Cogmind - Beta 15 X1 *** ADVENTURER MODE // 2024.12.08 @ 19:46:36 Player: Iris Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (49) 245 Value Destroyed (1305) 1305 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4210 Bonus ------- None Cogmind --------- Core Integrity 680/700 Matter 250/300 Energy 290/290 System Corruption 3% Temperature Cool (0) Movement Treading (240) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Improved Treads Improved Treads > --- UTILITY (5) ------ Medium Storage Unit Machine Analyzer Improved Sensor Array Improved Signal Interpreter Improved Medium Armor Plating > --- WEAPON (3) ------- Field Laser Heavy Flail > --- INVENTORY (10) --- Light Nuclear Core Light Treads Improved Treads Improved Heat Sink Hardlight Generator Improved EM Shotgun Improved Assault Rifle Plasma Cutter Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- Medium Storage Unit Machine Analyzer Improved Sensor Array Improved Signal Interpreter Improved Medium Armor Plating > --- WEAPON ----------- Field Laser Heavy Flail > --- INVENTORY -------- Light Nuclear Core Light Treads Improved Treads Improved Heat Sink Hardlight Generator Improved EM Shotgun Improved Assault Rifle Plasma Cutter [Rating: 35] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Field Laser Energy Gun Field Laser Ballistic Gun Assault Rifle Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Slots Evolved 6 | . . 2 2 . 2 Power 1 | . . . 1 . . Propulsion 1 | . . 1 . . . Utility 3 | . . 1 . . 2 Weapon 1 | . . . 1 . . Parts Attached 47 | 6 3 8 16 9 5 Power 11 | 1 . 2 3 4 1 Engine 6 | 1 . 2 1 1 1 Core 5 | . . . 2 3 . Reactor . | . . . . . . Propulsion 13 | 2 1 1 6 3 . Treads 13 | 2 1 1 6 3 . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 1 2 1 2 1 4 Device 2 | . . . . . 2 Storage 2 | 1 1 . . . . Processor 4 | . 1 1 1 . 1 Hackware . | . . . . . . Protection 3 | . . . 1 1 1 Artifact . | . . . . . . Weapon 12 | 2 . 4 5 1 . Energy Gun 5 | . . 1 4 . . Energy Cannon . | . . . . . . Ballistic Gun 5 | 2 . 2 1 . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 2 | . . 1 . 1 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 1 . . Parts Lost 13 | . . 3 1 7 2 Power 6 | . . 1 1 3 1 Propulsion 5 | . . 2 . 2 1 Utility 1 | . . . . 1 . Weapon 1 | . . . . 1 . Highest Loss Streak 3 | . . 2 1 3 2 To Critical Strikes 1 | . . 1 . . . Average Backups 8 | 1 7 9 9 9 7 Power 1 | . 1 1 1 1 . Propulsion 1 | . 2 2 1 1 2 Utility 1 | . . 1 2 2 1 Weapon 3 | . 2 4 4 2 2 Tool/Special . | . . . . . . Unused Backups 11 | . . 2 5 2 2 Power 2 | . . 1 1 . . Propulsion 2 | . . . 2 . . Utility 3 | . . . 2 . 1 Weapon 3 | . . 1 . 2 . Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 94 | . 91 96 97 91 90 Engine 8 | . 14 10 4 7 6 Core 6 | . . . 13 9 7 Treads 26 | . 27 30 25 24 22 Device 1 | . . . . . 7 Storage 9 | . 14 11 9 9 7 Processor 13 | . 6 21 9 9 14 Protection 4 | . . . 8 6 6 Energy Gun 10 | . . . 25 18 7 Ballistic Gun 10 | . 27 20 1 . . Impact Weapon 2 | . . 1 . 6 7 Peak Build Rating 35 | 6 8 15 29 30 35 Average Rating 20 | 4 6 13 24 27 34 On Entrance 12 | . 6 8 14 26 21 Naked Turns . | . . . . . . Heaviest Build 39 | 13 18 23 36 37 39 Greatest Support 69 | 40 40 60 63 69 69 Greatest Overweight (x) 2 | 2 . . . 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 10 Most Carried 10 | 4 10 10 10 10 8 Average Carried 8 | 1 7 9 9 9 7 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 4 9 10 10 9 8 Class Distribution -------------------- 35% | Scavenger-Mutant 28% | Scavenger-Tank 16% | Scavenger-Assassin 16% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Assassin | -7/Factory Resources | -11 -10 -9 -8 -8 -7 ----------- Run | Yrd Mat Mat Mat Sto Fac Matter Collected 900 | 241 52 299 213 95 . Remotely . | . . . . . . Salvage Created 1661 | . 158 485 632 386 . Parts 109 | . 13 33 47 16 . Haulers Intercepted 2 | . 1 1 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Combat Hostiles Destroyed 36 | . 4 11 13 8 . Melee 4 | . . 1 . 3 . Guns 29 | . 4 9 12 4 . AOE 1 | . . . 1 . . Classes Destroyed 10 | . 4 4 1 1 . Worker 3 | . . 1 . 2 . Builder 1 | . . . 1 . . Hauler 2 | . 1 1 . . . Recycler 1 | . . . . 1 . Operator 3 | . . 1 2 . . Watcher 3 | . 1 1 1 . . Swarmer 15 | . 3 5 4 3 . Grunt 10 | . 1 3 3 3 . Brawler 1 | . . 1 . . . Sentry 10 | . . 2 6 2 . Best Kill Streak 4 | . 3 4 4 3 . Combat Bots Only 4 | . 3 4 4 3 . Max Kills in Single Turn 2 | . 1 1 2 1 . Gunslinging 1 | . . . 1 . . Exploded 1 | . . . 1 . . Melee 1 | . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Hostile Shots Fired 394 | . 13 121 74 144 42 Missed 107 | . 4 30 22 37 14 Damage Taken 2860 | . 68 681 773 1078 260 Core 196 | . . 70 10 96 20 Absorbed by Shields . | . . . . . . Ignored by Resistances 846 | . 23 215 217 313 78 Regen/Repaired (Parts) 281 | . . 49 232 . . Core Remaining (%) 90 | 100 100 82 . 80 . Volleys Fired 81 | . 9 34 27 11 . Largest 3 | . 2 2 3 2 . Hottest 164 | . 40 46 164 118 . Shots Fired 179 | . 18 60 79 22 . Gun 179 | . 18 60 79 22 . Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 86 | . 18 60 8 . . Thermal 66 | . . . 44 22 . Explosive . | . . . . . . Electromagnetic 27 | . . . 27 . . Robot Hit Streak 28 | . 13 28 26 12 . Robot Miss Streak 5 | . . 3 1 5 . Penetration Max . | . . . . . . Secondary Targets 3 | . . . 3 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 159 | . 13 53 64 29 . Core Hits 72 | . 9 19 35 9 . Critical Kills 2 | . . 1 . 1 . Critical Parts Destroyed 4 | . . 1 . 3 . Critical Strikes 11 | . . 2 4 5 . Burn 5 | . . . 4 1 . Smash 6 | . . 2 . 4 . Melee Attacks 29 | . . 12 . 17 . Impact 29 | . . 12 . 17 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 3 | . . 1 . 2 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3306 | . 155 847 1191 1113 . Guns 2085 | . 143 603 1029 310 . Cannons . | . . . . . . Explosions 148 | . . . 148 . . Melee 1046 | . . 243 . 803 . Ramming 27 | . 12 1 14 . . Kinetic 782 | . 143 603 36 . . Thermal 965 | . . . 655 310 . Explosive 16 | . . . 16 . . Electromagnetic 470 | . . . 470 . . Impact 1046 | . . 243 . 803 . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . . 3 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 404 | . . 34 . 370 . Projectiles . | . . . . . . Explosions . | . . . . . . Melee 404 | . . 34 . 370 . Knockbacks 3 | . . . . 3 . Impact 3 | . . . . 3 . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 180 | . . . 180 . . Shots 4 | . . . 4 . . Rammed 12 | . 6 1 5 . . Targets Rammed 12 | . 6 1 5 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 560 | . 12 6 441 560 . Average Temperature 149 | . 9 2 135 199 . Received Heat Transfer 915 | . 12 117 252 522 12 Effects 19 | . . . 6 13 . Shutdowns 5 | . . . 2 3 . Energy Bleed 1 | . . . . 1 . Interference 7 | . . . 3 4 . Damage (minor) 2 | . . . 1 1 . Damage (major) 4 | . . . . 4 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 3 | . . 1 . 2 . Combat Hostiles 2 | . . 1 . 1 . Parts Fried 8 | . . 2 1 5 . Impact Corruptions 14 | . . 3 . 11 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . . 2 1 . Heat Transferred 2370 | . . . 1667 703 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . . 3 . . Alert | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 181 | . 70 145 181 96 17 Initial 17 | . . . . 9 17 Average 21 | . 11 20 39 33 . Influence Increases 1373 | . 113 400 595 265 . Destroy 0b10 Robot/C 720 | . 80 220 260 160 . Destroy 0b10 Robot/NC 65 | . 10 20 20 15 . Destroy Leader 200 | . 14 64 72 50 . Successful Hack 25 | . 9 4 12 . . Disable Machine 18 | . . . 9 9 . Anti-Garrison Action 150 | . . . 150 . . Destroy Structure 45 | . . 2 42 1 . Lose Combat Pursuer 150 | . . 90 30 30 . Influence Decreases 1325 | . 113 400 567 228 17 Time Decay 1224 | . 113 379 557 158 17 Lost Part 101 | . . 21 10 70 . Squads Dispatched 13 | . . 1 8 2 2 Investigation . | . . . . . . Extermination 2 | . . . . . 2 Reinforcement 7 | . . 1 4 2 . Assault 1 | . . . 1 . . Garrison 3 | . . . 3 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Distress Signals 7 | . . 1 5 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 71 | . 6 22 19 21 3 Peak Tracking Total 6 | . 3 5 4 6 6 Tactical Retreats 7 | . . 3 2 2 . Traps | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Traps Triggered 3 | . 2 . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 11 | . 11 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -7 ---------- Run | Yrd Mat Mat Mat Sto Fac Machines Disabled 3 | . . . 2 1 . Max in Single Turn 1 | . . . 1 1 . Garrison Access 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Machines Accessed 17 | . 4 3 9 . 1 Terminals 12 | . 4 2 5 . 1 Fabricators . | . . . . . . Repair Stations 3 | . . 1 2 . . Recycling Units 1 | . . . 1 . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 57 | . 14 7 33 . 3 Successful 43 | . 9 5 29 . . Failed 14 | . 5 2 4 . 3 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 34 | . 8 5 18 . 3 Terminals 39 | . 14 4 18 . 3 Fabricators . | . . . . . . Repair Stations 12 | . . 3 9 . . Recycling Units 3 | . . . 3 . . Scanalyzers 3 | . . . 3 . . Garrison Access . | . . . . . . Terminal Hacks 12 | . 5 . 7 . . Record 4 | . . . 4 . . Prototype ID Bank 3 | . 3 . . . . Alert Level 1 | . . . 1 . . Disarm Traps 2 | . 2 . . . . Recall Reinforcements 1 | . . . 1 . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 8 | . . 2 6 . . Scan Component 4 | . . 1 3 . . Repair 4 | . . 1 3 . . Recycling Unit Hacks 2 | . . . 2 . . Process 1 | . . . 1 . . Report Inventory 1 | . . . 1 . . Scanalyzer 2 | . . . 2 . . Insert Component 1 | . . . 1 . . Analyze 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 19 | . 4 3 12 . . Terminals 14 | . 4 2 8 . . Track 5 | . 1 1 3 . . Botnet 9 | . 3 1 5 . . Fabricators . | . . . . . . Repair Stations 3 | . . 1 2 . . Mechanics 3 | . . 1 2 . . Recycling Units 1 | . . . 1 . . Mask 1 | . . . 1 . . Scanalyzers 1 | . . . 1 . . Researchers 1 | . . . 1 . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 16 | . 4 3 8 . 1 Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 4 | . . 1 3 . . Time 128 | . . 26 102 . . Parts Recycled . | . . . . . . Recycled Matter 33 | . . . 33 . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 ------------ Run | Yrd Mat Mat Mat Sto Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . 3 . . Machine Destruction 3 | . . . 3 . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Active Infowar (turns) 2761 | . . 1702 54 . 1005 Optics 1756 | . . 1702 54 . . Sensors 1004 | . . . . . 1004 Machine Analysis 1005 | . . . . . 1005 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -7 ------------- Run | Yrd Mat Mat Mat Sto Fac Turns Passed 5764 | 140 754 1703 1684 476 1007 Spaces Moved 2559 | 85 307 712 869 232 354 Core 14 | 14 . . . . . Treads 2545 | 71 307 712 869 232 354 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 160 | 151 160 160 160 162 161 Slowest Speed 240 | 160 160 160 160 240 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 32 | 6 45 32 71 34 6 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 43 | . . . 43 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 43 | . . . 43 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Total 4018 | 94 550 1199 1105 282 788 Wait 1210 | . 211 412 153 8 426 Move 2554 | 84 306 711 868 231 354 Hop . | . . . . . . Pick Up 30 | 4 10 7 7 1 1 Fast Attach 34 | 6 4 5 15 3 1 Attach 20 | . 2 6 4 4 4 Detach 15 | . . 5 8 1 1 Swap 6 | . . . 2 3 1 Drop 27 | . 2 6 16 3 . Fire 81 | . 9 34 27 11 . Melee 29 | . . 12 . 17 . Ram . | . . . . . . Kick . | . . . . . . Crush 12 | . 6 1 5 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -8/Storage -7/Factory History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 141 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 584 | -10/Materials | Discovered new exit (range 15) 620 | -10/Materials | Identified exit to Materials 641 | -10/Materials | Derelicts attacked the area 895 | -10/Materials | Entered another Materials area 895 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 984 | -9/Materials | Repaired Lgt. Treads 1195 | -9/Materials | Build established: Scavenger-Mutant 2413 | -9/Materials | Discovered new exit (range 8) 2423 | -9/Materials | Identified exit to Materials 2598 | -9/Materials | Entered another Materials area 2598 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2618 | -8/Materials | Garrison activated, responded to threat 2697 | -8/Materials | Met 7R-MNS 2827 | -8/Materials | Repaired Lgt. Treads 2970 | -8/Materials | Build established: Scavenger-Tank 3321 | -8/Materials | Discovered new exit (range 11) 3337 | -8/Materials | Identified exit to Factory 3608 | -8/Materials | Discovered new exit (range 15) 3660 | -8/Materials | Identified exit to Storage 3898 | -8/Materials | Discovered exit to Factory (range 11) 4031 | -8/Materials | Repaired Imp. Light Armor Plating 4070 | -8/Materials | Repaired Field Laser 4238 | -8/Materials | Discovered exit to Storage (range 14) 4282 | -8/Materials | Entered Storage 4595 | -8/Storage | Lost 3 parts (1p2n) 4734 | -8/Storage | Discovered exit to Factory (range 16) 4758 | -8/Storage | Entered Factory 4758 | -7/Factory | Evolved 2 slots: Utility x2 5053 | -7/Factory | Build established: Scavenger-Assassin 5765 | -7/Factory | Self-destructed Last Messages --------------- 05604_ >> Machine Analyzer network decryption results: 05604_ Recycling Unit x1 05673_ >> Machine Analyzer network decryption results: 05673_ Recycling Unit x1 05705_ >> Machine Analyzer network decryption results: 05705_ Terminal x1 05708_ W-25 Informer distress signal alerts nearby ally. 05708_ ALERT: All DSF locations entering lockdown mode. 05709_ ALERT: Cargo convoy en route, clear transfer corridor. 05728_ Imp. Treads destroyed. 05731_ Lgt. Nuclear Core destroyed. 05758_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 6E. 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Nuclear Core | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 65% | -9/Materials Lgt. Treads | 7% | -8/Materials Imp. Light Armor Plating | 56% | -8/Materials Field Laser | 71% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- Novice Programmer Challenges ------------ None Game ------ Seed ImprinterGammaAirjet Manual? 0 Play Time 00:38:39 Cumulative 23.6 hours Start 2024.12.08 @ 19:09:40 End 2024.12.08 @ 19:46:36 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 53 Rogue 32 Adventurer 21 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 30 Achievement% 28 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/Tamsyn Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 438555cb-2399-4e81-9962-4f4123117a33