Cogmind - Beta 14 *** ADVENTURER MODE // 2025.04.03 @ 08:19:51 // Winter2019/RPGLIKE

Player: Gallgagger

Result: Destroyed by Striker with Plasma Lance

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (31)       6200
Robots Destroyed (991)     4955
Value Destroyed (57864)    57864
Prototype IDs (247)        4940
Alien Tech Used (2)        400
Bonus (52843)              52843
              TOTAL SCORE: 131702

 Bonus
-------
Triggered High Security    1000
High Alert Combat Kills    20083
Follower Combat Kills      3321
Entered Garrisons          200
Registered with UFD        300
Met Data Miner             300
Used Data Conduit          3000
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      13778
Met R17 at Cetus           500
Found Hidden Lab           3000
Decrypted A0 Command       3000
Met R17 at Research        2000
Scanned by Researcher      500
Pursued by Intercept       3500
Friendly Fire              -2639

 Cogmind 
---------
Core Integrity             0/1500
Matter                     300/300
Energy                     9/940
System Corruption          22%
Temperature                Cool (8)
Movement                   Walking (114)
Location                   -1/Command

 Parts 
-------
>              --- POWER (4) --------
               Quantum Reactor
               Quantum Reactor
         Light Quantum Reactor
      Improved Quantum Reactor (fused)
>              --- PROPULSION (5) ---
               Biometal Leg
      Enhanced Biometal Leg
               Centrium Leg
  High-density Centrium Leg (fused)
  High-density Centrium Leg
>              --- UTILITY (11) -----
               2N-1CE's Frost Array
  Experimental Signal Interpreter
               Weapon Mount
      Advanced Particle Charger
               Quantum Capacitor
      Advanced Reaction Control System
         Heavy Regenerative Plating
               AEGIS Remote Shield (fused)
>              --- WEAPON (6) -------
               Tachyon Dispersion Ray
               PD Laser
         Heavy Quantum Rifle
        Guided Remote Datajack
>              --- INVENTORY (5) ----
      Advanced System Restoration Module
      Advanced Remote Datajack
               Botcube

 Peak State 
------------
>              --- POWER ------------
               Quantum Reactor
               Quantum Reactor
         Light Quantum Reactor
      Improved Quantum Reactor
>              --- PROPULSION -------
               Biometal Leg
      Enhanced Biometal Leg
               Centrium Leg
  High-density Centrium Leg
  High-density Centrium Leg
>              --- UTILITY ----------
               2N-1CE's Frost Array
  Experimental Signal Interpreter
               Weapon Mount
      Advanced Particle Charger
               Quantum Capacitor
      Advanced Reaction Control System
        Medium Reflective Plating
         Heavy Regenerative Plating
               AEGIS Remote Shield
>              --- WEAPON -----------
               Tachyon Dispersion Ray
               PD Laser
         Heavy Quantum Rifle
        Guided Remote Datajack
>              --- INVENTORY --------
               Protomatter
      Advanced System Restoration Module
               Linked Autogun
               Botcube
[Rating: 220]

 Favorites 
-----------
Power                      Quantum Reactor
  Engine                   Light Ion Engine
  Power Core               Light Fission Core
  Reactor                  Quantum Reactor
Propulsion                 Enhanced Flexi-carbon Leg
  Leg                      Enhanced Flexi-carbon Leg
  Wheel                    Wheel
  Hover Unit               Aerolev Unit
Utility                    Advanced Heat Sink
  Device                   Advanced Heat Sink
  Processor                Advanced Signal Interpreter
  Protection               Medium Reflective Plating
Weapon                     Neutron Cannon
  Energy Gun               PD Laser
  Energy Cannon            Neutron Cannon
  Ballistic Gun            Battle Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Advanced EMP Blaster
  Special Weapon           Guided Remote Datajack

 Build                          | -11 -10 -10 -8  -8  -8  -8  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Sub Mat Sto Rec Scr Fac Gar Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Fac Upp Upp War Pro Res Arm Lab Res Tes Acc Com 
Slots Evolved              21   | 4   2   .   4   .   .   4   .   2   .   .   .   1   .   .   .   1   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Power                    2    | 1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | 1   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  10   | 1   .   .   2   .   .   3   .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Weapon                   5    | 1   2   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             181  | 6   9   3   10  7   1   7   11  6   18  5   2   21  .   .   .   9   .   7   .   4   1   .   .   2   4   5   10  4   19  1   9   
  Power                    22   | 2   2   .   .   .   .   1   2   1   4   .   1   2   .   .   .   .   .   5   .   .   .   .   .   .   .   1   .   .   1   .   .   
    Engine                 6    | 2   2   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   6    | .   .   .   .   .   .   .   1   1   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                10   | .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   5   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Propulsion               32   | 2   1   .   4   3   .   2   .   .   8   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   4   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    12   | .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   4   .   .   
    Wheel                  3    | 2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  17   | .   .   .   4   3   .   2   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  71   | .   2   .   5   1   .   3   5   2   5   5   .   3   .   .   .   9   .   2   .   3   1   .   .   2   4   1   4   3   6   1   4   
    Device                 52   | .   .   .   .   .   .   3   4   1   2   3   .   3   .   .   .   9   .   2   .   2   1   .   .   2   4   .   3   3   5   1   4   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              9    | .   2   .   2   1   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             10   | .   .   .   3   .   .   .   .   1   2   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   56   | 2   4   3   1   3   1   1   4   3   1   .   1   9   .   .   .   .   .   .   .   1   .   .   .   .   .   2   6   1   8   .   5   
    Energy Gun             29   | .   4   .   1   .   1   1   4   2   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   1   7   .   3   
    Energy Cannon          10   | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   1   .   .   .   .   .   1   3   .   1   .   .   
    Ballistic Gun          4    | 2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       3    | .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Special Weapon         7    | .   .   .   .   .   .   .   .   1   .   .   1   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  20   | .   .   .   .   2   .   .   1   1   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   5   .   1   
Parts Lost                 3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   94  100 96  100 100 92  95  84  85  85  88  87  90  90  90  89  90  90  91  91  91  91  90  90  91  92  85  84  84  84  83  
  Engine                   2    | .   23  20  15  14  14  11  7   5   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   3   7   12  15  11  8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  9    | .   .   .   .   .   .   .   .   .   .   .   3   6   14  14  14  13  13  13  13  12  12  12  12  12  12  12  11  11  14  15  15  
  Leg                      15   | .   .   .   .   .   .   .   .   .   .   .   .   6   23  23  23  22  22  21  21  20  20  20  20  20  20  20  19  19  19  19  19  
  Wheel                    1    | .   23  20  6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    4    | .   .   .   15  28  28  26  27  25  25  25  25  18  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Device                   24   | .   .   .   .   .   .   5   19  20  20  20  20  20  23  23  23  26  27  29  30  31  33  33  33  36  39  39  29  26  23  23  22  
  Processor                5    | .   17  20  15  14  14  11  5   5   5   5   5   4   4   4   4   4   4   4   4   4   4   4   3   .   .   .   3   3   3   3   3   
  Protection               5    | .   .   .   11  14  14  11  11  10  10  10  10  8   4   4   4   4   4   4   4   4   4   4   4   4   4   4   5   7   7   7   6   
  Energy Gun               9    | .   29  36  30  23  27  23  19  10  10  10  10  6   4   4   4   4   4   4   4   4   4   4   4   4   4   6   9   11  11  11  10  
  Energy Cannon            7    | .   .   .   .   .   .   .   .   .   .   .   .   4   14  14  14  13  13  13  13  12  12  12  12  12  12  9   3   .   .   .   .   
Peak Build Rating          220  | 6   15  15  35  39  39  67  82  97  108 104 109 138 138 138 138 144 143 154 154 158 160 160 160 162 172 175 184 186 219 220 220 
  Average Rating           141  | 4   10  15  27  37  38  50  72  90  98  102 106 113 138 138 138 141 143 153 154 156 158 160 159 161 169 173 178 185 210 218 217 
  On Entrance              118  | .   6   15  15  35  39  38  67  80  92  102 103 109 138 138 138 138 143 143 154 154 158 160 160 155 162 172 175 184 186 219 220 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             160  | 10  25  26  32  34  34  50  58  56  56  56  64  105 105 105 105 106 102 119 119 127 128 128 128 133 130 130 136 126 160 160 160 
  Greatest Support         172  | 31  31  30  42  42  42  51  56  68  60  60  72  167 155 155 155 155 155 155 155 155 155 155 155 155 155 155 155 155 172 172 172 
  Greatest Overweight (x)  1    | .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | .   1   2   3   3   3   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         4    | .   .   1   2   3   3   4   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | .   1   2   3   3   3   5   5   5   5   5   5   5   4   4   5   5   5   5   5   5   5   5   5   4   5   5   5   5   5   5   5   
  Average Carried          4    | .   .   1   2   2   3   3   5   4   5   5   5   4   4   4   4   4   5   4   5   4   5   5   4   4   4   5   5   4   5   4   4   
  Final Capacity           5    | .   1   2   3   3   3   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | .   1   2   3   3   3   5   5   5   5   5   5   4   4   4   5   5   5   5   5   5   5   5   4   4   5   5   5   5   5   5   3   

 Class Distribution 
--------------------
 56% | Scavenger-Executioner
 17% | Hacker-Executioner
 11% | Hacker-Gunner
  7% | Hacker-Tank
  3% | Gunner

 Dominant Class 
----------------
                Mutant | -10/Materials
                Gunner | -10/Subcaves
         Hacker-Gunner | -8/Materials
         Hacker-Gunner | -8/Storage
         Hacker-Gunner | -8/Recycling
         Hacker-Gunner | -8/Scraptown
           Hacker-Tank | -6/Factory
           Hacker-Tank | -6/Garrison
           Hacker-Tank | -6/Factory
         Hacker-Gunner | -6/Lower Caves
         Hacker-Gunner | -6/Lower Caves
         Hacker-Gunner | -6/Data Miner
 Scavenger-Executioner | -5/Proximity Caves
 Scavenger-Executioner | -5/Factory
 Scavenger-Executioner | -5/Waste
 Scavenger-Executioner | -5/Factory
 Scavenger-Executioner | -5/Extension
 Scavenger-Executioner | -5/Cetus
 Scavenger-Executioner | -5/Archives
 Scavenger-Executioner | -4/Factory
 Scavenger-Executioner | -4/Upper Caves
 Scavenger-Executioner | -4/Upper Caves
 Scavenger-Executioner | -4/Warlord
 Scavenger-Executioner | -3/Proximity Caves
 Scavenger-Executioner | -3/Research
 Scavenger-Executioner | -3/Armory
 Scavenger-Executioner | -3/Lab
    Hacker-Executioner | -2/Research
    Hacker-Executioner | -2/Testing
    Hacker-Executioner | -1/Access
    Hacker-Executioner | -1/Command

 Resources                       | -11  -10  -10  -8   -8   -8   -8   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   -1   
-----------                Run   | Yrd  Mat  Sub  Mat  Sto  Rec  Scr  Fac  Gar  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Ext  Cet  Arc  Fac  Upp  Upp  War  Pro  Res  Arm  Lab  Res  Tes  Acc  Com  
Matter Collected           3268  | 235  115  50   174  120  10   .    180  60   195  88   20   210  9    .    9    152  .    148  .    40   10   .    .    53   36   78   126  148  301  220  481  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            51967 | .    931  329  1314 1143 190  .    604  1863 827  685  1316 415  1422 .    1083 1157 788  5464 354  2959 926  881  4965 1291 426  3284 82   2407 2106 4280 8475 
  Parts                    2424  | .    67   32   98   51   10   .    20   92   57   22   45   34   63   .    21   87   23   240  6    153  30   30   247  64   46   163  3    127  84   128  381  
Haulers Intercepted        15    | .    2    .    4    4    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    1    .    
Recyclers Shooed           9     | .    2    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    2    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      251   | .    .    6    .    .    .    .    .    .    .    22   30   .    66   .    .    .    .    .    .    .    30   30   .    67   .    .    .    .    .    .    .    
  Prevented                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -8  -8  -8  -8  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Sub Mat Sto Rec Scr Fac Gar Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Fac Upp Upp War Pro Res Arm Lab Res Tes Acc Com 
Combat Hostiles Destroyed  962  | .   33  23  51  27  3   .   16  36  15  20  20  4   34  .   5   25  13  122 4   55  11  20  100 29  11  58  1   29  27  49  121 
  Guns                     759  | .   33  23  51  27  3   .   16  36  15  19  19  3   28  .   5   10  8   82  .   35  5   11  64  23  7   40  1   27  23  44  101 
  Cannons                  149  | .   .   .   .   .   .   .   .   .   .   .   .   1   6   .   .   12  3   34  4   20  6   8   33  4   3   15  .   .   .   .   .   
  AOE                      31   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   5   .   .   .   .   1   2   .   2   .   1   2   4   10  
Classes Destroyed          32   | .   6   3   5   .   .   .   .   2   .   .   1   .   3   .   1   .   .   .   .   2   .   .   6   .   .   .   .   .   2   .   1   
  Worker                   12   | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   1   .   .   1   .   1   4   
  Builder                  11   | .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   2   .   .   .   .   .   .   .   .   1   3   .   
  Tunneler                 2    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   15   | .   2   .   4   4   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   
  Recycler                 7    | .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   2   
  Carrier                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   1   6   
  Operator                 12   | .   .   .   1   2   .   .   1   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   1   1   .   1   
  Turret                   2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  39   | .   3   .   5   2   .   .   2   .   3   .   .   .   .   .   .   2   .   1   .   5   .   .   .   .   .   1   .   5   3   5   2   
  Swarmer                  123  | .   .   5   9   .   .   .   6   10  .   12  3   .   10  .   .   .   .   21  .   9   .   6   3   9   .   5   .   2   .   4   9   
  Saboteur                 18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   8   .   .   .   .   7   
  Grunt                    410  | .   30  .   29  13  .   .   7   17  9   7   8   .   13  .   .   12  10  70  .   19  5   3   45  12  2   19  .   7   5   21  47  
  Brawler                  52   | .   .   .   .   .   .   .   .   1   1   .   1   .   3   .   .   1   .   10  .   1   2   2   9   3   .   4   .   .   .   .   14  
  Duelist                  33   | .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   1   2   3   5   2   .   5   .   .   .   1   10  
  Protector                16   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   8   .   .   1   .   .   .   .   6   
  Sentry                   78   | .   .   1   10  13  3   .   3   6   4   1   2   .   2   .   .   2   2   .   4   4   2   2   .   2   2   1   .   4   3   1   4   
  Demolisher               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   
  Specialist               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   1   .   .   
  Hunter                   41   | .   .   .   2   1   .   .   .   1   .   .   .   .   2   .   .   2   .   8   .   4   .   4   .   .   3   2   .   3   3   5   1   
  Programmer               79   | .   .   .   .   .   .   .   .   1   1   .   2   .   .   .   .   6   .   5   .   8   .   1   13  .   2   6   .   8   7   7   12  
  Heavy                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
  Q-Series                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Behemoth                 10   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   1   .   .   2   1   2   1   .   .   .   1   .   
  Compactor                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cetus Guard              7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Enhanced Grunt           4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tracker                  15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   3   .   .   .   .   .   2   .   2   3   4   .   
  Combat Programmer        16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   3   .   .   .   .   .   2   .   2   3   5   .   
  Investigator             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Striker                  11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   7   
  Executioner              9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   5   
  Alpha 7                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Subdweller               20   | .   3   17  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Savage                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Best Kill Streak           23   | .   8   6   13  13  1   .   9   5   4   8   11  2   13  .   3   4   5   8   3   10  7   7   16  10  4   18  1   7   8   11  23  
  Combat Bots Only         20   | .   5   6   12  7   1   .   7   5   3   8   11  2   12  .   3   4   5   8   3   7   7   7   16  10  3   18  1   4   5   8   20  
Max Kills in Single Turn   3    | .   2   3   2   1   1   .   2   2   2   2   2   1   2   .   1   3   1   3   1   2   2   2   3   2   2   2   1   2   2   3   3   
  Gunslinging              2    | .   .   2   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   2   .   .   .   .   1   2   .   2   .   1   2   2   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  A7 (-5/Extension)
  A5 (-3/Lab)

 Combat                           | -11   -10   -10   -8    -8    -8    -8    -6    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -5    -5    -4    -4    -4    -4    -3    -3    -3    -3    -2    -2    -1    -1    
--------                   Run    | Yrd   Mat   Sub   Mat   Sto   Rec   Scr   Fac   Gar   Fac   Low   Low   Dat   Pro   Fac   Was   Fac   Ext   Cet   Arc   Fac   Upp   Upp   War   Pro   Res   Arm   Lab   Res   Tes   Acc   Com   
Hostile Shots Fired        4501   | .     55    89    120   38    .     33    116   165   70    60    33    22    50    .     .     58    44    363   27    188   25    64    422   59    36    314   9     106   258   340   1337  
  Missed                   2163   | .     14    36    35    18    .     8     57    80    48    25    16    8     24    .     .     23    21    183   9     94    12    33    213   36    17    182   5     36    124   155   651   
Damage Taken               26021  | .     408   784   916   263   .     185   387   867   272   375   198   414   305   .     .     638   313   2301  344   1301  164   344   3496  200   323   1114  80    1714  1065  1166  6084  
  Core                     18066  | .     329   626   608   187   .     135   259   557   163   254   135   278   213   .     .     475   216   1691  269   935   118   245   2695  143   227   805   63    1122  660   749   3909  
  Absorbed by Shields      9999   | .     .     .     .     .     .     71    147   43    .     .     .     .     .     .     .     .     102   .     .     138   78    168   1161  132   102   648   .     .     991   1092  5126  
  Redirected to Core       16213  | .     262   497   539   176   .     123   220   512   159   215   122   220   185   .     .     443   216   1597  269   845   118   225   2344  143   227   735   63    918   611   690   3539  
  Ignored by Resistances   16947  | .     126   204   379   117   .     92    221   402   123   161   95    236   137   .     .     240   186   1101  131   567   129   196   1638  145   137   763   22    614   935   1183  6667  
  Regen/Repaired (Parts)   1287   | .     .     .     .     .     .     10    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     261   128   185   703   
Core Remaining (%)         91     | 100   .     90    .     .     .     74    .     .     .     .     .     .     100   .     .     .     .     .     84    .     .     .     .     100   .     .     89    .     91    .     .     
Volleys Fired              1552   | .     60    65    73    52    3     17    39    85    34    20    26    58    21    .     2     37    12    74    8     50    8     16    48    6     7     36    7     86    127   181   294   
  Largest                  4      | .     4     4     4     4     4     1     4     2     1     1     1     3     3     .     3     3     3     3     3     3     3     3     3     3     3     3     3     2     2     2     2     
  Hottest                  315    | .     260   260   260   260   260   120   315   195   75    75    75    270   270   .     270   270   270   270   270   270   270   270   270   270   270   270   245   145   160   160   160   
Shots Fired                4121   | .     166   162   292   163   11    17    100   149   76    54    54    86    99    .     32    114   50    399   34    243   42    88    264   60    43    199   24    155   208   260   477   
  Gun                      3138   | .     166   160   292   153   11    17    100   148   76    54    54    31    44    .     26    32    25    189   10    107   18    40    139   41    24    121   13    149   203   247   448   
  Cannon                   925    | .     .     2     .     10    .     .     .     .     .     .     .     51    55    .     6     82    25    210   24    136   24    48    125   19    19    78    11    .     .     .     .     
  Launcher                 2      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
  Special                  56     | .     .     .     .     .     .     .     .     1     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     5     13    27    
  Kinetic                  40     | .     .     30    .     10    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  3598   | .     166   132   292   153   11    17    100   148   76    54    54    82    99    .     32    114   50    399   34    243   42    88    264   60    43    199   23    89    142   143   249   
  Explosive                .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          425    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     60    61    104   199   
  Robot Hit Streak         124    | .     37    58    97    82    39    .     33    52    24    27    27    29    21    .     24    35    33    51    32    64    30    32    59    37    15    52    23    34    57    77    124   
  Robot Miss Streak        5      | .     3     2     4     4     1     .     5     2     3     3     3     1     3     .     1     3     2     5     1     4     1     3     4     2     2     3     1     2     2     4     3     
  Penetration Max          .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary Targets        22     | .     1     7     9     3     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Max Gunslinging Chain  2      | .     1     2     2     1     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Capacitor                840    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     151   243   446   
  Autonomous               1450   | .     .     .     .     .     .     .     .     79    42    33    28    13    44    .     26    32    25    189   10    107   18    40    139   41    24    115   6     66    72    79    222   
Shots Hit Robots           3240   | .     110   107   220   126   7     .     94    114   51    53    43    30    65    .     31    77    45    297   28    187   33    78    227   52    34    153   18    126   158   230   446   
  Core Hits                2813   | .     190   164   402   227   17    .     122   75    37    28    34    20    58    .     13    49    26    211   11    113   24    32    184   47    19    104   10    81    81    139   295   
  Critical Kills           .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Critical Parts Destroyed .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Critical Strikes         .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Melee Attacks              .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           197483 | .     1979  2218  4215  2444  134   .     2011  5325  2876  2871  2421  1294  5499  .     3030  5456  3288  21766 1906  13275 2554  5572  20970 4466  2828  12697 900   8682  10029 14180 32597 
  Guns                     156042 | .     1979  2218  4215  2373  134   .     2011  5325  2810  2871  2421  1005  3674  .     2739  2450  2093  15094 1003  8523  1579  3404  13726 3722  2226  10054 549   8006  9674  12773 27391 
  Cannons                  29735  | .     .     .     .     71    .     .     .     .     .     .     .     289   1575  .     291   2382  1004  5844  903   4555  806   1955  5991  637   602   2479  351   .     .     .     .     
  Explosions               11654  | .     .     .     .     .     .     .     .     .     66    .     .     .     250   .     .     624   191   828   .     197   169   213   1253  107   .     164   .     676   355   1407  5154  
  Melee                    .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  52     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     52    
  Kinetic                  71     | .     .     .     .     71    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  190450 | .     1979  2218  4215  2373  134   .     2011  5325  2827  2871  2421  1294  5499  .     3030  5456  3288  21766 1906  13078 2554  5572  20970 4466  2828  12697 900   7798  9271  12612 29091 
  Explosive                246    | .     .     .     .     .     .     .     .     .     49    .     .     .     .     .     .     .     .     .     .     197   .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          6664   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     884   758   1568  3454  
  Impact                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         22     | .     .     .     .     .     .     .     .     1     1     1     1     1     1     .     12    15    .     2     2     .     .     .     5     5     .     5     5     5     9     6     22    
  Average Corruption       3      | .     .     .     .     .     .     .     .     1     1     1     1     1     1     .     6     11    .     1     2     .     .     .     1     5     .     4     5     3     7     4     7     
  Corruption Purged        15     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     15    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  318    | .     .     .     .     .     .     .     .     4     8     5     2     8     11    .     5     30    .     43    .     .     .     .     3     26    .     10    8     20    47    22    66    
    Message Errors         83     | .     .     .     .     .     .     .     .     2     .     .     .     5     4     .     2     6     .     12    .     .     .     .     1     9     .     2     2     5     13    6     14    
    Matter Fused           78     | .     .     .     .     .     .     .     .     1     2     4     .     .     1     .     2     8     .     10    .     .     .     .     .     6     .     2     3     4     8     10    17    
    Heat Flow Errors       30     | .     .     .     .     .     .     .     .     .     1     .     1     .     3     .     .     4     .     2     .     .     .     .     1     1     .     1     1     3     7     1     4     
    Energy Discharges      32     | .     .     .     .     .     .     .     .     .     2     .     .     1     .     .     .     2     .     4     .     .     .     .     1     3     .     1     .     3     10    .     5     
    Parts Rejected         4      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     2     
    Parts Fused            7      | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     .     .     1     .     .     .     .     .     1     .     .     .     .     .     .     3     
    Data Loss (minor)      32     | .     .     .     .     .     .     .     .     1     1     .     .     1     1     .     .     2     .     9     .     .     .     .     .     3     .     2     .     3     2     1     6     
    Data Loss (major)      13     | .     .     .     .     .     .     .     .     .     1     .     .     .     2     .     .     2     .     .     .     .     .     .     .     .     .     .     .     1     3     1     3     
    Misfires               18     | .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     2     .     2     .     .     .     .     .     2     .     2     2     .     3     .     3     
    Alerts                 8      | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     1     .     1     .     .     .     .     .     .     .     .     .     1     1     1     2     
    Misdirections          3      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Weapon Failures        10     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     1     .     .     .     .     .     2     6     
Overload Shots             .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            2103   | .     .     .     .     2     .     .     .     .     .     .     .     .     31    .     .     191   35    208   .     312   82    180   303   20    38    55    .     15    .     161   470   
  Projectiles              1183   | .     .     .     .     2     .     .     .     .     .     .     .     .     31    .     .     65    35    208   .     254   2     180   293   20    38    55    .     .     .     .     .     
  Explosions               920    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     126   .     .     .     58    80    .     10    .     .     .     .     15    .     161   470   
  Melee                    .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Knockbacks                 1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Impact                   1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Kinetic                  .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      904    | .     .     .     .     63    .     .     .     .     88    .     .     .     .     .     .     80    37    .     .     42    53    42    .     .     .     .     .     .     68    89    342   
  Shots                    19     | .     .     .     .     1     .     .     .     .     2     .     .     .     .     .     .     2     1     .     .     1     1     1     .     .     .     .     .     .     1     2     7     
  Rammed                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Kicked                   1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Crushed                  .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        385    | .     144   7     322   264   74    175   350   299   171   303   282   230   332   .     372   385   158   347   268   339   258   315   381   104   154   189   240   187   123   28    47    
  Average Temperature      89     | .     29    4     73    37    30    65    92    93    64    112   116   80    133   .     222   112   65    102   111   110   115   119   121   62    70    83    101   49    65    15    31    
  Received Heat Transfer   6223   | .     285   210   648   180   .     89    133   375   102   153   90    .     174   .     .     112   110   1116  63    330   24    35    545   37    18    215   .     99    8     46    1026  
  Effects                  3      | .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Shutdowns              1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Interference           2      | .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           12     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     1     9     
  Combat Hostiles          10     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     1     7     
  Parts Fried              48     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     5     9     29    
  Impact Corruptions       .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              13     | .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     1     1     .     .     .     1     2     .     1     1     .     .     1     .     3     
  Combat Hostiles          13     | .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     1     1     .     .     .     1     2     .     1     1     .     .     1     .     3     
  Parts Melted             127    | .     1     .     2     .     .     .     4     6     4     2     1     2     4     .     .     2     5     7     2     2     2     3     4     2     2     10    .     17    14    7     22    
  Heat Transferred         106573 | .     2480  2750  5270  2975  170   .     2642  4873  2357  2578  2067  998   2384  .     1725  2035  1600  10975 675   5600  1150  2525  7943  2275  1325  6089  433   4398  5334  6776  14171 
Parts Sabotaged            .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      55     | .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     3     1     6     .     .     1     1     3     1     .     1     .     4     2     7     23    

 Alert                          | -11  -10  -10  -8   -8   -8   -8   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   -1   
-------                    Run  | Yrd  Mat  Sub  Mat  Sto  Rec  Scr  Fac  Gar  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Ext  Cet  Arc  Fac  Upp  Upp  War  Pro  Res  Arm  Lab  Res  Tes  Acc  Com  
Peak Influence             4669 | .    650  .    1205 1346 619  .    518  1242 796  .    .    .    .    113  57   840  827  826  425  1062 .    .    .    .    445  1445 .    735  838  1942 4669 
  Initial                  1100 | .    .    .    77   433  443  .    .    35   564  .    .    .    .    113  32   10   354  236  268  124  .    .    .    .    172  181  .    .    359  362  1100 
  Average                  732  | .    431  .    622  973  559  .    271  559  630  .    .    .    .    113  33   349  637  537  394  672  .    .    .    .    305  849  .    379  514  1263 2260 
Maximum Alert Level        5    | .    2    .    4    4    2    .    2    4    3    .    .    .    .    .    .    3    3    3    2    3    .    .    .    .    2    4    .    3    3    5    5    
  Low Security (%)         7    | 100  18   .    11   .    .    .    25   15   .    .    .    .    .    100  100  45   .    .    .    4    .    .    .    .    11   2    .    18   .    .    .    
  Level 1                  17   | .    11   .    5    .    .    .    50   19   2    .    .    .    .    .    .    7    2    26   33   13   .    .    .    .    84   13   .    18   25   5    .    
  Level 2                  41   | .    70   .    46   15   100  .    24   30   75   .    .    .    .    .    .    32   76   58   66   27   .    .    .    .    3    13   .    59   57   10   .    
  Level 3                  19   | .    .    .    26   50   .    .    .    26   21   .    .    .    .    .    .    15   20   14   .    54   .    .    .    .    .    44   .    3    16   22   .    
  Level 4                  8    | .    .    .    8    34   .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   .    .    .    29   43   
  Level 5                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    24   5    
  High Security            4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    50   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Sterilizations             2    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          159  | .    9    .    11   5    .    .    2    .    3    .    .    .    1    .    .    11   2    .    .    16   .    1    .    .    7    8    .    8    18   21   36   
  Investigation            34   | .    9    .    8    3    .    .    1    .    2    .    .    .    .    .    .    3    1    .    .    2    .    .    .    .    1    .    .    1    3    .    .    
  Extermination            18   | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    3    .    .    .    3    .    .    .    .    .    2    .    2    4    2    1    
  Reinforcement            20   | .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    3    .    .    .    .    5    .    .    2    2    3    1    
  Assault                  53   | .    .    .    1    .    .    .    1    .    .    .    .    .    1    .    .    2    .    .    .    2    .    1    .    .    .    3    .    .    .    8    34   
  Garrison                 3    | .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Intercept                31   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    6    .    .    .    .    1    3    .    3    9    7    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Haulers Reinforced         5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    1    1    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -8  -8  -8  -8  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  
---------                  Run  | Yrd Mat Sub Mat Sto Rec Scr Fac Gar Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Fac Upp Upp War Pro Res Arm Lab Res Tes Acc Com 
Distress Signals           29   | .   1   .   1   3   .   .   1   .   1   .   .   .   .   .   .   .   1   2   .   1   .   .   .   .   11  .   .   1   2   2   2   
Communications Jammed      32   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   20  12  .   .   .   .   .   
  Distress Signals         32   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   20  12  .   .   .   .   .   
Times Spotted              1329 | .   38  28  61  30  .   12  28  40  28  19  17  4   36  1   6   30  32  132 4   65  11  25  149 23  16  70  1   44  42  71  266 
  Peak Tracking Total      29   | .   4   8   9   5   .   14  7   4   5   5   7   2   11  1   3   6   5   7   3   5   7   7   22  4   4   8   1   8   5   8   29  
  Tactical Retreats        49   | .   1   3   5   1   .   .   5   2   2   .   .   .   1   .   1   .   1   .   .   3   .   .   1   .   .   5   .   1   2   2   13  

 Traps                          | -11 -10 -10 -8  -8  -8  -8  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Sub Mat Sto Rec Scr Fac Gar Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Fac Upp Upp War Pro Res Arm Lab Res Tes Acc Com 
Traps Triggered            27   | .   2   3   .   1   .   .   2   4   7   .   .   .   .   1   .   1   1   .   .   2   .   .   .   .   .   .   .   2   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   17  .   .   .   .   1   .   .   .   

 Machines                       | -11 -10 -10 -8  -8  -8  -8  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  
----------                 Run  | Yrd Mat Sub Mat Sto Rec Scr Fac Gar Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Fac Upp Upp War Pro Res Arm Lab Res Tes Acc Com 
Machines Disabled          87   | .   .   .   .   4   .   3   .   6   3   .   1   .   .   .   .   14  3   5   1   8   .   .   .   2   3   11  3   2   13  2   3   
  Max in Single Turn       5    | .   .   .   .   1   .   1   .   1   2   .   1   .   .   .   .   5   1   1   1   1   .   .   .   1   2   1   1   1   1   1   1   
  Garrison Access          12   | .   .   .   1   1   .   .   .   .   3   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   3   .   .   1   1   1   .   
  Garrison Relay           3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         5    | .   2   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -8  -8  -8  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  
---------                  Run  | Yrd Mat Sub Mat Sto Rec Scr Fac Gar Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Fac Upp Upp War Pro Res Arm Lab Res Tes Acc Com 
Machines Accessed          136  | .   8   2   15  11  8   3   8   3   11  2   .   4   .   1   .   7   9   3   .   8   1   .   .   .   5   4   3   5   9   3   3   
  Terminals                86   | .   5   .   9   7   6   .   6   3   6   1   .   .   .   1   .   5   9   3   .   4   .   .   .   .   2   4   .   4   7   2   2   
  Fabricators              7    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   2   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          11   | .   2   .   2   2   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              3    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison Access          12   | .   .   .   1   1   .   .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   1   1   1   .   
Total Hacks                393  | .   21  12  33  23  22  17  24  5   31  2   .   30  .   2   .   19  26  7   .   25  1   .   .   .   7   11  25  12  23  7   8   
  Successful               274  | .   15  12  24  13  13  17  15  3   16  2   .   30  .   2   .   10  14  6   .   14  1   .   .   .   5   9   25  4   16  5   3   
  Failed                   119  | .   6   .   9   10  9   .   9   2   15  .   .   .   .   .   .   9   12  1   .   11  .   .   .   .   2   2   .   8   7   2   5   
    Catastrophic           10   | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   2   .   .   .   .   2   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   188  | .   17  .   25  10  13  .   17  .   22  .   .   .   .   2   .   16  11  1   .   19  .   .   .   .   2   6   .   6   11  4   6   
  Terminals                247  | .   17  .   27  18  20  .   19  5   22  1   .   .   .   2   .   13  26  7   .   17  .   .   .   .   4   11  .   10  19  6   3   
  Fabricators              21   | .   .   .   .   .   .   .   4   .   4   .   .   .   .   .   .   6   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   2   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          16   | .   2   .   2   3   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   5   
  Scanalyzers              4    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Garrison Access          15   | .   .   .   1   1   .   .   1   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   2   2   1   .   
Terminal Hacks             188  | .   8   12  13  7   8   17  8   3   6   2   .   30  .   1   .   5   11  6   .   5   1   .   .   .   1   8   25  1   8   2   .   
  Record                   68   | .   .   11  .   .   .   16  .   .   .   1   .   11  .   .   .   .   .   5   .   .   .   .   .   .   .   .   24  .   .   .   .   
  Part Schematic           20   | .   .   .   .   1   .   .   2   .   1   .   .   12  .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Robot Schematic          5    | .   .   .   .   .   1   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           10   | .   2   .   6   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        13   | .   5   .   .   .   5   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                14   | .   .   .   .   3   .   .   .   1   .   1   .   .   .   .   .   1   4   1   .   .   1   .   .   .   .   1   .   .   .   1   .   
  Level Access Points      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Branch Access Points     11   | .   .   .   1   1   .   .   1   .   1   .   .   .   .   1   .   1   .   .   .   1   .   .   .   .   1   .   .   1   1   1   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Unit Index     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Index           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              9    | .   .   .   1   2   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   1   .   .   2   .   .   
  Unreport Threat          19   | .   .   .   3   .   .   .   3   .   2   .   .   .   .   .   .   .   2   .   .   3   .   .   .   .   .   4   .   .   2   .   .   
  Reprogram Traps          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination Status     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Security Stations        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   2    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Release Object           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           10   | .   .   .   .   .   .   .   2   .   2   .   .   .   .   .   .   4   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           4    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    5    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Garrison Access Hacks      12   | .   .   .   1   1   .   .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   1   1   1   .   
  Unlock Access            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              11   | .   .   .   1   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   1   1   1   .   
Unauthorized Hacks         62   | .   7   .   10  5   5   .   4   .   5   .   .   .   .   1   .   1   3   .   .   7   .   .   .   .   1   1   .   2   5   2   3   
  Terminals                38   | .   4   .   5   2   3   .   3   .   3   .   .   .   .   1   .   .   3   .   .   3   .   .   .   .   1   1   .   2   5   2   .   
    Assimilate             2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Botnet                 28   | .   .   .   3   2   2   .   2   .   3   .   .   .   .   1   .   .   3   .   .   3   .   .   .   .   1   1   .   2   4   1   .   
    Disrupt                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Sabotage               7    | .   4   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              6    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
    Prioritize             4    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Liberate               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Overload               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Patch                  3    | .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          13   | .   2   .   2   2   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   3   
    Reject                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Recyclers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Mask                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Tunnel                 10   | .   2   .   2   2   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Extract                2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       8    | .   .   .   1   1   .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   
  Used                     3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
Hacking Detections         71   | .   4   .   5   6   5   .   3   3   7   .   .   .   .   1   .   5   6   .   .   4   .   .   .   .   2   3   .   5   8   1   3   
  Full Trace Events        11   | .   1   .   1   .   1   .   1   .   1   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   1   2   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   1   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Robots Built             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   62   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   62  .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating 7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   31   | .   .   .   8   1   .   .   2   .   1   .   .   12  .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   
  Parts Built              8    | .   .   .   .   .   .   .   2   .   2   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   158  | .   .   .   .   .   .   .   53  .   47  .   .   .   .   .   .   58  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  44   | .   .   .   .   .   .   .   12  .   10  .   .   .   .   .   .   22  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -8  -8  -8  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  
------------               Run  | Yrd Mat Sub Mat Sto Rec Scr Fac Gar Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Fac Upp Upp War Pro Res Arm Lab Res Tes Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
Robot Hacks Applied        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  parse_system             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
Relay Couplers Released    6    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      6    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             69   | .   .   .   .   .   .   .   .   6   .   .   2   .   2   .   .   .   13  .   .   .   2   2   .   1   .   12  .   3   6   5   15  
Allies Hacked              7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   4   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -8   -8   -8   -8   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   -1   
--------                   Run   | Yrd  Mat  Sub  Mat  Sto  Rec  Scr  Fac  Gar  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Ext  Cet  Arc  Fac  Upp  Upp  War  Pro  Res  Arm  Lab  Res  Tes  Acc  Com  
Total Allies               87    | .    .    .    .    .    .    .    1    8    .    .    2    .    2    .    .    .    20   .    .    7    2    2    .    1    .    12   .    3    6    6    15   
  Largest Group            16    | .    .    .    .    .    .    .    1    4    .    .    2    2    2    2    2    .    16   14   .    7    3    4    3    1    1    7    .    1    5    3    10   
  Highest-Rated Group      663   | .    .    .    .    .    .    .    10   160  .    .    60   60   60   60   60   .    566  372  .    373  188  235  187  47   47   340  .    69   381  327  663  
  Highest-Rated Ally       219   | .    .    .    .    .    .    .    10   80   .    .    30   30   30   30   30   .    159  39   .    91   91   91   91   47   47   58   .    69   90   219  219  
Total Orders               66    | .    .    .    .    .    .    .    2    .    .    .    .    2    .    .    .    .    1    6    .    4    3    8    1    .    .    .    .    .    2    21   16   
  STAY                     39    | .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    1    5    .    2    1    3    1    .    .    .    .    .    1    11   11   
  FOLLOW                   18    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    2    1    3    .    .    .    .    .    .    1    6    3    
  GUARD                    3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    
  AID                      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  DROP                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  PICKUP                   3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
Ally Attacks               541   | .    .    .    .    .    .    .    .    31   .    .    .    .    .    .    1    .    129  70   .    28   .    13   .    8    4    55   .    3    85   57   57   
  Total Damage             17872 | .    .    .    .    .    .    .    .    750  .    .    .    .    .    .    .    .    2891 1280 .    715  .    416  .    180  153  1659 .    47   2965 2780 4036 
  Kills                    84    | .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    24   10   .    1    .    2    .    2    .    8    .    .    13   7    12   
Allies Corrupted           9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    .    .    2    1    3    
Allies Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -8  -8  -8  -8  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Sub Mat Sto Rec Scr Fac Gar Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Fac Upp Upp War Pro Res Arm Lab Res Tes Acc Com 
Robot Analysis Total       154  | .   2   .   6   .   .   .   1   .   .   .   .   145 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    10   | .   .   2   .   .   .   .   .   .   .   2   2   .   1   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -8   -8   -8   -8   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   -1   
-------------              Run   | Yrd  Mat  Sub  Mat  Sto  Rec  Scr  Fac  Gar  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Ext  Cet  Arc  Fac  Upp  Upp  War  Pro  Res  Arm  Lab  Res  Tes  Acc  Com  
Turns Passed               34324 | 42   924  1082 1035 554  229  646  558  789  1142 518  430  586  1363 70   151  1057 1281 5329 189  2042 909  1325 2332 1123 779  1100 531  1158 1641 1494 1915 
Spaces Moved               26896 | 39   775  996  1033 588  535  1530 915  969  2440 1117 851  410  844  59   117  610  860  2085 118  1384 702  1004 540  896  593  720  416  691  1060 903  1096 
  Core                     1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     14788 | .    .    .    .    .    .    .    .    .    .    .    .    90   844  59   117  610  860  2085 118  1384 702  1004 540  896  593  720  416  691  1060 903  1096 
  Wheels                   2114  | 38   775  996  305  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    9992  | .    .    .    728  588  535  1530 914  969  2440 1117 851  320  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            36    | 50   80   80   48   40   40   38   38   38   36   36   36   36   120  120  120  120  120  120  120  120  120  120  120  120  120  118  118  118  114  114  114  
  Average Speed            85    | 86   81   80   58   42   40   38   38   38   36   36   36   54   120  120  120  120  120  120  120  120  120  120  120  120  120  119  118  118  116  114  114  
  Slowest Speed            121   | 90   90   80   121  48   40   40   98   38   103  36   36   120  120  120  120  120  120  120  120  120  120  120  120  120  120  120  118  118  118  114  114  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    1    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       63    | 3    88   65   82   95   98   83   29   91   58   98   86   90   94   3    85   23   98   97   78   28   84   90   16   91   22   42   98   22   80   7    20   
  Regions Visited          31
    Branch Regions         19
  Pre-discovered Areas     33    | .    2    2    2    2    2    .    .    .    1    .    .    20   .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        24    | .    .    .    1    1    1    1    1    .    1    1    1    1    1    .    .    1    1    1    1    1    1    1    .    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      4     | 1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Scrap Searched             23    | .    .    2    .    .    .    2    .    .    .    2    2    .    3    .    .    .    .    .    .    .    4    3    .    5    .    .    .    .    .    .    .    
Spaces Dug                 143   | .    .    1    .    .    .    8    .    1    7    .    3    3    16   .    .    13   .    18   .    19   .    .    .    .    7    12   .    7    16   11   1    
Terrain Destroyed          1443  | .    .    1    .    18   .    14   1    12   85   23   24   15   64   .    5    160  20   127  6    103  28   44   104  36   20   76   2    82   65   125  183  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               869   | .    .    1    .    1    .    14   1    12   44   23   24   15   56   .    5    46   15   99   6    92   13   27   69   27   20   70   2    45   54   35   53   
  AOE                      574   | .    .    .    .    17   .    .    .    .    41   .    .    .    8    .    .    114  5    28   .    11   15   17   35   9    .    6    .    37   11   90   130  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -8   -8   -8   -8   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   -1   
---------                  Run   | Yrd  Mat  Sub  Mat  Sto  Rec  Scr  Fac  Gar  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Ext  Cet  Arc  Fac  Upp  Upp  War  Pro  Res  Arm  Lab  Res  Tes  Acc  Com  
Total                      36527 | 44   933  1164 1275 773  541  1569 1038 1299 2652 1210 947  697  1141 59   122  884  1092 4803 152  1687 755  1097 2150 932  651  902  444  998  1438 1351 1727 
  Wait                     6334  | .    61   60   120  94   3    5    52   116  121  43   55   175  245  .    3    192  145  2477 18   166  31   53   1399 .    23   36   5    140  136  210  150  
  Move                     26862 | 38   774  995  1032 587  534  1529 914  966  2439 1116 850  409  843  59   116  609  859  2084 117  1383 701  1003 539  895  592  719  415  688  1059 902  1096 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  51    | .    1    3    1    .    .    5    .    .    .    .    .    6    .    .    1    1    .    20   .    1    .    .    1    .    3    .    .    2    .    2    4    
  Fast Attach              66    | 6    4    .    4    .    .    3    5    4    7    .    1    5    .    .    .    3    .    3    .    2    .    .    .    1    1    .    6    3    3    1    4    
  Attach                   10    | .    .    .    .    .    .    1    .    1    .    .    .    4    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    3    
  Detach                   6     | .    .    .    .    .    .    .    .    1    .    .    .    3    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Swap                     107   | .    5    3    6    7    1    3    6    1    11   5    1    12   .    .    .    6    .    4    .    1    1    .    .    1    3    5    6    1    16   .    2    
  Drop                     95    | .    2    3    .    2    .    4    6    4    5    1    1    14   .    .    .    2    .    22   .    .    1    .    2    .    3    .    5    3    9    3    3    
  Fire                     1552  | .    60   65   73   52   3    17   39   85   34   20   26   58   21   .    2    37   12   74   8    50   8    16   48   6    7    36   7    86   127  181  294  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            96    | .    .    .    .    8    .    .    .    43   16   .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    2    .    .    26   
  Rewire                   170   | .    .    .    .    .    .    .    .    19   .    .    2    .    5    .    .    .    55   .    .    1    3    4    2    10   1    44   .    .    24   .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            1177  | .    26   35   39   23   .    2    16   59   19   25   11   11   27   .    .    33   20   119  9    82   10   21   159  19   18   62   .    73   64   52   143  

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Sub)
-10/Subcaves (discovered 3 exits: *Mat x2 / *Rec)
-8/Materials (discovered 4 exits: [*Fac x3] / *Sto)
-8/Storage (discovered 2 exits: [*Fac] / *Rec)
-8/Recycling (discovered 2 exits: *Fac / *Scr)
-8/Scraptown
-6/Factory (discovered 4 exits: *Fac / *Low x2 / Gar)
-6/Garrison (discovered 4 exits: *Fac x4)
-6/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-6/Lower Caves (discovered 2 exits: *Low / *Dat)
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 4 exits: Upp x2 / Ext x2)
-5/Waste
-5/Factory (discovered 5 exits: *Fac / Upp x2 / *Ext x2)
-5/Extension (discovered 3 exits: *Fac x2 / *Cet)
-5/Cetus (discovered 3 exits: *Fac x2 / *Arc)
-5/Archives (discovered 2 exits: *Fac / *Hub)
-4/Factory (discovered 2 exits: *Upp x2)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *War)
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 5 exits: *Res x2 / *Arm / Qua x2)
-3/Armory (discovered 2 exits: *Res / *Lab)
-3/Lab
-2/Research (discovered 2 exits: *Tes x2)
-2/Testing
-1/Access
-1/Command

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Upgraded with Power slot (x1)
     1 | -11/Scrapyard      | Upgraded with Propulsion slot (x1)
     1 | -11/Scrapyard      | Upgraded with Utility slot (x1)
     1 | -11/Scrapyard      | Upgraded with Weapon slot (x1)
    15 | -11/Scrapyard      | Discovered new exit (range 15)
    43 | -11/Scrapyard      | Entered Materials
   101 | -10/Materials      | Discovered new exit (range 16)
   287 | -10/Materials      | Reached level 2
   307 | -10/Materials      | Build established: Mutant
   339 | -10/Materials      | Discovered new exit (range 5)
   437 | -10/Materials      | Discovered new exit (range 14)
   487 | -10/Materials      | Reached level 3
   639 | -10/Materials      | Discovered new exit (range 7)
   677 | -10/Materials      | Upgraded with Weapon slot (x2)
   743 | -10/Materials      | Derelicts attacked the area
   878 | -10/Materials      | Reached level 4
   967 | -10/Materials      | Entered Subcaves
   968 | -10/Subcaves       | Build established: Gunner
   968 | -10/Subcaves       | Learned location of Recycling (-8)
   973 | -10/Subcaves       | Learned location of Storage (-8)
   980 | -10/Subcaves       | Discovered new exit (range 6)
  1073 | -10/Subcaves       | Visited Clippyterm
  1076 | -10/Subcaves       | Learned Factory fabricator intel
  1163 | -10/Subcaves       | Visited 4L-MR0's lab
  1373 | -10/Subcaves       | Reached level 5
  1429 | -10/Subcaves       | Discovered new exit (range 8)
  1776 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Laser
  1777 | -10/Subcaves       | Shifting Twisted Machinery released Battle Cannon
  2027 | -10/Subcaves       | Discovered new exit (range 10)
  2049 | -10/Subcaves       | Entered Materials
  2051 | -8/Materials       | Reached level 6
  2055 | -8/Materials       | Identified exit to Storage
  2096 | -8/Materials       | Reached level 7
  2105 | -8/Materials       | Upgraded with Propulsion slot (x1)
  2105 | -8/Materials       | Upgraded with Utility slot (x1)
  2349 | -8/Materials       | Build established: Hacker-Gunner
  2366 | -8/Materials       | Reached level 8
  2441 | -8/Materials       | Destroyed 8 combat bots
  2479 | -8/Materials       | Discovered new exit (range 5)
  2488 | -8/Materials       | Upgraded with Utility slot (x1)
  2540 | -8/Materials       | Reached level 9
  2567 | -8/Materials       | Discovered new exit (range 16)
  2645 | -8/Materials       | Garrison activated, responded to threat
  2679 | -8/Materials       | Upgraded with Propulsion slot (x1)
  2753 | -8/Materials       | Reached level 10
  2780 | -8/Materials       | Discovered new exit (range 9)
  2849 | -8/Materials       | First assault squad dispatched
  2891 | -8/Materials       | Reached level 11
  2962 | -8/Materials       | Core integrity fell below 50%
  3018 | -8/Materials       | Sterilization system engaged
  3018 | -8/Materials       | Non-combat units ordered to evacuate
  3030 | -8/Materials       | Destroyed 12 combat bots
  3035 | -8/Materials       | Reached level 12
  3084 | -8/Materials       | Entered Storage
  3176 | -8/Storage         | Garrison activated, responded to threat
  3200 | -8/Storage         | Destroyed 7 combat bots
  3244 | -8/Storage         | Used back door to open Recycling access
  3244 | -8/Storage         | Discovered new exit (range 3)
  3296 | -8/Storage         | Reached level 13
  3424 | -8/Storage         | Discovered new exit (range 16)
  3593 | -8/Storage         | Identified exit to Recycling
  3638 | -8/Storage         | Entered Recycling
  3774 | -8/Recycling       | Discovered new exit (range 16)
  3857 | -8/Recycling       | Scanned before Scraplab entrance
  3863 | -8/Recycling       | Entered Scraplab
  3866 | -8/Recycling       | Discovered new exit (range 3)
  3866 | -8/Recycling       | Identified exit to Scraptown
  3867 | -8/Recycling       | Entered Scraptown
  3869 | -8/Scraptown       | Reached level 14
  3879 | -8/Scraptown       | Visited Cyclists
  3888 | -8/Scraptown       | Visited Fellowship of the Rings
  3891 | -8/Scraptown       | Visited Red Mages
  3898 | -8/Scraptown       | Visited Cave Peace
  3906 | -8/Scraptown       | Visited Spacefarers
  3910 | -8/Scraptown       | Visited Assassins FH
  3915 | -8/Scraptown       | Visited IN-MT5's Study
  3923 | -8/Scraptown       | Visited UFD Registry
  3923 | -8/Scraptown       | Registered with UFD as "Microsys"
  3936 | -8/Scraptown       | Visited Modified Component R&D
  3950 | -8/Scraptown       | Visited LU-1G1's Boring Crew
  3963 | -8/Scraptown       | Visited Botcube Research
  3968 | -8/Scraptown       | Visited Scrap Suit Storage
  3974 | -8/Scraptown       | Visited Junk Cannon Lab
  3979 | -8/Scraptown       | Visited Scrapoid Research Area
  3987 | -8/Scraptown       | Visited Science Guys
  4000 | -8/Scraptown       | Visited Curators Association
  4044 | -8/Scraptown       | Upgraded with Utility slot (x3)
  4088 | -8/Scraptown       | Found Botcube
  4101 | -8/Scraptown       | Visited Chapter 10
  4167 | -8/Scraptown       | Found Scrap Suit
  4184 | -8/Scraptown       | Upgraded with Propulsion slot (x1)
  4245 | -8/Scraptown       | Heard Great Nut preacher, LISTEN AND RECITE!
  4326 | -8/Scraptown       | Entered Cyclist Reading Room
  4380 | -8/Scraptown       | Discovered new exit (range 5)
  4448 | -8/Scraptown       | Attacked by Scraptown defenders
  4450 | -8/Scraptown       | Found Personal Teleporter v0.10
  4513 | -8/Scraptown       | Identified exit to Factory
  4513 | -8/Scraptown       | Entered Factory
  4514 | -6/Factory         | Loaded intel: 6 fabricator locations
  4515 | -6/Factory         | Reached level 15
  4528 | -6/Factory         | Build established: Hacker-Tank
  4613 | -6/Factory         | Destroyed 7 combat bots
  4639 | -6/Factory         | Identified exit to Lower Caves
  4694 | -6/Factory         | Found Prototype Processor
  4694 | -6/Factory         | Identified Exp. Targeting Computer
  4767 | -6/Factory         | Reached level 16
  4845 | -6/Factory         | Fabricated Variable Charge Gun?
  4863 | -6/Factory         | First assault squad dispatched
  4933 | -6/Factory         | Discovered new exit (range 11)
  5070 | -6/Factory         | Identified exit to Garrison
  5071 | -6/Factory         | Entered Garrison
  5073 | -6/Garrison        | Reached level 17
  5109 | -6/Garrison        | Upgraded with Weapon slot (x1)
  5175 | -6/Garrison        | Triggered checkpoint
  5195 | -6/Garrison        | Garrison Relay disabled
  5317 | -6/Garrison        | Triggered checkpoint
  5413 | -6/Garrison        | Triggered checkpoint
  5429 | -6/Garrison        | Triggered checkpoint
  5438 | -6/Garrison        | Reached level 18
  5460 | -6/Garrison        | Discovered new exit (range 5)
  5469 | -6/Garrison        | Triggered checkpoint
  5476 | -6/Garrison        | Identified exit to Factory
  5511 | -6/Garrison        | Upgraded with Power slot (x1)
  5531 | -6/Garrison        | Discovered exit to Factory (range 8)
  5579 | -6/Garrison        | Learned Factory security intel
  5662 | -6/Garrison        | Discovered exit to Factory (range 10)
  5665 | -6/Garrison        | Triggered checkpoint
  5667 | -6/Garrison        | Triggered checkpoint
  5717 | -6/Garrison        | Triggered checkpoint
  5766 | -6/Garrison        | Found embedded Infiltrators
  5771 | -6/Garrison        | Triggered checkpoint
  5776 | -6/Garrison        | Discovered exit to Factory (range 13)
  5793 | -6/Garrison        | Triggered checkpoint
  5805 | -6/Garrison        | Garrison Relay disabled
  5805 | -6/Garrison        | Reached level 19
  5847 | -6/Garrison        | Garrison Relay disabled
  5860 | -6/Garrison        | Entered Factory
  6150 | -6/Factory         | Discovered new exit (range 16)
  6155 | -6/Factory         | Identified exit to Factory
  6447 | -6/Factory         | Discovered exit to Factory (range 7)
  6834 | -6/Factory         | Fabricated Weapon Mount (x2)
  7002 | -6/Factory         | Entered Lower Caves
  7078 | -6/Lower Caves     | Reached level 20
  7101 | -6/Lower Caves     | Destroyed 8 combat bots
  7135 | -6/Lower Caves     | Build established: Hacker-Gunner
  7221 | -6/Lower Caves     | Encountered a Warlord checkpoint
  7229 | -6/Lower Caves     | Learned Factory security intel
  7256 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  7279 | -6/Lower Caves     | Discovered new exit (range 8)
  7281 | -6/Lower Caves     | Identified exit to Lower Caves
  7409 | -6/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
  7411 | -6/Lower Caves     | Identified exit to Data Miner
  7520 | -6/Lower Caves     | Entered another Lower Caves area
  7520 | -6/Lower Caves     | Discovered exit to Factory (range 8)
  7574 | -6/Lower Caves     | Ambushed by wild Derelicts
  7585 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
  7591 | -6/Lower Caves     | Learned Factory emergency access door positions
  7625 | -6/Lower Caves     | Destroyed 11 combat bots
  7715 | -6/Lower Caves     | Discovered exit to Data Miner (range 12)
  7950 | -6/Lower Caves     | Entered Data Miner
  7950 | -6/Data Miner      | Accompanied by 2 allies
  7950 | -6/Data Miner      | Discovered new exit (range 6)
  7957 | -6/Data Miner      | Met Data Miner
  7967 | -6/Data Miner      | Learned location of Section 7 (-3)
  7967 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
  7972 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  8007 | -6/Data Miner      | Interfaced with the Data Conduit
  8421 | -6/Data Miner      | Upgraded with Weapon slot (x1)
  8489 | -6/Data Miner      | Found Exp. Thermal Shield
  8535 | -6/Data Miner      | Identified exit to Proximity Caves
  8536 | -6/Data Miner      | Entered Proximity Caves
  8538 | -5/Proximity Caves | Reached level 21
  8576 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  8680 | -5/Proximity Caves | Build established: Scavenger-Executioner
  8685 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
  8905 | -5/Proximity Caves | Spotted B-75 Beast
  8911 | -5/Proximity Caves | Destroyed B-75 Beast
  9032 | -5/Proximity Caves | Destroyed 8 combat bots
  9142 | -5/Proximity Caves | Reached level 22
  9314 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
  9382 | -5/Proximity Caves | Discovered exit to Factory (range 5)
  9410 | -5/Proximity Caves | Destroyed 12 combat bots
  9899 | -5/Proximity Caves | Entered Factory
  9899 | -5/Factory         | Accompanied by 2 allies
  9900 | -5/Factory         | Identified exit to Upper Caves
  9903 | -5/Factory         | Loaded intel: 249 machine locations
  9926 | -5/Factory         | Identified exit to Extension
  9969 | -5/Factory         | Sucked down chute
  9969 | -5/Factory         | Entered Waste
  9974 | -5/Waste           | Spotted C-40 Crusher
  9984 | -5/Waste           | EMP discharged
  9992 | -5/Waste           | Destroyed C-40 Crusher
 10010 | -5/Waste           | Spotted C-40 Crusher
 10013 | -5/Waste           | Spotted C-40 Crusher
 10021 | -5/Waste           | Spotted C-40 Crusher
 10023 | -5/Waste           | Destroyed C-40 Crusher
 10035 | -5/Waste           | Spotted C-40 Crusher
 10044 | -5/Waste           | 2 allies followed down the chute
 10044 | -5/Waste           | Destroyed C-40 Crusher
 10047 | -5/Waste           | Spotted C-40 Crusher
 10050 | -5/Waste           | Destroyed C-40 Crusher
 10058 | -5/Waste           | Destroyed C-40 Crusher
 10084 | -5/Waste           | EMP discharged
 10084 | -5/Waste           | System corruption reached 10%
 10110 | -5/Waste           | Discovered new exit (range 10)
 10119 | -5/Waste           | Identified exit to Factory
 10120 | -5/Waste           | Entered Factory
 10122 | -5/Factory         | Loaded intel: 239 machine locations
 10220 | -5/Factory         | Discovered new exit (range 15)
 10301 | -5/Factory         | Upgraded with Utility slot (x1)
 10336 | -5/Factory         | Fabricated Imp. Weapon Cycler (x2)
 10562 | -5/Factory         | Reached level 23
 10706 | -5/Factory         | Intercept squad dispatched
 10735 | -5/Factory         | Spotted Tracker
 10743 | -5/Factory         | Destroyed Tracker
 10776 | -5/Factory         | Spotted Combat Programmer
 10778 | -5/Factory         | Destroyed Combat Programmer
 10867 | -5/Factory         | Fabricated Imp. System Restoration Module?
 11020 | -5/Factory         | First assault squad dispatched
 11177 | -5/Factory         | Entered Extension
 11178 | -5/Extension       | Loaded intel: 33 machine locations
 11211 | -5/Extension       | Rescued a captive Derelict
 11212 | -5/Extension       | Rescued a captive Derelict
 11289 | -5/Extension       | Rescued A7
 11468 | -5/Extension       | Identified exit to Factory
 11510 | -5/Extension       | Spotted B-75 Beast
 11519 | -5/Extension       | Spotted B-75 Beast
 11526 | -5/Extension       | Reached level 24
 11532 | -5/Extension       | Allies destroyed B-75 Beast
 11537 | -5/Extension       | Destroyed B-75 Beast
 11702 | -5/Extension       | Rescued a captive Derelict
 11730 | -5/Extension       | Rescued a captive Derelict
 11776 | -5/Extension       | Rescued a captive Derelict
 11776 | -5/Extension       | Rescued a captive Derelict
 11839 | -5/Extension       | Discovered new exit (range 6)
 11863 | -5/Extension       | Disrupted transfer network
 12399 | -5/Extension       | Murdered A7
 12403 | -5/Extension       | Extracted ID and sensor layout for unrecognized location from A7's data core
 12416 | -5/Extension       | Identified exit to Cetus
 12458 | -5/Extension       | Entered Cetus
 12458 | -5/Cetus           | Accompanied by 14 allies
 12459 | -5/Cetus           | Loaded intel: 24 machine locations
 12474 | -5/Cetus           | Upgraded with Utility slot (x1)
 12483 | -5/Cetus           | Spotted Cetus Guard
 12483 | -5/Cetus           | Spotted Cetus Guard
 12484 | -5/Cetus           | Spotted Cetus Guard
 12486 | -5/Cetus           | Spotted Cetus Guard
 12491 | -5/Cetus           | Destroyed Cetus Guard
 12497 | -5/Cetus           | Destroyed Cetus Guard
 12503 | -5/Cetus           | Destroyed Cetus Guard
 12507 | -5/Cetus           | Destroyed Cetus Guard
 12553 | -5/Cetus           | Discovered exit to Factory (range 15)
 12700 | -5/Cetus           | Found a strange terminal
 12729 | -5/Cetus           | Discovered new exit (range 15)
 12754 | -5/Cetus           | Spotted Cetus Guard
 12754 | -5/Cetus           | Spotted Cetus Guard
 12757 | -5/Cetus           | Spotted Cetus Guard
 12757 | -5/Cetus           | Spotted Cetus Guard
 12761 | -5/Cetus           | Destroyed Cetus Guard
 12764 | -5/Cetus           | Destroyed Cetus Guard
 12766 | -5/Cetus           | Destroyed Cetus Guard
 12766 | -5/Cetus           | Discovered exit to Factory (range 16)
 12771 | -5/Cetus           | Allies destroyed Cetus Guard
 12774 | -5/Cetus           | Met Revision 17
 13109 | -5/Cetus           | Identified exit to Archives
 13208 | -5/Cetus           | Security sweep announced
 13751 | -5/Cetus           | Destroyed 7 combat bots
 13757 | -5/Cetus           | Lost 10 allies
 14243 | -5/Cetus           | Reached level 25
 16537 | -5/Cetus           | Destroyed 8 combat bots
 17087 | -5/Cetus           | Destroyed 8 combat bots
 17764 | -5/Cetus           | Sterilization system engaged
 17764 | -5/Cetus           | Non-combat units ordered to evacuate
 17787 | -5/Cetus           | Entered Archives
 17788 | -5/Archives        | Loaded intel: 8 machine locations
 17900 | -5/Archives        | Discovered exit to Factory (range 16)
 17915 | -5/Archives        | Discovered new exit (range 13)
 17928 | -5/Archives        | Identified exit to Hub_04(d)
 17976 | -5/Archives        | Entered Factory
 17977 | -4/Factory         | Loaded intel: 302 machine locations
 17978 | -4/Factory         | Reached level 26
 18113 | -4/Factory         | Identified exit to Upper Caves
 18122 | -4/Factory         | Destroyed 7 combat bots
 18439 | -4/Factory         | Destroyed 7 combat bots
 18576 | -4/Factory         | Intercept squad dispatched
 18591 | -4/Factory         | Spotted Tracker
 18592 | -4/Factory         | Destroyed Tracker
 18659 | -4/Factory         | Spotted Combat Programmer
 18660 | -4/Factory         | Destroyed Combat Programmer
 18721 | -4/Factory         | Reached level 27
 18726 | -4/Factory         | First assault squad dispatched
 18803 | -4/Factory         | Upgraded with Utility slot (x1)
 19106 | -4/Factory         | Spotted B-86 Titan
 19120 | -4/Factory         | Destroyed B-86 Titan
 19144 | -4/Factory         | Intercept squad dispatched
 19164 | -4/Factory         | Spotted Tracker
 19174 | -4/Factory         | Destroyed Tracker
 19190 | -4/Factory         | Spotted Combat Programmer
 19195 | -4/Factory         | Destroyed Combat Programmer
 19417 | -4/Factory         | Fabricated A-27 Freighter (x1)
 19723 | -4/Factory         | Intercept squad dispatched
 19736 | -4/Factory         | Spotted Tracker
 19744 | -4/Factory         | Destroyed Tracker
 19757 | -4/Factory         | Spotted Combat Programmer
 19761 | -4/Factory         | Combat Programmer assimilated allied G-67 Veteran
 19772 | -4/Factory         | Destroyed Combat Programmer
 20018 | -4/Factory         | Entered Upper Caves
 20018 | -4/Upper Caves     | Accompanied by 1 ally
 20094 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 20209 | -4/Upper Caves     | Destroyed 7 combat bots
 20544 | -4/Upper Caves     | Learned location of 2 exits from Research
 20763 | -4/Upper Caves     | Discovered new exit (range 5)
 20767 | -4/Upper Caves     | Identified exit to Upper Caves
 20927 | -4/Upper Caves     | Entered another Upper Caves area
 20927 | -4/Upper Caves     | Accompanied by 3 allies
 20927 | -4/Upper Caves     | Discovered new exit (range 13)
 20949 | -4/Upper Caves     | Identified exit to Research
 21016 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 21131 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 21133 | -4/Upper Caves     | Learned Research trap positions
 21177 | -4/Upper Caves     | Destroyed 7 combat bots
 21846 | -4/Upper Caves     | Discovered new exit (range 6)
 21852 | -4/Upper Caves     | Identified exit to Warlord
 22252 | -4/Upper Caves     | Entered Warlord
 22252 | -4/Warlord         | Accompanied by 3 allies
 22290 | -4/Warlord         | Discovered new exit (range 8)
 23552 | -4/Warlord         | Warlord's base attacked by MAIN.C
 23695 | -4/Warlord         | Reached level 28
 23716 | -4/Warlord         | Crushed by falling debris
 23719 | -4/Warlord         | Core integrity fell below 50%
 23754 | -4/Warlord         | Destroyed 16 combat bots
 23860 | -4/Warlord         | Destroyed 15 combat bots
 23869 | -4/Warlord         | Spotted Executioner
 23879 | -4/Warlord         | P-70 Sage assimilated allied Veteran 7a
 23899 | -4/Warlord         | Destroyed Executioner
 23902 | -4/Warlord         | Warlord forces counterattacked
 23943 | -4/Warlord         | Destroyed 15 combat bots
 23952 | -4/Warlord         | Spotted Executioner
 23952 | -4/Warlord         | Spotted B-86 Titan
 23952 | -4/Warlord         | Spotted B-90 Cyclops
 23952 | -4/Warlord         | Spotted Striker
 23971 | -4/Warlord         | Destroyed Striker
 23997 | -4/Warlord         | Destroyed B-90 Cyclops
 24008 | -4/Warlord         | Lost 4 allies
 24018 | -4/Warlord         | Destroyed 8 combat bots
 24052 | -4/Warlord         | Spotted Striker
 24052 | -4/Warlord         | Spotted B-90 Cyclops
 24052 | -4/Warlord         | Spotted Executioner
 24052 | -4/Warlord         | Spotted Executioner
 24062 | -4/Warlord         | Destroyed B-90 Cyclops
 24095 | -4/Warlord         | Lost 5 allies
 24152 | -4/Warlord         | P-70 Sage assimilated allied LQ-BAB(M)
 24153 | -4/Warlord         | Spotted Striker
 24154 | -4/Warlord         | Spotted Executioner
 24158 | -4/Warlord         | P-70 Sage assimilated allied F0-0V4(b)
 24192 | -4/Warlord         | Destroyed 10 combat bots
 24199 | -4/Warlord         | Lost 7 allies
 24227 | -4/Warlord         | Warlord base infiltrated, sounded retreat
 24267 | -4/Warlord         | Spotted Striker
 24267 | -4/Warlord         | Spotted Executioner
 24271 | -4/Warlord         | Spotted Executioner
 24273 | -4/Warlord         | Spotted Executioner
 24273 | -4/Warlord         | Destroyed Striker
 24285 | -4/Warlord         | Destroyed Executioner
 24308 | -4/Warlord         | Lost 9 allies
 24309 | -4/Warlord         | Destroyed 10 combat bots
 24391 | -4/Warlord         | Spotted Executioner
 24419 | -4/Warlord         | Destroyed Executioner
 24435 | -4/Warlord         | Spotted Striker
 24436 | -4/Warlord         | Destroyed Striker
 24449 | -4/Warlord         | Rebuked by Warlord
 24458 | -4/Warlord         | Destroyed 11 combat bots
 24467 | -4/Warlord         | Spotted Striker
 24477 | -4/Warlord         | Spotted Executioner
 24479 | -4/Warlord         | Spotted Executioner
 24485 | -4/Warlord         | Reached level 29
 24485 | -4/Warlord         | Destroyed Striker
 24493 | -4/Warlord         | Destroyed Executioner
 24513 | -4/Warlord         | Crushed by falling debris
 24518 | -4/Warlord         | Destroyed 10 combat bots
 24525 | -4/Warlord         | Lost 11 allies
 24551 | -4/Warlord         | Crushed by falling debris
 24584 | -4/Warlord         | Entered Proximity Caves
 24846 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost
 24901 | -3/Proximity Caves | Destroyed 10 combat bots
 24908 | -3/Proximity Caves | Spotted B-86 Titan
 24919 | -3/Proximity Caves | Destroyed B-86 Titan
 25002 | -3/Proximity Caves | Destroyed 7 combat bots
 25197 | -3/Proximity Caves | Discovered exit to Research (range 7)
 25707 | -3/Proximity Caves | Entered Research
 25707 | -3/Research        | Accompanied by 1 ally
 25708 | -3/Research        | Identified exit to Research
 25708 | -3/Research        | Identified exit to Quarantine
 25709 | -3/Research        | Loaded intel: 79 trap records
 25709 | -3/Research        | Reached level 30
 25709 | -3/Research        | Upgraded with Utility slot (x1)
 25710 | -3/Research        | Loaded intel: 117 machine locations
 25783 | -3/Research        | Spotted B-86 Titan
 25795 | -3/Research        | Destroyed B-86 Titan
 25907 | -3/Research        | Revision forces began assault on 0b10
 25958 | -3/Research        | Identified exit to Armory
 25969 | -3/Research        | Spotted B-86 Titan
 25974 | -3/Research        | Met up with Revision 17++
 25979 | -3/Research        | Destroyed B-86 Titan
 26096 | -3/Research        | Intercept squad dispatched
 26227 | -3/Research        | Lost 4 allies
 26227 | -3/Research        | Discovered exit to Research (range 12)
 26407 | -3/Research        | Research terminal network offline
 26486 | -3/Research        | Entered Armory
 26487 | -3/Armory          | Loaded intel: 77 machine locations
 26859 | -3/Armory          | Destroyed 10 combat bots
 27028 | -3/Armory          | Spotted B-86 Titan
 27032 | -3/Armory          | First assault squad dispatched
 27057 | -3/Armory          | Destroyed B-86 Titan
 27090 | -3/Armory          | Reached level 31
 27146 | -3/Armory          | Destroyed 18 combat bots
 27174 | -3/Armory          | Discovered exit to Research (range 3)
 27317 | -3/Armory          | Lost 3 allies
 27346 | -3/Armory          | Discovered new exit (range 3)
 27417 | -3/Armory          | Intercept squad dispatched
 27419 | -3/Armory          | Lost 5 allies
 27423 | -3/Armory          | Spotted Tracker
 27424 | -3/Armory          | Spotted Tracker
 27425 | -3/Armory          | Destroyed Tracker
 27427 | -3/Armory          | Destroyed Tracker
 27466 | -3/Armory          | Spotted Combat Programmer
 27467 | -3/Armory          | Destroyed Combat Programmer
 27467 | -3/Armory          | Spotted Combat Programmer
 27474 | -3/Armory          | Destroyed Combat Programmer
 27583 | -3/Armory          | Identified exit to Lab
 27586 | -3/Armory          | Entered Lab
 27586 | -3/Lab             | Discovered exit to Research (range 9)
 27599 | -3/Lab             | Hidden lab's door opened automatically
 27599 | -3/Lab             | Sensor layout match revealed
 27600 | -3/Lab             | Gained access to the hidden lab's interior
 27629 | -3/Lab             | Found Alien Artifact
 27629 | -3/Lab             | Identified Core Expander
 27629 | -3/Lab             | Installed Core Expander, added new Power slot
 27637 | -3/Lab             | Found Alien Artifact
 27637 | -3/Lab             | Identified Integrated Dissipator
 27637 | -3/Lab             | Installed Integrated Dissipator, increased core heat dissipation (+20)
 27705 | -3/Lab             | Decrypted terminal
 27705 | -3/Lab             | Acquired modification code for an L2 power cell
 27732 | -3/Lab             | Detected by scanners
 27738 | -3/Lab             | Confronted by A5
 27745 | -3/Lab             | Decrypted terminal
 27752 | -3/Lab             | Destroyed A5
 27787 | -3/Lab             | Found Prototype Protection
 27787 | -3/Lab             | Identified Hvy. Regenerative Plating
 27792 | -3/Lab             | Found Prototype Energy Cannon
 27792 | -3/Lab             | Identified Warp Cannon
 27797 | -3/Lab             | Found Prototype Energy Gun
 27797 | -3/Lab             | Identified Tachyon Dispersion Ray
 27840 | -3/Lab             | Decrypted terminal
 27885 | -3/Lab             | Decrypted terminal
 27939 | -3/Lab             | Found Prototype Special Weapon
 27939 | -3/Lab             | Identified Gui. Remote Datajack
 28081 | -3/Lab             | Decrypted terminal
 28117 | -3/Lab             | Entered Research
 28118 | -2/Research        | Loaded intel: 101 machine locations
 28119 | -2/Research        | Reached level 32
 28206 | -2/Research        | Crushed by falling debris
 28250 | -2/Research        | Build established: Hacker-Executioner
 28362 | -2/Research        | Core integrity fell below 50%
 28572 | -2/Research        | Intercept squad dispatched
 28596 | -2/Research        | Spotted Tracker
 28596 | -2/Research        | Spotted Tracker
 28600 | -2/Research        | Destroyed Tracker
 28605 | -2/Research        | Destroyed Tracker
 28638 | -2/Research        | Spotted Combat Programmer
 28647 | -2/Research        | Destroyed Combat Programmer
 28649 | -2/Research        | Spotted Combat Programmer
 28653 | -2/Research        | Destroyed Combat Programmer
 29142 | -2/Research        | Identified exit to Testing
 29275 | -2/Research        | Entered Testing
 29275 | -2/Testing         | Accompanied by 1 ally
 29276 | -2/Testing         | Loaded intel: 68 machine locations
 29277 | -2/Testing         | Reached level 33
 29298 | -2/Testing         | Found Prototype Device
 29298 | -2/Testing         | Identified AEGIS Remote Shield
 29386 | -2/Testing         | Found Prototype Device
 29386 | -2/Testing         | Identified 2N-1CE's Frost Array
 29628 | -2/Testing         | Identified exit to Access
 29730 | -2/Testing         | Found Quantum Capacitor
 29791 | -2/Testing         | Intercept squad dispatched
 29808 | -2/Testing         | Spotted Tracker
 29809 | -2/Testing         | Spotted Tracker
 29813 | -2/Testing         | Destroyed Tracker
 29814 | -2/Testing         | Destroyed Tracker
 29856 | -2/Testing         | Spotted Combat Programmer
 29857 | -2/Testing         | Spotted Combat Programmer
 29860 | -2/Testing         | Destroyed Combat Programmer
 29864 | -2/Testing         | Destroyed Combat Programmer
 29883 | -2/Testing         | Found Prototype Energy Gun
 29883 | -2/Testing         | Identified Warp Gun
 30095 | -2/Testing         | Found Exp. Signal Interpreter
 30219 | -2/Testing         | Intercept squad dispatched
 30219 | -2/Testing         | Spotted Tracker
 30219 | -2/Testing         | Spotted Combat Programmer
 30219 | -2/Testing         | Spotted Combat Programmer
 30219 | -2/Testing         | Spotted Tracker
 30225 | -2/Testing         | Destroyed Combat Programmer
 30227 | -2/Testing         | Rewired Tracker
 30234 | -2/Testing         | Allies destroyed Tracker
 30474 | -2/Testing         | Spotted Alpha 7
 30499 | -2/Testing         | Destroyed Alpha 7
 30579 | -2/Testing         | Rewired AT-SMP(L)
 30591 | -2/Testing         | Rewired W8-RG5(L)
 30593 | -2/Testing         | Rewired 3U-NOI(L)
 30621 | -2/Testing         | Scanned by Researcher
 30632 | -2/Testing         | Found Prototype Energy Gun
 30632 | -2/Testing         | Identified Hyp. EM Gauss Rifle
 30688 | -2/Testing         | Intercept squad dispatched
 30706 | -2/Testing         | Spotted Tracker
 30708 | -2/Testing         | Spotted Tracker
 30710 | -2/Testing         | Allies destroyed Tracker
 30786 | -2/Testing         | Spotted Combat Programmer
 30790 | -2/Testing         | Allies destroyed Combat Programmer
 30855 | -2/Testing         | Destroyed Tracker
 30916 | -2/Testing         | Entered Access
 30916 | -1/Access          | Accompanied by 1 ally
 30917 | -1/Access          | Loaded intel: 106 machine locations
 30918 | -1/Access          | Reached level 34
 30965 | -1/Access          | Garrison activated, responded to threat
 30997 | -1/Access          | Identified exit to Command
 31166 | -1/Access          | First assault squad dispatched
 31199 | -1/Access          | Reached level 35
 31238 | -1/Access          | Spotted B-99 Colossus
 31328 | -1/Access          | Destroyed B-99 Colossus
 31356 | -1/Access          | Destroyed 8 combat bots
 31363 | -1/Access          | Spotted B-99 Colossus
 31394 | -1/Access          | Rewired B-99 Colossus
 31453 | -1/Access          | Intercept squad dispatched
 31473 | -1/Access          | Spotted Tracker
 31474 | -1/Access          | Spotted Tracker
 31477 | -1/Access          | Rewired Tracker
 31482 | -1/Access          | Destroyed Tracker
 31498 | -1/Access          | Spotted Combat Programmer
 31498 | -1/Access          | Spotted Combat Programmer
 31502 | -1/Access          | Destroyed Combat Programmer
 31510 | -1/Access          | Destroyed Combat Programmer
 31786 | -1/Access          | Destroyed 7 combat bots
 31900 | -1/Access          | Intercept squad dispatched
 31907 | -1/Access          | Spotted Tracker
 31907 | -1/Access          | Spotted Tracker
 31908 | -1/Access          | Spotted Tracker
 31915 | -1/Access          | Destroyed Tracker
 31919 | -1/Access          | Destroyed Tracker
 31929 | -1/Access          | Spotted Combat Programmer
 31931 | -1/Access          | Destroyed Combat Programmer
 31935 | -1/Access          | Spotted Combat Programmer
 31939 | -1/Access          | Destroyed Tracker
 31947 | -1/Access          | Destroyed Combat Programmer
 31982 | -1/Access          | Spotted Combat Programmer
 31984 | -1/Access          | Destroyed Combat Programmer
 32102 | -1/Access          | Reached level 36
 32286 | -1/Access          | High security lockdown imminent
 32363 | -1/Access          | Found Immobilizer
 32366 | -1/Access          | High security lockdown engaged
 32410 | -1/Access          | Entered Command
 32410 | -1/Command         | Accompanied by 3 allies
 32411 | -1/Command         | Loaded intel: 74 machine locations
 32950 | -1/Command         | First assault squad dispatched
 33262 | -1/Command         | Destroyed 12 combat bots
 33294 | -1/Command         | Spotted B-99 Colossus
 33325 | -1/Command         | Rewired B-99 Colossus
 33355 | -1/Command         | High security lockdown imminent
 33435 | -1/Command         | High security lockdown engaged
 33507 | -1/Command         | Reached level 37
 33624 | -1/Command         | Destroyed 18 combat bots
 33628 | -1/Command         | Spotted Executioner
 33628 | -1/Command         | Spotted Striker
 33629 | -1/Command         | Spotted Executioner
 33631 | -1/Command         | Spotted Investigator
 33632 | -1/Command         | Rewired Investigator
 33634 | -1/Command         | Spotted Executioner
 33638 | -1/Command         | Spotted Striker
 33640 | -1/Command         | Destroyed Striker
 33649 | -1/Command         | Rewired Executioner
 33656 | -1/Command         | Allies destroyed Executioner
 33663 | -1/Command         | Destroyed Executioner
 33679 | -1/Command         | Destroyed Striker
 33703 | -1/Command         | Destroyed 11 combat bots
 33749 | -1/Command         | Found Prototype Launcher
 33772 | -1/Command         | Spotted Executioner
 33778 | -1/Command         | Spotted Executioner
 33796 | -1/Command         | Spotted Investigator
 33797 | -1/Command         | Identified Containment Facilitator
 33804 | -1/Command         | Spotted Executioner
 33808 | -1/Command         | P-80 Master assimilated allied Enforcer 10d
 33810 | -1/Command         | Lost 3 allies
 33826 | -1/Command         | Destroyed Investigator
 33827 | -1/Command         | System corruption reached 10%
 33827 | -1/Command         | Destroyed Executioner
 33833 | -1/Command         | Core integrity fell below 50%
 33836 | -1/Command         | Rewired Executioner
 33847 | -1/Command         | Destroyed Executioner
 33868 | -1/Command         | Destroyed 20 combat bots
 33906 | -1/Command         | Found Containment Facilitator
 33976 | -1/Command         | Spotted Striker
 33989 | -1/Command         | Destroyed Striker
 34023 | -1/Command         | Spotted Executioner
 34023 | -1/Command         | Spotted Striker
 34023 | -1/Command         | Spotted Striker
 34055 | -1/Command         | Destroyed Striker
 34063 | -1/Command         | Destroyed Striker
 34068 | -1/Command         | Core integrity fell below 20%
 34096 | -1/Command         | Destroyed 16 combat bots
 34125 | -1/Command         | Destroyed Executioner
 34174 | -1/Command         | Destroyed 18 combat bots
 34242 | -1/Command         | Spotted Striker
 34260 | -1/Command         | Spotted Executioner
 34260 | -1/Command         | Spotted Executioner
 34260 | -1/Command         | Spotted Executioner
 34264 | -1/Command         | Destroyed Striker
 34273 | -1/Command         | Destroyed Executioner
 34277 | -1/Command         | Spotted Striker
 34278 | -1/Command         | Spotted Executioner
 34279 | -1/Command         | Spotted Executioner
 34280 | -1/Command         | Spotted Executioner
 34280 | -1/Command         | Spotted Striker
 34281 | -1/Command         | Spotted Striker
 34294 | -1/Command         | Destroyed Striker
 34295 | -1/Command         | Spotted Striker
 34297 | -1/Command         | Spotted Executioner
 34298 | -1/Command         | Spotted Striker
 34306 | -1/Command         | P-80 Master assimilated allied Colossus 10a
 34321 | -1/Command         | Destroyed 8 combat bots
 34324 | -1/Command         | Build established: Generator-Executioner
 34325 | -1/Command         | Destroyed by Striker with Plasma Lance

 Last Messages 
---------------
34318_ P-80 Master resets Executioner, system
  corruption cleaned.
34318_ Slug penetrates Wall. <x2>
34319_ System corrupted: Component data lost.
34319_ The unstable cave ceiling collapses.
34322_ Penetrated by Slug. <x4>
34323_ Critical hit (Impale).
34323_ Penetrated by Slug. <x2>
34323_ Critical hit (Destroy).
34323_ P-80 Master resets Striker, system
  corruption cleaned.
34324_ P-80 Master resets H-88 Terminator,
  system corruption cleaned.
34324_ Kicked H-88 Terminator out of the way.
34324_ H-88 Terminator knocked back.
34324_ Slug penetrates G-73 Enforcer.
34324_ P-80 Master suffers critical hit
  (Destroy).
34324_ P-80 Master destroyed.
34325_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
| ###############??????????????????????????????????? |
|               ######?????????????????????????????? |
|               #    #?????????????????????????????? |
| [ !!          #    ##############################? |
|   !!          #    +                            #? |
|   !!          #    ######################       #? |
|               #!   #??#        #      ! #       #? |
| #######+#######    #??#        #        #       #? |
| ????# %  #####"########   ""   #   !"   # #######? |
| ????# ^^^#    !!!   [ #  """"  #    ""  # #??##### |
| ?####  = "    !!!     #   ""   #  *=R"  # #??#     |
| ?#       "    !!i   = #    "   #        # #??#     |
| ?#     [ "            + !      "        # #??#     |
| ##     % "            #|[|     "        + #??#     |
|  "    [% ""######## ###%%%m!   #        # #??#     |
| ""        ###;#;# ;!!%![*!*p###;##+##"### ####     |
|  =      *! "       =%*!*=%/!!%%!%*           #     |
|   !!   =%""%*[!%* ==%=%!!=i%  %  %=          #     |
| =%%[ *  "%%=%=%[!!%!=/%gEE*!Ep   [ %         +     |
| %=[*     "" ! =[%[ii%=px%Egg=g               #     |
| %=    *= % "" !%#;!%!|!!E!#E####""######"+##+#     |
| /==%!=%=        ##=%=  =ghpK!=     ##        #     |
| !!*=!!%%%=#  ##### *!mm[%@#!%[     ##        #     |
| =!%*[%/=[ [  #???#   ""*hK#===     ##    ""  #     |
| [!!!|=[%%%"#######   """  ; !      ##    ""  #     |
|  *!%*%==         #m  """  #        ##    Y"  #     |
|  *[==%%=% /=     #m  ""   #    !!! ##    ""  ##### |
| =*!%!=%!% =!     /        #=   !!! ##    ""  #???? |
| !!=*%%%%* *      #^       #    !!! ##  ]     #???? |
| =![|!*%[ =       #        #        ##        #???? |
|  %!="!! = """"   #############################???? |
|  =!*"      ""    #???????????????????????????????? |
|  *%="            #???????????????????????????????? |
| [*=%"            #???????????????????????????????? |
| != !""%*         #???????????????????????????????? |
| "!/=/   !        #???????????????????????????????? |
| ]=/=% *!         #???????????????????????????????? |
| #*%*[ =/   """   #???????????????????????????????? |
| "%= [  %    "    #???????????????????????????????? |
| " [*!/           #???????????????????????????????? |
| %!=         *[        ???????????????????????????? |
| """!        !!%       ???????????????????????????? |
|             * =  #####???????????????????????????? |
|    #######"""""""#???????????????????????????????? |
|    #??????        ???????????????????????????????? |
| ####??????        ???????????????????????????????? |
| ??????????       ????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           229
Coolant Potential          100
Energy Generation          109
Energy Capacity            940
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           24
Terrain Scan Density       10
Jamming Range              16
Additional Mass Support    12
Armor Coverage             825
Resistance: KI             40
Resistance: TH             40
Resistance: EX             20
Resistance: EM             35
Resistance: I              20
Resistance: S              20
Resistance: P              20
Weapon Cycling             30
Evasion (%)                67
Targeting Accuracy         20
Particle Charging          37
Offensive Hacking          35
Defensive Hacking          10

 Item Schematics 
-----------------
                   Lrg. Battery | -8/Materials  | Extracted
          Imp. Weapon Shielding | -8/Materials  | Extracted
       Hrd. Light Armor Plating | -8/Materials  | Extracted
                          Wheel | -8/Materials  | Extracted
                     EM Shotgun | -8/Materials  | Extracted
                Hcp. Matter Pod | -8/Materials  | Extracted
                   Titanium Leg | -8/Materials  | Extracted
               Seismic Detector | -8/Materials  | Extracted
         Imp. Thermal Generator | -8/Storage    | Hacked
            Variable Charge Gun | -6/Factory    | Hacked
            Imp. Gravmag System | -6/Factory    | Hacked
                   Weapon Mount | -6/Factory    | Hacked
               Combat Drone Bay | -6/Data Miner | Free
      Lgt. Regenerative Plating | -6/Data Miner | Free
               Enh. Armored Leg | -6/Data Miner | Free
         Imp. Matter Compressor | -6/Data Miner | Free
        Tiamat Missile Launcher | -6/Data Miner | Free
              Imp. Heavy Treads | -6/Data Miner | Free
               Imp. Force Field | -6/Data Miner | Free
                    Force Lance | -6/Data Miner | Free
             Imp. Weapon Cycler | -6/Data Miner | Free
                 Dual-blade Saw | -6/Data Miner | Free
           Adv. Power Amplifier | -6/Data Miner | Free
               Particle Reactor | -6/Data Miner | Free
 Imp. System Restoration Module | -5/Factory    | Hacked
                  Energy Mantle | -2/Testing    | Archive
                       CPS Tube | -2/Testing    | Scanalyzed
          Hvy. Dispersion Rifle | -2/Testing    | Hacked
                Helical Railgun | -2/Testing    | Hacked
           Exp. Power Shielding | -2/Testing    | Archive
              Exp. Sensor Array | -2/Testing    | Archive

 Robot Schematics 
------------------
   G-47 Trooper | -8/Recycling  | Hacked
  A-15 Conveyor | -6/Data Miner | Free
 M-22 Extractor | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free
 A-27 Freighter | -6/Data Miner | Free
      K-01 Serf | -2/Testing    | Archive

 Fabricated
------------
            Variable Charge Gun | x2 | -6/Factory 
                   Weapon Mount | x2 | -6/Factory 
             Imp. Weapon Cycler | x2 | -5/Factory 
 Imp. System Restoration Module | x2 | -5/Factory 
                 A-27 Freighter | x1 | -4/Factory | Preloaded

 Alien Tech Used 
-----------------
Core Expander
Integrated Dissipator

 Achievements 
--------------
Decrypted!

 Challenges 
------------
None

 RPGLIKE                         | -11   -10   -10   -8    -8    -8    -8    -6    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -5    -5    -4    -4    -4    -4    -3    -3    -3    -3    -2    -2    -1    -1    
---------                  Run   | Yrd   Mat   Sub   Mat   Sto   Rec   Scr   Fac   Gar   Fac   Low   Low   Dat   Pro   Fac   Was   Fac   Ext   Cet   Arc   Fac   Upp   Upp   War   Pro   Res   Arm   Lab   Res   Tes   Acc   Com   
Levels Raised              36    | .     3     1     7     1     .     1     2     3     .     1     .     .     2     .     .     1     1     1     .     2     .     .     2     .     1     1     .     1     1     3     1     
  XP Earned                59432 | 4000  4778  1645  10159 2263  628   204   3740  3697  828   791   530   511   2281  513   67    1226  1169  2114  105   2225  270   484   1830  1041  957   1373  702   1692  1431  3437  2741  
  XP Spent                 57800 | 3460  2840  1100  5850  .     .     9250  4000  2200  2020  .     .     1700  .     .     .     2900  .     2600  .     2900  .     .     3150  .     3200  .     700   1050  1600  .     7280  
Upgrades                   101   | 14    6     2     9     .     .     7     9     2     8     .     .     1     .     .     .     3     .     1     .     1     .     .     7     .     1     .     1     3     1     .     25    
  Power Slot               2     | 1     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Propulsion Slot          4     | 1     .     .     2     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Utility Slot             10    | 1     .     .     2     .     .     3     .     .     .     .     .     .     .     .     .     1     .     1     .     1     .     .     .     .     1     .     .     .     .     .     .     
  Weapon Slot              5     | 1     2     .     .     .     .     .     .     1     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Core Integrity           18    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     18    
  Heat Dissipation         14    | 8     3     .     .     .     .     .     .     .     1     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Energy Generation        4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     
  Mass Support             4     | 1     .     1     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
  Inventory Capacity       5     | .     1     1     1     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sensor Range             12    | .     .     .     .     .     .     .     5     .     7     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ranged Accuracy          4     | 1     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     .     .     .     .     
  Hack Attack %            5     | .     .     .     2     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Hack Defense %           2     | .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  KI Resistance %          4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     1     
  TH Resistance %          4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     1     
  TH Damage %              4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     1     
Protomatter Created        20014 | .     393   270   617   281   .     .     122   690   379   316   146   86    845   .     180   570   300   2538  69    1327  203   425   2348  836   485   1206  .     765   504   1101  3012  
  Integrity Restored       22947 | .     408   682   686   462   .     45    315   1165  367   430   211   258   501   .     .     635   312   2340  207   1521  141   367   3400  282   323   1130  .     1532  1201  993   3033  
    Core                   16545 | .     329   571   521   267   .     45    309   659   163   254   135   258   233   .     .     466   215   1671  207   1027  106   257   2695  143   227   805   .     1185  606   779   2412  
    Parts                  6402  | .     79    111   165   195   .     .     6     506   204   176   76    .     268   .     .     169   97    669   .     494   35    110   705   139   96    325   .     347   595   214   621   
Protomatter Decayed        13783 | .     171   53    348   99    .     .     .     352   144   146   74    45    401   .     .     358   642   824   .     708   151   403   1356  737   3060  888   .     186   556   489   1592  

 Game 
------
Seed              BlastScatterPerforator
  Manual?         0
Play Time         06:48:11
  Cumulative      310.7 hours
  Start           2025.04.01 @ 17:17:15
  End             2025.04.03 @ 08:19:51
Sessions          13
Manual Loads      0
Difficulty        Adventurer
Special Mode      Winter2019/RPGLIKE
Game No.          122
  Rogue           0
  Adventurer      122
  Explorer        0
Win Type          -
  Total           12
  Types           2/3/3/2/1/0/0/0/1
Lore%             85
Gallery%          80
Achievement%      79
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c67ce1fa-3726-4ac3-b073-1bc85a1315f5