Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.06 @ 21:47:04 Player: HeartGrenade Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (181) 905 Value Destroyed (6711) 6711 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (3936) 3936 TOTAL SCORE: 16952 Bonus ------- High Alert Combat Kills 1208 Follower Combat Kills 928 Entered Garrisons 200 Used RIF Installer 500 Registered with UFD 300 Met Optimus in HQ 500 Met Imprinter 300 Cogmind --------- Core Integrity 0/1000 Matter 38/300 Energy 7/100 System Corruption 33% Temperature Warm (103) Movement Core (850) Ox16 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit Relay Coupler [Sentry] (21) > --- WEAPON (3) ------- Faulty Tiamat Missile Launcher > --- INVENTORY (20) --- Improved Cooling System Deep Structural Scanner Relay Coupler [Swarmer] (33) Relay Coupler [Programmer] (88) Relay Coupler [Programmer] (86) Long-range Tractor Beam Mini Drone Bay (3/3) Mapping Drone Bay (3/3) Overtuned Quantum Rifle Smartbomb Launcher Improved Datajack Improved Remote Datajack Peak State ------------ > --- POWER ------------ Neutrino Core Reinforced Fission Core > --- PROPULSION ------- Heavy Treads Overtuned Huge Scrapsphere > --- UTILITY ---------- High-capacity Storage Unit Deep Structural Scanner Experimental Targeting Computer Layered Heavy Armor Plating Relay Coupler [Programmer] Scrapoid Pod > --- WEAPON ----------- Heavy Mass Driver Plasma Sword > --- INVENTORY -------- Scrap Suit Improved Cooling System Layered Medium Armor Plating Advanced Shield Generator Relay Coupler [Swarmer] Relay Coupler [Sentry] Relay Coupler [Programmer] Relay Coupler [Programmer] Mapping Drone Bay Overtuned Quantum Rifle Heavy Mass Driver Smartbomb Launcher Tiamat Missile Launcher Improved Datajack Improved Remote Datajack Falx Botcube [Rating: 108] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Reinforced Fission Core Reactor Cold Fusion Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Overtuned Huge Scrapsphere Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Experimental Targeting Computer Hackware Relay Coupler [Programmer] Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Shock Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Mass Driver Launcher Proton Missile Launcher Special Weapon Improved Remote Datajack Impact Weapon Heavy Hammer Slashing Weapon Falx Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Zio Pro Fac Gar Fac Slots Evolved 10 | . . 2 . . . 6 . . . 2 . . Power 1 | . . . . . . 1 . . . . . . Propulsion 2 | . . 1 . . . 1 . . . . . . Utility 6 | . . 1 . . . 3 . . . 2 . . Weapon 1 | . . . . . . 1 . . . . . . Parts Attached 116 | 4 14 13 9 1 11 22 . 1 9 9 9 14 Power 13 | . 2 2 1 . . 3 . . 3 . 1 1 Engine 7 | . 2 2 1 . . 1 . . 1 . . . Core 4 | . . . . . . . . . 2 . 1 1 Reactor 2 | . . . . . . 2 . . . . . . Propulsion 22 | 2 3 8 . . 3 2 . 1 1 1 . 1 Treads 19 | 2 2 7 . . 3 2 . 1 . 1 . 1 Leg 1 | . 1 . . . . . . . . . . . Wheel 1 | . . . . . . . . . 1 . . . Hover . | . . . . . . . . . . . . . Flight 1 | . . 1 . . . . . . . . . . Utility 46 | . 4 3 3 1 4 10 . . 4 8 1 8 Device 18 | . 1 . . . 2 6 . . 1 4 . 4 Storage 6 | . 3 . . . 1 1 . . . 1 . . Processor 5 | . . 1 1 . . 3 . . . . . . Hackware 2 | . . . . . . . . . . . . 2 Protection 15 | . . 2 2 1 1 . . . 3 3 1 2 Artifact . | . . . . . . . . . . . . . Weapon 35 | 2 5 . 5 . 4 7 . . 1 . 7 4 Energy Gun 6 | . 1 . 1 . . 4 . . . . . . Energy Cannon 4 | . . . . . 1 . . . . . 3 . Ballistic Gun 10 | 2 4 . 2 . 2 . . . . . . . Ballistic Cannon 4 | . . . . . . . . . . . 3 1 Launcher 4 | . . . . . 1 1 . . 1 . . 1 Special Weapon 1 | . . . . . . . . . . . 1 . Impact Weapon 2 | . . . 2 . . . . . . . . . Slashing Weapon 3 | . . . . . . 2 . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . 1 Unidentified Prototypes 10 | . 1 2 1 . . 4 . . . . . 2 Corrupted Parts 2 | . . . . . . . . . 2 . . . System Corruption 18 | . . . . . . . . . 18 . . . Parts Lost 37 | . 2 . 1 1 . 1 . . 13 . 2 17 Power 5 | . . . . . . . . . 3 . . 2 Propulsion 5 | . 1 . . . . . . . 2 . . 2 Utility 18 | . . . 1 1 . 1 . . 4 . 2 9 Weapon 9 | . 1 . . . . . . . 4 . . 4 Highest Loss Streak 10 | . 2 . 1 1 . 1 . . 10 . 1 10 To Critical Strikes 2 | . 1 . . . . . . . . . . 1 Average Backups 14 | 1 8 14 14 14 15 15 16 15 14 15 14 14 Power . | . . . 1 1 . 1 1 1 . . . . Propulsion 1 | . 2 4 4 4 2 1 2 1 . . . . Utility 5 | . 1 2 2 2 4 7 7 7 8 8 7 8 Weapon 5 | . 5 6 7 7 7 5 5 4 3 4 4 3 Tool/Special . | . . . . . . . . . . . . . Unused Backups 36 | . 5 8 3 . 5 3 . 2 . 4 1 5 Power 2 | . . . 1 . . . . . . . 1 . Propulsion 3 | . 1 1 . . 1 . . . . . . . Utility 12 | . . 1 2 . 1 2 . 1 . 1 . 4 Weapon 18 | . 4 6 . . 2 1 . 1 . 3 . 1 Tool/Special 1 | . . . . . 1 . . . . . . . Average Slot Usage (%) 90 | . 89 99 99 100 96 94 100 100 93 80 72 68 Engine 6 | . 8 11 11 11 10 6 6 6 . 4 . . Core 2 | . . . . . . . . . 5 5 10 10 Reactor 1 | . . . . . . 4 6 6 5 . . . Treads 22 | . 22 32 33 33 31 24 26 26 24 8 5 4 Wheel 1 | . . . . . . . . . . 5 5 4 Device 8 | . 11 3 . . 1 10 13 13 11 13 12 12 Storage 8 | . 13 11 11 11 10 6 6 6 6 5 5 5 Processor 8 | . . 7 11 11 11 12 13 13 13 11 5 4 Protection 7 | . . 10 11 11 9 6 6 6 6 5 9 5 Energy Gun 2 | . 5 . . . . 5 6 6 11 3 . . Energy Cannon 1 | . . . . . . 4 6 6 2 4 3 . Ballistic Gun 11 | . 22 22 20 22 20 7 . . . . . . Slashing Weapon 1 | . . . . . . 1 6 6 . 4 3 4 Peak Build Rating 108 | 4 13 21 24 24 35 76 71 72 73 95 101 108 Average Rating 50 | 3 8 17 22 23 27 57 71 71 68 85 96 99 On Entrance 44 | . 4 13 21 23 24 32 75 71 72 54 93 99 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 137 | 3 32 37 41 41 73 98 94 94 109 120 137 135 Greatest Support 102 | 20 40 69 69 69 69 102 102 102 102 20 20 70 Greatest Overweight (x) 14 | . 4 . . . 1 1 . . 4 5 6 14 Average Overweight (x) 1 | . . . . . . . . . . 4 5 4 Largest Inventory Capacity 20 | 5 15 15 15 15 20 20 20 20 20 20 20 20 Average Capacity 17 | 5 11 15 15 15 18 20 20 20 20 20 20 20 Most Carried 20 | 3 15 15 15 15 20 20 20 20 20 20 20 20 Average Carried 16 | 1 8 14 14 14 17 19 20 19 18 18 19 18 Final Capacity 20 | 5 15 15 15 15 20 20 20 20 20 20 20 20 Final Carried 20 | 3 15 15 14 15 20 20 20 20 15 20 20 13 Class Distribution -------------------- 69% | Mutant 11% | Tank 8% | Bothacker-Mutant 4% | Scrapper Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -9/Scraptown Tank | -6/Factory Tank | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Scrapper | -5/Factory Mutant | -5/Garrison Bothacker-Mutant | -5/Factory Resources | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Zio Pro Fac Gar Fac Matter Collected 5322 | 240 399 381 627 85 83 662 . 129 103 331 834 1448 Remotely . | . . . . . . . . . . . . . Salvage Created 7879 | . 845 824 927 252 . 1296 . . 580 603 891 1661 Parts 393 | . 44 50 68 7 . 62 . . 21 27 36 78 Haulers Intercepted 8 | . 2 2 1 . . 1 . . . . . 2 Recyclers Shooed 9 | . 5 . . . . 2 . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . . . 2 . . . Prevented 16 | . . . . . . . . . 16 . . . Kills | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Zio Pro Fac Gar Fac Combat Hostiles Destroyed 136 | . 17 18 21 3 . 13 . . 9 9 22 24 Melee 6 | . . . . . . 1 . . . . . 5 Guns 72 | . 17 18 21 3 . 6 . . 2 5 . . Cannons 42 | . . . . . . 4 . . 1 2 19 16 AOE 5 | . . . . . . . . . 2 . . 3 Classes Destroyed 15 | . 5 4 . . . 2 . . 1 . 3 . Worker 8 | . 1 1 3 . . . . . . 1 . 2 Builder 11 | . . . . . . 6 . . . 1 . 4 Tunneler 3 | . . 1 . . . 1 . . . . . 1 Hauler 8 | . 2 2 1 . . 1 . . . . . 2 Recycler 9 | . 2 . . 1 . 2 . . . 1 . 3 Operator 2 | . . 1 . . . . . . . 1 . . Watcher 4 | . . 1 . . . 2 . . . 1 . . Swarmer 31 | . 6 7 6 . . . . . 2 4 3 3 Saboteur 3 | . . . . . . . . . . . 3 . Grunt 62 | . 11 7 8 . . 6 . . 2 . 11 17 Brawler 3 | . . . . . . . . . 3 . . . Sentry 26 | . . 4 7 3 . 5 . . 1 1 2 3 Specialist 2 | . . . . . . . . . . . 2 . Programmer 8 | . . . . . . 2 . . 1 4 . 1 Behemoth 1 | . . . . . . . . . . . 1 . Best Kill Streak 7 | . 4 7 4 3 . 4 . . 5 4 3 6 Combat Bots Only 5 | . 4 5 4 2 . 4 . . 5 4 3 4 Max Kills in Single Turn 5 | . 2 2 2 1 . 2 . . 1 1 1 5 Gunslinging 1 | . . 1 . . . . . . . . . . Exploded 3 | . . . . . . . . . 1 . . 3 Melee 1 | . . . . . . 1 . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Zio Pro Fac Gar Fac Hostile Shots Fired 1157 | . 80 97 96 22 . 206 . . 136 111 133 276 Missed 355 | . 14 34 35 7 . 83 . . 37 35 39 71 Hits 802 | . 66 63 61 15 . 123 . . 99 76 94 205 Melee 19 | . . . . . . . . . 5 . . 14 Projectile 783 | . 66 63 61 15 . 123 . . 94 76 94 191 AOE 1 | . . . . . . . . . . . . 1 Critical Strikes 38 | . 3 1 2 1 . 3 . . 8 3 2 15 Actively Blocked 1 | . . 1 . . . . . . . . . . Damage Taken 12166 | . 709 669 686 221 . 1003 . . 1955 1269 1439 4215 Core 1625 | . 177 88 119 15 . 79 . . 146 102 118 781 Absorbed by Shields 1126 | . . . . . . 338 . . 163 240 351 34 Redirected to Shielding 43 | . . 43 . . . . . . . . . . Ignored by Resistances 257 | . . . . . . . . . 117 . 140 . Regen/Repaired (Parts) 565 | . . . . . 402 . . . . 89 34 40 Core Remaining (%) 61 | 100 29 . . . 44 . . . 73 . . . Volleys Fired 459 | . 53 58 60 12 . 87 . . 28 35 71 55 Largest 3 | . 2 2 2 2 . 3 . . 3 2 3 1 Hottest 214 | . 85 46 46 46 . 210 . . 160 210 214 65 Shots Fired 795 | . 103 116 119 24 . 180 . . 41 54 100 58 Gun 557 | . 103 116 119 24 . 137 . . 27 29 2 . Cannon 224 | . . . . . . 43 . . 5 25 93 58 Launcher 9 | . . . . . . . . . 9 . . . Special 5 | . . . . . . . . . . . 5 . Kinetic 536 | . 69 116 119 24 . 101 . . . . 49 58 Thermal 156 | . 34 . . . . 45 . . 5 54 18 . Explosive . | . . . . . . . . . . . . . Electromagnetic 98 | . . . . . . 34 . . 36 . 28 . Robot Hit Streak 33 | . 11 33 24 13 . 29 . . 29 11 10 13 Robot Miss Streak 6 | . 3 2 4 2 . 6 . . 2 2 3 2 Penetration Max 1 | . . . . . . . . . . . . 1 Secondary Targets 6 | . . 4 1 . . . . . 1 . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . 1 . . . Shots Hit Robots 597 | . 62 88 86 20 . 147 . . 30 33 66 65 Core Hits 247 | . 32 35 34 7 . 48 . . 18 11 27 35 Critical Kills 6 | . 1 . . . . . . . . 3 2 . Critical Parts Destroyed 3 | . 1 . . 1 . 1 . . . . . . Critical Strikes 29 | . 3 . . 1 . 3 . . 1 3 7 11 Burn 1 | . 1 . . . . . . . . . . . Meltdown 5 | . . . . . . . . . . 3 2 . Destroy 4 | . 2 . . 1 . 1 . . . . . . Blast 10 | . . . . . . . . . . . 5 5 Corrupt 2 | . . . . . . 1 . . 1 . . . Sever 7 | . . . . . . 1 . . . . . 6 Melee Attacks 139 | . . . 5 . . 18 . . . 22 43 51 Impact 5 | . . . 5 . . . . . . . . . Slashing 122 | . . . . . . 18 . . . 22 43 39 Piercing . | . . . . . . . . . . . . . Sneak Attacks 16 | . . . . . . 6 . . . 1 1 8 Combat Hostiles 1 | . . . . . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 17724 | . 829 1318 1355 295 . 3642 . . 1232 1232 2894 4927 Guns 6794 | . 829 1315 1355 295 . 1907 . . 482 540 71 . Cannons 7183 | . . . . . . 807 . . 158 538 2731 2949 Explosions 1463 | . . . . . . 108 . . 592 . . 763 Melee 2267 | . . . . . . 806 . . . 154 92 1215 Ramming 17 | . . 3 . . . 14 . . . . . . Kinetic 9598 | . 468 1315 1355 295 . 1300 . . . . 1916 2949 Thermal 3866 | . 361 . . . . 1007 . . 330 1078 327 763 Explosive . | . . . . . . . . . . . . . Electromagnetic 1976 | . . . . . . 515 . . 902 . 559 . Impact . | . . . . . . . . . . . . . Slashing 2267 | . . . . . . 806 . . . 154 92 1215 Piercing . | . . . . . . . . . . . . . Highest Corruption 33 | . 1 . . . . 5 5 5 19 17 17 33 Average Corruption 10 | . 1 . . . . 2 5 5 13 13 17 18 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 233 | . 12 . . . . 25 . 1 34 26 68 67 Message Errors 66 | . 3 . . . . 9 . . 8 8 18 20 Matter Fused 49 | . 5 . . . . 5 . 1 5 4 18 11 Heat Flow Errors 19 | . 1 . . . . . . . 6 1 3 8 Energy Discharges 25 | . . . . . . 1 . . 6 2 9 7 Parts Rejected 2 | . . . . . . . . . . . 1 1 Parts Fused 1 | . . . . . . . . . . . . 1 Data Loss (minor) 41 | . 3 . . . . 3 . . 5 7 14 9 Data Loss (major) 11 | . . . . . . 5 . . 1 1 2 2 Misfires 5 | . . . . . . . . . 1 1 . 3 Alerts 4 | . . . . . . . . . 1 . 2 1 Misdirections 6 | . . . . . . . . . 1 1 . 4 Weapon Failures 4 | . . . . . . 2 . . . 1 1 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 940 | . . . . . . 301 . . 36 63 61 479 Projectiles 377 | . . . . . . 50 . . 14 22 61 230 Explosions 152 | . . . . . . 73 . . 22 . . 57 Melee 411 | . . . . . . 178 . . . 41 . 192 Knockbacks 19 | . . . . . . . . . . . 8 11 Impact . | . . . . . . . . . . . . . Kinetic 19 | . . . . . . . . . . . 8 11 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 231 | . . . . . . 53 . . 178 . . . Shots 10 | . . . . . . 1 . . 9 . . . Rammed 3 | . . 1 . . . 2 . . . . . . Targets Rammed 3 | . . 1 . . . 2 . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 357 | . 173 2 23 23 . 290 . . 305 357 343 259 Average Temperature 82 | . 51 1 7 11 . 62 . . 97 126 93 82 Received Heat Transfer 3947 | . 231 162 219 90 . 286 . . 651 252 439 1617 Effects 10 | . . . . . . 1 . . 2 2 2 3 Energy Bleed 6 | . . . . . . 1 . . . 1 2 2 Interference 4 | . . . . . . . . . 2 1 . 1 Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . Robots Corrupted 7 | . . . . . . 2 . . 4 . 1 . Combat Hostiles 7 | . . . . . . 2 . . 4 . 1 . Parts Fried 7 | . . . . . . 5 . . 1 . 1 . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 5 | . . . . . . . . . . 3 2 . Combat Hostiles 4 | . . . . . . . . . . 2 2 . Parts Melted 26 | . 1 . . . . 2 . . 2 15 6 . Heat Transferred 4974 | . 925 . . . . 1350 . . 300 1450 449 500 Parts Sabotaged 3 | . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . 3 . . . Alert | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Zio Pro Fac Gar Fac Maximum Alert Level 4 | . 1 1 2 . . . . . . 2 4 4 Low Security (%) 65 | 100 91 89 70 100 . 100 . . . 93 . . Level 1 4 | . 8 10 24 . . . . . . 1 . . Level 2 4 | . . . 4 . . . . . . 4 23 . Level 3 18 | . . . . . . . . . . . 51 78 Level 4 6 | . . . . . . . . . . . 24 21 Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 1423 | . 225 276 413 151 . 184 . . . 634 1423 1379 Initial 746 | . . 52 . 151 . . . . . 73 462 746 Average 332 | . 100 84 158 49 . 52 . . . 89 941 953 Influence Increases 6376 | . 576 547 704 78 . 626 . . 335 1079 1121 1310 Destroy 0b10 Robot/C 3320 | . 340 360 420 60 . 260 . . 180 500 560 640 Destroy 0b10 Robot/NC 235 | . 25 30 20 5 . 60 . . . 30 . 65 Destroy Leader 636 | . 74 96 112 . . 96 . . 20 92 30 116 Allied During Kill 159 | . . . . . . . . . . 78 37 44 Successful Hack 187 | . 29 29 15 12 . 48 . . . 54 . . Select Force Hacks 60 | . 30 30 . . . . . . . . . . Disable Machine 525 | . . . 60 . . 60 . . . 120 60 225 Anti-Garrison Action 200 | . . . . . . . . . . . 200 . Destroy Structure 604 | . 3 2 2 1 . 57 . . . 190 219 130 Partial Spotted 15 | . . . . . . 15 . . . . . . Lose Combat Pursuer 435 | . 75 . 75 . . 30 . . 135 15 15 90 Influence Decreases 5076 | . 450 673 315 467 . 451 66 109 218 536 358 1433 Entered New Map 1406 | . . 74 . 238 . . 66 109 . 44 198 677 Time Decay 2642 | . 430 356 305 162 . 401 . . 110 372 . 506 Lost Part 348 | . 20 . 10 10 . 10 . . 108 . 20 170 Lost Ally 380 | . . . . . . 40 . . . 120 140 80 Purge Threat 300 | . . 243 . 57 . . . . . . . . Squads Dispatched 51 | . 3 3 4 . . 16 . . 1 8 . 16 Investigation 16 | . 3 2 . . . 1 . . . 4 . 6 Extermination 8 | . . . . . . 4 . . . 2 . 2 Reinforcement 9 | . . 1 2 . . 2 . . . 1 . 3 Assault 6 | . . . . . . . . . 1 . . 5 Garrison 12 | . . . 2 . . 9 . . . 1 . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Zio Pro Fac Gar Fac Distress Signals 18 | . 2 2 5 . . 2 . . . 4 . 3 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 256 | . 32 25 33 3 . 23 . . 19 35 31 55 Peak Tracking Total 12 | . 5 5 7 3 . 6 . . 9 12 6 10 Tactical Retreats 17 | . 4 . 1 . . 2 . . 3 1 1 5 Traps | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Zio Pro Fac Gar Fac Traps Triggered 17 | . 6 1 . . . 1 . . . 3 6 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Most Traps Carried 1 | . . . . . 1 . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Zio Pro Fac Gar Fac Machines Disabled 38 | . . . 4 . . 4 . . . 8 7 15 Max in Single Turn 9 | . . . 1 . . 2 . . . 1 2 9 Garrison Access 2 | . . . . . . . . . . 1 . 1 Garrison Relay 1 | . . . . . . . . . . . 1 . Phase Generator 1 | . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Zio Pro Fac Gar Fac Machines Accessed 68 | . 10 9 5 4 6 11 . . . 12 4 7 Terminals 43 | . 8 8 5 4 . 6 . . . 6 4 2 Fabricators 3 | . . . . . . 2 . . . . . 1 Repair Stations 2 | . . . . . . 2 . . . . . . Recycling Units 11 | . 2 1 . . . . . . . 4 . 4 Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . . . . 1 . . . 2 . . Total Hacks 179 | . 27 27 10 15 31 27 . . . 23 6 13 Successful 94 | . 16 15 3 4 31 8 . . . 14 1 2 Failed 85 | . 11 12 7 11 . 19 . . . 9 5 11 Catastrophic 17 | . 1 2 1 1 . 4 . . . 2 3 3 Database Lockouts . | . . . . . . . . . . . . . Manual 97 | . 22 22 9 8 . 11 . . . 16 1 8 Terminals 113 | . 23 26 10 15 . 15 . . . 15 6 3 Fabricators 6 | . . . . . . 4 . . . . . 2 Repair Stations 4 | . . . . . . 4 . . . . . . Recycling Units 19 | . 4 1 . . . . . . . 6 . 8 Scanalyzers . | . . . . . . . . . . . . . Garrison Access 6 | . . . . . . 4 . . . 2 . . Terminal Hacks 58 | . 6 8 3 4 31 1 . . . 4 1 . Record 30 | . . . . . 30 . . . . . . . Part Schematic 1 | . 1 . . . . . . . . . . . Robot Analysis 1 | . . . . 1 . . . . . . . . Prototype ID Bank 6 | . 1 3 . 2 . . . . . . . . Open Door 2 | . . . 1 . . . . . . . 1 . Emergency Access Points 1 | . . 1 . . . . . . . . . . Terminal Index 3 | . 1 1 . . . 1 . . . . . . Unreport Threat 3 | . . 2 . 1 . . . . . . . . Locate Traps 3 | . . . . . . . . . . 3 . . Maintenance Status 1 | . 1 . . . . . . . . . . . Surveillance Status 1 | . . . 1 . . . . . . . . . Patrol Status 1 | . . . . . . . . . . 1 . . Recall Reinforcements 1 | . . . 1 . . . . . . . . . Hauler Manifests 2 | . 1 1 . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . . . . Network Status 1 | . . . . . . 1 . . . . . . Build 1 | . . . . . . 1 . . . . . . Repair Station Hacks 2 | . . . . . . 2 . . . . . . Scan Component 2 | . . . . . . 2 . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . 2 . . Unlock Access 1 | . . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . . 1 . . Unauthorized Hacks 29 | . 9 7 . . . 3 . . . 8 . 2 Terminals 20 | . 7 6 . . . 3 . . . 4 . . Track 2 | . . . . . . . . . . 2 . . Assimilate 2 | . . . . . . 2 . . . . . . Botnet 3 | . . 1 . . . . . . . 2 . . Operators 1 | . . . . . . 1 . . . . . . Skim 12 | . 7 5 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 9 | . 2 1 . . . . . . . 4 . 2 Mask 1 | . 1 . . . . . . . . . . . Tunnel 2 | . 1 1 . . . . . . . . . . Fedlink 4 | . . . . . . . . . . 2 . 2 Scrapoids 2 | . . . . . . . . . . 2 . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . Hacking Detections 52 | . 9 7 4 4 . 11 . . . 7 4 6 Full Trace Events 7 | . 2 . . 1 . 1 . . . . . 3 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built 4 | . . . . . . 4 . . . . . . Authchips . | . . . . . . . . . . . . . Time 81 | . . . . . . 81 . . . . . . Total Robot Build Rating 4 | . . . . . . 4 . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Yrd Mat Mat Sto Rec Scr Fac Low Zio Pro Fac Gar Fac Used RIF Installer 1 | . . . . . . . . . . . 1 . Robots Hacked 4 | . . . . . . . . . . . . 4 Non-combat . | . . . . . . . . . . . . . Combat 4 | . . . . . . . . . . . . 4 Robot Hacks Applied 4 | . . . . . . . . . . . . 4 reboot_system 1 | . . . . . . . . . . . . 1 formatsys_high 3 | . . . . . . . . . . . . 3 Relay Couplers Released 7 | . . . . . . . . . . . 4 3 Machine Destruction 7 | . . . . . . . . . . . 4 3 Attached 2 | . . . . . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . 3 . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Zio Pro Fac Gar Fac Total Allies 22 | . . . . . . 4 . . . 10 4 4 Largest Group 7 | . . . . . . 4 . . . 7 3 2 Highest-Rated Group 338 | . . . . . . 24 . . . 338 137 108 Highest-Rated Ally 54 | . . . . . . 6 . . . 53 51 54 Total Orders 4 | . . . . . 2 . . . . . . 2 STAY 1 | . . . . . 1 . . . . . . . EXPLORE 2 | . . . . . . . . . . . . 2 RETURN 1 | . . . . . 1 . . . . . . . Ally Attacks 188 | . . . . . . . . . . 101 53 34 Total Damage 4597 | . . . . . . . . . . 2309 1189 1099 Kills 33 | . . . . . . . . . . 18 6 9 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Zio Pro Fac Gar Fac Active Infowar (turns) 7077 | . 1429 417 . . 25 1381 6 1488 806 656 115 754 Sensors 4288 | . . . . . . 1381 6 1488 806 607 . . Structural 1458 | . . . . . 25 . . . 56 508 115 754 Seismic 1846 | . 1429 417 . . . . . . . . . . Robot Analysis Total 1 | . . . . 1 . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 1 1 . . . Drone Launches 7 | . . . . . 3 . . . . . . 4 Drone Recoveries 5 | . . . . . 3 . . . . . . 2 Exploration | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Zio Pro Fac Gar Fac Turns Passed 15673 | 47 1691 1186 785 699 3101 1772 6 1488 965 1032 1524 1377 Spaces Moved 8764 | 54 858 484 332 400 2144 894 3 976 494 640 842 643 Core 371 | 44 99 . . . 227 . . . . . . 1 Treads 6416 | 10 740 484 332 400 1917 894 3 976 433 . . 227 Legs 19 | . 19 . . . . . . . . . . . Wheels 1958 | . . . . . . . . . 61 640 842 415 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 50 160 160 160 50 145 152 152 100 100 120 90 Average Speed 148 | 70 169 160 160 160 139 149 152 152 172 115 129 167 Slowest Speed 750 | 160 260 160 160 160 225 228 152 152 235 120 130 750 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 53 | 4 95 45 51 96 89 30 2 85 62 27 92 23 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 16 | . 4 3 . . 5 . . 3 . 1 . . Known Exits Taken 7 | . . . 1 1 . 1 1 1 1 1 . . Unknown Exits Taken 4 | 1 1 1 . . 1 . . . . . . . Scrap Searched 9 | . . . . . 4 . . 3 2 . . . Spaces Dug 82 | . . . . . . 13 . . 1 29 30 9 Terrain Destroyed 316 | . . . . . . 83 . . 21 36 112 64 Melee 52 | . . . . . . . . . . 16 28 8 Projectile 73 | . . . . . . 16 . . 1 20 16 20 AOE 191 | . . . . . . 67 . . 20 . 68 36 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Zio Pro Fac Gar Fac Total 10399 | 60 997 796 464 435 2260 1128 4 983 558 844 1074 796 Wait 543 | . 34 193 29 21 26 70 1 . 14 84 61 10 Move 8752 | 53 857 483 331 399 2143 893 2 975 493 639 841 643 Hop . | . . . . . . . . . . . . . Pick Up 120 | 3 21 17 10 2 27 9 . 3 1 14 7 6 Fast Attach 63 | 4 10 5 2 . 8 13 . . 3 6 6 6 Attach 43 | . 4 3 5 1 2 2 . . 6 8 3 9 Detach 23 | . 2 . . . 8 3 . . 2 4 2 2 Swap 97 | . 5 8 8 . 12 15 1 1 11 18 10 8 Drop 136 | . 11 28 14 . 34 15 . 4 . 14 11 5 Fire 459 | . 53 58 60 12 . 87 . . 28 35 71 55 Melee 139 | . . . 5 . . 18 . . . 22 43 51 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 3 | . . 1 . . . 2 . . . . . . Escape Stasis 18 | . . . . . . . . . . . 18 . Rewire 3 | . . . . . . 1 . . . . 1 1 Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / Sub) -9/Materials (discovered 5 exits: *Mat x3 / Min / *Sto) -9/Storage (discovered 2 exits: Mat / *Rec) -9/Recycling (discovered 2 exits: *Fac / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 4 exits: *Fac x3 / *Low) -6/Lower Caves (discovered 2 exits: Low / *Zio) -6/Zion -5/Proximity Caves -5/Factory -5/Garrison (discovered 4 exits: *Fac x4) -5/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 48 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 500 | -10/Materials | Discovered new exit (range 8) 846 | -10/Materials | Discovered new exit (range 13) 970 | -10/Materials | Core integrity fell below 50% 1147 | -10/Materials | Discovered new exit (range 16) 1273 | -10/Materials | Discovered new exit (range 16) 1403 | -10/Materials | Learned location of Mines (-10) 1445 | -10/Materials | Learned 2 Storage zone layouts 1498 | -10/Materials | Learned location of Storage (-9) 1507 | -10/Materials | Identified exit to Subcaves 1508 | -10/Materials | Learned location of Mines (-9) 1511 | -10/Materials | Learned 2 Mines zone layouts 1525 | -10/Materials | Learned location of 1 exit from Storage 1739 | -10/Materials | Entered another Materials area 1739 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1740 | -9/Materials | Identified exit to Materials 2211 | -9/Materials | Discovered exit to Materials (range 16) 2520 | -9/Materials | Learned Storage emergency access door positions 2566 | -9/Materials | Learned 4 Recycling zone layouts 2600 | -9/Materials | Identified exit to Mines 2611 | -9/Materials | Discovered new exit (range 6) 2625 | -9/Materials | Learned Storage stockpile data 2645 | -9/Materials | Learned Storage stockpile data 2688 | -9/Materials | Learned location of 1 exit from Storage 2925 | -9/Materials | Entered Storage 2926 | -9/Storage | Identified exit to Recycling 3357 | -9/Storage | Used back door to open Recycling access 3567 | -9/Storage | Garrison activated, responded to threat 3648 | -9/Storage | Core integrity fell below 50% 3710 | -9/Storage | Entered Recycling 3711 | -9/Recycling | Identified exit to Factory 3711 | -9/Recycling | Identified exit to Scraptown 4350 | -9/Recycling | Scanned before Scraplab entrance 4372 | -9/Recycling | Entered Scraplab 4409 | -9/Recycling | Entered Scraptown 4631 | -9/Scraptown | Discovered new exit (range 7) 4775 | -9/Scraptown | Visited Cyclists 4818 | -9/Scraptown | Visited CR-KLE's Repair Center 5120 | -9/Scraptown | Visited The Evicted 5146 | -9/Scraptown | Visited UFD Registry 5146 | -9/Scraptown | Registered with UFD as "Arcslider" 5166 | -9/Scraptown | Visited TADAMA 5193 | -9/Scraptown | Visited Awakened 5259 | -9/Scraptown | Entered Cyclist Reading Room 5352 | -9/Scraptown | Received an X-ray algorithm 5385 | -9/Scraptown | Visited Symbiants 5447 | -9/Scraptown | Visited Curators Association 5500 | -9/Scraptown | Visited Science Guys 5567 | -9/Scraptown | Visited Observation Area 5631 | -9/Scraptown | Visited Botcube Research 5642 | -9/Scraptown | Found Botcube 5671 | -9/Scraptown | Visited DA-N13 Charitable Foundation 5684 | -9/Scraptown | Found DCF Scrap (29 items) 5727 | -9/Scraptown | Visited Abandonware Association 5745 | -9/Scraptown | Learned abandonware demo "REBOOT5.EXE" 5787 | -9/Scraptown | Visited Cartography Club 5809 | -9/Scraptown | Visited Scrapoid Pod Storage 5817 | -9/Scraptown | Found Scrapoid Pod 5849 | -9/Scraptown | Visited Junk Repository 5901 | -9/Scraptown | Visited Modified Component R&D 6148 | -9/Scraptown | Discovered new exit (range 17) 6492 | -9/Scraptown | Learned location of Recycling (-9) 6492 | -9/Scraptown | Learned location of Cetus (-4) 6492 | -9/Scraptown | Learned location of Armory (-4) 6492 | -9/Scraptown | Learned 20 Factory zone layouts 6492 | -9/Scraptown | Learned 24 Factory zone layouts 6492 | -9/Scraptown | Learned 12 Research zone layouts 6492 | -9/Scraptown | Learned 20 Lower Caves zone layouts 6492 | -9/Scraptown | Learned 4 Armory zone layouts 6492 | -9/Scraptown | Learned Research emergency access door positions 6492 | -9/Scraptown | Learned location of 1 exit from Upper Caves 6492 | -9/Scraptown | Learned location of 2 exits from Upper Caves 6551 | -9/Scraptown | Found Deep Structural Scanner 7141 | -9/Scraptown | CR-KLE repaired 4 parts 7329 | -9/Scraptown | Found Scrap Suit 7413 | -9/Scraptown | Met Optimus 7413 | -9/Scraptown | Accepted into 0bPrime 7510 | -9/Scraptown | Entered Factory 7510 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 7511 | -6/Factory | Identified exit to Factory 7512 | -6/Factory | Identified exit to Lower Caves 7852 | -6/Factory | Found Prototype Processor 7852 | -6/Factory | Identified Exp. Targeting Computer 7856 | -6/Factory | Found Prototype Launcher 7856 | -6/Factory | Identified Scatter Rocket Array 8249 | -6/Factory | Build established: Tank 8259 | -6/Factory | Fabricated K-01 Serf? 8268 | -6/Factory | Garrison activated, responded to threat 8302 | -6/Factory | Lost 4 allies 8958 | -6/Factory | Garrison activated, responded to threat 9077 | -6/Factory | Found Exp. Targeting Computer 9282 | -6/Factory | Entered Lower Caves 9283 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 9283 | -6/Lower Caves | Identified exit to Lower Caves 9287 | -6/Lower Caves | Identified exit to Zion 9288 | -6/Lower Caves | Entered Zion 9289 | -6/Zion | Identified exit to Proximity Caves 9349 | -6/Zion | System corruption cleaned by Quarantine Array 9455 | -6/Zion | Build established: Mutant 9605 | -6/Zion | Received a hallucinogenic algorithm 9626 | -6/Zion | Learned location of Warlord (-4) 9954 | -6/Zion | Learned Factory stockpile data 9968 | -6/Zion | Learned Factory emergency access door positions 10447 | -6/Zion | Turned away by Imprinter 10553 | -6/Zion | Found Relay Coupler [Programmer] 10556 | -6/Zion | Found Relay Coupler [Programmer] 10558 | -6/Zion | Found Relay Coupler [Programmer] 10776 | -6/Zion | Entered Proximity Caves 10797 | -5/Proximity Caves | System corruption reached 10% 10835 | -5/Proximity Caves | Lost 3 parts (1p1u1w) 11439 | -5/Proximity Caves | Learned Factory machine intel 11475 | -5/Proximity Caves | Build established: Tank 11617 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 11703 | -5/Proximity Caves | Lost 10 parts (2p2n3u3w) 11729 | -5/Proximity Caves | Discovered exit to Factory (range 13) 11741 | -5/Proximity Caves | Entered Factory 11741 | -5/Factory | Evolved 2 slots: Utility x2 11744 | -5/Factory | Loaded intel: 227 machine locations 11800 | -5/Factory | Loaded intel: 8 recycling unit locations 12069 | -5/Factory | Build established: Assassin 12271 | -5/Factory | System corruption reached 10% 12377 | -5/Factory | Build established: Scrapper 12612 | -5/Factory | Learned location of Protoforge (-3) 12682 | -5/Factory | Garrison activated, responded to threat 12702 | -5/Factory | Scrapoids reinforcements arrived? 12729 | -5/Factory | Scrapoids reinforcements arrived? 12740 | -5/Factory | Identified exit to Garrison 12773 | -5/Factory | Entered Garrison 12773 | -5/Garrison | Accompanied by 3 allies 12836 | -5/Garrison | Triggered checkpoint 12883 | -5/Garrison | Found Scrap Suit 12929 | -5/Garrison | Rescued a captive Derelict 13066 | -5/Garrison | Build established: Mutant 13079 | -5/Garrison | Triggered checkpoint 13108 | -5/Garrison | Spotted B-75 Beast 13130 | -5/Garrison | Triggered checkpoint 13149 | -5/Garrison | Destroyed B-75 Beast 13255 | -5/Garrison | Triggered checkpoint 13355 | -5/Garrison | Discovered new exit (range 12) 13431 | -5/Garrison | Triggered checkpoint 13462 | -5/Garrison | Discovered new exit (range 5) 13737 | -5/Garrison | Lost 3 allies 13755 | -5/Garrison | Discovered new exit (range 12) 13791 | -5/Garrison | Triggered checkpoint 13918 | -5/Garrison | Phase Generator disabled 14024 | -5/Garrison | Installed Relay Interface Framework 14066 | -5/Garrison | Triggered checkpoint 14225 | -5/Garrison | Discovered new exit (range 10) 14242 | -5/Garrison | Spotted Executioner 14266 | -5/Garrison | Garrison Relay disabled 14297 | -5/Garrison | Entered Factory 14431 | -5/Factory | Loaded intel: 8 recycling unit locations 14566 | -5/Factory | Build established: Bothacker-Mutant 15197 | -5/Factory | First assault squad dispatched 15312 | -5/Factory | Cargo convoy interrupted 15505 | -5/Factory | Lost 3 parts (1n2u) 15650 | -5/Factory | Core integrity fell below 50% 15652 | -5/Factory | Botcube activated 15660 | -5/Factory | System corruption reached 30% 15668 | -5/Factory | Botcube completed mutation into legged form (unarmed). 15670 | -5/Factory | Core integrity fell below 20% 15674 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 15659_ System corrupted by crushing effect (+1). 15660_ B-60 Warrior Imp. Medium Armor Plating severed. 15662_ Critical hit (Smash). 15662_ Scrap Suit destroyed. 15662_ System corrupted by crushing effect (+3). 15662_ Knocked back. 15667_ System corrupted: Heat flow error (+257). 15668_ Botcube completes transformation. 15668_ Critical hit (Burn: +37). 15669_ Overheating: Energy bleed (-13). 15670_ Mutated Botcube knocked back. 15670_ Plasma Sword destroyed. 15672_ Slug penetrates Mutated Botcube. 15672_ Mutated Botcube knocked back. 15672_ Identified Tiamat Missile Launcher. 15672_ Faulty integration triggers energy drain (-63). 15673_ Identified Relay Coupler [Sentry]. 15674_ M-28 Smith repairs B-60 Warrior. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????H????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????? ????????????????????????????? | | ??????????????????? ????????????????????????????? | | ???????????????????? ???????????????????????????? | | ???????????????????? ???????????????????????????? | | ????????????????????#k ??????????????????????????? | | ????????????????????# ??????????????????????????? | | ???????????????######k ?????????????????????????? | | ??????????????####### ?????????????????????????? | | ??????????????####### ### """ """ """ ######## | | ??????????????####### ### """ """ """ ######## | | ?????????????###### g # ######## | | ???????????? ######################## | | ?????????????? T u =g[[*= ## | | ???????????? "" !@bm =*+% """"""""" ## | | ???????????? k bgg *## ## | | ??????????? #### %=*##= """"""""" ## | | ???????????####+### #### !=%## ## | | ?????????????? ## ##### H ######+######## | | ?????????????? ##u ### # ####### | | ?????????????? ## !=%##### | | ??????????????? ## =%= ##### ### | | ???????????????? ## %] # # # ### | | ?????????? ##u ####### %""""" """"" ### | | ?????????? ##% # # """"" """"" ## | | ?????????? ## % # # """ """ ## | | ??????????#""####### # # ## | | ??????????"" = # # """"" """"" # | | ?????????? + # """"" """"" "" | | ?????????? # # """ """ #" | | ????????? # [ = ! #" | | ????????? # " # | | ???????? # " !########## ## | | ??????? = # # =[ # ## ## | | ?????? !] # """"# [ # # # | | ?? =]= #"#=#|! # # # | | ?? * [%= # + | | !![ #!! ! # # | | # # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Energy Generation 37 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 825 Resistance: KI 30 Resistance: TH 15 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 12 Recoil Reduction 4 Relay Coupler Types 1 Relay Coupler Value 54 Item Schematics ----------------- Seismic Detector | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ K-01 Serf | x4 | -6/Factory | Preloaded Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LaserOmegaCore Manual? 0 Play Time 02:55:42 Cumulative 395.1 hours Start 2025.09.02 @ 21:16:19 End 2025.09.06 @ 21:47:04 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 175 Rogue 175 Adventurer 0 Explorer 0 Win Type - Total 20 Types 7/2/6/1/2/0/1/1/0/0 Lore% 76 Gallery% 75 Achievement% 73 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e18fef4d-db20-4e19-8b76-87f8776a9ae6