Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.22 @ 10:37:53 Player: Minty Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (9) 45 Value Destroyed (152) 152 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 637 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 300/300 Energy 97/100 System Corruption 0% Temperature Warm (103) Movement Flying (120) Ox1 Location -10/Mines Parts ------- > --- POWER (1) -------- Backup Power I > --- PROPULSION (2) --- Flight Unit > --- UTILITY (2) ------ Small Storage Unit > --- WEAPON (2) ------- Backup Laser I Backup Laser I > --- INVENTORY (8) ---- Ion Engine Flight Unit Flight Unit Flight Unit Flight Unit High-capacity Matter Pod (34) Hammer Hammer Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Structural Scanner > --- WEAPON ----------- EM Pulse Gun Medium Laser > --- INVENTORY -------- Ion Engine Light Treads Light Treads Compact Wheel Compact Wheel High-capacity Matter Pod Hammer Hammer [Rating: 7] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Flight Unit Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Processor Targeting Computer Weapon Backup Laser I Energy Gun Backup Laser I Build | -11 -10 -10 ------- Run | Yrd Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 10 | . 10 . Power . | . . . Engine . | . . . Core . | . . . Reactor . | . . . Propulsion 7 | . 7 . Treads . | . . . Leg . | . . . Wheel . | . . . Hover . | . . . Flight 7 | . 7 . Utility 2 | . 2 . Device 1 | . 1 . Storage . | . . . Processor 1 | . 1 . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 1 | . 1 . Energy Gun 1 | . 1 . Energy Cannon . | . . . Ballistic Gun . | . . . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 8 | . 6 2 Power 1 | . 1 . Propulsion 3 | . 2 1 Utility 2 | . 1 1 Weapon 2 | . 2 . Highest Loss Streak 5 | . 5 2 To Critical Strikes . | . . . Average Slot Usage (%) 91 | . 91 100 Engine 14 | . 14 14 Leg 15 | . 15 . Flight 12 | . 11 28 Device 5 | . 5 . Storage 14 | . 14 14 Processor 4 | . 4 14 Energy Gun 25 | . 24 28 Peak Build Rating 7 | . 7 7 Average Rating 6 | . 6 6 On Entrance 6 | 6 6 7 Naked Turns . | . . . Heaviest Build 15 | 14 15 . Greatest Support 20 | 20 20 . Greatest Overweight (x) . | . . . Average Overweight (x) . | . . . Largest Inventory Capacity 8 | . 8 8 Average Capacity 8 | . 8 8 Most Carried 8 | . 8 8 Average Carried 7 | . 7 8 Final Capacity 8 | 8 8 8 Final Carried 8 | 6 8 8 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Yrd Mat Min Matter Collected 294 | 200 94 . Remotely . | . . . Salvage Created 256 | . 225 31 Parts 19 | . 18 1 Haulers Intercepted 2 | . 2 . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Min Combat Hostiles Destroyed 6 | . 5 1 Guns 6 | . 5 1 Classes Destroyed 4 | . 4 . Hauler 2 | . 2 . Operator 1 | . 1 . Swarmer 3 | . 3 . Grunt 3 | . 2 1 Best Kill Streak 3 | . 3 1 Combat Bots Only 3 | . 3 1 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Min Hostile Shots Fired 100 | . 81 19 Missed 33 | . 27 6 Damage Taken 755 | . 565 190 Core 256 | . 156 100 Absorbed by Shields . | . . . Regen/Repaired (Parts) 19 | . 19 . Core Remaining (%) 100 | 100 . . Volleys Fired 56 | . 48 8 Largest 2 | . 2 2 Hottest 90 | . 90 60 Shots Fired 90 | . 74 16 Gun 90 | . 74 16 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic . | . . . Thermal 78 | . 62 16 Explosive . | . . . Electromagnetic 12 | . 12 . Robot Hit Streak 7 | . 6 7 Robot Miss Streak 3 | . 3 2 Penetration Max . | . . . Secondary Targets 1 | . . 1 Max Gunslinging Chain 1 | . . 1 Shots Hit Robots 49 | . 37 12 Core Hits 18 | . 14 4 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 1 | . 1 . Burn 1 | . 1 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 543 | . 438 105 Guns 543 | . 438 105 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic . | . . . Thermal 447 | . 342 105 Explosive . | . . . Electromagnetic 96 | . 96 . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 246 | . 246 95 Average Temperature 82 | . 85 59 Received Heat Transfer 321 | . 216 105 Effects 1 | . 1 . Energy Bleed 1 | . 1 . Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 5 | . 4 1 Heat Transferred 1665 | . 1221 444 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Min Peak Influence 255 | . 255 73 Initial 63 | . . 63 Average 101 | . 103 65 Maximum Alert Level 1 | . 1 . Low Security (%) 81 | . 80 100 Level 1 18 | . 19 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 2 | . 2 . Investigation 2 | . 2 . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Min Distress Signals 2 | . 2 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 23 | . 21 2 Peak Tracking Total 7 | . 7 2 Tactical Retreats 4 | . 4 . Traps | -11 -10 -10 ------- Run | Yrd Mat Min Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Objects Rigged 2 | . 2 . Machines | -11 -10 -10 ---------- Run | Yrd Mat Min Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Min Machines Accessed 8 | . 8 . Terminals 6 | . 6 . Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 30 | . 30 . Successful 17 | . 17 . Failed 13 | . 13 . Catastrophic 4 | . 4 . Database Lockouts . | . . . Manual 18 | . 18 . Terminals 25 | . 25 . Fabricators . | . . . Repair Stations 3 | . 3 . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 7 | . 7 . Robot Analysis 3 | . 3 . Prototype ID Bank 1 | . 1 . Alert Level 1 | . 1 . Zone Layout 2 | . 2 . Fabricator Hacks . | . . . Repair Station Hacks 3 | . 3 . Scan Component 1 | . 1 . Repair 1 | . 1 . Refit 1 | . 1 . Recycling Unit Hacks 1 | . 1 . Report Inventory 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 6 | . 6 . Terminals 5 | . 5 . Track 1 | . 1 . Assimilate 1 | . 1 . Botnet 1 | . 1 . Detonate 1 | . 1 . Operators 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Tunnel 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered 1 | . 1 . Used . | . . . Hacking Detections 7 | . 7 . Full Trace Events 2 | . 2 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 1 | . 1 . Time 26 | . 26 . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Min Robot Analysis Total 3 | . 3 . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Min Turns Passed 488 | . 466 22 Spaces Moved 446 | 1 445 . Core . | . . . Treads . | . . . Legs 147 | 1 146 . Wheels . | . . . Hover . | . . . Flight 299 | . 299 . Fastest Speed 37 | 120 37 . Average Speed 64 | 120 64 . Slowest Speed 120 | 120 120 . Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped 4 | . 4 . Cave-ins Triggered . | . . . Exploration Rate (%) 24 | 2 67 4 Regions Visited 2 Branch Regions 1 Pre-discovered Areas 1 | . 1 . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Min Total 561 | . 553 8 Wait 29 | . 29 . Move 436 | . 436 . Hop 4 | . 4 . Pick Up 13 | . 13 . Fast Attach 4 | . 4 . Attach 2 | . 2 . Detach 1 | . 1 . Swap 4 | . 4 . Drop 12 | . 12 . Fire 56 | . 48 8 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -10/Mines History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 289 | -10/Materials | Discovered new exit (range 15) 327 | -10/Materials | Discovered new exit (range 5) 348 | -10/Materials | Lost 5 parts (1p2n1u1w) 350 | -10/Materials | Build established: Mutant 376 | -10/Materials | Repaired Flight Unit 385 | -10/Materials | Discovered new exit (range 7) 419 | -10/Materials | Core integrity fell below 50% 467 | -10/Materials | Entered Mines 478 | -10/Mines | Core integrity fell below 20% 489 | -10/Mines | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- O-series operators manage local robot activity and machine processes via dedicated terminals. They are also capable of hacking and repurposing errant derelicts, but faced with an armed threat will instead call for reinforcements, lock their terminal to protect it, and attempt to escape before their unique data core can be poached by hostiles. O-16 Technicians are not built for combat, thus their sensitive systems are especially susceptible to electromagnetic damage. 00466_ Acquired 41 matter. 00466_ W-16 Scout sends out distress signal. LOCATION=UNKNOWN GOAL=ESCAPE Something is scanning the area. 00479_ G-34 Mercenary heat damages Heat Sink. 00480_ G-34 Mercenary heat short circuits Ion Engine. 00481_ G-34 Mercenary overheating. 00482_ Targeting Computer destroyed. 00482_ Sml. Laser melted. 00482_ G-34 Mercenary destroyed. 00482_ Switching to secondary target: G-47 Trooper. 00487_ Flight Unit destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ?????????????????????????????#?????????????????? | | ???????????????????????????? #?????????????????? | | ???????????????????????????? #?????????????????? | | ??????????????????????????? #?????????????????? | | ???????????????????????#### #?????????????????? | | ??????????????????????## #?????????????????? | | ?????????????????????## #?????????????????? | | ?????????????????????# @ #??????????????????? | | ????????????????????# ?????????????? | | ????????????????????# #####????????????? | | ????????????????????## = #????????????????? | | ?????????????????????### % #????????????????? | | ???????????????????????## g ???????????????? | | ????????????????????????## ###??????????????? | | ?????????????????????????? ##????????????????? | | ?????????????????????????? ##?????????????????? | | ?????????????????????????? #??????????????????? | | ?????????????????????????? #??????????????????? | | ?????????????????????????? #??????????????????? | | ?????????????????????????? #??????????????????? | | ??????????????????????????? #??????????????????? | | ??????????????????????????? #??????????????????? | | ??????????????????????????? ???????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 62 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GunHeartShovel Manual? 0 Play Time 00:06:41 Cumulative 943.1 hours Start 2024.09.22 @ 10:22:29 End 2024.09.22 @ 10:37:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1149 Rogue 869 Adventurer 124 Explorer 156 Win Type - Total 41 Types 28/0/8/3/1/0/0/1/0 Lore% 82 Gallery% 90 Achievement% 78 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 49b214f0-df57-400a-a3c6-c66941a9aeba