Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.29 @ 09:01:10 Player: Alexis Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (52) 260 Value Destroyed (1572) 1572 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4452 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 223/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Light Deuterium Engine Aluminum Leg Aluminum Leg Melee Analysis Suite Peak State ------------ > --- POWER ------------ Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Titanium Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Transmission Jammer Recalibrator > --- WEAPON ----------- Gauss Rifle Gauss Cannon Katana > --- INVENTORY -------- Light Deuterium Engine Aluminum Leg Aluminum Leg Melee Analysis Suite Improved Light Armor Plating Precision Beam Rifle Advanced Beam Cannon Flail [Rating: 42] Favorites ----------- Power Nuclear Core Engine Cooled Ion Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Wheel Wheel Hover Unit Hover Unit Utility Medium Storage Unit Device Transmission Jammer Storage Medium Storage Unit Protection Light Armor Plating Weapon Katana Energy Gun Improved EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . . 1 . Propulsion 2 | . . 1 1 . . Utility 2 | . . . 1 1 . Weapon 1 | . . 1 . . . Parts Attached 79 | 8 6 32 19 9 5 Power 11 | 1 1 5 2 1 1 Engine 8 | 1 1 5 1 . . Core 2 | . . . 1 1 . Reactor 1 | . . . . . 1 Propulsion 24 | 4 . 11 4 5 . Treads . | . . . . . . Leg 17 | 2 . 6 4 5 . Wheel 5 | 2 . 3 . . . Hover 2 | . . 2 . . . Flight . | . . . . . . Utility 11 | 1 2 3 4 1 . Device 5 | . . 1 3 1 . Storage 2 | 1 . 1 . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 4 | . 2 1 1 . . Artifact . | . . . . . . Weapon 33 | 2 3 13 9 2 4 Energy Gun 16 | 1 . 7 6 . 2 Energy Cannon 3 | . . . 2 . 1 Ballistic Gun 7 | 1 1 4 . 1 . Ballistic Cannon 1 | . . . . 1 . Launcher 3 | . 2 1 . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon 2 | . . 1 1 . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 6 | . . 4 2 . . Parts Lost 25 | . . 8 6 . 11 Power 3 | . . 1 . . 2 Propulsion 6 | . . 3 2 . 1 Utility 5 | . . 2 . . 3 Weapon 11 | . . 2 4 . 5 Highest Loss Streak 8 | . . 4 3 . 8 Average Slot Usage (%) 92 | . 88 92 92 97 75 Engine 5 | . 13 10 4 . . Core 4 | . . . 4 13 8 Leg 21 | . . 12 30 30 18 Wheel 4 | . 28 6 . . . Hover 3 | . . 8 . . . Device 13 | . . 7 17 21 20 Storage 9 | . 14 11 9 7 6 Protection 1 | . 5 2 . . . Energy Gun 10 | . 2 16 11 2 . Energy Cannon 2 | . . . 5 2 . Ballistic Gun 5 | . 14 8 . 4 3 Ballistic Cannon 1 | . . . . 4 6 Launcher 2 | . 10 3 . . . Slashing Weapon 5 | . . 3 8 7 6 Naked Turns 21 | . . . . . 21 Heaviest Build 35 | 9 14 26 27 35 35 Greatest Support 72 | 26 26 45 55 72 72 Greatest Overweight (x) 3 | . . 2 . . 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 6 6 10 8 8 8 Average Capacity 7 | 5 6 7 8 8 7 Most Carried 8 | 4 6 8 8 8 8 Average Carried 6 | 1 4 6 7 6 7 Final Capacity 8 | 6 6 8 8 8 4 Final Carried 8 | 4 5 8 8 8 4 Class Distribution -------------------- 46% | Mutant 37% | Scavenger-Mutant 7% | Scavenger-Gunner 3% | Scavenger-Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Matter Collected 1132 | 152 18 677 145 140 . Remotely . | . . . . . . Salvage Created 2085 | . 86 1059 673 267 . Parts 115 | . 5 72 31 7 . Haulers Intercepted 5 | . . 3 2 . . Recyclers Shooed 4 | . . . 1 3 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Combat Hostiles Destroyed 37 | . 3 19 11 4 . Melee 16 | . . 1 11 4 . Guns 13 | . . 13 . . . AOE 7 | . 3 4 . . . Classes Destroyed 11 | . 1 8 . 2 . Worker 1 | . . 1 . . . Builder 4 | . . 4 . . . Hauler 5 | . . 3 2 . . Recycler 1 | . . . . 1 . Operator 1 | . . 1 . . . Watcher 3 | . . 3 . . . Swarmer 4 | . . 4 . . . Grunt 20 | . 3 8 7 2 . Duelist 2 | . . 2 . . . Sentry 10 | . . 5 4 1 . Hunter 1 | . . . . 1 . Best Kill Streak 7 | . 3 7 3 2 . Combat Bots Only 4 | . 3 4 3 1 . Max Kills in Single Turn 4 | . 1 4 1 1 . Gunslinging 1 | . . 1 . . . Exploded 3 | . 1 3 . . . Melee 1 | . . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Damage Taken 3060 | . 13 874 876 382 915 Core 1025 | . . 88 199 90 648 Absorbed by Shields . | . . . . . . Core Remaining (%) 85 | 100 100 78 63 . . Volleys Fired 89 | . 4 65 10 3 7 Largest 3 | . 2 3 2 2 2 Hottest 124 | . 50 124 111 76 109 Shots Fired 175 | . 8 131 17 6 13 Gun 153 | . 4 127 13 3 6 Cannon 14 | . . . 4 3 7 Launcher 8 | . 4 4 . . . Special . | . . . . . . Kinetic 67 | . 4 51 . 6 6 Thermal 45 | . . 37 1 . 7 Explosive 8 | . 4 4 . . . Electromagnetic 55 | . . 39 16 . . Robot Hit Streak 19 | . 1 19 7 1 4 Robot Miss Streak 6 | . 1 6 4 2 2 Penetration Max . | . . . . . . Secondary Targets 4 | . . 4 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 174 | . 1 101 41 22 9 Core Hits 80 | . 7 48 16 7 2 Critical Hits 4 | . . . 2 1 1 Critical Kills 2 | . . . 1 1 . Critical Parts Destroyed 2 | . . . 1 . 1 Melee Attacks 69 | . . 10 33 26 . Impact . | . . . . . . Slashing 69 | . . 10 33 26 . Piercing . | . . . . . . Sneak Attacks 4 | . . 1 1 2 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4340 | . 122 1956 1208 821 233 Guns 1391 | . 7 1099 135 44 106 Cannons 249 | . . . 95 31 123 Explosions 601 | . 115 486 . . . Melee 2095 | . . 371 978 746 . Ramming 4 | . . . . . 4 Kinetic 531 | . 7 346 . 75 103 Thermal 847 | . . 721 . . 126 Explosive 241 | . 115 126 . . . Electromagnetic 622 | . . 392 230 . . Impact . | . . . . . . Slashing 2095 | . . 371 978 746 . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 176 | . . 107 8 61 . Projectiles 9 | . . . 8 1 . Explosions 1 | . . 1 . . . Melee 166 | . . 106 . 60 . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 48 | . . 46 . . 2 Shots 2 | . . 2 . . . Rammed 1 | . . . . . 1 Targets Rammed 1 | . . . . . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 149 | . 10 149 135 30 99 Average Temperature 47 | . 7 51 47 13 47 Received Heat Transfer 759 | . 9 300 387 63 . Siege Activations . | . . . . . . Robots Corrupted 1 | . . . 1 . . Combat Hostiles . | . . . . . . Parts Fried 5 | . . 3 2 . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Melted 4 | . . 4 . . . Heat Transferred 1599 | . . 1340 . . 259 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . 3 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Peak Influence 381 | . 110 381 320 184 21 Initial 160 | . . 46 160 91 21 Average 173 | . 80 219 215 110 10 Maximum Alert Level 1 | . . 1 1 . . Low Security (%) 61 | 100 100 45 42 100 100 Level 1 38 | . . 54 57 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 1 2 3 1 . Investigation 3 | . . 1 2 . . Extermination . | . . . . . . Reinforcement 4 | . 1 1 1 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Distress Signals 4 | . 1 2 1 . . Communications Jammed 40 | . . . 19 21 . Distress Signals 40 | . . . 19 21 . Times Spotted 71 | . 5 31 19 9 7 Peak Tracking Total 6 | . 3 6 3 4 6 Tactical Retreats 4 | . . 1 . 2 1 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Traps Triggered 4 | . 2 1 . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Machines Accessed 6 | . . . 5 1 . Terminals 3 | . . . 3 . . Fabricators 1 | . . . . 1 . Repair Stations 2 | . . . 2 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 22 | . . . 21 1 . Successful 15 | . . . 14 1 . Failed 7 | . . . 7 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 14 | . . . 14 . . Fabricators 1 | . . . . 1 . Repair Stations 7 | . . . 7 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 10 | . . . 10 . . Record 5 | . . . 5 . . Reinforcement Status 1 | . . . 1 . . Recall Reinforcements 1 | . . . 1 . . Hauler Manifests 1 | . . . 1 . . Zone Layout 2 | . . . 2 . . Fabricator Hacks 1 | . . . . 1 . Network Status 1 | . . . . 1 . Repair Station Hacks 4 | . . . 4 . . Scan Component 2 | . . . 2 . . Repair 2 | . . . 2 . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . . . 5 . . Full Trace Events 2 | . . . 2 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . 2 . . Time 54 | . . . 54 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Total Allies 1 | . . . . . 1 Largest Group 1 | . . . . . 1 Highest-Rated Group 31 | . . . . . 31 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 3 | . . . . . 3 Total Damage 65 | . . . . . 65 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Turns Passed 3120 | 62 166 1182 958 530 222 Spaces Moved 1838 | 44 135 702 561 259 137 Core 9 | 6 . . . . 3 Treads . | . . . . . . Legs 1292 | 19 . 319 561 259 134 Wheels 269 | 19 135 115 . . . Hover 268 | . . 268 . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 86 120 120 50 Average Speed 116 | 97 90 115 120 121 128 Slowest Speed 200 | 120 90 185 120 122 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 3 26 48 36 9 63 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 85 | . 27 53 . 3 2 Melee . | . . . . . . Projectile 5 | . . . . 3 2 AOE 80 | . 27 53 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Total 2552 | 61 170 946 779 427 169 Wait 394 | . 22 100 131 122 19 Move 1834 | 43 134 701 560 259 137 Hop . | . . . . . . Pick Up 55 | 10 4 23 13 5 . Fast Attach 17 | . 2 5 8 . 2 Attach 29 | 6 3 11 3 3 3 Detach . | . . . . . . Swap 33 | 2 1 16 8 6 . Drop 31 | . . 15 13 3 . Fire 89 | . 4 65 10 3 7 Melee 69 | . . 10 33 26 . Ram 1 | . . . . . 1 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 178 | -10/Materials | Discovered new exit (range 16) 229 | -10/Materials | Entered another Materials area 229 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 502 | -9/Materials | Lost 4 parts (1p2n1u) 885 | -9/Materials | Discovered new exit (range 13) 1228 | -9/Materials | Discovered new exit (range 15) 1324 | -9/Materials | Build established: Mutant 1411 | -9/Materials | Entered another Materials area 1411 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1475 | -8/Materials | Repaired EM Shotgun 1810 | -8/Materials | Repaired Katana 2198 | -8/Materials | Lost 3 parts (1n2w) 2208 | -8/Materials | Build established: Scavenger-Mutant 2308 | -8/Materials | Discovered new exit (range 11) 2369 | -8/Materials | Entered Factory 2369 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2899 | -7/Factory | Manually triggered Chute Trap 2899 | -7/Factory | Sucked down chute 2899 | -7/Factory | Entered Waste 2900 | -7/Waste | Met a frightened Derelict 2909 | -7/Waste | Spotted C-40 Crusher 2919 | -7/Waste | Spotted C-40 Crusher 2929 | -7/Waste | Spotted C-40 Crusher 2987 | -7/Waste | Spotted C-40 Crusher 3012 | -7/Waste | Spotted C-40 Crusher 3019 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3022 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3053 | -7/Waste | Lost 3 parts (1p1n1w) 3092 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3095 | -7/Waste | Spotted C-40 Crusher 3097 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3100 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3110 | -7/Waste | Core integrity fell below 50% 3112 | -7/Waste | Crushed by Compactor (1 part destroyed) 3117 | -7/Waste | Core integrity fell below 20% 3121 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- Slug penetrates Wall. Slug penetrates C-40 Crusher. Lgt. Antimatter Reactor crushed. Titanium Leg crushed. Gauss Cannon crushed. Katana destroyed. Gauss Cannon crushed. Titanium Leg crushed. Transmission Jammer crushed. Prc. Beam Rifle crushed. Flail destroyed. Adv. Beam Cannon crushed. Med. Storage Unit crushed. Recalibrator destroyed. Adv. Weight Redist. System destroyed. Slammed into C-40 Crusher. Med. Storage Unit crushed. Acquired Prc. Beam Rifle. Prc. Beam Rifle crushed. Imp. Light Armor Plating crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????##########???????????????????????????????? | | ????????# #???????????????????????????????? | | ????????# #???????????????????????????????? | | ????????# #???????????????????????????????? | | ????????# #???????????????????????????????? | | ????????# #???????????????????????????????? | | ????????# #???????????????????????????????? | | ????????# #???????????????????????????????? | | ####????# #????######?????????????????????? | | #????### ###????# #?????????????????????? | | #??????# #??????# #?????????????????????? | | #??????# #??????# #?????????????????????? | | #??????# #??????# =#?????????????????????? | | ######## #??????# #?????????????????????? | | #??????# @ #?????????????????????? | | #??????#CCCC#?????????????????????? | | #??????#CCCC#?????????????????????? | | #??????# CC#?????????????????????? | | ######## #??????# CC#?????????????????????? | | #??????# #??????# CC#?????????????????????? | | #??????# #??????# CC#?????????????????????? | | #??????# * #??????# CC#?????????????????????? | | #??????# = #??????# CC#?????????????????????? | | #??????# #??????# #?????????????????????? | | #??????# #??????; #?????????????????????? | | #??????# =#??????; #?????????????????????? | | #??????# #??????# #?????????????????????? | | #??????# #??????# #?????????????????????? | | #??????# #??????# #?????????????????????? | | #??????# #??????# #?????????????????????? | | #??????# #??????# #?????????????????????? | | ######## ######## ######## ??????????? | | ??????????? | | ??????????? | | ??????????? | | ??????????? | | ######## ######## ######## ???????????? | | #??????# #??????# #????????? ???????????? | | #??????# #??????# #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 8 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 42 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- GoHome() Total Silence Wheee! Challenges ------------ None Game ------ Seed ModifiedGuidanceLauncher Manual? 0 Play Time 00:46:29 Cumulative 12.9 hours Start 2020.09.29 @ 08:16:24 End 2020.09.29 @ 09:01:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 17 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 19 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 38de1202-3bba-4471-9abe-f4ec6f76503a