 2 . . 7 . 1 2 4 Energy Discharges 14 | . . . . . 4 2 2 2 4 Parts Rejected 1 | . . . . . 1 . . . . Parts Fused 1 | . . . 1 . . . . . . Data Loss (minor) 13 | . . . 2 . 7 1 1 1 1 Data Loss (major) 6 | . . 2 . . . . . 1 3 Misfires 3 | . . . 1 . 1 . . . 1 Alerts 3 | . 1 . . . 2 . . . . Misdirections 2 | . . . . . . . . . 2 Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 2273 | . . 79 71 . 1016 337 59 242 469 Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 2273 | . . 79 71 . 1016 337 59 242 469 Knockbacks 22 | . . 2 2 . 14 2 . . 2 Impact 22 | . . 2 2 . 14 2 . . 2 Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 108 | . 18 53 37 . . . . . . Shots 2 | . . 1 1 . . . . . . Rammed 8 | 1 6 1 . . . . . . . Targets Rammed 10 | 1 8 1 . . . . . . . Kicked . | . . . . . . . . . . Crushed 2 | . 2 . . . . . . . . Highest Temperature 586 | 39 586 212 . . 242 10 217 213 268 Average Temperature 126 | 20 152 85 . . 92 6 113 105 100 Received Heat Transfer 869 | . 303 102 . . 204 57 54 103 46 Effects 22 | . 20 . . . 2 . . . . Shutdowns 2 | . 2 . . . . . . . . Energy Bleed 5 | . 5 . . . . . . . . Interference 6 | . 4 . . . 2 . . . . Matter Decay 1 | . 1 . . . . . . . . Short Circuit 2 | . 2 . . . . . . . . Damage (minor) 1 | . 1 . . . . . . . . Damage (major) 5 | . 5 . . . . . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 23 | . . . 1 . 8 4 1 3 6 Combat Hostiles 16 | . . . 1 . 4 2 1 3 5 Parts Fried 33 | . . 1 . . 20 4 . 1 7 Impact Corruptions 78 | . . 3 3 . 38 10 2 7 15 Robots Melted 1 | . 1 . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . Parts Melted 7 | . 7 . . . . . . . . Heat Transferred 2516 | 74 2442 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Sub Scr Fac Fac Upp Upp Fac Maximum Alert Level . | . . . . . . . . . . Low Security (%) 100 | 100 100 100 . . 100 100 . . 100 Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 196 | 5 195 84 . . 103 117 . . 196 Initial 44 | . . 14 . . . 44 . . 23 Average 57 | 1 111 11 . . 25 63 . . 85 Influence Increases 2390 | 10 610 132 . . 399 324 20 230 665 Destroy 0b10 Robot/C 1280 | . 380 60 . . 260 80 20 100 380 Destroy 0b10 Robot/NC 150 | 10 65 10 . . 35 10 . . 20 Destroy Leader 274 | . 100 10 . . 84 30 . 10 40 Allied During Kill 8 | . . 8 . . . . . . . Successful Hack 132 | . 17 . . . 3 96 . . 16 Disable Machine 30 | . . . . . . . . . 30 Destroy Structure 81 | . 3 14 . . 2 18 . . 44 Partial Spotted 15 | . 15 . . . . . . . . Lose Combat Pursuer 420 | . 30 30 . . 15 90 . 120 135 Influence Decreases 2323 | 10 572 126 44 . 307 350 86 193 635 Entered New Map 135 | . . 24 24 . . 48 25 . 14 Time Decay 1673 | 10 402 102 20 . 287 262 41 190 359 Lost Part 365 | . 20 . . . 20 40 20 3 262 Purge Threat 150 | . 150 . . . . . . . . Squads Dispatched 18 | . 6 1 . . 5 4 . . 2 Investigation 2 | . 1 1 . . . . . . . Extermination 6 | . . . . . 3 1 . . 2 Reinforcement 7 | . 5 . . . 2 . . . . Assault 2 | . . . . . . 2 . . . Garrison 1 | . . . . . . 1 . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Sub Scr Fac Fac Upp Upp Fac Distress Signals 3 | . 1 . . . . . . . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 129 | . 30 5 6 . 17 16 1 12 42 Peak Tracking Total 9 | . 3 2 3 . 3 4 1 3 9 Tactical Retreats 20 | . 2 2 . . 1 2 . 7 6 Traps | -11 -10 -10 -10 -8 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Sub Scr Fac Fac Upp Upp Fac Traps Triggered 7 | . 1 . . . 2 2 . . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Min Sub Scr Fac Fac Upp Upp Fac Machines Disabled 2 | . . . . . . . . . 2 Max in Single Turn 1 | . . . . . . . . . 1 Garrison Access 2 | . . . . . 1 1 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Sub Scr Fac Fac Upp Upp Fac Machines Accessed 22 | . 5 1 . . 7 7 . . 2 Terminals 11 | . 3 . . . 3 4 . . 1 Fabricators 2 | . . . . . 1 1 . . . Repair Stations 3 | . 1 . . . 1 1 . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers 1 | . . . . . . . . . 1 Garrison Access 3 | . . . . . 2 1 . . . Total Hacks 50 | . 14 1 . . 15 14 . . 6 Successful 26 | . 8 1 . . 4 8 . . 5 Failed 24 | . 6 . . . 11 6 . . 1 Catastrophic 3 | . 1 . . . 2 . . . . Database Lockouts . | . . . . . . . . . . Manual 4 | . 1 . . 1 . 2 . . . Terminals 27 | . 10 . . . 6 9 . . 2 Fabricators 2 | . . . . . 1 1 . . . Repair Stations 7 | . 2 . . . 3 2 . . . Recycling Units 2 | . 2 . . . . . . . . Scanalyzers 4 | . . . . . . . . . 4 Garrison Access 7 | . . . . . 5 2 . . . Terminal Hacks 15 | . 6 1 . . 1 6 . . 1 Record 2 | . . . . . 1 1 . . . Robot Analysis 1 | . . . . . . 1 . . . Prototype ID Bank 1 | . 1 . . . . . . . . Open Door 1 | . . 1 . . . . . . . Branch Access Points 2 | . 1 . . . . 1 . . . Alert Level 2 | . 2 . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . Locate Traps 3 | . 1 . . . . 1 . . 1 Zone Layout 2 | . . . . . . 2 . . . Fabricator Hacks 1 | . . . . . . 1 . . . Network Status 1 | . . . . . . 1 . . . Repair Station Hacks 4 | . 1 . . . 2 1 . . . Scan Component 3 | . 1 . . . 1 1 . . . Repair 1 | . . . . . 1 . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . Scanalyzer 4 | . . . . . . . . . 4 Insert Component 2 | . . . . . . . . . 2 Analyze 2 | . . . . . . . . . 2 Garrison Access Hacks 1 | . . . . . 1 . . . . Seal Access 1 | . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . Used . | . . . . . . . . . . Hacking Detections 19 | . 4 . . . 7 6 . . 2 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . 2 Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . Time 50 | . . . . . 50 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 10 | . 10 . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . 2 Part Schematics Acquired 2 | . . . . . . . . . 2 Parts Damaged 1 | . . . . . . . . . 1 Bothacking | -11 -10 -10 -10 -8 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Min Sub Scr Fac Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 1 | . . . . . . 1 . . . Machine Destruction 1 | . . . . . . 1 . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Min Sub Scr Fac Fac Upp Upp Fac Total Allies 3 | . . 3 . . . . . . . Largest Group 3 | . . 3 3 1 1 . . . . Highest-Rated Group 40 | . . 40 40 16 16 . . . . Highest-Rated Ally 16 | . . 16 16 16 16 . . . . Total Orders . | . . . . . . . . . . Ally Attacks 13 | . . 3 10 . . . . . . Total Damage 178 | . . 43 135 . . . . . . Kills 4 | . . 1 3 . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Sub Scr Fac Fac Upp Upp Fac Active Infowar (turns) 4504 | 25 575 756 358 256 426 554 433 700 421 Seismic 1714 | 25 575 756 358 . . . . . . Triangulation 2790 | . . . . 256 426 554 433 700 421 Robot Analysis Total 1 | . . . . . . 1 . . . Derelict Logs Recovered 7 | . . 1 . 2 . . 3 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Min Sub Scr Fac Fac Upp Upp Fac Turns Passed 7328 | 94 1068 756 404 716 1500 560 433 700 1097 Spaces Moved 4167 | 46 501 366 317 669 746 388 228 376 530 Core 37 | 3 . . . . . . . . 34 Treads 1064 | 43 197 . . . . . 127 376 321 Legs 1324 | . 1 . . . 659 388 101 . 175 Wheels 1742 | . 303 366 317 669 87 . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 105 105 105 105 105 120 120 166 100 Average Speed 132 | 152 135 105 105 105 143 120 175 166 148 Slowest Speed 600 | 160 240 105 105 105 190 120 260 166 600 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins 10 | . . . . . . 5 . . 5 Cave-ins Triggered 3 | . . . . . . . . . 3 Exploration Rate (%) 38 | 4 72 71 27 71 21 15 47 37 18 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 2 | . . 1 . . . . 1 . . Known Exits Taken 2 | . 1 . . . . 1 . . . Unknown Exits Taken 7 | 1 . 1 1 1 1 . 1 1 . Scrap Searched 10 | . . 1 3 1 . . 1 4 . Spaces Dug 42 | . . . 1 . 2 14 . . 25 Terrain Destroyed 65 | . . 15 8 . 2 14 . . 26 Melee 42 | . . . 1 . 2 14 . . 25 Projectile 1 | . . . . . . . . . 1 AOE 22 | . . 15 7 . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Sub Scr Fac Fac Upp Upp Fac Total 5423 | 62 724 720 367 684 1071 436 247 428 684 Wait 741 | 1 100 325 26 9 212 8 2 31 27 Move 4157 | 45 500 365 316 668 745 387 227 375 529 Hop . | . . . . . . . . . . Pick Up 60 | 6 14 7 5 3 16 1 2 1 5 Fast Attach 41 | 6 1 . . . 5 . 4 1 24 Attach 26 | 1 3 . . 1 9 3 3 . 6 Detach 2 | . . . . . 2 . . . . Swap 26 | . 6 5 3 . 5 5 1 1 . Drop 38 | . 7 6 5 3 12 2 . 2 1 Fire 115 | 2 85 2 2 . . . . . 24 Melee 196 | . . 9 10 . 55 30 8 17 67 Ram 4 | . 3 1 . . . . . . . Kick . | . . . . . . . . . . Crush 6 | 1 5 . . . . . . . . Escape Stasis 11 | . . . . . 10 . . . 1 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 3 exits: *Fac / *Low x2) -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: [*Res] / [*Upp]) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 95 | -11/Scrapyard | Entered Materials 107 | -10/Materials | Discovered new exit (range 16) 305 | -10/Materials | Build established: Mutant 779 | -10/Materials | Discovered new exit (range 6) 956 | -10/Materials | Identified exit to Mines 1121 | -10/Materials | Core integrity fell below 50% 1135 | -10/Materials | Discovered new exit (range 8) 1163 | -10/Materials | Entered Mines 1163 | -10/Mines | Discovered new exit (range 13) 1169 | -10/Mines | Met a Derelict shopkeep closing up shop 1202 | -10/Mines | Met a Derelict bent on vengeance 1213 | -10/Mines | Learned location of Zion (-6) 1263 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1465 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1675 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1900 | -10/Mines | Discovered new exit (range 5) 1919 | -10/Mines | Entered Subcaves 1919 | -10/Subcaves | Accompanied by 3 allies 1920 | -10/Subcaves | Approached by a straggling Scientist 2041 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2282 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 2323 | -10/Subcaves | Entered Scraptown 2323 | -8/Scraptown | Accompanied by 1 ally 2323 | -8/Scraptown | System corruption cleaned by C-Scrubber 2395 | -8/Scraptown | Received an X-ray algorithm 2496 | -8/Scraptown | Discovered new exit (range 11) 2553 | -8/Scraptown | Scanned Subdweller tech in exchange for log data 2585 | -8/Scraptown | Visited The Evicted 2593 | -8/Scraptown | Visited Cyclists 2612 | -8/Scraptown | Ran an X-ray algorithm 2634 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 2638 | -8/Scraptown | Visited Spacefarers 2646 | -8/Scraptown | Visited SPCMW 2672 | -8/Scraptown | Visited Assassins FH 2690 | -8/Scraptown | Visited UFD Registry 2691 | -8/Scraptown | Registered with UFD as "Gammacoil" 2712 | -8/Scraptown | Visited Scrapoid Research Area 2747 | -8/Scraptown | Visited Curators Association 2774 | -8/Scraptown | Visited Infowarlord's Domain 2805 | -8/Scraptown | Visited Scrap Suit Storage 2809 | -8/Scraptown | Found Scrap Suit 2837 | -8/Scraptown | Visited Derelict Rescue Squad 2845 | -8/Scraptown | Found DRS Beacon 2867 | -8/Scraptown | Visited Observation Area 2936 | -8/Scraptown | Visited Chapter 10 3028 | -8/Scraptown | Discovered new exit (range 5) 3039 | -8/Scraptown | Entered Factory 3039 | -6/Factory | Accompanied by 1 ally 3039 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x2, Utility x4, Weapon x1 3040 | -6/Factory | Identified exit to Lower Caves 3166 | -6/Factory | System corruption reached 10% 3409 | -6/Factory | Repaired Lgt. Angular Momentum Engine 3516 | -6/Factory | Discovered exit to Lower Caves (range 5) 3757 | -6/Factory | Build established: Scavenger-Gladiator 4125 | -6/Factory | Build established: Gladiator 4409 | -6/Factory | Discovered new exit (range 16) 4539 | -6/Factory | Entered another Factory area 4539 | -5/Factory | Evolved 2 slots: Utility x2 4753 | -5/Factory | Garrison activated, responded to threat 4897 | -5/Factory | Identified exit to Upper Caves 4897 | -5/Factory | Identified exit to Extension 5099 | -5/Factory | Entered Upper Caves 5101 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5108 | -5/Upper Caves | Lost 3 parts (2n1w) 5148 | -5/Upper Caves | Learned Factory garrison access intel 5298 | -5/Upper Caves | Found DCF Scrap (14 items) 5394 | -5/Upper Caves | Learned 4 Factory zone layouts 5514 | -5/Upper Caves | Discovered new exit (range 10) 5532 | -5/Upper Caves | Entered another Upper Caves area 5611 | -5/Upper Caves | Build established: Derelict-Gladiator 5632 | -5/Upper Caves | Learned Factory security intel 5730 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6044 | -5/Upper Caves | Discovered new exit (range 9) 6232 | -5/Upper Caves | Entered Factory 6232 | -4/Factory | Evolved 2 slots: Utility x2 6235 | -4/Factory | Loaded intel: 4 garrison access locations 6443 | -4/Factory | Crushed by falling debris 6474 | -4/Factory | Lost 5 parts (1p3u1w) 6587 | -4/Factory | Discovered new exit (range 9) 6653 | -4/Factory | Crushed by falling debris 6653 | -4/Factory | System corruption reached 10% 6653 | -4/Factory | Crushed by falling debris 6684 | -4/Factory | Lost 3 parts (3u) 6748 | -4/Factory | Build established: Gladiator 6958 | -4/Factory | Lost 9 parts (2p3n3u1w) 7266 | -4/Factory | Lost 3 parts (1p1u1w) 7275 | -4/Factory | Core integrity fell below 50% 7303 | -4/Factory | Core integrity fell below 20% 7308 | -4/Factory | Discovered new exit (range 13) 7329 | -4/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 07291_ U-05 Engineer destroyed. 07294_ Penetrated by Slug. 07295_ System corrupted: Matter fused (-6). 07296_ Penetrated by Slug. 07296_ U-05 Engineer lays Concrete. 07297_ Slug penetrates Wall. 07298_ U-05 Engineer lays Concrete. 07299_ Hvy. Siege Treads destroyed. 07299_ U-05 Engineer lays Concrete. 07300_ Penetrated by Slug. 07300_ Slug penetrates Wall. 07302_ Penetrated by Slug. 07302_ U-05 Engineer lays Concrete. 07302_ P-70 Sage resets P-70 Sage, system corruption cleaned. 07303_ U-05 Engineer lays Concrete. 07303_ Penetrated by Slug. 07304_ U-05 Engineer lays Concrete. 07308_ EXIT=FOUND 07314_ System corrupted: Energy discharge (-31). Map ----- +----------------------------------------------------+ | " #??????? #?????????????????? | | " #??##### #?????????????????? | | " #??# #?????????????????? | | = " #??# #?????????????????? | | = " #??# ###???????????????? | | = " *#### +???????????????? | | [= %/=| #???????????????????? | | = = =#### #???????????????????? | | [ " #??# #???????????????????? | | ## ##" #??# #???????????????????? | | ?# ##" #??# ###?????????????????? | | ?# ###"""""""""####??# #?????????????????? | | ?# #?# " " #?????##### #?????????????????? | | ?# #?# #### ####?????????# #?????????????????? | | ?# #?##???###?????######?# #?????????????????? | | ?# #??????????????# # #?????????????????? | | ?# #??????????????# # ####??????????????? | | ?? #??????????????# """ / #??????????????? | | ?? #??????????????# """ # #??????????????? | | ?? +??????????????# """ # #??????????????? | | ??? #??????????????# ?# #??????????????? | | ????? ?????????????###########s## #??????????????? | | ???????????????????# sss# #??????????????? | | ???????????????????# ""G"" # ??????????????? | | ???????????????????# " " +? ?????????????? | | ???????????????????# @"""" #? ????????????? | | ???????????????????# """" #??+##???????????? | | ???????????????????#[ """" #????????????????? | | ???????????????????# """" #????????????????? | | ???????????????????# ! """" #????????????????? | | ???????????????????# """" #????????????????? | | ???????????????????# """" #????????????????? | | ???????????????????# ! ?? !#????????????????? | | ???????????????????# ??? #????????????????? | | ???????????????????########???###????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 31 Energy Capacity 360 Matter Stores 550 Matter Capacity 550 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 65 Melee Accuracy 22 Core Analysis 9 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- Imp. Reaction Control System | -4/Factory | Scanalyzed Antimatter Reactor | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Angular Momentum Engine | 33% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WardroneCoilMegatreads Manual? 0 Play Time 01:26:50 Cumulative 33.7 hours Start 2025.05.09 @ 21:22:32 End 2025.05.10 @ 13:51:12 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 45 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 30 Achievement% 25 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 79989b21-56f6-4c8d-a2bf-568150d01544