Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.27 @ 01:34:14 Player: baqpad Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (101) 505 Value Destroyed (4838) 4838 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (769) 769 TOTAL SCORE: 11452 Bonus ------- High Alert Combat Kills 169 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1150 Matter 178/400 Energy 4/100 System Corruption 1% Temperature Cool (0) Movement Core (800) Ox15 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit Medium Matter Pod Improved Sensor Array Tactical Coordination Suite Improved System Guard > --- WEAPON (5) ------- (None) > --- INVENTORY (20) --- Improved Heat Sink Large Storage Unit Advanced Energy Well (500) High-capacity Matter Pod (200) Advanced Actuator Array Focal Shield Experimental System Shield Improved Component Analysis Suite Stealth Drone Bay (2/2) Long-range Proton Cannon Peak State ------------ > --- POWER ------------ Neutrino Core Micro Fission Core > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Tactical Coordination Suite Advanced Reaction Control System Improved Medium Armor Plating Advanced Focal Shield > --- WEAPON ----------- Variable Charge Gun Heavy Phase Cannon Coil Gun Coil Gun Phasing Sabre > --- INVENTORY -------- Light Fission Core Micro Fission Core Heavy Treads Heavy Siege Treads Flexi-carbon Leg Flexi-carbon Leg Improved Heat Sink Large Storage Unit Medium Matter Pod Improved Light Armor Plating Focal Shield Tesla Rifle Tesla Rifle Long-range Proton Cannon Gauss Cannon Proton Missile Launcher Heavy Rocket Launcher CR-A16's Pointy Stick [Rating: 116] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Huge Wheel Hover Unit Antigrav System Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Phasing Sabre Energy Gun Heavy Beamcaster Energy Cannon Beam Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Impact Weapon Flail Slashing Weapon Phasing Sabre Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Slots Evolved 12 | . . 2 2 2 . . . . 2 2 2 Power 1 | . . . . . . . . . 1 . . Propulsion 3 | . . 1 . . . . . . 1 . 1 Utility 5 | . . 1 1 1 . . . . . 1 1 Weapon 3 | . . . 1 1 . . . . . 1 . Parts Attached 155 | 5 4 18 6 12 . 11 6 13 3 13 64 Power 24 | 1 . 1 1 4 . 1 . 3 1 2 10 Engine 11 | 1 . 1 . 2 . . . 2 1 2 2 Core 9 | . . . 1 2 . 1 . . . . 5 Reactor 4 | . . . . . . . . 1 . . 3 Propulsion 37 | 2 . 5 2 1 . 3 . 3 1 3 17 Treads 10 | . . 4 . . . . . . . 3 3 Leg 21 | 2 . 1 2 . . 1 . 3 1 . 11 Wheel 5 | . . . . 1 . 2 . . . . 2 Hover 1 | . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . Utility 40 | . 2 4 2 2 . 5 1 2 1 4 17 Device 23 | . . 1 2 1 . 2 1 2 1 2 11 Storage 7 | . 1 1 . . . 2 . . . . 3 Processor 2 | . 1 . . . . . . . . . 1 Hackware . | . . . . . . . . . . . . Protection 8 | . . 2 . 1 . 1 . . . 2 2 Artifact . | . . . . . . . . . . . . Weapon 54 | 2 2 8 1 5 . 2 5 5 . 4 20 Energy Gun 17 | 2 1 5 . 1 . . 2 1 . 1 4 Energy Cannon 4 | . 1 . . . . . . . . 1 2 Ballistic Gun 4 | . . . . . . . 1 1 . 2 . Ballistic Cannon 9 | . . . . 1 . . . 2 . . 6 Launcher 13 | . . 3 1 2 . 2 1 . . . 4 Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . . Slashing Weapon 3 | . . . . . . . 1 1 . . 1 Piercing Weapon 3 | . . . . . . . . . . . 3 Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . 1 . . . . Corrupted Parts 2 | . . . . . . . . . . . 2 System Corruption 3 | . . . . . . . . . . . 3 Parts Lost 73 | . . 3 9 . . 9 . 3 1 5 43 Power 14 | . . . 2 . . 1 . . . 2 9 Propulsion 17 | . . 1 2 . . 2 . 1 . . 11 Utility 20 | . . 2 3 . . 4 . 1 1 2 7 Weapon 22 | . . . 2 . . 2 . 1 . 1 16 Highest Loss Streak 16 | . . 2 8 . . 4 . 2 1 2 16 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 87 | . 80 97 91 83 84 79 78 93 100 96 84 Engine 4 | . 14 11 8 3 . . . 2 13 11 4 Core 2 | . . . . 3 7 7 7 1 . . 2 Treads 6 | . . 27 26 1 . . . . . 10 6 Leg 8 | . 28 4 . 8 7 . . 17 26 8 10 Wheel 4 | . . . . 5 7 13 15 3 . . . Device 15 | . . . 12 13 15 11 20 22 20 22 20 Storage 11 | . 6 11 9 7 7 13 17 15 13 8 8 Processor 1 | . 2 9 . . . . . . . . 1 Protection 3 | . . 9 8 7 7 4 . . . 2 1 Energy Gun 7 | . 18 11 17 10 7 . 5 7 6 10 2 Energy Cannon 2 | . 9 9 . . . . . . . . 2 Ballistic Gun 2 | . . . . . . . . 5 6 5 3 Ballistic Cannon 4 | . . . . 4 7 7 2 5 6 4 6 Launcher 2 | . . . 7 7 7 9 3 . . . 1 Impact Weapon 1 | . . . . 7 7 7 1 . . . . Slashing Weapon 2 | . . . . . . . 1 5 6 5 4 Naked Turns . | . . . . . . . . . . . . Heaviest Build 113 | 7 14 60 68 74 74 74 76 80 81 106 113 Greatest Support 141 | 20 20 60 60 28 28 38 38 60 75 118 141 Greatest Overweight (x) 15 | . . 1 2 2 2 3 1 2 1 1 15 Average Overweight (x) . | . . . . 2 2 1 1 1 1 . . Largest Inventory Capacity 20 | 5 8 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 5 6 17 20 20 20 20 20 20 20 20 20 Most Carried 20 | 3 7 14 13 9 9 11 20 20 20 20 20 Average Carried 12 | 1 4 9 10 6 9 7 15 16 15 19 12 Final Capacity 20 | 5 8 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 2 7 11 10 9 9 4 19 15 20 20 11 Class Distribution -------------------- 26% | Mutant 20% | Scavenger-Mutant 14% | Scavenger-Tank 12% | Gunner 12% | Derelict-Gunner 6% | Scavenger-Gunner 4% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Gunner | -7/Zion Derelict-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Matter Collected 3632 | 250 40 205 164 . 43 583 30 345 79 422 1471 Remotely . | . . . . . . . . . . . . Salvage Created 4813 | 37 142 542 169 . 33 476 . 445 119 588 2262 Parts 183 | . 6 34 11 . . 15 . 14 5 28 70 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 6 | . . . . . . . . . . . 6 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . 2 13 . 9 . . . Prevented 10 | . . . . . 2 3 . 5 . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Combat Hostiles Destroyed 82 | 1 3 11 4 . 1 14 . 10 2 9 27 Melee 6 | . . . . . . . . . . . 6 Guns 33 | 1 2 7 2 . . 1 . 6 1 6 7 Cannons 29 | . . 2 . . 1 7 . 4 1 3 11 AOE 10 | . . 2 2 . . 4 . . . . 2 Classes Destroyed 13 | 1 1 5 2 . . 2 . . . 1 1 Worker 2 | . . 1 . . . . . . . . 1 Builder 2 | . . 1 . . . . . . . 1 . Tunneler 1 | . . 1 . . . . . . . . . Recycler 8 | . . . . . . . . . . . 8 Watcher 6 | . 1 2 1 . . . . . . 2 . Swarmer 9 | . . . . . . 2 . 2 . . 5 Grunt 32 | 1 3 5 . . . 6 . 6 . 2 9 Brawler 3 | . . 1 . . . 1 . . . . 1 Duelist 3 | . . . . . . 2 . . . . 1 Sentry 13 | . . 5 1 . . 2 . 1 2 1 1 Specialist 4 | . . . 2 . . . . . . . 2 Hunter 12 | . . . 1 . 1 1 . 1 . 4 4 Programmer 6 | . . . . . . . . . . 2 4 Best Kill Streak 11 | 1 2 5 2 . 1 11 . 5 1 5 6 Combat Bots Only 11 | 1 2 4 2 . 1 11 . 5 1 4 5 Max Kills in Single Turn 2 | 1 1 2 1 . 1 2 . 1 1 2 2 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . 1 1 . . 2 . . . . 1 Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Damage Taken 11895 | 55 148 617 798 . 70 1376 . 771 223 981 6856 Core 1873 | 34 69 114 33 . . 224 . 116 23 90 1170 Absorbed by Shields 32 | . . . 32 . . . . . . . . Redirected to Shielding 158 | . . . . . . . . . . . 158 Core Remaining (%) 78 | 86 58 71 94 . . . . 51 97 91 . Volleys Fired 262 | 7 13 47 23 . 7 39 . 19 6 25 76 Largest 4 | 2 2 2 2 . 2 3 . 3 3 4 4 Hottest 260 | 100 125 128 128 . 98 134 . 250 162 249 260 Shots Fired 568 | 14 25 78 35 . 11 50 . 53 18 100 184 Gun 289 | 14 21 35 24 . 4 8 . 35 12 68 68 Cannon 256 | . 4 39 . . 7 39 . 18 6 32 111 Launcher 23 | . . 4 11 . . 3 . . . . 5 Special . | . . . . . . . . . . . . Kinetic 267 | . . . . . 7 39 . 36 12 50 123 Thermal 249 | 14 25 74 24 . 4 8 . 17 6 32 45 Explosive 21 | . . 4 11 . . 3 . . . . 3 Electromagnetic 31 | . . . . . . . . . . 18 13 Robot Hit Streak 26 | 4 8 13 12 . 4 9 . 12 10 8 26 Robot Miss Streak 7 | 3 2 4 2 . 2 3 . 2 1 2 7 Penetration Max 1 | . . . . . . . . . . 1 . Secondary Targets 1 | . . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . Shots Hit Robots 406 | 9 17 42 27 . 6 43 . 35 14 54 159 Core Hits 197 | 2 6 22 11 . 2 27 . 19 4 22 82 Critical Kills 4 | . . . . . . . . . . . 4 Critical Parts Destroyed 6 | . . . . . . . . . . 3 3 Critical Strikes 26 | . 2 2 . . . 3 . 3 . 5 11 Burn 8 | . 2 2 . . . . . 2 . 2 . Meltdown 1 | . . . . . . . . . . . 1 Destroy 9 | . . . . . . . . . . 3 6 Blast 5 | . . . . . . 3 . 1 . . 1 Sever 2 | . . . . . . . . . . . 2 Impale 1 | . . . . . . . . . . . 1 Melee Attacks 42 | . . . . . . 8 . . . . 34 Impact 8 | . . . . . . 8 . . . . . Slashing 12 | . . . . . . . . . . . 12 Piercing 22 | . . . . . . . . . . . 22 Sneak Attacks 2 | . . . . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 11230 | 127 223 1290 558 . 102 1318 . 835 296 1395 5086 Guns 3750 | 127 206 413 254 . 26 89 . 561 181 908 985 Cannons 4345 | . 17 298 . . 76 762 . 274 115 421 2382 Explosions 2083 | . . 579 304 . . 294 . . . 66 840 Melee 1052 | . . . . . . 173 . . . . 879 Ramming . | . . . . . . . . . . . . Kinetic 4351 | . . . . . 76 762 . 542 178 547 2246 Thermal 3981 | 127 223 1056 254 . 26 89 . 293 118 638 1157 Explosive 1239 | . . 234 304 . . 294 . . . . 407 Electromagnetic 607 | . . . . . . . . . . 210 397 Impact 173 | . . . . . . 173 . . . . . Slashing 344 | . . . . . . . . . . . 344 Piercing 535 | . . . . . . . . . . . 535 Highest Corruption 12 | . . 1 . . . . . . . 4 12 Average Corruption 5 | . . 1 . . . . . . . 3 6 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 23 | . . 1 . . . . . . . . 22 Message Errors 6 | . . 1 . . . . . . . . 5 Matter Fused 8 | . . . . . . . . . . . 8 Heat Flow Errors 2 | . . . . . . . . . . . 2 Energy Discharges 2 | . . . . . . . . . . . 2 Data Loss (minor) 1 | . . . . . . . . . . . 1 Misfires 3 | . . . . . . . . . . . 3 Weapon Failures 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 308 | . . 108 . . . 72 . 17 . 2 109 Projectiles 74 | . . . . . . 26 . 17 . 2 29 Explosions 143 | . . 108 . . . . . . . . 35 Melee 91 | . . . . . . 46 . . . . 45 Knockbacks 21 | . . . . . 1 2 . 3 . 2 13 Impact . | . . . . . . . . . . . . Kinetic 21 | . . . . . 1 2 . 3 . 2 13 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 228 | . . 98 13 . . . . . . . 117 Shots 7 | . . 2 1 . . . . . . . 4 Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 538 | 297 391 538 290 . . 2 . 18 32 375 451 Average Temperature 133 | 175 164 155 87 . . 2 . 8 11 104 124 Received Heat Transfer 1911 | 30 87 195 36 . . 372 . 120 60 63 948 Effects 19 | . 2 11 . . . . . . . 1 5 Shutdowns 5 | . 1 3 . . . . . . . . 1 Energy Bleed 5 | . 1 2 . . . . . . . 1 1 Interference 7 | . . 4 . . . . . . . . 3 Short Circuit 2 | . . 2 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 8 | . . . . . . 4 . . . 2 2 Impact Corruptions 2 | . . . . . . 2 . . . . . Robots Melted 2 | . 1 . . . . . . . . . 1 Combat Hostiles 2 | . 1 . . . . . . . . . 1 Parts Melted 14 | 2 3 6 1 . . . . . . . 2 Heat Transferred 7049 | 370 777 1902 555 . 74 259 . 629 185 975 1323 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Peak Influence 528 | 20 130 312 318 23 . . . . 68 159 528 Initial 131 | . 13 54 131 23 . . . . . 32 58 Average 162 | 2 68 149 228 23 . . . . 27 74 284 Maximum Alert Level 2 | . . 1 1 . . . . . . . 2 Low Security (%) 69 | 100 100 61 39 100 . . . . 100 100 44 Level 1 19 | . . 38 60 . . . . . . . 18 Level 2 11 | . . . . . . . . . . . 37 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 17 | . 1 1 2 . . 1 . . . 2 10 Investigation 1 | . 1 . . . . . . . . . . Extermination 4 | . . . . . . . . . . 1 3 Reinforcement 7 | . . 1 2 . . . . . . 1 3 Assault 5 | . . . . . . 1 . . . . 4 Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Distress Signals 3 | . . 2 . . . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 121 | 1 6 22 8 . 1 14 . 11 2 11 45 Peak Tracking Total 8 | 1 2 5 2 . 1 7 . 5 2 4 8 Tactical Retreats 5 | . 1 1 . . . . . 1 . . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Traps Triggered 2 | . 1 . . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Machines Disabled 15 | . . 2 1 . . . . . . 3 9 Max in Single Turn 3 | . . 2 1 . . . . . . 2 3 Garrison Access 1 | . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Machines Accessed 2 | . 1 . 1 . . . . . . . . Terminals 1 | . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 2 | . 1 . 1 . . . . . . . . Successful 2 | . 1 . 1 . . . . . . . . Failed . | . . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 3 | . . . . . . . 3 . . . . Terminals 1 | . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 1 | . . . 1 . . . . . . . . Record 1 | . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections . | . . . . . . . . . . . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . 15 . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Total Allies 4 | . . . . . . . 4 . . . . Largest Group 4 | . . . . . . . 4 4 . . . Highest-Rated Group 158 | . . . . . . . 158 158 . . . Highest-Rated Ally 40 | . . . . . . . 40 40 . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 7 | . . . . . . . . 7 . . . Total Damage 341 | . . . . . . . . 341 . . . Kills 1 | . . . . . . . . 1 . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 1 2 1 . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Turns Passed 8764 | 90 374 1078 411 277 523 704 1422 1238 226 893 1528 Spaces Moved 5139 | 57 255 531 152 168 389 525 1273 641 98 441 609 Core 16 | 15 . . . . . . . . . . 1 Treads 1131 | . . 434 144 . . . . . . 278 275 Legs 1407 | 42 255 97 8 17 . 1 . 402 98 163 324 Wheels 2585 | . . . . 151 389 524 1273 239 . . 9 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 160 130 130 105 105 105 192 160 120 Average Speed 138 | 101 120 153 224 143 130 106 105 160 192 171 165 Slowest Speed 800 | 120 120 240 265 265 130 340 105 193 192 192 800 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 34 | 6 36 37 18 5 55 63 92 76 3 11 12 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 4 | . . . . . . . 4 . . . . Known Exits Taken 2 | . . . . . . . . 1 1 . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 . . 1 . Scrap Searched 4 | . . . . . . 1 1 2 . . . Spaces Dug 21 | . . 21 . . . . . . . . . Terrain Destroyed 212 | . . 48 57 . 2 15 . 5 3 16 66 Melee . | . . . . . . . . . . . . Projectile 45 | . . . . . 2 3 . 5 3 13 19 AOE 166 | . . 48 57 . . 12 . . . 3 46 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Total 6234 | 75 298 713 188 203 395 611 1361 809 123 519 939 Wait 441 | . 14 100 1 15 . 22 58 122 9 9 91 Move 5128 | 56 254 530 151 167 388 524 1272 640 97 440 609 Hop . | . . . . . . . . . . . . Pick Up 146 | 7 10 13 6 6 . 6 17 9 8 19 45 Fast Attach . | . . . . . . . . . . . . Attach 112 | 5 2 7 6 8 . 10 4 9 3 10 48 Detach 12 | . . 1 . 1 . . 3 . . . 7 Swap 43 | . 2 11 . 4 . 1 2 4 . 3 16 Drop 50 | . 3 4 1 2 . 1 5 6 . 13 15 Fire 262 | 7 13 47 23 . 7 39 . 19 6 25 76 Melee 40 | . . . . . . 8 . . . . 32 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x3) -5/Factory (discovered 2 exits: [*Fac] / Upp) -4/Factory (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 56 | -11/Scrapyard | Discovered new exit (range 8) 91 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 398 | -10/Materials | Discovered new exit (range 5) 465 | -10/Materials | Entered another Materials area 465 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 925 | -9/Materials | Build established: Scavenger-Mutant 1510 | -9/Materials | Discovered new exit (range 16) 1543 | -9/Materials | Entered another Materials area 1543 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1916 | -8/Materials | Discovered new exit (range 6) 1954 | -8/Materials | Entered Factory 1954 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1978 | -7/Factory | Lost 8 parts (2p2n2u2w) 2214 | -7/Factory | Discovered new exit (range 13) 2231 | -7/Factory | Entered Lower Caves 2256 | -7/Lower Caves | Encountered a Warlord checkpoint 2702 | -7/Lower Caves | Build established: Mutant 2724 | -7/Lower Caves | Discovered new exit (range 13) 2754 | -7/Lower Caves | Entered another Lower Caves area 2759 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2846 | -7/Lower Caves | Destroyed 11 combat bots 2850 | -7/Lower Caves | Lost 4 parts (1n1u2w) 3069 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3140 | -7/Lower Caves | Identified exit to Factory 3148 | -7/Lower Caves | Lost 3 parts (1p1n1u) 3353 | -7/Lower Caves | Discovered new exit (range 10) 3458 | -7/Lower Caves | Entered Zion 3551 | -7/Zion | Discovered new exit (range 15) 3753 | -7/Zion | Learned location of Recycling (-7) 3973 | -7/Zion | Learned location of Quarantine (-2) 4015 | -7/Zion | Build established: Derelict-Mutant 4016 | -7/Zion | Learned location of Armory (-4) 4016 | -7/Zion | Learned Factory recycling unit intel 4043 | -7/Zion | Found Prototype Energy Gun 4046 | -7/Zion | Identified Storm Laser 4127 | -7/Zion | Found CR-A16's Pointy Stick 4338 | -7/Zion | Build established: Gunner 4393 | -7/Zion | Received a hallucinogenic algorithm 4469 | -7/Zion | Imprinted 4471 | -7/Zion | Declared Zion's savior 4880 | -7/Zion | Entered Proximity Caves 4880 | -6/Proximity Caves | Accompanied by 4 allies 5188 | -6/Proximity Caves | Spotted B-75 Beast 5601 | -6/Proximity Caves | Build established: Derelict-Gunner 5703 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6012 | -6/Proximity Caves | Discovered exit to Factory (range 16) 6020 | -6/Proximity Caves | Learned location of 2 exits from Factory 6118 | -6/Proximity Caves | Entered Factory 6118 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 6119 | -6/Factory | Identified exit to Factory 6120 | -6/Factory | Loaded intel: 6 recycling unit locations 6309 | -6/Factory | Discovered exit to Factory (range 5) 6344 | -6/Factory | Entered another Factory area 6344 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6345 | -5/Factory | Identified exit to Upper Caves 6404 | -5/Factory | Build established: Scavenger-Gunner 7060 | -5/Factory | Build established: Scavenger-Tank 7135 | -5/Factory | Discovered new exit (range 5) 7237 | -5/Factory | Entered another Factory area 7237 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7811 | -4/Factory | System corruption reached 10% 7841 | -4/Factory | Lost 13 parts (2p2n4u5w) 8161 | -4/Factory | Garrison activated, responded to threat 8237 | -4/Factory | First assault squad dispatched 8412 | -4/Factory | Found Prototype Hackware 8435 | -4/Factory | Core integrity fell below 50% 8448 | -4/Factory | Identified Exp. System Shield 8505 | -4/Factory | Lost 4 parts (1n1u2w) 8737 | -4/Factory | Terminal network hard line cut 8755 | -4/Factory | Discovered new exit (range 9) 8762 | -4/Factory | Core integrity fell below 20% 8765 | -4/Factory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- Imp. Ion Engine destroyed. Flexi-carbon Leg destroyed. Your per-turn energy upkeep is currently significantly in the negative, which may be okay for now but be prepared to manage it more closely. Hyp. Mass Driver destroyed. Flexi-carbon Leg destroyed. Lgt. Antimatter Reactor destroyed. Power Sword destroyed. Antigrav System destroyed. Knocked back. Adv. Focal Shield destroyed. Imp. Heat Sink destroyed. Knocked back. CR-A16's Pointy Stick destroyed. Knocked back. Com. Wheel destroyed. Knocked back. Acquired 10 matter. The unstable cave ceiling collapses. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ??????? ####?????????????????????? | | ??????? ## ###???????????????????? | | ????????####+#### ""#???????????????????? | | ???????????? # ##??????????????????? | | ???????????""" # " = "#??????????????????? | | ???????????"T"" # " "#??????????????????? | | ???????????? "" # " "#??????????????????? | | ??????????? # ! "#??????????????????? | | #######+## # #%% # " ""###?????????????????? | | ?T" #?????????????????? | | ? " #####?????????????? | | +????????????? | | ??????### ###+############## #????????????? | | ????????# # = !!!# ! # #????????????? | | ###?????# # !! # +? #????????????? | | ! #?????# # !! # #? +????????????? | | #?????# # # #?? #????????????? | | #?????# + "" """ # !! /#??#######????????????? | | #?????# # ""F""" # !! #?????????????????????? | | ! #?????# # """"" # ! ##??????#?????????????? | | #?????# # [ #?#??? #?????????????? | | ]#???###"########## ! # #?? #?????????????? | | #?###%"%" # # #? < #?????????????? | | #?#" "; ## % # +?????????????? | | #####" # ; ; #?????????????? | | " ## @g% ;#?????????????????? | | / ; ;##????????????????? | | ; ## bx; ;;#????????????????? | | #"/"""##### ! Hx +??????????? | | [; ! g %;;## ! #??????????? | | #####################;[ [ i; #??? #??????????? | | ????????????????????##[ % ; #?????##??????????? | | ?????????????????????# != ;# #?????????????????? | | ?????????????????????###;;;;;###?????????????????? | | ????????????????????????######???????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Energy Generation 51 Energy Capacity 505 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Corruption Containment 12 Armor Coverage 375 Resistance: KI 30 Propulsion Shielding 90 Phase Shifting 5 Evasion (%) 61 Targeting Accuracy 6 Recoil Reduction 5 Item Schematics ----------------- Lgt. Fission Core | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Spk. Medium Treads | -7/Zion | Archive Focal Shield | -7/Zion | Archive Adv. Drone Bay | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Beamcaster | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Antigrav System | -7/Zion | Archive Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Crack Shot Hey, That's Mine! I'm Back, Baby! More Dakka Please Please Form A Line Respectable Loadout Robot Respite Significant Disruption The One Tourist Troublemaker What Is This Thing? Challenges ------------ None Game ------ Seed VortexThrowingRegenerator Manual? 0 Play Time 04:36:52 Cumulative 12.7 hours Start 2022.04.23 @ 00:57:44 End 2022.04.27 @ 01:34:14 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 13 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0212ec13-9954-4c86-89a4-4091477694df