Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.08 @ 00:41:22 Player: Err. String Expected Got Nil Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (7) 3500 Regions Visited (21) 4200 Robots Destroyed (230) 1150 Value Destroyed (7056) 7056 Prototype IDs (75) 1500 Alien Tech Used (2) 400 Bonus (4363) 4363 TOTAL SCORE: 22169 Bonus ------- High Alert Combat Kills 63 Hunted by Unchained 500 Met Data Miner 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Cogmind --------- Core Integrity 0/1300 Matter 294/300 Energy 100/100 System Corruption 19% Temperature Cool (46) Movement Core (50) Location -3/Section 7 Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (9) ------ Experimental Signal Interpreter Improved Hacking Suite Improved System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Particle Reactor Advanced Sensor Array Experimental Signal Interpreter Subatomic Replicator Nova Cannon Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Cooled Gravmag System Cooled Gravmag System Cooled Gravmag System Cooled Gravmag System Cooled Gravmag System Combat Gravmag System Improved Antigrav System > --- UTILITY ---------- Large Storage Unit Experimental Sensor Array Experimental Signal Interpreter IFF Parser Improved Actuator Array Centrium Light Armor Plating Hacking Suite Improved Hacking Suite Improved System Shield > --- WEAPON ----------- Sigix Broadsword Enhanced Force Lance > --- INVENTORY -------- Light Particle Reactor Light Particle Reactor Micro Antimatter Reactor Cooled Gravmag System Combat Gravmag System Combat Gravmag System Improved Antigrav System Improved Antigrav System Advanced Sensor Array Experimental Signal Interpreter ECM Suite Subatomic Replicator Nova Cannon Fusion Bomb Launcher [Rating: 159] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Enhanced Nuclear Core Reactor Light Particle Reactor Propulsion Cooled Gravmag System Treads Light Treads Leg Aluminum Leg Hover Unit Cooled Gravmag System Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Enhanced Autogun Energy Gun Advanced Beam Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Magnetic Acceleration Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Powered Hammer Slashing Weapon Phasing Sabre Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Qua Sec Slots Evolved 14 | . . . 2 . . . 2 2 . . . . 2 . . . 2 2 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . 1 . . Propulsion 5 | . . . 1 . . . 1 . . . . . 2 . . . . . 1 . . Utility 7 | . . . 1 . . . 1 1 . . . . . . . . 2 2 . . . Weapon 1 | . . . . . . . . 1 . . . . . . . . . . . . . Parts Attached 181 | 1 12 3 20 . . . 21 21 . 1 1 . 25 . . 3 19 11 17 10 16 Power 21 | . 1 . 2 . . . . 1 . . . . 2 . . 1 2 2 3 2 5 Engine 3 | . 1 . 2 . . . . . . . . . . . . . . . . . . Core 4 | . . . . . . . . 1 . . . . 1 . . 1 1 . . . . Reactor 14 | . . . . . . . . . . . . . 1 . . . 1 2 3 2 5 Propulsion 59 | . 2 . 7 . . . 10 10 . . . . 9 . . . 6 2 6 . 7 Treads 18 | . 2 . 7 . . . 9 . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . Hover 41 | . . . . . . . 1 10 . . . . 9 . . . 6 2 6 . 7 Flight . | . . . . . . . . . . . . . . . . . . . . . . Utility 57 | . 5 2 5 . . . 5 5 . 1 1 . 5 . . 2 6 6 5 7 2 Device 20 | . 2 1 1 . . . 2 2 . . 1 . 1 . . 1 3 1 1 4 . Storage 6 | . 2 . 1 . . . . 1 . . . . 1 . . . 1 . . . . Processor 9 | . . . . . . . 1 . . . . . 1 . . . 1 2 1 3 . Hackware 9 | . . . . . . . . 2 . 1 . . 1 . . 1 1 1 2 . . Protection 13 | . 1 1 3 . . . 2 . . . . . 1 . . . . 2 1 . 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 44 | 1 4 1 6 . . . 6 5 . . . . 9 . . . 5 1 3 1 2 Energy Gun 9 | . 1 . 1 . . . 4 1 . . . . 1 . . . 1 . . . . Energy Cannon 5 | . . . . . . . 2 1 . . . . . . . . 1 . 1 . . Ballistic Gun 8 | 1 . . 3 . . . . . . . . . 4 . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . 1 . . . . . . . . Launcher 8 | . 1 1 1 . . . . 2 . . . . . . . . 1 . 1 . 1 Special Weapon 1 | . 1 . . . . . . . . . . . . . . . . . . . . Impact Weapon 4 | . 1 . 1 . . . . 1 . . . . . . . . 1 . . . . Slashing Weapon 7 | . . . . . . . . . . . . . 3 . . . 1 1 . 1 1 Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 30 | . . 1 1 . . . 6 4 . . 1 . 5 . . . 3 1 2 4 2 Parts Lost 46 | . . . 2 . . . . . . . . . 2 . . 2 7 2 1 2 28 Power 7 | . . . 1 . . . . . . . . . . . . 1 1 . . 1 3 Propulsion 20 | . . . 1 . . . . . . . . . . . . . 3 . 1 1 14 Utility 13 | . . . . . . . . . . . . . 1 . . 1 2 1 . . 8 Weapon 6 | . . . . . . . . . . . . . 1 . . . 1 1 . . 3 Highest Loss Streak 24 | . . . 1 . . . . . . . . . 1 . . 2 2 2 1 2 24 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . Average Backups 13 | 4 12 15 14 15 15 15 14 11 10 10 10 10 14 15 15 13 14 14 14 14 13 Power 1 | 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 2 Propulsion 2 | 2 2 2 1 1 1 1 2 3 4 4 4 4 2 2 2 2 3 3 4 3 4 Utility 5 | . 5 7 7 7 7 7 5 3 3 3 3 3 7 9 9 8 6 5 5 4 3 Weapon 3 | 1 3 5 4 5 5 5 5 2 2 2 2 2 3 3 3 3 3 2 3 3 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . Unused Backups 42 | . 7 . 3 . . . 7 3 . . . . 5 . . . 3 6 5 . 3 Power 11 | . 2 . 1 . . . . 1 . . . . . . . . . 4 2 . 1 Propulsion 6 | . 4 . . . . . . . . . . . . . . . . 2 . . . Utility 15 | . 1 . . . . . 1 2 . . . . 5 . . . 3 . 2 . 1 Weapon 8 | . . . 2 . . . 5 . . . . . . . . . . . 1 . . Tool/Special 2 | . . . . . . . 1 . . . . . . . . . . . . . 1 Average Slot Usage (%) 97 | . 97 100 99 100 100 100 99 99 100 100 100 98 96 93 93 92 93 98 99 95 92 Engine 3 | . 14 14 11 11 11 11 9 2 . . . . . . . . . . . . . Core 2 | . . . . . . . . 3 7 7 7 7 5 6 6 5 1 4 . . . Reactor 1 | . . . . . . . . . . . . . . . . . 3 . 8 9 8 Treads 11 | . 26 28 32 33 33 33 35 6 . . . . . . . . . . . . . Hover 22 | . . . . . . . . 23 30 30 30 30 39 40 40 40 34 30 32 33 32 Device 9 | . 9 7 10 11 11 11 9 6 7 7 7 7 5 6 6 5 10 10 8 9 15 Storage 7 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 6 6 6 5 5 4 4 3 Processor 5 | . . . . . . . 7 7 7 7 7 7 6 6 6 6 4 9 9 7 4 Hackware 10 | . . . . . . . . 13 15 15 15 15 13 13 13 13 16 14 15 19 15 Protection 3 | . 2 6 11 11 11 11 9 1 . . . . . . . . . 4 3 . 1 Energy Gun 3 | . 13 14 10 . . . 1 6 7 7 7 6 . . . . . . . . . Energy Cannon 1 | . . . . . . . . 5 7 7 7 6 3 . . . . . 1 1 . Ballistic Gun 7 | . 11 9 11 22 22 22 15 8 7 7 7 6 7 . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . . . . 5 13 13 11 9 8 3 3 3 Peak Build Rating 159 | 6 8 16 24 20 20 20 38 61 60 61 65 62 83 79 79 81 100 107 133 156 159 Average Rating 70 | 6 7 8 15 20 20 20 33 55 60 60 61 61 78 79 79 77 95 102 124 149 147 On Entrance 56 | 6 6 8 9 20 20 20 20 38 60 60 61 62 62 79 79 79 81 91 98 126 153 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 79 | 13 33 31 40 38 38 38 43 45 31 31 31 31 47 37 37 41 57 58 71 70 79 Greatest Support 106 | 20 40 40 63 60 60 60 83 83 34 34 34 34 71 52 52 52 85 61 94 106 104 Greatest Overweight (x) 1 | . . . . . . . . 1 . . . . 1 . . . 1 . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 10 10 10 10 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 8 14 15 15 15 15 15 15 11 10 10 10 10 14 15 15 15 15 15 15 15 14 Most Carried 15 | 6 15 15 15 15 15 15 15 15 10 10 10 10 15 15 15 15 15 15 15 15 15 Average Carried 13 | 4 12 14 14 15 15 15 14 11 10 10 9 10 14 15 15 13 14 14 14 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 10 10 10 10 10 15 15 15 15 15 15 15 15 5 Final Carried 15 | 5 15 15 15 15 15 15 15 10 10 10 10 10 15 15 15 14 11 15 15 14 5 Class Distribution -------------------- 28% | Hacker-Sprinter 24% | Mutant 11% | Hacker-Scout 11% | Hacker-Skirmisher 9% | Scavenger-Mutant 9% | Hacker-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Skirmisher | -7/Lower Caves Hacker-Skirmisher | -7/Lower Caves Hacker-Skirmisher | -7/Zion Hacker-Skirmisher | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Data Miner Hacker-Sprinter | -5/Proximity Caves Hacker-Sprinter | -5/Factory Hacker-Ninja | -4/Factory Hacker-Scout | -3/Research Hacker-Scout | -3/Quarantine Hacker-Scout | -3/Section 7 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Qua Sec Matter Collected 6078 | 224 137 72 634 28 . . 1066 465 40 . . 45 910 34 . 83 611 328 399 465 537 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 11034 | 162 207 81 1049 24 . . 1616 804 . . . . 1461 . . 277 1790 733 410 958 1462 Parts 528 | 15 23 7 57 3 . . 68 53 . . . . 50 . . 9 77 34 12 51 69 Haulers Intercepted 26 | . 2 . 3 . . . 5 6 . . . . 4 . . . 3 1 1 1 . Recyclers Shooed 14 | 1 . . 4 . . . 2 . . . . . 3 . . . 1 . 1 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . . . . . . . . . 7 . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Qua Sec Combat Hostiles Destroyed 121 | . 9 2 23 . . . 21 6 . . . . 10 . . 7 12 3 1 8 19 Melee 38 | . . . 1 . . . . . . . . . 3 . . 2 8 3 1 8 12 Guns 52 | . 4 1 19 . . . 21 3 . . . . 4 . . . . . . . . Cannons 6 | . . . . . . . . 3 . . . . 3 . . . . . . . . AOE 24 | . 5 1 2 . . . . . . . . . . . . 5 4 . . . 7 Classes Destroyed 18 | 2 4 2 4 . . . 1 1 . . . . 1 . . . 1 . . . 2 Worker 14 | . 1 . . . . . . 2 . . . . 3 . . . . 5 1 1 1 Builder 7 | . 2 . . . . . . 1 . . . . 1 . . . . 3 . . . Tunneler 11 | 5 . 1 . 1 . . . . . . . . . . . . 1 3 . . . Hauler 26 | . 2 . 3 . . . 5 6 . . . . 4 . . . 3 1 1 1 . Recycler 23 | 1 . . 2 . . . 2 1 . . . . 4 . . . 6 1 1 2 3 Mechanic 2 | . . . . . . . . . . . . . . . . . 1 . . . 1 Operator 11 | . . . 1 . . . 1 1 . . . . 1 . . . 4 2 . 1 . Drone 1 | . . . . . . . . . . . . . 1 . . . . . . . . Watcher 17 | . . . 2 . . . 3 1 . . . . 3 . . . 3 3 2 . . Swarmer 33 | . 9 . 9 . . . . . . . . . 3 . . 5 4 . . . 3 Cutter 3 | . . . . . . . . . . . . . . . . . . . . . 3 Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . 1 Grunt 38 | . . 1 7 . . . 17 2 . . . . 1 . . . . . . 2 8 Duelist 1 | . . . 1 . . . . . . . . . . . . . . . . . . Sentry 15 | . . . 6 . . . 3 1 . . . . 2 . . . 2 1 . . . Hunter 1 | . . . . . . . 1 . . . . . . . . . . . . . . Programmer 27 | . . . . . . . . 3 . . . . 3 . . 2 6 2 1 6 4 Assembled 1 | . . 1 . . . . . . . . . . . . . . . . . . . Best Kill Streak 9 | 3 9 1 4 1 . . 5 5 . . . . 3 . . 5 7 3 2 3 7 Combat Bots Only 6 | . 6 1 4 . . . 5 2 . . . . 3 . . 5 4 2 1 3 6 Max Kills in Single Turn 4 | 1 3 1 1 1 . . 1 2 . . . . 1 . . 3 4 1 1 1 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 3 1 1 . . . . . . . . . . . . 3 4 . . . 3 Melee 1 | . . . 1 . . . . . . . . . 1 . . 1 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Qua Sec Hostile Shots Fired 986 | . 36 2 90 . . . 85 35 . . . . 111 . . 39 123 44 38 60 323 Missed 343 | . 10 2 21 . . . 26 18 . . . . 45 . . 10 45 27 20 23 96 Hits 643 | . 26 . 69 . . . 59 17 . . . . 66 . . 29 78 17 18 37 227 Melee 11 | . . . 3 . . . . . . . . . . . . . 4 . . . 4 Projectile 632 | . 26 . 66 . . . 59 17 . . . . 66 . . 29 74 17 18 37 223 AOE 2 | . . . . . . . . . . . . . . . . . . . . . 2 Critical Strikes 37 | . . . 2 . . . 3 . . . . . 1 . . . 4 1 . 3 23 Part Disruptions 5 | . . . . . . . . . . . . . . . . . . . . . 5 Damage Taken 11689 | . 208 . 895 . . . 900 214 . . . . 775 . . 461 1557 331 442 958 4948 Core 2014 | . 13 . 100 . . . 46 45 . . . . 89 . . 124 276 20 72 23 1206 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . Ignored by Resistances 100 | . . . . . . . . 6 . . . . . . . 94 . . . . . Regen/Repaired (Parts) 1460 | . . . . . . . . 88 . . 10 . 16 . . . 213 86 . 413 634 Core Remaining (%) 87 | 100 . 94 . . . 75 91 . . . . 93 . . . 74 72 98 . . . Volleys Fired 533 | 14 35 7 82 1 . . 106 103 . . 1 5 97 . . 18 11 11 9 13 20 Largest 3 | 2 2 2 2 2 . . 2 3 . . 1 1 3 . . 1 1 1 1 1 1 Hottest 136 | 70 100 100 79 50 . . 100 136 . . 30 90 116 . . 36 90 90 113 113 113 Shots Fired 909 | 27 62 11 155 2 . . 212 181 . . 1 5 169 . . 18 11 11 9 14 21 Gun 618 | 27 55 8 151 2 . . 209 85 . . . . 81 . . . . . . . . Cannon 264 | . . . . . . . 3 95 . . 1 5 88 . . 14 10 11 9 14 14 Launcher 24 | . 6 1 4 . . . . 1 . . . . . . . 4 1 . . . 7 Special 3 | . 1 2 . . . . . . . . . . . . . . . . . . . Kinetic 433 | 14 28 4 74 2 . . 168 43 . . . . 100 . . . . . . . . Thermal 452 | 13 28 6 77 . . . 44 137 . . 1 5 69 . . 14 10 11 9 14 14 Explosive 22 | . 6 1 4 . . . . 1 . . . . . . . 4 1 . . . 5 Electromagnetic 2 | . . . . . . . . . . . . . . . . . . . . . 2 Robot Hit Streak 34 | 7 6 6 12 6 . . 14 7 . . . . 34 . . 10 . 1 . . 2 Robot Miss Streak 12 | 2 7 . 4 . . . 3 12 . . . . 5 . . . 1 . . . 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 5 | . 1 . 1 . . . 3 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . Shots Hit Robots 657 | 17 23 6 107 1 . . 147 37 . . . . 98 . . 18 75 37 17 29 45 Core Hits 307 | 8 21 5 51 1 . . 65 23 . . . . 35 . . 13 24 14 6 10 31 Critical Kills 4 | . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . Critical Parts Destroyed 3 | . . . 2 . . . . . . . . . . . . . . . 1 . . Critical Strikes 45 | 2 2 . 8 . . . 2 2 . . . . 3 . . . 15 2 1 3 5 Burn 12 | 2 2 . 5 . . . 2 1 . . . . . . . . . . . . . Meltdown 1 | . . . . . . . . 1 . . . . . . . . . . . . . Destroy 2 | . . . 1 . . . . . . . . . 1 . . . . . . . . Smash 4 | . . . 2 . . . . . . . . . . . . . . 1 1 . . Sever 22 | . . . . . . . . . . . . . 2 . . . 15 1 . 2 2 Impale 4 | . . . . . . . . . . . . . . . . . . . . 1 3 Melee Attacks 492 | . 6 . 9 . . . . 4 . . . . 40 . . 21 157 68 43 67 77 Impact 44 | . 6 . 9 . . . . 4 . . . . . . . . 1 21 3 . . Slashing 388 | . . . . . . . . . . . . . 40 . . 21 156 47 19 57 48 Piercing 60 | . . . . . . . . . . . . . . . . . . . 21 10 29 Sneak Attacks 53 | . . . . . . . . . . . . . 6 . . . 19 15 3 5 5 Combat Hostiles 1 | . . . . . . . . . . . . . 1 . . . . . . . . Follow-up Attacks 41 | . . . . . . . . . . . . . 3 . . 3 15 8 4 3 5 Damage Inflicted 27007 | 173 704 108 1706 19 . 16 2662 887 . . . . 3405 . . 1511 5312 2419 1092 2377 4616 Guns 6056 | 173 240 68 1418 19 . . 2575 535 . . . . 1028 . . . . . . . . Cannons 1423 | . . . . . . . 25 352 . . . . 1012 . . . . 34 . . . Explosions 3063 | . 453 40 171 . . . . . . . . . . . . 581 318 . . . 1500 Melee 16351 | . . . 98 . . . . . . . . . 1365 . . 930 4994 2385 1092 2377 3110 Ramming 114 | . 11 . 19 . . 16 62 . . . . . . . . . . . . . 6 Kinetic 4475 | 63 103 17 745 19 . . 1961 173 . . . . 1394 . . . . . . . . Thermal 3004 | 110 137 51 673 . . . 639 714 . . . . 646 . . . . 34 . . . Explosive 2966 | . 453 40 171 . . . . . . . . . . . . 581 318 . . . 1403 Electromagnetic 97 | . . . . . . . . . . . . . . . . . . . . . 97 Impact 1085 | . . . 98 . . . . . . . . . . . . . 58 867 62 . . Slashing 13189 | . . . . . . . . . . . . . 1365 . . 930 4936 1518 104 2189 2147 Piercing 2077 | . . . . . . . . . . . . . . . . . . . 926 188 963 Highest Corruption 20 | . . . . . . . 2 . . . . . 1 1 1 4 20 1 2 10 19 Average Corruption 5 | . . . . . . . 2 . . . . . 1 1 1 3 12 1 1 6 13 Corruption Purged 5 | . . . . . . . . . . . . . . . . . . . 5 . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 159 | . . . . . . . 13 . . . . . 13 1 . 7 48 8 4 19 46 Message Errors 31 | . . . . . . . 2 . . . . . 2 1 . 2 7 2 . 4 11 Matter Fused 36 | . . . . . . . 4 . . . . . 1 . . 2 13 3 1 6 6 Heat Flow Errors 27 | . . . . . . . 1 . . . . . 4 . . . 10 1 . 2 9 Energy Discharges 24 | . . . . . . . 4 . . . . . 2 . . . 7 1 . 3 7 Parts Rejected 4 | . . . . . . . . . . . . . . . . . 2 . 1 1 . Data Loss (minor) 20 | . . . . . . . 2 . . . . . 3 . . 1 3 1 2 2 6 Data Loss (major) 6 | . . . . . . . . . . . . . 1 . . . 2 . . . 3 Misfires 3 | . . . . . . . . . . . . . . . . 1 . . . 1 1 Alerts 2 | . . . . . . . . . . . . . . . . . 1 . . . 1 Misdirections 5 | . . . . . . . . . . . . . . . . . 3 . . . 2 Weapon Failures 1 | . . . . . . . . . . . . . . . . 1 . . . . . Overload Shots 8 | . . . . . . . . 1 . . . 1 6 . . . . . . . . Overflow Damage 3672 | . 12 . 56 . . . 5 11 . . . . 306 . . 215 1151 611 286 392 627 Projectiles 94 | . . . . . . . 5 11 . . . . 78 . . . . . . . . Explosions 225 | . 12 . 17 . . . . . . . . . . . . 18 70 . . . 108 Melee 3353 | . . . 39 . . . . . . . . . 228 . . 197 1081 611 286 392 519 Knockbacks 8 | . . . . . . 1 . . . . . . 4 . . . 1 2 . . . Impact 4 | . . . . . . 1 . . . . . . . . . . 1 2 . . . Kinetic 4 | . . . . . . . . . . . . . 4 . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 31 | . . . . . . . . . . . . . . . . . . . . . 31 Shots 2 | . . . . . . . . . . . . . . . . . . . . . 2 Rammed 17 | . 3 . 5 . . 1 7 . . . . . . . . . . . . . 1 Targets Rammed 17 | . 3 . 5 . . 1 7 . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 379 | 60 110 74 143 12 . . 213 318 . . . 42 253 . . 9 290 202 354 218 379 Average Temperature 69 | 26 38 28 40 9 . . 38 97 . . . 27 46 . . 9 99 48 71 93 136 Received Heat Transfer 1772 | . . . 222 . . . 504 21 . . . . 135 . . . 63 51 45 33 698 Effects 7 | . . . . . . . . . . . . . . . . . . . 2 . 5 Shutdowns 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 Energy Bleed 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 Interference 3 | . . . . . . . . . . . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . 1 . . . . . . . . . . . . . . 3 . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . . . . . . . . Parts Fried 14 | . . . 1 . . . . . . . . . . . . . . 12 1 . . Impact Corruptions 13 | . . . 2 . . . . . . . . . . . . . . 10 1 . . Robots Melted 1 | . . . . . . . . 1 . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted 15 | 3 1 . 3 . . . 2 4 . . . . 1 . . . . 1 . . . Heat Transferred 6808 | 481 555 148 2183 . . . 1369 1147 . . . . 888 . . . . 37 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Qua Sec Maximum Alert Level 2 | . . . 1 . . . 1 . . . . . 2 . . . 2 1 . . 2 Low Security (%) 77 | 100 100 100 87 100 . 100 76 100 . . . . 30 . . . 86 62 100 100 71 Level 1 18 | . . . 12 . . . 23 . . . . . 48 . . . 10 37 . . 21 Level 2 4 | . . . . . . . . . . . . . 21 . . . 2 . . . 6 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Peak Influence 602 | 10 171 35 270 100 . . 268 104 . . . . 602 . . . 483 255 100 71 476 Initial 602 | . . 30 . 100 . . . 99 . . . . 602 . . . 63 235 85 2 2 Average 113 | 2 66 8 71 34 . . 93 25 . . . . 284 . . . 104 166 22 23 176 Influence Increases 7035 | 30 335 66 737 5 . . 652 382 . . . 45 1443 . . 165 1222 458 136 394 965 Destroy 0b10 Robot/C 2380 | . 180 20 460 . . . 420 120 . . . . 180 . . 140 240 60 20 160 380 Destroy 0b10 Robot/NC 565 | 30 25 5 40 5 . . 55 60 . . . . 85 . . 5 90 90 25 25 25 Destroy Leader 592 | . 34 10 120 . . . 106 32 . . . . 72 . . 20 72 28 6 32 60 Successful Hack 487 | . 39 6 18 . . . 35 61 . . . . 122 . . . 109 18 . 55 24 Select Force Hacks 30 | . . . . . . . . 30 . . . . . . . . . . . . . Disable Machine 255 | . 30 . 30 . . . . 15 . . . . 15 . . . 30 45 15 45 30 Anti-Garrison Action 150 | . . . . . . . . . . . . . . . . . . . . . 150 Destroy Structure 641 | . 27 10 24 . . . 6 49 . . . . 39 . . . 156 52 40 62 176 Advance Influence 600 | . . . . . . . . . . . . . 600 . . . . . . . . Partial Spotted 345 | . . . . . . . . . . . . . 120 . . . 120 30 30 15 30 Lose Combat Pursuer 990 | . . 15 45 . . . 30 15 . . . 45 210 . . . 405 135 . . 90 Influence Decreases 6754 | 30 257 144 479 263 . . 433 565 36 . . 40 1249 84 115 65 842 775 294 394 689 Entered New Map 898 | . . 48 . 158 . . . 120 14 . . . 3 74 115 . 37 245 78 3 3 Time Decay 4595 | 30 257 96 464 105 . . 433 445 22 . . 40 666 10 . 45 509 510 206 361 396 Search Patrol Dispatched 500 | . . . . . . . . . . . . . 400 . . . 100 . . . . Lost Part 455 | . . . 15 . . . . . . . . . 20 . . 20 70 20 10 20 280 Lost Ally 30 | . . . . . . . . . . . . . 10 . . . . . . 10 10 Purge Threat 276 | . . . . . . . . . . . . . 150 . . . 126 . . . . Squads Dispatched 71 | . . . 1 . . . 2 10 . . . . 16 . . . 12 9 2 7 12 Investigation 18 | . . . . . . . . 2 . . . . 5 . . . 4 3 . 2 2 Extermination 27 | . . . . . . . . 4 . . . . 6 . . . 4 5 2 3 3 Reinforcement 22 | . . . 1 . . . 2 4 . . . . 4 . . . 4 1 . 2 4 Assault 2 | . . . . . . . . . . . . . . . . . . . . . 2 Garrison 2 | . . . . . . . . . . . . . 1 . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 5 | . . . . . . . . . . . . . 4 . . . 1 . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . 1 . . . . Haulers Reinforced 4 | . . . . . . . . 1 . . . . 2 . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Qua Sec Distress Signals 17 | . . . 2 . . . 3 1 . . . 1 2 . . . 3 2 . 1 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 354 | . 15 5 36 . . . 42 9 . . . 3 30 . . 7 57 35 24 20 71 Peak Tracking Total 15 | . 4 4 4 . . . 5 2 . . . 4 5 . . 5 8 12 7 4 15 Tactical Retreats 59 | . . 1 3 . . . 2 1 . . . 2 8 . . . 16 7 4 2 13 ECM-based Alert Blocks 68 | . . . . . . . . . . . . . . . . . 16 13 8 2 29 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Qua Sec Traps Triggered 13 | . . . . . . . 1 . . . . . . . . . 1 4 6 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Qua Sec Machines Disabled 18 | . 2 . 2 . . . . 1 . . . . 1 . . . 2 3 1 3 3 Max in Single Turn 1 | . 1 . 1 . . . . 1 . . . . 1 . . . 1 1 1 1 1 Garrison Access 11 | . . . . . . . 1 2 . . . . 2 . . . 3 1 . 1 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Qua Sec Machines Accessed 141 | . 9 1 12 . 1 . 10 15 1 . . . 31 . 3 . 27 8 3 9 11 Terminals 84 | . 8 1 9 . . . 7 7 . . . . 19 . . . 14 2 2 7 8 Fabricators 11 | . . . . . . . . 1 . . . . 4 . . . 4 2 . . . Repair Stations 12 | . 1 . . . . . 1 1 . . . . 2 . . . 4 2 . . 1 Recycling Units 8 | . . . 2 . . . 1 . . . . . 3 . . . 1 1 . . . Scanalyzers 8 | . . . 1 . . . . 3 . . . . . . . . 1 . . 1 2 Garrison Access 13 | . . . . . . . 1 3 . . . . 3 . . . 3 1 1 1 . Total Hacks 410 | . 34 3 40 . 1 . 28 48 1 . . . 76 . 15 . 86 18 6 20 34 Successful 256 | . 19 2 21 . 1 . 17 29 1 . . . 47 . 15 . 57 11 1 15 20 Failed 150 | . 15 . 18 . . . 11 19 . . . . 28 . . . 28 7 5 5 14 Catastrophic 10 | . 1 . 1 . . . 1 1 . . . . . . . . 3 . 1 . 2 Database Lockouts 4 | . . 1 1 . . . . . . . . . 1 . . . 1 . . . . Manual 139 | . 17 2 20 . . . 16 18 . . . . 26 . . . 23 5 1 3 8 Terminals 282 | . 31 3 35 . . . 24 30 . . . . 52 . . . 54 5 5 17 26 Fabricators 30 | . . . . . . . . 2 . . . . 12 . . . 11 5 . . . Repair Stations 26 | . 3 . . . . . 1 2 . . . . 4 . . . 9 5 . . 2 Recycling Units 15 | . . . 3 . . . 2 . . . . . 4 . . . 4 2 . . . Scanalyzers 21 | . . . 2 . . . . 8 . . . . . . . . 4 . . 1 6 Garrison Access 19 | . . . . . . . 1 6 . . . . 4 . . . 4 1 1 2 . Terminal Hacks 124 | . 9 2 9 . 1 . 4 10 1 . . . 24 . 15 . 24 . . 11 14 Record 4 | . . . . . 1 . . . . . . . . . 1 . . . . 1 1 Part Schematic 11 | . . . . . . . . . . . . . 3 . 7 . 1 . . . . Robot Schematic 4 | . . . . . . . . . . . . . . . 4 . . . . . . Robot Analysis 11 | . 1 1 4 . . . . 1 . . . . 1 . . . 1 . . 1 1 Prototype ID Bank 27 | . . . 1 . . . 2 . . . . . 7 . 3 . 8 . . 2 4 Open Door 1 | . . . . . . . . . 1 . . . . . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . 1 . Branch Access Points 4 | . . . . . . . . 1 . . . . 1 . . . 1 . . 1 . Emergency Access Points 2 | . . . . . . . . . . . . . . . . . 1 . . . 1 Machine Index 1 | . . . . . . . . . . . . . 1 . . . . . . . . Terminal Index 4 | . 1 . 1 . . . . 1 . . . . . . . . . . . 1 . Fabricator Index 1 | . . . . . . . . . . . . . 1 . . . . . . . . Repair Station Index 1 | . . . . . . . . . . . . . . . . . 1 . . . . Scanalyzer Index 1 | . . . . . . . . 1 . . . . . . . . . . . . . Alert Level 7 | . 1 1 . . . . . 1 . . . . 1 . . . 2 . . 1 . Unreport Threat 2 | . . . . . . . . . . . . . 1 . . . 1 . . . . Locate Traps 8 | . 1 . 2 . . . . 2 . . . . 1 . . . 1 . . . 1 Security Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . . . . . . . . . . . . . . . . . . . . . 1 Transport Status 2 | . 1 . . . . . . . . . . . 1 . . . . . . . . Recall Investigation 3 | . . . . . . . . . . . . . . . . . 2 . . . 1 Recall Reinforcements 3 | . . . . . . . . 1 . . . . . . . . . . . 2 . Hauler Manifests 4 | . 1 . . . . . 1 . . . . . 1 . . . 1 . . . . Registered Components 3 | . . . . . . . . . . . . . 1 . . . . . . 1 1 Registered Prototypes 1 | . . . . . . . . 1 . . . . . . . . . . . . . Zone Layout 16 | . 2 . 1 . . . 1 1 . . . . 4 . . . 4 . . . 3 Fabricator Hacks 18 | . . . . . . . . 1 . . . . 6 . . . 8 3 . . . Network Status 3 | . . . . . . . . 1 . . . . 1 . . . . 1 . . . Load Schematic 8 | . . . . . . . . . . . . . 3 . . . 4 1 . . . Build 7 | . . . . . . . . . . . . . 2 . . . 4 1 . . . Repair Station Hacks 19 | . 1 . . . . . 1 2 . . . . 2 . . . 7 4 . . 2 Scan Component 12 | . 1 . . . . . 1 1 . . . . 1 . . . 4 3 . . 1 Repair 7 | . . . . . . . . 1 . . . . 1 . . . 3 1 . . 1 Recycling Unit Hacks 5 | . . . 2 . . . . . . . . . . . . . 2 1 . . . Report Inventory 4 | . . . 2 . . . . . . . . . . . . . 1 1 . . . Retrieve Components 1 | . . . . . . . . . . . . . . . . . 1 . . . . Scanalyzer 8 | . . . . . . . . 4 . . . . . . . . 3 . . . 1 Insert Component 4 | . . . . . . . . 2 . . . . . . . . 1 . . . 1 Analyze 3 | . . . . . . . . 2 . . . . . . . . 1 . . . . Retrieve Study 1 | . . . . . . . . . . . . . . . . . 1 . . . . Garrison Access Hacks 10 | . . . . . . . 1 2 . . . . 2 . . . 3 1 . 1 . Seal Access 10 | . . . . . . . 1 2 . . . . 2 . . . 3 1 . 1 . Unauthorized Hacks 72 | . 9 . 10 . . . 11 10 . . . . 13 . . . 10 2 1 3 3 Terminals 62 | . 9 . 9 . . . 10 8 . . . . 10 . . . 9 1 1 2 3 Track 3 | . . . . . . . 1 . . . . . 1 . . . 1 . . . . Assimilate 5 | . . . 2 . . . . . . . . . 1 . . . . . . 1 1 Botnet 18 | . 3 . 1 . . . 2 2 . . . . 3 . . . 2 1 1 1 2 Disrupt 1 | . . . . . . . 1 . . . . . . . . . . . . . . Operators 4 | . 1 . 1 . . . 1 1 . . . . . . . . . . . . . Skim 31 | . 5 . 5 . . . 5 5 . . . . 5 . . . 6 . . . . Fabricators 1 | . . . . . . . . 1 . . . . . . . . . . . . . Haulers 1 | . . . . . . . . 1 . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . 2 . . . . . . . . Mechanics 1 | . . . . . . . . . . . . . 1 . . . . . . . . Patch 1 | . . . . . . . . . . . . . 1 . . . . . . . . Recycling Units 5 | . . . 1 . . . 1 . . . . . 1 . . . 1 1 . . . Monitor 1 | . . . . . . . . . . . . . 1 . . . . . . . . Recyclers 4 | . . . 1 . . . 1 . . . . . . . . . 1 1 . . . Scanalyzers 2 | . . . . . . . . 1 . . . . . . . . . . . 1 . Researchers 1 | . . . . . . . . . . . . . . . . . . . . 1 . Extract 1 | . . . . . . . . 1 . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 6 | . . . . . . . . . . . . . 1 . . . 3 1 . 1 . Used 3 | . . . . . . . . . . . . . . . . . 2 . . 1 . Hacking Detections 109 | . 9 1 10 . . . 9 11 . . . . 26 . . . 19 5 3 7 9 Full Trace Events 10 | . . . . . . . . 1 . . . . 4 . . . 4 1 . . . Feedback Events 1 | . . . . . . . . . . . . . 1 . . . . . . . . Hackware Fried 1 | . . . . . . . . . . . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . 4 . . . 4 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 35 | . . . . . . . . 9 . . 14 . 3 . 7 . 2 . . . . Parts Built 11 | . . . . . . . . . . . . . 4 . . . 5 2 . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time 654 | . . . . . . . . . . . . . 105 . . . 443 106 . . . Total Part Build Rating 66 | . . . . . . . . . . . . . 24 . . . 30 12 . . . Part Studies Acquired 1 | . . . . . . . . . . . . . . . . . 1 . . . . Parts Repaired 7 | . . . . . . . . 1 . . . . 1 . . . 3 1 . . 1 Time 511 | . . . . . . . . 51 . . . . 108 . . . 204 80 . . 68 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . . . . . . . . . 2 . . . . Parts Scanalyzed 3 | . . . . . . . . 1 . . . . . . . . 1 . . . 1 Part Schematics Acquired 2 | . . . . . . . . 1 . . . . . . . . 1 . . . . Parts Damaged 1 | . . . . . . . . . . . . . . . . . . . . . 1 Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Qua Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . . . . . . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Qua Sec Total Allies 3 | . . . . . . . . . . . . . 1 . . . . . . 1 1 Largest Group 1 | . . . . . . . . . . . . . 1 . . . . . . 1 1 Highest-Rated Group 45 | . . . . . . . . . . . . . 26 . . . . . . 45 26 Highest-Rated Ally 45 | . . . . . . . . . . . . . 26 . . . . . . 45 26 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Qua Sec Active Infowar (turns) 15608 | . 544 209 1448 331 314 204 1648 1696 73 84 289 197 2401 31 23 236 1748 1394 671 1008 1059 Optics 2869 | . . . . . . . . . . . . . . . . . . 1394 671 804 . Sensors 11658 | . 77 161 47 . . . 1394 1693 73 84 289 197 2379 31 23 236 1523 1056 597 892 906 IFF 2823 | . . . . . . . . . . . . . . . . . 733 304 23 708 1055 Terrain 253 | . . . . . . . 253 . . . . . . . . . . . . . . Structural 515 | . 467 48 . . . . . . . . . . . . . . . . . . . Seismic 2489 | . . . 1401 331 314 204 239 . . . . . . . . . . . . . . ECM 1035 | . . . . . . . . 3 . . . . 22 . . . 128 280 136 172 294 Robot Analysis Total 11 | . 1 1 4 . . . . 1 . . . . 1 . . . 1 . . 1 1 Derelict Logs Recovered 9 | . . 2 . 1 . . . . 1 . . 2 . 1 . 2 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Qua Sec Turns Passed 17166 | 135 773 369 1577 331 314 204 2093 1741 73 84 292 197 2549 31 23 287 1920 1395 671 1037 1070 Spaces Moved 20782 | 72 377 200 729 203 197 127 978 2308 191 216 730 397 4112 90 77 422 3048 2354 1261 1483 1210 Core . | . . . . . . . . . . . . . . . . . . . . . . Treads 2978 | . 359 200 729 203 197 127 978 185 . . . . . . . . . . . . . Legs 90 | 72 18 . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . Hover 17714 | . . . . . . . . 2123 191 216 730 397 4112 90 77 422 3048 2354 1261 1483 1210 Flight . | . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 14 | 120 120 160 160 160 160 160 160 38 38 38 38 38 15 30 30 30 14 28 15 15 16 Average Speed 50 | 120 158 160 160 160 160 160 160 48 38 38 38 38 30 30 30 30 30 29 30 30 33 Slowest Speed 163 | 120 160 160 160 160 160 160 162 163 38 38 38 38 94 30 30 30 84 40 35 31 88 Overloaded Moves 52 | . . . . . . . . . . . . . 13 . . . 12 . 10 12 5 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 53 | 4 69 51 68 57 60 37 78 48 42 48 78 70 69 24 68 58 64 33 22 93 40 Regions Visited 21 Branch Regions 13 Pre-discovered Areas 13 | . 1 1 1 . . . 2 1 . . 2 . 3 . 1 1 . . . . . Known Exits Taken 16 | . . . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . . . . . . . . . . . . . . Scrap Searched 9 | . . . . 1 . 1 . . 1 1 1 1 . 1 . 2 . . . . . Spaces Dug 218 | . 5 1 4 . . . . 30 . . . 1 32 . . 5 57 23 14 24 22 Terrain Destroyed 473 | . 29 10 24 . . . 2 47 . . . 1 38 . . 38 80 27 20 34 123 Melee 154 | . 4 . 4 . . . . 4 . . . . 16 . . 1 55 17 11 22 20 Projectile 121 | . 1 2 . . . . 2 31 . . . 1 22 . . 7 10 10 9 12 14 AOE 198 | . 24 8 20 . . . . 12 . . . . . . . 30 15 . . . 89 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Qua Sec Total 25775 | 97 480 232 978 210 196 127 1358 2801 190 216 742 436 5229 93 76 524 3752 2947 1467 1920 1704 Wait 3257 | 8 25 12 91 5 . . 176 314 . . 5 27 891 4 . 57 467 450 98 288 339 Move 20761 | 71 376 199 728 202 196 126 977 2307 190 215 729 396 4111 89 76 421 3047 2353 1260 1482 1210 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 137 | 1 13 2 12 1 . . 19 10 . . 1 . 20 . . 1 16 19 9 4 9 Fast Attach 101 | . 1 . 3 . . . 9 12 . . 2 3 13 . . . 9 21 6 14 8 Attach 55 | . 1 . 4 . . . 4 3 . . . . 4 . . 2 10 6 4 6 11 Detach 14 | . 1 . . . . . . 1 . . . . . . . . 1 2 2 7 . Swap 246 | 1 14 9 24 . . . 25 17 . 1 1 2 28 . . 8 31 12 19 32 22 Drop 206 | 2 5 3 20 1 . . 35 30 . . 3 3 28 . . . 15 16 17 13 15 Fire 533 | 14 35 7 82 1 . . 106 103 . . 1 5 97 . . 18 11 11 9 13 20 Melee 432 | . 6 . 9 . . . . 4 . . . . 37 . . 17 135 57 37 61 69 Ram 1 | . . . . . . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush 16 | . 3 . 5 . . 1 7 . . . . . . . . . . . . . . Escape Stasis 16 | . . . . . . . . . . . . . . . . . 10 . 6 . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min / Sub) -10/Mines -9/Materials (discovered 7 exits: *Mat x3 / *Min x2 / *Sto x2) -9/Mines (discovered 3 exits: Mat / *Exi / *Zio) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x3 / *Low x2) -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -4/Factory (discovered 5 exits: *Res x2 / *Upp x2 / Ext) -3/Research (discovered 4 exits: Res x3 / *Qua) -3/Quarantine (discovered 3 exits: *Res / *Sec / *Frg) -3/Section 7 (discovered 1 exit: *Res) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 136 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 378 | -10/Materials | Discovered new exit (range 15) 760 | -10/Materials | Identified exit to Subcaves 781 | -10/Materials | Discovered new exit (range 13) 818 | -10/Materials | Learned location of Mines (-10) 820 | -10/Materials | Discovered new exit (range 3) 868 | -10/Materials | Learned 4 Recycling zone layouts 909 | -10/Materials | Entered Mines 910 | -10/Mines | Assembled infested the area 915 | -10/Mines | Assisted by a Guerilla fighting off Assembled 974 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 982 | -10/Mines | Learned Materials trap positions 1037 | -10/Mines | Learned location of Storage (-9) 1120 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1135 | -10/Mines | Found Prototype Device 1136 | -10/Mines | Identified Exp. Sensor Array 1161 | -10/Mines | Central database locked down 1257 | -10/Mines | Discovered new exit (range 12) 1278 | -10/Mines | Entered Materials 1278 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1279 | -9/Materials | Loaded intel: 22 trap records 1353 | -9/Materials | Discovered new exit (range 15) 1968 | -9/Materials | Discovered new exit (range 16) 2345 | -9/Materials | Discovered new exit (range 15) 2385 | -9/Materials | Identified exit to Materials 2394 | -9/Materials | Central database locked down 2445 | -9/Materials | Identified exit to Storage 2445 | -9/Materials | Identified exit to Mines 2560 | -9/Materials | Learned 4 Recycling zone layouts 2598 | -9/Materials | Learned Storage emergency access door positions 2855 | -9/Materials | Entered Mines 2875 | -9/Mines | Learned Materials security intel 2894 | -9/Mines | Build established: Scavenger-Mutant 2916 | -9/Mines | Found a hidden stash of uninstalled traps 3017 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3101 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3180 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3180 | -9/Mines | Discovered new exit (range 5) 3186 | -9/Mines | Entered Exiles 3186 | -9/Exiles | Found Exiles lab abandoned 3486 | -9/Exiles | Discovered new exit (range 11) 3500 | -9/Exiles | Entered Mines 3689 | -8/Mines | Discovered exit to Materials (range 9) 3704 | -8/Mines | Entered Materials 3704 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4520 | -8/Materials | Build established: Mutant 4764 | -8/Materials | Discovered new exit (range 3) 4768 | -8/Materials | Identified exit to Factory 5184 | -8/Materials | Discovered exit to Factory (range 11) 5204 | -8/Materials | Learned location of 1 exit from Extension 5276 | -8/Materials | Learned location of 2 exits from Factory 5338 | -8/Materials | Learned Storage emergency access door positions 5429 | -8/Materials | Learned 4 Factory zone layouts 5482 | -8/Materials | Learned Factory trap positions 5554 | -8/Materials | Learned Factory fabricator intel 5603 | -8/Materials | Learned Factory non-interactive machine intel 5663 | -8/Materials | Learned 4 Recycling zone layouts 5797 | -8/Materials | Entered Factory 5797 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5798 | -7/Factory | Identified exit to Factory 5798 | -7/Factory | Identified exit to Lower Caves 5800 | -7/Factory | Loaded intel: 99 trap records 5801 | -7/Factory | Loaded intel: 234 non-interactive machine locations 5802 | -7/Factory | Loaded intel: 6 fabricator locations 5970 | -7/Factory | Repaired Hvy. Ion Engine 6105 | -7/Factory | Build established: Skirmisher 6254 | -7/Factory | Discovered exit to Factory (range 11) 6374 | -7/Factory | Discovered exit to Factory (range 16) 6488 | -7/Factory | Build established: Hacker-Skirmisher 7297 | -7/Factory | Learned location of 2 exits from Lower Caves 7366 | -7/Factory | Learned 2 Extension zone layouts 7424 | -7/Factory | Learned location of Lower Caves (-6) 7472 | -7/Factory | Learned 2 Upper Caves zone layouts 7507 | -7/Factory | Found Prototype Launcher 7507 | -7/Factory | Identified Rocket Array 7512 | -7/Factory | Learned Factory trap positions 7538 | -7/Factory | Entered Lower Caves 7539 | -7/Lower Caves | Identified exit to Lower Caves 7609 | -7/Lower Caves | Learned 4 Factory zone layouts 7611 | -7/Lower Caves | Entered another Lower Caves area 7660 | -7/Lower Caves | Entered a destroyed Warlord outpost 7675 | -7/Lower Caves | Discovered new exit (range 16) 7682 | -7/Lower Caves | Identified exit to Zion 7695 | -7/Lower Caves | Entered Zion 7710 | -7/Zion | Given A8's code to call for help 7715 | -7/Zion | Discovered new exit (range 11) 7734 | -7/Zion | Given the Hacking Drone Bay 7769 | -7/Zion | Learned location of Extension (-4) 7781 | -7/Zion | Found Prototype Device 7781 | -7/Zion | Identified Phasing AFG 7986 | -7/Zion | Identified exit to Proximity Caves 7987 | -7/Zion | Entered Proximity Caves 7989 | -6/Proximity Caves | Spotter reported a threat 7990 | -6/Proximity Caves | Spotter reported a threat 8071 | -6/Proximity Caves | Learned Factory trap positions 8084 | -6/Proximity Caves | Spotter reported a threat 8101 | -6/Proximity Caves | Spotter reported a threat 8184 | -6/Proximity Caves | Entered Factory 8184 | -6/Factory | Evolved 2 slots: Propulsion x2 8186 | -6/Factory | Loaded intel: 107 trap records 8307 | -6/Factory | Discovered new exit (range 10) 8310 | -6/Factory | Identified exit to Factory 8457 | -6/Factory | Build established: Hacker-Sprinter 8534 | -6/Factory | Search patrols dispatched 8560 | -6/Factory | Spotted B-75 Beast 8674 | -6/Factory | Garrison activated, responded to threat 8804 | -6/Factory | Discovered exit to Factory (range 7) 8884 | -6/Factory | Search patrols dispatched 8914 | -6/Factory | Identified exit to Lower Caves 8914 | -6/Factory | Watched by a mysterious "MATRIX" hacker 9056 | -6/Factory | Repaired Exp. Sensor Array 9210 | -6/Factory | Discovered exit to Factory (range 15) 9429 | -6/Factory | Central database locked down 9493 | -6/Factory | Learned 2 Proximity Caves zone layouts 9590 | -6/Factory | Learned Extension security intel 9652 | -6/Factory | Learned location of Warlord (-4) 9738 | -6/Factory | Learned location of 1 exit from Cetus 9892 | -6/Factory | Hacking Suite fried by hacking feedback 10084 | -6/Factory | Fabricated Imp. Linear Gravjet? 10284 | -6/Factory | Search patrols dispatched 10392 | -6/Factory | Fabricated Cmb. Airjet? 10634 | -6/Factory | Search patrols dispatched 10733 | -6/Factory | Entered Lower Caves 10743 | -6/Lower Caves | Learned Factory terminal intel 10762 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 10764 | -6/Lower Caves | Identified exit to Data Miner 10764 | -6/Lower Caves | Entered Data Miner 10764 | -6/Data Miner | Discovered new exit (range 6) 10770 | -6/Data Miner | Met Data Miner 10775 | -6/Data Miner | Learned location of Section 7 (-3) 10780 | -6/Data Miner | Received God Mode back door access code from Data Miner 10787 | -6/Data Miner | Identified exit to Proximity Caves 10787 | -6/Data Miner | Entered Proximity Caves 11017 | -5/Proximity Caves | Learned Factory emergency access door positions 11071 | -5/Proximity Caves | Discovered exit to Factory (range 12) 11074 | -5/Proximity Caves | Entered Factory 11074 | -5/Factory | Evolved 2 slots: Utility x2 11075 | -5/Factory | Loaded intel: 107 trap records 11077 | -5/Factory | Loaded intel: 26 terminal locations 11124 | -5/Factory | Discovered new exit (range 15) 11145 | -5/Factory | Identified exit to Factory 11165 | -5/Factory | Found Prototype Processor 11241 | -5/Factory | Fabricated Cld. Gravmag System (x1) 11244 | -5/Factory | Fabricated Cld. Gravmag System? 11269 | -5/Factory | Fabricated Cld. Gravmag System? 11500 | -5/Factory | Identified Exp. Targeting Computer 11500 | -5/Factory | Central database locked down 11530 | -5/Factory | Identified exit to Upper Caves 11654 | -5/Factory | Repaired Cld. Aerolev Unit 11660 | -5/Factory | Repaired Cld. Aerolev Unit? 11701 | -5/Factory | Repaired Greatsword 11716 | -5/Factory | Targeted by mysterious "MATRIX" hacker 12274 | -5/Factory | Search patrols dispatched 12316 | -5/Factory | Discovered exit to Factory (range 9) 12440 | -5/Factory | System corruption reached 10% 12481 | -5/Factory | Learned location of 2 exits from Factory 12516 | -5/Factory | Learned Research emergency access door positions 12542 | -5/Factory | Learned 4 Armory zone layouts 12560 | -5/Factory | Learned location of 2 exits from Research 12570 | -5/Factory | Learned 2 Extension zone layouts 12623 | -5/Factory | Learned location of 2 exits from Research 12662 | -5/Factory | Learned 4 Extension zone layouts 12957 | -5/Factory | Fabricated Cmb. Gravmag System? 12994 | -5/Factory | Entered another Factory area 12994 | -4/Factory | Evolved 2 slots: Utility x2 12995 | -4/Factory | Identified exit to Extension 12996 | -4/Factory | Identified exit to Research 12996 | -4/Factory | Identified exit to Upper Caves 13420 | -4/Factory | Fabricated Cmb. Gravmag System? 13562 | -4/Factory | Build established: Hacker-Scout 13946 | -4/Factory | Repaired Cld. Aerolev Unit 14204 | -4/Factory | Discovered exit to Upper Caves (range 5) 14246 | -4/Factory | Build established: Hacker-Ninja 14265 | -4/Factory | Discovered exit to Research (range 20) 14389 | -4/Factory | Entered Research 14389 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 14390 | -3/Research | Identified exit to Quarantine 14390 | -3/Research | Identified exit to Research 14503 | -3/Research | Found Prototype Launcher 14503 | -3/Research | Identified Com. Tesla Bomb Launcher 14649 | -3/Research | Found Prototype Processor 14656 | -3/Research | Found Fusion Bomb Launcher 14776 | -3/Research | Build established: Hacker-Scout 14842 | -3/Research | Identified Exp. Signal Interpreter 15060 | -3/Research | Entered Quarantine 15166 | -3/Quarantine | Found Alien Artifact 15166 | -3/Quarantine | Identified Core Reset Matrix 15166 | -3/Quarantine | Used Core Reset Matrix 15170 | -3/Quarantine | Detected hypermatrix surge 15170 | -3/Quarantine | Sensed 8 artifacts in vicinity 15190 | -3/Quarantine | Found Sigix Broadsword 15537 | -3/Quarantine | Found Subatomic Replicator 15708 | -3/Quarantine | Discovered exit to Research (range 15) 15815 | -3/Quarantine | System corruption reached 10% 16072 | -3/Quarantine | Spotted Fortress 16091 | -3/Quarantine | Discovered new exit (range 6) 16091 | -3/Quarantine | Discovered new exit (range 6) 16092 | -3/Quarantine | Identified exit to Section 7 16093 | -3/Quarantine | Identified exit to Protoforge 16097 | -3/Quarantine | Entered Section 7 16098 | -3/Section 7 | Detected hypermatrix surge 16098 | -3/Section 7 | Sensed 20 artifacts in vicinity 16255 | -3/Section 7 | Found Exp. Signal Interpreter 16326 | -3/Section 7 | Repaired Enh. Force Lance 16863 | -3/Section 7 | Discovered exit to Research (range 16) 16910 | -3/Section 7 | Build established: Hacker-Ninja 17077 | -3/Section 7 | Garrison activated, responded to threat 17105 | -3/Section 7 | Spotted B-86 Titan 17144 | -3/Section 7 | Spotted Alpha 7 17145 | -3/Section 7 | Spotted Alpha 7 17155 | -3/Section 7 | Scanned by Researcher 17161 | -3/Section 7 | Core integrity fell below 50% 17165 | -3/Section 7 | Core integrity fell below 20% 17167 | -3/Section 7 | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 17161_ Cmb. Gravmag System destroyed. 17161_ Penetrated by Slug. 17161_ Slug penetrates Wall. 17161_ Cmb. Gravmag System destroyed. 17161_ G-67 Veteran destroyed. 17161_ Alpha 7 suffers critical hit (Impale). 17163_ Penetrated by Slug. 17163_ Slug penetrates Dark Matter Chamber. 17163_ Held in stasis. 17163_ C-55 Analyst is analyzing... 17164_ Terminal disabled. 17164_ Penetrated by Slug. 17164_ C-55 Analyst destroyed. 17164_ G-67 Veteran IFF system glitched. 17165_ System corrupted: Matter fused (-8). 17165_ Penetrated by Slug. 17165_ Slug penetrates Wall. 17166_ Penetrated by Slug. 17166_ Enh. Force Lance destroyed. 17167_ Critical hit (Burn: +50). Map ----- +----------------------------------------------------+ | # # """"""????????????????????????????????????? | | # # ????????????????????????????????????? | | # # """ """???????????????????????????????????? | | # + """T""????????????????????????????????????? | | # ##############??????????????????????????????? | | # ???????????????????????????? | | # ???????????????????????????? | | # ###########+#???????????????????????????????? | | # #? ! ????????????????????????????????????? | | # " ??????????? ????????????????????????? | | +??????????????????p????????????????????????? | | #??????????????????H????????????????????????? | | """ +??????????????????p????????????????????????? | | """ #???????????#######p######??????????????????? | | """ #???????????# #??????????????????? | | #???????????# ##?????????????????? | | """ #???????????# """ #?????????????????? | | """ #???######### """ ! #??????????????????? | | """ #??? = # ] """ #??????????????????? | | #?#?! ! # """ #??????????????????? | | #?# # """ "" #??????????????????? | | ! #?# """"""" # = """ Y"" #??????????????????? | | #?# """"""" # """ " #??????????????????? | | ![ #?# """""""!# "" #??????????????????? | | ! #?# # 7"" #??????????????????? | | ! #?#% ! # @ 7 #??????????????????? | | ########+###########%g####??????????????????? | | gg ???????????????????? | | g ???????????????????? | | $$$ ??????????????????? | | $%$* ????????????????? | | ###########################+##### ???????????????? | | #?????????????????????????????????#??????????????? | | #????????????????????????????????????????????????? | | +????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #???!????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 66 Energy Generation 39 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 375 Resistance: KI 25 Resistance: EM 25 Core Shielding 30 Evasion (%) 62 Melee Accuracy 8 Recoil Reduction 4 Offensive Hacking 32 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Linear Gravjet | x2 | -6/Factory Cmb. Airjet | x2 | -6/Factory Cld. Gravmag System | x1 | -5/Factory Cld. Gravmag System | x1 | -5/Factory Cld. Gravmag System | x1 | -5/Factory Cmb. Gravmag System | x2 | -5/Factory Cmb. Gravmag System | x2 | -4/Factory Repaired ---------- Hvy. Ion Engine | 20% | -7/Factory Exp. Sensor Array | 48% | -6/Factory Cld. Aerolev Unit | 31% | -5/Factory Cld. Aerolev Unit | 38% | -5/Factory Greatsword | 41% | -5/Factory Cld. Aerolev Unit | 14% | -4/Factory Enh. Force Lance | 28% | -3/Section 7 Studied --------- None Alien Tech Used ----------------- Core Reset Matrix Sigix Broadsword Achievements -------------- Fishing Tech Nope Origins Signature Confirmed Suspicious Suspicious By Nature Challenges ------------ None Game ------ Seed CoolingAssemblyExtrapolator Manual? 0 Play Time 05:15:45 Cumulative 166.3 hours Start 2026.09.07 @ 18:39:55 End 2026.09.08 @ 00:41:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 124 Rogue 124 Adventurer 0 Explorer 0 Win Type - Total 4 Types 3/0/1/0/0/0/0/0/0/0 Lore% 60 Gallery% 49 Achievement% 38 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 09db5961-929b-4800-8841-527cf47f5025